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Avatar Korra's Teachings From Past Lives
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<p>[QUOTE="Korra., post: 12946376, member: 71560"]</p><p style="text-align: center"><img src="http://i.imgur.com/2ivyNoZ.png" data-url="http://i.imgur.com/2ivyNoZ.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px">[GLOW=red]Nirro Suna - Hydrophobic Red Sand[/GLOW]</span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165">Approved Here</a></p><p></p><p>1) <strong>(Nirro Suna: Sunaarashi) Red Sand Release: Sabels</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-20 for explosion)</p><p>Damage points: 80 (+20 for explosion)</p><p>Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.</p><p>The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.</p><p>Note: If the user is caught in the sand storm he is effected to.</p><p>Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai</p><p>-Usable 2 times a match, once every 3 turns</p><p>-Explosive-like ability counts as a move and costs 20 chakra points</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16376919&highlight=sabels#post16376919">http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16376919&highlight=sabels#post16376919</a></p><p></p><p>2) <strong>Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra cost: 20 - 40</p><p>Damage points: 40 - 80</p><p>Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them. </p><p>Note: S rank can be used once per turn and four times per battle</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457</a></p><p></p><p><strong>3) <strong>(Nirro Suna: Nain Heruzu o Atsumeru ) - Red Sand Release: Gathering of the Nine Hells</strong></strong></p><p>Type: Supplementary </p><p>Rank: A </p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A ( +20 damage to other Red Sand techniques )</p><p>Description: The user will perform two hand seals and channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality. Then they mold that sand into Hydrophobic Sand. This can create a massive amount of Red Sand at a relatively quick pace allowing the user to turn the battlefield to his advantage. Obviously this Red Sand is already infused with the users chakra causing the ground to become unusable by the opponent for Earth Release techniques as there won't be any solid earth left to use. Additionally any Red Sand technique used from this source has more chakra than normal in it due to the chakra already found in it strengthening the technique increasing it's rank by one and adding an additional twenty damage. The size and scale of the ground that is converted is roughly the same as Swamp of the Underworld allowing the user to trap multiple opponents or even large summons. If something living happens to sink into the Red Sand they begin to take damage due to the sheer heat of the sand which has the potential to cause third degree burns. This damage is roughly twenty per turn while partially or fully submerged in the sand and the Red Sand itself has the consistency of quicksand allowing it to pull a person in deceptively quick.</p><p>Note: Usable four times a battle and the red sand lasts three turns before reverting to normal sand</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457</a></p><p></p><p><strong>4) <strong>(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde</strong></strong></p><p>Type: Attack/Supplementary </p><p>Rank: B</p><p>Range: Short - Long </p><p>Chakra cost: 20 (-10 per turn)</p><p>Damage points: 40</p><p>Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra.</p><p>Note: Has a 1 turn cool down</p><p>Note: Usable 5 times a match</p><p>Note: The animals last for a maximum of three turns</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16799339&highlight=Sand%20Release:%20Horde#post16799339">http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16799339&highlight=Sand Release: Horde#post16799339</a></p><p></p><p><strong>5) <strong>(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus</strong></strong></p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long </p><p>Chakra cost: 40 ( -10 per turn )</p><p>Damage points: 80 </p><p>Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.</p><p>Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.</p><p>Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.</p><p>Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.</p><p>Note: Creature can last for three turns</p><p>[SPOILER] Just imagine its red instead xD</p><p><img src="https://31.media.tumblr.com/fd63ba9a2018da1203c4b5a9cfd600cd/tumblr_n7ii7usVoo1qcjjjfo1_500.jpg" data-url="https://31.media.tumblr.com/fd63ba9a2018da1203c4b5a9cfd600cd/tumblr_n7ii7usVoo1qcjjjfo1_500.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238</a></p><p></p><p><strong>6) <strong>(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death</strong></strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Mid/Long</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80 (20 per turn)</p><p>Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud. </p><p>Notes:</p><p>-Can only be used twice</p><p>-Can last up to 2 turns</p><p>-No other Red Sand jutsu this turn </p><p>-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&highlight=(Nirro%20Suna:%20Mekakushi%20Nirro%20Zetsumei)%20Sand%20Release:%20Masque%20Death#post15381446">http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&highlight=(Nirro Suna: Mekakushi Nirro Zetsumei) Sand Release: Masque Death#post15381446</a></p><p></p><p><strong>7) <strong>(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda</strong></strong></p><p>Type: Supplementary/Offensive/Defensive </p><p>Rank: A </p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand.</p><p>Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead.</p><p>Note: Cannot use any other Red Sand jutsu the turn this is used</p><p>Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them.</p><p>Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle.</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238</a></p><p></p><p><strong>8) <strong>(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet</strong></strong></p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra cost: 40 (20 if explosion is triggered)</p><p>Damage points: 80</p><p>Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.</p><p>Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.</p><p>Notes:</p><p>Each bullet is roughly 2 inches cubed</p><p>Can be used 3x per battle</p><p>Must skip two turns before using again</p><p>No other red sand in the same turn</p><p></p><p>Approved Here <a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&highlight=(Niiro%20Suna:%20Sabaku%20H%C5%8Dt%C5%8D)%20Sand%20Release:%20Desert%20Sparda#post15583219">http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&highlight=(Niiro Suna: Sabaku Hōtō) Sand Release: Desert Sparda#post15583219</a></p><p></p><p><strong>9) <strong>(Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron</strong></strong></p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90 ( 30 to the user )</p><p>Description: The user does three handseals and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest.</p><p>Note: Usable one time per battle</p><p>Note: After using this technique the user is unable to create new red sand for two turns and is in a state of exhaustion meaning any red sand technique they use for the following two turns will be significantly weaker then normal losing twenty damage. They also can't use A rank or above Red Sand in the following turn and lose one rank to their speed for two turns.</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238</a></p><p></p><p><strong>10) <strong>(Akai Sabaku no Tagu) - Tags of the Red Desert </strong></strong></p><p>Type: Supplementary </p><p>Rank: N/A</p><p>Range: Short - Long</p><p>Chakra: N/A (-5 per tag)</p><p>Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )</p><p>Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.</p><p>Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage. </p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457</a></p><p></p><p></p><p><strong>11) <strong>( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding </strong></strong></p><p>Type: Defensive/Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A ( 60 ) </p><p>Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.</p><p>Note: Can be placed upon a bio with only one ward seal at a time</p><p>Note: The seal can only be used once in a move even if the user gets attack multiple times in one move</p><p></p><p>Approved Here <a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&highlight=Nirro%20W%C4%81do%20gurifu%20Sand/Sealing%20Arts:%20Glyph%20Warding#post21806967">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&highlight=Nirro Wādo gurifu Sand/Sealing Arts: Glyph Warding#post21806967</a></p><p>[/QUOTE]</p>
[QUOTE="Korra., post: 12946376, member: 71560"] [CENTER][IMG]http://i.imgur.com/2ivyNoZ.png[/IMG] [SIZE=18px][GLOW=red]Nirro Suna - Hydrophobic Red Sand[/GLOW][/SIZE][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165']Approved Here[/URL] 1) [B](Nirro Suna: Sunaarashi) Red Sand Release: Sabels[/B] Type: Attack Rank: S Range: Short - Long Chakra cost: 40 (-20 for explosion) Damage points: 80 (+20 for explosion) Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it. The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent. Note: If the user is caught in the sand storm he is effected to. Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai -Usable 2 times a match, once every 3 turns -Explosive-like ability counts as a move and costs 20 chakra points Approved Here [URL]http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16376919&highlight=sabels#post16376919[/URL] 2) [B]Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler[/B] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra cost: 20 - 40 Damage points: 40 - 80 Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them. Note: S rank can be used once per turn and four times per battle Approved Here [URL='https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457']https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457[/URL] [B]3) [B](Nirro Suna: Nain Heruzu o Atsumeru ) - Red Sand Release: Gathering of the Nine Hells[/B][/B] Type: Supplementary Rank: A Range: Short - Mid Chakra cost: 30 Damage points: N/A ( +20 damage to other Red Sand techniques ) Description: The user will perform two hand seals and channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality. Then they mold that sand into Hydrophobic Sand. This can create a massive amount of Red Sand at a relatively quick pace allowing the user to turn the battlefield to his advantage. Obviously this Red Sand is already infused with the users chakra causing the ground to become unusable by the opponent for Earth Release techniques as there won't be any solid earth left to use. Additionally any Red Sand technique used from this source has more chakra than normal in it due to the chakra already found in it strengthening the technique increasing it's rank by one and adding an additional twenty damage. The size and scale of the ground that is converted is roughly the same as Swamp of the Underworld allowing the user to trap multiple opponents or even large summons. If something living happens to sink into the Red Sand they begin to take damage due to the sheer heat of the sand which has the potential to cause third degree burns. This damage is roughly twenty per turn while partially or fully submerged in the sand and the Red Sand itself has the consistency of quicksand allowing it to pull a person in deceptively quick. Note: Usable four times a battle and the red sand lasts three turns before reverting to normal sand Approved Here [URL='https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457']https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457[/URL] [B]4) [B](Nirro Suna: Aka Taigun) Red Sand Release: Red Horde[/B][/B] Type: Attack/Supplementary Rank: B Range: Short - Long Chakra cost: 20 (-10 per turn) Damage points: 40 Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra. Note: Has a 1 turn cool down Note: Usable 5 times a match Note: The animals last for a maximum of three turns Approved Here [URL='http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16799339&highlight=Sand%20Release:%20Horde#post16799339']http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16799339&highlight=Sand Release: Horde#post16799339[/URL] [B]5) [B](Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus[/B][/B] Type: Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 ( -10 per turn ) Damage points: 80 Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range. Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal. Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature. Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user. Note: Creature can last for three turns [SPOILER] Just imagine its red instead xD [IMG]https://31.media.tumblr.com/fd63ba9a2018da1203c4b5a9cfd600cd/tumblr_n7ii7usVoo1qcjjjfo1_500.jpg[/IMG][/SPOILER] Approved Here [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238[/URL] [B]6) [B](Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death[/B][/B] Type: Attack Rank: S Range: Mid/Long Chakra cost: 40 (-10 per turn) Damage points: 80 (20 per turn) Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud. Notes: -Can only be used twice -Can last up to 2 turns -No other Red Sand jutsu this turn -If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage Approved Here [URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&highlight=(Nirro%20Suna:%20Mekakushi%20Nirro%20Zetsumei)%20Sand%20Release:%20Masque%20Death#post15381446']http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&highlight=(Nirro Suna: Mekakushi Nirro Zetsumei) Sand Release: Masque Death#post15381446[/URL] [B]7) [B](Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda[/B][/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand. Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead. Note: Cannot use any other Red Sand jutsu the turn this is used Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them. Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle. Approved Here [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238[/URL] [B]8) [B](Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet[/B][/B] Type: Offense Rank: S Range: Short/Long Chakra cost: 40 (20 if explosion is triggered) Damage points: 80 Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body. Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target. Notes: Each bullet is roughly 2 inches cubed Can be used 3x per battle Must skip two turns before using again No other red sand in the same turn Approved Here [URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&highlight=(Niiro%20Suna:%20Sabaku%20H%C5%8Dt%C5%8D)%20Sand%20Release:%20Desert%20Sparda#post15583219']http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&highlight=(Niiro Suna: Sabaku Hōtō) Sand Release: Desert Sparda#post15583219[/URL] [B]9) [B](Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron[/B][/B] Rank: Forbidden Type: Offensive Range: Short - Long Chakra: 50 Damage: 90 ( 30 to the user ) Description: The user does three handseals and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest. Note: Usable one time per battle Note: After using this technique the user is unable to create new red sand for two turns and is in a state of exhaustion meaning any red sand technique they use for the following two turns will be significantly weaker then normal losing twenty damage. They also can't use A rank or above Red Sand in the following turn and lose one rank to their speed for two turns. Approved Here [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238#post21742238[/URL] [B]10) [B](Akai Sabaku no Tagu) - Tags of the Red Desert [/B][/B] Type: Supplementary Rank: N/A Range: Short - Long Chakra: N/A (-5 per tag) Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques ) Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness. Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage. Approved Here [URL='https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand%20Release:%20Gathering%20Hells#post21781457']https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&highlight=Sand Release: Gathering Hells#post21781457[/URL] [B]11) [B]( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding [/B][/B] Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A ( 60 ) Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique. Note: Can be placed upon a bio with only one ward seal at a time Note: The seal can only be used once in a move even if the user gets attack multiple times in one move Approved Here [URL='https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&highlight=Nirro%20W%C4%81do%20gurifu%20Sand/Sealing%20Arts:%20Glyph%20Warding#post21806967']https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&highlight=Nirro Wādo gurifu Sand/Sealing Arts: Glyph Warding#post21806967[/URL] [/QUOTE]
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