Aurelia vs Seven

El Alucard

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Unofficial Battle
Starting Range: Mid Range
Seven in Sig. I'll start

The Shattered Vale lay quiet, moonlight spilling over its fractured surface. Grass pushed stubbornly through cracks in the stone all across the land, and the jagged crystals scattered around the field caught the moonlight like frozen shards of stars. At the center, the lone withered tree stretched its clawed branches toward the night sky.

Seven wandered with the careless gait of someone who hadn’t slept in days. Hoodie loose, shorts scuffed, hair tied up in its usual uneven knot, he looked out of place among the Vale’s eerie beauty. A pebble bounced in front of his sneaker with each lazy kick, his hands stuffed deep in his pockets.
That’s when he noticed her, golden-haired, standing near the crooked tree. The fractured light danced off her like it chose her over the land itself. Even from here, her presence felt deliberate, careful.

Seven slowed, one eyebrow lifting as the corner of his mouth tilted into a grin.

"Huh. Didn’t think I’d find anyone else out here… let alone someone who looks like that." His voice carried the lazy tone of a joke half-told, though his eyes lingered with unmistakable interest.

He stooped to scoop up a stray shard of crystal from the ground, turning it between his fingers like a trinket. To anyone watching, it looked like idle fidgeting, but in truth, it gave him an excuse to stay crouched low, his leg weights dropping with this action. Old habits, keeping small cover, gauging the wind, testing the air.

"Weird place for a midnight stroll," he added, flicking the shard into the air before catching it again, trying to look suave. He wasn't very good at this, anyone could see. "You sightseeing, or are you lost too?"

He straightened, kicking the pebble forward once more as if distracted, but his steps curved just so, bringing him within speaking distance, but not close enough for carelessness. On the surface, he was nothing but a shameless, scruffy stranger cracking lines at a beautiful woman. Beneath it, though, his movements carried the rhythm of someone who’d walked battlefields before.

"Guess that makes us strangers under the same moon," he said with a crooked smile. "Lucky me."

Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting, allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.



Hp: 160
Chakra: 1600
Speed: 24 (via LW)
Tracking: 30 (Apex Tracking)
 

Mirai

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Mindlessly writing in her notepad, Aurelia would have for some time been able to sense someone not to far away approaching into her general vicinity- though she originally thought it as more than just an animal. Her idea was proven to be…somewhat accurate, as a voice spoke out to her. Without turning her body, she can feel his very existence in the space they shared. “Sightseeing or are you lost?” he asked, though she didn’t respond initially. Once his final statement was made, she sighed- taking her notebook and caching it into her pouch and turned on her heel to meet the annoyance that broke her concentration.

On the contrary, actually- just doing some research and minding my own business” she declared, the original rumbling of the terrain caused by what appeared to be leg weights. She fixed her glasses, as though using the moonlight to hide her eyes behind it but a smile came onto her face- she wasn't dense, not in the usual sense at least. “To come all the way out here on coincidence? Save that excuse for someone else will ya!” she roared, slamming her hands onto the together after making a quick sequence of handseals.

Upon the last being made, a barrier would immediately spawn into existence around the male opponent. The cube-like barrier rapidly closed in on the subject, attempting to restrain his movement, as Aurelia would lazily toss an explosive tagged kunai at the opponent. She would have utilized her Sound based chakra to vibrant the tag, causing it to resonate with it and cause an immense explosion as result.

Who sent you here, and why me?” she questioned him, as she drew her longsword, the weapon in question vibrating beautifully with the mythical Black Lighting energy coursing through it. She would have also coated her ears with the respective chakra in order to avoid the loud explosion's effects on her own ears.


(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama
 

El Alucard

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The girl’s hands blurred through seals. For a moment, but her technique faltered.

Seven didn’t hesitate. His palms struck the stone as though he’d been waiting for that very instant. The earth answered with a low roar, cracks ripping outward in jagged lines. Dust hissed from the ground as the land itself lurched forward, heaving into a towering wave of broken soil and crystal.

The wave surged ahead, swallowing the kunai (if trown) without pause. Its detonation came as nothing more than a muffled thud, drowned beneath the grinding mass of dirt and rock. But this was no simple earth jutsu. Hidden within the dust and debris, mixed seamlessly into the churn, drifted a finer, deadlier haze, gaseous threads of Seven’s shapeshifter poison. Its faint blue shimmer was masked by debris. Soil ground itself into choking powder, and with it, the poison dispersed unseen, spreading in the air like a silent predator.

To Aurelia, there was only chaos. Her jutsu was undone, her weapon lost, and the field itself collapsing toward her. The ground split, the dust thickened, and soon every breath drew her deeper into danger she could not yet name. Seven straightened from his crouch, casual as ever, brushing the dirt from his palms. His eyes, half-lidded, playful, yet edged with something darker, never left her. For a fleeting moment, his irises flickered red, a reminder of the predator beneath the facade. The one who enjoyed killing.

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Every move since his arrival had been deliberate. Every careless step, every pebble nudged aside, every twitch of his hand, all part of the trap. Despite his normal unserious demeanor, he was still Number Seven of the Shadow Killer League. Soon she would begin to feel drowsy, then she would become paralysed and eventually die.

Type: Offensive
Rank: A (+1 rank) = S
Range: Short-Long
Chakra: 30
Damage: 60 (+20 Poison infusion) =80
Description: The user will manipulate their chakra to create the earth in front of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to make it more deadly with other jutsu. The user will channel their Poison into their arms, causing their arms to turn to a purplish color. Any physical jutsu (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them, making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu, poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu, making bigger jutsus the most deadly, while small jutsus will be a small amount of poison. This jutsu cannot be used with energy-based elements, as they would evaporate the poison before it could be fully infused. This jutsu is fast, being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally, the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.

Creator: El Alucard
Type: Muscular, Molecular, Intestinal and Neurological
Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes

After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.

Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.
All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.

Solid

•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.

•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Liquid

•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.

•Active Viral Cells
- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Gas

• Non-active Viral Cells
- In this state, the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation, the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation, involuntary muscles would become paralyzed as well, thus causing him to die.


•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Additional Effects

- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.

Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects
 

Mirai

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Aurelia’s original follow up intent was momentarily skewed; detecting the sudden shifting in the terrain’s space- the opponent amounted a powerful wave of what appeared to be earth. It carried a distinct purplish hue, an origin of unknown probability Aurelia thought to herself. As she grabbed the intended kunai, instead of continuing with releasing it at the opponent, she would instead point her dominant right hand into the direction of the landslide- and with a snap of her fingers, a chaotic result was produced. Thousands upon thousands of small sound bubbles layered themselves among the bog-filled earth, and immediately exploded rapidly.
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This mixed with another sound technique she triggered, known as Bad Vibrations; caused the potent nature of the sound bubbles to amplify and completely destroy the opposing poison filled earth, keeping it away from her and also blasting the poisonous gases, revitalizing the air between the two combatants; though it’s not safe to assume just that occurred. The immediate nature and explosive nature of the bubbles would have caused anyone within three meters of the explosions to become violently deafened, which due to the proximity of the explosion to the assassin, it would blow out his eardrums as result and inflicting -30 damage to him.

(Ototon: Shu Ranmyaku) Sound Style: Lord Of Chaos
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 =80
Description: Lord Of Chaos or sometimes spelled "Kaos" Is one of the signature styles of the sound style that the user uses utilizing only the snap of their fingers to initiate the technique. Overall the user by snapping his hands release sound chakra in the shape of a bubble that violently explodes. By pointing their finger in the direction they want the bubble to be made at, the user will snap their hand causing sound to take a translucent and transparent (Looking like a distortion in the air) circle shape next to the opponent, which will quickly explode dealing a very high pitch screech enough to damage said person ear drums distorting said person vision while causing the screech to vibrate on said opponent body causing a violent reaction to their bones dealing damage that way as well Another way the user can use this is The user will snap their fingers in the direction of a technique causing tiny sound bubbles to form inside (If its water or anything that can be penetrated) or on the layer (such as earth etc) which will then quickly explode, destroying said technique. The great thing about this technique is that once the sound orbs explode they let out a very devastating screech, bursting the ear drums of anybody within 3 meters of the explosion causing them to go deaf for 3 turns and -30 due to the eardrums bursting..
Note: Cant use this technique back to back
Note: No sound jutsu above A rank in the same turn
Note: Can only be used 1 meter and beyond from the opponent
The Damage come from both the screech and the vibrations from the sound to the opponents body.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.

Aurelia would have, just in case- covered her ears with another passively used Sound technique, allowing her to remain immune to the effects of her sound technique. Once the terrain was cleared, Aurelia would stare at the kunai once more and tossed it, quickly causing it to instead be propelled at high speeds towards the target, now attempting to strike him in the head, ending this bout as quickly as it started.

Anymore tricks? If not, just lay there and behave, I have things to do and babysitting you isn’t on the list

Oto Suishin: Buki no nagare | Sound Propulsion: Weapon Flow
Type: Offensive/Supplementary
Rank: B rank
Range: Short (slash)/Long (throw)
Chakra: 20
Damage: 40 (+20 if supplementary)
Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output.
Note: Can only be used by Sound Propulsion students
 

El Alucard

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The blast of Aurelia’s sound detonations tore through the field, rattling his skull and shredding his inner ears. A thin ribbon of blood traced down from his ear, and for a fleeting instant, the world dulled to silence. Still, Seven’s smile remained crooked, calm, unfazed. Then came her kunai, primed to erupt. No panic touched him. His hands clapped together, forming the Bird seal, and the air around him churned.

A torrent of scouring dust-laden wind roared outward, laced with the faint glow of Xenon’s subdued light. The stream collided with the kunai mid-flight, knocking it back just as its explosive core detonated. Fire blossomed violently, merging with the rushing Xenon-infused gale, twisting into a blazing storm of dust and flame. The technique ignited with a sudden blinding flash, like a stage curtain snapping open under the spotlight. Flaming winds scoured forward, not only threatening to scorch Aurelia but also driving the lingering veil of poison back in her direction, carried on the heat and gust.

Seven, meanwhile, performed three quick seals.

The air around him folded inward, erecting a translucent Xenon barrier in a perfect orb around him. Xenon surged into his body, numbing pain, tricking his body into the comfort of a deep rest. The ringing in his head dulled, the blood at his ears slowed as his ruptured eardrum healed quickly. When his mismatched gaze cut back through the light and smoke toward her, his voice carried with it a teasing lilt.

“Fiery, loud, and stubborn,” he drawled, resting lazily against the inside of his barrier as though the battlefield were a stage made just for them. “Tell me, songbird… do you at least have a name before you blow my ears out again? Or do I keep calling you beautiful trouble until you give me one?

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20) =80
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20 ( +10 to infused Technique )
Damage: N/A ( +20 to infused Technique )
Description: Stage Fright is a versatile jutsu that passively bestows the user's Xenon element upon any weapon, projectile, or technique they employ, giving it a subdued, dim glow. While the infusion bolsters the power and speed of the infused technique or weapon, its main ability is the reactivity when the Xenon-infused element enters short range of the opponent. At that moment, the Xenon within the infused object or technique ignites, generating a sudden, blinding flash of intense light, like a flash bomb, disorienting the unsuspecting target. Wielding these constructs with the Xenon aura allow the user to delay or expedite the ignition, though the blinding effect can only apply when a target sees the ignition within short-range.

Note: Can only be used once every 3 turns. Four times per battle.
Note: The infusion follows Xenon's elemental S&W.
Note: It can be used on techniques up to S rank.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per usage)
Damage: N/A (+15 Health Per Turn)
Description: Whirlwind Guard is a technique used as a defensive barrier that heals minor damage. The user will do a set of three handseals, causing a Xenon barrier to instantly erect around the user. Doing this will create an incredible amount of xenon to surround the user, destroying techniques that come in contact with it. Upon being inside the orb barrier, the Xenon will quickly enter the users body, causing an instant anesthetic affect but the user doesnt falls asleep. This tricks the body into thinking the body is resting in deep sleep healing the users close minor wounds while also healing all the same. Upon being inside the Orb, the user is able to utilize techniques that dont require extreme focus to keep the technique active.
Note: Technique last for 3 turns before dispersed
Note: Can use twice per battle with a two turn cool down
Note: While this is active, the user's elements are limited to Xenon and its components, and their Medical techniques are limited to A-Rank and below.
Note: All small wounds are healed upon activation. (No major organ repair)


Hp: 160 - 30 = 130 + 15 = 145
Speed: 24 (via LW)
Tracking: 30 (Apex Tracking)
Whirlwind Guard: Turn 1/3
 

Mirai

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Aurelia’s awareness of space was one of crucial matters; always attentive and aware of things surrounding her. Despite originally destroying the earthen source originally ending towards her - she miscalculated as the gas continued to persist momentarily in the air surrounding the opponent. As her flung kunai was met with the wind resistance; the Maestro of Space would tap into her clan’s unique Kekkai Genkai. With a single hand gesture, kneading chakra from all her tenketsu’s and alas- into the space-time fabric, she bended reality to her whim. In doing so, she bended reality to such a degree; it would have caused the space to gain a physical essence attached to it. This caused a 8x8x8 dome structure to be erected, pushing out between herself and the oncoming technique; which thanks to her empowering it would have easily stopped its advancement. The exterior of the physical space would be resilient, tanking the opposing winds but also keeping the gas from further passing into the ‘clean’ area around her. Visually, it would appear as though the wind infused technique had hit a literal wall, unable to advance any further than intended.

Kūkan Mahō: Kami no honshitsu| Spatial Magic: Divine Essence
Type: Supplementary/Attack/Defense
Rank: C-S
Range: Short-mid
Chakra:15-40
Damage: 30-80 (80 + 5 via AP = 85)
Description: Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique.

Though momentarily blinded, Aurelia was no stranger to being visually impaired. She knew of Seven’s positioning, and even hearing his question- as she felt some kind of technique occupying the space around him. “He’s clearly deaf…yet asking me to…” she thought as sweat beads drew on her temple. Nevertheless, she knew her follow up- and immediately she began her intended technique, as she made a quick hand seal in order to knead her Solar Wind chakra into the skies above, evident but a warm gentle breeze blowing over the terrain. This caused a moon sun to appear over the terrain, as its celestial energy vibrantly glowed and filled the night with light. These bright lights weren't just for show - as the light would have also blinded the opponent, giving him a taste of his own impairment. The difference? Aurelia’s impairment was temporary while her’s persisted.

She remained within the comfort of her manipulated zone, feeling the world around her as she waited for her vision to restore to normal. A calculated move, as she prepared to strike once again. Soon, she was prepared to turn things up a little bit, but she desired to really know what this man was capable of.


(Taiyofuuton: Tsukiakari no Toake ) Solar Wind Release: Dawn of Moonlight
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Dawn of Moonlight is a supplementary technique designed to inflict immense bright green light into the terrain. By making a single hand seal; the user causes a light breeze to blow over the terrain and then form into a ‘moon’ made of Solar Wind to form directly over the terrain. The moon would then in turn emit a bright light composed of said energy, drowning the battlefield out with it. This causes those who don't possess the element to become blinded by the light. This is a reduction in tracking capabilities - reducing their base tracking by -4. This also causes the terrain to become superheated, though doesn’t cause any actual damage to the opponent though this is purely cosmetic, unable to heat the area up enough for the use of techniques like Kirin. This lasts three turns, while capable of being used twice per battle. Technique has a cool down of twos turn being able to be used again.

Divine Essence: 1/3
Dawn of Moon Sunlight: 1/3
 
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