Attila the Hun, the King of Combat

Nathan

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"I won't take life. Only destroy your civilisation. "

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Name: Altera
Nickname: Attila the Hun, the King of Combat, Scourge of God, Destroyer of Civilization, Etzel, Saber
Gender: Female
Age: -
Clan: Blast Corps

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Attila has no idea how to express emotions, she merely doesn't understand how to express them, which in turn makes her uncomfortable. She dislikes people calling her Attila. She personally thinks her name "Etzel" is a much better fit. She displays outstanding power of intuition, able to stand against all circumstances without abandoning her reason. Although a proud and rational warrior, there can be said to be an "emptiness" within her. As a King of Combat, she turns into a combat machine in battle able to calmly and accurately take grasp of the situation and execute a merciless massacre.​

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Village of Birth: Iwagakure
Village of Alliance: Konohagakure

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Ninja Rank: Unofficial Sage | 11th Hokage | Headmaster of Medical School
Specialty: Healing and Self Empowerment | Poison | Graceful Fist | Earth | Fire

Elements:

Lightning - Complete
Fire - Complete
Wind - Complete
Earth - Complete
Water - Complete
Blast - Requires


Special Elements:

Poison - Complete

Custom Elements:

Alcohol - Creator
Hot Ice - Creator
Hydrophobic Red Sand - Student


Your ninjutsu:

Sword Techniques - Complete
Body Techniques - Complete
Illusionary Techniques - Complete
Ninja Techniques - Complete
Sound Ninja Techniques - Complete
Medical Ninja Techniques - Complete
Healing and Self Empowerment - Complete
Medical Sealing Techniques - Complete
Griffins - Owner
M. Wolfs - Signer
Golden Eagles - Signed (Konoha village customs)


Custom Fighting Styles:

Yūgana Ken | Graceful Fist
Kyu Doragon Jutsu | Nine Arts Dragon
Genkotsu Kamakiri | The Mantis Fist
Maou Genkotsu | Devil's Fist

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History: She was born in the land of rocks, not much else is known about her childhood there, but as time progressed she resurfaced in the village hidden in the leafs as their current leader; someone no one had heard of or for that matter even seen ruled a country that everyone knew. She always tends to keep to herself. And within her she had hidden potential that she even herself hasn't realised.

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Fire Mastery: Being a master of the fire release she is able to perform all fire based techniques with a single hand seal, and perform the techniques at a much faster rate.

Sovereign Flame - Rhiannon's Clarity: In addition to her base skills with Fire Release, has also acquired a rare and unique Jutsu, which takes ones emotional state and uses it to alter and amplify their Fire Style Jutsu. In this case, the near to no emotions that she shows was able to create a sense that ones usage of fire style jutsu's are completely invisible.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames

Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame when it explodes, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Earth Proficiency: Having spent many years practising in the art of Earth. She has proved herself to be very proficient with all Earth techniques and as such can perform the required hand seals with great speed.

Alcohol Element: A while ago, created she very own element namely alcohol. Which allows her to use all types of alcohol for all sorts of reasons. With that said. She carries on him at all times pre-prepared bottles of alcohol that he can use for a vary of uses, the sizes of the bottles also vary from small to large.

(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long (if thrown)
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which allows the user to possess pre-prepared bottles of alcohol of varying size on his or her possession. The applications of the Jägerbombs are high in number allowing the contained alcohol to be used for sources for future Alcohol techniques, makeshift bombs in combination with sources of heat such as Fire Release, a disinfectant for wounds, or simply to drink or force feed to other targets. Much smaller bottles can also be tied to kunai and shuriken and thrown at long distances which also allow them to be used in combination with explosive tags creating much larger and devastating explosions In terms of ingestion the Alcohol carries an extremely high purity which can cause various negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea, severe throat irritation, and potential gagging. In the following turn the alcohol will intoxicate them temporarily hindering their ability to mold chakra for Forbidden ranked techniques while the nausea and throat irritation will persist. In the next turn the victim will feel much better being able to mold chakra normally.
Note: The user needs to state on their biography that they carry these bottles.
Note: The bottles and the alcohol contained within count as freeform techniques and can only be applied in such a way.
Note: Cannot be used on the black market of the ninjaworld

Graceful Fist: Being the creator of Graceful Fist fighting style, she naturally has a greater stamina which is due to a Graceful Fist user always moving fluidly in the midst of battle, as well as a great understanding of both pressure point's and muscular area's, the only downside to this style is when faced in a battle purely of hand to hand combat, is outmatched due to Graceful Fist style being weaker than normal strong fist user, but even so every strike that hits with Graceful Fist is always near perfect.

Medical Ninja Techniques: Under her training with Scorps, and Vincent. became a medical ninja, she is able to use healing techniques, and offence healing techniques, this door is only recent and is learning new and powerful ways to incorporate it into her fighting style. Also on her person at all times are three sets of medicines or pills. He has three of each different pill on him at all times, of each medicine recipe.

Medical Pills
(Heishi Piru) — Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants

Description of Side Effects
— Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
— Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) — Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.

Description of Side Effects
— Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
— Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) — Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects
— Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
— Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Summoning Technique
One of the several testaments to Artoria's incredible stature and capabilities is his summoning technique. Unlike ordinary shinobi, Artoria is actually signed to three summoning contracts, as opposed to merely one or two.

Poison Techniques: Being a medical teacher, Artoria has complete mastery over the super rare and scared teachings of poison and all of it's techniques that come along with it. She also specialises in poison.

Summoning Contracts
Griffin Tattoo
She posses a tattoo on her left wrist all the way to her index finger allowing her to summon the mighty beasts with little less effort.
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M. Wolfs Tattoo
She also posses another tattoo for her another summoning contract, the M. Wolfs. This tattoo is located on her forearm.
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Golden Eagles
Being part of the village hidden in the leafs, she has access to a rare contract, the golden eagles. These eagles are summoned in a time of need for the leafs ninja's needs, and only then.

Combat Summoner: She also possesses a very unique and powerful Nintaijutsu technique, which required her to cover her entire body with tattoo's before she could even begin to utilise it. Using a full-body Summoning Tattoo that is unique to the Combat Summoner Jutsu, she is able to partially call upon her Summoning Animals for aid, which is especially deadly in close quarters combat, swiftly summoning her animal companions to help overwhelm her opponents in tandem with her own overwhelmingly powerful Taijutsu. The technique also has uses outside of straight up hand to hand combat, allowing it's user to perform various forms of actions, including summoning his companions to protect and guard him from Jutsu that would otherwise be fatal, utilize their own biology to achieve feats that would normally be impossible for her, and other such extraordinary actions, all with the speed and ease of use that the Summoning Jutsu allows. With his Griffins, M. Wolfs and Konohagakure's Golden Eagles at his disposal, Artoria has an unprecedented level of variety in his options for this Jutsu, which earned him a new moniker, which was taken from the name of the technique itself, the Sentō Shōkan. He learnt this powerful technique from his student, Shayde.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

M. Wolfs: Being a signer of the Wolfs, she has 2 CSC Tattoo's, located on her left and right palms, just above the diamonds on her hands, which take the design of a Maned Wolf's paw prints.

Wolf in Sheep's Clothing: A benefit of being a signer of the Contract, is also guarded by two nigh-invisible wolves, which conceal themselves in his shadow. They lie in wait until an enemy, or unknown presence enters striking distance from Artoria , at which point, they lunge out at this presence in an attempt to either restrict their movements, or kill them outright with a fatal bite or slash. They also work in tandem when performs Taijutsu, further enhancing his proficiency in the field of Taijutsu.

(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the . By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, which is when the wolves take action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping the target with their jaws, or swiping at the opponent with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by an enemies counter-attack.

Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.

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The Leaf Heritage: The Will of Fire: She also holds close to her the will of fire. Which is a belief that shows love and when things turn grim, a Konoha ninja can overcome it. This is what the The Will of Fire is, and what it means to as well.

(Konoha Isan: Hi no Ishi & In'utsu no Ishi) — The Leaf Heritage: The Will of Fire & The Will of Darkness
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.

  • The Will of Fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
    • Can only be used by members of Konohagakure who embody the Will of Fire.
    • Only usable when defending the village from external threats.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
    • Can only be used by members of Konohagakure.
    • Only usable when attacking another village or enemy in accordance to an official mission.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.

Weaponry:

Weapons While she carries no powerful weapons she does carry her own personal blade (just a basic sword) - Named, Photon Ray: War God's Sword, which is the sword of Attila the Hun, shaped like a longsword while also bearing a "somewhat futuristic design." It is believed to be formed from the combination of "the prowess and terror that led to her being feared as the ‘Divine Punishment’ and ‘The Scourge of God’" and the "anecdote about her obtaining the ‘Sword of Mars’." The "blade" of the sword, formed of tri-colored brands of light.

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[video=youtube;5vW_gwZqEW0]https://www.youtube.com/watch?v=5vW_gwZqEW0[/video]​

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Nathan

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Welcome aboard fam
Weew oath is nice.
Wew.

Dropping castiel...

I'll just drop this bio for you now fam, before you regret it...
I've thought long and hard about it. It was time to let go of him.

Dope af, but which fate is she from? I think i missed a series. I only watched stay and ulbw
It's from the phone game; Fate/Grand Order. It'll be getting a small series in 2017.

Tf is up with you and little girls arent you like in your twentys jesus christ someone call Mi6 or the fbi z.z
Can you just not. I know you don't like me, I don't like you either, so if you can you just not post on my shit? Thanks.
 
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Nathan

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1) Wrong person
2) He's 15
3) Lowkey.....how does that correlate? Lmao

OT: It looks really nice...but why?
I wanted a change. I was over having Castiel, I don't even watch SPN anymore; my interest in him was no longer there. I wanted to try a new ability and a new bio all together.
 

Joker

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I wanted a change. I was over having Castiel, I don't even watch SPN anymore; my interest in him was no longer there. I wanted to try a new ability and a new bio all together.
It seems like everyone is dropping their signature bios. First NK, then L, now you ;-;
 
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