[Mode] Atavistic Flame

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It does come from your body but you can shape it to whatever form you want. If you want it to be a flaming sword, then one you shall have. I mean, Rexii was able to make one, so it shouldn't be too hard, he's usually pretty tame but smart with his stuff. As for the extent, it's advanced shaping like you find in any Element, so it's pretty much only bound by general logic for fields like that, and other general principals we uphold, like the S-Rank allowing for larger shapes than the A-Rank application.

As for the A-Rank comparison, true. They would be dealing the same damage with Human Principal at a lower cost, but it's because it doesn't involve any advanced shaping. You'd be limited to simple streams and projectiles if you use Human Principal, so I assume that's why it's more cost-effective.

Now we move on to two of the nicest Master-level techniques, as they play so well with one another, and provide such a simple and easy method of giving yourself an on-demand meta-level boost in several areas, including a form of sensory.

(Kaen Kakkusei Iden: Kodai Dōsatsu) – Atavistic Flame: Ancient Insight​
Type: Supplementary​
Rank: A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.​
(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life​
Type: Supplementary​
Rank: A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.​
Oh, the bit about shape manipulation is spectacular to hear.


Now, these are amazing - I was very excited when I saw these in the technique lists, especially as, as a T3 bio with no Doujutsu or comparable boost, massive boosts like this help close the gap outside of WtS.

Ancient Insight takes a moveslot but not timeframe, so its "essentially" passive in that regard - and it is passive, if you hit GM. x3 Tracking at the (effective) cost of 5 health every other turn is spectacular. And as mentioned, its life-force tracking, which has definite benefits.

Thrust of Life is comparable, but for speed - and unlike Ancient Insight where the GM bonus is a passive activation, the GM variant gives a massive x4 speed.

The neat thing about both of these is that since they only give one boost each, they're not States. That obviously lets you use them simultaneously as detailed, but means they could reasonably be use alongside other states.

Further, they're small, constant drains to your health - useful for building up a pool of energy for Will to Survive in the background.
 

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Nothing to add, and you summarized them very well. Moving on to the next technique, now we have a heavy hitter.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 (110)
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.​
 
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Nothing to add, and you summarized them very well. Moving on to the next technique, now we have a heavy hitter.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory​
Type: Offensive, Supplementary​
Rank: S​
Range: Short – Long​
Chakra: N/A​
Damage: 80 (110)​
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.​
Alright, here we go.

This is like Delayed Blast Fireball from DND; this sends a small mote of fire out which then explodes. The size of this thing is huge: 40 meters in diameter is no small space. But even then, you can make yourself - and allies - immune to it, so its great if you're overwhelmed or surrounded; and further, you're not even immune - it turns into a massive heal (save the user).

30 HP makes this one of the more costly abilities to use, and on a two turn cool down to boot.
 

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Yeah, though it does need to be stressed that it specifically only heals/ doesn't harm human allies. Other beings, such as summons, creations, ninken, and even biographies that aren't themselves human, like Otsusuki including people with a Karma, will not receive this protection.

With that said, here's your beefed up Will to Survive 2.0.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze
Type: Mode
Rank: S
Range: N/A
Chakra: N/A (-20 per turn)
Damage: N/A (+30)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 40 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.​
 
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Yeah, though it does need to be stressed that it specifically only heals/ doesn't harm human allies. Other beings, such as summons, creations, ninken, and even biographies that aren't themselves human, like Otsusuki including people with a Karma, will not receive this protection.

With that said, here's your beefed up Will to Survive 2.0.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze​
Type: Mode​
Rank: S​
Range: N/A​
Chakra: N/A (-20 per turn)​
Damage: N/A (+30)​
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 40 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.​
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.​
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.​
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.​
Note: The activation of Will to Survive is not restricted by Combat Fatigue.​
Yeah, the good one.

6x Missing Health as "mana", 40 universal DR, Life Sensing, x3 and Tracking, +30 AF Damage, and 40 HP regen per turn.

Even for a normal Jonin using this at half health (80 missing HP) means you have a pool of 480 "mana". That gives you a ton of ability to maintain the mode, which is honestly powerful just as a CQC state if nothing else, while you heal. I love that these modes don't lapse until the "mana" is gone.

Interesting to see that you can still pull out a third Hollow Flame. You think its best to spend that usage before or after your usages of Blaze?
 

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It's so good that they keep going until the pool is gone, and the pool can exceed such high numbers. Unlike Sage Mode, that's where the differences become more apparent. With SM every Jutsu contains Natural Energy, but not everything you do in WTS gets that pool of energy added to it. Means what gets boosted is limited, but conversely Sage Mode's pool runs out faster. They have their own ebb and flow to them that make them unique, and is one of the reasons why I love both.

As for whether to use Blaze or Hollow Flame second, I think it's situational. If you need to keep pressing after Blaze runs out,and your opponent is still going strong, I'd probably keep going with Blaze, but if they're at a disadvantage somehow, or there's a lull in the fight, I'd say maybe rely on Hollow Flame, and keep that last Blaze in reserve, just in case. Of course, given how large the pool can be, we could be talking about 10+ posts before Blaze runs out, so thinking that far ahead is probably pointless. The chances are the fight will be decided within that first use if we're being realistic.

And with this, we're done here. You're now a Master of Atavistic Flame, with all that entails. Go forth and spread the good word of our lord and saviour, the Human Principal.
 
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