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<p>[QUOTE="Pyro NB, post: 21898672, member: 233323"]</p><p><strong>Sentō sutairu</strong></p><p></p><p><em><span style="font-family: 'Times New Roman'">(Umarekawari no ken) - Reincarnation Fist</span></em></p><p>[spoiler]<strong><em><span style="font-family: 'Times New Roman'">Type:</span></em></strong><span style="font-family: 'Times New Roman'"><em> Fuin/Puppetry</em></span></p><p><span style="font-family: 'Times New Roman'"><em><strong>Background:</strong></em></span></p><p><span style="font-family: 'Times New Roman'"><em>This style was created to quickly and conveniently release puppets for specific functions and tasks. When a puppeteer is in combat they will not always be able to summon the puppet they need at the time nor will they know if they need a specific puppet until they are in combat. This style was created to allow puppeteers to summon forth puppets that can form specific tasks and once that task is completed then return back to their seal. This style essentially allows the user to change their fighting style by allowing them to summon forth surprise and concise attacks by bringing forth puppets that are needed at a time. Reincarnation Fist is a custom fighting style developed by a group of puppeteers who excelled in puppetry and Fuinjutsu. They were encouraged to create this fighting style after reports of a feat Kankuro pulled off in one of the Ninja wars. In the war, Kankuro summoned from his scroll a puppet that immediately upon its release capture and restrained Deidara on its own. This proves that it is possible to bestow a specific yet simple function upon a puppet. The image of what Kankuro did can be found in this link: x</em></span></p><p><span style="font-family: 'Times New Roman'"><em></em></span></p><p><span style="font-family: 'Times New Roman'"><em><strong>Description and Inner Workings of the Style:</strong></em></span></p><p><span style="font-family: 'Times New Roman'"><em>In order to utilize this fighting style, the user must first cover their bodies or armor with sealing tags. Inside of each seal is a puppet that can be utilized depending on how the user wants. The main thing about this is that the puppets can range from basic humanoid structures to puppets like dragons or snakes. The purpose of each puppet will be to perform a specific action. This specific action is based on the specific technique the user makes. Any action the user decides to perform with the puppet can be any action that can normally be utilized with an ordinary puppet such as senbon, chakra based attacks, or generating elemental attacks through specific methods. These methods can also techniques that involve Fuinjutsu and its abilities. For instance, the user can summon forth a dragon based puppet whose dimensions and configurations will be decided upon in the technique, and program it to release a punch with its left arm. The thing about all puppets used through this technique is that once they fulfill their programmed action they will re-seal themselves and undergo a cooldown before said puppet can be used again. Also, most techniques from this technique will usually deactivate after one turn. It is also important to mention that the puppets cannot be programmed with overly complicated tasks or ones that would cause them to span out over several turns. At most, a puppet can stay around for one turn. Lastly, it is possible for a specific technique to hold multiple puppets, but the abilities and strength of these puppets are distributed between the puppets.</em></span></p><p><span style="font-family: 'Times New Roman'"><em></em></span></p><p><span style="font-family: 'Times New Roman'"><em><strong>Additional Effects and Restrictions</strong></em></span></p><p><em><span style="font-family: 'Times New Roman'">~ Must know puppetry and fuinjutsu</span></em></p><p><a href="https://animebase.me/threads/custom-fighting-style-submission.764489/post-21894461"><em><span style="font-family: 'Times New Roman'">Approved</span></em></a>[/spoiler]</p><p><em><span style="font-family: 'Times New Roman'">Techniques:</span></em></p><p>[spoiler]</p><p>(Ikari no kamigami) Primordial Creations</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra: 10-40</p><p>Damage: 20-80</p><p>Description: Primordial Creations is one of the more basic techniques out of the Reincarnation Fist fighting style. This technique will essentially allow the user to utilize seals located on their body with an influx of chakra depending on what is needed. With this jutsu, the user will essentially be able to summon forth basic puppet creations in order to serve basic tasks. For example, the user is capable of activating a seal in order to release a specific puppet. For instance, the user can release from a seal a humanoid, serpentine, or any other creations that puppets can be modeled after. The thing, however, about this technique is that the user can only summon forth creations that have a maximum height and width of ten meters. Additionally, the user is able to summon multiple puppets with this technique like the Reincarnation Fist fighting style. This does not mean that the user can use this technique multiple times in the same time frame. It does, however, mean that the user can summon forth more than one creation from a specific seal. For instance, if the user wanted to summon forth humanoid puppet then they could summon forth up to a maximum of four humanoid puppets. These puppets also will have their strength and effectiveness distributed among each puppet depending on the rank of the technique. Another thing to note about this technique is that the user can use this technique to program their puppets with specific functions. The possibilities of these programs are up to the user’s discretion and creativity. It, however, is important to note that these functions cannot be anything overly complicated. A couple of examples of a program could be the user summoning a serpentine puppet to constrict or bite a target, or summoning a humanoid puppet to punch a target, or a puppet that can serve defensive or supplementary purposes such as blocking an attack or covering the user. In situations where the user summons a dragon or a flying based puppet, the user is able to utilize their chakra to levitate the puppet and allow it to emulate flight. Also, the user can choose to program a puppet to release a basic puppetry technique such as senbon or poison gas. One last property of this technique is that the user can choose to utilize the Fuinjutsu seals that are incorporated into this technique in order to layer one of their techniques in a specific elemental chakra nature. This aspect of Primordial Creations cannot be used in any order way or form such as to release elemental beams. It will only serve to give a puppet an elemental side if the user wishes it to have one. Overall, this jutsu is the pinnacle of all Reincarnation Fist techniques.</p><p></p><p>Note: A-rank can only be used four times and S-rank twice with a turn cool down.</p><p>Note: Puppets from this technique last up to one turn like all Reincarnation Fist techniques.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21900609">Approved</a></p><p></p><p>(Ikari no kamigami) Reincarnation Fist: Curse of the Locust</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will first send a surge of chakra into a seal on their attire. As a result, this will cause a hoard of locust-like puppets to emerge from seals across their body. These locusts are around eight inches long but are easily visible to the naked eye, and it will emulate flight with the help of the chakra the user will cover them in. Once on the field, the user’s body will be covered by a plethora of locusts that will be flying around their body. Curse of the Locust is a technique that involves an aspect of Fuinjutsu that deals with absorbing chakra. Like all Reincarnation techniques, the locust from this technique will be imbued with a specific command upon summoning. The first command is Eat, and once commanded the user will manipulate the Locust to bombard any incoming chakra based attack. Once in contact with the technique, the locust will immediately activate their Fuinjutsu imbued ability to absorb chakra. As soon as contact has been established the chakra inside of the opposing technique will be siphoned off and will be disabled. The effect of the locust can affect jutsu up to this technique’s rank. The user can also choose to utilize this technique as a debuff to the opponent’s jutsu. To do so, the user can use this technique in the same time frame as one of their jutsu. By doing this, the locust will surround said jutsu, and once in range of another technique, the locust will drain the chakra of the opposing jutsu of twenty damage points. Another way the user can utilize this technique is to program the locust with the command Attack. With this command, the user can manipulate the locust to attack a target and deal physical damage to them by biting the person or object. This damage is equivalent to A-rank, and due to a large number of locusts, it is possible for the user to control the locust to attack the target from multiple angles and directions.</p><p></p><p>Note: Can only be used three times with a two-turn cooldown</p><p>Note: The Locust end when it's one turn is over, and will be resealed.</p><p>Note: The sealed chakra is just sealed inside of the locust, and serve no ulterior purpose.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21932322">Approved</a></p><p></p><p>(Ikari no kamigami) Reincarnation Fist: Archfiend</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will first send a surge of chakra into a seal on their attire. In response to it, a demonic oriented puppet crafted after a hell hound will spring forth from the seal. The hell hound will be on all four, and will immediately begin to leap towards its target in long strokes. One summoned, another seal will activate that will coat the hound in a layer of fire chakra so it appears more akin to an actual hell hound. Once the hell hound is within five meters of its target its Fuinjutsu imbued ability will activate. Once in place, a red translucent barrier will be emitted up to five meters of the hound. Any opponent or target within range of the puppet will have a portion of their blocked/sealed off. Similar to multiple infinite embraces the target will be unable to mold chakra above A-rank while in the presence of the hellhound. The thing about this technique is that the opponent’s movement will not be hindered in any way. The barrier from this technique only serves the purpose of acting as a chakra inhibiting field. If the opponent were to stay out of range of the hound then they will regain their use of their chakra or if the user were to destroy the hound then it would disable the barrier. On to its main ability, while the hound is approaching the target its command will be to ram into the target attacking it with its brute force which will deal burns upon contact. This will be equivalent to A-rank.</p><p></p><p>Note: Can only be used three times with a two-turn cooldown</p><p>Note: The Hellhound ends when it's one turn is over, and will be resealed.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21932322">Approved</a></p><p></p><p>(Ikari no kamigami) Reincarnation Fist: Charybdis and Scylla</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will apply chakra to a seal on their body to release forth Charybdis and Scylla. Between them, these two puppets make up an S-rank technique but individually possess A-rank quality. Scylla takes the form of a five-meter long and 1-meter thin serpentine creature. Charybdis, on the other hand, takes the form of a five-meter wide octopus-like creature. Upon being summoned the two will act in tandem to achieve their purpose before being sealed. When on the field Scylla will immediately erect a transparent barrier up to six meters of where she is. The special property of the barrier is that the barrier can seal up 40 chakra points like the rank of this technique this means that the user can choose to seal their own techniques or the opponents. It is not possible for the user to seal more than one technique at once though. More specifically, the barrier will only be able to seal one specific type of chakra. The type of chakra absorbed plays an important role in what happens next because the sealed chakra is unsealed into Charybdis. The strength of the unsealed technique will be imbued into the tentacles of Charybdis of which it possesses four. However, the power of it is dependent on the rank absorbed. For example, if an S-rank is absorbed the unleashed power will be 80 damage etc. If desired the user can focus the strength into just one or divide it up. The special thing about these tentacles is that once imbued with chakra they will begin to emulate the effects of the element that was absorbed. For instance, if a fire jutsu was absorbed then the tentacles will glow a hot red color and possess the burning effects of a fire technique. The tentacles of the octopus can extend up to ten meters of where they are and can be used to deal blunt or precise damage. Due to the nature of this technique, it is possible for the effects of Charybdis and Scylla to happen with a very short delay but there are instances when this would not be possible. For example, if the chakra to be absorbed was not already within range of Scylla then there would be a delay factor to take into consideration until Charybdis was imbued with any power. Also, it is important to note that it is possible for Charybdis to not be bestowed with any actual strength or elemental strength. This means that if the techniques absorbed were not an offensive or elemental jutsu then Charybdis would only be equivalent to a basic A-rank puppet that could deal A-rank damage.</p><p></p><p>Note: Can only be used twice with a two-turn cooldown</p><p>Note: No Reincarnation Fist above A-rank next turn.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163">Approved</a></p><p></p><p>(Ikari no kamigami) Reincarnation Fist: Eurynomos</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After releasing chakra into a seal on their body the user will release a puppet known as Eurynomos up to five meters in any direction. Eurynomos takes the form of a skeletal puppet with six arms that possesses a round shield attached to its upper right forearm and a metallic sword in all of its remaining hands. Eurynomos will be imbued with a special function known as Emulation. Eurynomos is only able to activate this ability in response to taijutsu, kenjutsu, or a chakra based combination of the two. When in the face of any of these conditions Eurynomos will do as its programmed and imitate said technique. For instance, if an opponent is launching a punch at the user then the puppet will release the same punch in the same fashion as the opponent. If the opponent is launching a sword-based attack then Eurynomos will utilize the swords in its possession to release a sword-based attack in the same fashion. There are however limits to this because there is only so much a puppet can imitate. For instance, if Eurynomos does not possess the necessary tools to perform the technique then it will be unable to do so. The special property of this puppet however is that it is imbued with the sealing effects of Fuinjutsu and will activate once the puppet’s imitated technique comes into contact with the real thing. Upon doing so the puppet will drain 30 chakra. Alone the puppet has no strength but once it has absorbed the chakra upon contact it will be capable of delivering a similar strike against the opponent. An example of this in battle would be if the opponent is delivering a kenjutsu strike against the puppet then it will create a sort of temporary stalemate because of how the opponent and puppet will be in the same position. At this point, the chakra will be absorbed and the user puppet will be capable of delivering a physical blow equivalent to the rank of the jutsu absorbed with any of the weapons it has in hand. The puppet is also able to emulate chakra extension or waves stemming from kenjutsu. Meaning if the opponent released a kenjutsu strike that released a wave ordinary chakra or if the opponent increased the extension of their fist or blade with chakra then the puppet could release chakra from a seal on it and do the same but the only difference would be that the puppet’s wave would be freeform.</p><p></p><p>Note: Can only be used four times with a turn cooldown</p><p>Note: Will have no effect on chakraless techniques.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163">Approved</a></p><p></p><p>(Ikari no kamigami) Reincarnation Fist: Essence of Aion</p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: N/A</p><p>Chakra: N/A (+5 per puppet)</p><p>Damage: N/A</p><p>Description: A unique Reincarnation Fist technique that involves both the fuinjutsu that this style is composed of and puppetry itself. This technique is one that is based on the user’s preexisting puppet arsenal. Reincarnation Fist is based on unsealing puppets so that they can perform a specific function and then be sealed. With this jutsu the user will be able to seal specific puppets inside of it (Up to four) once this is done the user will be able to passively activate this technique so that it releases one of the users already created puppets. The user will release said puppet from the seal and bestow it with a given function. The thing about this seal is that the user will not release entire puppets or use an ability of a puppet directly from the puppet itself. The seal works by having the user unseal a part of the original puppet’s body which will open and attach itself to the user. For instance, if a puppet’s arm was capable of releasing a fire blast the user will be capable of opening the mechanics of the arm and attach it to their arm allowing them to utilize it for that specific purpose. The same goes for how puppet releases senbon from their head. The user could encase the puppet head around theirs. The appendages from this technique can last up to the user’s next turn upon which it will be sealed. Of course, logically not any type of appendage will be able to be mapped on to the users. If desired it is also possible for the user to spend up to fifteen chakra points to passively activate this seal and release from it up to three puppet appendages. This will allow the user to use three puppet moves from their puppets. The cap of this is at fifteen chakra points because the user can only use three moves per turn. It is also possible for the user to choose to release generic puppetry moves from the puppets such as senbon or smoke bombs instead of one that is explicitly stated in the description, but it will still cost a move.</p><p></p><p>Note: The user must state at the beginning of a battle what puppets are inside or somewhere in their biography.</p><p>Note: Puppets used by this technique cannot be summoned by any other means.</p><p>Note: Any puppet parts destroyed while activated will be unable to be used anymore.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163">Approved</a></p><p></p><p>(Antiphates no shīrudo) Reincarnation Fist: Antiphates</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After activating a seal on their body the user will release a golden serpent that will swiftly wrap its body around the users. By doing so the user’s movement will not be hindered in any way. Once summoned Antiphates will be programmed with the function “Drain”. This puppet will emit up to five meters around them a golden barrier that will have a special sealing function. Upon techniques coming within range of the user, the barrier will instantly seal them away. This technique is capable of sealing techniques as long as they don't exceed A-rank in chakra. If desired the user can use this technique in another fashion. Instead of sealing the entire Jutsu, it will be possible for the user to program the “Drain” function so that it drains any opposing techniques chakra reducing them by 30 damage points like the rank of this technique and this will happen whenever they enter the barrier’s range.</p><p></p><p>Note: Can only be used three times with a turn cooldown</p><p>Note: Antiphates will be resealed after its one turn is over.</p><p>Note: No Reincarnation Fist above A-rank next turn.</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22025633">Approved</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Pyro NB, post: 21898672, member: 233323"] [B]Sentō sutairu[/B] [I][FONT=Times New Roman](Umarekawari no ken) - Reincarnation Fist[/FONT][/I] [spoiler][B][I][FONT=Times New Roman]Type:[/FONT][/I][/B][FONT=Times New Roman][I] Fuin/Puppetry [B]Background:[/B] This style was created to quickly and conveniently release puppets for specific functions and tasks. When a puppeteer is in combat they will not always be able to summon the puppet they need at the time nor will they know if they need a specific puppet until they are in combat. This style was created to allow puppeteers to summon forth puppets that can form specific tasks and once that task is completed then return back to their seal. This style essentially allows the user to change their fighting style by allowing them to summon forth surprise and concise attacks by bringing forth puppets that are needed at a time. Reincarnation Fist is a custom fighting style developed by a group of puppeteers who excelled in puppetry and Fuinjutsu. They were encouraged to create this fighting style after reports of a feat Kankuro pulled off in one of the Ninja wars. In the war, Kankuro summoned from his scroll a puppet that immediately upon its release capture and restrained Deidara on its own. This proves that it is possible to bestow a specific yet simple function upon a puppet. The image of what Kankuro did can be found in this link: x [B]Description and Inner Workings of the Style:[/B] In order to utilize this fighting style, the user must first cover their bodies or armor with sealing tags. Inside of each seal is a puppet that can be utilized depending on how the user wants. The main thing about this is that the puppets can range from basic humanoid structures to puppets like dragons or snakes. The purpose of each puppet will be to perform a specific action. This specific action is based on the specific technique the user makes. Any action the user decides to perform with the puppet can be any action that can normally be utilized with an ordinary puppet such as senbon, chakra based attacks, or generating elemental attacks through specific methods. These methods can also techniques that involve Fuinjutsu and its abilities. For instance, the user can summon forth a dragon based puppet whose dimensions and configurations will be decided upon in the technique, and program it to release a punch with its left arm. The thing about all puppets used through this technique is that once they fulfill their programmed action they will re-seal themselves and undergo a cooldown before said puppet can be used again. Also, most techniques from this technique will usually deactivate after one turn. It is also important to mention that the puppets cannot be programmed with overly complicated tasks or ones that would cause them to span out over several turns. At most, a puppet can stay around for one turn. Lastly, it is possible for a specific technique to hold multiple puppets, but the abilities and strength of these puppets are distributed between the puppets. [B]Additional Effects and Restrictions[/B][/I][/FONT] [I][FONT=Times New Roman]~ Must know puppetry and fuinjutsu[/FONT][/I] [URL='https://animebase.me/threads/custom-fighting-style-submission.764489/post-21894461'][I][FONT=Times New Roman]Approved[/FONT][/I][/URL][/spoiler] [I][FONT=Times New Roman]Techniques:[/FONT][/I] [spoiler] (Ikari no kamigami) Primordial Creations Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra: 10-40 Damage: 20-80 Description: Primordial Creations is one of the more basic techniques out of the Reincarnation Fist fighting style. This technique will essentially allow the user to utilize seals located on their body with an influx of chakra depending on what is needed. With this jutsu, the user will essentially be able to summon forth basic puppet creations in order to serve basic tasks. For example, the user is capable of activating a seal in order to release a specific puppet. For instance, the user can release from a seal a humanoid, serpentine, or any other creations that puppets can be modeled after. The thing, however, about this technique is that the user can only summon forth creations that have a maximum height and width of ten meters. Additionally, the user is able to summon multiple puppets with this technique like the Reincarnation Fist fighting style. This does not mean that the user can use this technique multiple times in the same time frame. It does, however, mean that the user can summon forth more than one creation from a specific seal. For instance, if the user wanted to summon forth humanoid puppet then they could summon forth up to a maximum of four humanoid puppets. These puppets also will have their strength and effectiveness distributed among each puppet depending on the rank of the technique. Another thing to note about this technique is that the user can use this technique to program their puppets with specific functions. The possibilities of these programs are up to the user’s discretion and creativity. It, however, is important to note that these functions cannot be anything overly complicated. A couple of examples of a program could be the user summoning a serpentine puppet to constrict or bite a target, or summoning a humanoid puppet to punch a target, or a puppet that can serve defensive or supplementary purposes such as blocking an attack or covering the user. In situations where the user summons a dragon or a flying based puppet, the user is able to utilize their chakra to levitate the puppet and allow it to emulate flight. Also, the user can choose to program a puppet to release a basic puppetry technique such as senbon or poison gas. One last property of this technique is that the user can choose to utilize the Fuinjutsu seals that are incorporated into this technique in order to layer one of their techniques in a specific elemental chakra nature. This aspect of Primordial Creations cannot be used in any order way or form such as to release elemental beams. It will only serve to give a puppet an elemental side if the user wishes it to have one. Overall, this jutsu is the pinnacle of all Reincarnation Fist techniques. Note: A-rank can only be used four times and S-rank twice with a turn cool down. Note: Puppets from this technique last up to one turn like all Reincarnation Fist techniques. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21900609']Approved[/URL] (Ikari no kamigami) Reincarnation Fist: Curse of the Locust Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will first send a surge of chakra into a seal on their attire. As a result, this will cause a hoard of locust-like puppets to emerge from seals across their body. These locusts are around eight inches long but are easily visible to the naked eye, and it will emulate flight with the help of the chakra the user will cover them in. Once on the field, the user’s body will be covered by a plethora of locusts that will be flying around their body. Curse of the Locust is a technique that involves an aspect of Fuinjutsu that deals with absorbing chakra. Like all Reincarnation techniques, the locust from this technique will be imbued with a specific command upon summoning. The first command is Eat, and once commanded the user will manipulate the Locust to bombard any incoming chakra based attack. Once in contact with the technique, the locust will immediately activate their Fuinjutsu imbued ability to absorb chakra. As soon as contact has been established the chakra inside of the opposing technique will be siphoned off and will be disabled. The effect of the locust can affect jutsu up to this technique’s rank. The user can also choose to utilize this technique as a debuff to the opponent’s jutsu. To do so, the user can use this technique in the same time frame as one of their jutsu. By doing this, the locust will surround said jutsu, and once in range of another technique, the locust will drain the chakra of the opposing jutsu of twenty damage points. Another way the user can utilize this technique is to program the locust with the command Attack. With this command, the user can manipulate the locust to attack a target and deal physical damage to them by biting the person or object. This damage is equivalent to A-rank, and due to a large number of locusts, it is possible for the user to control the locust to attack the target from multiple angles and directions. Note: Can only be used three times with a two-turn cooldown Note: The Locust end when it's one turn is over, and will be resealed. Note: The sealed chakra is just sealed inside of the locust, and serve no ulterior purpose. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21932322']Approved[/URL] (Ikari no kamigami) Reincarnation Fist: Archfiend Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will first send a surge of chakra into a seal on their attire. In response to it, a demonic oriented puppet crafted after a hell hound will spring forth from the seal. The hell hound will be on all four, and will immediately begin to leap towards its target in long strokes. One summoned, another seal will activate that will coat the hound in a layer of fire chakra so it appears more akin to an actual hell hound. Once the hell hound is within five meters of its target its Fuinjutsu imbued ability will activate. Once in place, a red translucent barrier will be emitted up to five meters of the hound. Any opponent or target within range of the puppet will have a portion of their blocked/sealed off. Similar to multiple infinite embraces the target will be unable to mold chakra above A-rank while in the presence of the hellhound. The thing about this technique is that the opponent’s movement will not be hindered in any way. The barrier from this technique only serves the purpose of acting as a chakra inhibiting field. If the opponent were to stay out of range of the hound then they will regain their use of their chakra or if the user were to destroy the hound then it would disable the barrier. On to its main ability, while the hound is approaching the target its command will be to ram into the target attacking it with its brute force which will deal burns upon contact. This will be equivalent to A-rank. Note: Can only be used three times with a two-turn cooldown Note: The Hellhound ends when it's one turn is over, and will be resealed. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21932322']Approved[/URL] (Ikari no kamigami) Reincarnation Fist: Charybdis and Scylla Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user will apply chakra to a seal on their body to release forth Charybdis and Scylla. Between them, these two puppets make up an S-rank technique but individually possess A-rank quality. Scylla takes the form of a five-meter long and 1-meter thin serpentine creature. Charybdis, on the other hand, takes the form of a five-meter wide octopus-like creature. Upon being summoned the two will act in tandem to achieve their purpose before being sealed. When on the field Scylla will immediately erect a transparent barrier up to six meters of where she is. The special property of the barrier is that the barrier can seal up 40 chakra points like the rank of this technique this means that the user can choose to seal their own techniques or the opponents. It is not possible for the user to seal more than one technique at once though. More specifically, the barrier will only be able to seal one specific type of chakra. The type of chakra absorbed plays an important role in what happens next because the sealed chakra is unsealed into Charybdis. The strength of the unsealed technique will be imbued into the tentacles of Charybdis of which it possesses four. However, the power of it is dependent on the rank absorbed. For example, if an S-rank is absorbed the unleashed power will be 80 damage etc. If desired the user can focus the strength into just one or divide it up. The special thing about these tentacles is that once imbued with chakra they will begin to emulate the effects of the element that was absorbed. For instance, if a fire jutsu was absorbed then the tentacles will glow a hot red color and possess the burning effects of a fire technique. The tentacles of the octopus can extend up to ten meters of where they are and can be used to deal blunt or precise damage. Due to the nature of this technique, it is possible for the effects of Charybdis and Scylla to happen with a very short delay but there are instances when this would not be possible. For example, if the chakra to be absorbed was not already within range of Scylla then there would be a delay factor to take into consideration until Charybdis was imbued with any power. Also, it is important to note that it is possible for Charybdis to not be bestowed with any actual strength or elemental strength. This means that if the techniques absorbed were not an offensive or elemental jutsu then Charybdis would only be equivalent to a basic A-rank puppet that could deal A-rank damage. Note: Can only be used twice with a two-turn cooldown Note: No Reincarnation Fist above A-rank next turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163']Approved[/URL] (Ikari no kamigami) Reincarnation Fist: Eurynomos Type: Offensive/Defensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: After releasing chakra into a seal on their body the user will release a puppet known as Eurynomos up to five meters in any direction. Eurynomos takes the form of a skeletal puppet with six arms that possesses a round shield attached to its upper right forearm and a metallic sword in all of its remaining hands. Eurynomos will be imbued with a special function known as Emulation. Eurynomos is only able to activate this ability in response to taijutsu, kenjutsu, or a chakra based combination of the two. When in the face of any of these conditions Eurynomos will do as its programmed and imitate said technique. For instance, if an opponent is launching a punch at the user then the puppet will release the same punch in the same fashion as the opponent. If the opponent is launching a sword-based attack then Eurynomos will utilize the swords in its possession to release a sword-based attack in the same fashion. There are however limits to this because there is only so much a puppet can imitate. For instance, if Eurynomos does not possess the necessary tools to perform the technique then it will be unable to do so. The special property of this puppet however is that it is imbued with the sealing effects of Fuinjutsu and will activate once the puppet’s imitated technique comes into contact with the real thing. Upon doing so the puppet will drain 30 chakra. Alone the puppet has no strength but once it has absorbed the chakra upon contact it will be capable of delivering a similar strike against the opponent. An example of this in battle would be if the opponent is delivering a kenjutsu strike against the puppet then it will create a sort of temporary stalemate because of how the opponent and puppet will be in the same position. At this point, the chakra will be absorbed and the user puppet will be capable of delivering a physical blow equivalent to the rank of the jutsu absorbed with any of the weapons it has in hand. The puppet is also able to emulate chakra extension or waves stemming from kenjutsu. Meaning if the opponent released a kenjutsu strike that released a wave ordinary chakra or if the opponent increased the extension of their fist or blade with chakra then the puppet could release chakra from a seal on it and do the same but the only difference would be that the puppet’s wave would be freeform. Note: Can only be used four times with a turn cooldown Note: Will have no effect on chakraless techniques. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163']Approved[/URL] (Ikari no kamigami) Reincarnation Fist: Essence of Aion Type: Supplementary Rank: D Range: N/A Chakra: N/A (+5 per puppet) Damage: N/A Description: A unique Reincarnation Fist technique that involves both the fuinjutsu that this style is composed of and puppetry itself. This technique is one that is based on the user’s preexisting puppet arsenal. Reincarnation Fist is based on unsealing puppets so that they can perform a specific function and then be sealed. With this jutsu the user will be able to seal specific puppets inside of it (Up to four) once this is done the user will be able to passively activate this technique so that it releases one of the users already created puppets. The user will release said puppet from the seal and bestow it with a given function. The thing about this seal is that the user will not release entire puppets or use an ability of a puppet directly from the puppet itself. The seal works by having the user unseal a part of the original puppet’s body which will open and attach itself to the user. For instance, if a puppet’s arm was capable of releasing a fire blast the user will be capable of opening the mechanics of the arm and attach it to their arm allowing them to utilize it for that specific purpose. The same goes for how puppet releases senbon from their head. The user could encase the puppet head around theirs. The appendages from this technique can last up to the user’s next turn upon which it will be sealed. Of course, logically not any type of appendage will be able to be mapped on to the users. If desired it is also possible for the user to spend up to fifteen chakra points to passively activate this seal and release from it up to three puppet appendages. This will allow the user to use three puppet moves from their puppets. The cap of this is at fifteen chakra points because the user can only use three moves per turn. It is also possible for the user to choose to release generic puppetry moves from the puppets such as senbon or smoke bombs instead of one that is explicitly stated in the description, but it will still cost a move. Note: The user must state at the beginning of a battle what puppets are inside or somewhere in their biography. Note: Puppets used by this technique cannot be summoned by any other means. Note: Any puppet parts destroyed while activated will be unable to be used anymore. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22010163']Approved[/URL] (Antiphates no shīrudo) Reincarnation Fist: Antiphates Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: After activating a seal on their body the user will release a golden serpent that will swiftly wrap its body around the users. By doing so the user’s movement will not be hindered in any way. Once summoned Antiphates will be programmed with the function “Drain”. This puppet will emit up to five meters around them a golden barrier that will have a special sealing function. Upon techniques coming within range of the user, the barrier will instantly seal them away. This technique is capable of sealing techniques as long as they don't exceed A-rank in chakra. If desired the user can use this technique in another fashion. Instead of sealing the entire Jutsu, it will be possible for the user to program the “Drain” function so that it drains any opposing techniques chakra reducing them by 30 damage points like the rank of this technique and this will happen whenever they enter the barrier’s range. Note: Can only be used three times with a turn cooldown Note: Antiphates will be resealed after its one turn is over. Note: No Reincarnation Fist above A-rank next turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22025633']Approved[/URL] [/spoiler] [/QUOTE]
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