I think when deidera (idk how to spell his name) does his awaken move is best to just keep doing the mighty push until the awaken wears out (i hate that part i wish the awaken stayed awaken like in nuns 1)
spamming shinra tensei isnt really an option, since you can only perform 2 and he doesnt have nockback on the dragon, as far as i know. I'd do it the way demosthenes suggested.
@art: playing deideira isnt really art in this game, since he is quite a bit overpowered and is just spamming the whole time. so the realization of deideira isnt quite accurate![]()
i pick my characters well when i play lets say someone picks chiyo i would most likely pick sakura or sassory
There is nothing overpowered on Deidara. The moves are easy to read and to predict. Not hard to just block the attacks and move close nice and easy and lay down some hard combos and keep the pace up. Deidara is dead meat. Getting up against Deidara means a flawless victory for you.
But as a support character, Deidara is ideal. His big owl has a rather long range, it's large and covers alot of the screen of your opponent. Sure it's easy to block but gives you a chance to surprise your enemy with your own projectile jutsu coming behind that big owl and if you time it right and you're lucky that your opponent is sloppy enough, it lands just nicely ^^
And what comes to Pain being better than Deidara? Ofc it's a matter of the person playing but Pain is clearly overrated, but I would choose Pain over Deidara any day.
Pain has "confusing" combos since they all use different paths of Pains/summons and can sometimes confuse the opponent and disturb their Subtitute timing. Also Pains ultimate jutsu, has the longest range along with Kakashi (propably some others aswell. Haven't had time to test everyone properly). Very hard to see it coming, has a fast execute time and they are also unblockable (not 100% sure, but will check out in the morning so hold your rage).
Off Topic: I my self like to play with Kisame due to the fact that where his attacks are the slowest along with Choji. His (and Choji's) attacks lay down more dmg than the other characters, and I find this fair and very logicalHard characters to play but is alot of fun when you get the idea of it.
Kakuzu has become my new project atm and will try to find the ups and downs.
Yeah that's one thing you want to prevent but it can also cost you the match since you will try rushing your opponent and he may get some good hits or at least a big hit do awakening and you will not get the chance to activate yoursyea i use minato when some person picks deidara but either way i rarely do not let my opponent do their awakenings
not if u know what u r doing i look at my opponents chakra and make sure i find ways to beat him but for that u have to use ur guard support than throw him n do combos if possibleYeah that's one thing you want to prevent but it can also cost you the match since you will try rushing your opponent and he may get some good hits or at least a big hit do awakening and you will not get the chance to activate yours
Yes, and some people don't think.not if u know what u r doing i look at my opponents chakra and make sure i find ways to beat him but for that u have to use ur guard support than throw him n do combos if possible