[Aridakumo (062)] Cassander Uchiha vs Priest and Hokusai

Drackos

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Once they draw close although still high above the sky they could see people running, panicking as fire blazing all around the sandy terrain. Medusa grins with excitement. The time has finally come. She finally meets her contact and would in a bit get to have it as a test subject if not try to control it. Something still feels weird though and she is about to find out. However, she sees another, molding chakra as if she's preparing for a fight. She must be aiming for the sinful creature too but who know. Medusa was correct as the Lady spoke to her. She looks down and answers.

Kay, I'll let you tag in but don't come near for a minute.

To start, Riku would drop from the bird and dive towards Cassander while passively relinquishing animal path and activating Deva path. He would continue to drop until he gets to a 10m distance before pushing everything away from him including Cassander. The bird would convey Medusa and fly towards the ground 20m behind Cassander. Riku would use the repulsion force to reduce his momentum and land safely on the ground while Cassander is pushed against the ground and slightly towards his left with multiple bones broken into pieces and serious internal injuries. A large crater would form from the push.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active


Actives
Medusa
-Power of Resistance
- Perfect Sage Snake Mode
- Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) 40
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
The Witch's Legacy ⇝ Majo no Isan
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
The Witch's Legacy was forged by the first witches coven, stolen by Medusa, one of the Gorgon's sisters and modified while she was in Ryuichi cave. Medusa studied it for years before making her own modification to it. The Witch's Legacy is a pair of silver colored bracelets which can be worn on both arms. It is composed of an hybrid of organic and inorganic material that are extremely rich in Jugo's genes and nature energy. Also, it is particularly very durable and impervious to foreign chakra infusion or control. Majo no Isan can not be directly used offensively. Each pair of "The Witch's Legacy" has its own unique name and abilities. Ar and Em are the physical and spiritual aspect of "The Witch's Legacy". While Em is the bracelet on the right arm, Ar is the bracelet on the left arm.

"Ar"
The Witch's Legacy is rich in nature energy and due to its composition of Jugo's dna, it continually absorbs nature energy from the surrounding and feeds it to the user. Ar takes the physical aspect of the natural energy while amplifying and refining it for specifics effects that only affects anything physical within the user. Ar would affect the user's strength and vigor, using natural energy to increase muscle tone and flexibility. It would also increase the user's bone density and physical balance. This would in turn, increase agility, speed, strength and endurance. The user's body speed and reaction would increase 2 folds, though the speed would not stack with other speed multipliers. An active ability of Ar however, is the ability to add "sage kata" to one's taijutsu by releasing a 1m aura of absorbed natural energy to surround the attacking limb, adding +20 to the Taijutsu attack. This would take a move slot though used in the timeframe of the taijutsu attack in question. Would leech 20 chakra from the user and can only be used once every 2 turns twice per battle. Having used Sake Kata, one would be unable to perform above A-rank taijutsu the next turn.

"Em"
Em takes the spiritual aspect of the natural energy while amplifying and refining it for specific within the user. Em would take some of the saturation of natural energy (10 per turn), gotten from the passive absorption of natural energy via Jugo’s DNA and convert them to refined sage chakra, storing it within itself and may be added when the user enters sage mode. Once the user initiates sage mode however, sage chakra conversion could not be used to add sage chakra to the user again. Conversion leeches 5 chakra per turn from the user's native chakra. Actively, Em can be used to break genjutsu up-to S-rank once every two turns twice per battle. Instead of channeling the chakra to boost a ninjutsu, the chakra can be actively channeled into the chakra system, acting as a surge to free one from genjutsu. This would take a move slot though can be used in the same timeframe as another jutsu since the user is not directly using his chakra for the surge.

NOTE
Sage Kata and Surge are active abilities of The Witch's Legacy and they follow their respective restrictions as mentioned.
Should anyone apart from Priest tries to wear the bracelets, it would petrify them.
(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
Hebi Kuchyosei: Kurona - Snake Summoning: Crona
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi. Crona is also unable to use any traditional elemental ninjutsu, but to make up for this, she is constantly saturated with natural energy , a sage and able to use snake sage techniques, however, she can choose whether to let her innate nature chakra to interact with her summoner or not. While merged, she can not talk but only communicate telepathically with her summoner and she's able to give a very small portion of her nature energy to her summoner (20 per turn). This would not normally add any augmentation to the user nor would it increase the user's domestic or sage chakra but if the user is in sage mode or has a DNA make up to accept nature energy, the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost. The downside to this natural boost is that the user is unable use fuinjutsu and genjutsu while Crona is boosting his technique, except fuinjutsu seals that are mentioned in his bio. He can only resume using the aforementioned techniques if Crona stops boosting his technique. Crona's nature energy gives her natural durability to C-rank and below ninjutsu. Her venom is quite lethal. The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu two turns after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the third turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using snake ninjutsu and snake senjutsu count as moves.
Boosting the user's senjutsu two turns or more in a row will have the second and each subsequent instance count as a move.
Last 4 turns.
Can only be summoned 1x per event.
- De Avaritia is currently suppressed.(in bio)
Riku
- Rinnegan
- Deva Path
- Pretta Path
- Chakra Sensory


Chakra
2230 -20
2210

Sage Chakra
1122 -10
1112

Official challenge to Cassander. 2v1 Priest and Hokusai vs Cassander.
Rules of Engagement against Cassander Uchiha
I. Fights against Cassander Uchiha operate by normal NW rules, with a few notable and important exceptions.
II. Set time limit for the opponent is 48 hours, no exceptions. This is to ensure that all roleplayers have an opportunity to fight Cassander. Exceeding time limit will cause Cassander to teleport out of the fight and appear at a different location, ending the fight at that point. This awards Kumi equivalent to the number of turns the fight lasted for.
III. Contenders do not have the right to a Sensei or Moderator check. Issues are to be handled with the staff controlling Cassander in conversation. Quoting will not pause the time limit.
IV. Fighting against multiple opponents allows both combatants to earn Kumi per turn. Should one opponent fall earlier than another, their Kumi will be cut off at that point. Note that Cassander's power reaches its height when fighting against multiple opponents.
V. Cassander's skills are a mystery. Thus, the skills will only be revealed as they are used, passive or otherwise. Skills are revealed in stages. Thus, a skill with multiple aspects to it will only reveal each aspect individually.
In the presence of the Edo Tensei Riku, Medusa, and Noelle, Cassander's Argead Blessing responds and confers vastly greater strength, in respect to the One Many Army. His strength further increases, enhancing his techniques by an additional 60 damage. His speed multiplier increases to 3.5x.

"Well! A happy Conqueror's End to you too then! Everyone is an Edo Tensei these days! Hahahahaha" His maniacal, and practically mad laughter, echos through the marketplace. Perhaps it was a side effect of his Argead Blessing, or curse to some, further warping his once loving personality. It left a husk of a man once known to protect family and turned him into a war machine bent on sheer and raw devastation and terror. With his eyes, he can clearly discern the gravitational force quite literally pushing everything around Riku away. Meanwhile, he also notes the presence of...another. With his spiritual awareness, conferred through a mastery over Yin Release, detects the spirit infused with Noelle, as well as other spirits. It was intriguing, to say the least. Yet, despite their presence the Argead Blessing does not react and further empower him. Additionally, as the fight begins, Cassander's Chakra Suppression Field (see skills) begins to set in. This begins to hinder Riku's ability to regenerate, causing him to restore itself slower by a factor of three. This will continue to worsen as the fight progresses.

Against all odds, true to his nature, Cassander does not move. Instead, he shares a wicked grin and accepts the brutal gravitational blast. Slamming into his body he is rendered to nothing but dust particles, while also allowing the chaos to leave a massive crater in the marketplace. Numerous civilians scream in terror as the blast occurs. It was, in many ways, worse damage than what Cassander had inflicted. But, despite his autonomy, Cassander's body was still that of an Edo Tensei. The damage meant practically nothing to the warlord. And while his maniacal smile was wiped away by the blast, in spirit he still laughed.

Moments later his body would begin reforming in the crater, beginning with his infernal-formed skull and eyes. As it did so, it would shift its gaze toward Medusa, the master of Riku. Unique to a reincarnation is its power to carry out assaults without being fully formed, or even massively damaged. Thus, he immediately and passively forms his Sharingan, and then ascends it to the Mangekyou stage. Immedaitely thereafter he would cast Amaterasu, manifesting an immense swathe of black flames on Medusa. The flames would instantly form on her eyes, burning them in the most heinous of ways, and then spread downward on her neck and chest. But these flames do not manifest as they normally would. Through an infusion of Yin and Yang chakras, both within the same timeframe as Amaterasu. The infusion of Yang would bring the flames to life, spawning an eternally enhanced mass of black flames. The sentience imbued within it would eventually lead to a fully grown adult body of flames on her. The flames would somewhat form a mouth, smiling much like Cassander - imbued with sheer madness and chaos. But the Yin chakra imbued within it would also cause the flames to manifest as blue. And instead of feeling hot, the flames would 'burn' cold. They were, physically speaking, the same flames as Amaterasu bar those two alterations. He viciously laughs as he watches the flames manifest, clearly entertained by his visual prowess. "What a JOYOUS holiday!" He continues laughing with madness, totally enthralled by the damage. Medusa would burn alive, smothered by a sentient mass of Amaterasu flames in the shape of a human adult body. Her eyes burned into oblivion, while the rest of her body would soon follow. By now his body would have fully reformed.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70 + 100 = 170
Damage Points: 120 (-30 to the user) + 60 = 180
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 6 times per battle
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 2 times per battle and up to 4 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Skills Revealed
Specialties Revealed: Yin and Yang specializations
 
Last edited:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
Noelle who was standing at roughly 15 meters away from the target witnessed the divine technique used by the ally Edo Tensai – but she knew this alone wouldn’t be enough to put down the demon. She would passively activate her precognition abilities thus allowing her to see into the future. She immediately saw several alternative timelines but she saw it, the blue flames that would consume Medusa, she also saw different time lines of Medusa making her counter to the offense of Cassander. Noelle naturally also avoided looking into the eyes of the Uchiha to prevent herself from being subdued into the realms of the Uchiha’s illusions.

Medusa would be amazed at the creature. Initially she thought that was the end of Cassander as he was blasted to smithereens by Riku's technique. Apart from the fact that Cassander did not even try to evade or defend him means something. Medusa realizes the abomination is also an Edo Tensei like Riku but more powerful seeing that his body parts begins to reform. Medusa blood pumps faster in excitement as the head forms first and turns towards Medusa. Medusa would be opportune to see the bloody doujutsu which she had coveted in action against her though this one is more powerful as it transforms further into the Mangekyou. Medusa would sense chakra rush into the eyes and immediately she would sense chakra same chakra focusing around her eyes. The chakra is corrosive and definitely fire is about to erupt on her face. Her sensory is on point and quick, coupled with her heat sensing, she would pick up the heat accumulating around her face. She would begin reacting at this point, using her quick body reaction and speed(which is 4x) to dash backwards as the fire slowly ignites, while instantly creating a dummy made of soapstone(which is an exact replica of Medusa) to replace herself where she once stood. The fire would complete it's ignition on the dummy's face and consequently consume it as intended by Cassander. Medusa on the other hand would have escaped with slight burning sensation on her eyelids and brilles which covered her eyes though she would begin to heal immediately due to her being in sage mode. It was a close call but Medusa would quickly dash further backwards, creating another 10m distance from where the dummy stood while contemplating and deciding a plan to deal with Cassander and to create a little time for her eyelids to completely heal. Riku on the other hand, would use his short range proximity to his advantage, sending 3 explosive kunais to hit Cassander on the back and head while he assaults Medusa. The explosion would once again dismember Cassander, turning him to dusts once more.

Timed correctly with present timeline that Noelle saw; she would plot her own move alongside Medusa’s as she dashed from her left side (Cassander’s right) moving thrice her speed, as her wolf like cloak was present. She would call forth a spirit through the sacrificial amount of chakra, as the spirit would form three meters above Cassander, dive bombing through his body in which the spirit would forcefully weaken his next move. She would then immediately follow up, sustaining the same spirit to form two spikes from it’s body to strike through his eyes. Noelle would by time this would be executed, directly behind him (stil at 15 meters) to which she then go on all fours and lunged at him. Go back to the grave, monster! she growled savagely, having merged with the wolf spirit influenced her own personality slightly.


(Búri no Yuigon) Δ Testament of Búri (Passive)
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
(Hakai Sokushitsu) Δ Destructive Concubine
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40 (30)
Damage Points: 30-80 (60)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
(Ninjutsu-chakura no dami) Ninja Art: Chakra Dummy
Rank: S
Type: Defence
Range: N/A
Chakra Cost:40
Damage Points:N/A
Description: This defensive jutsu enables the user to create a huge dummy made out of a particular type of elemental chakra, By just sending forth the desired chakra from their body, whilst jumping backwards. The dummy instantly forms at the users previous location before the jump. However,this dummies are motionless and doesn't really have any abilities thus they just used to block incoming attacks.
Note: This technique counts as a substitution technique
Note: twice per battle
Fully Body Infusion: 3/4
Inner Sonar: 2/6

Noelle: 1539

Medusa Chakra:
2230 -20
2190

Sage Chakra
1112-10 - 40
1062
 
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Nothing could escape Cassander's eyes.... Nothing. Even as his body only partially reformed he could still, from his peripheries, view the slightest of muscle twitches from Riku. Perhaps a more direct approach was necessary. One even more direct than the ephemeral flames he had created just moments ago. As the echoes of the sentient flames continued to viciously sound through the marketplace, Cassander formed the ethereal guardian of Susano'o, empowered by the One Man Army. In it's initial state, the Susano'o boasted an A-Rank attack and defense. But, bolstered by the One Man Army, it became capable of so much more (A+60-20=40). Blocking the kunai with ease, and the spirits should they form, it would swipe at both Medusa and Noelle with both its arms in each direction. The two would be gutted by the ethereal sword from stomach to chest, sliced open like a Conqueror's End ham being prepared to be roasted alive. By now, Cassander will have fully regenerated within the Susano'o. He hovers within it, looking at his opponents with smug disdain. The sentient flames created moments ago would wait in anticipation.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Type: Defensive/Offensive
Rank: Forbidden
Range: Short – Long
Chakra cost: 150 ( -20 per turn )
Damage points: N/A
Description: Madara's Susano'o possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susano'o when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susano'o itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano'o to a different level. The final form of Madara's Susano'o is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susano'o underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susano'o's back arms and wielded by its front arms. While initially the Susano'o can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuudama. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susano'o, by manipulating the substance in which the user is standing or by "entering" Susano'o from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susano'o itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susano'o to do the necessary handseals for a technique.
Note: Can only be fully called upon twice and lasts for 8 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Eternal Mangekyou Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susano'o and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios.
Susano'o Initial Stage

Skills Revealed:
Madara Uchiha-level Susano'o.
 
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Nothing could escape Cassander's eyes.... Nothing. Even as his body only partially reformed he could still, from his peripheries, view the slightest of muscle twitches from Riku. Perhaps a more direct approach was necessary. One even more direct than the ephemeral flames he had created just moments ago. As the echoes of the sentient flames continued to viciously sound through the marketplace, Cassander formed the ethereal guardian of Susano'o, empowered by the One Man Army. In it's initial state, the Susano'o boasted an A-Rank attack and defense. But, bolstered by the One Man Army, it became capable of so much more (A+60-20=40). Blocking the kunai with ease, and the spirits should they form, it would swipe at both Medusa and Noelle with both its arms in each direction. The two would be gutted by the ethereal sword from stomach to chest, sliced open like a Conqueror's End ham being prepared to be roasted alive. By now, Cassander will have fully regenerated within the Susano'o. He hovers within it, looking at his opponents with smug disdain. The sentient flames created moments ago would wait in anticipation.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Type: Defensive/Offensive
Rank: Forbidden
Range: Short – Long
Chakra cost: 150 ( -20 per turn )
Damage points: N/A
Description: Madara's Susano'o possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susano'o when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susano'o itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano'o to a different level. The final form of Madara's Susano'o is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susano'o underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susano'o's back arms and wielded by its front arms. While initially the Susano'o can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuudama. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susano'o, by manipulating the substance in which the user is standing or by "entering" Susano'o from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susano'o itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susano'o to do the necessary handseals for a technique.
Note: Can only be fully called upon twice and lasts for 8 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Eternal Mangekyou Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susano'o and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios.
Susano'o Initial Stage

Skills Revealed:
Madara Uchiha-level Susano'o.
Once more, Noelle took to her Genki’s power – allowing her to see into the future as many different outcomes came into light – the correct one is her seeing the summoning of the giant ethereal guardian and it being aimed to attack her. Medusa would turn into liquid of sorts to avoid the attack while Riku used some of technique to absorb it. Releasing she doesn’t have much time left with the wolf spirit - she would time her attack carefully as she would as Riku’s attack would absorb the chakra of the Susanoo – she would unleash a mass sound wave of chakra as she clapped her hands together in a continuous rhythm.

This would cast an illusion onto the undead being – effectively subduing him into a drunk state, while also hindering his chakra as it would forcefully deactivate her sharingan and is all else fails – at least his Susanoo as he no longer had the ability to keep the chakra upkeep. Likewise the sentient Amaterasu figure, would vanish due to it not being fueled by chakra. In ordinary situations this was suicide as it would affect her allies too but he manipulation of the sound wave with precise as she infused a moderate amount of chakra into them to form ear muff that would instantly spawn on the ears of Medusa and Riku to allow them to avoid the effects. "I’ve got him under an illusion currently, get him while we have the chance!" she continued to clap as the wolf genki would leave her body – leaving her without the spirit’s power for the time being. Es was unaffected by the illusion as well naturally as she floated near Noelle’s body as she prepared for a infusion with her master.

(Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
Rank: S
Chakra: 80
Damage: N/A
Range: Short-Long.
Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.
(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.
Medusa would immediately sense Cassander's chakra spike. She knows another jutsu is incoming and she's right. The Susanoo forms, defending from Riku's kunais and the other ally's jutsu. Immediately the ethereal guardian forms, Riku who's close to Cassander and even more closer due to the space covered by the ethereal warrior so that the body of the warrior would fall within short range from him, would quickly erect a barrier to absorb the warrior, making Cassander fall freely and at the mercy of whoever is willing to attack. Should Cassander pull off his Susanoo sword slash move before Riku absorbs it, Medusa would liquefy herself though still maintaining her shape and posture. The sword would slash through her carrying some of her fluids with it and splashing so many fluid all around, causing Medusa's innate chakra signature appear everywhere. Medusa on the other hand, would be unharmed as her body is mere liquid which joins together once again. Her attire and weapons were also liquefied and soon after the slash, Medusa solidifies herself while still in the form and would passively liquefy herself when the need arises.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Sēji Taieki Suika no Jutsu - Sage Body Fluid Hydrification Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40(-10 per turn)
Damage: N/A (80 for physical attack when solidified)
Description:
This is an advanced form of hozuki's hydrification technique, combined with Kabuto's signature body fluid shedding technique and Kabuto's jugo's dna make up. Kabuto is able to enter into an advanced and special hydrification state. The transformation is similar to the generic hydrification technique, albeit the liquefied form is made up of Kabuto's sensing inhibiting chakra infused body fluid and natural energy saturated liquefied Jugo cells. The user is able to at the same time or later on, passively transform his tools, weapons and anything he possesses, to assume the same form as him and can passively return them back to normal. While in this form, the user is immune to physical damage and is able to assume any shape, while also able to harden/solidify his form at will. The user is able to the use their body as a source of water for water jutsus or jutsus that may require a water source, making them able to come out from any point of his body. Every jutsu released from the user's body would have chakra inhibiting properties like the body fluid shedding technique, thus every jutsu would have a trace of the user's innate chakra, which would continue to linger so far a trace of the jutsu is left, making doujutsu and chakra sensory unable to pinpoint the user from his chakra signature.
The embedded sage chakra makes the user not prone to lightning damage unless the lightning technique is higher in power than the user's form. This is due to the sage chakra from Jugo cells, removing every impurities present in the user's form which could be a source for easy conduction of electric current. The user is able to end this technique at will and return to his formal self. While in this form, the user would only be able to release from his body, jutsus that require water source*and*non-elemental jutsus.*Jutsus release from the user's form are not boosted by Jugo's chakra.
- Techniques used from the user's form counts as moves as normal, except the technique itself states otherwise.
- 2x per battle
- Lasts while the user has chakra to fuel the jutsu though the cost of sustenance of the form doubles every 4 turns
- Only techniques that can originate from the user's body are those that require a water source and non-elemental techniques.
-Only usable by Advanced Kabuto Bios.


Inner Sonar: 3/6
Noelle: 1539 -90=1449

Medusa Chakra:
2190 -20
2170
Sage Chakra
1062 -10-40
1012
 

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Cassander's gaze drifts among the combatants, noting the precarious position he was in. Certainly an annoyance, but none that his powers couldn't address. He perceives the barrier's forming, along with Noelle's timed arm movements, and responds with his own space-time capabilities. Engaging it, he and his Susano'o vanish is a flash of lightning, leaving Riku with nothing to absorb. Simultaneously, the sentient mass of Amaterasu flames act to stop Noelle's own actions. Focusing its powers on Noelle's body, it ignites her in the black flames of Amaterasu that are empowered through the Argead Blessing, as a product of Cassander's own chakra within the living flames. The flames would ignite all over her body, including her arms and hands, preventing her from performing any clapping motion as it burned severely. Reappearing almost instantly 10 meters behind Noelle, Cassander and his Susano'o, acting as an extension of his own body, form five serpentine dragons of Yin chakra taking the form of Fire Release. The dragons would each blitz toward his opponents, their mouths gaping as if imitating a roar. Two would rush Noelle from behind, and another three would rush toward the liquified Medusa. As this happened, Cassander's Susano'o would whip a series Yasaka Magatama that would be launched in a massive area of effect aimed toward Riku. His intent was nothing less than to unleash raw power upon each opponent. With his Susano'o now nearing completion, it would only be a matter of time until it reached maturity.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user) + 60 = 180
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 80 + 60 = 140 (per dragon) | 100 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
( Yasaka no Magatama ) - Eight Slopes Curved Jewel Technique
Type: Offensive
Rank: S
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.
 

Alyx

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Medusa using her keen senses, would make sure nothing going on in the field of play go past her. She knows Cassandar is out of her league that is why she wanted the abomination gone at all cost. Therefore she is not someone who'll die easily. As Cassandar disappears, Medusa would pick up his chakra immediately behind Noelle. Also she would sense the same type of destructive chakra that was used on her earlier but this time from the humanoid fire and on Noelle's body. Before the fire ignited, Medusa would warn Noelle of the impending danger.
“Watch out for the fire!”


It was however too late, as the black flames would engulf Noelle – whom was scanning the area beforehand but was far too late to notice the demons behind her. It was unfortunate she had to be taken down like this. Regardless of this Medusa would have instructed Crona to act by causing a very large deformation and reconstruction of the ground. The deformation is divided into several path and all done in reaction to Cassander's attack and to attack Cassansder himself. Two flap top platforms would raised, connected to a malleable pillar of earth that would quickly convey Medusa and Riku.The platform under Medusa would convey Medusa away from the path of the remaining three dragons though this particular platform moves, arcing around the Yin dragon assault and stopping at 14meter to Cassander's left.

The second platform would convey Riku straight ahead towards the Susannoo while the platform and Riku would pass under the incoming Mahayana and would reach 3m in front of the susanno before stopping. This would equally make Riku evade the Magatama and it's blast range though he had other plans of his own. The deformation was not limited to the platforms alone, at the same time, the ground beneath the Susanno would rapidly sink a hundred meters below, immediately burying the Susannoo safe from its neck which is above ground. Cassander's position within the Susannoo would make him totally submerged below ground level and unable to see a thing above ground level while the tightly fitted sides of the ground would restrict the susannoo from any sort of movement. Lastly an earth tendril would shoot up from below susannoo, wrapping around Cassander's legs, pulling him downwards and smashing him into the base of the pit below and outside susannoo.

On the other hand, while and at the same time the platform conveys Medusa, She would passively activate her command seal on her hydrification form while clapping her hands. She would immediately and silently summon a portal within susanno or anywhere Cassander might be at that point, that reveals a coffin behind Cassander and ghostly arms would silently reach out and grab him and seal him in the Coffin.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position
Note: This technique can only be used twice per battle.
(Fuinjutsu: (Kamei no Gokuin) - Sealing Technique: Command Seal (passive)
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
Medusa Chakra:
2170 -20
2150
Sage Chakra
1012 -40-20-10

HP for Noelle is, thus losing the fight as I give up 0
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