[CJ] Are we toxic for this?

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,502
Kin
2,110💸
Kumi
800💴
Trait Points
0⚔️
Awards
@Korra. Here you go. pls tich me poison infusion.

(Dokuton: Doku no idō) Poison Release: Poison Transference
Rank: A
Type: Defensive/Offensive
Range: Short
Chakra: 30
Damage: 60
Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn.

Note:
- With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison.
- Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas.
- Can only be used 3 times per battle.
- Cooldown period of 2 turns per battle
- Can only be taught by El Alucard
 
  • Like
Reactions: Shady Doctor

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.

Any questions ?
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,502
Kin
2,110💸
Kumi
800💴
Trait Points
0⚔️
Awards
Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.

Any questions ?
Nope none that I can think of atm, any on mine?
 
Top