Re:
Custom Jutsu Submission 
(Doton: Atorasu no kata ni) - Earth element: On the Shoulders of Atlas
(Māmatto Gijutsu: Kasai Kihō Kabe) - Marmot Arts: Fire Bubble Wall
(Kuchiyose No Justu: Habburu – Hikari No Māmatto) – Summoning: Habburu – Marmot of Light
(Taijutsu: Kung no Ichi-hon) - Body Technique: One Finger Kung
(Doton: Kakushi Chakra No Jutsu) - Earth Release: Hidden Chakra Technique
-All Declined. Do not resubmit any of them. You can't summon whatever you feel like to, just with handseals you can't manipulate everything and ofc, bubbles of fire? Really? How could an earth clock -which appears out of nowhere according to you- would conceal your chakra? Who do you think you are fighting against?-


(Doton: Atorasu no kata ni) - Earth element: On the Shoulders of Atlas
Rank: S
Type: Offensive/Defensive/Supplementary
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After concentrating chakra into the ground for between two to three seconds and forming the octopus hand seal; the user gains the ability to call forth the power of Atlas. With the formation of enormous hands, arms, legs, and feet, even Atlas' head can be manifested on the field of battle and may be used to either supplement, attack or defend. The pieces of Atlas are composed of dense basalt (with a natural hardness of corundum) and being infused with chakra repair themselves from sustained damage almost immediately. Also their presence is not noticeable until whichever part has emerged from the ground, because they don't cause vibrations as they move through the ground.
Note: The repair ability of this jutsu only last until the users next turn.
Note: Only DOD_bld can teach this jutsu.
Type: Offensive/Defensive/Supplementary
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After concentrating chakra into the ground for between two to three seconds and forming the octopus hand seal; the user gains the ability to call forth the power of Atlas. With the formation of enormous hands, arms, legs, and feet, even Atlas' head can be manifested on the field of battle and may be used to either supplement, attack or defend. The pieces of Atlas are composed of dense basalt (with a natural hardness of corundum) and being infused with chakra repair themselves from sustained damage almost immediately. Also their presence is not noticeable until whichever part has emerged from the ground, because they don't cause vibrations as they move through the ground.
Note: The repair ability of this jutsu only last until the users next turn.
Note: Only DOD_bld can teach this jutsu.
It's a fist with one hand on top of fingers spread pointing down with the other hand.
(Māmatto Gijutsu: Kasai Kihō Kabe) - Marmot Arts: Fire Bubble Wall
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requiring just two hand seals; tiger and horse. Fire element chakra builds to a pinpoint in the palm of the hand. This concentration of chakra produces incredibly significant heat and even at long range the jutsu is so bright it hurts the eyes. A bubble (the walls of the fire are 6-7in(15-18cm) thick) of blazing hot fire to burst forth extremely quickly! The jutsu will scorch the skin on contact, and possibly burn the opponent’s eyes. The blast expands out to mid range from the users hand growing in a ~270° spherical arc. Since this blast of fire is so intense, a water jutsu below S-rank will have little to no effect on it.
Note: This justu may only be used 3 times during a battle.
Note: Must have signed the Marmot contract in order to use this jutsu.
Note: Only DOD_bld can teach this jutsu.
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requiring just two hand seals; tiger and horse. Fire element chakra builds to a pinpoint in the palm of the hand. This concentration of chakra produces incredibly significant heat and even at long range the jutsu is so bright it hurts the eyes. A bubble (the walls of the fire are 6-7in(15-18cm) thick) of blazing hot fire to burst forth extremely quickly! The jutsu will scorch the skin on contact, and possibly burn the opponent’s eyes. The blast expands out to mid range from the users hand growing in a ~270° spherical arc. Since this blast of fire is so intense, a water jutsu below S-rank will have little to no effect on it.
Note: This justu may only be used 3 times during a battle.
Note: Must have signed the Marmot contract in order to use this jutsu.
Note: Only DOD_bld can teach this jutsu.
(Kuchiyose No Justu: Habburu – Hikari No Māmatto) – Summoning: Habburu – Marmot of Light
Rank: B
Type: Summoning
Range: N/A
Chakra Cost: 25
Damage Points: 60
Description: After a short series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a marmot. Habburu is 6’2”(188cm) tall, with a reach of 8’8”(265cm) and weighing in at an impressive 377lbs(171kg)and is covered with dark grey/blue hair. Habburu is one of Lord Hōkingu’s grandsons. Habburu has a natural affinity to fire element jutsus, and can use them at the same level as the summoner. Habburu’s specialty is Māmatto Gijutsu: Kasai Kihō Kabe. He can use this jutsu by simply snapping his fingers. Habburu has great strength such as all Marmots, however his odor is not foul, but that of a burning hickory tree. Habburu is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank B, and all canon fire based jutsu up to the rank of the summoner.
Note: Habburu may only stay in battle for 3 turns.
Note: Habburu may only be summoned twice per battle.
Note: Habburu can only use his Kasai Kihō Kabe 2 times in battle.
Note: Habburu can only be summoned by DOD_bld or those that have signed the Marmot contract.
Note: All Marmot summons require having signed their contract, which is held by DOD_bld.
Type: Summoning
Range: N/A
Chakra Cost: 25
Damage Points: 60
Description: After a short series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a marmot. Habburu is 6’2”(188cm) tall, with a reach of 8’8”(265cm) and weighing in at an impressive 377lbs(171kg)and is covered with dark grey/blue hair. Habburu is one of Lord Hōkingu’s grandsons. Habburu has a natural affinity to fire element jutsus, and can use them at the same level as the summoner. Habburu’s specialty is Māmatto Gijutsu: Kasai Kihō Kabe. He can use this jutsu by simply snapping his fingers. Habburu has great strength such as all Marmots, however his odor is not foul, but that of a burning hickory tree. Habburu is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank B, and all canon fire based jutsu up to the rank of the summoner.
Note: Habburu may only stay in battle for 3 turns.
Note: Habburu may only be summoned twice per battle.
Note: Habburu can only use his Kasai Kihō Kabe 2 times in battle.
Note: Habburu can only be summoned by DOD_bld or those that have signed the Marmot contract.
Note: All Marmot summons require having signed their contract, which is held by DOD_bld.
(Taijutsu: Kung no Ichi-hon) - Body Technique: One Finger Kung
Rank: A
Type: Offensive/Defensive
Range: Contact
Chakra Cost: 30
Damage Points: 60
Description: Very rapidly bringing chakra into the finger causes the force produced to be the same as the users mass. Meaning that if you were touched in the stomach with this technique, it would feel like the user was standing there. The main purpose of this jutsu however is to create the greatest distance between opponents using least amount of force. Though it is very capable of finishing someone off with a flick to the head while it rests against a surface that wont break.
Note: Must make contact for any result.
Note: Using this jutsu deprives the rest of your body chakra, so there is a limit of 5 uses per battle. (non consecutive)
Note: Only DOD_bld can teach this jutsu.
Type: Offensive/Defensive
Range: Contact
Chakra Cost: 30
Damage Points: 60
Description: Very rapidly bringing chakra into the finger causes the force produced to be the same as the users mass. Meaning that if you were touched in the stomach with this technique, it would feel like the user was standing there. The main purpose of this jutsu however is to create the greatest distance between opponents using least amount of force. Though it is very capable of finishing someone off with a flick to the head while it rests against a surface that wont break.
Note: Must make contact for any result.
Note: Using this jutsu deprives the rest of your body chakra, so there is a limit of 5 uses per battle. (non consecutive)
Note: Only DOD_bld can teach this jutsu.
(Doton: Kakushi Chakra No Jutsu) - Earth Release: Hidden Chakra Technique
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 (+5 per turn to maintain)
Damage Points: N/A
Description: The user calls upon a cloak of earth to cover himself, blocking his chakra signature from outside parties. The earth cloak does not protect the user from attacks, it simply hides their chakra. This technique was designed specifically to mask the user's chakra from Dojutsu users but as a bonus works on sensory types also. Sharingan users are not able to view their opponents chakra through this earthen cloak. Rinnegan can see through the cloak but cannot comprehend the chakra's pattern. Byakugan users can see the chakra but chakra points appear in different locations, and overall blurred. The bonus is that this technique allows the user's chakra to be blocked/interfered from sensory types and chakra sensing jutsus.
Note: Must have mastered Doton to use this jutsu.
Note: Must not have a dojutsu to be able to use.
Note: Cannot use chakra sensing jutsus while active.
Note: Only DOD_bld can teach this jutsu.
Type: Supplementary
Range: Self
Chakra Cost: 40 (+5 per turn to maintain)
Damage Points: N/A
Description: The user calls upon a cloak of earth to cover himself, blocking his chakra signature from outside parties. The earth cloak does not protect the user from attacks, it simply hides their chakra. This technique was designed specifically to mask the user's chakra from Dojutsu users but as a bonus works on sensory types also. Sharingan users are not able to view their opponents chakra through this earthen cloak. Rinnegan can see through the cloak but cannot comprehend the chakra's pattern. Byakugan users can see the chakra but chakra points appear in different locations, and overall blurred. The bonus is that this technique allows the user's chakra to be blocked/interfered from sensory types and chakra sensing jutsus.
Note: Must have mastered Doton to use this jutsu.
Note: Must not have a dojutsu to be able to use.
Note: Cannot use chakra sensing jutsus while active.
Note: Only DOD_bld can teach this jutsu.
-All Declined. Do not resubmit any of them. You can't summon whatever you feel like to, just with handseals you can't manipulate everything and ofc, bubbles of fire? Really? How could an earth clock -which appears out of nowhere according to you- would conceal your chakra? Who do you think you are fighting against?-
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