[ARCHIVE] Custom Jutsu Submission - I

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Faust

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Re: ♦ Custom Jutsu Submission ♦

[Kaseki] ♦ Fossilization ♦
Range: Short
Rank: B
Type: Defense/Supplementary
Chakra Cost: 20
Damage: N/A
Description: The user focuses earth chakra on his hand for around five seconds, but he can move freely while focusing. Then the user has the ability to coat any material (outside of living tissue) in a thick layer of stone by touching them, but it doesn't affect the user himself. This is used to make weapons ineffective, turn trees into barriers, or weigh down an opponent’s clothing... Everything that is touched has a shell of a really heavy stone.

~ Declined ~

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

~ Approved ~

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix ♦
Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn through the ground, so leaving underground is useless.
~Usable once per battle.
~No fire element for the next turn.
~Faust can only teach this.

~ Ashes cant burn through the ground ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

~ Approved, I edited bits ~
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

Doujutsu, Taibu Sekishokyuu (Greater Barrier Sphere)
Type:Supplementary
Rank:S
Range: Short-Long
Chakra Cost:40 ( + 10 each turn the barrier is active)
Damage Points:
Description: Part of what makes a Hyuuga able to detect everything around them is the release of chakra to saturate their surroundings, it's part of how the Byakugan works called the "Sekishokyuu". This chakra though subtle and barely perceptible even to the Hyuuga will aid them in detecting anything and everything distance around them. By slightly intensifying that chakra emission, the Hyuuga is able to greatly increase their awareness of their surroundings, the Chakra they emit becomes more easily perceptible to them, more easily observed. Anything passing through this Chakra or disrupting it, such as an individual, a different chakra, or projectile will cause a rather clear distortion within that Chakra that the Hyuuga will be able to perceive clearly, therefore allowing them to detect even that which might be invisible to them otherwise. The disturbed chakra paints a rather clear picture of what is coming, the Hyuuga could make out the full silhouette of the individual or item coming towards them, or sense the intensity and strength of an intruding chakra. As a side effect the Hyuuga's reflexes and response time are also greatly increased by this technique. The Chakra used in this is minimal as it is done in small periodic bursts to keep the area saturated.
-Can only be used 1 times per battle.
-The chakra is invisible to those without Byakugan or Sharingan.
- The "Greater Barrier Sphere" only last for 4 turns. ( + 10 each turn the barrier is active)
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu. that turn.

(Hakke Ryu Ha):[Pure Chakra Energy Blast]
Type:Attack
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage Point:90 (-10 to user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra beams, and putting to use her/his understanding in the control and focus of chakra. A powerful and destructive technique, the user will focus an amount of chakra into one of her/his palms (or two if she/he needs more power). Finally, aimed towards her target, this chakra will be released right towards them. The Chakra fires out like a powerful energy blast, taking the appearance of a 6 inch wide bright bluish white beam of light, almost laser like. This blast is very powerful, it could blast through solid rock creating a hole 1 foot wide in the blink of an eye.The speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it, however the rays are visible to everyone. It can cut through steel just as easily, Being a blast of Pure concentrated chakra it can also cut through chakra with ease. Whatever it hit gets blasted right through, as if vaporized. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra.
-Can only be used 1 times per battle.
-Harms the user solar plexus, thus the additional damage. -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

(Taibu Sekishokyuu Streaking Ryu Ha) Chakra Needles|Chakra Senbons
Type:Attack
Rank: S
Range:Short-Mid
Chakra:40 (+ 5 for each needles)
Damage Point:80
Description:A Jyuuken technique requiring relatively strong Chakra Control. The ninja Raises concentrates and fires off small needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are usually 3 inches long and hair thin, but contain enough concentrated chakra to be slightly visible to the normal eye as a thin shining sliver but speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it. This technique can be used to fire multiple needles at a time in rapid fire succession, increasing the total damage done, this can result in complete overwhelming of an opponents chakra system, or it can take them down on the pain alone or can simply be used to disable them long enough to close in and finish them off. Or the Hyuuga can fire a burst of needles from each of her Tenketsus simultaneously in all direction from her/himself, this being effective mostly in close range, or they can be fired individually, one at a time.
-Can only be used 2 times per battle.
-Harms the user thus causing damage -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

~ These three declined ~

(Hakke, Taishoku Shouheki) : Chakra Disrupting Barrier
Type:Supplementary
Rank:S
Range: Short-Mid
Chakra Cost:40 ( + 10 each turn the barrier is active)
Damage Points:
Description:A unique technique developed by Hyuuga Eddy and based upon the most basic of principles of Jyuuken which state that chakras cancel each other out, and expanding upon her Senjigusuri technique. Eddy will begin emitting a steady but subtle release of chakre from his entire body, saturating a relatively small area around her (up to mid range outward from his body) with it. This chakra, not enough to cancel out an opponent’s, is intended rather to interfere with and disrupt an opponent’s chakra as long as they spend within this small area. Activated jutsus such as for example, a cloak of lightning surrounding an opponent, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from her and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where Eddy's chakra stops.
-Can only be used 1 times per battle.
- The "Chakra Disrupting Barrier" only last for 4 turns. ( + 10 each turn the barrier is active)
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

~ If you're going to rip off a technique from another site, make sure you at least rip it off properly, ffs. This says "her" instead of "him" halfway through. ~

(Hyuuga Kaisoku Celerity): Hyuuga Chakra Control
Rank : S
Range : N/A
Type: Supplementary
Chakra Cost: 40
Damage : ( Does 20 damage to user)
The user stimulates the production of certain chemicals in their body temporarily, increasing the speed of the chakra flow.Increasing there Chakra through the dilating of Tenketsus as well as controlling it’s flow and concentrating and focusing this Chakra boost into the user body, dramatically increasing her levels of energy thus increasing there speeds to unnatural and inhuman levels. Obviously this kind of speed has many applications, from dodging with inhuman speeds, to attacking with strikes so fast they at best appear as little more than a blur that only allowing Sharingan users to react to it, to closing in on an opponent from a distance so as to enter striking range before they can react and retreat, the uses and advantages are innumerable. Finally not all benefits of this skill involve movement speed, another benefit this technique involves reflex and reaction speed instead. This technique is also used to enhance the efficiency of her nervous system, speeding up his neural synapses, amplifying his already extraordinary reflexes dramatically, thus allowing the user to react near instantly. (The user Reaction speeds are on par with the Manga Raikage) However, this skill does have its drawbacks and limits as well.
-Can only be user twice per battle.
-Must wait one whole turn before using again.
- Cannot sustain this kind of speed for extended periods, only last for 3 turns.
-Overuse or exertion with this Jutsu can result in extreme physical fatigue and Muscle damage. ( Does 20 damage to user).
-During its duration, the user has two of their elements sealed off completely during it and the one turns following the end of this technique.

(Think Rock Lee or Maito Gai when opening the gates). Minutes of intense and constant use will result in extreme Fatigue and cause Muscle and bone Damage requiring medical Attention.)

(In practical terms this jutsu can be considered to grant the same kind of speed boost and levels as the Raikage with his Lightning Armor. It terms of pros and cons it can be considered similar to opening the Gates (though obviously it grants no benefits to strength or endurance, or any other aspect for that matter, only speed) it has the same risks as opening the gates if over used to its maximum.)

~ Unrealistic, needs better description, also comment for last jutsu applies here ~

Only For Emp To Check ^^ Also add anything you think is needed ^^
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Ryouga Kage Kubi Shibari) Superior Shadow Neck Bind Jutsu
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: This jutsu is an advanced variation of the shadow neck bind jutsu. In this variation, once the opponent is trapped, the user splits their shadow into two hands. One wraps around the back of the head, back around across the throat, and then around to the back of the head again. The other hand wraps around the back of the head and pushes the head down. Basically it's a rear naked choke with shadow hands. As this type of choke restricts the blood flow to the brain instead of just the opponents airway, it takes only 2-3 seconds for the opponent to pass out from the choke.

~ What ? No restrictions ? No weaknesses ? ~
 
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Fire style: Rain Of Hell(katon:Ame heru)
Range:mid and long at the same time but not short
Rank:S
TYpe:Attack
Chakra Cost:40
Damage:80(-20 to user)
Description: THe user gathers immense amounts of fire chakra in his hands the nthe user sends the fire into the sky creating a giant flame ball in the sky. Then many small fire balls come out of the giant flame ball in all directions. It effects every where except for the area in short range of the user. The small fire balls come very rapidly and leave holes in the ground caued by the power of their impact. The fire balls are exteremly hot and burn at 3000 degrees Celcious.
*The user cant use Wind or Fire attacks For the fallowing 4 turns
*Can only be used once per battle
*Cant be used by a clone of the user(2 bodys are ok)
*The user takes 20 damage because of the burns in his hand
*The user cant move from his location untill the next turn

~ OPed ~
Fire style: Rain Of Hell(katon:Ame heru)
Range:mid and long at the same time but not short
Rank:S
TYpe:Attack
Chakra Cost:40
Damage:80(-20 to user)
Description: THe user gathers immense amounts of fire chakra in his hands then the user sends the fire into the sky creating a giant flame ball in the sky.Then the user has to wait a turn during the turn he waits his body that used the jutsu can't move or use ninjutsu and taijutsu. THen the next turn the user does a single hand sign making many small fire balls come out of the giant flame ball in all directions. It effects every where except for the area in short range of the user. The small fire balls come very rapidly and leave holes in the ground caued by the power of their impact. The fire balls are exteremly hot and burn at 700 degrees Celcious.
*The user cant use Wind or Fire attacks For the fallowing 5 turns
*Can only be used once per battle
*Cant be used by a clone of the user(2 bodys are ok)
*The user takes 20 damage because of the burns in his hand
*The user cant move from his location untill the next turn
*If the user has any special abilitys active their abilitys will be deactivated automaticly(8-gates, sage mode, junchuriki relese,lightning armor of the raikage ect.)


~ Approved ~

edited the bold parts and changed it a bit so the user has to wait 1 turn to activate the jutsu
added more restructions
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Chuck norris benkai -Chuck norris defence)
Rank: Forbidden
Type: Supplementary
Chakra Cost: 80
Damage: N/a
Description: The user unleashes the power of chuck norris, combining the power of earth and wind throughout there body to give them a huge increase in speed and strength. The earth chakra of the user increases his strength to that of the 5th release gate. The wind chakra release allows the user to move more swiftly and the they just the power of wind to proppel there speed, also increasing the speed to that of the user to that of the 5th gate speed. As well as using there earth and wind charkra the user will combine it with nature chakra they have built up before the battle to stableise the 2 elements and increase there power.

*note* - Can only be used once
*note* - lasts 3 turns
*note* - If the user hasnt won in 3 turns they lose from exhaustion
*note* - Cant use water lightning element while using the armour
*note* - Can be used instantly by anyone of sanning rank or higher as they have the best chakra control

~ No funny stuff. Last warning. ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Ryouga Kage Kubi Shibari) Superior Shadow Neck Bind Jutsu
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: This jutsu is an advanced variation of the shadow neck bind jutsu. In this variation, once the opponent is trapped, the user splits their shadow into two hands. One wraps around the back of the head, back around across the throat, and then around to the back of the head again. The other hand wraps around the back of the head and pushes the head down. Basically it's a rear naked choke with shadow hands. As this type of choke restricts the blood flow to the brain instead of just the opponents airway, it takes only 2-3 seconds for the opponent to pass out from the choke.

~ What ? No restrictions ? No weaknesses ? ~
Not all jutsu need restrictions do they? It's only B-rank O_O
But ok.
When its a custom that makes the opponent pass out within a few seconds, I think I'm justified in asking for some. And, F.Y.I, I'm tired of people arguing against my restriction placing.

(Ryouga Kage Kubi Shibari) Superior Shadow Neck Bind Jutsu
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: This jutsu is an advanced variation of the shadow neck bind jutsu. In this variation, once the opponent is trapped, the user splits their shadow into two hands. One wraps around the back of the head, back around across the throat, and then around to the back of the head again. The other hand wraps around the back of the head and pushes the head down. Basically it's a rear naked choke with shadow hands. As this type of choke restricts the blood flow to the brain instead of just the opponents airway, it takes only 20-30 seconds for the opponent to pass out from the choke.
*Only usable once per battle
*As with all Shadow jutsu, it is weak to strong light sources (A-rank and above Fire, and Flash Bombs). However, as the opponent must first be caught with the Kage Mane jutsu to use this, they won't be able to preform jutsu once caught. So it must be an outside source
*Possesses the same drawbacks as other shadow jutsu, i.e. user must not move and a loss in control will auto cancel the technique

~ Approved ~
 
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Water:Raiton Base(suiton: raito be-su)
Rank:S-rank
Type:Supplemantry
RAnge:short-long
Chakra cost:40(-15 per turn)
Damage:0
Description:After doing the needed hand signess the user summons thousands of nano-sized water drops around the whole battle field thats not around the user except for the users hands. The water drops are invisible to the naked eye. The drops have no-effect when they are used but if the opponant uses a S, A or a Forbidden rank lightning jutsu while they are in the area of the water drops the opponant will have a shortcircuit because of the water around them and will feel a shock 3 ranks weaker then the rank of the attack they used.(for A rank jutsu D-rank damage, for S-rank jutsu C-rank damage and for Forbidden rank jutsu B-rank damage)
*drops visible to sensory types and doijutsu
*THe user can keep the water drops in the battle field for up to 4 turns
*cant use water or wind jutsu while the drops are in effect
*cant use any water jutsu for 4 turns after the water drops effect ends
*all of the users fire jutsu will be 1 rank weaker because of the water around
*can only be used once per battle

Lightning:Speedy Lightning Edge(raiton:speddo raikiri)
Rank:S
Range:short
TYpe:attack
Chakra cost:40
Damage:80
Description: The user focuses all of his raiton chakra into one of hhis hands creating a Rakikiri in his hand. The raikiri is created in the users hand in a milisecond but because of the speed of the creation of lightning the user gets shocked and paralized.So he can't move a muscle for 2 turns(1st turn is the turn this jutsu is made). So the jutsu basicly has no effect unless the user and the opponant are touching hands or something like that.
*Can't use lightning for 4 turns
*Like stated cant move a muscle for 2 turns
*can only be used once per battle

~ Both Declined, do not resubmit ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Water element: oil explosion (suiton:abura bukafuu)

Rank:A
Range:short-long
Type:attack/Supplementary/defence
Chakra cost:30
Damage:60
Description:first the makes 5 handseals than the user creates a round oil defensive barrier.Than the user uses his chakra to make it explode and send the oil around the field so that the user will than combine it with fire.
*This jutsu can block S-rank fire and actually use that fire to make a combo
*There is no oil where the user stands
*No water element for 1 turn after usage
*Only Mugen-sama can teach this

Katon:kasai bukafuu (fire element:fire explosion)

Rank:S
Range:short-long
Type:attack/Supplementary
Chakra cost:40
Damage:80(30 to user)
Description:with this jutsu the user instantly ignites his body in flames,than uses his chakra to manipulate it to a sphere around him.And finally makes it explode.
*This jutsu can block A rank water
*This jutsu can be combined with oil explosion instently after doing a single handseal.The speed of the combo is the same as if doing one jutsu
*No fire element for the next turn
*Only Mugen-sama can teach this
Note: only Mugen-sama can combine this jutsu with oil explosion

~ Both Declined, do not resubmit ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: Xbalanque and Hunahpu, the Hero Twins
(Kuchiyose: Xbalanque and Hunahpu sono Hi-ro-tsuin)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 45
Damage: N/A
Description: This summoning technique summons two twin Jaguars who's names are taken from a Mayan mythology. These two jaguars when on all fours stand at six feet tall making their backs above most shinobi's heads. Like all jaguar summons they are physically powerful with strong bites thats can break through C rank and below defenses. They can also hide their presence from normal ninja, though not from sensors. The two jaguars work together to preform coordinated attacks. Hunahpu has the normal coloration of orange with black spots and can preform up to A ranked fire techniques. Xbalanque takes the melanistic form for Jaguars which is all black and can perform up to A ranked wind techniques. Though they both will loyally take order from their summoner, in terms of taking orders from one another Hunahpu seems to take the lead during the day, while Xbalanque takes the lead during the night.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Each twin can take up to 1 S-Ranked attack.
~Must have a contract signed with Jaguars.
~No summons of any type can be used by the user while these two are out.
~Can only be taught by Hypnotiq.

~ Declined ~
Summoning Technique: Xbalanque, the Hero Twin of the Moon
(Kuchiyose no Jutsu: Xbalanque Hi-ro-tsuin sono Getsuei)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Xbalanque, one of the two hero twin Jaguars. Xbalanque and his twin brother Hunahpu were born with two distinct colorations. Xbalanque took on the rarer melanistic coloration giving him deep black fur while his brother Hunahpu was born with the traditional orange fur with black spots. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Xbalanque stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he is able to bite made of physical defenses rank B and below. Xblanaque specializes in wind based jutsu and is able to use the wind element up to rank A.
Xblanaque is a master of stealth and cannot be heard or seen if the battlefield is covered in mist, smoke etc.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.

~ Approved ~

Summoning Technique: Hunahpu, the Hero Twin of the Sun
(Kuchiyose no Jutsu: Hunahpu Hi-ro-tsuin sono Taiyou)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Hunahpu, one of the two hero twin Jaguars. Hunahpu and his twin brother Xbalanque were born with two distinct colorations. Hunahpu was born with the traditional orange fur with black spots while his brother Xbalanque took on the rarer melanistic coloration giving him deep black fur. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Hunahpu stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he can bite made of physical defenses rank B and below. He can also hide his presence from non-sensor type shinobi when there is a mist, smoke or other substance obstructing view. Hunahpu specializes in fire based jutsu and can use the fire element up to rank A.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.

~ Approved ~

Lightning Style: 1000 Birds Threads
(Raiton: Chidori Ito)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: A variant of the chidori sharp spear, the user gathers lightning chakra in their hand and then extends it forward like a spear. However in this attack the spear splits apart into as many as 100 small thread sized appendages that can be manipulated to go in different directions. The tips of these appendages have the piercing ability that chidori techniques generally have as well as the ability to shock the opponent. A single appendage by itself would do little to no damage, but many of them together can be deadly.
~Can only be used twice per battle.
~Use cannot use chidori based techniques for the next two turns.
~Must be taught by Hynpotiq.

~ Declined, do not resubmit ~
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Chuck norris benkai -Chuck norris defence)
Rank: Forbidden
Type: Supplementary
Chakra Cost: 80
Damage: N/a
Description: The user unleashes the power of chuck norris, combining the power of earth and wind throughout there body to give them a huge increase in speed and strength. The earth chakra of the user increases his strength to that of the 5th release gate. The wind chakra release allows the user to move more swiftly and the they just the power of wind to proppel there speed, also increasing the speed to that of the user to that of the 5th gate speed. As well as using there earth and wind charkra the user will combine it with nature chakra they have built up before the battle to stableise the 2 elements and increase there power.

*note* - Can only be used once
*note* - lasts 3 turns
*note* - If the user hasnt won in 3 turns they lose from exhaustion
*note* - Cant use water lightning element while using the armour
*note* - Can be used instantly by anyone of sanning rank or higher as they have the best chakra control

~ No funny stuff. Last warning. ~

I wasnt trying to be funny, i just couldnt think of a good name :(

(Hisan-yurasu benkai - Flying Rock Defence)
Rank: Forbidden
Type: Supplementary
Chakra Cost: 80
Damage: N/a
Description: The user unleashes the power of there chakra, combining the power of earth and wind throughout there body to give them a huge increase in speed and strength. The earth chakra of the user increases his strength to that of the 5th release gate. The wind chakra release allows the user to move more swiftly and the they just the power of wind to proppel there speed, also increasing the speed to that of the user to that of the 5th gate speed. As well as using there earth and wind charkra the user will combine it with nature chakra they have built up before the battle to stableise the 2 elements and increase there power.

*note* - Can only be used once
*note* - lasts 3 turns
*note* - If the user hasnt won in 3 turns they lose from exhaustion
*note* - Cant use water lightning element while using the armour
*note* - Can be used instantly by anyone of sanning rank or higher as they have the best chakra control

~ Declined, do not resubmit ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

Futon/Katon: Kyousei hideri - Wind/Fire style: Great drought
Rank: S
Range: Short-Long
Type: Supplementary
Chakra Cost: 40
Damage: N/a
Description: The user will concentrate both katon and wind chakra into his hands. After a great amount is concentrated, the user will slam both of his hands onto the ground releasing all this fire-wind combination chakra into the earth. As it goes through the earth at great speed, its temperature begins to dry it. The result of this is to make the ground around the user extremely dry, making water soruces get sucked by the earth.

Notes: May only be done once per battle.
Notes: No A-rank fire or above next turn.
Notes: No S-rank wind techniques or above next turn.
Notes: Doton techniques used after this technique,either by opponent or user, will able to suck up to A-rank or lower water techniques.
Notes: The earth may not be turned into mud for 2 turns.

~ Declined, do not resubmit ~
 
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Faith

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Re: ♦ Custom Jutsu Submission ♦

(Kage Bou) Shadow Net Jutsu
Type: Offensive
Rank: B
Range: Mid-Range
Chakra cost: 20
Damage: 40
Description: When opponent is caught in Kage Mane jutsu, user will concentrate his shadow chakra and form the shadow in a net and capture the opponent into it and will make the opponent captured inside until them faint

*Only usable twice per battle
*As with all Shadow jutsu, it is weak to strong light sources (A-rank and above Fire, and Flash Bombs). However, as the opponent must first be caught with the Kage Mane jutsu to use this, they won't be able to preform jutsu once caught.
*Possesses the same drawbacks as other shadow jutsu, i.e. user must not move and a loss in control will auto cancel the technique




(Kage toku ) Shadow Shield
Type: Defense
Rank: B
Range: Short
Chakra cost : 20
Damage: N/A
Description: User will concentrate their chakra into their shadow and form a round shield(look like neji's rotation but it won't spins) to block incoming attack.

*Only usable once in battle*
*Only able to block lower then B rank jutsu*



~ Both declined, do not resubmit ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

[ Kurisutairutsuin kaishi | クリスタルツイン開始 | Crystal Zweilancer ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
[ May be cast only once per battle ]
[ Requires a large water source ]
[ No Suiton techniques for as long as it is in the battlefield ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]

~ Need Roku or Rag to check ~
Date: 05-25-2010
Still waiting. ;/

[ Kurisutairutsuin kaishi | クリスタルツイン開始 | Crystal Zweilancer ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
[ May be cast only once per battle ]
[ Requires a large water source ]
[ No Suiton techniques for as long as it is in the battlefield ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 30 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do what ever user bids with the body part the user has gazed at. The gaze can also be avoided with extreme burst of speed that avoids the ''tattoo''. The amor can be used as many times as the user has eyes. So usually two times as the genjutsu can be used once. Each of the eyes that are locked at something are now unable to use doujutsu or move fast
Note:
- Can be used only once
- No genjutsu for six turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max 2 turns in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this

~ OPed ~
( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do what ever user bids with the body part the user has gazed at. The gaze can also be avoided with extreme burst of speed that avoids the ''tattoo''. The amor can be used as many times as the user has eyes. So usually two times as the genjutsu can be used once. Each of the eyes that are locked at something are now unable to use doujutsu or move fast
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.

~ I dont want more restrictions, I want the effects of the technique to be de-powered ~

( Katon: Honoo no karada, iwa no ue ni ) - Fire release: Flame body, rock on
Rank: S
Type: Supplementary - Defence
Range: Short - Self
Chakra cost: 40 ( - 10 per turn )
Damage points: N/A ( - 7 per turn. + 5 to user's Fire and Wind )
Description: User draws forth great amount of fire chakra from chakra circulation system, encasing whole body with it. As a result the user creates flaming aura around his body that can be used as shield, creating fire covering all around user's body or it can be used to send D - ranked fire attacks when punched or when user desires so. During this mode user cannot use S or Forbidden ranked fire attacks along with water element. Those would distrupt the flow of this armor.
Note:
- Costs - 10 chakra per turn
- Damages user - 7 per turn
- There isn't limit how long it'll last
- User can't use S or Forbidden ranked fire while in this mode. All water element attacks are also forbidden.
- D - ranked fire can be shot when user desires so. Also the shield will count as D - ranked fire
- User can cancel this mode any time.

~ Declined, do not resubmit ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no jutsu-Gorusu ) - Summoning jutsu -Gorusu

Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Gorusu.Gorusu is King Gorukus younger brother.Gorusu has metal armour around his body and c rank attacks and below wont affect him.Gorusu has big,long and strong arms that can break a humans neck if the enemy takes a direct hit.When gorusu was a child he always tryed to be better than his older brother.Since his chakra affinity is water he can use it up to S-rank.Gorusu is a almost a full grown gorilla that is 2.5 meters tall.

Note:Can use Water up to S rank
Note:Can only be summoned 1 time per battle
Note:can only be taught by yashurik11

(Kuchiyose no jutsu-Raikan ) - Summoning jutsu - Raikan

Rank: A
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: After biting there thumb and wiping it on a tatoo on there arm, the user will summon Raikan.Raikan has strong arms that can do siriose damage to poeple.But since he was a child he always was better in ninjutsu.That is why he can use lightning up to A-rank in such young years.Raikans chakra affinity is lightning.Raikan is a medium sized gorilla that is 2 meters tall.

Note: Raikan can use lightning jutsus up to A-rank
Note: Can only be summuned twice per battle
Note:Cant be summuned on the next 2 turns
Note:can only be taught by yashurik11


(Kuchiyose no jutsu-buke no Shamash ) - Summoning jutsu - Shamash the samurai

Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Shamash.Shamash is a samurai that has special metal armour around his body and non chakra type attacks and all types of projectiles wont affect him.Shamash has big,long and strong arms that he uses to make strong slashes with his big katana sword.When Shamash was a child he always wanted to be a samurai,maybe this is because once when ninjas attacked there holy jungle on top of a mountain,a Gorilla swordsman saved him from a ninja that was aiming to kill him.Since his chakra affinity is earth he can use it up to S-rank.Shamash is a almost a full grown gorilla that is 2.7 meters tall.
*Can only be used 1 time per battle.
*Can use earth up to S-rank
*Can use sword techniqs
Note:can only be taught by yashurik11

Okey Emp,I talked to nero and he said these are fine

~ It has come to my notice that a gorilla summoning contract exists already. So this is now declined ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do what ever user bids with the body part the user has gazed at. The gaze can also be avoided with extreme burst of speed that avoids the ''tattoo''. The amor can be used as many times as the user has eyes. So usually two times as the genjutsu can be used once. Each of the eyes that are locked at something are now unable to use doujutsu or move fast
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.

~ I dont want more restrictions, I want the effects of the technique to be de-powered ~

( Katon: Honoo no karada, iwa no ue ni ) - Fire release: Flame body, rock on
Rank: S
Type: Supplementary - Defence
Range: Short - Self
Chakra cost: 40 ( - 10 per turn )
Damage points: N/A ( - 7 per turn. + 5 to user's Fire and Wind )
Description: User draws forth great amount of fire chakra from chakra circulation system, encasing whole body with it. As a result the user creates flaming aura around his body that can be used as shield, creating fire covering all around user's body or it can be used to send D - ranked fire attacks when punched or when user desires so. During this mode user cannot use S or Forbidden ranked fire attacks along with water element. Those would distrupt the flow of this armor.
Note:
- Costs - 10 chakra per turn
- Damages user - 7 per turn
- There isn't limit how long it'll last
- User can't use S or Forbidden ranked fire while in this mode. All water element attacks are also forbidden.
- D - ranked fire can be shot when user desires so. Also the shield will count as D - ranked fire
- User can cancel this mode any time.

~ Declined, do not resubmit ~
( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.

~ Approved ~

( Katon: Mugen kemuri no te ) - Fire release: Infinte smoke hands
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra cost: 10
Damage points: N/A
Description: User encases own hands in fire chakra, causing them to start warming air around the hands. Once this is done the user's hands create burning like-ish reaction where user produces smoke from the hands by burning oxygen around them. The user can create smoke that can be used for further smoke techniques and as decoy.
Note:
- Stationary smoke costs - 5 chakra per turn
- Can only be used 5 times per match

~ Declined, do not resubmit ~
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

Doujutsu, Taibu Sekishokyuu (Greater Barrier Sphere)
Type:Supplementary
Rank:S
Range: Short-Long
Chakra Cost:40 ( + 10 each turn the barrier is active)
Damage Points:
Description: Part of what makes a Hyuuga able to detect everything around them is the release of chakra to saturate their surroundings, it's part of how the Byakugan works called the "Sekishokyuu". This chakra though subtle and barely perceptible even to the Hyuuga will aid them in detecting anything and everything distance around them. By slightly intensifying that chakra emission, the Hyuuga is able to greatly increase their awareness of their surroundings, the Chakra they emit becomes more easily perceptible to them, more easily observed. Anything passing through this Chakra or disrupting it, such as an individual, a different chakra, or projectile will cause a rather clear distortion within that Chakra that the Hyuuga will be able to perceive clearly, therefore allowing them to detect even that which might be invisible to them otherwise. The disturbed chakra paints a rather clear picture of what is coming, the Hyuuga could make out the full silhouette of the individual or item coming towards them, or sense the intensity and strength of an intruding chakra. As a side effect the Hyuuga's reflexes and response time are also greatly increased by this technique. The Chakra used in this is minimal as it is done in small periodic bursts to keep the area saturated.
-Can only be used 1 times per battle.
-The chakra is invisible to those without Byakugan or Sharingan.
- The "Greater Barrier Sphere" only last for 4 turns. ( + 10 each turn the barrier is active)
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu. that turn.

(Hakke Ryu Ha):[Pure Chakra Energy Blast]
Type:Attack
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage Point:90 (-10 to user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra beams, and putting to use her/his understanding in the control and focus of chakra. A powerful and destructive technique, the user will focus an amount of chakra into one of her/his palms (or two if she/he needs more power). Finally, aimed towards her target, this chakra will be released right towards them. The Chakra fires out like a powerful energy blast, taking the appearance of a 6 inch wide bright bluish white beam of light, almost laser like. This blast is very powerful, it could blast through solid rock creating a hole 1 foot wide in the blink of an eye.The speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it, however the rays are visible to everyone. It can cut through steel just as easily, Being a blast of Pure concentrated chakra it can also cut through chakra with ease. Whatever it hit gets blasted right through, as if vaporized. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra.
-Can only be used 1 times per battle.
-Harms the user solar plexus, thus the additional damage. -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

(Taibu Sekishokyuu Streaking Ryu Ha) Chakra Needles|Chakra Senbons
Type:Attack
Rank: S
Range:Short-Mid
Chakra:40 (+ 5 for each needles)
Damage Point:80
Description:A Jyuuken technique requiring relatively strong Chakra Control. The ninja Raises concentrates and fires off small needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are usually 3 inches long and hair thin, but contain enough concentrated chakra to be slightly visible to the normal eye as a thin shining sliver but speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it. This technique can be used to fire multiple needles at a time in rapid fire succession, increasing the total damage done, this can result in complete overwhelming of an opponents chakra system, or it can take them down on the pain alone or can simply be used to disable them long enough to close in and finish them off. Or the Hyuuga can fire a burst of needles from each of her Tenketsus simultaneously in all direction from her/himself, this being effective mostly in close range, or they can be fired individually, one at a time.
-Can only be used 2 times per battle.
-Harms the user thus causing damage -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

~ These three declined ~

(Hakke, Taishoku Shouheki) : Chakra Disrupting Barrier
Type:Supplementary
Rank:S
Range: Short-Mid
Chakra Cost:40 ( + 10 each turn the barrier is active)
Damage Points:
Description:A unique technique developed by Hyuuga Eddy and based upon the most basic of principles of Jyuuken which state that chakras cancel each other out, and expanding upon her Senjigusuri technique. Eddy will begin emitting a steady but subtle release of chakre from his entire body, saturating a relatively small area around her (up to mid range outward from his body) with it. This chakra, not enough to cancel out an opponent’s, is intended rather to interfere with and disrupt an opponent’s chakra as long as they spend within this small area. Activated jutsus such as for example, a cloak of lightning surrounding an opponent, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from her and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where Eddy's chakra stops.
-Can only be used 1 times per battle.
- The "Chakra Disrupting Barrier" only last for 4 turns. ( + 10 each turn the barrier is active)
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

~ If you're going to rip off a technique from another site, make sure you at least rip it off properly, ffs. This says "her" instead of "him" halfway through. ~

(Hyuuga Kaisoku Celerity): Hyuuga Chakra Control
Rank : S
Range : N/A
Type: Supplementary
Chakra Cost: 40
Damage : ( Does 20 damage to user)
The user stimulates the production of certain chemicals in their body temporarily, increasing the speed of the chakra flow.Increasing there Chakra through the dilating of Tenketsus as well as controlling it’s flow and concentrating and focusing this Chakra boost into the user body, dramatically increasing her levels of energy thus increasing there speeds to unnatural and inhuman levels. Obviously this kind of speed has many applications, from dodging with inhuman speeds, to attacking with strikes so fast they at best appear as little more than a blur that only allowing Sharingan users to react to it, to closing in on an opponent from a distance so as to enter striking range before they can react and retreat, the uses and advantages are innumerable. Finally not all benefits of this skill involve movement speed, another benefit this technique involves reflex and reaction speed instead. This technique is also used to enhance the efficiency of her nervous system, speeding up his neural synapses, amplifying his already extraordinary reflexes dramatically, thus allowing the user to react near instantly. (The user Reaction speeds are on par with the Manga Raikage) However, this skill does have its drawbacks and limits as well.
-Can only be user twice per battle.
-Must wait one whole turn before using again.
- Cannot sustain this kind of speed for extended periods, only last for 3 turns.
-Overuse or exertion with this Jutsu can result in extreme physical fatigue and Muscle damage. ( Does 20 damage to user).
-During its duration, the user has two of their elements sealed off completely during it and the one turns following the end of this technique.

(Think Rock Lee or Maito Gai when opening the gates). Minutes of intense and constant use will result in extreme Fatigue and cause Muscle and bone Damage requiring medical Attention.)

(In practical terms this jutsu can be considered to grant the same kind of speed boost and levels as the Raikage with his Lightning Armor. It terms of pros and cons it can be considered similar to opening the Gates (though obviously it grants no benefits to strength or endurance, or any other aspect for that matter, only speed) it has the same risks as opening the gates if over used to its maximum.)

~ Unrealistic, needs better description, also comment for last jutsu applies here ~

Only For Emp To Check ^^ Also add anything you think is needed ^^
(Hakke Ryu Ha):[Pure Chakra Energy Blast]
Type:Attack
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage Point:90 (-10 to user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra beams, and putting to the user understanding in the control and focus of chakra. A powerful and destructive technique, the user will focus an amount of chakra into one of the user palms (or two if the user needs more power). Finally, aimed towards the user target, this chakra will be released right towards them. The Chakra fires out like a powerful energy blast, taking the appearance of a 6 inch wide bright bluish white beam of light, almost laser like. This blast is very powerful, it could blast through solid rock creating a hole 1 foot wide in the blink of an eye. However the rays are visible to everyone. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra.
-Can only be used 1 times per battle.
-Harms the user solar plexus, thus the additional damage. -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

"The speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it." [I took that out making it avoidable to those without Sharingan]

Type:Attack
Rank: S
Range:Short-Mid
Chakra:40 (+ 5 for each needles)
Damage Point:80
Description:A Jyuuken technique requiring relatively strong Chakra Control. The user raises concentrates and created lager needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are very long and hair thin, but contain enough concentrated chakra to be slightly visible to the normal eye as a thin shining sliver but speed of the attack is tremendous, allowing only Sharingan of 3 tomoes users to see through it. The user has to physically throw the chakra senbon.
-Only 2 can be made at a time.
-Can only be used 2 times per battle.
-Must wait one whole turn before using again.
-Harms the user thus causing damage -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

~ De-power both ~

Only For Emp To Check ^^ Also add anything you think is needed to make it approve >.> really want these custom ^^
 
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Gin-Sama

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Re: ♦ Custom Jutsu Submission ♦

i don't know if this jutsu already excess but many RPer here not using it so i try to post it here and if this will approve can use by anyone


Stone Armor (Iwa no Yoroi)
Rank: S
Type: Offensive/Defensive
Range: Short-range
Chakra Cost: 40
Damage Points: N/A
Description:The users makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it. Despite encasing the user’s body, the armor has no apparent affect on the user’s speed or agility. The armor is shown to be able to defend from all forms of blunt-force trauma.
The user's strength enhances more powerful physical strikes and break free or through restraints and walls. Because this jutsu works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed.
*While powerful, it is highly absorbent and too much water will eventually affect the user’s mobility and reduce its defensive might
*Also if in a muddy terrain, the user’s excess weight can lead to sinking under
*Can only be used once per battle
*No earth jutsu next turn



~ WTF-in hell, do you people not understand that Canon jutsus have to be given to Kaito to make ? Next guy who posts a canon jutsu here is getting infracted and banned from this thread for a week ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Doton : Yurasu Fenikkusu | Earth Release : Rock Phoenix]
Rank : S
Type : Offensive
Range : Short/Long
Chakra Cost : 40
Damage Points : 80
A phoenix made out of rock will rise out of the ground and fly into a single point on the ground that the user has designated it to head forth to. Once hit the ground the phoenix will cause the rocks on the ground to rise up and form a wall that heads forward and crushes anything on it's path. The rocks that made the phoenix will fuse with the wall and will aswell go forward.
- Twice per battle
- No Doton the current and next turn this jutsu is used.

~ Declined ~
 
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