[ARCHIVE] Custom Fighting Styles Submission

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Akuma

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Re: ±±Custom Fighting Styles Submission±±

Fuji No Shuuha | Forged Iron Burst

Type: Nintaijutsu

Background: The style has been passed on generation to generation. Ever since the very 1st generation of Forged Iron Burst masters ( I Pi & Masataka Takayanagi ). Since then several pupils were taken in, legend has it however; That out of 100 students accepted into the style, only 3 become uprising masters of it. Now within the 10th Generation, Frankenstein & Kairyoku both shinobi known for their skill respectively have become the ones to inherit the style from the current masters. Takuan & Yanagi, the thrid student showed more promise as a result, he mastered the style within weeks. The name, Mitsuomi, the alias, Crimson Fist. He deflected the dojo of Fuji No Shuuha after murdering Yanagi, for he was not teached the forbidden techniques of the style, the only thing missing in his arsenal. Since then, Frank & Kairyoku promised to complete the style and avenge their 2nd teacher.

Description on the Abilities and Inner Workings of the Style: The style's concept is revolved around the strong pressure waves imbued with the user's own chakra (both regular and wind oriented natures) which are released from the user's blows; mainly focused around palm thrusts, which are useful for close combat. It is said that fast and strong jabs release small amounts of air seen with Rock lee in the anime, where they even make Gaara's hair hover into the air; although not a strong scale such as his - users of Forged Iron Burst are able to do the same, with the additional strength of wind. This will give the user the ability to strike the target without having to make actual contact, doing so with the force of impact from the wind; aslong as they are within range of the fighting style. Essentially, the cfs allows the user to transmit the user's palm thrust impacts through the air. However to release and manipulate such winds, the user has to hold their palm in a certain possition, which is: palm outwards with all fingers bent inwards - relying on fast and sudden palm thrusts, which give the user's arms enhanced speed with wind. The fighting style is divided into two aspects, air medium, and object medium. Air medium allows the user's force infused with wind to travel and have force impact using the air as medium, where as Object medium allows it to travel through bodies/objects, be it animate or otherwise. Object Medium is only achievable until a certain rank within the CFS is reached.

Palm Possition:
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The small amounts wind currents released by a body attack is further enhanced with the user's own wind chakra, in order to increase the potential and danger of the wind, resulting in a waide variety of usages, sizes, and shapes for the wind, in which it's length varies as well - everything depending on the level of mastery over the style. Air Medium: Offensively the wind is thrown in strong almost solid projectiles which can deal blunt and heavy damage. Defensively, the wind can be forged into non-projectile, flat-like shapes in which it can stop both body attacks aswell as weapons, the wind can be hardened to a point where it can easily dward and bend regular projectiles such as kunai and shuriken. Object medium: At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their wind (chakra) through - thus allowing them to. This technique forms the basis for most of this fighting style's techniques, and is known as Uraate (respective technique will be made).

Air Medium:
Defensive:
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Offensive:
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Bishop (Created the style)
^
Lord (Object Medium Training)
^
Expert (Knows Air Medium)
^
User (Knows basic techniques)

Example Techniques:
(Fo-Ji Ho Shuuha: Ruykei Tashin) - Forged Iron Burst: Impudent Charge of Qin
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Working as the core technique of the 'Air Medium' section of the style. The user will perform a quick palm thrust forward. Unleashing a dense blast of wind semi-transparent in color, which upon contact will inflict the force of impact. Resulting in a damage which can be considered three times heavier and stronger than a regular punch. This technique extends up to 1 foot of distance only.

(Fo-Ji Ho Shuuha: Gaturi Sohei) - Forged Iron Burst: Gatling Burst
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will make use of the 'Air Medium' faction within the style. Prior gathering wind chakra into their palms, assuming a sumo possition and the classic hand possition required for the style. They will them launch forward a series of endless palm thrusts in quick succession. The wind released by each palm thrust will behin to hurl into the target, within seconds an array of wind palms will be released covering a wide range infront of the user. Cladding into the victim's body one after another, with the force of impact getting stronger by palm thrust.
Note: Usable x3 per battle.
Note: Cannot use any other FHS tehcniques of S rank or higher the next turn.
Note: Must wait a 2 turn cooldown before using again.

(Fo-Ji Ho Shuuha: Uraate) - Forged Iron Burst: Backing Burst
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Working as the core technique of the 'Object Medium' of the style, counter part of 'Air Medium'. Uraate is a fulcrum-based transference skill; an example of wind transmission that teaches one to shift the point and force of impact by striking the dead center of an object. At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their power through. From this technique many 'Air Medium' oriented techniques are developed, however Uraate itself can merely transmit the force impact in order to strike someone or something behind an object. Such as a wall, sword, etc.

(Fo-Ji Ho Shuuha: Qigong Tashinko) - Forged Iron Burst: Forged Iron Needle
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique is the greatest of secrets within the offensive aspect of 'Forged Iron Burst', passed down for generations. It is a technique which uses the fulcrum-based transference skill of Uraate to transmit the user's power through the air. This is achieved by collecting the rotational force of one's motion until it forms unto a needle, forged by their own wind chakra. At that point, that collected atmospheric force would then be directed from the circular motion into a straight line (via palm thrust), where it is sent barreling into the target. Unlike most 'FNS' techniques which are semi-invisible, this technique is fully visible.
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Note: Usable x3 per battle.
Note: Cannot use any other FHS tehcniques of A rank or higher the next turn.
Note: Must wait a 2 turn cooldown before using again.

Additional effects and Restrictions:
- Must have mastered Wind.
- Must haved mastered Taijutsu.
- Must be atleast Kage rank to learn.
- The user's free form palm thrusts become stronger and faster than normal after mastery.

♦ Declined ♦ Sorry, but this is a weaker variant of EIG-like jutsus, namely Evening Elephant (though ofc you had no idea it was being created) and Daytime Tiger, both of which created a pressurized burst of wind from the movement while striking, more so with Evening Elephant ofc.
 
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Re: ±±Custom Fighting Styles Submission±±






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Neku Sunek Obura Kobura - Nake Snake Obra Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)

Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have several large snake tatoos all over his body, they are 6 in total, one on each of the four limbs with one spaning/curling from the shoulder down to the wrist in lenght for the one on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the last two snake tatoos are located on the back(back of the neck down to the waist) and chest(neck to the lower abdomen). However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the seals having been imbued into this fighting style specially have infinite use as they can be re-use again even after deactivation.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However the seals can be destroyed when they are in tangible form(Activated), they would just regenerate though as a deactivated form of seal on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaving clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Musr know Nake Snake Obra Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Nake Snake Obra Cobra

Additional effects and Restrictions:

-A student of this art can only activate two of the snakes at a time while masters can activate 3. The creator is able to activate four of the snakes at once.
-User of this art are masters of fuinjutsu and they must specialize in it.
-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have mastered the Basic five, Ninjutsu, Fuinjutsu and started Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Both Declined ♦Fist, make these two seperate posts. It is a lot easier on the checked this way. Second, both descriptions sound as if you re describing single cj instead of entire CFS. The formatting is also out of place, you should list the Skill levels under the Additional Effects section.







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Neku Sunek Obura Kobura - Nake Snake Obra Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
You must be registered for see images
You must be registered for see images

Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have several large snake tatoos all over his body, they are 6 in total, one on each of the four limbs with one spaning/curling from the shoulder down to the wrist in lenght for the one on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the last two snake tatoos are located on the back(back of the neck down to the waist) and chest(neck to the lower abdomen). However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the seals having been imbued into this fighting style specially have infinite use as they can be re-use again even after deactivation.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However the seals can be destroyed when they are in tangible form(Activated), they would just regenerate though as a deactivated form of seal on the user's body.
You must be registered for see images

† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Nake Snake Obra Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strenght and weakness still applies.
3D Manouvre: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Musr know Nake Snake Obra Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Nake Snake Obra Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)



-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.
-User of this art are masters of fuinjutsu and they must specialize in it.
-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have mastered the Basic five, Ninjutsu, Fuinjutsu and started Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Declined ♦ For starters, Fuuinjutsu mastery requires completion of medschool. Second, though these don't directly use actual snakes, this style heavily reminds me of Snake jutsus, notably the one where the user releases snakes via his arms. Beyond that, this also resembles Nara clan jutsus as well to an extent, the way you choose to utilize the snakes. Also, the snakes will not have indefinite usage. If they are destroyed, that's it, they are destroyed. Fuuinjutsus are self sustaining to an extent, but you will not be able to recreate a fuuin seal that has been destroyed remotely. And since you aren't a mednin, at the most, your CFS jutsu can be A rank and never surpass this unless permission from Cali is granted.
 
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Re: ±±Custom Fighting Styles Submission±±

Issen Sutansu | One Thousand Stance
Type: Nin-Kenjutsu.
Background:
One Thousand Stance is a special counter-attack/defensive kenjutsu style of a famous swordsman that is unknown to all. He eventually taught it to Castiel, who is revealed to be an excellent swordsman when using this style. This style is very based around counter-attacking and defensive styled battling.
Description on the Abilities and Inner Workings of the Style:
This kenjutsu art is based on the foundation of targeting multiple enemies at once. After gathering enough chakra in their sword/clubs/tonfa/nunchaku and/or daggers the user maintains a ready stance until their opponent strikes at them. Then, using incredible speed and focus, the user rejects their attack with a powerful parry. The user then attacks the opponent with the strength of the given style and/or techniques off this style combined with their own strength. Even without chakra, the attack is devastating and nearly impossible to defend against, slicing the stunned target almost immediately after their attack.

With enough practice in chakra control, the user can now attack multiple enemies with this kenjutsu style. After slicing into the initial target, the user can use the momentum of the attack/style and their chakra to locate and slash into another target with the same degree of energy and keep going until all opponents are cut down. The user can also repeatedly block attacks to build energy for a super-critical blow. This stance can be trained to unleash an array of post-defending attacks.

This fighting style is best used when either against a horde of enemies or up against one powerful enemy who is on the offensive. It can be used against more defensive fighters, but they could have enough speed to counter their own attack and counter-attack in return, leaving to a deadlock. If a user possess a dojutsu, they could see their own attack countered and return the counter accordingly. Issen Stance masters as able to warp and vary their attacks to prevent this from happening.
What makes this kenjutsu style so special and/or different that it targets stopping multiple enemies at once, rather then just focusing on one enemy at a time. But that still doesn't stop at that fact that you can still focus on one enemy; this style just allows you to target more then one if that is what you choose.

Unlike most kenjutsu styles, this fighting style is based on countering the opponent with a weapon, not the weapon itself. That being said, this fighting style can be used with a myriad of weapons, from clubs, tonfa, nunchaku, daggers, and even one's bare hands if done correctly.

By allowing your target to strike first, it gives you an opening to attack them and/or multiple targets at once.[/B]

Example Techniques:

Issen Sutansu: Shintou | One Thousand Stance: Concussion
Type: Offensive
Rank: C-rank
Range: Short
Chakra: 15
Damage: 30
Description:
After repelling or dodging a strike from an opponent while in One Thousand Stance, the user either sheathe their sword or turn it towards the opponent with the dull side facing the opponent. Then, the user strikes the opponent on their head or neck with the sheathed sword or its dull side. With this method, the strike does not kill the opponent, rather it renders them unconscious for a while. The user can gather chakra within their attack to deal additional damage and lengthen the target's unconsciousness. This technique is best used during friendly sparring sessions and kenjutsu tournaments to knock out the defeated opponent. It can be used in battle to knock out high-priority targets for safe retrieval.

Issen Sutansu: Senkou | One Thousand Stance: Flash
Type: Defensive, Supplementary
Rank: C-rank
Range: Short - Mid
Chakra: 15
Damage: 30
Description:
While gathering chakra in their sword, the user stands ready to block an opponent's attack while in the One Thousand Stance. Using great speed and evasion, the user blocks the strike and unleashes the built up chakra in the form of a bright flash of light that spreads for a few meters in all directions. Unlike most One Thousand Stance techniques, this technique does not damage an opponent. However, anyone within the light that views it will be instantly blinded for a few seconds, opening them to a follow-up attack. Even if the target closes their eyes in time, they will still suffer some disorientation.

Issen Sutansu: Shinshutsu Kyuutai | One Thousand Stance: Expanding Sphere
Type: Offensive
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
After gathering chakra within their sword, the user dodges or blocks an oncoming strike from a target while in One Thousand Stance. While the opponent is recovering from their attack, the user takes this small window of opportunity to slash around rapidly until a blue sphere of slashes made from chakra around around them. Instantly, the sphere expands and the slashes cut into the target and any other target around the user for a few meters. The attack from the sphere leaves grievous wounds on the target and the blast knocks them back as well. However, this technique has its downfalls. The user must have incredible speed and precision in order to create and initiate the attack in time to strike the opponent. Failure to do so could result in retaliation.


Additional effects and Restrictions:
- Can only be taught by Nathan.
- Must have mastered Kenjutsu to use.
- Must be Kage rank to learn this style.
- Those who want to learn this style must have one training session before they are able to use this.
- This style gives the users a bigger stamina [cause if they chose to deal with more then one enemy at once.]


♦ Declined ♦
Okay, a bit better but...what makes this so special? It's just swift, broad swings, even after watching the video, I get the same impression: fast moving, wide spread swings. You can essentially achieve this in normal Kenjutsu customs, it needs more to it to be considered a CFS
Permission From Nathan To Resubmit It.

(Koudoutai koushoku suteppusu) Zodiac Of The Lustful Steps

Type: NinKenjutsu.

Background: A Great shinobi admired the uchiha clan and their visual prowess. Not the fact that they can use genjutsu through the eyes, or even eye techniques but the fact of their visual tracking. This Great Shinobi went by the name Kuhn. He realized that with tracking slightly greater then normal he is able to create his own style He was not upset that he was not blessed with the eyes but more so wondered how can he incorporate increased tracking into a style. Day in and day out, he meditated to find the answer, clearing his mind to find the answer. One day he was ambushed by 3 shinobi but kuhn did not stop his mind from being clear. Instead he observed the body movements, the way their feet was position, the arm that was facing forward, the direction their eyes was facing. Kuhn realized that by doing this in a quicker pace he was able to analyze movements. He then wanted to test something out.. He wanted to test out a chain reaction. Kuhn quickly kept focus and calm so he could carefully analyze but egged them on. As one shinobi came running towards him his made was solely and focus on the opponent strike. As the opponent began to strike , right as the strike was about to strike kuhn pupils bulged initiating the start of it, he quickly grabbed his sword , and channel wind chakra into his feet and arm limbs to increase the speed and wind chakra into the sword and right as the strike was about to land it was a very small gap of opening kuhn took, he gripped his sword and struck in that small gap striking the opponent before he could land the attack, but he didnt stop their. He used the wind chakra in his feet to increase his speed towards the other opponent slicing striking him in the chest seconds later. Thus creating a chain reaction. The other shinobi ran away. Kuhn realized what he created.. It was a style he could incorporate. He called it the Zodiac Of The Lustful Dance

Description on the Abilities and Inner Workings of the Style:

This kenjutsu art is based on the foundation of Chain Attacks through defensive, evade, and counterattack measures. This is done by staying calm, observing the opponent in a short amount of time and clearing ones mind except for the central purpose (the opponent) allowing the user to lock their focus thus increasing their eye speed (Tracking) slightly.. The user will utilize Wind chakra into the limbs of the hands, feet, sword and focus, the user will reject their opponents attack with a powerful parry, or simply evade and strike. The user then attacks the opponent with the strength of the given style and/or techniques off this style combined with their own strength. Even without chakra, the attack is devastating and Very difficult to defend against. This style is perfect Defense/Offense type of style at the same time. Evading the attack and attacking at the same time. This style is perfect to use against taijutsu, kenjutsu, and even jutsus such as rasengans, and chidori that must maintain hand contact to attack.

With enough practice in chakra control, the user can attack multiple enemies with this kenjutsu style. After slicing into the initial target, the user can use the momentum of the attack, and wind chakra into the limbs of the legs and arms without stopping slashing into another target with the same degree of energy and keep going until all opponents are cut down.

This fighting style is best used when either against a horde of enemies or up against one powerful enemy who is on the offensive. If a user possess a dojutsu, they could see their own attack countered and return the counter accordingly.

What makes this kenjutsu style so special and/or different that it targets stopping multiple enemies at once, By Keeping calm through, staying and locking focus on one enemy. The user can switch focuses in an instant hence the chain reaction. This style is best used against multiple enemy's but can be used against one also. Making the core of this style an offensive/defensive chain attack style by utilizing focus of wind chakra into the limbs and even the sword to make it sharper in some techniques. The core thing about this technique is that, though the speed is slightly increased the further range the enemy are the more time they can defend. This style was perfected in short range but with even greater speed (Depending on the specific bio speed abilities) it can be used up to mid range with great speed aswell.


Below is a video how this fighting style works:
[video=youtube;5b8RTR6BSbs]http://www.youtube.com/watch?v=5b8RTR6BSbs[/video]
By allowing your target to strike first, it gives you an opening to attack them and/or multiple targets at once.

Example Techniques:

Zodiac Of The Lustful Steps: Overflowing Breeze
Type:Attack/Defensive
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description: This is the main technique of the style. By maintaining focus, and keep calm this attack is initiated. The user will wait till the opponent comes in for a frontal attack, right when the opponent let his guard down creating an opening the user will unsheathe his blade infusing his limbs and sword with chakra while locking his focus on the opponent, he then strikes with an horizantal attack towards the chest instantly right after locking his eyes on the other opponent launching towards them using another horizontal attack. This is perfect for bundled enemys in a short range radius as it depends very fast reaction speed. Each cut is roughly 4inches deep due to the wind infused sword


Zodiac Of The Lustful Steps: Expanding World
Type: Offensive/Defensive
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
After gathering chakra within their sword while locking their focus on the opponent, the user dodges or blocks an oncoming strike. While the opponent is recovering from the missed attack, the user takes this small window of opportunity to slash around rapidly until a blue sphere of slashes made from chakra around around them. Instantly, the sphere expands and the slashes cut into the target and any other target around the user for a few meters. The attack from the sphere leaves grievous wounds on the target and the blast knocks them back as well. However, this technique has its downfalls. If the user does not take the perfect timing it could possibly allow the opponent to counterattack or even fall back. Failure to do so could result in retaliation.[/B]
Additional effects and Restrictions:
+The user must undergo major meditation training to use this style. By doing this the user will learn to how clear their mind, Oberve movements such as eyes, legs, arms, and even breathing patterns and learn how to lock their focus on one thing, instantly locking it on another when needed. This gives the user slightly more tracking speed then a normal ninja. Just enough to Dodge/Evade/Parry an Attack In close range.
+ Due to this training, and the style once mastered the user awareness, and evasion slightly increases. Allowing them to perceive things quicker then a normal shinobi (slightly)
+The user must have started in wind training
+The user must have mastered kenjutsu
+This style can not reach up to long range, as it will give the opponent too much time to react.
+The Wind Only aguments the speed for this style for evading/defensive and attacking purposes only.
+Only Taught by teno




♦ Declined ♦ Besides rewording bits of it and adding small arbitrary things, nothing much has changed that would prompt approval
 
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Re: ±±Custom Fighting Styles Submission±±

(Hiru Genkotsu) - Vampiric Fist
Type: NinTaijutsu
Background:

Vampiric Fist was invented after investigating different fighting styles, hidden abilities and jutsus that are using raw chakra to affect the opponent's chakra system, or in some way steal chakra from the opponent. The basic idea was coming from the Hyuuga's fighting style to target the opponent's chakra network and the Aburame clan's special bugs that are sucking and feeding on chakra. After looking into these styles and studying about other elemental and non elemental jutsus that allows the user to drain chakra from the opponent, one came up with the idea to create a style that is focusing on stealing chakra. However since he wasn't a Hyuuga or an Aburame, he had to come up with a style that allows him to do so. The easiest way was to find out a close combat style that when gets in contact with the opponent and deal damage, at the same time drains his chakra too. After years of practicing and investigating, he came up with a special chakra circulation style that became the basic of this style.

Description on the Abilities and Inner Workings of the Style:

Vampiric Fist is based on the user's ability to drain the opponent's chakra or chakra from the environment. For this, he has to create a circulation of chakra that is leaving and re-entering his own body and is in sync and direct contact with his own chakra flow. To achieve this, the user first makes his chakra to flow with greater speed in his body than normal. Normally only in the part of the body he is using the style with, but he can make his whole chakra flow to increase in speed. Then as it's done, the user picks a part of his body that he will use to release his chakra and an another part of his body where he makes it to re-enter. The only thing that is left from here is to release the chakra and make it flow around the user's body or body parts before it re-enters into him. In case this happens in a small area, like the hands or feet of the user, he can make the chakra to leave his body through his palms or sola and re-enter above the wrist or ankle. However while the chakra is flowing around his body, the user also has to spread it out to cover his body with it like a cloak.

Once the user has the appropriate speed to flow his chakra and created the cloak, he can now attack his opponent with it and try to steal his chakra. To steal chakra from the opponent, the user first has to make direct contact with him. This is achieved through close combat moves, aka taijutsu attacks. He kicks, hits or touches the opponent with the body parts (like arms, legs, shoulders, knees, etc.) he is using the style with and make his chakra to enter the opponent's body. This chakra thanks to the great speed it flows with enters the body easily and temporarily disturbs the chakra flow. While the chakra flow is being disturbed, the user mixes his own chakra with the opponent's and use the speed of it's flow to drag it out of the opponent. This chakra since now mixed with the user's, it enters the user's body along with his own and become his own chakra from that point. However this method would overload the user's chakra network where he uses this tech, so he has to lead this extra chakra away too. To prevent this, the user uses the direct link between his chakra network and the special flow that he uses to steal chakra. As he is draining chakra from the opponent, he makes that extra chakra to flow into his own chakra pathway system and spread it out. As it's done, he now can use that extra chakra as his own to perform jutsus.

Advanced users of this style will also become able to use this style with other fighting styles and other taijutsu attacks. All they have to do is using extra chakra to create the circualtion system and get in direct contact with the opponent. Depending on the way they use this style, the amount of chakra they steal differs too. When they use the style on it's own, they can steal a higher amount of chakra since they are only focusing on it. However if they use it with other taijutsu attacks or other style, the chakra they can steal is very limited. If the jutsu they use this style with doesn't require any chakra, they can steal a moderate amount of chakra.

Example Techniques:

(Hiru Genkotsu: Hiru Tacchi) - Vampiric Fist: Vampiric Touch
Type: Attack/Supplementary
Rank: A-rank
Range: Short
Chakra: N/A
Damage: 60
Description: A simple and yet powerful basic move of the style. The user circulates his raw chakra around his own fists by releasing the chakra from his palms and make it re-enter his body around his wrists, while at the same time shape it into a glove. Then he hits or touches the opponent with this glove and lets his own chakra to flow into the opponent's body on contact. When it's done, his chakra disturbs the opponent's allowing the user to steal it easier. As the two chakra collides, the user mixes his chakra with the opponent's and then drag it into his own body as the circulation continues. If the user is good enough, he can deal physical damage to the opponent and suck a great amount of the opponent's chakra. However if he doesn't hit, just touches the opponent, he can't deal damage to his enemy.
- jutsu can suck 30 of the opponent's chakra and make it the user's
- can only be taught by Frozenstein

Additional effects and Restrictions:

- to circulate the chakra with enough speed and drain the opponent's chakra, the user must possess excellent chakra control



♦ Declined ♦ Yeaaaaah, Im not a big fan of chakra draining CFS, especially not one where it's the main focus of the style.
Well I can't highlight the changes since I've totally reworked the style from scratch. I've made the focus to be more taijutsu like and made the chakra circulating effect from draining into weakening. However kept the draining part as a side effect with some obvious risks.

(Hiru Genkotsu) - Vampiric Fist
Type: NinTaijutsu
Background:

Vampiric Fist was invented after investigating different fighting styles, hidden abilities and jutsus that are using raw chakra to affect the opponent's chakra system, or in some way steal chakra from the opponent. The basic concept was to efficiently stop the opponent's attack from landing and retaliate with the least effort and maximum effect. For that to achieve, the creator had to find a way to weaken the opponent while he is attacking and when he is weak, use the user's own movement and momentum to launch a counter-attack at the weakened enemy. After investigating the Hyuuga's fighting style, Aburame bugs, different chakra draining and chakra transmitting techniques, the creator finally had a rough idea how to do it. That is by injecting chakra into the opponent's body and disturb the chakra flow. However it was easier said than done. The how was still unknown. It was clear that a one time chakra injection won't work due to the creator had no possessin of the Hyuuga's Byakugan nor he had bugs up his sleeve. It was also clear he had to do it while his opponent is close and attacking. A simple transmitting wouldn't help either since the opponent would simply absorb it and use as his own, so there was only 1 way to achieve the desired effect. That is to make the chakra enter the opponent's body with great speed and then make it leave with the same speed. To incorporate it with the style, the user had only 1 way. Use taijutsu moves as a base, create a flow of chakra that does the desired effect and finally train his body to move fast enough to be able to finish his techniques in time. The rest was just a detail.

Description on the Abilities and Inner Workings of the Style:

Vampiric Fist is based on the concept of avoid/block incoming close combat attacks from any and all opponents, weaken them and/or their techniques and then retaliate. These 3 concepts were incorporated into 1 style, what made it extremely hard but at the same time useful style.

The first and at the same time second most important part of the style is the first concept, the avoiding/blocking. For that to be achieved, the user has to train his body to be able to react even in the very last moment with the best possible effect. After an intense training in close combat, the user's body will have increased speed and agility that will allow these movements. However even if the user has enough speed to avoid an incoming attack, his movements still have to make it possible to retaliate later on. For that, the style uses fast and fluid movements that are based on spinnings, side-steps, body-throws, leg sweeps and attacks that are coming from these defensive actions. With these movements however hard to counterattack with enough force to take down the opponent, that's why the user has to weaken him during the process.

This weakening procedure is the second and most important concept of the style and at the same time the hardest too. To weaken the opponent and his techniques, the creator came up with a simple looking process. That is to infuse chakra into the opponent's body/chakra system and disturb the chakra flow. Since ninjas use their chakra to strengthen their own body, with injecting chakra that disturbs that chakra, users of this style became able to weaken their opponent for a short period of time. However a one time chakra injection won't have enough effect to achieve satisfactory results, that's why the users have to keep that injection up as much as possible. Also thanks to disturbing chakra flow, the opponent's techniques get less chakra from the opponent and will have lesser/weaker effect.

The trick of the continuous injection lies in the user's ability to control and manipulate his chakra, chakra flow and circulating speed. However it's hard to keep injecting chakra into the opponent's body by default, but doing this in a close combat situation makes it normally impossible or at least very difficult. That's why the creator came up with the idea of making his own chakra circulate outside his own body, connect it with his own chakra network and speed up the chakra flow. With that 3 steps in one he can make his own chakra to forcefully enter the opponent's body in case of direct contact, disturb the chakra flow to enough extend to weaken him and allow the user to retaliate while he is in a dangerous position. This however doesn't mean that the opponent will be defenseless, not at all, but that short weakened and surprised state will leave enough openings to the user to attack.

To create this special circulating system around his body or body parts, the user has to release his chakra through smaller parts of his body, pretty much like his palm, form it into a cloak like shape or make it look like flowing water around his body and then let the chakra re-enter his body in a different place and direct it back into his chakra network. This on it's own still not enough to weaken the opponent, that's why the user forcefully make it flow with greater speed. With the increased speed, form and flowing direction of the chakra around his body, the user now will be able to make it enter the opponent's body and disturb his chakra flow. This disturbation method is pretty simple too. When the opponent gets in direct contact with the user, the user's chakra will enter the opponent's body, since it was previously being flown there with quite force and speed. The entering chakra will forcefully push away and at some point mix up with the opponent's chakra, and with that make disturbances in it. This unexpected disturbance in chakra flow will weaken the started attack to the extent that it can be pushed away by the user more easily. Side effect of this method is, during the mixing up, the user unintentionally drags some of the opponent's chakra into his own body. However an experienced user can attenuate it to the point where it becomes harmless to him and he can use it as his own.

There's an another method to achieve similar results without using the style with defensive or countering moves. For that the user still circulates his chakra by making it leave his body and re-enter again, but it's done near the same place. For example the user releases his chakra on his upper arm near the elbow, form it into a sphere and make it re-enter is body on the lower arm, still close to the elbow. This sphere is still quite small and is in direct contact with his chakra flow, but thanks to the small size it won't break when it gets in contact with the opponent. The user then only has to attack his opponent with his elbow and land a hit to achieve the same effect. If that attack lands, the opponent's defense will be weaker than normal. Masters of the style can use this method to go on the offense and get the upper hand on a close combat fight. They will also be able to create several small bubbles/spheres around their joints at the same time, allowing for greater variety of attacks.

The last and least important concept of the style is the counter-attack. Since the style's main purpose is the dodging and weakening process, the creator put less effort into this last step. However this is still important to take down the opponent. By the time the user reaches this point, the opponent's attack will be blocked, dodged or redirected by the user and upon his weakened state, the opponent will be most probably confused and surprised too. Attacking in this state is easy. The user only has to use his momentum from his side-step, spinning or body throw and launch a regular attack at the opponent. These attacks has the same strength as normal attacks, but if aimed at the weakened body parts of the opponent, they can still deal more damage. Best example is, if the opponent starts with a straight punch, the user counters it with a side-step and spinning combination and at the same time pushes the opponent's attacking arm to the opposite side while weaken his arm with his chakra. Using his speed from the step and spin and his free other hand, he can easily stab the opponent with a kunai, or break his ribs with a strong punch. Because of the weakened arm, the opponent won't be able to stop that attack completely or at all, but even if he does, he will still take more than regular damage to his arm.

Example Techniques:

(Hiru Genkotsu: Hiru Tacchi) - Vampiric Fist: Vampiric Touch
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (Stolen: 10)
Damage: 60
Description: A simple and yet powerful basic move of the style. The user releases his raw chakra through his hands or feet, make it flow around his lower arms or benders and make it re-enter his body through his elbows or knees. He makes his chakra flow like water in a spiraling manner to keep it close to his body and generate enough force, then waith for his opponent to attack. Once the attack starts, the user uses his arms or legs to redirect the opponent's attack by getting into direct contact with him and weaken his arm or leg. How the redirecting part works is up to the user. He can use side-steps, spinnings or if possible body throws too. He can use complex movements like a combination of block and leg sweeping. All that matters to weaken the opponent. When the opponent is weakened and can't attack, the user can attack however he feels like.
- attack and defense is explained in free form manner
- weakening lasts only a few seconds after direct contact occurs
- can only be used 4 times per battle
- can only be taught by Frozenstein

(Hiru Genkotsu: Rib Breaker) - Vampiric Fist: Une Bure-ka
Type: Attack/Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (Stolen: 10)
Damage: 60
Description: An advanced technique of the style. The user releases his raw chakra through his upper arm close to his elbow, form a sphere of chakra around it close to his skin and then make it re-enter into his body on the lower arm still close to the elbow. With that, he creates a bubble around his elbow. Then the user attacks his opponent with a simple elbow strike. This strike however disturbs the chakra and chakra flow in his body, soften up his muscles and make the strike more powerful and deal more damage. It will allow the user to break bones more easily too.
- attack and defense is explained in free form manner
- weakening lasts only a few seconds after direct contact occurs
- can only be used 4 times per battle
- can only be taught by Frozenstein

Additional effects and Restrictions:

- manipulating his chakra on this level, needs the user to possess excellent chakra control and need to be at least Kage rank
- to learn this style, the user has to start Ninjutsu and get up to C-rank at least as well as master Taijutsu
- after mastering the style the user will have increased speed and agility compared to normal Taijutsu users and will be able to move in dire situations
- users of this style will be able to use this style with additional Taijutsu techniques, but will pray the price by using additional chakra
- weakening effect only lasts for a few seconds after direct contac occurs
- if the opponent uses special chakra to attack, for example Nature chakra, it has a great risk to turn the user into stone if he absorbs a higher amount of it
- if the user focuses elemental chakra to the part where he gets hit before the attack lands, he may weaken the effect of the attack, but if it lands faster, he still has to wait a few seconds before his chakra flow gets back to it's original form
- attacks using this style doesn't damage the chakra network nor hurt inner organs, just weaken the area where it lands
- the amount of absorbed/stolen chakra depends on the used technique and the amount of chakra used in the process that are the following:

* E-rank steals: 0 chakra
* D-rank steals: 0 chakra
* C-rank steals: 5 chakra
* B-rank steals: 5 chakra
* A-rank steals: 10 chakra
* S-rank steals: 10 chakra

♦ Declined ♦ The moment I got to the chakra injection was when I noticed how much this sounds to resemble Jyuuken. By infusing your chakra into the enemy, you are effectively performing an altered version of this. DNR.
 
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Re: ±±Custom Fighting Styles Submission±±

(Karada Omori Gigei)- Body Weight Arts

Type: Nintaijutsu

Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.


Description of the Abilities and Inner Workings of the Style :This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, Or Increase the weight of a body part causing more damage to the opponent if they use a direct physical hit towards the opponents added weighted body part. (Example: I increase the weight drastically of my arms right when the opponents is about to hit it. It does not reduce the damage to the user but the opponent will feel more damage to them hitting a hard surface (The added weight on the users arms)Adding weight or Reducing weight into the opponents body, causing them to not be able to properly function due to the change in body which can be very troublesome in some situations. This style is the manipulation of adding weight, or decreasing weight using and utilizing earth chakra through physical contact




Usage Examples:

Body Weight Arts: Miss Me By A Thread
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will reduce the weight in the upper half of their body by utilizing the earth chakra in their body reducing their weight. The user is able to move their upperbody slightly faster than normal being able to dodge frontal jutsus by the opponent thats aimed at the mid section by leaning forward, or leaning backwards.

Body Weight Arts: Sluggish Movements
Type: Supplementary
Rank: A
Range: Short
Chakra: 20
Damage: N/A
Description: The user will come in contact with the users upperbody by any means of physical contact. (Punches, Kicks, Slam, tap etc) The user will then manipulate the weight inside the opponents body increasing it 5x. The users legs would not be able to support the weight of the upperbody if not trained in the body weight arts. The opponent is still able to move but their movements become real sluggish



Aditional effects and Restrictions

-Adding Weight to an physical attack does not make you less prone to injury then you normally are
-Must have mastered earth release
-Must have started training in Taijutsu
-Only Taught by Teno
-Once this style is mastered, the user speed, strength, and agility is slightly more skilled than the average ninja


Declined You really don't understand do you? This is DNR but I'll explain how this should be done so that you can finally understand what you simply can't for some weird reason:


"This style revolves around the usage of both the weight manipulation ability of Doton but also its ability to harden the users skin to increase damage resistance similar to the use of Earth Spear. Combining this with Taijutsu, the user is left with a strong set of hand to hand combat techniques in which he can harden the point of contact of his blow while increasing the weight of his limb to deliver more impact and power. As such, the users hits are much stronger and carry with them enormous power and momentum due to the added weight but his skin and body is, when using the style, hardened by the coating of earth chakra. In other words, this style is the mixture between the simultaneous use of Earth Release: Added Weight Technique with Earth Release: Earth Spear Technique and combining both with simple Taijutsu. The strikes and stances, due to the added weight are normally more grounded and wide as well as somewhat slower than normal Strong Fist but carry almost as much impact as that of Tsunade's Enhanced Strength Taijutsu. The added bonus is that the style has a strong defensive side and can be used to fight off elemental techniques as long as they aren't harmful or strong towards Earth Chakra. The weight the user can increase on his attacking limbs is proportional to the damage he will create but always lower than the weight he can increase by using the original added weight technique."


This is what we've been trying to tell you to do but you simply couldn't understand it and went around in circles for illogical things which made no sense. How would the increase in weight in your body damage your opponent if he hit you? How??? I mean, come on teno... We've given you all the directions, all the feedback you needed. We pointed you the right direction and kept strolling back. Sorry but its DNR. I won't let this roll around the thread and won't actually make you a CFS.

EDIT: You can resubmit it...but make sure you make it work and don't copy paste what I wrote.I was harsh in what I said but the core idea is that I hate to see an awesome idea spoiled. Go and make something out of it!​

Styles description has been revamped entirely, so the bold was omitted.

(Kuro Ten to Chi) | Black Heaven and Earth

Type: NinTaijutsu

Background: An unlikely gathering of Ninja ended up pooling their resources together - what resulted from each of their expertise was a style that exploited three concepts previously demonstrated by the Earth Element - the first and most important being the manipulation of weight; the second being the ability to harden one's flesh, and the last being the capability to produce earthen armours and constructs from one own body. By combining these principles with Taijutsu a new style was born.


Description of the Abilities and Inner Workings of the Style :

Fundamentally, the styles basis stems from the weight manipulation capabilities demonstrated by the Doton element; with increased weight being directly translated into tremendous power so as to deliver strikes of uncanny and enormous force at the trade off of being slightly slower - and generally wider swinging than that of other Taijutsu styles. While the style can incorporate a range of strikes, this application is generally most effective when utilised with manoeuvres in which momentum is focused downwards - such as descending punches, axe kicks, body slams, suplexes and the like - in which the user can utilize gravity to maximum effect so as to deliver devastating and often times ground shattering impacts.


Often times notable weight increases only occur during the apex of a motion, however depending on the technique in question; it can sometimes be the case that the user retains suitable movement through fine chakra control and perfection over their own capabilities. The general rule of thumb for weight manipulation of a limb is that it is lower than what one could achieve with the original Weight control techniques.

As aforementioned, stances and movements of the style are generally slightly slower or wider in application, yet in turn they gain devastating power from the usage of weight manipulation - power that rivals that of the punches of Tsunade Senju. Likewise, the defensive capabilities of the style are in essence extraordinarily sturdy, and can be utilised to defend from a plethora of attacks provided they not be of elements that undermine Earths strengths, such as lightning. In tandem to weight increases, the user also retains the capability of applying weight decreases - however this application is rarely utilised for strikes, users of the style often exploiting the more pronounced and powerful weighted attacks. However, there is one area in which weight decreasing is as, if not more important than weight decreasing - and that is during the application of the styles deadly grapples, locks, holds, and throws. The weight of the enemies body lowered, allowing the user to effortlessly and skillfully drag and swing their body at uncanny speeds, before finally transitioning to a weight increase for the final smash - which serves to augment and amplify the opponents impact and thus the damage dealt. The grapples utilised often bear resemblance to that of an enhanced and accentuated Judo or Aikido; with said grapples being uncharacteristically fluid and blazing swift, a testament to how the utilisation of Doton chakra has managed to create arguably the most powerful grapple techniques in the entire Ninja World.

Ultimately, this style revolves primarily around weight increase of the user for enhanced strikes, combined with concepts of ‘Earth Spear’ and ‘Hardening Technique’ for resilience, defence, offence and versatility; and also incorporates traditional usages of weight increases and decreases - especially when utilising holds and throws.

Usage Examples:

Body Weight Arts: Punch of a Hundred
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will deliver a simple punch directed at the opponent, and through the application of Doton chakra will both harden the surface of the attacking limb while also dramatically increasing its weight and the apex of the motion/just before impact. Thus the delivered strike carries immense weight and the potential to dish out immense force.

Body Weight Arts: Sluggish Movements
Type: Supplementary
Rank: A
Range: Short
Chakra: 20
Damage: N/A
Description: The user will come in contact with the users upperbody by any means of physical contact. (Punches, Kicks, Slam, tap etc) The user will then manipulate the weight inside the opponents body increasing it 5x. The users legs would not be able to support the weight of the upperbody if not trained in the body weight arts. The opponent is still able to move but their movements become real sluggish

South Rage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grab the opponent, utilising their chakra so as to drastically decrease the enemies weight. (By 7x, thus the typical being will end up weighing roughly 10kg) Then, by taking advantage of the opponents weight decrease the user will rapidly swing the enemy in circular motions before slamming the opponent into the ground with the full force of the centripetal motions - increasing the enemies weight as they descend towards the earth so as to send them crashing into and through sections of the ground.
- Weight Manipulation reverts if the user loses contact with the enemy.

Iron Body
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Through a strong exaltation combined with a rapid or surge of chakra, the user is capable of hardening the skin of their body while also increasing their own weight - increasing their defensive capabilities and resilience to the max, while also allowing for the release of multiple crushing strikes so as to counter-attack. While active the users skin turns a glistening black, and the technique itself can defend from weapons, solids, liquids and wind based attacks of equal or lower rank, with the users position being more firmly anchored thanks to their weight increase.
Aditional effects and Restrictions

- The defensive principles of the style primarily stem from that of ‘Iron Skin’ and ‘Hardening Technique’s’ concepts. Addition of weight alone will not make the user impervious to attacks.
- Requires Mastery of Taijutsu and Earth Release.
- For strikes and the majority of strike based movements, (such as footwork) the user is generally slightly slower than that of a strong fist user.
- Techniques of this style, when producing visible effects, are generally dark in colour - being black, dark brown, blue or purple.

removed a few things that do not fit the description of what this CFS does. You are using weight increasing and decreasing to power your blows, i dont get how that grants natural increased strength to lift the art nor would this allow you to create tools.
____________________
P a t e n t C e r t i f i c a t e

Better, our loyal member, gave on the date February the 21st of 2014, a request for a Patent on Custom Fighting Style (Black Heaven and Earth | Kuro Ten to Chi . I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Kuro Ten to Chi) | Black Heaven and Earth
Powered by Madāra Uchiha
Copyright 2014, Better, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

Okay, so now I removed all references to canon techs and also the speed chart. Also bold lettered the sentence which you highlighted.


Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to reach a much more stable, and increased speed with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

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Example Techniques:

Name: Jack-In-The-Box
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
  • Has to wait one turn before using this techniques again.
Name: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
  • User has to wait one turn before using any Nine Art Dragon based techniques.
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Additional effects and Restrictions:
  • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
  • You must have Mastered Fuuton
  • You must have Mastered Taijutsu
  • Can only be taught if approved by the original creator, Venus.
____________________
P a t e n t C e r t i f i c a t e

Venus, our loyal member, gave on the date November the 8th of 2013, a request for a Patent on Custom Fighting Style (Nine Arts Dragon). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kyu Doragon Jutsu
Powered by Madāra Uchiha
Copyright 2013, Venus, NarutoBase.net

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- Venus permission to re-submit this style: .
- After discussing with Madāra Uchiha though PM; he has also given me permission to submit this style, under the odd circumstances.

Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harboured this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channelled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to reach a much more stable, and increased speed with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

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Example Techniques:

Name: Kyu Doragon Jutsu: Bikkuribako | Nine Arts Dragon: Jack-In-The-Box
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user proceeds to punch the opponent while channelling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
Name: Kyu Doragon Jutsu: Sukai Foabooru | Nine Arts Dragon: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
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Additional effects and Restrictions:
  • This CFS gives the user increased speed and reaction time, that above of a normal strong fist user. Due to the constant fast motion, and quick changing of direction.
  • Users must have Mastered Fuuton.
  • Users must have Mastered Taijutsu.
  • Can only be taught if approved by the original creator, Nathan.
____________________
P a t e n t C e r t i f i c a t e

Nathan., our loyal member, gave on the date February the 27th of 2014, a request for a Patent on Custom Fighting Style (Nine Arts Dragon). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kyu Doragon Jutsu
Powered by Madāra Uchiha
Copyright 2014, Nathan., NarutoBase.net

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Typhon

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Re: ±±Custom Fighting Styles Submission±±

Hikasazanami-Ken | Chop-Hanging Rippling Fist

Type: NinTaijutsu

Background: This style of martial arts was developed long ago and focuses on fluid and odd body movements to create powerful palm strikes. Because of its reliance on palm strikes, it made it particularly adaptable to the Hyuga clan. Rather than utilizing their ability to directly target the internal organs of an opponent, this style generally focuses on dealing direct external damage. The style was once popular within the Hyuga clan during the time of the first hokage, but was soon replaced by the more popular gentle fist. However the style was still maintained by few within the clan mostly for training and exercise purposes. A member of the clan, Bacchus, became interested in the style and also noticed its compatibility with drunken boxing, another favorite of his. Over the years he practiced the style and is now seeking to revive its use.

Description on the Abilities and Inner Workings of the Style: This style focuses on using chakra to enhance the strength and destructive capability of palm strikes. This style is a variation of the Hyuga's gentle fist, which inserts chakra into an opponent's body to directly damage their internal organs and chakra pathways. However, in this variation, rather than pushing their chakra into the opponent the chakra is spread around the surface causing direct physical damage. When a practitioner's palm strikes the opponent they release their chakra as a burst, same as with gentle fist. However, instead of pushing the chakra into the opponent's body they let it ripple outward from the point of contact, moving through the skin and muscle of their enemy. A good way of imagining this is to think of dropping a rock into a pond. When the rock hits the surface it's energy is disipated along the surface of the water in the form of ripples. That same effect is replicated in this technique by creating those ripples with chakra. The spread of chakra increases the impact zone three fold causing a greater area of effect.

The actual physical movements of this style utilize swaying and long movements to generate a great deal of force, but strikes can be strung together in surprisingly quick fashion. The basic stance of a Chop-Hanging Fist practitioner involves crouching low with one leg fully extended out front and the arms held out to the sides with the palms up facing outwards. The main area of movement is through the waist and the "kua" which is the are of the body affects by movements of the pelvis and joints in that area. They then attack with palms strikes or back handed strikes through sweeping movements. The fluidity and oddity of the movements make it a very difficult style to follow, making it hard for opponents to land their own strikes or parry incoming strikes. The fluid nature of this style also makes it very compatible with drunken boxing, which causes imbibing alcohol to improve the styles effectiveness greatly; a variation dubbed Drunken Chop-Hanging Fist.

Basic Stance:
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Additional effects and Restrictions: This fighting style can be learned by anybody, but to utilize the chakra enhancement the practitioner must be from the Hyuga clan.

-Movements are more difficult to follow than normal taijutsu.
-Techniques utilizing palm strikes are more powerful than normal.
-Palm strikes from Hyuga members impact an area three times larger than normal.
-Must undergo training before being able to use.

____________________
P a t e n t C e r t i f i c a t e

Typhon, our loyal member, gave on the 29th of March, 2012 a request for a Patent on custom fighting style Hikasazanami-Ken | Chop-Hanging Rippling Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hikasazanami-Ken | Chop-Hanging Rippling Fist
Powered by Scorps
Copyright 2012, Typhon, NarutoBase.net

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Note: VM/PM me the japanese name for this.

Updating

Type: Nintaijutsu

Background: This style was founded long ago by a man named Bacchus. During his journey he had passed through the Hidden Leaf and came by a Hyuuga training session. Bacchus was impressed by the proficiency at taijutsu that the Hyuuga clan displayed, but was put off by their rigid and precise nature. He was a free spirit and an avid drinker, he often lacked the balance and focus needed for such a style to be effective, yet he appreciated how a seemingly simple blow could be so devastating. The image of the quick and powerful palm strikes lingered in Bacchus' mind. After leaving the leaf Bacchus came to a large lake and he decided to sit and drink for some time. While drinking from his gourd and thinking, he threw a rock into the lake and watched as the water rippled outwards from the point of impact. This sight inspired him to create a new form of taijutsu where the practitioner's force would ripple outward from the point of impact.


Description on the Abilities and Inner Workings of the Style: This style focuses on using chakra to enhance the strength and destructive capability of the practitioner's strikes. When a practitioner strikes the opponent they release their chakra outward from the point of impact. This creates a ripple effect that can turn a seemingly small attack into a large damage zone. A good way of imagining this is to think of dropping a rock into a pond. When the rock hits the surface it's energy is dissipated along the surface of the water in the form of ripples. That same effect is replicated in this technique by creating those ripples with chakra. The spread of chakra increases the impact zone three fold causing a greater area of effect.

The actual physical movements of this style utilize swaying and long movements to generate a great deal of force, but strikes can be strung together in surprisingly quick fashion. The basic stance of a Chop-Hanging Fist practitioner involves crouching low with one leg fully extended out front and the arms held out to the sides with the palms up facing outwards. The main area of movement is through the waist and the "kua" which is the are of the body affects by movements of the pelvis and joints in that area. They then attack mainly with palms strikes or back handed strikes through sweeping movements. The fluidity and oddity of the movements make it a very difficult style to follow, making it hard for opponents to land their own strikes or parry incoming strikes. The fluid nature of this style also makes it very compatible with drunken boxing, which causes imbibing alcohol to improve the styles effectiveness greatly; a variation dubbed Drunken Chop-Hanging Fist.


Additional effects and Restrictions:
-Movements are more difficult to follow than normal taijutsu.
-Must undergo training before being able to use. The user needs 2 training sessions, the first being learning the stances and the style itself. If successful the user will then learn how to channel chakra into his strikes to increase the damage and create the Rippling chakra effect



Basically just removed the Hyuuga stuff so it wasn't so limited in its usage.

As this is simply you updating it...

____________________
P a t e n t C e r t i f i c a t e

Typhon, our loyal member, gave on the 1st of March, 2014 a request for a Patent on custom fighting style Hikasazanami-Ken | Chop-Hanging Rippling Fist. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hikasazanami-Ken | Chop-Hanging Rippling Fist
Powered by Madāra Uchiha
Copyright 2014, Typhon, NarutoBase.net

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ZandaT

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Re: ±±Custom Fighting Styles Submission±±

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Seishin parusu|Spirit Pulse

Type: NinTaijutsu
Background: The origins of Seishin parusu are kept secret amongst those who were lucky enough to learn the art, and according to the pact signed by all of the learners, mentioning the structure, abilities, or even the origins of this CFS means death. This style is practiced by a small tribe of indigenous people located somewhere in the depths of the Konohagakure forest. These people are quite primitive, not having a school or even a system of writing, but they know how to work chakra without having the knowledge of how it works. They believe that chakra is a gift from the gods giving to them for survival and everyday usage. The warriors of this tribe use a style of close combat that uniquely uses chakra to augment their fighting prowess greatly. This style is called Spirit Pulse.

During various missions throughout his time in Konoha, Zanda stumbled across this tribe while injured, and they were willing to treat his injuries. While in recovery he learned the tribe people's ways while also trying to teach them the concept of chakra. Even though there was a language barrier the people accepted Zanda, thinking he was divine due to his elemental chakra manipulation, and they taught him secrets known only to those within the tribe. The warriors loved his fighting prowess, and after many close ranged battles showing his testament to taijutsu, the elder of the tribe approved his learning of their sacred art. An art that when Zanda left, he advanced, making it his own.

Description on the Abilities and Inner Workings of the Style
The base actions of this style revolve around the usage of the fists, elbows, knees, shins and feet giving it the nickname "the art of eight limbs" due to its heavy usage of Muay Thai. Practitioners of this style use their entire body movement, rotating the hip with each kick, punch, elbow and block. Their goal is to deliver a swift onslaught of punches, kicks, knees, arm thrusts, and shin hits delivering a devastating combo with minimal opening for your target to attack. As a tactic, body punching is used less in this art to avoid exposing the attacker's head to counter strikes from knees or elbows. When it comes to defensive actions this style also focuses on countering, disruption, and redirection. For example, various foot-thrusts are used to create space between an already attacking opponent or used in order to block lower body attacks. They are thrown quickly, yet with a lot of force, aimed at body spots that would knock an opponent off balanced. The base movements of this cfs are well balanced and requires the users of this art to maintain a strong physical physique meaning heavy conditioning.

The true devastation of Spirit Pulse comes from the special chakra release and manipulation utilized by the practitioners of this CFS. By using advance chakra control practitioners can release their chakra in a sudden outwards burst that they manipulate to propagate circularly outwards or inwards throughout their medium creating types of chakra enhanced shockwaves upon release. Shock wave have two special properties that make them unique. They spread through mediums of solid, liquid and gas, and upon the release of the propagating start point there is an extreme rise in pressure, temperature, and density that propagates in a circular fashion growing substantially weaker as it moves away. The two types of shock waves used by practitioners are separated by there ways of propagating. The first type of shock wave uses the extreme rapid rise in pressure, temperature, and density of the primary epicenter of that wave in order to deliver a powerful explosive small radius blow that creates a circularly outward moving shock wave that gives off a strong pressurized push that grows weaker as the wave spreads. These waves can be utilized when using any of the "Eight Limbs", and the attacks cause superficial damage to targets. Since waves spread through liquids, solids, and gases the user can also use this method of release to push the air, earth, or water around them in a certain direction which propels them the opposite way. Unlike chakra enhanced strength these taijutsu techniques are not as destructive on a wide scale, but only at the initial release of the epicenter only pushing off targets due to the circularly outward propagating shock wave that follows. These are called Outer Waves. The second type of shock waves uses the same method of creating a shock wave in order to deliver a powerful explosive small radius blow, but this wave propagates circularly inwards instead of out. This causes more devastating blows to the initial area of contact, even causing internally, as a fraction of the pain spreads throughout the rest of the body as the wave spread throughout the target. Since waves travel through mediums of solid, liquid, and gases, these waves can be channeled into an elemental medium of equal rank causing it to dissipate as the flow of foreign chakra spreads through it cancelling it as the wave spreads through it. These are called Inner Waves. Inner Waves are similar to how gentle fist injects chakra into the body causing damage to surrounding organs, but unlike gentle fist these injections of chakra come from a stronger blow as well as propagates a fraction of the pain throughout the body. These waves cannot be utilized simultaneously or in a swiftly alternating manner, but they can be used in together in the same combination by periodically switching.

Example Techniques
(Seishin parusu:Suiryoku |Spirit Pulse: Thrust)
Type: Defensive|Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: When the opponent uses a taijutsu combination on the user they will redirect all of their basic punches and kicks away from their body before throwing a swift foot thrust aimed at the opponent's mid. body sending them backwards with bruising damage in the area where they were hit.

(Seishin parusu:Tabaldak no ******* |Spirit Pulse:Temple of Tabaldak)
Type: Attack
Rank: B
Range: Short
Chakra: 30
Damage: 60
Description: The user will deliver 5 destructive blows to the body that releases an Inner Wave with every hit. The damage is so great in the 3 inch radius of the initial blows that it damages underlying organs before the pain spreads throughout the surrounding muscles upon impact.

(Seishin parusu:Hanketsu |Spirit Pulse:Judgment)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first deliver a four hit combination to the opponents body releasing moderate Inner Waves with each strike damaging the targets body before ending the combination by releasing an Outer Wave with the fifth strike which will send the opponent flying backwards as the user dashes above them before delivering the final blow with the sixth strike which will then push them downwards into the earth.
Additional effects and Restrictions
Students of this style must be Kage rank in order to learn
One must've mastered ninjutsu and taijutsu in order to learn
Only specialists of this style gain the additional effects

Body Synchronization: Users of this style has increased reaction time over their taijutsu counterpart. If they are a taijutsu specialist then they have a greater reaction time than other specialist but still lower than taijutsu masters. If they are a taijutsu master then they would have a higher reaction time than those of the same level.
Nimbleness: Users of this style has increased agility over their taijutsu counterpart. If they are a taijutsu specialist then they have greater agility than other specialist but still lower than taijutsu masters. If they are a taijutsu master then they would have a higher agility than those of the same level.


♦ Declined ♦ Fighting stles that utilize chakra pulses such as this one already exist, both in old customs such as Goro's Zatoichi Taijutsu and in custom clans, such as Roku's Kiyoshi clan utilizing pulsing chakra in its taijutsu attacks.
-Removed the ability of channeling pulses into a target which then propagates throughout them
-Based CFS on shock wave streams of multiple pulses instead of just one pulsing burst
-Tweaked things
-Added elemental factor

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Senjūmin tamashī no nagare|Flow of the Indigenous Soul

Type: NinTaijutsu
Background: The origins of Senjūmin tamashī no nagare are kept secret amongst those who are lucky enough to learn the art, and according to the pact signed by all of the learners, mentioning the structure, abilities, or even the origins of this CFS means death. The foundation of this style is practiced by a small tribe of indigenous people located somewhere in the depths of the Konohagakure forest. These people are quite primitive, not having a school or even a system of writing, but they know how to work chakra without having the knowledge of how it works. They believe that chakra is a gift from the gods giving to them for survival and everyday usage. The warriors of this tribe use a style of close combat that uniquely uses chakra to augment their Muay Thai techniques. They call this style, "Flow of the Indigenous Soul".

During various missions throughout his time in Konoha, Zanda stumbled across this tribe while injured, and they were willing to treat his injuries. While in recovery he learned the tribe people's ways while also trying to teach them the concept of chakra. Even though there was a language barrier the people accepted Zanda, thinking he was divine due to his elemental chakra manipulation, and they taught him secrets known only to those within the tribe. The warriors loved his fighting prowess, and after many close ranged battles showing his testament to taijutsu, the elder of the tribe approved his learning of their sacred art. An art that Zanda used his knowledge of chakra to help the tribal warriors advance, remodel, make new, making the fighting style complete.

Description on the Abilities and Inner Workings of the Style
The base actions of this style revolve around the usage of the fists, elbows, knees, shins and feet giving it the nickname "the art of eight limbs" due to its heavy usage of Muay Thai. Practitioners of this style use their entire body movement, rotating the hip with each kick, punch, elbow and block. Their goal is to deliver a swift onslaught of punches, kicks, knees, arm thrusts, and shin hits delivering a devastating combo with minimal opening for your target to attack. As a tactic, body punching is used less in this art to avoid exposing the attacker's head to counter strikes from knees or elbows. When it comes to defensive actions this style also focuses on countering, disruption, and redirection. For example, various foot-thrusts are used to create space between an already attacking opponent or used in order to block lower body attacks. They are thrown quickly, yet with a lot of force, aimed at body spots that would knock an opponent off balanced. The base movements of this cfs are well balanced and requires the users of this art to maintain a strong physical physique meaning heavy conditioning.

The true devastation of Senjūmin tamashī no nagare comes from the special chakra release and manipulation utilized by the practitioners of this CFS. By using advance chakra control practitioners can release their chakra in a sudden outwards burst that they manipulate creating chakra enhanced shockwave streams upon release. These shock wave streams are comprised of multiple consecutive chakra pulses that follow each other as a manipulable circular stream of chakra with unique effects upon propagating. These shockwave streams are called Shōgekiha. Shōgekiha streams can be released when using any of the "Eight Limbs", or encompass the entire body, and the size of the stream can be controlled by the user upon release. The range of how far these streams can travel is also dependant on the user allowing them to use Shōgekiha streams for various ranged attacks. Like natural shock waves, these chakra shock wave streams move with great speed even beating the natural speed that comes with lightning techniques making these shock wave streams a very deadly technique. Shōgekiha streams can be released either concentrated or non-focused, both sharing the same properties, yet having different propagating effects. Each stream has a minimum of two pulses to a maximum of 7, but even though it may be detrimental, it is possible to create a stream that passes the maximum amount of consecutive pulses. There is no definite shape of a stream, meaning the user can manipulate the stream's shape as long as it is somewhat linear. Ex. Arm, sword, spear, etc.

Concentrated streams
The first type of Shōgekiha stream uses the extreme rapid rise in pressure, temperature, and density that each propagating pulse carries upon contact in order to deliver consecutive powerful explosive radial blows that feels like a strong pressurized push. Concentrated Shōgekiha stream's power resides within the radius of each pulse that propagates circularly outwards upon contact with the target. Since shock waves spread through mediums of liquids, solids, and gases, the user can also use the concentrated shock wave streams to push the air, earth, or water around them in a certain direction which can be used to propel them, or a certain body part, swiftly in the opposite direction. Concentrated Shōgekiha streams can be elemental, and if they are, they gain additional destructive power based on the elements main trait.

Non-focused streams
The second type of Shōgekiha stream uses the same method of creating a shock wave stream but without its destructive and physical qualities due to the stream being non-focused. Unlike the pulses of concentrated Shōgekiha streams, each pulse of a non-focused Shōgekiha stream doesn't propagate nor does it have a physical effect on solid matter, usually just passing through them while giving off certain effects depending on the type chakra used. Non-focused Shōgekiha streams have effects on plasma like elements, such as lightning and fire, allowing the streams to either dissipate, clash with, or overcome those plasma like elements depending on the rank. When it comes to the human body non-focused Shōgekiha streams can be injected into the body, similar to gentle fist users, but without the physical impact besides the force of the initial blow used to inject the chakra. While the non-focused Shōgekiha stream swiftly moves through the body, coming out on the other side, it also brings forth a residual type effect depending on the type of chakra used to create the stream. Normal non-focused Shōgekiha streams induce pain to organisms while elemental non-focused Shōgekiha stream effects are based on the elements main trait, and their effects increase over constant periods of exposure to the streams, while the effect remains for a certain period of time afterwards.

Both streams cannot be utilized simultaneously, but it can be used in an alternating release manner within the same combination. Both Shōgekiha streams can be created out of elemental chakra giving them unique effects.

(Fire)-Fire concentrated streams pack an explosive fiery impact upon propagation of each successive pulse, while non-focused streams give off an intense burning feeling within the object it passes through, and with enough exposure the target will slowly burn from within out.
(Water)-Water concentrated streams pack a concussive blow upon propagation of each successive pulse, while non-focused streams have a neutralizing effect when it comes to liquid based toxins due to water's tranquility.
(Earth)-Earth concentrated streams pack massive blunt blows upon propagation of each successive pulse, while non-focused streams stiffen its target to the point of no mobility due to earth's harden quality.
(Lightning)-Lightning concentrated streams continuously shock its target as each successive pulse propagates, while non-focused streams have a numbing effect.
(Wind)-Wind concentrated streams pack miniature slicing blows upon propagation effectively shredding their target as each successive pulse propagates, while non-focused streams increase the air resistance within each pulse for a certain amount of time.


Example Techniques
(Senjūmin tamashī no nagare: Suiryoku | Flow of the Indigenous Soul: Thrust)
Type: Defensive|Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: When the opponent uses a taijutsu combination on the user they will redirect all of their basic punches and kicks away from their body, while opening the opponent's middle section, before throwing a swift foot thrust aimed at the opponent's mid. body while releasing a concentrated Shōgekiha stream sending their opponent backwards with bruising damage in the area where they were hit.

(Senjūmin tamashī no nagare: Tabaldak no tera | Flow of the Indigenous Soul: Temple of Tabaldak)
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will deliver 5 destructive blows to the body while releasing non-focused Shōgekiha streams with every hit inducing inner body pain to their targets on top of the superficial trauma of the initial blow used to inject the streams. The user will then finish by thrusting their palm forwards into the opponent's body before releasing a big concentrated Shōgekiha stream with a 2m diameter and 5 pulses that deliver consecutive pressurized blows that sends the opponent flying backwards.

(Senjūmin tamashī no nagare: Hanketsu | Flow of the Indigenous Soul: Judgment)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first deliver a swift four hit combination to vital mobility parts of the opponents body while releasing short earth based non-focused Shōgekiha streams with each strike stiffening the targets body before ending the combination by releasing an earth based concentrated Shōgekiha short stream on the fifth strike which will send the opponent flying backwards as the user dashes above them before delivering another earth based concentrated Shōgekiha short stream brutally pushing them downwards into the earth, breaking it upon impact.
Additional effects and Restrictions
Students of this style must be Kage rank, or higher, in order to learn
One must've mastered ninjutsu, basic 5, and taijutsu in order to learn
Only specialists of this style gain the additional effects

Body Synchronization: Users of this style has increased reaction time over their taijutsu counterpart. If they are a taijutsu specialist then they have a greater reaction time than other specialist but still lower than taijutsu masters. If they are a taijutsu master then they would have a higher reaction time than those of the same level.
Nimbleness: Users of this style has increased agility over their taijutsu counterpart. If they are a taijutsu specialist then they have greater agility than other specialist but still lower than taijutsu masters. If they are a taijutsu master then they would have a higher agility than those of the same level.

✦ Declined ✦ Now this is just Hyuga techniques reworked alongside other cjs of the past. DNR.
 
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Re: ±±Custom Fighting Styles Submission±±

Genkotsu Namakemono | Lazy Fist
Type: Gentaijutsu
Background:
Panda's aversion to physical effort and activity (mostly fueled by their dizzy-like movement and mostly drunken and playful behavior) lead them to become below average taijutsu fighters, relying more on their strong affinity to Genjutsu and Fire and Earth Ninjutsu. However, Panda Warriors soon saw that Taijutsu was the core ability to master by every fighter.
So, by taking advantage of their inherent affinity with Genjutsu and unique form of movement they developed a new type of Taijutsu unique to them: Lazy Fist.

Description on the Abilities and Inner Workings of the Style:
This special type of Taijutsu relies on shallow, dull, soft and rapid movements to hit specific places in the opponents body, using their chakra and the impact to disturb the enemy's chakra flow. The disturbance of the chakra flow makes the enemy experience illusions, effectively putting the enemy under Genjutsus. This gives birth to a new technique all together: Gentaijutsu. The damage of a Lazy Fist move is a mixture of both physical damage (from impact) and the strain produced in the enemy's body by the Genjutsu placed upon impact. The impact serves as a medium to trigger the disturbance in the chakra flow through the chakra charged in that move.
Lazy Fist moves are generally fast but a bit flamboyant, relying on soft rapid touches that inflict below average physical damage (if they did high physical damage, they would auto-release the enemy from the Genjutsu) but, by charging chakra into them, they disturb the enemy's chakra flow. The speed of the moves is slightly higher than that of normal taijutsu and the fighting stances are very soft and fluid instead of firm and strong. Agility and not strength is the core of Lazy Fist but, unlike most agility type taijutsu, the Lazy Fist user moves in a rather apparently uncoordinated manner, almost appearing drunk or dizzy.

Additional effects and Restrictions:
-Masters of Lazy Fist have increased Agility, Reflexes and Movement Speed when compared to a normal Strong Fist Master
-Lazy Fist users have generally great chakra control.
-Lazy Fist moves envolve less physical strength that Strong Fist, thus why a Lazy Fist master without additional training in other forms, will always have less physical strength than a normal Strong Fist Master.


♦ Declined ♦ In all my time of checking CFS, I haven't seen a submission remotely as hilarious as this. Are you daft or truly insane? This was like one of if not the first CFS approved in this thread.I hope you were trolling on this submission but then again, even trolls show more brainpower then this. Declined obviously and why not, let's throw an infraction and ban from this thread in as well.
 
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Re: ±±Custom Fighting Styles Submission±±

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Hozoin-Ryu - Sono Gigei Asebi Supea | School Of Spearmanship - The Art Of The Spear - Hozoin-Ryu for short
Type: Soujutsu
Background: Hōzōin-ryū, a unique school of shinobi arts that specializes in the art of spearmanship (sōjutsu), was founded by Hōzōin Kakuzenbō In'ei. In'ei was a monk of the Fire Temple in the Land of Fire. Later, the teachings Hōzōin-ryū sōjutsu were passed down to Nathan. Its reputation spread and the number of disciples increased. As Hōzōin-ryū sōjutsu was passed down from generation to generation, various new techniques were created.
It is said that Hozoin In'ei originally wrote a poem expressing the spear of Hōzōin-ryū sōjutsu in this way:
"It can be a spear to thrust. It can be a naginata to cleave. It can be a kama to slash. In any case, it never fails to hit the target."
The poem later became the motto and even nindo of the monks and the ninja who were lucky enough to learn this style.

Description on the Abilities and Inner Workings of the Style:
This Fighting Style is a branching art that unites all attacks with spears, and/or naginata. It can be both "external" and "hard" in an offensive mode, and "internal" and "soft" in defensive mode (used for defending against multiple enemies, or overwhelming force). The offensive mode of the style in continuous use would be a drain on the user's stamina, so it is necessary to switch to the defensive mode every so often. The form features practised, uniquely optimized forms of movement so that the user can move with a perfect economy of force and speed in regard to both offence and defence, resulting in a very high degree of difficulty in mastering the style. Continuous, artful movements of varying speeds allow the user a high degree of unpredictability and an increased range of attack. This provides a distinct advantage over shorter weapons.

An experienced Novice defends himself adequately utilizing Hozoin-Ryu's defensive mode.
[video=youtube;QcbMca_qiU8]http://www.youtube.com/watch?v=QcbMca_qiU8[/video]

Physical Conditioning:
To be able to adequately fight using this style, the student must first train his or her body to absolute peak physical condition. They must also achieve expertise in hand to hand combat sans weaponry. After they have done so and mastered the initial forms, they may call themselves Novices of Hozoin-Ryu. The training methods are meant to create in practitioners enhanced physical prowess on par with, even exceeding that of the Strong Fist style of fighting. Reflexes, experience, muscle memory, combat perception, evasion, strength, agility, acrobatics, and striking speed are all on par with Strong Fist users along with other top-tier fighting styles, giving Hozoin-Ryu users physical prowess that is peak human. This being the case, once Adept level skill is gained in this style, which at the lowest levels is roughly equivalent to Jonin level combat aptitude, their movements bleed together and blur in such a way that a multitude of after-images are often produced from the simplest of attacks and parries. In addition, they are able to use this speed and their incredible reflexes to instantly switch from offence to defence and vice-versa, often in the same fluid movement. Nearly all of this even a Novice can do without utilizing chakra.

Mastery:
Hozoin-Ryu has three levels of mastery, though within levels there are different scales of experience and skilfulness. Generally, the levels are Novice, Adept, and Master. Elite status is a designation that denotes the highest level of skill in each area, but is not often spoken of in consideration of the first level. Adept is a broad category that can be used to describe even elite jonin equivalent skill in the style.

An example of fast paced single combat, increased mobility, and combat perception exhibited by two Novices alternating between defence and offence.


Offence:

The offensive aspects of the style focus on conditioning the user on an instinctive basis to, when fighting with a pole weapon, always keep the opponent within a certain zone of attack to optimize offence while still retaining the ability to defend oneself. By keeping the opponent a comfortable distance away the user is able to focus more on offence. Taking advantage of the extended reach of the spear, Hozoin-Ryu holds a distinct advantage over weapons with shorter reaches, besetting the enemy with a relentless flurry of vigorous assaults at range. Such is the speed of the thrusts and sweeping manoeuvres, and it is a style every bit as deadly as Killer Bee's Seven Swords Dance, leaving just as few openings due to the speeds involved. In the interest of pressing the advantage, practitioners of this weapons form are able to close considerable distance in a short space of time relying on pure agility as long as the opponent is within 15 meters of their position, even without the aid of chakra. Practitioners of Hozoin-ryu at any level can intercept a hand seal sequence with as much efficiency and lethality as could Mifune, a master of kenjutsu. In this way, the style parallels iaido and matches it in its combat effectiveness, especially against ninja who rely on hand signs. In addition, because of the increased reach of weapons such as naginata, this ability is even more effective in the hands of an Adept or Master of Hozoin-Ryu.

Because of the extended reach of the weapons used in this form the user is able to deliver attacks faster than the time it takes to form a hand seal, forcing ninja to attempt to physically dodge or block the user's strike. Thus, this weapons form is extremely effective in closing the distance and forcing a direct physical confrontation. An Adept can fight fluidly with two pole arms at once. The draw back to this form is that the user will not be able to fight quite as effectively in extreme close quarters, nor can the advantage be maintained if the opponent's weapon is sufficiently heavy or of similar length to the user's. If the opponent can manage to get too close, blocking the movements of the staff, this form becomes much less potent.

Practitioners are trained to be able to throw spears, and naginata with incredible power and accuracy. Their abilities in this regard are so superb that when thrown, the spear's velocity exceeds that of an arrow launched from a bow. With the weight and speed of the object factored in, and the years of practice it takes to perfect this skill, as well as the fact that once thrown they can be difficult to retrieve, the user must be quite sure they will be able to land a blow if they dare to throw their weapon. Adding Chakra Flow to the spear when thrown of course makes them all the more deadly. Some users have specific spear throwing techniques unique to them, but all Adepts, and even experienced Novices are able to throw their harubado with incredible velocity and accuracy.

Defence:

The style is also excellent at defence and evasive manoeuvres. The defensive aspects of the style rely on perception and awareness of surroundings. By using deceptively quick sweeping movements the user is able to divert force away from their body easily by simultaneously shifting into the least accessible position while also not confronting the force directly when necessary. This can work to defend the user even from extremely swift assaults. The user can easily alternate between offence and defense, as this form allows for fluid transition. In addition the user is trained to whip the staff around their body so quickly, they are able to block multiple projectiles from several directions easily so long as none are fired from a blind spot. This form is less effective in close quarters or in tight, confined spaces with places to potentially catch the staff weapon and halt its movement.

Adept skill in the style allows the user to fight on par with close range combat masters on equal terms, and mastery of the style allows the user the ability to fight on equal terms with nearly any opponent. The defensive mode of Hozoin-Ryu must incorporate punches, kicks and many other taijutsu manoeuvres in order to deal with threats that encroach too closely for soujutsu to deal with. This is why in order to learn the skill practitioners are required to have learned taijutsu.

Below are two more video examples of the usage of this style:



Concussive Chakra Flow:

All practitioners are trained as part of the style to master the unique ability to stream their chakra in this manner. Novices are rarely taught this ability because it is dangerous. The monks use Chakra Flow both offensively and defensively, in both Bukijutsu, and Taijutsu. This is not as much of an overkill as the layman believes, for the monks use this ability to knock opponents out using the concussive blow back, therefore potentially sparing lives. At it's most basic level, the chakra overflow results in an erupting visible aura (though this can be mitigated with more skilful chakra control), and this specific chakra flow technique produces incredible concussive force, and/or a sharp edge around the weapon or body part, in its turn increasing the durability and sharpness of the affected weapon or body part. Masters can add elemental chakra flow to the spear with generic effects, as well as user-specific effects.

Raw chakra: Spear glows a bluish and can deal great concussive force damage.
Fire: Spear glows fiery red and can deal burning damage.
Water: Spear glows aqua blue and releases a sight amount of water that can be used so that the target slips on the water.
Earth: Spear glows earthen brown and can stronger brute damage.
Lighting: Spear glows yellowish colour and can deal piercing strikes that are sightly electrified.
Wind: Spear has a green tint around it and can deal swift cuts.

A master shows his Mastery of the technique, prepared for battle.

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A masters use of Concussive Chakra Flow.

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Example Techniques:

Hozoin-Ryu - Sono Gigei Asebi Supea: Shintou | School Of Spearmanship - The Art Of The Spear: Concussion
Type: Offensive
Rank: C-rank
Range: Short
Chakra: 15
Damage: 30
Description:
The user will turn his spear towards the opponent with the dull side facing the opponent. Then, the user strikes the opponent on their head or neck with the the dull side of the spear. With this method, the strike does not kill the opponent, rather it renders them unconscious for a while. This technique is best used during friendly sparring sessions and kenjutsu tournaments to knock out the defeated opponent. It can be used in battle to knock out high-priority targets for safe retrieval.

Hozoin-Ryu - Sono Gigei Asebi Supea: Cerberus Kiba | School Of Spearmanship - The Art Of The Spear: Cerberus Fang
Type: Defensive
Rank: C-rank
Range: Short
Chakra: 15
Damage: 30
Description:
Waiting for the target to attack the user and as that happens, the user goes into defensive like stance. Upon rejecting or dodging their target's attack, the user will push their spear of them using their two hands, and thus throwing the target slightly off balance for a mere moment, which gives the user enough time to unleashes three chakra-augmented slash attacks. Despite its basic appearance, this attack serves great purpose. The first two attacks disable the muscles and chakra pathway in the arms, weakening their strength and their ability to weave hand signals and the last slash knocks the opponent back and culminates all of the attacks damage at once. This is a great way to turn the tide of the battle or exploit openings. To finish off opponents, all the user has to do is substitute the last slash in the attack for a forward thrust, aiming for the heart or any other vital organ or blood vessel.

Hozoin-Ryu - Sono Gigei Asebi Supea: Shintou Hourin Furoo | School Of Spearmanship - The Art Of The Spear: Concussive Chakra Flow
Type: Defensive, Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The user by channelling their raw chakra into the spear can enhance the spear speed when throw and durability, another small neat feature of this technique is when the user hits, or stabs the target, thanks to the chakra; the chakra will cause like a concussive blast that sends the target back two meters, and throwing them off balance for a moment or two, but also doing damage to the target, allowing the user to attack with full force.

Hozoin-Ryu - Sono Gigei Asebi Supea: Eremento Hourin Furoo | School Of Spearmanship - The Art Of The Spear: Element Chakra Flow
Type: Defensive, Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description:
By simply flowing one of the basic five elements into ones spear, the following effects can happen. Only one element can be channelled at a time, and each element has a different effect of sorts.
Fire: Spear glows fiery red and can deal burning damage.
Water: Spear glows aqua blue and releases a sight amount of water that can be used so that the target slips on the water.
Earth: Spear glows earthen brown and can stronger brute damage.
Lighting: Spear glows yellowish colour and can deal piercing strikes that are sightly electrified.
Wind: Spear has a green tint around it and can deal swift cuts, and shaper slashes.
Notes:
- Chosen element, lasts for two turns unless deactivated.
- One element may only be channelled into the spear at a time.
- Can only be used twice per-match.
- Must wait three turns before use of this technique again.

Additional effects:
- Users of this style are sightly more powerful than a normal strong fist user.
- Users of this style physical condition is above of that of a normal strong fist user, reason is cause of the amount of training one has to go though to use this style.

Restrictions:
- Must have completed Kenjutsu, and Taijutsu.
- Must have good chakra control to use Concussive Chakra Flow.
- Those who want to learn this style must go though at least one training sessions.
- Those who want to learn the Concussive Chakra Flow must go though one other training session with the creator on top of the other one, so two training sessions in total.
- Must mention on the users bio that they carry a spear, or naginata.
- Must be at least S-Class to learn this style.
- Can only be taught by Lysander.[/SPOILER]

✦ Declined ✦ For starters, longer weapons would naturally increase the time it takes to attack, I don't get how this would allow you to swing fast enough to interrupt handseals though that matters little as one with proper speed increases could very well do that. Anyway, this can't be approved because, as detailed as it is, it is basically just spear wielding with nothing unique added to it. Simply adding elemental chakra doesn't make it a CFS.
 
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Korra.

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Re: ±±Custom Fighting Styles Submission±±

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Hokkyoku Ken | Arctic Fist
Type: NinTaijutsu
Background: The fighting style was develop by Blake Belladonna at her time in Takigakure. As she spent her time in Takigakure practicing her Water Ninjutsu she started to combine her water ninjutsu with her taijutsu making her taijutsu more stronger then what it was originally was. This would allow her to take advantage of using water's unique properties in a close combat style.
Description on the Abilities and Inner Workings of the Style: This fighting style revolves around coating the user's arms and legs with water and combining it with their taijutsu. The style also uses water release's property in causing irregular breathing it can cause on opponents and uses it as one of the main strengths of this style. The user will be able to do more damage in their taijutsu while also causing their opponent problems with their breathing. This style also uses water releases ability to shape into a variety of shapes and uses the water on the user's arms or legs to form spikes, maces, and weapons to help deal more damage then normal taijutsu.
Example Techniques:
(Hokkyoku Ken: Hokkyoku no Supaiku) - Arctic Fist: Spikes of the Arctic
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 20
Description: After the user coats one of their legs in water, they will charge at the opponent and while they are performing a spinning kick they will have the leg with water form water spikes so that the kick will be more devastating.

(Hokkyoku Ken: Hokkyoku Burisu) - Arctic Fist: Arctic Bliss
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will cover both their arms with a large amount of water and form the water into large maces. The user will then perform a double strong punch and cause the water to launch forward hitting the opponent and causes the opponent to have irregular breathing.
Additional effects and Restrictions:
- Must have mastered Water Release
- Must have completed Taijutsu
- Must be taught by Blake Belladonna


♦ Declined ♦ For starters, the name is very misleading. I assumed Ice release...Secondly, I can recall quite a few cj of old and a few recent ones that allow you to coat your limbs in water as you fight and make things like whips.
 
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Re: Custom Fighting Styles Submission

Thread Reopened

Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't
 

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Re: Custom Fighting Styles Submission

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The Way of the Spirit Walker | Seishin Hokō-sha no Michi

Type: Seishinjutsu | Ninjutsu | Taijutsu

Background: In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. They are the firm believers of the natural world, the Spirit Walkers they call themselves. Once a generation, a child is born under a blood red moon, this child may be from anywhere, said to live between the two worlds of spirit and man. That is their belief. They will bring this child to the Spirit Walker to continue the spiritual line. The ninja brought to them was such a child, and knew the howl of the wolves even before he learned the language of his people. One day the young child would learn the meaning of the spirits’ calls and tend the balance of nature. The former Spirit Walker told the young ninja under his tutelage, that he would be tested more than those who had come before him, as the spirits of the world were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of the longest and coldest of all winters ever experienced in the Land of Snow, as the ninja and the Spirit Walker were descended upon by a fearsome figure, coming through the blizzard, a figure known throughout the Land of Snow and the Land of Earth only through frightened whispers: a man known as Blizzard. Knowing the young ninja would fall easy prey to the vile power, the Spirit Walker shielded the child from the assault at the cost of his own life. Wracked by grief, the ninja howled with fury, and he felt the Land of Snow itself howl with him. In that moment the child embraced the spirits’ primal nature and became a beast himself. Coursing with their untamed power, the ninja’s angry roar shook the mountaintops and brought down a torrential avalanche. Once the ninja had finally clawed his way out of the frost, the enemy was nowhere to be found.

For several years, the small villages and tribes in the Land of Snow learned to avoid the ninja whom had become a Wildman and his domain. One day the ninja caught the trail of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The Wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, the ninja felt his animosity ebb and croaked a clumsy “who” to the stranger. The Ariqun, Laura, had come seeking the Spirit Walker’s guidance and instead found a man who had lost his way. The Ariqun promised she would right the ninja’s path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, the ninja would find harmony.

The Ariqun brought the ninja to a land that was a contrast to what was known as his birthplace. Survival was not the only law that governed the lives of the people or creatures of the land. For the first time, the ninja felt at peace with the spirits surrounding him and found comfort in human companionship. His time at the temple taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, the ninja learned to truly embrace his life as the next Spirit Walker.

For his long meditation and training in the temple and the spirits, the ninja owed much to the Ariqun. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the enemy of the Ariqun invaded, the ninja did not stand idle as the brutal enemy oppressed the peaceful people - he had not forgotten how to bare his teeth. The ninja leapt at the enemy with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the enemies down in scores; he consumed them with searing wildfire. Only when they fled with their tails between their legs did the ninja quell his rage.

After peace returned, the ninja still felt something stirring him from his rest. The spirit of the Land of Snow called out to him, warning of an unnatural evil emerging from the ice. The ninja understood the true threat that the Blizzard posed to the land> he was the herald of a greater darkness that would soon envelope the land and the world. Armed with the potent spirits of the temple, the ninja returned to the Land of Snow, seeking to defend the natural world from all who would threaten its balance. Through this path, the ninja had not only defended the natural world, he had united with the spirits and created a ferocious fighting style, The Way of the Spirit Walker.

“Through us, nature’s will is done.”

Description and Inner Workings of the style: The ninja in possession of this fighting style is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits’ bestial natures, the ninja can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might and strength and the phoenix its eternal burning heat and flame for the nature. With their combined power, the ninja can turn back all those who would attempt to harm the natural order. The Way of the Spirit Walker is a style where the ninja not only uses great Taijutsu prowess but also utilizes great amount of chakra and spiritual power granted to him by the spiritual animals that resides within him. The spiritual animals within the ninja grants him different abilities and powers, yet they do not have the ability to release the ninja from any form of genjutsu or any of the sorts, their only ability is to grant the ninja whom they protect and live inside with their spiritual power. As such the ninja whom masters The Way of the Spirit Walker has been granted with four animal spirits; The Tiger, Turtle, Bear and Phoenix. All the stances described below must be used through the close combat based techniques for their respective abilities to be in effect in battle. The spiritual power of the animals may only be used in the combination with respective techniques developed specifically for this style, yet the tapping into the spiritual powers of the animals are what we would call a passive ability. Since it is rather obvious that each stance requires the practitioner to not only tap into the animal spirits spiritual power but also his own chakra, it means the practitioner will when utilizing any of the stances in this style, will continuously use chakra. This means when utilizing this style the practitioner will use 10 chakra for each turn using this style in any of the stances. Of course through practicing this style the practitioner becomes more bestial than the normal human being.

Tiger Stance: When the practitioner of the style taps into the untamed bestial nature of the Tiger spirit, the ninja will begin to harness the abilities and powers granted to him through the Tigers spirit and combining it with one’s own chakra and abilities. When the ninja taps into the tiger’s spirit, it will activate the natural ferocity and reflexive speed of the ninja. The ninja will become more animalistic and more ferocious in their attacks being granted quicker and more precise attacks together with stronger and faster reflexes, and furthermore a higher level of perception compared to that of a ninja whom possesses perception and reflexes compared to that of a ninja whom has the 2 Tomoe Sharingan or the likes of it. Furthermore the chakra and spiritual power of the animal mixing around the practitioner will take the form of small sharp tiger claws on the practitioner’s hands while his teeth will also be layered with its chakra granting its biting prowess and more ferocious fighting style. The rest of it, the chakra flows ferociously around the practitioner, yet it has no defensive prowess besides that it may make the practitioner look more like a ferocious beast.

Turtle Stance: Compared to the Tiger Spirit; the Turtle Spirit is a slower and more calm spirit that focuses on the defensive properties. The Turtle Spirit when tapped into and combined with the ninjas chakra and skill, grants him more resilience. This is done in the form of the spiritual power of the Turtle and the chakra flowing around the practitioner and inside their body to increase the muscles and the bones and essentially every part of the practitioner’s body, so that he becomes more resilient than he would have else been. This also means that his defensive prowess is increased to the point that he would survive attacks that would essentially be devastating and deadly, yet the state of which he would be in depends on the attack, as the Turtle may not protect the practitioner from the after effects of the attack or what it actually does to the practitioner. All it does it keep the practitioner alive and working, yet the Turtle is in the end incapable of protecting the practitioner from anything that is too powerful (C-rank and above). This means the Turtle spirit relies not only on the practitioners own physical and defensive prowess, but the practitioner must focus greatly on defensive movements and defensive actions, while keeping calm and making collected and focused movements. This means, if the practitioner wants to tap into this spirit he must be calm and collected, and he must meditate and come to the understanding of the animal to such a point that he will “befriend” the spirit before it will allow him to tap into its powers. The spiritual energy and the chakra combined will flow around the practitioner of the style in the form of a turtle shield, though only a faint one which is the protective properties that will block D-rank and below techniques such as Taijutsu, Kenjutsu and the basic five elements within reason. This stance is mostly used in defensive situations.

Bear Stance: The Bear Spirit within the practitioner stands for honor, might and strength. It is an honorable beast that will only appear in the strongest of practitioners and even protect them and allow them to tap into its abilities. A practitioner granted to tap into the power of the bear will immediately feel an immense and ferocious spiritual need to go on a rampage, as they will feel the strength in their body rise above that of the normal person. The bear grants the practitioner strength beyond that of a Taijutsu Master and Specialist, both in the practitioner’s arms, legs and throughout their entire body. The bear gives strength, but also gives the feeling of might and honor to the practitioner, making them feel high and mighty as to make them feel as if they can accomplish anything. This means a practitioner will become more; bold, stronger and more ferocious. To further strengthen the prowess of the practitioner both to induce fear and the appearance of power and strength, the practitioner will be engulfed in the spirit of the bear and his own chakra forming large paws and claws around his hands and arms, while around the head a spiritual head of the bear will be faint appeared showing large teeth and ferocity. And finally the spirit and chakra around the practitioner will take the slight and faint shape of a bear with much fur. This is the mighty Bear Stance.

Phoenix Stance: The final and most graceful and strongest of the spirits that a practitioner may obtain, is the Spirit of the Phoenix. When obtaining the ability to tap into the Phoenix Spirits powers that resides within the practitioner it will grant the ninja more impressive prowess than any other of the animal spirits. When tapping into the Phoenix spirits’ abilities, it will activate and unleashes pulsing waves of heated spirit and chakra. These waves of heat are considered to be very hot, and are mostly revolving around the legs, arms and upper body being stomach and chest. These waves of heat are hot to the touch, so that they may scorch the skin or even burn through the skin of an enemy if in contact with it for too long. The spiritual and chakra based heated pulsing waves only revolve around the practitioner’s body and can only be effective in close combat, meaning it does not reach all of short range but only in Taijutsu based combat styles, as the pulsing waves only reach 1 to 10 centimeters away from the practitioners body. As such a strike from a person whom has tapped into the Phoenix Spirit will have heated scorching strikes in close combat. The spiritual and chakra based energy revolving around the practitioner besides the pulsing heat, takes the form of a faint Phoenix. As such an enemy would see the head of a Phoenix around the practitioners head while it would seem as if red feathers revolve around the practitioner signaling that the practitioner has entered the Phoenix stance. When the practitioner is using the Phoenix Stance, he is using both his own fire chakra and the spiritual power of the Phoenix, and due to him doing so constantly, the practitioner is incapable of using elemental ninjutsu, while in this stage.

Example Techniques:

The Way of the Spirit Walker: The Ferocious Hunt | Seishin Hokō-sha no Michi: Mōretsu hanto
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: It is a technique only usable when the practitioner of the style has tapped into the Spirit of the Tiger and has taken on the prowess of that of the spirit. From there the practitioner will with his ferocious and bestial behavior rush towards the opponent at highest speed possible while when beginning to come into range drop down on all fours increasing speed while pushing off the ground thrusting his half clenched fists outstretched forward towards the opponents chest, and with the ferocious claws and power of the Tiger Spirit smash his claws straight into the chest of the target smashing him to the ground with great ferocity and strength holding him down while his ribs are broken and the air is knocked out, and to finish the bestial attack the practitioner will form the spiritual teeth of the tiger and bite through the opponents neck unleashing all his blood, letting him bleed to death. The technique is initiated mid-range from the opponent where the practitioner will then rush into short-range of the opponent, yet the technique may be initiated anywhere as long as the technique is performed within the perimeter of mid-range.

The Way of the Spirit Walker: Protection of Mother Bear | Seishin Hokō-sha no Michi: Haha Kuma no Hogo
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: When the practitioner gives in to his bestial and primitive behavior while tapping into the spiritual power of the Bear. Then it is not only the bears strength, honor and might that you tap into, in this technique it is also a protective behavior that is initiated. It is the protective behavior of a mother bear that is taking over the mindset of the practitioner partly, thus granting the practitioner greatly increased strength. With the spiritual power of the bear around and within the practitioner, he will immediately initiate a ferocious assault upon the opponent. Initially going down into a half crouching state delivering a powerful uppercut with an open fist that resembles that of a bear, with the spiritual and chakra based bear paw around his hand. This powerful uppercut would feel like the strike of a bear overpowering the opponent sending them slightly into the air followed by the practitioner jumping over their target like a bear sending a downwards powerful claw and paw strike into the chest of the target smashing them into the ground while ripping their skin and flesh off around their chest with great ferocity. Finally as the target hits the ground the practitioner aims to land on top of the target grabbing them by the neck with their own mouth resembling that of a bear and will finish off the target by violently swinging them around until the throat is ripped apart and the target lands on the ground lifeless.

The Way of the Spirit Walker: Patience of the Turtle | Seishin Hokō-sha no Michi: Tātoru no Nintai
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The Turtle Spirit is one of the first a practitioner will meet and bond with, as he is one of the more essential spirits intended for practice of survival. When one becomes able to tap into the spiritual power of the Turtle Spirit and use one’s own chakra together with the spirit power, one will realize that the Turtle is the essential protection of oneself. Here the spiritual energy and the chakra will not only create a faint field that resembles a turtle shield around the practitioner, it will also go into the practitioners body to strengthen the defensive properties of the body so that the practitioner becomes more resilient and stronger towards incoming attacks. And in combination with this ability granted with the Turtle Spirit, one may perform this unique technique developed for a single purpose only, for survival. It is somewhat meant to be similar to that of a defensive technique that allows the practitioner to forcefully “tank” an incoming Taijutsu or Kenjutsu based technique. Here the moment the first strike hits the faint turtle shield it will immediately block a D-rank portion of the attack, followed by the practitioner quickly twisting his body to either left or right while sending his left or right hand to grab the limb or body part in contact with the turtle shield, essentially stopping the opponents attack. The moment the practitioner grabs the part of the opponent, the spiritual power and the chakra will grab onto the target as well to further strengthen the grip while then the practitioner will bend down in a slightly crouched position followed by them forcing the opponents limb upwards while then delivering a powerful open palm beneath it breaking the bone within the part of the body, while then pushing the target away and delivers a quick sideways kick to the target sending them away.

The Way of the Spirit Walker: The Eternal Flame of the Phoenix | Seishin Hokō-sha no Michi: Fenikkusu no Eien no Honoo
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: As all may understand, the Phoenix Spirit is the most powerful of all the spirits residing within the practitioner of this style. And whenever he unlocks the ability to tap into the spiritual powers of the Phoenix, it will initially activate the power of the Phoenix. This results in the pulsing heated waves around the practitioner. From there the fainted look of a Phoenix will surround the practitioner before he will initiate his offensive. Here The Practitioner will in close combat begin by delivering a powerful half clenched fist with the fingers forward like claws, smashing them into the arms of the opponent burning them severely while pushing them away to open them up. This is followed by the practitioner dropping down on all fours sending an upwards kick to the abdomen of the opponent burning through their clothe and their skin as they are pushed into the air. The practitioner will then leap into the air and finish the opponent off by coming down with both legs stretched out and spinning, letting his feet drill into the opponents chest from above, while smashing them into the ground. As a result the skin and flesh will be burned and several bones will be broken, if not the opponent will be dead of the pain and severe blood loss.

Additional Effects and Restrictions:
- Must be of Kage rank or above
- Must have great chakra control
- Must have mastered Ninjutsu
- Must have at least begun practice in Taijutsu
- Must go through four training sessions to completely master this style
- This Fighting Style so to say, can only be used by Ninja
- The Additional effects are listed within each of the stances of the style

♦ Declined ♦ First, shorten the background of it. I seriously dont want to have to read that each time I check it as that is too long, for no reason. Second, each stance itself is different enough to stand as its own CFS. The Tiger Stance sounds much like a variation of different CFS and canon abilities, such as my Satsui no Hado CFS and even Inuzuka traits, both of which I bolded to show this. Additionally, 2nd Tomoe level reactions may or may not be acceptable for that individual stance, that will be determined after the above is either rectified or removed completely.

The turtle stance just appears to be a way to gain immunity to weak attacks which makes no sense. Most D ranks cause little damage anyway, and only used in certain situations will it be deadly. For the most part, it is just a way to get the ability to tank weak attacks easily, and just that wont be allowable.

Bear Stance is an even bigger rip of my CFS. The bold basically says that you gain strength as you become enraged from this animal spirit chakra, similar to how i become stronger from my chakra which enrages me. The last bold also seems to imply that this will also have some form of Killing Intent like ability that hinders others ability to fight against you as well as a form of chakra cloak.

Phoenix Stance is literally a more powerful form of Scorch Release, used in close quarters.
 
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Summer

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Re: Custom Fighting Styles Submission

isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an dense Chakra blade metal which was forged very thin and strong. The shields were painted in numerous color schemes but the shield always attained the same shape round diameter of about 3.5 feet in diameter. These shields also had a concave like shape to them giving off the shape of that of a wok for cooking with. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield itself is made from an dense kunai metal and is lightweight due to being forged thin and by that of samurai making running with it a very feesible. the strap of the shield has three knotches on it for carrying kunai and only kunai for sneak kunai attacks instead of having to grab kunai from a pouch which is always noticed by shinobi. the samurai of the land of iron were very impressed with this shield that many of the samurai requisitioned shields for there samurai ranks being that there's were formal samurai background shields. the men whose these shields were originally made for were numerous long forgotten hero's of the land of iwagakure known for having the stronger doton defense's and shield type doton jutsu's. this small band of iwarians were known as the valiant hero's during the first great ninja war and were said to never even been touched in combat due to there valiant work with defending against close combat fighter's. there shield's were great artifacts in the iwagakure history archives and have never been found due to the war torn display of bloodlust from other clans the shield's were scattered across the lands.
shown carrying on the user's back from the hand straps around your shoulders when not being used.
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Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use the shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use. In close combat to attack and defend blows in manners of blocking kicks punch's and or thrusting the shield into the enemy. This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making the impact a little denser then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. Shield defense will be too redirect regular taijutsu with the shield sending the attacks to the sides or upwards, and or downwards. the shield can easily block and deflect any amount of kunai and shuriken. it is a well known ability that using a shield of most kinds can dimish force of impact against a user and also be able to deal out strong impacting force from using the shield in a taijutsu manner or weapon.
Now a special way of throwing this shield requires the shields to have a summoning formula inscribed on the inside of the shields. thus enabling the user after throwing the shields at an enemy should the shield not ricochet off something and return all the time the user can summon the shield back to themselves. this enables for very quick equiping capabilities and also can free up the hands for elemental battling between throwing and shield retrieval methods. there is no other way to summon the shield back then the generic summoning jutsu in the jutsu list for usage with the summoning ninja tool formula which will be utilised on all of the shields handed out to the user's of this style.

The three defending stances
1- the user will stand with the shield faced towards an enemy in a bow legged type stance for quick reacting stance thus making a setup to an attacking stance very quick
2- one leg back and one leg forward in kinda a side stance with the shield upright placed around the shoulder to defend strong blows which require a strong stance to fully take the force and repel an attack.
3- Crouching on one knee this type of stance of very useful for close range combat as you can defend low kicks and sweeping kicks it also provides a good setup for some lifting type attacks which the upward motions bring from this position.

These three main stances of shield defense can help defend and also setup your next motions of attack which is why these three will be the focus point of shield defending.
Example Techniques:



Usage Examples :

(isamashii toku :vicarious toku suro ) - Vicarious shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user upon throwing the shield and ricocheting it off of other objects and or the enemy, the user can then use the summoning ninja tool method for summoning the shield back to them it the shield goes astray. the formula of the summoning is on the inside of the shields to prevent damaging the formula during battle from scrapes and elemental defending. the user does a regular ninja tool summoning jutsu to summon back the shield should it not return to them upon ricocheting. ( the summoning jutsu)

Restrictions: can only be used 4 times during battle
: Can be used by avenger class shinobi.
Must have special made round shield.
Can only be taught by Avenger class

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____________________



( isamashii toku : triumphant toku tsuppari) -triumphant shield thrust
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60
Description:
The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.

Restrictions: can only be used three times per battle.
: Can be used by avenger class and hero class shinobi.
Can only be taught by Avenger class.


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____________________
( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Restrictions:usable four times per battle.
: can be used by avenger class and hero class shinobi.
Can only be taught by Avenger class.

__________________


( isamashii toku : haipa- toku denka ) hyper shield charge
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user begins by building up chakra while running at the enemy holding the shield securely in front of him and proceeds to channel chakra to the front of the shield creating a solid burst which collides with the enemy or any object in the way while thrusting forward in a quick dash. the enemy can only use this as a straight forward dash no zig zagging or turns either. the focus of a quick charged dash is that your speed is being focused straight ahead as well as focusing your chakra at the same time.

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restrictions: can only be used three times per battle.
: can be used by avenger class and hero class shinobi.
: can only be taught by Avenger class.
----------------------------------------

Avenger class: only avenger class shinobi can utilizes all the shield jutsu's of the valiant shield arts and teach the hero class jutsu's

Hero class: Can only be taught specific jutsu's by the avenger class

Additional effects and Restrictions:
-Must have mastered regular taijutsu
-Must have mastered ninjutsu for great chakra control
-Must have shield in bio, this shield is lightweight Chakra blade metal for better usage of raw chakra.
-Must be kage rank to learn the style.

♦ Declined ♦Really, all of this can be done via a regular shield The only thing remotely unique here is the bolded section, but that can also be easily accomplishable though, through a fuuinjutsu that returns things to you (I have one made for my CW), which would require Fuuinjutsu. As it stands, this is really nothing that requires it to be a CFS.
 
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Yashiro

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Re: Custom Fighting Styles Submission

(Torikkusutā no geijutsu) | Trickster Arts

Type: NinTaijutsu

Background: Trickster Arts is a modern style of fighting which was created and compiled by Yashiro, It all started with 1 simple idea to form a simple style of fighting, however he knew that just that simple way of fighting wouldn't suffice in battle, he needed to create something that would be unorthodox yet a masterpiece in its own way, so after watching several fights ranging from regular boxing to mixed martial arts, fights involving transformations and fights of animals etc, the ideas just kept pouring into the man's mind, with each and every different style of fighting, Yashiro took a single aspect and combined the ideas to form his very own style of fighting called the trickster arts, in some way or the other it would be shown that trickster arts has a little bit of everything imbued into it.

Description of the Abilities and Inner Workings of the Style: Trickster Arts could be seen as regular taijutsu however by combining regular taijutsu with unorthodox movements used to fool the opponent into thinking the user is about to attack from a certain position but instead attacks from another would put trickster arts on a different level than regular taijutsu, for example, once within close range and fighting hand to hand combat, the user utilizes a free hand and forms it into a fist then pretends to attack with a regular punch to the face perhaps, however this is used as a distraction to keep the opponent focused on the user's fist, then the user strikes quick and easy with a low kick, so basically trickster arts is all about fooling the opponent, with this style of fighting one doesn't search for an opening but instead creates an opening for the attack, simple, quick and easy.

Trickster arts is further complemented with the use of the wind element, the user could utilize the wind element in any way to successfully perform his sly and slick attack, an example of this would be causing a simple gust of wind to form around a single part of the users body, allowing him to manipulate his own body with said wind in a tight position where he perhaps could not have moved his body or was unable to move it in his current position without failing to perform the intended tricky move.

Usage Examples:

(Torikkusutā no geijutsu: Torikkusutā no seishin no ka: Dai 1 sutēji ) - Trickster Arts: Form of the trickster spirit: First Stage

Rank: C
Range: Short
Type: Offensive
Chakra: 15
Damage: 30
Description: This technique is the first stage of the trickster arts, it involves regular gestures of the limbs to fool the opponent for simple yet effective attacks, any type of movement for fooling the opponent and attacking can be used with this jutsu, it is regular taijutsu just with the trickster arts tactics to it.

(Torikkusutā no geijutsu: Torikkusutā no seishin no ka: Dai 2-ki) - Trickster Arts: Form of the trickster spirit: Second Stage

Rank: B/A
Range: Short
Type: Offensive
Chakra: 20/30
Damage: 40/60
Description: The second stage of the trickster spirit involves a single hand seal performance and the use of wind release chakra to manipulate limbs on an extended scale and at a much faster rate than usual, again any type of movement performed as to fool the opponent into falling for an attack only with extended use of the wind element can be performed with this jutsu.

(Torikkusutā no geijutsu: Niyoru shoji Torikkusutā no kitsune) - Trickster Arts: Possession By The Trickster Fox Spirit

Rank: Forbidden
Range: Short-Mid
Type: Offensive/Supplementary/Defensive
Chakra: 50
Damage: N/A (90, If used to attack) (-10 to the user)
Description: The user releases large amount of wind around his entire body after performing 3 hand seals and forms a cloak of wind shaped as a fox all around his entire body, with the fox shaped cloak of wind the user has an extended reach and is able to utilize trickster arts at an extended range rather than just within short range/close combat, also instead of just regular attacking with the user's own limbs, his gestures with his hands/arms and legs/feet would cause the fox shaped limbs of wind to attack the opponent at mid range.
Note - The cloak lasts for 3 turns.
- The user suffers a -10 damage due to the chakra strain of releasing the wind and the wind cloak would leave several minor cuts all over the body.
- Can only be used once per battle.

Additional effects and Restrictions:
- Sannin Rank or above is required to learn and master Trickster Arts.
- Must have mastered Wind Release.
- Must have mastered Regular Taijutsu.

♦ Declined ♦*reads bold*....sooooo, basically Drunken Fist used with wind chakra. DNR
 
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Re: Custom Fighting Styles Submission

Himo riron||String Theory
Type: Weaponry||Ninjutsu
Background: After years of unsuccessfully trying to master the way of the sword, Constantine gave up and decided to focus on rudimentary tools such as kunai and ninja wire. He got the idea of developing a style of fighting using modified ninja wire as his weapons. While researching on said skills, he stumbled upon techniques like (Ninpo: Kagonome) – Ninja Art: Wire Cage. He assessed these techniques and went ahead to develop a broader style of fighting which became known as String Theory.

Description on the Abilities and Inner Workings of the Style: The primary weapons of this style are a set of very long extremely thin ninja wires. To control the wires the user fills them with chakra and becomes able to manipulate their movements to serve a purpose .The fighting style has movements similar to puppetry. Users use hand movements and stances in controlling the wires for attack and defense. When stretched a particular way or made to constrict around a target by sending a burst of chakra through them, the wires become taut enough to slice through solid objects with ease(all the force generated by a wire's stretching is added to it's tiny surface area to give it this potential of cutting). Although the wires can be made sharp enough to slice through materials as hard as steel and concrete with no trouble, they can also be used to simply bind and restrain targets without causing harm. The wires can be used for myriad techniques such as forming mesh shields to block attacks, close quarter weapon combat and binding targets. The most common of use of this style is to bind or restrict a foe.

The clip in this link should shed more light on the fighting style
[video=youtube;pEwPN2cdQFU]https://www.youtube.com/watch?v=pEwPN2cdQFU&feature=youtu.be[/video]


Example Techniques:
Himo riron no jutsu:Mojiretsu no messhu||String Theory Technique:String mesh
Type: Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user manipulates a number of strings to form an closely knitted mesh of up to a foot square in size at any region short range of him. This can be used to block projectiles, small scale pinpoint attacks, taijutsu as well as kenjutsu.
The mesh has plenty stopping power but no cutting power. It can stop a punch/kick etc but won't deal any damage to the opponent.

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Himo riron no jutsu:Hōyō||String Theory Technique:Embrace
Type: Offensive
Rank: B-Rank
Range: Mid range reach
Chakra: 20
Damage: 40
Description: The user manipulates a number of strings to wrap around an object/opponent. He then controls the strings by hand movements to fling the object/opponent around and into things. The technique is powerful enough to fling the target's entire body around after wrapping around his limb.

Himo riron no jutsu:Suraisu shite kakugiri||String Theory Technique:Sliced and Diced
Type: Offensive
Rank: A-Rank
Range: Mid range reach
Chakra: 30
Damage: 60
Description: The user manipulates a number of strings to wrap around an object/opponent. He then channels a surge of chakra through them causing them to constrict around what they hold instantaneously and hence slice through cleanly.


Himo riron no jutsu: Odoroita||String Theory Technique:Ah-mazed
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user manipulates a number of strings to form an intricate maze around him. The wires are anchored to the ground and are crisscrossed randomly moving upwards. The effect is a sort of labyrinth of sharp wires that any sizable object would find impossible to clear without injury, if even able to in the first place. the wires span from right next to the user, to about 4 feet away in all directions. Once an object gets into the radius of these wire, it is able to travel about 2 feet deep before new wires emerge and wrap around it in conjunction with the old ones to stop it dead in its tracks. The user can then decide to channel a burst of chakra through the network causing a very strong contraction that would slice the object into many several pieces.
Due to the wire's small size, a moving person's eye lens wouldn't be able to focus on it, if it is performed after motion was started, and hence wouldn't be able to see the technique till it's too late.
Dojutsu users can see it though.
Can Only be used twice.

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Additional effects and Restrictions: This fighting style is extremely similar to puppetry but also very different. The wires used are specialized ninja wire. They are virtually unbreakable by normal contact, extremely thin, and nearly invisible when stationary. When in motion light might reflect on them giving them a sky-blue glimmer as they move. They cannot attach to a point like chakra strings do, but are capable of wrapping around an object if the user makes controls the marbles appropriately. Also most of the techniques involve more than one wire at a time. Most techniques involve a conglomerate of wires in order to generate enough total tension to achieve a purpose.
-In order to practice this style, one must have at least started ninjutsu training.
-Only the creator of this style, or whom he bestows the privilege upon, can train others in this style's techniques.
-The style is based on the principle of avoiding direct physical contact at all cost. In this style it is ideal that incoming attacks be intercepted by the wires way before they get to the person. Practitioners train and hone their skills to be able to react accordingly to fast close range attacks. They learn excellent hearing and superb technique placement(This means they are able to construct defenses with their wires in even extremely close spaces).
-The short ranged techniques occur almost instantly a skilled user performs them.
-The wire techniques can be overcome by tangible attacks of same or greater rank or intangible ones one rank higher.


♦ Declined ♦This literally makes any jutsu submitted that uses a wire unallowable as it will impose on this CFS, not to mention all the cjs of old that use wires.
 
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Edward

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Re: Custom Fighting Styles Submission

(Fudō Tanken Sutairu) - Floating Dagger Arts
Type: NinTanken (Ninjutsu + Daggers)
Background: Daggers are weapons that are similar to swords, but small in comparison. While traveling around the naruto world, Zeref discovered how to use daggers efficiently, and how lethal these innocent-looking weapons could be. He pondered about incorporating it to his fighting style, and soon realized that the elemental chakra would be a great addition to increase the strength of his daggers. He concluded that the only elements useable with daggers are wind and lightning; Fire would simply melt the metal of the weapon, Water would have a little or no change to the daggers abilities, and earth would simply weigh it down, making it inconvenient for battle. Zeref commenced by training in said elements and applying it on the daggers. He would take two years to completely learn how to use daggers with elements, and the different ways of using them with elements and another month or so, practicing how to show his daggers and conceal them by using normal chakra to levitate them. The daggers, five, are contained in a small case located at the users back. This 'case' is very similar to where Sakumo Hatake keeps his signature weapon. Before and after performing a technique from this style, Zeref would use his chakra to manipulate the daggers and have it come out of the case, and proceed with the attacks. After it has served its purpose, Zeref practiced so that he can manipulate the daggers with his chakra, levitating it to return to the case just as quickly as it was released. The daggers all look like this, and are just a basic weapon.

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Description on the Abilities and Inner Workings of the Style: This style of fighting revolves around the usage of several identical daggers to battle. It incorporates the elements of lightning and wind. Lightning with the daggers are primarily used for enhancing the daggers piercing capabilities and any other effects assosiated with the lightning element, like numbing and paralysis. The wind element is generally used to increase the speed of the daggers, allowing it to impact the target with greater force. Because of the many daggers (5) in play, the daggers would be manipulated to compliment each others' movements and the users movements as well. The style focuses on applying elemental chakra while allowing the daggers to have a fluid motion in terms of movement, making it somewhat difficult for a target to respond to several daggers at once. At any given time, or any techniques involving this fighting style, all the daggers would be used for the best outcome. The daggers are contained within a small pouch behind the users back and with the use of normal chakra, the user would be able to freely levitate each of the blades, similar to the ideas of the ninjutsu technique: (Soushuuha) - Manipulate Advancing Blades. In addition to the 'fluid' movements, this is achieved by having the daggers move around the opponent 'in sync' with one another. Unlike most daggers, the idea of this fighting style is floating daggers, where each of the techniques used in the fighting style will give the user the ability to levitate all the daggers from the pouch quickly, and perform a technique, and just as quickly, levitate it back from the pouch. This is completed by using normal chakra for levitation and when it is time to attack, nature transformation would be used to change the nature of the chakra to either wind or lightning to attack accordingly.
Example Techniques:

(Fudō tanken Sutairu: Tatsumaki no bōei) - Floating Dagger Arts: Tornado Defense
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A (40 if it makes contact with the target.)
Description: The user would channel chakra into their daggers located on their back and levitates it outwards. They will manipulate it to go around them, equally spaced and pointed outwards, creating a wall of five daggers defending the user. With the use of wind chakra, the user would change the nature of the chakra in the daggers into the properties of wind and create winds in the daggers. These daggers would, very quickly, race around the target and create a fairly large tornado around the user, capable of blocking most projectiles and defending against several attacks. If the target somehow makes contact with the tornado, it would obviously hurt them.
Notes and Restrictions;
- Must be a practitioner of Floating Dagger Arts
- Can only be used 5x per battle
- Must be taught by Ace.

(Fudō tanken Sutairu: Rasutākanon) - Floating Dagger Arts: Flash Cannon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user would first start with normal chakra into their blades and have it levitate out of the pouch. They would position it so that the blades would create a large circle, angled inwards and pointed towards a target. With the use of nature transformation, the user would manipulate it to change into lightning chakra, and each of the five daggers with lightning chakra will concentrate all the chakra into the center of the circle. Once done, it would create a dense ball of lightning and at the users command, the ball of lightning would extend outwards, creating a beam of lightning towards the target.
Notes and Restrictions;
- Must be a practicioner of Floating Daggers Arts
- Can only be taught by Ace.
- Useable 4x per battle with a two turn cooldown
- Cannot use any other chakra natures while the lightning 'cannon' is being created.

(Fudō tanken Sutairu: Gokakkei Torēningu) - Floating Dagger Arts: Pentagon Formation
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will use their chakra to levitate the five daggers out from their pouch and coat them all with normal chakra. With the use of nature transformation, the user will change the nature of the chakra into the properties of lightning. With a single handmotion, the user will command these five daggers to be launched towards a target, at equal speeds and equally spaced out. One would be aimed at a thigh, the other at the other thigh, two would be aimed at both arms, and one would be aimed at the forehead, creating a pentagon shape from the opponents view. This would, in contact, paralysis the area the daggers hit.
Notes and Restrictions;
- Must be a practicioner of Floating Daggers Arts
- Can only be taught by Ace.


Additional effects and Restrictions:
- Must have the appropiate rank in training to use the elements with the daggers
- Must state in your bio that you are the owner of five, identical daggers.
- Must have mastered ninjutsu
- Can only be taught by Ace.
- Specialists of this style would have better aim in terms of using projectile weapons, similar to how Itatchi aimed against Nagato, because of the rigorous training and practicing on manipulating the daggers. Specialist also have slightly better chakra control then the average ninja because of how often he/she manipulates the chakra to levitate five daggers.
- The five daggers are a simple and basic weapon, and does not count as the CW, unless of course a nonpracticing chooses to create a custom weapon of five daggers.


♦ Declined ♦See .
 
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Cursed Prince

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Re: Custom Fighting Styles Submission

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Renewal Taekwondo| Ssamsu Taekkyeon
Type: Taijutsu
Background: Ssamsu Taekkyeon was derived from Renewal Taekwondo, it is the fighting style of Park Il-Pyo and those that he has chosen to pass it on to. Park Il-Pyo created this style by following the guidelines of a book his father wrote for him. His father had passed away, so Jin Tae~Jin had given it to him when he was younger. He had to practice rigorously to reach the proficiency he has reached with it
Description on the Abilities and Inner Workings of the Style: Ssamsu Taekkyeon is the close range fighting style centered around invasion of personal space and boundaries to the point where it is difficult for the opponent to counter. Users of this style can fight close, really close. Even within an inch of their opponent, they are flexible and agile enough to deal swift, powerful attacks. By getting in close when an enemy attempts an attack, usually they are left wide open, with very little defense. The attacks they use are extremely unorthodox, headbutts, elbows, high and low kicks, that arent normally used are used in this style. Grapples are a method of attack for users of this style, leg grapples and arm locks, meant to incapacitate an opponent. It is unique, in the way that the user can chain together an attack and a grapple, such is the case with the sickle attack. (See in example technique) The user also finds opportunity once receiving an attack. By steeling himself against an attack, which can only be done if he anticipates it, he can promptly counter-attack. Dodging and attacking in the same motion is common. Also, the styles kicks are extremely strong and are a main focus of this style. Also, being in such close range to an opponent can even allow them to stop attacks before they start
Example Techniques:
Renewal Taekwondo: Sickle Kick | Ssamsu Taekkyeon: Kama kikku
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: The sickle kick is a technique that is defined as a swift backwards roundhouse, delivered to the opponents face. Once it connects, even if it is blocked, the user wraps his leg around an opponents neck, and if he blocks, around his guard as well. The user will then swing his leg downwards whilst holding his head in a sort of hold, then placing his foot against the ground. As a result, the opponents face is left wide open for an attack and he is placed on his back




Renewal Taekwondo: Rising Back Kick | Ssamsu Taekkyeon: Modoru Raijingukikku
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: This is an attack in which the user dodges and attacks in the same motion. Once an attack is thrown, the user swiftly moves inward while moving to the side, dodging the hit and quickly getting within inches of the opponent. The user then use his almost inhuman flexibility and agility to deliver a swift rising kick, aiming to connect with the opponents chin. Once it does, the opponent will be sent upward in a spinning motion that further disables his movement, making for a nice and swift follow up airborne attack.


Renewal Taekwondo: Nirvana | Ssamsu Taekkyeon: Nehan
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:A technique after the user is hit in the torso region. The user uses chakra to steel himself against a physical blow to his, absorbing most of the force and damage behind the hit. The user will securely wrap both of his arms around that limb as it lands, holding it into him as he moves his leg behind the targets knee and pushes it inwards, tripping him. At the same time he swings his alternate leg and smashes a knee into the opponents face. He then forces all his weight on the opponent and falls with his knee smashing into the opponents face. It can do fatal damage to an opponents skull

Additional effects and Restrictions:
~Must Have Mastered Taijutsu
~Users of this style gain an almost inhuman flexibility and a high agility, allowing them to deliver difficult attacks with barely any space and chain together attacks fast


♦ Declined ♦ Are....are you trying to patent close range taijutsu in general? Because thats what this looks like.
 
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The Mockingjay

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Re: Custom Fighting Styles Submission

(Kamisori Waia Gigei) Razor Wire Arts

Type: Ninjutsu, Steel

Background: Developed by a Doctor in Iwagakure as she experimented with the inner workings of the regions esteemed steel release. Being formed of natural minerals from the earth, the doctor wanted to see how earthen and naturalistic the element could really be. And it is through her experimenting that she came across this unique use of the element. Becoming obsessed with her finds, the woman lost herself and began using her own body as a subject for further tests... It was these tests that truly brought the art to life.

Description on the Abilities and Inner Workings of the Style: This extension of steel release is utilized by upsetting the natural balance of chakra within steel release and substantially increasing the fire content within steel once created, causing it to gain a flexibility unseen with normal steel release. The fighting style does not however lay solely in this unoriginal balance of chakra. Razor Wire practitioners work the properties of steel inside their body and form it into a bladed wire within their own chakra network, this allows for users to release an endless string of razor wire from within themselves. Wire emanates from within the users body and can be extended from any part of ones self and can be manipulated freely whilst in contact with them.

The wire has an extreme flexibility and is bladed on one edge much like a saw. In order to prevent this art from damaging the user, as the wire leaves their body the user will turn the pain receptors around the exit wound in steel, numbing them completely. Once the wire is detached from the body, the steel will spread across the wound, the steel will then abandon its own form and will leave the skin unchanged from before the technique was used.

Wire extended from the body is capable of travelling straight through solid earth (chakra-free earth) and it's control is so intricate that a user could wrap their whole body in the substance without receiving even a slight scratch. Reacting with the bodies chakra system, the wire is primed to disengage from the users body the moment it contacts lightning, meaning the wire is (unless reattached by its user) incapable of channeling lightning into its users body. It is however capable of channeling lightning chakra from the users body as this is pure (not foreign) chakra.

Not only does this style give the user the ability to use steel release in wire form, but it also gives all ordinary steel release techniques a bladed edge. This is achieved through adding razor wire to the formation of ordinary steel techniques, giving an outer layer mad of thousands of outwards facing strands of razor wire, making even the flat surface of a wall of steel sharp to the touch. Although this is a passive ability, the user can choose not to add this effect although this must be stated along with the technique used.

Once disconnected from its user, razor wire will lose its flexibility and will solidify instantly in whichever shape it happened to be in at the point of disconnection. Turning into a mere steel structure.

Disconnection can be achieved at any time the user wishes.

Example Techniques:
Razor Wire Arts: Hellraiser
Type: Defensive / Offensive
Rank: A
Range: User
Chakra: 30
Damage: 60
Description: The user will release an outward facing band of razor wire from their whole or a part of their body, giving their skin a cutting power for offensive attacks or turning the users body into a bladed steel shield.

Razor Wire Arts: Vines of Mother Death
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release hundreds of lines of razor wire from a specified body part, the razor wire will continue to extend from the users limb and can be manipulated freely whilst connected. Technique can be used to pierce, slash or wrap the target opponent. This technique is also capable of travelling through solid earth providing the user has physical contact with the earth, this gives the ability to make the razor wire rise from the ground near the opponent for a surprise attack.

Razor Wire Art: Painting a Picture of Fear
Type: Defensive/Offensive
Rank: B
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Releasing wire from their body the user will bend it into a shape or structure before releasing it to harden in whatever shape it was left.

Additional effects and Restrictions: Users must have Mastered Steel Release and must therefore originate from Iwagakure.

♦ Declined ♦ This isnt anything that cant be done outside of the normal realm of Steel Release. You can submit any of these as CJ actually. DNR
 
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Re: Custom Fighting Styles Submission

Tenjin no Teikō | Daruma
Type: Nintaijutsu
Background:

Daruma's linage traced itself back to the beginning age of ninja world, when a young ninja named Tenjin was captured by a warlord after a failed assassination attempt. To make sure Tenjin's suffering was endless, the warlord had him beaten brutally to near death only to nurse him back to health to be beaten again. This process repeated itself for years until eventually Tenjin body has transcended to adapt the beatings he took; his muscles and bone structure became stronger and honed his mind to resist pain almost completely. During his capture, he had practice to use his chakra to "cloak" his body also like an invisible armour to further enhance his tenacity. Since then Daruma had been developed and alliterated to different variations through time, similarly practiced by one such as the 3rd Raikage.

Description on the Abilities and Inner Workings of the Style:

The principles of Daruma are to hone one's physical body to incredible levels of endurance and durability, and through achieving those principles gives the practitioner enhanced attack as well. Through years of taking repeated , practitioners can achieve a transformation within their bone and muscles to densify into extreme levels, along with the pain receptors With years of practice, one can enhance their durability to , minor explosions and even take taijutsu attacks to vital areas without injures.

By augmenting this with chakra, users of Daruma knead their energy to layer it around their bodies almost like an invisible armour, toughen one's body to inhuman levels to withstand some ninjutsu. However using this technique requires a high amount of chakra control, even veterans cannot make themselves mobile to in order to maintain it.

Skilled practitioners can also use this technique by channeling it to their limbs rather than their whole body, eliminating the hinderance but lack complete protection of the body. Through this, one can harden their limbs to increase their power to monstrous strength effective against physical techniques like earth, however don't confuse it with Chakra Enhanced Strength, as Daruma users does not release their chakra upon striking but maintains it to gain incredible puncturing power rather than an explosive one. When taking a blow, using their hardened bodies combined with chakra can also send recoil back to the assailant's limb, causing numbing or even fracture to bones.

While the user can withstand a level of attacks when hardening their bodies, he/she can he still be hurt by strong enough forces but reduces the amount sustained depending on the extent of the attack. As worth noting that due to Daruma's extreme resistances to pain, users can't inflict a sufficient amount of pain on themselves to break out of illusions.

At amidst of combat, Daruma practitioners don't often feel the need to attack aggressively or even block, unless they feel their opponents are strong enough to break through their tough bodies. They do not rely on consecutive strikes or flashy acrobatics, they are direct to the point and mainly execute singular limb strikes enough to cause devastating damage. No stances are used as the practice of Daruma gives its practitioners freedom to use their techniques in whatever position or time they please, giving a great amount of versatilely. They don't use any weapons as practitioner can use their own bodies just as deadly as traditional weapons.

Example Techniques:

[Tenjin no Tekko]: Daruma's Armor
Type: Defensive
Rank: S
Range: User
Chakra: 40
Damage: N/A
Description: Using precise chakra control, the user coats his entire body with layers of chakra, acting almost like an invisible armour, although detectable to doujutsu or chakra sensors. With this technique, the user can harden his body's durability to inhuman levels, capable of sustaining physical of attacks without damage, but with limitations; the user can still take damage from EIG/Sage Mode levels of strength, though reducing the damage done. The technique also boosts the skin/body's natural resistances, making some ninjutsu techniques ineffective. However to maintain it, the user cannot move while it is active.
~Useable 3 times to withstand B-rank ninjutsu or A-rank taijutsu.(kenjutsu follows the same with tai)
~Useable once to withstand A-rank ninjutsu or S-rank taijutsu.
~Withstanding C-rank ninjutsu/B taijutsu has no maximum use, but requires 2 turns to use again.
~A non specialty user can use this, however the rank he can defend lowers by one level.

[Tenjin no Busō]: Daruma's Armament
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30(-10 per turn)
Damage: 60(+taijutsu)
Description: With the same principle of Daruma's Armor, it coats a user's limb with chakra instead of the entire body, giving the specified limb a extremely hardened structure while still maintaining full mobility, however does not protect the body. While active, the user can strike with the hardened limb with incredible strength, however unlike Chakra Enhanced Strength, it does not produce wide range destructive effects(like punching the ground and making a crater). The chakra does not release itself on impact, rather it maintains to harden the limb like steel, that gives an exceptional puncturing impact, enough for thrusting a finger straight to pierce into rock. The user is also capable using his limbs like a weapon for blocking tai/kenjutsu attacks.
~Only useable with any limbs or the head.
~Block up to B-rank tai/kenjutsu.
~Does not block ninjutsu.

[Tenjin no Yatta]: Daruma's Reflection
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 40
Damage: N/A
Description: When blocking with Daruma's Armor/Armament, the user with pinpoint chakra control, can absorb the moment of impact almost like a ripple/pulse that goes through his body, then to rebounds it back to where the opponent hits, sending an amount of recoil enough to temporally numbing the body part their struck with or even fracturing bones. The technique isn't very effective against weapons, however breaks ordinary metal such as kunai or shurikens.
~Numbing effects last 2 turns.
~If the opponent hasn't mastered taijutsu, it fractures their bones.
~Only useable against taijutsu/kenjutsu.
~Only useable in conjunction with Daruma's Armor/Armament.
~Useable 3 times.

Additional effects and Restrictions:
~Inhuman durability and strength(gives passive resilience up to D-rank techniques and C-rank taijutsu or freeform[Only for users with specialty])
~Possesses high tolerance to pain but cannot break free of genjutsu by inflicting pain.[Only for users with specialty]
~Mastery of Taijutsu for a year and Mastery over Ninjutsu for chakra control.

♦ Declined ♦ First, no need to hyperlink videos. We are ninja with above human power already. Second, this is essentially a localized Susano'o or the abilities of the Supernova Clan, which revolve around creating armor much like you go about it, only difference being that it is outside the body and not inside but even then, your bolded descriptions lead one to believe this is much like Susano'o and Armament Haki. DNR
 
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