[ARCHIVE] Custom Fighting Styles Submission

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Frozenstein

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Re: ±±Custom Fighting Styles Submission±±

(Hiru Genkotsu) - Vampiric Fist
Type: NinTaijutsu
Background:

Vampiric Fist was invented after investigating different fighting styles, hidden abilities and jutsus that are using raw chakra to affect the opponent's chakra system, or in some way steal chakra from the opponent. The basic idea was coming from the Hyuuga's fighting style to target the opponent's chakra network and the Aburame clan's special bugs that are sucking and feeding on chakra. After looking into these styles and studying about other elemental and non elemental jutsus that allows the user to drain chakra from the opponent, one came up with the idea to create a style that is focusing on stealing chakra. However since he wasn't a Hyuuga or an Aburame, he had to come up with a style that allows him to do so. The easiest way was to find out a close combat style that when gets in contact with the opponent and deal damage, at the same time drains his chakra too. After years of practicing and investigating, he came up with a special chakra circulation style that became the basic of this style.

Description on the Abilities and Inner Workings of the Style:

Vampiric Fist is based on the user's ability to drain the opponent's chakra or chakra from the environment. For this, he has to create a circulation of chakra that is leaving and re-entering his own body and is in sync and direct contact with his own chakra flow. To achieve this, the user first makes his chakra to flow with greater speed in his body than normal. Normally only in the part of the body he is using the style with, but he can make his whole chakra flow to increase in speed. Then as it's done, the user picks a part of his body that he will use to release his chakra and an another part of his body where he makes it to re-enter. The only thing that is left from here is to release the chakra and make it flow around the user's body or body parts before it re-enters into him. In case this happens in a small area, like the hands or feet of the user, he can make the chakra to leave his body through his palms or sola and re-enter above the wrist or ankle. However while the chakra is flowing around his body, the user also has to spread it out to cover his body with it like a cloak.

Once the user has the appropriate speed to flow his chakra and created the cloak, he can now attack his opponent with it and try to steal his chakra. To steal chakra from the opponent, the user first has to make direct contact with him. This is achieved through close combat moves, aka taijutsu attacks. He kicks, hits or touches the opponent with the body parts (like arms, legs, shoulders, knees, etc.) he is using the style with and make his chakra to enter the opponent's body. This chakra thanks to the great speed it flows with enters the body easily and temporarily disturbs the chakra flow. While the chakra flow is being disturbed, the user mixes his own chakra with the opponent's and use the speed of it's flow to drag it out of the opponent. This chakra since now mixed with the user's, it enters the user's body along with his own and become his own chakra from that point. However this method would overload the user's chakra network where he uses this tech, so he has to lead this extra chakra away too. To prevent this, the user uses the direct link between his chakra network and the special flow that he uses to steal chakra. As he is draining chakra from the opponent, he makes that extra chakra to flow into his own chakra pathway system and spread it out. As it's done, he now can use that extra chakra as his own to perform jutsus.

Advanced users of this style will also become able to use this style with other fighting styles and other taijutsu attacks. All they have to do is using extra chakra to create the circualtion system and get in direct contact with the opponent. Depending on the way they use this style, the amount of chakra they steal differs too. When they use the style on it's own, they can steal a higher amount of chakra since they are only focusing on it. However if they use it with other taijutsu attacks or other style, the chakra they can steal is very limited. If the jutsu they use this style with doesn't require any chakra, they can steal a moderate amount of chakra.

Example Techniques:

(Hiru Genkotsu: Hiru Tacchi) - Vampiric Fist: Vampiric Touch
Type: Attack/Supplementary
Rank: A-rank
Range: Short
Chakra: N/A
Damage: 60
Description: A simple and yet powerful basic move of the style. The user circulates his raw chakra around his own fists by releasing the chakra from his palms and make it re-enter his body around his wrists, while at the same time shape it into a glove. Then he hits or touches the opponent with this glove and lets his own chakra to flow into the opponent's body on contact. When it's done, his chakra disturbs the opponent's allowing the user to steal it easier. As the two chakra collides, the user mixes his chakra with the opponent's and then drag it into his own body as the circulation continues. If the user is good enough, he can deal physical damage to the opponent and suck a great amount of the opponent's chakra. However if he doesn't hit, just touches the opponent, he can't deal damage to his enemy.
- jutsu can suck 30 of the opponent's chakra and make it the user's
- can only be taught by Frozenstein

Additional effects and Restrictions:

- to circulate the chakra with enough speed and drain the opponent's chakra, the user must possess excellent chakra control



♦ Declined ♦ Yeaaaaah, Im not a big fan of chakra draining CFS, especially not one where it's the main focus of the style.
 
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Baba Yaga

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Re: ±±Custom Fighting Styles Submission±±

(Kokoro sōsa geijutsu):Mind manipulation Arts
Type: Ninjutsu

Background: This is ancient fighting style formulated by rogue ninja of the Yamanaka clan, the brainiac. As a result of his methods and apparent deadly desire, he became the Orochimaru of his clan; researching and developing jutsu that was deemed abomination by the clan elders and basically doing bad tests. The Yamanaka clan ability was mainly used for reckon, sensor activities and also offensively to activate certain motor functions of the body. However, in attempts to make his clan the greatest in Konoha, brainiac expanded this method of combat, now including accessing and stimulating the minds sensory sections as well. He eventually became too powerful to contain and had to be destroyed, a solution that led to the death of many good clan members as well.

Description on the Abilities and Inner Workings of the Style:
What is real is what the brain interprets as happening. The brain is able to do this due to sensations derived from the outside environment of an organism. These sensations are carried to the brain as impulses by an intricate connection of nerves and fibers throughout the body. It is also important to know that, if for some reason those impulses are not conveyed to the brain, there is no processing and hence they have no effect. The principle of genjutsu is to corrupt the chakra flow of a person inducing a predetermined false impulse, in the body's senses. Hence the brain would process this as a desired character or reality.


Using the Yamanaka clan's unique ability to tap into the brain of people, this style was created to directly afflict the brain's processing of events and reality through the corruption of the brain itself, rather than the chakra system(Genjutsu).

This is a fighting style because it engages an opponent in battle in a particular style and fashion. Just as one would use his fists, or weapon, or shadow, the point of contact of this style is the mind. Again, as opposed to the Yamanaka norm of reckon, sensory and control, it focuses more on triggering effects

Example Techniques:
(Kokoro sōsa geijutsu: Kokoro sōsa geijutsu:Ayatsuri ningyō-shi"-san no ribenji) Mind manipulation Arts:puppeteers Revenge
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: n/a
Description: The user exerts his ability to take control of a person's mind and controls a specific portion of a target's body(usually a limb). The user controls its movement, only for a brief window of time, totally unbeknownst to the target till the move is complete. Eg the user can cause a target to perform the wrong handseal at the end of a set, hence ruing the move.
-Note: Must abide by timeframe rules.


(Kokoro sōsa geijutsu:Fantomu shishi setsudan) Mind manipulation Arts:phantom Limb Amputation
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: n/a
Description: The user exerts his ability to take control of the brain's functions and, after performing three handseals, completely shuts off the activity of a pair of limbs of an opponent. If used on the arms, the opponent cannot weave handseals and becomes handicapped like Orochimaru when his arms were sealed. When used on the legs, the opponent's feet become unable to move and remain as stiff as pillars only maintaining the person as he stands.
-Lasts for three turns.
-To dispel the jutsu the target must stay in it for 1 turn and pay double the chakra cost.
-Dispelling the jutsu counts as one of the target's moves per turn.


(Kokoro sōsa geijutsu:Gurinchi no fukushū) Mind manipulation Arts:The Grinch's Revenge
Type: Offense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: There are 200 pain receptors for every square centimeter in your body!!This jutsu triggers all the receptors in a target's brain at once(after the user is in direct view of the target and has performed 2 handseals) causing indescribable pain that lasts throughout the turn it is used. This influences the target's ability to mold chakra appropriately in that turn and hence he/she becomes handicapped.
-A target used on can only perform one jutsu that turn due to the intense pain.

(Kokoro sōsa geijutsu:Rittai-shi chūdan) Mind manipulation Arts: Stereoscopic vision Interruption
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: n/a
Description: By concentrating on one side of a target's brain and performing 2 handseals, the person causes the brain to cease functions of one eye. The eye becomes nonexistent as far as the brain is concerned and the target is left one-eyed. The primary effect is that the target becomes unable to accurately decipher dimensions such as length, breadth and height due to the fact that he is now unable to get a three dimensional impression of the world. Due to this, attacks on long ranged opponents will miss. Also his reaction time is halved due to the explanation above as well as the blind spot created.
-Requires the user to be in clear view of the target.
-The eye becomes unable to perform any other function. It is virtually nonexistent.
-Lasts for three turns.
-To dispel the jutsu the target must stay in it for 1 turn and pay double the chakra cost.
-Dispelling the jutsu counts as one of the target's moves per turn.




Additional effects and Restrictions:
-The style's jutsu and genjutsu are antagonistic, and both cannot afflict the mind at the same time.
-The sever strain of the jutsu of this style on the mind is such that a practitioner(Other than the creator) who is lower than Kage rank can't use two of its techniques in the same turn.
-Cannot be learned by canon bios except from Yamanaka clan.
-This fighting style is ideally solely for Yamanaka clan bios however, bios of custom clans that possess abilities similar to the Yamanaka mind prowess may be able to use it.



♦ Declined ♦

This isn't a Custom Fighting style but rather a series of jutsu aimed created for the Yamanaka clan aimed to prevent movement of an enemy, which wouldn't work in the manner you are attempting. I haven't had a Yamanaka bio before, but if I understand the concept well enough, their jutsus work through them sending their own "mind" into the enemy, leaving their own body practically comatose as they do this. They don't just target a section of the enemy's mind or body and control it remotely, they do it from within that person's body. This is more so Genjutsu disguised as Yamanaka jutsu disguised as a CFS. DNR
 
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Cursed Prince

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Re: ±±Custom Fighting Styles Submission±±

-Made is so that it isn't like a crossbow and does more than a crossbow could ever do.



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(Kādokōdinēshon) Card Coordination

Type: Kadojutsu (Ninjutsu)

Background:
The 'LonelyAssassin' had a thing for playing cards and thought he could put it to good use to use them as a weapon. He perfected channeling chakra into them and making techniques using them for offense and defense.
Chakra focused into the cards made them stronger to use, as they are only normal playing cards.

Description on the Abilities and Inner Workings of the Style:

The Cards can be replaced with Kunai and Shuriken in techniques (Unless it's a fire technique or the cards will get burned), so for example the technique :

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.


They use kunai or shuriken in the technique, so instead of the shuriken and Kunai, cards can be used instead.
Cards when used in Techniques are normally used in groups to make the technique more effective, normally the more cards used, the more powerful it is(more cuts or slashes and are deeper actually to be more accurate). The Cards can be used well with Wind Style Jutsu's to increase speed and power.
The Cards are normally put in special card holders like they use in poker at casinos to easily slide out the cards, this should help the user easily slide out the cards to manipulate to his will. Like with puppetry the cards are connected to each other with short chakra wire, so when a card is drawn on it's own another can slide out with it depending on how much chakra is put in and how many cards is needed for the technique, the card holsters are usually placed in numerous places (need a lot for CFS) so on the belt or forearms or where ever they desire.
The Cards aren't just used for offensive attacks, the linking cards can be used as quick defence, deflecting multiple projectiles away from you if used to spin around the user. The cards can also be used to dodge attacks, the user is able to use them as a platform to step upon when they are floating to get to higher or lower places OR as a grappling hook; the linked cards wrapping around poles or rocks to be able to swing across gaps or to dodge techniques whilst in the air
The cards can be placed all over the user's body, underneath their clothing, these types of cards have special effects. Some are explosives that the user can set off all at once to blow himself up to escape being captured or to take down his opponent with him. Cards are also triggered if certain things come into close range with them as a quick defence, but these cards can only be used only once as these types of defences would drain them easily since the cards have limited storage. Depending on which element is about to hit them the card releases a small shield of the weakness of the element coming into contact (eg. a Water shield if a fire technique is about to come into contact with the user) These defences don't take up a move but like stated earlier, can only be used once for each of the basic elements.

Example Techniques:

(Sutorētofurasshu) Straight Flush
Rank : B
Type : Attack
Range : Short - Long
Chakra Cost : 20
Damage Points : 40
Description : The user grabs the first card in their holster and throw it towards the opponent, a line of cards will be attached to the first one and come from the holster and be launched at the opponent also, the Flush of cards can hit the opponent and damage them; it can also hit the opponent or bind a part of them and you may anchor down the line of cards to the ground. The cards can also be retracted back into their holster. The technique can also be used as a grappling hook effect.

(52 Kādo) 52 Card
Rank : B
Type : Defence
Range : Short
Chakra Cost : 20
Damage Points : 40
Description : The user releases a whole deck of cards by taking the first card of a holster and spin it around them self whilst lifting their arm into the air and holding it up the 52 cards attached with chakra wire spin around the body rapidly to protect from attacks. Once finished the user can throw their hand down to the holster to retrieve the cards and they all slide back into place.

(Dangan no ēsu) Bullet Aces
Rank : A
Type : Attack
Range : Short - Long
Chakra Cost : 30
Damage Points : 60
Description :
The User aims the holsters on his forearms towards the opponent and shoots them from the holsters with tremendous speed and power that will hit the opponent and send them flying back, the cards can be connected with chakra wire so that you may pull the opponent towards you or to just retrieve the cards.

Additional Effects and Restrictions:
-Kadoninjutsu is weak against fire as the cards will be turned to a crisp
-Kadoninjutsu is neutral against wind, water, earth and lightning.

- The Cards are normal Gear, Like Kunai and Shuriken without their cutting ability
-Cards can be used as Explosive Tags if they have the explosive tag symbol on them.
-The user gain with this style faster throwing speed and power then a normal taijutsu user or weapon user.
-The cards can cut as far as five inches of human skin and at less a inch in a tree.
-Cards can be infused with chakra but they are nothing but normal cards, though with the right chakra control can make it have an aura increasing its lethal attack power by two inches.
-Card Holsters must be stated in the bio where they locate on the body.


 Declined  Problem here is that this isn't really a CFS. Its not a CQC type of combat. You'd also need a custom set of Cards for this to work. It has some potential but I actually think more in terms of a CC based upon the usage of Cards as the closest thing they are seen in narutoverse, scrolls. This way I don't see this beeing a CFS. And lets not forget this will essentially be also something that infringes on Konan's Paper Ninjutsu​

Changed so much stuff it aint even funny >___O

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Kādo no Shinigami | Reaper of the Cards
Type: Nin-Kenjutsu/Bukijutsu
Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldnt really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.
Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half
Example Techniques:
Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
-Restrictions here-
Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
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Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place
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Kādo no Shinigami: Surasshu no jakku | Reaper of the Cards: Jack of the Slash
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will gather at least 10 cards along the blade of their scythe. They will channel lightning chakra into the cards and as they swing their scythe. The lightning inside of the cards abruptly converts itself into a negatively charged electromagnetic field producing a shock wave as the user swings his scythe, causing a rapidly expanding slicing shockwave to erupt from the blade of the scythe while its swung. It can be used to quickly end an opponent.
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Restrictions come later z.z
Additional effects and Restrictions:
~Requires mastery of kenjutsu
~The users proficiency with Bukijutsu is increased when using the cards, being generally faster than the normal shuriken
~Levitating the cards is done passively but the user only has control of the cards within short range. They can be sent at an opponent as if they were thrown



♦ Declined ♦

Looks better and sounds to be an okay CFS but the abilities of those cards....I cannot allow that from a set of metal cards. Levitating cards? Okay. Channeling chakra into the cards to create Scythes? Ehh....okay. Creating corporeal figures that emerge from the cards that carry their own scythes and can attack? Yeahhhh..... no. I'm not too keen on approving a CFS that allows you to create a figure that can attack freely like you can just from a set of regular cards....if these cards were a type of CW, or even an advanced CJ, I'd be okay with it, but as a set of regular cards that just have chakra channeled into them? No.
 
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Nathan

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Re: ±±Custom Fighting Styles Submission±±

Yūgana ken | Graceful Fist
Type: Nin-Taijutsu.
Background: There once was a time, when there was little known about jutsu, or Kekkei Genkai. A simpler time, when most fought with their body's alone. Due to this many struggled to stay on top, creating different form's of Taijutsu. But one form stood above all, and was never defeated. This style was known as the Graceful Fist. Many relied on power, and simple physical strength. But one man realized that there was another way. A better, and more peaceful way to end a fued. Graceful Fist is purely based on patience, and striking with maximum effect. And this was the key to winning any fist fight.

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Inner working's and Movement's of the Graceful Fist style.

Description on the Abilities and Inner Workings of the Style: The Graceful Fist style consist's of three main rule's. The first rule is to stay Patient and Calm at all time's, it is alway's the key no matter what's headed your way, breaking this rule can be fatal. The second rule is to stay fluid, a stiff fighter is alway's inacurate. And the third rule, is to strike with Maximum effect, and we will get to that in the explanation here.

Movement and Style: Graceful Fist is mainly performed with fluid movement of the body. The user will watch the opponent's every move, nothing get's past a Graceful Fist Master. You rarely block in this form of fighting, you will alway's counter. For example, if a simple quick punch is thrown, it can be blocked by simply moving the hostil fist out of the way with your wrist, this will also leave the opponent in an unstable position.

Striking with Maximum effect: Graceful Fist user's also has knowledge over every single muscle that is in the human body, thus comes the striking with maximum effect. The strike will alway's be for an important area, more likely a pressure point.
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Nin-Taijutsu related effect's: Graceful Fist user's have the ability to create small wind gust's nearby their body with simply the swipe of an open palm. This was to knock the opponent off balance, for an opening to strike with maximum effort.


Additional effects and Restrictions:
- Graceful Fist user's have great stamina. Due to you having to move at all times fluidly regarding the style, stamina is built.
- The user of Graceful fist will be able to take strong blow's, not only do you learn about pressure point's and muscular area's during the learning process, you must constantly resist these physical blow's. To be sure no Graceful fist user could really fight one another.
- A Graceful Fist user does not require handseal's to create small wind gust's.
- In The Training process, you will strike hard object's with merely a finger or two, practicing. Therefore the user's hand's and finger's will be rock hard.
- A Graceful Fist user is not as strong as a normal strong fist user, so in a pure physical match, Graceful Fist is Outmatched.
- You must be a master at the Graceful Fist to use it's wind technique.
- Must be of at least Kage rank to master the Graceful Fist.



±± Declined ±± You need to develop the Ninjutsu part of this a bit more by explaining and developing the wind effects further.

Yume's permission to allow me to resubmit this: .

Yūgana ken | Graceful Fist
Type: Nin-Taijutsu.
Background: There once was a time, when there was little known about jutsu, or Kekkei Genkai. A simpler time, when most fought with their body's alone. Due to this many struggled to stay on top, creating different form's of Taijutsu. But one form stood above all, and was never defeated. This style was known as the Graceful Fist. Many relied on power, and simple physical strength. But one man realized that there was another way. A better, and more peaceful way to end a fued. Graceful Fist is purely based on patience, and striking with maximum effect. And this was the key to winning any fist fight. Nathan came along this style from an old man that he met from his journey.

Inner working's and Movement's of the Graceful Fist style.
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Description on the Abilities and Inner Workings of the Style: The Graceful Fist style consist's of three main rule's. The first rule is to stay Patient and Calm at all time's, it is always the key no matter what's headed your way, breaking this rule can be fatal. The second rule is to stay fluid, a stiff fighter is always inaccurate. And the third rule, is to strike with Maximum effect, and we will get to that in the explanation here.

Movement and Style: Graceful Fist is mainly performed with fluid movement of the body. The user will watch the opponent's every move, nothing get's past a Graceful Fist Master. You rarely block in this form of fighting, you will always counter. For example, if a simple quick punch is thrown, it can be blocked by simply moving the hostile fist out of the way with your wrist, this will also leave the opponent in an unstable position.

Striking with Maximum effect: Graceful Fist user's also has knowledge over every single muscle that is in the human body, thus comes the striking with maximum effect. The strike will always be for an important area, more likely a pressure point.
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Nin-Taijutsu related effect's: Graceful Fist user's have the ability to create small wind gust's nearby their body with simply the swipe of an open palm. This was to knock the opponent off balance, for an opening to strike with maximum effort. The wind can be anything from a wind gust, to a small burst of wind, most if not all the wind techniques related around this style are all supplementary; and to enhance the possibilities of the Graceful Strike!

Example Techniques:

Yūgana Ken: | Graceful Fist: Muscle Strike
Type: Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will go into the Graceful Fist stance and by using their great knowledge about the muscles in the human body. The user will aim for whatever muscle and strike with a simple palm strike.
Notes:
- Must say which muscle they are planning to strike.

Yūgana Ken: | Graceful Fist: Off Balancing Wind Strike
Type: Supplementary
Rank: C-rank
Range: Mid
Chakra: 15
Damage: N/A
Description:
This technique allows the user to release a small burst of wind that is able to off balance the opponent, so the user can perform another Graceful Fist technique with more ease.

Additional effects and Restrictions:
- Graceful Fist user's have great stamina. Due to you having to move at all times fluidly regarding the style, stamina is built.
- The user of Graceful fist will be able to take strong blow's, not only do you learn about pressure point's and muscular area's during the learning process, you must constantly resist these physical blow's. To be sure no Graceful fist user could really fight one another.
- A Graceful Fist user does not require handseal's to create small wind gust's.
- In The Training process, you will strike hard object's with merely a finger or two, practising. Therefore the user's hand's and finger's will be rock hard.
- Those who wish to learn this style must go though one training session with the creator [Nathan]
- A Graceful Fist user is not as strong as a normal strong fist user, so in a pure physical match, Graceful Fist is Outmatched.
- Must be at least Kage [post count] to learn this style.
- Must have both Taijutsu and Wind release completed.
- Can only be taught by Nathan.



♦ Declined ♦ A bit better, but you still didn't clarify upon the wind relation. Simply saying it is for supplementary purposes isn't enough to cut it (no pun intended). Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. Try to find a way to combine the characteristics of wind to make the CFS more....graceful, to make the movements flow together more fluidly while still maintaining it's purpose.
 
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Re: ±±Custom Fighting Styles Submission±±

Sōhei no Junban (Order of the Warrior Monks)
Type: NinBōjutsu
Background: In the time of monks and hermits, when chakra was being taught, but its limits were not fully understood, wars were beginning to grow at a faster rate. With more power, groups felt that they were able to retake pride they had lost, or gain treasures they sought. This was the chaos that the world felt.

The Sōhei, or Warrior Monks, knew the intentions of the Sage who taught strength to the people of his world, and knew that it was their job to protect the peace that was slowly being destroyed. The Sōhei who believed in the peace they knew the Sage stood for banded together under the name, The Order of the Warrior Monks.

This nomadic group of warriors traveled the world, looking for utilizes of the powerful energy called "chakra" who used this power for their own gain. As they found them, the monks attempted to subdue these people by force, with the sheer strength of their staffs. But even with their fluent fighting style of versatile strikes and defenses, the monks knew that they would not be able to defeat every chakra-user who fought for themselves. Yet they pressed on.

In one battle between the Order and a group of shinobi who wanted nothing more than to take every treasure they could find, the monks learned just how feeble their attempts were. Without killing a single member of the shinobi group, more than half of the Order was mercilessly slaughtered. But when his younger brother was slain in battle, the leader of the Sōhei no Junban took his staff and, in a fit of rage, proceeded to attack with both his and his brother's staffs in either hand. Being able to divert the attention of his opponents away from the true attack, as well as being able to defend from multiple different sides at once, gave the leader the edge he needed to kill but a single member of the shinobi group. And that small victory instilled in the Order the confidence to continue their attack.

The Order of the Sōhei was utterly defeated in battle. The twenty monks who were fighting for peace was reduced to a single free man, with everyone aside from their leader killed, and their leader captured. The one man, the youngest of the monks, just barely escaped with his life. The Order had managed to kill but three of the opposing men. But when compared to the sheer death that surrounded them when fighting with a single staff, the young monk could see the strength and advantage granted to one who used two weapons at the same time. And so the young man, having watched his leader fight with the new style, trained on his own, gathering a group of followers to reform the Order of Warrior Monks, after which the style was named, all of whom used two staffs in battle instead of one.
This style was then passed down through generations of Sōhei, advancing and becoming stronger with each passing generation. And this is where the Sōhei no Junban of today began.

Description on the Abilities and Inner Workings of the Style: Order of the Sōhei is a very flexable style which revolves around staffs acting as an extension of the users' body, mostly pertaining to the arms and hands. The user of Sōhei no Junban will utilize two staffs during battle placed in their left and right hand to serve as an extension to their limited reach. The user uses the two staffs in collaboration with each other in different ways, primarily for distracting and attacking. Because of the unique fighting style granted by using staffs, the user is capable of attacking in the same motion they defend in, and as such this style of fighting focuses on the users ability to perform quickly-executed combinations with both staffs under difficult conditions during battle. Most techniques are based on the concept that one staff is used for distraction or preoccupation, while the other staff is used for executing the main part of the technique that will deal damage, be the strong defense, or set the user up for a combination with a different technique from outside the style.

The style is famous for devastating combination attacks which utilize both staffs at the same time. The vast versatility in the style grants the user a great deal of possibilities in terms of techniques and derived fighting styles, as Order of the Sōhei revolves around defending and attacking either at the same time with different staffs, or in the same motion with the same staff while the second staff provides some other supplementary effect, dependent on the technique itself. Finally, monks of Sōhei no Junban have developed techniques for their fighting style which incorporate the usage of the basic five elements, empowering the impact their staffs have or changing what the best way to attack with each staff becomes.

Example Techniques:

(Raiton: Inka-Ten) Lightning Release: Flash Point
Rank: B
Type: Attack | Defense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user begins by tossing one of their staffs lightly into the air. As the staff leaves their hand, the user concentrates raiton chakra through their other staff, held in their dominate hand, before throwing it at the opponent like a javelin. As the staff flies through the air, its speed and natural thrown distance increased by the raiton chakra, the staff releases all of the chakra channeled through it in a large cone shape, with the tip being the end of the staff, growing larger towards the user. This cone also gives off a bright light, similar to Lightning Illusion Flash Pillar. As the first staff flies through the air towards the target, the second staff falls to the ground, having the lightning of the first staff pass over it and coating it in a weak electric field. As the second staff falls, the user kicks it through the air, the raiton "coating" giving the staff the extra energy it needs to reach its target.

This technique differs from most jutsu which revolve around two parts, as instead of dividing the chakra evenly between the two parts, all of the chakra is focused through the first staff, allowing the lightning cone to act as a B-rank defense which also blinds the target of the user's actions while the technique is going on (specifically, kicking the second staff). This also means that the second staff only has a D-rank raiton "charge", as it passes through raiton chakra as it's used. The technique's strength comes from tricking the opponent into defending against the initial lightning javelin, and then having the second staff follow up quickly for a surprise attack.

Note and Restrictions:
Can only be taught by a master of Sōhei no Junban
Requires at least B-rank lightning training
The user doesn't use any chakra after initially filling the first staff with raiton to form the cone

(Roki no sagi) Loki's Deception
Rank: C
Type: Defense | Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user begins by spinning one staff in front of themselves at high speeds, the rotating action acting as a type of barrier to keep incoming attacks from landing. The user will then toss their spinning staff into the air, thrusting their other staff forwards to jab the opponent in the gut. Finally, as the user thrusts the second staff, they will reach up with their free hand and grab near the end of their first, now-airborne staff, swinging it down as a second attack to hit the opponent in the head.

Additional effects and Restrictions:
- Masters of the style are capable of utilizing a staff with as much strength and leverage one-handed as a person of equivalent raw strength two-handed
- Masters of the style gain the ability to add an elemental affinity to non-elemental techniques of this style, or even free-form movements, in order to add the equivalent of E-rank "elemental affects" to techniques (such as slight burning, paralysis, minor weight altering, cutting power, or slightly increased durability and ability to absorb impact, for fire, lightning, earth, wind, and water respectively).
- Masters of the style gain a stance known as "The Phantom Warrior", which is only the use of Sōhei no Junban through hovering staffs via Manipulate Advancing Blades (this "stance" is only available to specialists of the style and requires the use of the technique beforehand)

____________________
P a t e n t C e r t i f i c a t e

Nocturne, our loyal member, gave on the date November the 5th of 2013, a request for a Patent on Custom Fighting Style (Order of the Warrior Monks). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sōhei no Junban
Powered by Madāra Uchiha
Copyright 2013, Nocturne NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

(Fuwatto Kenjutsu)-Floating Sword Arts

Type: Nin-Kenjutsu

Background: It is only natural that swords would have an impact on Ragna’s life as he was born in kirigakure home of the seven swordsmen of the mist. His family was once attacked by the seven swordsman of the mist. His father was executed by them, and his brother went missing his sister was kidnapped, and his mother committed suicide due to the stress. He vowed to get revenge by the sword as well. He knew of the seven swordsmen’s skill and trained endlessly until he realized he needed something more. He was limited in what he could do with his weapons especially since he was using broadswords. He began to think of the way wind chakra could make certain weapons levitate proved by Danzo. This was not a surprise since some wind style techs could even blow away large summons so it was quite feasible to control weapons with the proper concentration. He also remembered how wind chakra also increased spinning ability of shuriken. Keeping these things in mind he sought to use these practices for the sword. He began to train with the sword using his untraditional methods. By focusing on using the air to control the swords and adding a rapid spin to the swords upon striking by using wind chakra, he was able to attack with more force and cut through things easier, rather than twirling the blades on his own. It was almost as if the blades were iron discs slicing through everything that opposed them. He could even combine traditional concepts of kenjutsu with the newfound style he was working on. This would be a great asset in going up against the seven swordsmen. He was now prepared to face many other great swordsman.

Description on the Abilities and Inner Workings of the Style: This fighting style is focused on improving or breaking the limitations of the user and the blades themselves, regarding kenjutsu, by using wind chakra to use the sword at a higher effiency. One limitation broken is the amount of swords that the user can use effectively. For example using three swords is possible however, it is not exactly easy to use the third sword in a consistent effective way. Even more difficult would be using 5 or more swords with only two limbs. The force of strikes is greatly improved with this style. Adding wind chakra in itself increases cutting ability however the wind chakra is used to cause the blades to constantly spin like a buzz saw at high speeds upon attacking which adds momentum thus increasing the force and cutting ability when it strikes; moreover, one strike for this style may compromise of several normal strikes due to the spin adding a shredding capability to this style. This makes these strikes superior to normal kenjutsu strikes by natural laws of physics. Almost as a paradox the user can defy those laws of physics by performing moves that would be impossible without this style of fighting. Maintaining the high spin of the blades during an attack makes it hard to toss and control the blades while maintain the spin. The father blades move from the user the more expertise one must have in this fighting style to maintain perfect control. Most basic techs involve the blades close to the user.

There are 4 main principles/ranks for this style.

1. Iron Feather-The user will focus on mainly getting the blade(s) to float with balance until it becomes almost second nature to him. This is the basics and root of the Floating Sword Arts. If one cannot get the blades to float there is no possible way to perform this style.

2. Metallic Gale-Once the user can make the blades float around him then comes the true power behind the style. The continual spin. Without a proper spin the user cannot add strength to the swords and will leave himself and his blade vulnerable. The blades cannot just spin but they will be need to rotate at a pretty good speed to make sure the attacks are devastating and sharp when the hit.

3. Steel Typhoon-One must have the mental stability to be able to control more than 2 blades. This stage focuses on increasing the ability of the students mind to focus and control all of the blades. Whether it be simultaneously or whether they blades have to perform different motions or purposes.

4. Cyclonic Blade Master- Finally the student will enter the final stage and will be able to move the blades in many directions away from himself while still being able to control the blades perfectly. There is almost no end to the creativity of the user and his ability to perform impossible maneuvers


Usage Examples:
Fuwatto Kenjutsu – Teikiatsu Kujiku| (Floating Sword Arts – Cyclone Crush)
Rank: B
Type: Attack
Range: Short
Chakra: 20
Damage: 40
Description: One of the more basic attacks for this practice. The user will hold their hands out to their side and cause 2 blades to spin rapidly at their side. They then dash through the enemy cutting through him and other objects with ease.

Fuwatto Kenjutsu – Kyousei Shippuu Ken| (Floating Sword Arts – Great Hurricane Blade)

Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will set 3 or more blades in a perfect line. Each Blade will be spinning rapidly which will give this formation the appearance of a large blade comprised of spinning blades. The user can then use this formation as a sword and attack the enemy or other attacks by guiding the blades with one hand.

Fuwatto Kenjutsu – Itawashii Sata-n| (Floating Sword Arts – Heart Rending Saturn)

Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will be at the epicenter and control 7 different blades which will spin within 7 different elliptical orbits around the user while the user spin towards the desired direction with another blade in hand, severing all in the path of this destructive tech. The elliptical blades continue to rotate around the user matching his movements so he is always at the epicenter.




Additional effects and Restrictions:
-Bio’s must possess at least three swords or more to learn this style.
-Must be taught by Omega5 to learn style
-Must be S rank or above to learn this style



♦ Declined ♦ Although not a passive trait, you do realize that channeling wind chakra to these swords in order to cause them to spin would require constant streaming, making it impossible to use chakra to perform other jutsu?
 
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Korra.

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Re: ±±Custom Fighting Styles Submission±±

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Hebi ken no Geijutsu | Snake Fist Arts
Type: NinTaijutsu
Background: This style is only access allowed by chosen ones of the White Snake Sage who have proved them self in the Ryūchi Cave. When Blake Belladona went their to train more in snakes the White Snake Sage deemed her worthy of enough to learn this style. She then learned how to become one with a snake to allow her taijutsu to become strong and more resemblance to a snake. .While learning this she learned how to become more flexible and being able to move more freely. Blake was able to also include snake ninjutsu into the style allowing it to develop as the White Snake Sage said.After being taught the style by the White Snake Sage Blake was then pronounce Blake of the Black Snake.
Description on the Abilities and Inner Workings of the Style: Snake Fist Arts is a type of taijutsu which imitate the movements of snakes. Users of this style adopt the fluidity of snakes to allow them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake Fist Arts is said to especially lend itself to applications with the ninja tools such as katanas, shurikens, kunais and senbons. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. By imitating different movements of snakes the strikes and counters of of this taijutsu can be unpredictable making it hard for opponents to react to the user's attack. By also being trained in Snake Ninjutsu the user will incorporate things like turning the arms, fingers, hands, legs, or even feet into snakes or having snakes come out their sleeves (like using Hidden Multiple Snakes or Snake Explosion) to allow them to hit from even more more angles and places as the snakes will also help attack. This style is involves on whipping or rattling power which travels up the spine to the fingers, or in the case of the rattler, the body shake which travels down the spine to the tip of the tailbone. The ability to sinuously move, essentially by compressing one's stomach/abdominal muscles, is very important. Footing is quite grounded. The stance work is fluid in order to maximize the whipping potential of any movement. This necessitates building a strong spine to contain the power and strong fingers to convey the strike. Since breath is important to any movement of the spine and ribs, snake style is considered one of the main styles which eventually led to internal training. Snake Fist Arts generally aims for weak points of the human body, such as the eyes, groin and joints. In Snake Fist Arts, the force and techniques are softer than traditional other styles. Besides straight punches and bong shou this style also employs butterfly-buddha palms, the hook, upper cut, and gui quen (back fist) as central techniques. Biu tze (thrusting fingers) techniques resembling snake attacks are the secrets, and hence, the name of this style. There are multiple kicking techniques, as varied as typical northern styles with high kicks, but also typical are below-the-knee kicks.

There are 4 main ranks for this style.

1. Snake Practitioner - The user will focus on mainly getting their body to be able to move like a snake. This is the basics and root of the Snake Fist Arts. They will learn how to strike fast and while also moving their body like a snake to incorporate with the quick strikes.

2. White Snake - The user then learns how to be able to incorporate snake ninjutsu with this style allowing the style to fully develop.

3. Snake Fist Master- Masters of this style have learned every aspect of the style. They are able to use every jutsu in the style and can perform them faster then the other ranks. The user will be able to react as fast and move more like as a snake letting them attack and counter fast.

4. Snake Sage Mode Users - Snake Sage Mode users that are able to use this style are able to use it at faster speeds then Masters due to their training with senjutsu and being able to move at fast speeds. They are also have full mastery of this style.


Example Techniques:
(Hebi ken no Geijutsu: Hebi kōshō) Snake Fist Arts: Serpents Bite
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user will transform both their first two fingers on both their hands into little snakes. The user will then strike the opponent with eight quick two finger strikes with the snakes at the joints of opponents wherever they choose. The snakes will have venom that when they strike will cause a numbing effect on the opponent.
Note: Must know Snake Fist Arts

(Hebi ken no Geijutsu: Sunēkudoriru) Snake Fist Arts: Snake Drill
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user will have four snakes come out of their sleeve and start spinning around their arm at high speeds. The user will then to proceed to hit the opponent with a butterfly-buddha palm attack hitting the opponent with not only their force but with the force of the snakes spinning into them.
Note: Usable 4 times a match
Note: Must know Snake Fist Arts

Additional effects and Restrictions:
- Must be able to Summon Snakes and finish Snake Ninjutsu
- Must Have Taijutsu Mastered
- Learning Snake Sage Mode allows the user to use this style at a better speed and power then those without.
- Must be taught by Blake Belladonna
- After learning Snake Fist Arts the user will be able to move their body more flexible and closely as a snake allowing them to move more freely then what they could before.

Have a bio with Snakes
Passed the Snake Sage Mode Test



♦ Declined ♦ You can perform most of this already via Snake Ninjutsu. Snake Explosion Technique turns your hand into snakes, which seems to be a major component of the style.
 
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精神の拳 - Seishin no Kobushi | Spirit Fist
Type: Nintaijutsu
Background: The ancient style of fighting was developed by the ninja monks in the fire temple. They used their understanding of life and spiritual principles to develop the ability to uniquely manifest (Some shinobi would call it a form of summoning.) spiritual Gods and Guardians to aid them in conflict. The spiritual being will appear in an ethereal semi-transparent state (As seen in the anime), when in time of conflict the ninja monks would use the aid of these spiritual beings to deal physical blows to their opponent. Whether it is a single appendage or the entire entity that manifests the monks founded this level of peaceful yet powerful form of fighting.
There was a young apprentice that studied under the head ninja monk, he had learnt and practiced all the disciplines of the spiritual entities after witnessing a ninja guardian use Welcoming Approach: Thousand-Armed Murder in practice. He was young and ambitious with the dreams of one day making the fire temple more respected amongst the land and rapid influx of shinobi in that generation. When he finally summed up the courage to tell his overseer, he shook his head in disappointment at the young man telling him. “The temple is not one for such fame, we are the ones that keep balance and help those who are lost.” This infuriated the young disciple, but he quickly realised that he someday would become head monk so in order to make things so. For the good of the temple he decided to train harder. He swore that he would make the temple look great one day and its coughers would flow in abundance. His determination was iron-like and he wielded it like a sword. Knowing that when the temple would come to glory, there would always be those who opposed it, so he knew he had to gain strength. The only thing ninja monks knew about fighting was hand to hand combat, weapon play, ninjutsu and chakra principles.
He decided to form a style of fighting that he believed one day would bring the temple great glory. He realised if one was in-tune with oneself he could manifest the God’s or Guardians while moving. Though once they manifest while moving he found that he became tired and it actually used his chakra instead of the basic still-standing style the ninja monks used. He realised that moving and manifesting directly consumed chakra, which is a principle the monks wouldn’t allow because if you run out of it you will die, indirectly going against their code. He laughed at their ignorance and pursed his goal further creating techniques, forms and combinations with the ethereal beings. One night the young monk was guarding the treasury and a gang of rouge shinobi broke in. He knew he could end their lives with his new developed form. He began his ethereal and physical assault on the shinobi, dealing quite severe damage to most of them until one placed him in a genjutsu which shortly resulted in the end of the young monks life. He wrote all his finding and developments on a scroll and in a book which his master then found soon when he was cleaning up his room after the funeral. It then went into a deep cavern below the temple where all the taboo things of the temple were locked up. The head monk sighed then mumbled to himself
“I guess there will always be those who are more ambitious than the rest.” as he put the book and single scroll within an array of countless pre-existing scrolls from previous generations who formed a similar style in a massive caged cupboard with the words embossed on it "Spirit Fist." This caged cupboard will one day disappear into the arms of next generation shinobi who weren’t afraid to use it to create an impact on the world.

Description on the Abilities and Inner Workings of the Style: The combat style of spirit fist revolves around the inner understanding of life and all spiritual principles to manifest spiritual entities able to do physical damage. The spiritual entities differ depending on the task required and their rate of mobility is completely dependent on the users own rate.
Skill, chakra and spiritual understanding allows the spiritual to become physical. The entities are physically dense enough to even deliver force directly proportional to the user’s. Due to the fact that the manifestation is completely dependent on the maximum strength of the user.
The passive aggressive form of the style involves the user taking a specific stance with their left hand making a half-ram handseal and then extending their right hand down with his palm parallel to the ground. This formed the basis and development of Spirit Fist and users in training need to grasp this concept and practice it to be able to move onto the core of spirit fists techniques.
Only during this specific training will the user undergo intense unrelenting and rigorous training allowing the user to eventually understand and use Gift of the Hermit Group chakra, which is needed to execute Spirit Fist techniques. Once mastered the user manipulates this chakra into the spiritual entities to give them unique destructive effects when they come into contact with objects, animals and people.
The movement within Spirit Fist is swift and agile with the user generally displaying intent or emotion to execute an attack. Moving in accordance with an entity requires chakra to perform the techniques. Spirit Fist exhausts all those new to the fighting style and takes time to adjust. The lengthy training process allows the user to become more durable when it comes to performing techniques reducing the fatigue sensation they originally feel near the beginning of training. Spirit fist has three levels of skill acknowledgement: Spirit Disciple, Spirit Fist Apprentice and Spirit Fist Master. These are evaluated during training and are noted on skill and execution of Spirit Fist.

Example Techniques:

Seishin-ken tekunikku - Sutoraiki o Kotei | Spirit Fist Technique - Immobilizing Strike
Type:Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will scream then swing their right open handed palm at the opponents chest area. As the arm extends to deal the blow two large blue spiritual fists manifest out of the users forearm assaulting downwards onto the opponents thigh crushing it on impact leaving painful bubbling boils on the points where the celestial being made contact.

- This can only be used twice in a battle
- User must know Spirit Fist in order to use

Seishin-ken tekunikku - Sensō Seishin no Fukushū | Spirit Fist Technique - Revenge of The War Spirit
Type:Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will stand with one fist directly in front of their chest and the other forming an open palm behind them. The user will then rapidly rotate activating the technique. The face of a large red guardian will appear around the user and send a barrage of fists downwards on the opponent, while the user breaks out into a low lying kick that knocks the opponent onto the floor while the barrage of manifesting fists pummels the opponent into the earth. As each forcing blow happens the opponent will then feel a sharp pining sensation where the fists make contact.

- The stinging sensation will last for only two turns and deals 5 damage for one of those turns
- Once performed the user will take -10 damage due to recoil of the close barraging fists making contact with ground
- This can only be performed three times
- The guardian looks exactly like the one Chiraku manifested when he fought Kakuzu and Hidan
- User must know Spirit Fist in order to use

Additional effects and Restrictions:
- In order to learn Spirit Fist the user will need to be at least Sannin Rank
- The user must have learnt at least two S-Rank ninjutsu techniques to show understanding of chakra and manipulation in order to learn this.
- The user must have started taijutsu and participated in a freeform spar or fight in order to learn this, to display an understanding of basic taijutsu principles.
- Spirit Fist can only be taught by Ndlovu



♦ Declined ♦ The Gift of the Hermit Group is a canon ability, one that currently isn't allowed within our RP. In order to use this CFS, you'd have to have that ability within your bio. DNR
 
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Re: ±±Custom Fighting Styles Submission±±

I removed the stuff that wasn't relevant. I have no idea why Katon was there, that was my fault for not reading properly. And I meant Second Inner Gate, referring to the speeds it is able to reach at times.

Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to almost reach speeds of the second inner gate with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

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Example Techniques:

Name: Jack-In-The-Box
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
  • Has to wait one turn before using this techniques again.
Name: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
  • User has to wait one turn before using any Nine Art Dragon based techniques.
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Additional effects and Restrictions:
  • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
  • You must have Mastered Fuuton
  • You must have Mastered Taijutsu
  • Can only be taught if approved by the original creator, Venus.

 Declined  No reference to Gates or the speed chart. Your moves will have themselves the speed reference needed but I won't approve a CFS which says all your moves can make your CFS moves move at 2nd gate speed.​
Okay, so now I removed all references to canon techs and also the speed chart. Also bold lettered the sentence which you highlighted.


Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to reach a much more stable, and increased speed with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

You must be registered for see images
Example Techniques:

Name: Jack-In-The-Box
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
  • Has to wait one turn before using this techniques again.
Name: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
  • User has to wait one turn before using any Nine Art Dragon based techniques.
You must be registered for see images



Additional effects and Restrictions:
  • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
  • You must have Mastered Fuuton
  • You must have Mastered Taijutsu
  • Can only be taught if approved by the original creator, Venus.
____________________
P a t e n t C e r t i f i c a t e

Venus, our loyal member, gave on the date November the 8th of 2013, a request for a Patent on Custom Fighting Style (Nine Arts Dragon). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kyu Doragon Jutsu
Powered by Madāra Uchiha
Copyright 2013, Venus, NarutoBase.net

You must be registered for see images
 
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Gutsy

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Re: ±±Custom Fighting Styles Submission±±

Cursed Fist | Norowa Reta Kobushi​

Type: Juinjutsu & Taijutsu & Kenjutsu

Background: This legendary fighting style was developed by a single Shinobi originating from the village of Konohagakure. It happened a while after the Shinobi had encountered one of the most notorious Shinobi in the ninja world, a person whom gave him the Curse Mark. After the Shinobi had received the Curse Mark, he wondered the Shinobi world while attempting to control his newfound power, this happened graduate as he became capable of controlling the Curse Marks full potential. After many journeys and many encounters with different Shinobi he stumbled upon the previous Raikage, Killer Bee who taught him how to further hone his Curse Mark, and while this happened; a single thing entered his mind, the creation of his own unique fighting style. He worked hard while being surrounded by the dark powers of the Curse Mark and training in the Dead Forest outside of Konohagakure day in and day out until he entered practice, and used living test subjects. He had finally developed his fighting style, Cursed Fist.

Description and Inner Workings of the style: Cursed Fist was originally created through the usage of regular Taijutsu and by utilizing the powers of the Curse Mark. Yet over a short period of time this art was turned into a more unique and powerful art where by combining the ways of Taijutsu and Kenjutsu and utilizing the full potential of the Curse Mark the user would be capable of unlocking a whole new power. The art itself is simply the usage of the Curse Mark where you enter either Curse Mark level 1 or 2, and while in this stage you utilize an unorthodox fighting style developed off of Taijutsu, where you while fighting may create extra limbs and other appendages such as wings, tails, horns, your imagination is the limit of the art. At the same time as you are fighting close range with this art and created different limbs, you will also be using the energy itself from the Curse Mark which is flowing through your body to further enhance your physical prowess and strengthen your entire body while delivering devastating blows to your opponent. Another object that revolves around the art is also the utilization of Kenjutsu, simply said the user is capable of wielding as many swords as they would be capable of, while in the Curse Mark stage. While in this stage and wielding swords or other standard weaponry of the Shinobi, the user has become capable of letting the power of the Curse Mark flow through the katana to give it a very dark color and even the pattern from the Curse Mark level 1 will appear on the sword to signify that it has been imbedded with the energy, and as such the power of the sword itself is greatly enhanced to the point it can cut through regular katana’s which has not been enhanced by any form or power. The power from the Curse Mark may also flow through regular weaponry such as kunai or shuriken, granting them slightly more power. This causes the shuriken and kunai and other weaponry the user utilizes to have more speed and power than regular weapons, for example if the user of this art imbeds Curse Mark chakra into a kunai and then proceeds to throw it, it travels significantly faster than a regular kunai and is strong enough to counter an incoming kunai and still continue on its original path.

Example Techniques:

(Norowa Reta Kobushi: Kunai Norowa) – Cursed Fist: Cursed Kunai
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: After entering Curse Mark stage 1 or 2, the user will take out a single kunai and imbed it with the power of the Curse Mark. This causes the kunai to have the same unique pattern as the users stage 1 Curse Mark. The kunai will then when thrown travel faster through the air and with enough force to repel incoming objects of same density. The kunai will when striking an opponent cause the Curse Mark chakra to enter the specific area causing severe pain to the target.

(Norowa Reta Kobushi: 3 Kobushi Konbo) – Cursed Fist: 3 Fist Combo
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After entering the Curse Mark level 1, the user will be capable of performing this technique. Here while in close combat the user will while in the Curse Mark stage, rush forward delivering a powerful punch straight to the opponents torso with his Curse Mark enhanced fist sending him falling to his knees while then sending a sideways jab straight to his jaw sending him flying to the side, whereas the user will appear above the target and send a powerful partially clenched fist straight into the side of the skull of the opponent with such force that the skull will rupture and the person would be knocked unconscious.

(Norowa Reta Kobushi: Norowa Reta Ken) – Cursed Fist: The Cursed Sword
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: While in Curse Mark stage 1 or 2, the user will take a single katana in his dominant hand. The user will then rush the designated target and appear in a crouched position in front of the opponent with the katana imbedded with the power of the Curse Mark. The user will thrust the sword straight into the kneecap of the target crushing the bones in the leg as the Curse Mark chakra seeps into the leg, whereas the user will pull the sword out in a quick motion and jump into the air sending a powerful sideways kick to the ripcage the opponent so he falls to the ground whereas the user will come down upon him sending the sword straight into the skull of the opponent instantly killing them as their head turns black due to the overwhelming power of the Curse Mark.

Additional Effects and Restrictions:
- One must have acquired and mastered the Curse Mark
- One must have at least started the practice of Taijutsu
- One must have at least started the practice of Kenjutsu
- One must be of at least Sannin Rank to learn this style
- A person who has mastered this art has slightly enhanced reflexes, speed and agility beyond that of a person who has simply acquired the Curse Mark
- A person who has mastered this art also possess significant strength compared to a normal strong fist user



♦ Declined ♦ You cannot infuse any object with "the power of the Curse Mark". Curse Marks work as applications of senjutsu. A CM user is only able to manipulate the senjutsu chakra within themselves, in the form of their CM. Only Sage Mode users, Members of the Valentine Clan, or Jugo is able to control senjutsu chakra. DNR
 
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Re: ±±Custom Fighting Styles Submission±±

Kesshō ātsu|Crystalline Arts

Type:Nintaijutsu

Background: This style of fighting is very unique and was developed by a kunoichi from the village of the sound guren which has a unique kekkei genkai which allows her to manipulate and control crystalline objects, she made this style for the main purpose to complement her kekkei genkai and to help her to close the gap which she lacked in taijutsu with her and other fellow ninjas especially the men, she decided to make herself a force to be reckoned with and establish herself in the eyes of the villagers especially her master lord orochimaru for which she serves under and was instrumental in her decision to develop such a fighting style.

Descriptions on the abilities and inner workings of the jutsu: Crystalline arts is a type of taijutsu fighting style which incorporates the uses and workings of the crystalline element and combines it with taijutsu attacks to yield a stronger attack. It is used on the fists for mainly attacking purposes such as elbow thrusts, hand thrusts etc and used with the legs for evasive and defensive purposes such as interception of kicks or incoming hand strikes. The users of these styles have increased durability of the skin making it harder for them to be cut due to their crystalline body nature, the users of this style is able to utilize their wind chakra in their limbs along with their crystalline bodies to increase the cutting capabilities and prowess of their attacks.

Examples
Crystalline Fists: X Shaped
Type: Offensive
Rank: B
Chakra Cost: 20
Damage points: 40
Description: The user encases his right hand in a sheet of crystalline armor and channels his wind chakra around the tip of his index finger forming a kinife shaped aura which he uses to slice the opponents chest in a left and right manner direction creating the symbol x on his chest, the user then follows up my slamming his armored crystalline fist into the opponents chests sending him flying away

Cystalline Arts: Interception

Type:Defensive

Rank:A

Chakra Cost:30

Damage Points :N/A

Descriptions:The user covers his two legs with crystalline chakra forming an armour around it which is used to block incoming leg attacks from the opponent [b rank and below]
Additional effects and restrictions

Must be A sanin or higher to use.
Must have an approved Guren Biography to use.
Mastery Of wind is required to use this.
User is less prone to get injured from physical based kenjutsu and taijutsu attacks [C rank and lower]


 Declined  Anyone with a Guren bio can do attacks like these. What makes them so special that they fit under a CFS? Also, there is no "crystalline element" but Crystal Element or Crystal Release.​
 
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Re: ±±Custom Fighting Styles Submission±±

♦ ♦ Thread Reopened ♦ ♦

Okay, thread opened for you to submit. Once more, you can only resubmit after 2 weeks of checking, which is listed on the first page of this thread.

I also point out that this thread is not to:

-Create CE's
-Create CC
-Make a random set of generic abilities to bypass CJ limits.
-Create a custom KG
-Make passive boosts to a skill or gain X speed boosts/level boosts.

All submissions should be based in Close Quarter Combat (CQC), and by extension Martial Arts. This means the submissions must be based in either Taijutsu, Kenjutsu, or Weapon Combat. This doesn't mean that you are able to just take a weapon and simply make jutsu for it and patent the entire field. It doesn't work like that. Nor making powers that would be grounds for CCs. Those are not CFS at all and are a waste of everyone's time involved. There may be one or two CFS unchecked, but I will check those later today. A bit tired atm. Anyway, enjoy!

Edit: Also, a reminder: The moment you post CFS, they are considered ready to be checked. If you submit a CFS and it happens to get checked minutes after being posted, do not complain to any mods checking them.

 
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Re: ±±Custom Fighting Styles Submission±±

Kōsaten ken Intersection Fist
Type: NinTaijutsu
Background: There was a legend, before the times of the Sage of the Sixth Path, a style that put beasts of legends down on the ground. The style was almost considered forbidden for its crushing powers. After the Great Ninja War, perhaps these books of the legends were buried within the sands of time. These books through some unraveled reason have found their war into the Great Konoha Library, an archaeologist found it fit to place it there or might be the reason be never known. A window was opened and the thousands of year old book flew away, slowly ripping its decaying papers and founding it on a young boy's porch. Maybe this little boy was destined to find this old book. Once the boy came home, he took the book and started reading the pictures, there wasn't any writings within it, only the cover. The pictures showed great sages fighting using both arms, both legs, arms and legs in the same time or maybe three or four limbs at once. The book showed examples of how the story started out and how it became a style, a story behind it. The kid mimicked the moves, coming home from a hard day work, he was right into it. Eager he was, used wooden dolls to practice, using his elbow and knees to break the book as it came together. He thought that this style was crucial and lethal, catching someone's limb in the nick of time and thus from the crushing effects, he was able to snap his bone. The kid was finally able to show his unique style of fighting against different taijutsu users in the academy, the effects of using earth but without using earth and still being able to snap bones using their chakra. Once this shinobi grew up, he closed the book and it said "Kosaten Ken - Intersection Fist"

Description on the Abilities and Inner Workings of the Style:

The very masters of taijutsu never heard of such a style. Such a style that focuses on more then one limb and utilizing them in effect that maybe rivals the speed of the great masters of Gentle Fist, if not greater. Catching one's limb effectively requires great speeds and precision from the user. Intercepting and countering an incoming leg sweep or a fist With this style may be done in the most effective way. Mastering this style would mean the user being capable intercepting and both dealing slight or maybe lethal internal shattering to one. The user may utilize many limbs that is able to move and successfully make contact with another part on the body. Shoulders can be as effectively bone shattering as fists if used correctly. The very sole of this style builds up on using two limbs to catch one's limb and in the same time crushing it, making the opponent think twice before engaging once again with the user.

Since this style builds on using multiple limbs to attack and defend in the same time, in order for this style to be successful requires strength and speed from the user. Durability of bones and skin is also a must. To effectively shatter a bone that bypasses Strong Fist by far having stronger shattering power by driving their limbs with force and speed and making contact with the limbs in the same time. One requires great durability within their bones as well. Lengthy trainings on how to shatter a bone in the most effective way. How to utilize your limbs to effective deal damage with limbs and when and how to catch these limbs are also a crucial element for this style. Flexibility is needed for the user to properly adjust their limb stance and to perfectly shatter bones.

As deeper one student grows into the style, the more damage using their chakra and more limbs may he utilize at once to provide the perfect damage. Ranging from using both fists to crush a perfectly caught limb inbetween, aswell as using their knees, to using their heels to crush bone inbetween. Masters of this technique may use their chakra to make the surface of the skin more durable and lethal for the crushing effects. Using their chakra to boost the crushing effects of the style in par with using it to boost their speed to effectively catching an oncoming taijutsu technique. The user may also utilize their legs and arms and head respectively, aslong as there is a connection between two limbs. As one reached the perfect balance within the sole of the style, one may utilize more then two limbs at once to perfectly shatter even more then one limb of the opponent.

Example Techniques:

(Kōsaten ken) Intersection Fist - Shatter Ten Pieces
Rank: B
Type: Defence/Offense
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Utilizing both of their respective wrists, the user brings their closed fists together to counter an oncoming taijutsu. The user will arch their wrists and drive both closer together forcibly infront of the user to come intogether to make contact with the opponent's incoming limb. As both wrists catches the user's limb, it will effectively negate the momentum and in the same time effectively shatter the bone within the opponent's fist.

(Kōsaten ken) Intersection Fist - Shatter Million Pieces
Rank: S
Type: Defence/Offense
Range: Short
Chakra cost: 40
Damage points: 80
Description: One of the most difficult and devastating attacks of the Intersection Fist. The user channels chakra into both of their elbows and knees to provide a more focused and stronger crushing effect. By catching an oncoming taijutsu technique with raising both knees and lowering both elbows by force, shattering the bone within the limb with more force.

(Kōsaten ken) Intersection Fist - Devouring Lotus
Rank: A
Type: Defence/Offense
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra underneath their elbow and above their knee and bring them together forcefully to catch an oncoming taijutsu technique. The user will move his elbow downwards while raising his knee with force, catching the limb and shattering the bone within the limb from the force that has been applied by the user.

Additional effects and Restrictions:

-The user's bone and skin become more durable and more flexible.
-Due to the style, the user is able to move his limbs faster and with more force behind the attack for the moment of catching on oncoming taijutsu technique.
-A 3T sharingan is able to track the opponents movements.


-Must be Sannin Rank
-Must have started Taijutsu
-Must be taught by the creator of the fighting style


♦ Declined ♦ This is a nice CFS, very nice actually. Especially that last jutsu, it looks pretty good. Very reminiscent of something I seen before, I cant recall where....wait, I think...yes, in the canon jutsu list.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
 
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Re: ±±Custom Fighting Styles Submission±±

resubmitting


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buin gigei Staff arts
Type:nin/kenjutsu
Background: Long ago When ninjutsu was first invented and taught by the sage of six paths there were ninja whom had learned the wind release ninjutsu from the sage and with the power of wind release at their control they began to use it in new and inventive ways. One of these ways was by combining The wind release with a staff. This was a very effective battle style as it added on to the users range with the staff but as well as their power. By using dance moves alongside their staff and wind release staff arts was born.
Description on the Abilities and Inner Workings of the Style: the user would take a stance with their staff in hand ( the stance will be described in the cj) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff ( jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the Inventors of this style did. ( I.e. when training in this they will start by meditating)
Additional effects and Restrictions: must have mastered wind
Must have been taught this skill by me
(Must have a clam mind and be ready to change positions while fighting with staff ( i.e. a bio that says personality hot headed wouldn’t be able to use this) master of this art is able to move very well in taijutsu battles.



Examples of use
Ideas of how it can be used


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in above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.


now the examples put into jutsu form:


buin gigei ???? ( staff arts rotating staff fan combo )
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40 ( if used offensively)
Description: The user will take a horse stance ( legs separated like your riding a horse) and hold their staff in front of them with one hand or both. The user will begin to focus wind chakra through the staff, once having gathered enough chakra the the user will begin to spin the staff releasing the wind chakra going as fast as a fan the resulting wind can knock an enemy backwards and cause bleeding on a small degree. Upon knocking the enemy backwards The user will put both hands on the staff and step forward a little turning teh spinning staff above them and then they proceed to slam the spinning staff onto the enemies shoulder the wind from teh staff aswell as teh wight on his shoulder will flip the enemy into mid air from there the user will then jump spinning into the air above the enemy staff still rotating and point it down towards the enemy the wind will proceed to knock the enemy into the ground the user will then finish off the combo by slamming the end of tehstaff into the enemies making teh staff stand up ontop of the enemy the user will be doing a one hand stand on the staff and then proceed to jump off the enemy with his staff.
Note: jutsu can knock weapons backwards
note: jutsu is cable to dispelling lighting of the same rank if its within range
note: can be used to stay in mid air ( holding it upwards and spinning it)
note: staff continues to rotate as long as the user keeps spinning it but each turn counts as a jutsu used.
note: can only be used 3 times per battle.


buin giegi ??? ( staff arts 4 hit combo )
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40
Description: The user will take a stance placing his right foot infront of him with his staff in both hands his left arm is over top his right ( the right arm is further down then the left on the staff) and his staffs end facing the enemy. The user will focus A large amount of wind chakra into his staff and take a step forward with his left foot in front of right and will proceed to jab the enemys chest releasing a small blast of wind knocking the enemy back followed up by another step with the right foot jabbing the enemy's stomach while releasing a blast of wind, then the user will whack the side enemies neck with the staff while releasing a wave of wind turning him around. The user will then spin around holding his staff in both hands infront of him and his leg infront bend with his other leg behind him. ( the ends facing the left and right sides) and will release one more blast of wind knocking the enemy down to the ground.
note: each blast of wind is only able to cause some bleeding and isn't fatal.
note: can only be used 3 times per battle
note: no fire jutsu next turn



buin gigei ???? ( staff arts staff hand stand combo)
Type:Offensive
Rank:C-Rank
Range:Short
Chakra:15
Damage:30
Description: The user will focus some wind chakra though his staff and take a step forward while slamming his staff onto the ground with releasing a wave of wind from the bottom which will hit the enemy feet if he's in range and possibly knock him down on his butt, the user will take a one hand stand on the top of off the staff after having done so, from there the user will flip off the staff garbing it as he goes forward upon landing on his feet he will spin around staff in hand releasing a wave of wind from the staff as he spin once.
note: wind is cable of knocking enemy down but not enough to injury the enemy badly.
note: can only be used 3 times








put in new histoy in bold and removed fire resction and put the examples in jutsu form other then that everything is the same only edited the parts you mentioned. and made the examples in jutsu form.

__________________
±± Declined ±± The main stance, since you want to use one should be defined in the style itself. Not only that but the resctriction I bolded makes little sense. The techniques themselves don't look that impressive when we try to visualize them. Horse stance? Try making it more polished and please work on the writting. There are some add ons to the browsers that auto correct your spelling as you type that might be useful for you on these big submissions.
RESUBMITTING


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Buin Gigei Staff arts
Type: nin/kenjutsu
Background: Long ago When ninjutsu was first invented and taught by the sage of six paths there were ninja whom had learned the wind release ninjutsu from the sage and with the power of wind release at their control they began to use it in new and inventive ways. One of these ways was by combining The wind release with a staff. This was a very effective battle style as it added on to the users range with the staff but as well as their power. By using dance moves alongside their staff and wind release staff arts was born.


Description on the Abilities and Inner Workings of the Style: The user would take a stance with their staff in hand (the stance will be described in the cj as it will vary.) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff (jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. Spins are commonly used in the this style to gain momentum in their swings. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the Inventors of this style did. (I.e. when training in this they will start by meditating) A common and basic stance used in this art is as follows: A stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target.


Additional effects and Restrictions: must have mastered wind
Must have been taught this skill by -Haku Yuki-



Examples of use

Ideas of how it can be used


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In above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.



now the examples put into jutsu form:

Buin gigei: supin buin uchiwa kentai ( staff arts: rotating staff fan combo )
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40 (if used offensively)
Description: The user will hold their staff in front of them with one hand or both. The user will begin to focus wind chakra through the staff. Once having gathered enough chakra the user will begin to spin the staff releasing the wind chakra going as fast as an electric fan. The resulting wind can knock an enemy backwards and cause bleeding on a small degree. Upon knocking the enemy backwards The user will put both hands on the staff and step forward a little turning the spinning staff above them and then they proceed to slam the spinning staff onto the enemies shoulder the wind from the staff as well as the weight on his shoulder will flip the enemy into mid air from there the user will then jump spinning into the air above the enemy staff still rotating their staff like a fan and point it down towards the enemy the wind will proceed to knock the enemy into the ground the user will then finish off the combo by slamming the end of the staff into the enemies making the staff stand up on top of the enemy the user will be doing a one hand stand on the staff and then proceed to jump off the enemy with his staff.
Note: jutsu can knock weapons backwards
note: jutsu is cable to dispelling lighting of the same rank if its within range
note: can be used to stay in mid air ( holding it upwards and spinning it)
note: staff continues to rotate as long as the user keeps spinning it but each turn counts as a jutsu used.
note: can only be used 3 times per battle.





Buin giegi: yon Atari kentai ( staff arts four hit combo )
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40
Description: The user will take a stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target.
The user will focus a large amount of wind chakra into his staff and take a step forward with his left foot in front of right and will proceed to jab the enemies chest releasing a small blast of wind knocking the enemy back followed up by another step with the right foot jabbing the enemy's stomach while releasing a blast of wind, then the user will whack the side enemies neck with the staff while releasing a wave of wind turning him around. The user will then spin around and whack the enemies rib cage with the staff while releasing a burst of air sending them flying/
note: each blast of wind is only able to cause some bleeding and isn't fatal.
note: can only be used 3 times per battle
note: no fire jutsu next turn





Buin gigei: buin te kadai kentai ( staff arts staff hand stand combo)
Type: Offensive
Rank:C-Rank
Range:Short
Chakra:15
Damage:30
Description: The user will focus some wind chakra though his staff and take a step forward while slamming his staff onto the ground with releasing a wave of wind from the bottom which will hit the enemy feet if he's in range and possibly knock him down on his butt, the user will take a one hand stand on the top of off the staff after having done so, from there the user will flip off the staff grabbing it as he goes forward. Upon landing on his feet he will spin around staff in hand, As the spin ends and the user Faces his enemy he will swing the staff releasing a wave of air from it which can knock the enemy away 2 feet.
note: wind is cable of knocking enemy down but not enough to injury the enemy badly.
note: can only be used 3 times


Changes in bold removed some parts fixed grammar on some changed name on some moves added a common stance.



♦ Declined ♦ Better, but I still see nothing that makes this different than if I wanted to submit regular staff related cj in the CJ thread.
 
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Re: ±±Custom Fighting Styles Submission±±

( Sha-man no Hijutsu ) Hidden Shaman Arts

Type: GenTaijutsu

Background: The Shaman Arts where created by an hermit Mushroom user, far before it's discovery by the Sage of Deceit, who spread it through the world. The hermit was known by the surrounding populations as the Shaman of the Bog, or the Swamp Witch, or Honey Sugarlips. Utilizing her chakra, she was able to cultivate several strands of powerful fungus, and extract their mycotoxins and other byproducts, with which she was able to produce a variety of dusts and powders, carrying the toxins.

The Shaman was proficient not only in the production of the mycotoxin powders, which she called Curses, but also employing them in battle. Tradionally, she used a chakra wood staff with cured leather pouches with several Curses, which she would release in conjunction with punctual strikes and parries. She would also keep a dagger, soaked in mycotoxin oils/residues, as well as a needle-blowing tube, through which she could shoot darts/needles imbued in mycotoxin, or blow Curses directly.

The materials to utilize the Curses are either created ( Through Poison Mastery (Medjutsu) or specifically through Mushroom Release ) or cultivated, in a pre-defined quantities of Curse Dusts or Curse-Infused Weapons, similar to Fuuin Tags, Kunai, Shuriken or any other standard and non standard ninja arsenal. Both the Shaman and the Deceiving Sage were users of Mushroom, but were able to spread the botanical knowledge to cultivate and collect the basic Curses.

Description on the Abilities and Inner Workings of the Style: Hidden Shaman Arts are especially the employment of different mycotoxins to empower one's battle prowess. Being mainly about combining Genjutsu with mycotoxins, devoloping a different medium of casting Genjutsu, in order to produce a wide range of illusions and use them in conjuction with with simple Taijutsu skills and basic weapons. The mycotoxin-inflicted Genjutsu is considered a specialized External Genjutsu, as the medium of the genjutsu is physical, infecting the opponent through inhalation or absorption, and physiologically causing the illusion. The main component of the style is thus the mycotoxins, which are named Curses.

( Bachi no Jutsu ) Curses - A dry extraction of mycotoxins from cultivated Mushrooms with various effects on an organism. The Curses are powdery mixtures, which are blown towards the target, or coated in bladed weapons. They can produce effects through nose/mouth inhalation, skin absorption or by contact with the eyes (Mainly irritants). The mushrooms that originate the Curses are cultivated based on their psychotropic effect, and, thus, each "species" have a different genjutsu attached.

A Curse cloud has varying colors, ranging from Black to Green, yet, when crafting the curses, the use of different fungal dyes allows each user to personalize their Curses. The powders are thin but can induce coughing. Generically, the dusts carry nothing other than the genjutsu, but some specific curses can have a more irritant effect, either similar to spices, causing teary eyes and burning sensations, to gastrointestinal irritation, causing nausea and stomach ache. The secondary effects of the Curses must always be defined in the proper techniques.

The Curses are kept in pouches, for quick access or sealed in storage scrolls. In order to utilize the Curses, the user retrieves a fistful of dust, and blows it towards the opponent. This simplistic method of deploying the curses gave birth to a more complex style, which empowers the user with a set of skills to better utilize the Curses, called the Shaman Fist.

( Sha-Man Kata ) Shaman Fist - The Shaman Fist is a set of techniques that accentuate the employment of the Curses. Developed by a woman, the Katas focus on disarming and outmaneuvering the opponent, rather than blocking or overpowering the opponent. The revolve around several aspects/weapons:

Hand to Hand - The user aims to utilize the opponent's own momentum against them, combining grapplings, feints and quick Curse blowing.

Staff - Empowers the user with the assistance of the staff, keep the opponent at bay or dealing harder strikes. Usually, the staff holds Curse bags, which can be released sporadically through the usages of quick jabs and swipes.

Dagger - Hidden blade coated with curses, normally Black Curses. It serves as a last minute weapon, revealed only when the opponent least expects it.

Needle-Thrower - For long-range fights, the needle thrower constitutes a more silent and discrete way to deploy the curses, normally through needles soaked in them.

Example Techniques:

The user blows a curse cloud towards the user containing a Curse that blinds them for 3 turns,

The user jabs at an opponent 3 times with their staff before sweeping him/her off their feet.

The user releases a curse cloud towards the opponent containing a Curse that makes them see purple.

The user releases spins around, deflecting an incoming strike with her hands/staff/dagger, before retrieving a blow to the opponent's head.

The user releases a curse cloud towards the opponent containing a Curse that makes them see the user as someone else.

The user releases a curse cloud towards the opponent containing a Curse that makes them see frogs attacking him/her

Additional effects and Restrictions:

The style revolves around Mushroom Techniques, Genjutsu and Poison. In order to utilize it, one has to Master Genjutsu, but to fully utilize it, one has to master Mushroom or Poison. Any user will have a finite set of dust bags / weapons:

Hex Bags / Curses - An Hex Bag stands for both a small leather pouch containing an individual Curse and a Generic Storage Seal, which can contain more curses, the former can be used by grabbing the dust with one's hand directly, or by charging chakra through them ( Rupturing the bag and releasing the Curse in a dust cloud ). The amount of Hex Bags one can have is directly related to the usage restriction on a Curse, specified in each individual technique.

Shaman Dagger - Each user is able to hide 1 curse-coated dagger. The dagger is around 20 cm long, with chakra metal blade and a leather handle. It has the connotation of a standard weapon, rather than a Custom Weapon, and can be coated in 1 Curse, which must be stated in the beginning of a Battle / Event. It does not count towards the limit on Curses.

Shaman Staff - Each user is able to wield 1 staff. It can range from 1 meter to 3 meters tall, made of Chakra Tree Wood, wrapped in leather straps here and there. It contains 3 Hex Bags, which can be ruptured by charging chakra through them or through the staff. Each bag contains a pre-defined curse, which must be stated in the beginning of the Battle / Event. The Hex Bags do not count towards the limit on Curses. The staff has the connotation of a standard weapon, rather than a Custom Weapon.


Curse Clouds can have any color, personalized for the user. They can't, though, be invisible. The color can be camouflaged, using blue to hide with the sky, or green to hide with the grass, for example, but are still colorful. Every individual Curse and Curse type can have a different color, but only actual Mushroom users are able to change the color of the curse dust on the spot.

Some techniques are limited to Mushroom or Poison users, these are the more amorphic techniques, such as actively converting different Genjutsu Techniques into Curses, which require new mushrooms or toxins. The other users are limited to the basic techniques.

A Shaman Arts Master is able to double the usage restriction on Hex Bags, as well as combine 3 different curses on the Shaman Blade and have up to 6 Hex Bags on the Shaman Staff. They are generally more flexible, faster and have increased reactions than the average user, acquiring a +5 damage increase for taijutsu-related techniques and a -5 chakra cost decrease for genjutsu-related techniques. To master the Shaman Arts, one needs to learn either Mushroom Release or Poison Release.

The Curses are a type of External Genjutsu, where the Medium is physical, causing the Illusion through physiological infection, need to be inhaled or absorbed through exposed skin. They are weak to Fire and can be scattered by Wind, but proliferate in Water. Given their physiological nature, the Kai technique does not work, due to it's momentary mechanism. Elemental Bursts are better suited to deal with the Curses, as well as constant means of releasing Genjutsu (Like Nekura, for example). Strong chakra blasts can flush the system, like opening the Inner Gates or activating the Curse Mark, or through Pain, which is required to be 1 "rank" higher than normal, for the organism to kick out the psychoactive substances. Med Jutsu works well against the Curses, as they can actively cure the target from the toxins, thus achieving a sort of elemental strength status. Curse-Cast Genjutsu can't be released through Senjutsu, as the inherit nature of the Mushroom is not repelled by Sage Chakra.

Any user of the Shaman Arts is immune to Curses. This means the user is immune to their own curses AND curses employed by other Shamans.


♦ Declined ♦ As ingenious as I think this is, it cant be approved for a few reasons, the most notable of which is this would be a bypassing of the CEJ limits and poison related CFS require you to be a current med nin. Also, I'm almost sure that this would be considered Biological Warfare instead of an External Genjutsu. External Genjutus dont require the chakra to enter the body of the enemy, instead using things such as the environment to create illusions, such as a heat wave. By entering the body, you open them up to being normal genjutsus, attacking the body through inhalation or absorption, making these biological warfare jutsus.
 
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Re: ±±Custom Fighting Styles Submission±±

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Buraindo Shuhou: The Blind arts
Type: Taijutsu
Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha.

Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognize different elements. They focused their hearing and smell of the crispiness of fire, the sound and feel of gushing water, the sound and smell of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan.

The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning, His sense of smell, touch, taste, hearing are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan.

Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example taijutsu kick to the arm, it would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou it wouldn't break their arm, but they'd still feel the pain of the direct attack. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi

Examples of Jutsu
Buraindo Shuhou:karakuri : The Blind Arts: Evade
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user uses his enhanced Buraindo Shuhou abilities, to dodge punches and kicks and other taijustu and even kenjutsu attacks.

-can be taught by better


Additional effects and Restrictions:

This fighting style would essentially renders all visual genjutsu useless.

This fighting style once mastered can be used with eyes open and closed

Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.

The gist of this whole thing is that a master of Buraindo Shuhou can fight with his eyes closed just as effectively as a regular shinobi with their eyes open. Also due to their eyes closed, visual genjutsu is useless.

Must of have a bio that has been to konoha at some point in the characters history.

Can only be taught by Better
_____________________
~Declined~
I'm sorry, I still need more. Three examples minimum for this. I should have been more clear last time. I need to be assured that more techniques can be made for this that don't just each involve moving around attacks with your eyes closed. You should be able to get at least five customs easily out of any CFS worth being approved. With this idea however, it seems much too passive for me to really foresee anything much further than the technique that you posted. Leading it to be more of a passive ability of your character than a real CFS for which techniques can be made.
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Buraindo Shuhou: The Blind Zen
Type: NinTaijutsu
Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha. These arts started like that but after Hashirama was shown the first phase of the style, he wanted to use his knowledge of jutsu to add on a second phase to the arts. An offensive phase. You see Hashirama was very good with Chakra Control, he had knowledge of Med ninjutsu, His ability of Wood and Genjutsu were tops, also his knowledge on Nature chakra or sage mode was very known. He wanted to use this knowledge of chakra control to add one to these abilities. Incorporating chakra control and manipulating your 'will' chakra to amplify their attacks while still using the first phase of the style. This helped in their overall performance as a shinobi without using their sight to aid them.

Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognize different elements. They focused their hearing and smell of the crispiness of fire, the sound and feel of gushing water, the sound and smell of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan. With their senses heighten through the constant meditation, they can pinpoint their opponent's movements and track them through hearing that is enhanced, feeling the vibrations in the earth to track down their movements on the ground.

The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning, His sense of smell, touch, taste, hearing are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan.
Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example average taijutsu kicks to the arm would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou wouldn't break their arm, but due to the training and extensive yoga usage, the muscles of the body are more fluid, per say, allowing the muscles to absorb the brunt of the attack and become somewhat harmed while still maintaining usage. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi.

The final step of the Shuhou was developed by Hashirama in order to give these arts an offensive burst of power to combat the Uchiha. Hashirama had a ton of experience with the Uchiha, he invented a way of using the Yoga to create a more free flowing offensive chakra. When a person is regular with his yoga practices, it helps him increase the blood flow throughout his body. This increases his 5 senses to the utmost limits. But combined with his will to fight, his will to survive, his will to protect, he awakens an all together another form of energy that erupts from his body. The body of the person gives out positive energy which when added with the normal chakra, amplifies is strength, size, intensity, the users speed. The positive energy pours out every part of the users body, mixed with chakra when the CFS second phase is activated. This "energy" is just regular chakra spreading outwards of the users body and is intensified by his will to fight this "energy" is called Zen. With the right amount of chakra countrol, he can take this to adept to his will, giving off the color that represents it. The user than manipulates their skill in elemental manipulation to form elemental taijutsu attacks from their fist, elbows, feet, head. The element they use is unique to the user affinity (specialty of bio). Anywhere they wish to use to strike or defend against their opponent. Examples of how this can be done is in the example jutsu. All elemental attacks follow the element strength and weaknesses. When the users Zen is activated his strength to taijutsu moves is greater by 15 ponts.


Examples of Jutsu

(Buraindo Shuhou: Katon Doragon Kobushi) - Blind Zen: Fire Dragon fists
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user of Buraindo focus his will mainly around his fists. He then uses it and manipulates it with Katon chakra creating fists filled with fire.

(Buraindo Shuhou: Houmen Goshujin Mune) - Blind Zen: Release your Will
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40 (-5 to maintain)
Damage: N/A
Description: The user of Buraindo Shuhou focuses his will and releases it out of all his chakra points creating an aura of chakra around him. The aura is the a unique color to every student of this art form. The "Will" as its called is released outwards and when it's released it blows out a chakra blast that blows away anything in short range, knocking it back. After releasing ones will certain boosts come along with that will. Taijutsu attacks are stregthened by 15 points.
-Can only be used 3 times

(just an example not the real technique)

Additional effects and Restrictions:

This fighting style would essentially renders all visual genjutsu useless.

This fighting style once mastered can be used with eyes open and closed.

With the users eyes closed he has the ability to track their opponent with their senses. This ability doesn't go away when his eyes are open, in fact it benefits him more. Giving him the ability to track any opponent with speeds greater than the users following rank. Sannin can track a Kage, a Kage can track an unofficial sage and unofficial sage who has complete mastery of this art can track twice his base speed with his eyes open. Also with their eyes open they perception increases. Nothing like a dojutsu or KG, but just a bit better than the naked eye of someone who doesn't have this mastered.

Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.

Only the creator of this art can use this ability at a masters level. Fighting with Buraindo to anyone who learns it must use 5 chakra points on top of every turn to maintain it's use.

Only the element that the user specializes can be used with the will. I.E. your bio has a Lightning specialty, you can only use a lightning variation with the "Will"

Must of have a bio that has been to konoha at some point in the characters history.

Must be a Sannin to learn

Can only be taught by Better


♦ Declined ♦ First, no passive + anything to taijutsu. Second, you can have tracking of up to 2T at best, but I still am unsure how you aeable to use this to increase your other 4 senses save sight. Sense of touch and hearing, maybe. But taste? What does your taste buds have to do with meditation? Also, work on the last paragraph you added under descriptions. It gets confusing in parts due to bad grammar and the sentence fragments and runons kill me mentally. >.>
 
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Houdinii

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Re: ±±Custom Fighting Styles Submission±±

(Houto Ippai Sono Nikui Ishi)- Way of the Weathered Stone

Type: NinTaijutsu

Background:

This style was born from a great martial arts practitioner that had throughout his life, traveled the world and learnt every form of fighting that was known then. So as he neared the end of his life he begun to meditate for days and weeks on end. Trying to discover what more he could learn of the art of fighting before his time was up. After many months his final and greatest style was born. But the mans time was almost up and so he recorded his style on a stone tablet just before he passed.

This tablet was not found for over a hundred years. Until a travelling young shinobi happened to come across it on a mission. He found this tablet and read the first line out loud, "To weather any blow like a stone." And that is how the style was passed on and its creedo was first seen by its next master.

Description on the Abilities and Inner Workings of the Style:
The fighting style is focused on defensive measures such as blocking, dodging and knocking away your opponents blows as well as counter attacking. But the main power of this style revolves around the ninjustu it employs when it defends or attacks. When the user is employing this style they will focus concentrated earth chakra throughout their body and simply upon contact with the enemy, (such as striking or being struck). The user will force this chakra into the opponents body, to produce a semi-similar effect to the Earth Release: Added Weight Rock Technique when used on organic material. So that on contact the opponents skin and muscle etc underneath will become petrified and basically turned to rock.

The area of effect of this petrification varies from technique to technique and will be outlined in its description. The petrification ability is cumulative, meaning striking an opponent multiple times in the same spot produces a bigger and deeper area that is pertified, getting bigger with each strike. Depending on where the opponent is struck and the size of the area petrified this can have adverse affects for the opponent. For example getting struck in the knuckle of a finger would not only fracture or break it like a normal strike would but it would petrify enough of the area to leave the joint unable to move. This outlines a very useful feature of this style, as you can petrify even large joints of the opponent and render them unable to move that joint. Though pertifying large joints is more difficult to do and will almost always require more than one technique and multiple strikes.

A person who uses this style typically has a wide, strong stance and would not advance on the enemy but simply hold his ground. The user of this style uses his fore arms and shins to block and deflect an opponents strikes, then use the opening creating to deliver a counter strike. When they are blocking and deflecting they utilize the earth chakra throughout their body to affect their opponent in terms of the petrification, without having to damage them. The main principle of this style is being able to weather your opponents strikes with your strong body. A typical example of a stance employed in this style can be seen below, also a picture showing an example of the petrification and another link with my approved CW with a petrification ability which is where I got the idea for the style from.

Typical stance:

Link to picture:

Link to CW:

Example Techniques:
(Houto Ippai Sono Nikui Ishi: Suppanuku)- Way of the Weathered Stone: Expose
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
One of the basic but most utilized techniques of the Way of the weathered stone form. The user will use a part of their forearm or hand to either block or deflect an opponents attacks, throwing them off balance if used correctly. A user of the way of the weathered stone will often use this technique to deflect an opponents strike and use it to open up their body to a counter attack. This technique like all in this form is used with earth chakra infused throughout the body and it will petrify an area of about 3 inches wide and one inch deep on contact.

(Houto Ippai Sono Nikui Ishi: Taeru)- Way of the Weathered Stone: Withstand
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
This technique is used as a quick, last resort if an enemy's strike is unavoidable. The moment before the enemy will hit the user will focus a large amount of earth chakra at the point at which they will be hit. Relying on this and their naturally strong body they will endure the hit, with the earth chakra reducing the damage taken from the strike and simultaneously pertifying the area that the opponent struck with. This technique allows the user to take half damage from b rank and below taijutsu when used. Due to the ambiguous nature of where this technique will be used on the users body the area petrified will be different accordingly. For example if the user was kicked in the stomach with the attackers shin then the petrification would occur along the entire length of the contact(Two inches wide) along the length of the shin and be one inch diameter.

(Houto Ippai Sono Nikui Ishi: Uchikatsu )- Way of the Weathered Stone: Surmount
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
This technique is one of the few purely offensive techniques that is present in the way of the weathered stone. It is a simple straight punch used as a counter attack after either blocking or dodging an opponents attack. The user will focus a good amount of earth chakra into their fist and deliver a quick, straight punch to wherever they see fit. This punch is more focused on speed then power as it relies on its petrification ability to harm the opponent. Once struck the petrification will be on the surface, as big as the users fist. But this technique pushes the petrification up to 2 inches deep into the opponent. Due to this fact, when two similar techniques affect the same area on the opponent they are enough to petrify large joints and leave them unable to move. (Similar techniques meaning a petrificaion depth of at least 2 inches.)

Additional effects and Restrictions:
~Can only be taught by xHoudinii

~To learn this style one has to have mastered earth release

~When using this style due to the earth chakra throughout the body, the user can only use earth jutsu after the style has been used. This is only for the turn the style is used in.

~Must be at least S-class rank to learn the Way of the Weathered Stone

~A user of this style is less affected by C rank and below taijutsu techniques. Meaning that although the damage is still present that with their strong bodies they can ignore the pain and push past it. This affect is less effective the more the user is struck.


♦ Declined ♦ Sorry, Im not going to accept any CFS that causes the target to become petrified.
 
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-Broly-

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Re: ±±Custom Fighting Styles Submission±±

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Sutāraito rōdo ken Starlight Road Fist
Type: FuuinTaijutsu
Background: Broly had reached a problem in his hand to hand combat. He wanted to overpower his opponent with the power of chakra enhanced and elemental techniques but found that at close range combat, there was no time for handseals to be made and sometimes even chakra couldn't be molded in time before the opponent threw a punch. When he had finished his Sealing training he was extremely interested in how any kind of chakra of any size could be sealed within these small paper tags and wanted to use that to his advantage. Upon learning that he could activate seals simply by focusing on them, he immediately thought of a way to solve his dilemna by placing different types of sealing tags all along his body. This fighting style was the product of his work.

Description on the Abilities and Inner Workings of the Style: The user of this style will utilize seals, through either paper tags or tattoos placed all over his body, to supplement his own close range combat abilities, whether the chakra within the seals be elemental or non elemental in nature. He also of course can utilize basic functions of fuuinjutsu such as barriers, as long as it does not go out of bounds of the mechanics of the Starlight Road Fist. The fact that the chakra is already sealed with the tags or tattoos means that the user can use this style along with any other elemental techniques to boost their tai further due to not needing to mold the chakra, bolstering the usefulness of this style immensely. Starlight Road Fist can not drain the opponent's chakra, seal them away, seal their chakra, or affect the opponent in any way and does not involve anything such as this. Starlight Road Fist is only able to empower the user and his techniques.


Example Techniques:

Sutāraito rōdo ken: Burudorimu Starlight Road Fist: Blue Dream
Type: Supplementary
Rank: B
Range:Short
Chakra: 20
Damage: N/A (+15 to Kick based Taijutsu)
Description: The user bears a seal/tattoo on the bottom of his shoes/feet that bears the inscription "スターダストドラゴン" (Stardust Dragon). These seals contain a large amount of the users chakra and are activated upon the user focusing chakra within the seals. Once done, the chakra is released in a very fast pressurized burst that moves the user in any direction quickly for a short time, working similarly to that of a rocket thruster. With this seal the user is able to move double his current speed in up to 1 range in the direction of his choosing (For example the user in mid range will move double his speed up to short range or 5 meters). The downside is that 3T sharingan, Byakugan, and Rinnegan can all see, which doesn't mean they can react, this movement and the user can't stop until they get to their chosen destination. Alternatively, the user can use this technique to boost the speed and damage of a kick.
-Can only be used thrice per battle

Sutāraito rōdo ken:Eien no daitai Sutāraito rōdo ken: Eternal Substitute
Type: Defensive
Rank: A
Range: short
Chakra:30
Damage: N/A
Description: The user bears a seal/tattoo on his palms that bear the inscription "守る" (Protect). When the user places his palms together a barrier similar to the tag barrier technique will envelop the user in a smmall translucent blueish orb. This barrier is able to protect the user from Ninjutsu (elemental or not) and Taijutsu up to A rank. The user is not able to mold elemental chakra while this is activated and the barrier only stays up as long as the user keeps his hands together. If an ally is standing close enough the user will be able to use the orb to envelop them as well.
-Can only be used twice per battle


Sutāraito rōdo ken: Sensō Sutāraito rōdo ken: War
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: +15 to Taijutsu techniques
Description: The user will have 1 seal/tattoo placed directly on his solar plexus that bears the inscription "戦争" (War) that is filled with the user's raw chakra. By focusing his chakra into the seal it will activate and a large amount of chakra directly into his chakra center that will flood his body with excess chakra and give him more strength for a limited amount of time.
-Only lasts 4 turns


Sutāraito rōdo ken: Shiko kakuyasu kotoba dipuSutāraito rōdo ken: Thoughts Cheap Words Deep
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to taijutsu techniques)
Description: The user will have seals/tattoos on his body that bear the inscription "フェニックス" (Phoenix). Inside this seal is a large amount of the user's fire chakra which will release and envelop the user's entire body in fire once activated. The fire will make all of the user's Taijutsu do severe burn damage upon striking an object. In addition to this, any technique that causes the user to spin at high speeds will be imbued with B rank fire in a tornado like formation of fire .

Additional effects and Restrictions:
→Can only be taught by Broly
→Can only be used by those who are at least S Class ranked.
→ Must have mastered non Medical Fuuin
→User may only empower themselves or their techniques through this CFS
→ Users become more adept and quicker at using Fuuin than average user of Fuuin



♦ Declined ♦ This encompasses too wide a field for me to allow as is.
 
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