[ARCHIVE] Custom Fighting Styles Submission

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-Cerberus-

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Re: ±±Custom Fighting Styles Submission±±

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Gourmet Style

Type: Nintaijutsu

Background:

Toriko who grew up in a poverty stricken nation always had a dream of becoming a top chef. It was at the age of nine when his parents where killed in a war between villages leading to Toriko building up a large amount of hate in his heart. He cast aside this childish dream and only had eyes for revenge on the ninja world. He joined a nearby academe y and eventually graduated. Thinking to himself that he was ready to get revenge for his parents, he set out to the open world.
On one oh is travels he meet an old man called Ichiryuu. Seeing the amount of hate in the child's eyes, Ichiryuu feel to his knees and hugged the boy.
Since that day Ichiryuu has been training Toriko in everything in his book, including his own fighting style he created when he was writing his book. Telling him about the 'Gourmet Style' Toriko eyes lit up. Remembering his childhood dream Toriko knew this was the right path for him.

Description on the Abilities and Inner Workings of the Style:

Gourmet Style is focused around using the users limbs to deliver devastating attacks, with the use of wind chakra into the attacking limbs of the user. The attacks of Gourmet Style revolve around the use of cutlery e.g knives and forks. In order for the user to perform an attack, they must first shape their hand into a piece of cutlery such as a 'chop' for a knife or a 'claw' for a fork. Once the user shapes their hand into the cutlery, they begin to channel their wind chakra into their hand. Using the focused wind chakra, the user can deliver devastating attacks with their hands and legs.
As well as using the attacks for close range, the user can use them for long distance fighting. This is done by the user channeling their wind chakra into their legs or arms, while manipulating it to shot out out from their limbs in the shape of a fork of knives.

Along with cutlery attacks, the user can use it as a defense. This is done by the user once again gathering wind chakra in their arms while waving their arm across in an arc manner. While waving their arm in the motion, they release this stored chakra into a shape of a giant fork that forms around the user, creating a 360 barrier.

Example Techniques:

(Deba) Gorumet Style: Knife
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user channels and stores his wind chakra into his hand while shaping his hand into a 'chop' position, giving it its 'Knife' name. The large amount of stored wind chakra allows the user to easily cut through bones and flesh with ease.

-Can only be used three times per battle
-Can only be taught by -Cerberus-

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(Hisan Deba) Gourmet Style: Flying Knife
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user channels a large amount of wind chakra into his leg. Focusing on this chakra the user swings his leg forward similar to that of a kick, releasing this stored chakra. The user uses shape manipulation to shape the chakra into a large knife that travels towards the opponent while slicing through everything in its path. The knife is roughly 15 meters tall and 3 meters wide.

-Can only be used three times per battle.
-Can only be taught by -Cerberus-

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Additional effects and Restrictions:

- User must of mastered Wind Release and Taijutsu in order to learn the CFS.
- Must be at least Sannin to learn.


♦ Declined ♦
This style imposes on a few jutsus that utilize wind chakra to deal taijutsu, including some where the user makes claw like positions or 'knife' like positions(this is common actually), custom and canon, including the one in the spoiler where the user makes his hand like a chopping motion.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
 
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Re: ±±Custom Fighting Styles Submission±±

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Dark Mutation Arts | Kuro Genban Gigei

Type: Nintaijutsu

Background: Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, black threads woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to extend and retract his threads from anywhere on his body with ease.

The unique body structure of his masks took this a whole new level, as unlike him they possessed no bones, blood or vital organs, creating for an inumerous amount of advantages. Unlike his partial threaded body, his masked creatures being composed entirely of dark threads meant they could take their level of bodily manipulation and transfiguration to new heights. Their flexibility far surpassed his own, their ability to reshape extended to rearranging their whole bodies and their capability to create threaded constructions from any location on their body encompasses usages Kakuzu himself could never perform.

Realizing this potential, Kakuzu sought to lessen (if not eradicate) his mask's weaknesses when released from his body. By brushing up their close-combat skills, he could make them competent in Taijutsu and well-versed in the arts of evasion. Usually, whilst the masks were released from his body, Kakuzu would have to protect the threaded creatures from harm, but stumbling across this idea has made the masks more self-sufficient and capable of putting up a considerable fight individually.

Description on the Abilities and Inner Workings of the Style: The fighting style is based on Kakuzu's masked creatures utilizing their unique body structures to enhance their close-combat capabilities. This is done through utilizing their chakra to alter the characteristics of the dark threads which make up their bodies, allowing them to explore a wide range of abilities granted by this.

The fighting style itself is broken down into four main doctrines of combat:

1) The main use of the fighting style relies on the masks creating threaded constructions from their bodies, be it for offensive, defensive or supplementary usage. Using this ability offensively, the masks themselves are capable of extending swords, claws, tendrils, lances, spears, poles, spikes and other weapon-based constructions from any location on their bodies. These constructions being mainly used to constrict, entangle or impale an unsuspecting opponent. By combining their unique body structure with Taijutsu usage, the masks can launch stealthy attack e.g. extending spikes from an individual limb or from every location on their threaded bodies. A more defensive take on this application of the style allows the masks to manifest tightly weaved tools such as: shields, umbrellas and etc. The threads which make up these constructions are also compressed to the extent they gain a degree of elasticity, allowing them to act as "shock absorbers" which dissipate the force of hits and incoming solid attacks. Finally, the masks can also create supplementary constructions which either make the masks more proficient in the art of evasion or grant them the upper hand in close combat confrontations. These tools can include: wings, tails, extra limbs, webbed feet, blunt pillars and etc.

2) Taking this 'threaded manipulation' even further, the masks are also capable of utilizing an ability known as body morphing. Body-morphing is a very specific and abstract component of this fighting style. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms, in order to gain an edge in Taijutsu fights. Using their chakra, they can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling up to the A-Rank Stone Golem in size. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels.

They can also extend, bend and retract limbs/any part of their body in a similar manner to Orochimaru due to not possessing any bones/rigid body structure. Because of this the masks can contort their bodes into any shape, allowing them to perform Taijutsu maneuvers thought not to humanly possible due to the level of flexibility required to perform them. Since their insides are hollow and contain no vital organs, the masks can create holes/openings in their body at will to allow physical hits and narrow attacks to pass straight through them.

Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes, most commonly taking on the form of various humanoid animals, encompassing various animal-like traits into their bodies for many advantages.

3) The third and most advanced application of the fighting style is an extension of Body-morphing combined with elemental usage. After forming their body into a humanoid creature or human/animal hybrid capable of utilizing handseals, the masks transcend their most restrictive weakness. Through the use of handseals, the masks become capable of using their own adapted elemental techniques which can be released from any location on their bodies and not simply exhaled/spewed from their mouths. After forming the required handseals, a mask can generate a coating of their respective element around specific limbs/locations on their bodies or even go on to manifest a full body cloak of elemental chakra. Through this, the masks become capable of fusing elemental chakra with Taijutsu (and their other abilities) to create for a exceedingly dangerous combination. Of course, all of effects achievable by the masks will vary e.g. The Fire mask will become capable of burning hits, the Lightning mask can paralyze and shock, the Wind mask can slice/cut and the Water mask can stick/bind the opponent with adhesive water.

4) The fourth and final use of this fighting style allows the masks to enlarge and compress specific limbs/parts of their bodies (or their whole body) by channeling more threads to that location, in a similar manner to how Suigetsu does this in his partial Hozuki hydrifcation state.

Naturally, enlarging their hands/arms causes for more forceful punches whilst inflating feet and legs will cause for more powerful kicks. Alternatively, the masks can also compress certain parts of their bodies (or their whole body), by tightly packing the threads to the extent they can endure extremely powerful impact forces. By tightly packing the threads within their bodies, the masks can mimic the ability to "harden" their bodies, making this very useful defensive ability.

Usage Examples:
-To be added-

Additional effects and Restrictions:
-Can only be used by Kakuzu bios
-Must be taught by Negative Knight to learn the style
-All Techniques used by the masks will count towards the user's three jutsu per turn
-Masks who have mastered this style have the same base speed as the user
-Masks who have learned this style become capable of using basic (non-chakra enhanced) Taijutsu techniques known by the user
-Must be a Sannin or above to learn the style


♦ Declined ♦
Well written and all, but...where are the example jutsus? It's not getting fully checked until we can see exactly how you plan to use the style.
 
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Re: ±±Custom Fighting Styles Submission±±

Yoshunken (Springtime Fist) | Wing Chun (Eternal Springtime)

Type: Taijutsu | Oku Bujutsu
Background: The history of this art pre-dates era where humans possessed chakra. This is classified as one of the Okou Bujutsu (Ancient Martial Arts). It is because of this style’s age the style’s origins have been almost completely lost in history. What is known is that this was a predominant style practiced by the special troupe of a powerful warlord’s army. Around three generations after the Sage of Six Paths defeated the Jubi, a descendant of the former warlord went to study under a priestess who followed in the religion of Ninshu. The descendant’s name was Yoshunko and her original inclination was to learn how to understand her own chakra and that of natures. With her family’s feudal status long gone after the temporary cease in war, all she had as legacy was the bujutsu teachings that ran in her family and former kingdom. It became so that, under the teachings of the priestess Yoshunko managed to incorporate the use of chakra into her family’s fighting style which she did. Much is lost after this period as well due to the return of the war era. From the bits and pieces that remain it was presumed that a dojo was opened by Yoshunko after her training with the priestess. However, once the wars began again, people desired strong forms of combat to use so it is presumed she either went into hiding or never trained anyone or she only trained those who were trust worthy in her eyes. Though this style’s history and true name have been lost all aside from the remaining masters of this art, the woman, Yoshunko was a name known by all. She was neither a shinobi nor a warrior, but stories of her skill and power go down in legend. It is thus that the name of this style is known as Yoshunken after her. Without any true recognition of how the style works by most shinobi (aside from true taijutsu masters who dwell not only in fighting but the history) most unorthodox fighting styles are commonly incorrectly believed to be Yoshunken.

Description of Abilities and Inner Workings: Yoshunken is a fighting system that was developed to be quick, precise, aggressive, and powerful. Its history as a fighting art used by a small group of individuals would have it make sense to be a very close quarters, even for taijutsu, style of combat. Technique this style is about: short rapid fire hand techniques, powerful low body kicks, advancing into and taking advantage of your opponent’s space, destroying your opponent with not one but a melody of short yet devastating blows. In regards to chakra and training, this style utilizes internally and externally to enhance the effectiveness of their techniques. The internal aspect of this style’s chakra application is understanding and feeling of internal chakra flow of both oneself and their opponent. When feeling one’s chakra flow they can accelerate the flow or manipulate it to make their body lighter and faster just enough so to make their movements unreadable by the naked eye. When in direct contact with their opponent they can feel not only their body but how their chakra moves and reacts when they use their own movements, thereby allowing the user to physically predict their opponents movements through type of “touch sensory”. The combination of touch sensory and muscle memory intense practice with the internal arts of this style creates a powerful defense and provides perception of opportunity to take the offensive. Externally, the application of this style is conditioning the body for training and combat. The style deals heavily within redirecting attacks but just the same, there exists blocks and defenses within this style that are also second hand offenses. A Yoshunken proficient can render an opponent’s arm numb by blocking an attack as an example.

Principles Teachings:

Chain Techniques: Metaphorically the concept behind these techniques is “machine gun techniques.” The techniques are chained together in such a short succession that the victim’s body loses the ability to keep up. Of course the speed is all dependent on the user of the techniques, however, the added acceleration from the chakra manipulation, if the chain is not broken before the victim’s reflexes become too slow or impaired, there is no defense. As well, if attacking a Yoshunken user, when blocks are chained they gather more momentum and it eventually becomes impossible to land a successful attack if a weak link is not discovered. The rule of beating the chain is not allowing it to get long enough. Chain techniques possess no nature of attack or defense, they are whatever is necessary. So if one starts attacking with a chain they can defend with that same if necessary.

Nebaite (Sticky Hands): This is the epicenter of the internal application of this style. The idea of this practice in the style: “When touched, your opponent is stuck to you and you are stuck to them.” This is where the touch sensory comes into play. Once the user makes contact with their opponent and maintains that contact for a set amount of time they have the ability to stay connected to their opponent no matter how they move. Their body will be able to tactilly feel the chakra flowing through them. Every nuance is picked up on by the user no matter where it comes from and the user can adjust his moves accordingly and even mimic the movements of his opponent (provided the movements/techniques are known by the user themself). Once Nebaite is preformed, it is extremely difficult to unstick. Techniques unknown to user that are preformed can unstick two people. Higher ranked opponents can move fast enough with the use of special techniques (generally anything not free form) to break the connection unless a Yoshunken practitioner has mastered the arts then even higher ranked opponents would need a special trick to break the bonds. Just as well, when more parts of the user’s body becomes connected, the Nabaite techniques become increasingly difficult to defeat and break. If the user can get both of his hands and at least one of his legs connected to their opponent it would take high ranked taijutsu to break the connection (or ninjutsu and/or genjutsu that manage to get the user away or break their concentration). With such a connection and ability, the user puts themselves in a position to defend and attack at the most advantages positions.

Ghost Techniques: These techniques follow the guide of: “Invisible attacks.” Unlike the chain techniques which move faster than the body can see, Ghost techniques accomplish this as well as creating one’s eyes cannot see. These techniques consist of feints so skillfully executed they cannot be telegraphed. Double techniques where the eye and focus are drawn one place and the true attack is executed in the blind spot. The second application of the Ghost Technique is the advanced style of the chain techniques. The chakra acceleration that happens during the beginning of a chain execution is done before the user attack this time. Focusing their chakra in the desired part of the body and accelerating before creating a chain is how this advacaned application works. When the time for the execution happens, the chain sequence is drastically reduced to give focus on short combo generally two to three techniques. It is in this case that the first technique happens fast enough for the eye to see, but just barely and the last one or two techniques are impossible for the eye to see and comprehend before the technique has been executed. These chain techniques lose their overwhelming numbers but replaced with greater speed and probability of success.

Hebiken (Snake Fist): The sub style of Yoshunken. This style takes the characteristics of two animals, one of which being the snake. Thus, when executing Yoshunken techniques the user may take a stance of the snake which emphasizes agility, speed, precision, and venom (vital point strikes). If one choses to take this stance their attacks will be more hindering as the battle prolongs. Techniques, whether attacks or defenses, progressively weaken or “poison” the opponent’s body.

Tazuken (Crane Fist): The second sub style of Yoshunken. This style’s second animal is the crane. Those who take the Crane’s stance take up the characteristics of the animal which are: balance, stability, precision, and flapping wings (redirection defenses and opening up attack points). A crane’s balance is unmatched. They are solid and capable of focusing their center of balance. A crane user will be less susceptible to being moved directly or indirectly making their techniques more firm and powerful, aggressive, redirective and more waring on their opponents. Their flapping wing blocks open up their opponent to body allowing for larger target ranges and taking them down quicker.

Wing Chun (Eternal Springtime): This is the true name of Yoshunken. This is known only to those who have been deemed worthy to carry on the secrets and traditions of Yoshunken. This is the completed system of Yoshunko, baring the techniques and teachings developed by Yoshunko herself. The techniques, forms, training methods, and inner are all at the highest level. In essences Wing Chun entails every method stated above in the Yoshunken style but to a more concentrated and stronger degree.

Example Techniques:

Sen Tokimekasu (1000 Heart Beats)
Type: Offensive
Rank: C
Range: Close
Chakra Cost: 15
Damage: 30 (35 w/o weights)
Description: This is the most basic technique of Yoshunken. This chain technique is merely a sequential flurry of punches executed along one’s centerline. As opposed to longer ranged punches, these strikes are shot in short succession, drawn back only about elbow distance from the previous strike. Such a short fire draw back between each punches increases the number of executable techniques in a single second. The technique is a minimum of one sequence (three linear strikes) but can continue on for longer (maximum of 10 sequences or 30 punches). Because of the chakra acceleration within the style, each sequence of punches increases in speed and becomes progressively more difficult to both see react to.
~A practitioner can execute one sequence a second while a master can release three sequences of punches in a second.
~If the chain is not broken by the 5th sequence, the victim’s body becomes numb to reaction until the end of the technique.

Hebi Houdo Jadoku (Snake Haven Venom)
Type: Offensive/Defensive
Rank: A
Range: Close
Chakra Cost: 30
Damage: 60
Description: This is a more advanced application of the chain technique. This is a technique that possesses both offensive and defensive concepts. The user makes use of small yet very fast and firm circular movements within their chain allowing for them to not only strike seemingly closed (protected) areas on their opponent’s body but defend at various angles in a flash. Because the user manages to switch between both attack and defense as needed, the chain is much more difficult to break. This is also a Hebite technique meaning all strikes and blocks are done with the naka daka ippon ken (middle knuckle strike). Striking with this knuckle creates a finer concentration of the chakra into a central point making each strike surge more power into the victims body; thus making each strike and block increasingly numbing to the victim in the areas hit.
~Without the weights, practitioners can chain two sequences while a master four in a single second (execution)
~Without the weights any one successful sequence executed on the same area of an opponent’s body will make that area go numb and reduce their motor movements for two turns.

Hyou Donketsu (Leopard’s Bottom Tail)
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 35
Damage: 60
Description: This is an advanced chain or ghost technique which is executable one of two ways. This technique is a simple sequence of three strikes either three punches or two punches and a kick. In the former, the user charges up his chakra throughout his upper body as to give his attacks a greater speed once the technique is actually executed. Once he begin the technique the user will launch two straight techniques followed by an inconceivable third blinding strike underneath the last strike. The third strike is near simultaneous with the second strike almost appearing as if they were both thrown at the same time. However, the last one is not seen, it is shot and drawn back all in one foul swoop. In a sense, it makes the victim thing they were hit with the second punch even though the second was thrown in a different area. Because the user telegraphs the second one intentionally the third one is masked. The third strike is also a leopard’s paw strike (hits with the mid knuckles of the fist). The second executable way is to have the chakra flow faster throughout the body as a whole. The user will execute the same two punches but instead of one final punch at the end, the user does a low kick to the thigh or knee of their opponent. The same principles as with the leopard’s paw still exists in this scenario.
~Conducted by a practitioner without the weights, the technique as a whole can only be perceived by Sharingan users with at least two tome or a taijutsu specialist.
~Conducted by a master without the weights, the technique as a whole can only be perceived by Sharingan users of three tome or a taijutsu master.

Nebaite (Sticky Hands)
Type: Supplementary
Rank: A
Range: Close
Chakra Cost: N/A
Damage: N/A
Description: Sticky Hands is one of the most important concepts and techniques of Yoshunko. The technique is first initiated through contact of their victim, which must remain for a short period (half a turn) in order for the pair to become “sticky.” This is usually initiated by the hands/arms or legs but can also be initiated through other part of the body (torso to torso, hand to torso, back, or shoulder) so long as they are on the same level of the body (upper body to upper body, lower body to lower body). Once a user becomes stuck to their opponent, they can physically sense their opponent’s chakra flow internally. This sensory ability allows for the user to follow and essentially mimic the movements of their opponent as if they were mirroring them. As well, they can shift their body along their opponents’ body to different positions or “slide” them so that their opponent has a more difficult time conducting movements or to defend against their opponent’s attempts. The Nebaite can only broken through the use of unfamiliar techniques to the user at a level and speed that is incapable of the user to follow. Until then, the user remains stuck.
~Against single stuck (linked only at one part), Nebaite techniques can be broken with D-ranked techniques unknown to the user if the user is a practitioner. B-ranked techniques if the user is a Yoshunken master. Against triple stuck or more (linked in three or more parts of the body) C-ranked techniques unknown to practitioner level can break the link and A-ranked for master level
~If the Yoshunken practitioner or master is ranked lower than you in tai (tai specialist or master) rank needed is reduced by one.

Wing Chun: Chi Sao (Eternal Springtime: Sticky Hands)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-5 per turn)
Damage: N/A
Description: Chi Sao is the true name and purest art of Nabaite. The founder, Yoshunko developed the principle Chi Sao from the original teachings of her ancestors and incorporated chakra. The Nebaite variations are a more watered down version of Chi Sao as this art expands on the original concept of “sticky hands” from being close to mimic your opponent’s movements to furthering your distance. This concept somewhat contradicts the style of Wing Chun and Yoshunken as being a very up close and personal combat style, however it was created to adapt the principle of the Chi Sao to situations where ones opponent distances himself. Chi Sao is initiated the same was as Nebaite, through direct physical contact long enough for the user to gather a sense of their opponent’s chakra. After the initiation is where the external chakra implications of the art come in. The user will use precise chakra control to create a strand of chakra from the connected points of themselves and their opponent. The thread acts as a medium directly connected to the user to feel the nuances of their opponent’s chakra as they would in Nebaite. This results in allowing the user to stay aware of their opponent’s movements even if they or their opponent distances themselves from immediate contact. The same rules of Nebaite apply once this is conducted with a few exceptions. Since external chakra is amplifying the affects, the closer the user is when conducting this specific Nebaite technique the stronger the nuances are and more adaptable their opponent’s techniques are, even if they are of unfamiliar proportions. As well, since only masters of Yoshunken can utilize this variation it creates a higher degree of difficulty in breaking the link of Chi Sao.
~The Chi Sao chakra thread can be broken with S-rank chakra channeled through the threaded area or greater, however, if the user is still physically in contact they can still use the Nebaite technique to stay in sync.
~The Chi Sao link can also be physically severed through higher ranked, unfamiliar techniques conducted by the opponent. If the user is in direct physical contact or within a close hand to hand range, the technique needs to be of S-rank. If Short range A-rank, if it extends to mid-ranged, B-ranked. If the opponent reaches into long range, the Chi Sao link will be disbanded as well.

Wing Chun: Bai He Shu (Eternal Springtime: White Crane Style)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (-10 per turn)
Damage: N/A (+10 to taijutsu | +15 Tazuken Yoshunken)
Description: This is style of Wing Chun which emphasizes the form of the White Crane. For this style of fighting, the user must have the arm weights taken off and gone through at least 3 turns before assuming this stance. The stance is initiated with the user striking outward with the bent wrist block and opening his arms in a circular motion until the palms come face up and then he places them down in the in front of him. This is a dynamic exercise that increases the chakra flow specifically for the crane. The bent wrists represent the crane’s beak and the opening and circulation of the arms represent the flapping of the crane’s wings. From then on, until the style is ended the user makes all his techniques with the bent wrist and crane’s beak. The chakra circulation intensifies both the natural speed and strength of users taijutsu and with Tazuken Yoshunken techniques, the techniques become even more so.
~Can only be used by Masters of Yoshunken
~Initiating the techniques is done at the speed of one sequence of techniques
~The strikes of the bent wrist, beak (finger tips), arms, and legs are a solid as any ordinary punch or strike as they are enhanced by the strength of chakra, allowing for the user to make use of ordinary taijutsu while using this form and increase the power and speed of the techniques.

Additional Effects and Restrictions:

Practitioner
~Arm Weight: Arm weight training, similar to leg weights only on the arms. Yoshunken students practice with these arm weights to make their hand techniques faster for blocks and strikes. When a standard practitioner uses Yoshunken without their weights their movements become inconceivable to those without at least a two tome sharingan when using a Yoshunken technique (Aside from taijutsu specialists).


Yoshunken Master
~Arm Weight: Arm weight training, similar to leg weights only on the arms. Yoshunken masters constantly practice with their arm weights. Without the weights, Yoshunken masters cannot be perceived by anything less than 3 tome sharingan when using Yoshunken techniques.

~Wing Chun: Yoshunken’s true form. The forbidden techniques, forms, and practices of Yoshunken known only to those who have earned the right to learn the complete system of this ancient art. When a practitioner ascends to become a Yoshunken master they learn the Wing Chun.

-Leg Weight users and EIG users cannot use Yoshunken while they are using weights or activating EIG. One can possess both abilities in the same bio, however, when in battle if one decides to use Yoshunken they cannot activate EIG or take off their leg weights and visa versa.

-Yoshunken techniques are performed at level and speed greater than standard taijutsu when the arm weights are released.

-Yoshunken practitioners and masters can maneuver between Yoshunken techniques on a dime’s time notice as the style emphasizes speed and fluidity of movements.

-Releasing the arm weights counts as a move and restricts the users from using Yoshunken techniques for two turns to adjust (one turn for masters).

Style based off of Wing Chun See Donnie Yen for examples.


Cain punch examples 0:40 | 0:55 | 1:30


Ghost Examples: 1:25 the sequence of punches followed by the low kick

This latter video emphasizes the quick speed and reaction of Wing Chun. Especially the quick transitions from attack to defense.


Chisao
 
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BusinessManTeno

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Re: ±±Custom Fighting Styles Submission±±

Karada omori gigei Body Weight Arts
Type:Taijutsu
Background: This taijutsu style was made by teno on his journey to become the earth prodigy. He studied the element of earth day In and day out. Once specific Jutsu that stood out was the Added/Light weight earth Styles. Studying those jutsus, he preform those jutsus on himself day in and day out. He then found a way to Add and Release weight to each of his body part increasing his speed, and strength in certain places thus creating: Body Weight Arts
Description of the Abilities and Inner Workings of the Style.
This style involves the user spreading their earth chakra all throughout their body. If the user want to increase their weight, the earth chakra inside their body will increase the weight of the body part they want increased. Increasing the Strength.Can even be used to strengthen the stomach to take a blow. Or if the user wishes to decrease their weight, the earth chakra will decrease the weight of watever the user wishes to Decrease. In most cases it increase the speed... The weight can go back to normal, Increase, and Decrease at will. This arts is commonly used for taijutsu fights.

(Katai houmen)Leg Weight Release
Type:Sup
Rank: D
Range:Short
Chakra Cost:10
Damage Points:N/a
Description: The User will decrease the weight of their legs. Making him/her slight faster..giving them a +1 Speed Bonus. (Example. Increasing my speed from 9 to 10)

(sobou mune)Hard Body
Type:Sup
Rank: D
Range:Short
Chakra Cost:10
Damage Points:N/a
Description: The user will increase the weight in their chest/stomach area. Making it stronger. Not being Phased by D rank Taijutsu

Aditional effects and Restrictions
-Must have mastered Earth
-Cant use lightning in the same turn as this fighting style.
-Must have started Training in Tajutsu
-Only Taught by General Teno

(This is a very simple CFS. but i just wanna get the basics down and then i will develop it more)


______________
±± Declined ±±
While the core idea has endless potential (I thought of it myself not long ago), your explanation of it leaves much to be desired. Increasing the weight behing a blow would serve to make the hit that much powerful yes. However, increasing or decreasing the weight doesn't make your body more resistant upon impacts. Example: You punch me from above and increase the weight of your fist to 100kgs. As you hit lets say the ground, your fist will shatter on its own weight. You fail to account for that. Also, from the CJs its clear you want this for speed alone which will never happen.
(Karada Omori Gigei)- Body Weight Arts

Type: Nintaijutsu

Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.

Description of the Abilities and Inner Workings of the Style: This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, decrease the damage from his opponents blows against, petrify an opponent or make him so light that they are blown away by even the user blowing regular air at them. Even with increasing the weight of an attack, it doesn’t necessarily mean the user is susceptible for damage. For example, we have seen Choji unleash massive punches into Jirobo, without suffering side effects or recoil. Tsunade and Sakura also have been shown to punch through concrete, rocks, and leave large craters in the ground upon impact, without damage to themselves or recoil. And even with canon techniques such as the Fist rock technique the weight behind the punches has been increased with no damage to the user. It has even been shown (when onoki used added weight rock to break the Mizukage's clam) that adding a massive amount of weight to yourself will not make your body crumble or crush you under your own weight. This works much in the same way, by simply hardening any part of the users body to be able to crush an object upon impact or take a hit while not making the user crumble themselves or be crushed under their own weight. The user can also transfer this into objects, like the cannon jutsu.


Usage Examples:

Body Weight Arts: Miss Me By A Thread
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is used to dodge attacks that attack the upper half of their body. The user will channel chakra into their upper half. Reducing their weight from their waist up. By doing this with such great speed, the user is able to bend forward, or lean backwards. Causing a frontal or backwards technique that was aiming for the mid section to bypass them

Body Weight Arts:Weight Switch
Type: Supplementary
Rank: S
Range: Short
Chakra: 20
Damage: N/A (+30 To Taijutsu)
Description: The user, while in contact with an opponent quickly transfers one weight change into the opponent while focusing one weight change into one of his limbs. For example he grabs the opponents arm and channels lightened weight into them while channeling added weight into his own arm. The lightened weight will make the opponent very weak while the user limb is stronger. This technique gains +15 Due to the reduced weight of the opponent, Plus the +15 due to the weight added to the users limb making it +30


Aditional effects and Restrictions


-Must have mastered earth release
-Must have started training in Taijutsu
-Only Taught by Teno
-The user, while training for this cfs has went through intense weight training to master the manipulation of weight. They will have increased agility speed and strength from learning to manipulate his weight precisely, as well as training with so much added weight therefore his strength and speed will be that of a tai master.


♦Declined ♦
You still don't understand, you can increase your body weight or decrease it somewhat, but comparing it to Earth lightweight or Added-weight implies it'll be on a scale similar to those, which won't happen. Also, as Scorps said before, just increasing your body weight or lowering it doesn't mean you're unable to be hurt during this time. Think logically, if a skinny person punches a wall and a fat person does the same, they're still getting hurt regardless of the weight. And the speed boost thing isn't allowed on that scale, you can only move somewhat faster than the average strong fist user, not the speed and strength of a taijutsu master. You're just looking to stacks speeds and strengths there, shown with the last example jutsu you posted, which wouldn't be approved on that scale either btw
 
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Re: ±±Custom Fighting Styles Submission±±

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(Dansu touketsu taiyou) Dance Of The Frozen Sun
Type: NinTaijutsu
Background: Pakura was said to be one of the best scorch users of all times in suna. Growing up a ninja blessed with the scorch KG admired her usage of scorch. He never practiced using the KG because it was said it was very dangerous. This was something asch did not dwell in. Instead he watched from afar. Days, Months and Years went by he saw his favorite ninja, and his role model dwell more into the arts of Scorch until... she died. Asch was heart broken by this.. It took him months to muster up the courage to use scorch. suprisingly he was a prodigy in it from the start. But he wanted something more. He wanted scorch to have a style on its On. It was then he wandered off and trained to master scorch on another level. He wanted to mix scorch and taijutsu into one mix. Years went by and it was finally done. He was able to mix the two. Creating what he called.. The Dance Of The Frozen Suns

Description on the Abilities and Inner Workings of the Style:
This style revolves around actually controlling how hot their scorch is, and directing it through opponents body without physical harm. This style concentrates on internal damage, without the outer damage (Depending on the jutsu. Some may do more physical damage due to the force of the attack then the rest.) Also able to personally target the water chakra if they desire. The user uses their legs more in this style. This happens by the user channeling their scorch chakra to the tip of their hands, or feet. Once it comes in contact with the opponents body the scorch transfers into the opponents body. This will dehydrate their organs, Causing loss of breath, heavy breathing, and not able to use certain body parts due to the lack of water thus rendering the body part useless for a bit. The scorch style must be inforced through taijutsu. Though the taijutsus is normally freeform (Not much physical damage to the opponents body) the attacks always cause a 2nd degree burn to the body part it comes in contact with. None of these attacks can dehydrate enough water to kill the opponent but some attacks could be proven to be life or death if not hydrated in time.

Example Techniques:

Dance of the Frozen Sun Art: Burning Chest
Type:Attack
Rank:A
Range:Short
Chakra:20
Damage:40
Description: The user will start off by sprinting towards the opponent with such great speed, gathering scorch chakra into their dominant feet. Once they reach range of the opponent they will come to a swift stop, lift the leg that was coated with the scorch chakra and launch their feet into the chest of the opponent. This will knock the opponent backwards causing a 2nd degree burn on their chest. This is not where damage comes from. Due to the kick to the chest the scorch was directed into the lungs of the opponent slightly drying out their lungs. Causing heavy breathing. Restricting the opponent to use jutsu through the mouth for 2 turns

Dance of the Frozen Sun: Muscle Dehydration
Type: Attack
Rank: A
Range:Short
Chakra:30
Damage:60
Description: This is a very complex move. The user will coat their whole leg(s) in scorch chakra and launch at the opponent. as they do this the user will leap upwards and swing his dominant leg to the users arms, coming in direct contact causing the scorch to transfer to the users muscles dehydrating the muscles inside the opponent. This will render the opponents muscles movement useless for 1 whole turn. This jutsu can be directed towards the legs as well rendering the opponents leg muscles useless for 1 turn. A very skilled ninja in this jutsu can coat both of their legs and do a double attack

Additional effects and Restrictions:
-Must Have Scorch Mastered
-Must Have Started In Taijutsu


♦Declined ♦
Scorch chakra that doesn't harm the external body of a foe but rather the inside? No, that's not approvable. Scorch is extremely hot chakra, how would it cause internal damage yet not cause as much, or more, external damage? You'd essentially burn the insides of a foe up, leaving the outside in tact, more or less causing mummification of an opponent, surely not allowed. DNR
 
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Re: ±±Custom Fighting Styles Submission±±

Hon'ei Hasaki Youshiki
Type: Nin-Taijutusu
Background: The umbra blades style was developed by a man whom, never actually wanted to hold his weapon in hand, so as to free them up for other purposes. This was also in effect, to make himself consistently prepared never having to draw his weapon. The style was also made, so that the user would be more effective in dealing with attackers, the blades could block kunai or other weapons, whilst the user performed handseals to create jutsu. The blades, were also formatted, to extend slightly farther, allowing for easier reach or parrying of attacks.
Description on the Abilities and Inner Workings of the Style:
The umbra blade style focuses on the infusion of raw, or elemental chakra into the blades. As well as its extension abilities, in order to parry attacks, or when extended during a slash, releasing crescent forms of the chakra nature. These crescents, are used to affix to a target, making them home in on opponents, or jutsu, and will actually siphon away chakra from the target, allowing it to weaken techniques, or drain an opponents chakra supply.
Example Techniques:
Hon'ei Hasaki Youshiki: Wangetsu sen'yaku: Umbra blades style Crescent infusion
Type: Supplementary/Attack
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: The user before releasing a crescent, will infuse his umbra blades with an elemental nature, upon the next release of a crescent, it will release with the properties of that nature.
Wind-The crescent will have a cutting edge. Will have an advantage over lightning based jutsu, siphoning away all A-rank and below lightning jutsu chakra, and dispersing it. S-rank will lose power becoming D-rank and frobidden will lose power becoming C-ranked
Water-The crescent will now engorge a humans cells making them slower wherever struck. Will have an advantage over fire based jutsu, siphoning away all A-rank and below fire jutsu chakra, an dispersing it. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked
Fire- The crescent can now sear and burn flesh. Will have an advantage over wind based jutsu, Siphoning away all A-rank and below wind jutsu chakra dispersing it. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked
Earth-The crescent will now be able to impact and damage solid things. Will have an advantage over water based jutsu. Siphoning away all A-ranked and below water jutsu chakra, making the shape manipulation of it stop, and causing it to fall harmlessly. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked however
Lightning-The crescent can stun or paralyze humans for a short period. Will have an advantage over earth jutsu, siphoning away all A-ranked and below earth jutsu chakra, making the earth become normal earth, making it easy to break and shatter. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked however.

Hon'ei Hasaki Youshiki: Kyo Wangetsu
Type: Attack
Rank: S
Range: Mid
Chakra: 40
Damage: 80
Description: The user will empower their umbra blades, charging both, then slashing forward releasing a large crescent, that will siphon away chakra from jutsu or enemy ninja. Jutsu will decrease by two ranks, will siphon 80 chakra form the opponent
Additional effects and Restrictions:
-Must have begun training in all elements
-Must have good chakra control
-Must have completed taijutsu
-Can only be taught be ~xtsukune~

-Gives the user better chakra control



♦ Declined ♦
The colored part is confusing; you mention blades yet speak about not having to hold them in your hand. I searched Umbra Blades and everything that came back involved swords so...Are they blades or claws that go over the top of the hand? You should clarify that more and work on the description as well. Anyone can use blades to parry attacks, as well as claws to do that, that's not a CFS. Also, chakra draining abilities from a CFS? Yeaah....no. If that's the end goal of this, I'd suggest dropping now.
 
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Re: ±±Custom Fighting Styles Submission±±

±± Closed for Checking ±±

Thread closed for checking.

Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

Thank you and sorry for any delay!​
 

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Re: ±±Custom Fighting Styles Submission±±

♦ ♦ Thread Reopened ♦ ♦

Okay, thread opened for you to submit. Once more, you can only resubmit after 2 weeks of checking, which is listed on the first page of this thread.

I also point out that this thread is not to:

-Create CE's
-Create CC
-Make a random set of generic abilities to bypass CJ limits.
-Create a custom KG
-Make passive boosts to a skill or gain X speed boosts/level boosts.

All submissions should be based in Close Quarter Combat (CQC), and by extension Martial Arts. This means the submissions must be based in either Taijutsu, Kenjutsu, or Weapon Combat. This doesn't mean that you are able to just take a weapon and simply make jutsu for it and patent the entire field. It doesn't work like that. Nor making powers that would be grounds for CCs. Those are not CFS at all and are a waste of everyone's time involved. There may be one or two CFS unchecked, but I will check those later today. A bit tired atm. Anyway, enjoy!

 
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Re: ±±Custom Fighting Styles Submission±±

Oblivion Scythe Arts || Shitsunen Gai Gigei

Type: KenNinTaijutsu

Background: 30 years ago a young man created a style that utilizes 4 scythes at a sing point of time, he created this style to rival most kenjutsu specifically to rival the samurai of the land of irons superb kenjutsu skills. The young man began using 2 scythes hooking them up to chains that were then connected to a pair of indestructible cuffs on each wrist the cuffs also have an automatic rotor to bring the chains in or release the chains from the cuffs. the man had figured he could momentarily suspend the scythes in the air long enough to pick-up his spare and attack with them using wind ninjutsu to reject the the gravity of earth for a short moment of time. He then became fascinated and started adding more and more scythes until he made it to the fifth scythe but could not continue with the fifth as is used to much concentration to keep 2 scythes at a time suspended there after the man stuck with four scythes but instead started making the blade of the scythe longer by adding wind nature chakra into the blade lengthening it and making the blades 100 fold sharper than its original blades. He then began passing the style from him to his student Roxas.

Description on the Abilities and Inner Workings of the Style: The style is formed around using 4 scythes all at once, the user suspends the 2 of the scythes at a time in the air for a short time using wind nature chakra, the user can extend the blade about 3 feet longer than normal and make it incredibly sharper than normal. The style uses many twist and turns to attack relentlessly with all four scythes as well as various kicks and punches in between each scythe switching process, the scythes are each connected to chains that are connected to 2 cuffs on each of the users wrists, the cuffs are are fitted with an automatic rotor controlled by the user to retract each the chains inside of the cuffs, 2 scythes are connected to each cuff respectively.

Example Techniques:

Shitsunen Gai Gigei: Fuuton: Akumu Tsubame | (Oblivion Scythe Arts: Wind Release: Nightmare Swallow)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user throws 2 scythes into the air while then after letting the other 2 drop from the sky stab the scythes into the ground while they are enhance with wind nature chakra. The user then drops the other 2 scythes activating the chains automatic rotors in cuffs to sling shot the scythes towards the user they then attack the opponent multiple times while then activating the other rotors to sling shot the other scythes while throwing the other 2 into the air the scythes that were stabbed into the ground sling shot towards the the user and opponent in a criss cross pattern that forms a shape similar to that of a swallow, the user as soon as the blades barely reach them duck down effectively dodging the scythes cutting down the opponent effectively.
Note: Can only be used 4 times per battle
Note: Must be a user of Oblivion Scythe Arts to use.


Additional effects and Restrictions:
Passive Wind enhancements.
Automatic rotors.
Must be S-class rank or higher to use this style.
Must be taught by rohasu.
Must have mastered wind release to use.
Must carry 4 scythes to use.
Chains and Scythes are made of chakra absorbing metal.

permission from Blake Belladonna to make a scythe cfs:


 Declined  4 Scythes at the same time and what not...sorry but its not feasible or reasonable and even if Blake Belladona gave his permission, it will still end up being simply the same thing. DNR​
 
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Re: ±±Custom Fighting Styles Submission±±

(Sakashima Yaiba) Reverse Blade Style

Type: Kenjutsu

Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. Called the Reverse Blade Style.

Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. The sword being meld and chakra also can insert chakra inside the opponents body causing internal damage. This style is made for spars, if you dont wish to cut/slice the opponent, bruise to the body or you wish to cripple the opponent by breaking the user bones. With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth all of their strength and massive chakra to boost the attack not holding back. This style is normally utilize by Evade, Strike, Evade, Strike. With this you find the opponents opening and strike at the moment.
Example Techniques:

Reverse Blade Style: Arc of the rotating rose
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments striking the opponent in the back of the neck with the sword infused with chakra sending the opponent flying.

3:17-3:27

Reverse Blade Style: Clasp of the clenching breath
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will meld chakra into the blade and grip it with 1 or 2 hands. Gripping it with 2 hands adds more force vs gripping it with 1 hand. The user will launch towards the opponent and swing their sword clashing it against the opponents chest inserting all the chakra into the opponents lungs also sending them flying backwards due to the force. The chakra that was sent inside the opponents body was used to do little damage to the lunges causing the opponent difficulty breathing. Making it feel like an asthma attack. Restricting the opponent from using jutsus from the mouth for 3 turns

Reverse Blade Style: Art of the dislodging vertebra
Type: Supplamentary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: This is used as an Evade > Attack tactic catching the opponents opening as they attack. The user will wait for a frontal attack and at the right moment clenching onto their sword channeling chakra into the sword. The user will then squat down to the side as the opponent makes a frontal attack. The user will utilize the small gap of time and opening and quickly side step behind the opponent sliding their sword up the opponents back inserting chakra into the opponents spine and spinal cord causing damage to the spine itself and nerves but wont break the spine causing the nerves in the body to be really sensitive to pain. The opponent will not be able to bend down , twist, or move any part of the body without causing massive pains to the body. Almost unbearable to somebody without a strong will. But even the strong willed will have problems with this much pain causing their movements to slow down dramatically
Note: Last for 1 turn only
Additional effects and Restrictions:

-Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
-Must be S-Class to learn
-Must Have Kenjutsu as a specality
-Must have kenjutsu mastered for 3 Months
-Must go through 2 Weeks of Intense Training to master this style


 Declined  Explanation is really not making sense. Ok, you use the back side of the blade. Cool. But then what? You start talking about channeling chakra inside the opponent and what not to cause internal damage. The idea of using the back side of the blade to create a Kenjutsu based CFS is cool but you need to go beyond that and make it feasible instead of adding only things into it. Example: normal Kenjutsu works excellently with Wind and Lightning. Why? because both are cutting elements meaning that they enhance the cutting damage of the existing cutting edge of the blade. If you use the back of the blade you are trying to deal with "blunt" damage; you are tryuiing to take advantage of the impact and bluntness of the blade. Thus you need to combine it with something that will increase that "damage". Internal damage and inserting your chakra...not working for this.​
 
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Re: ±±Custom Fighting Styles Submission±±

(Karada Omori Gigei)- Body Weight Arts

Type: Nintaijutsu

Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.

Description of the Abilities and Inner Workings of the Style: This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, decrease the damage from his opponents blows against, petrify an opponent or make him so light that they are blown away by even the user blowing regular air at them. Even with increasing the weight of an attack, it doesn’t necessarily mean the user is susceptible for damage. For example, we have seen Choji unleash massive punches into Jirobo, without suffering side effects or recoil. Tsunade and Sakura also have been shown to punch through concrete, rocks, and leave large craters in the ground upon impact, without damage to themselves or recoil. And even with canon techniques such as the Fist rock technique the weight behind the punches has been increased with no damage to the user. It has even been shown (when onoki used added weight rock to break the Mizukage's clam) that adding a massive amount of weight to yourself will not make your body crumble or crush you under your own weight. This works much in the same way, by simply hardening any part of the users body to be able to crush an object upon impact or take a hit while not making the user crumble themselves or be crushed under their own weight. The user can also transfer this into objects, like the cannon jutsu.


Usage Examples:

Body Weight Arts: Miss Me By A Thread
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is used to dodge attacks that attack the upper half of their body. The user will channel chakra into their upper half. Reducing their weight from their waist up. By doing this with such great speed, the user is able to bend forward, or lean backwards. Causing a frontal or backwards technique that was aiming for the mid section to bypass them

Body Weight Arts:Weight Switch
Type: Supplementary
Rank: S
Range: Short
Chakra: 20
Damage: N/A (+30 To Taijutsu)
Description: The user, while in contact with an opponent quickly transfers one weight change into the opponent while focusing one weight change into one of his limbs. For example he grabs the opponents arm and channels lightened weight into them while channeling added weight into his own arm. The lightened weight will make the opponent very weak while the user limb is stronger. This technique gains +15 Due to the reduced weight of the opponent, Plus the +15 due to the weight added to the users limb making it +30


Aditional effects and Restrictions


-Must have mastered earth release
-Must have started training in Taijutsu
-Only Taught by Teno
-The user, while training for this cfs has went through intense weight training to master the manipulation of weight. They will have increased agility speed and strength from learning to manipulate his weight precisely, as well as training with so much added weight therefore his strength and speed will be that of a tai master.


♦Declined ♦
You still don't understand, you can increase your body weight or decrease it somewhat, but comparing it to Earth lightweight or Added-weight implies it'll be on a scale similar to those, which won't happen. Also, as Scorps said before, just increasing your body weight or lowering it doesn't mean you're unable to be hurt during this time. Think logically, if a skinny person punches a wall and a fat person does the same, they're still getting hurt regardless of the weight. And the speed boost thing isn't allowed on that scale, you can only move somewhat faster than the average strong fist user, not the speed and strength of a taijutsu master. You're just looking to stacks speeds and strengths there, shown with the last example jutsu you posted, which wouldn't be approved on that scale either btw
(Karada Omori Gigei)- Body Weight Arts

Type: Nintaijutsu

Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.


Description of the Abilities and Inner Workings of the Style :This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, Or Increase the weight of a body part causing more damage to the opponent if they use a direct physical hit towards the opponents added weighted body part. (Example: I increase the weight drastically of my arms right when the opponents is about to hit it. It does not reduce the damage to the user but the opponent will feel more damage to them hitting a hard surface (The added weight on the users arms)Adding weight or Reducing weight into the opponents body, causing them to not be able to properly function due to the change in body which can be very troublesome in some situations. This style is the manipulation of adding weight, or decreasing weight using and utilizing earth chakra through physical contact




Usage Examples:

Body Weight Arts: Miss Me By A Thread
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will reduce the weight in the upper half of their body by utilizing the earth chakra in their body reducing their weight. The user is able to move their upperbody slightly faster than normal being able to dodge frontal jutsus by the opponent thats aimed at the mid section by leaning forward, or leaning backwards.

Body Weight Arts: Sluggish Movements
Type: Supplementary
Rank: A
Range: Short
Chakra: 20
Damage: N/A
Description: The user will come in contact with the users upperbody by any means of physical contact. (Punches, Kicks, Slam, tap etc) The user will then manipulate the weight inside the opponents body increasing it 5x. The users legs would not be able to support the weight of the upperbody if not trained in the body weight arts. The opponent is still able to move but their movements become real sluggish



Aditional effects and Restrictions

-Adding Weight to an physical attack does not make you less prone to injury then you normally are
-Must have mastered earth release
-Must have started training in Taijutsu
-Only Taught by Teno
-Once this style is mastered, the user speed, strength, and agility is slightly more skilled than the average ninja


 Declined  You really don't understand do you? This is DNR but I'll explain how this should be done so that you can finally understand what you simply can't for some weird reason:


"This style revolves around the usage of both the weight manipulation ability of Doton but also its ability to harden the users skin to increase damage resistance similar to the use of Earth Spear. Combining this with Taijutsu, the user is left with a strong set of hand to hand combat techniques in which he can harden the point of contact of his blow while increasing the weight of his limb to deliver more impact and power. As such, the users hits are much stronger and carry with them enormous power and momentum due to the added weight but his skin and body is, when using the style, hardened by the coating of earth chakra. In other words, this style is the mixture between the simultaneous use of Earth Release: Added Weight Technique with Earth Release: Earth Spear Technique and combining both with simple Taijutsu. The strikes and stances, due to the added weight are normally more grounded and wide as well as somewhat slower than normal Strong Fist but carry almost as much impact as that of Tsunade's Enhanced Strength Taijutsu. The added bonus is that the style has a strong defensive side and can be used to fight off elemental techniques as long as they aren't harmful or strong towards Earth Chakra. The weight the user can increase on his attacking limbs is proportional to the damage he will create but always lower than the weight he can increase by using the original added weight technique."


This is what we've been trying to tell you to do but you simply couldn't understand it and went around in circles for illogical things which made no sense. How would the increase in weight in your body damage your opponent if he hit you? How??? I mean, come on teno... We've given you all the directions, all the feedback you needed. We pointed you the right direction and kept strolling back. Sorry but its DNR. I won't let this roll around the thread and won't actually make you a CFS.

EDIT: You can resubmit it...but make sure you make it work and don't copy paste what I wrote.I was harsh in what I said but the core idea is that I hate to see an awesome idea spoiled. Go and make something out of it!​
 
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The_Empire

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Re: ±±Custom Fighting Styles Submission±±

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Advance Claw Style(Adobansu no Tsume Sutairu)
Type: Other
Background: Cloud in her room one night. She was thinking of an opponent that actually wants to battle a hand to hand combat with all close range weapons and tactics. Cloud thought about a shinobi she trained with before and remembered how much he became a great taijutsu user. She then thought about attacks he used and what they involved. She thought about the hands of the man and then remembered that he used claws for more damage and then that is when he thought about an advance claw fighting style. Another thing Cloud thought of was the second Jinchuuriki and her using her nails also. Cloud closed her eyes and started developing a weapon to be used as claws. She even drew out designs to be sure they could be made.
Description on the Abilities and Inner Workings of the Style: Advance Claw style is a style that uses Platinum claws that are made with a sleeve to fit the user's arm and are hidden. With chakra, the sleeve can be infused with chakra to push against the claw(s) to extend the claw(s) that are underneath the sleeve and can be used with chakra to draw in the blades. The blades can come out one by one or all at once it is all up to the user usage of the blades. The style uses these claws extra reach and adding damage to the user attacks making them more fatal if hit vital spots or make deep enough wounds. This style is different from other styles in the since of having the claws and combining them with taijutsu skills can lead to a style others would fear like the Hyuga and Kaguya fighting styles.
Example Techniques:

Advance Claw Style: Erupt Draw (Adobansu no Tsume Sutairu: Byoga no Funka)
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user uses their chakra to infuse the sleeves and force the blades or blade out of the tunnel in the user hand which holsters the blades. This is the basic start of all Advance Claw Style. This is always used to force the blades or blade out of the tunnel but it is also used to draw in the blades or blade also. After three months of using Advance Claw Style the user can erupt the blades out of draw them in passively.

Advance Claw Style: Cyclone (Adobansu no Tsume Sutairu: Saikuron)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user extends their arms out to the side of he or she and spins. The user can combined this with their claws and slash everyone in their way. The spin can be done very fast to the point the user can't see what they are cutting at but with the help of some type sensory can be help to direct the user into the right direction or the spin can be very slow it is all up to the user. The user is left dizzy after doing a fast spin and will see triple of everything they see for one turn and it all comes back together by the third turn.

Advance Claw Style: Six Slash of Pain (Adobansu no Tsume Sutairu: Itami no Roku Surasshu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user already having their claws extended slashes at their opponent in six back to back slashes. The slashes are not meant to hit vital spots but for torture so shallow cuts and enough pain to hurt someone but not kill.

Additional effects and Restrictions:

-Increased reaction time
____

Picture of how a sleeve would look with the additional of the video below
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________________________________________________
 Declined 
No font, color or other formatting a part from the formatting inherent to the template of the CFS.
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Advance Claw Style(Adobansu no Tsume Sutairu)
Type: Other
Background: Logan in his room one night. He was thinking of an opponent that actually wants to battle a hand to hand combat with all close range weapons and tactics. Logan thought about a shinobi he trained with before and remembered how much he became a great taijutsu user. He then thought about attacks he used and what they involved. Logan thought about the hands of the man and then remembered that he used claws for more damage and then that is when he thought about an advance claw fighting style. Another thing Logan thought of was the second Jinchuuriki and her using her nails also. Logan that night, closed his eyes and started developing a weapon to be used as claws. He even drew out designs to be sure they could be made. The designs he came up with unbelievable and made me start working on this style.
Description on the Abilities and Inner Workings of the Style: Advance Claw style is a style that uses metal claws that are made with a sleeve to fit the user's arm and are hidden. With chakra, the sleeve can be infused with chakra to push against the claw(s) to extend the claw(s) out that are underneath the sleeve and can be used with chakra to draw in the blade(s). The blades can come out one by one or all at once it is all up to the user usage of the blades. The style uses these claws for extra reach and adding damage to the user attacks making them more fatal if hit vital spots or make deep enough wounds. This style is different from other styles in the since of having the claws and combining them with taijutsu skills can lead to a style others would fear like the Hyuga and Kaguya fighting styles.
Example Techniques:

Advance Claw Style: Erupt Draw (Adobansu no Tsume Sutairu: Byoga no Funka)
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user uses their chakra to infuse the sleeves and force the blades or blade out of the tunnel in the user hand which holsters the blades. This is the basic start of all Advance Claw Style. This is always used to force the blades or blade out of the tunnel but it is also used to draw in the blades or blade also. After three months of using Advance Claw Style the user can erupt the blades out and draw them in passively.

Advance Claw Style: Cyclone (Adobansu no Tsume Sutairu: Saikuron)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user extends their arms out to the side of he or she and spins. The user can combined this with their claws and slash everyone in their way. The spin can be done very fast to the point the user can't see what they are cutting at but with the help of some type sensory can be help to direct the user into the right direction or the spin can be very slow it is all up to the user. The user is left dizzy after doing a fast spin and will see triple of everything they see for one turn and it all comes back together by the third turn.

Advance Claw Style: Six Slash of Pain (Adobansu no Tsume Sutairu: Itami no Roku Surasshu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user already having their claws extended slashes at their opponent in six back to back slashes. The slashes are not meant to hit vital spots but for torture so shallow cuts and enough pain to hurt someone but not kill.

Additional effects and Restrictions:

-Increased reaction time(reason is to keep up with the target and have the claws come out at the right moment to surprise someone)
____
Picture of how a sleeve(different color of course) would look with the additional of the video below

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Video to show how they extend out and in but not with motions but with chakra instead and they are the same length.

_________
Bold part in the spoiler is added and font is taken out

Permission to resubmit----->


 Declined  DNR.​
 
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Never

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Re: ±±Custom Fighting Styles Submission±±

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Grenade Arts / Technique - (Shuryūdanjutsu)

Type:
Kyakujutsu/Taijutsu

Background:
Grenade Technique was founded by a man known as Bakugeki, he was fascinated with flash bombs and smokes bombs, he though to himself and thought that maybe he could make new kinds of bombs and use them when facing his enemies. So he worked on smoke bombs and flash bombs, seeing how they were created and started making his own bombs with his own effect which would help him in Close Quarters Combat. He also started to combine taijutsu with his bombs creating deadlier attacks, using bombs as distractions or as a damage boost.

Description on the Abilities and Inner Workings of the Style:

To start with are the Grenades themselves, they are always usually spheres that will detonate on impact usually, though sometimes the user can play certain grenades and detonate them by using a little chakra to detonate the bomb. These unique types of grenades will be made into the techniques used for the Custom fighting style, these grenades do other things than just flashing or making smoke, for example a grenade that shoots senbon all around on detonation or one which is filled with glass and chilli powder, it is thrown at the face to cause serious damage to the eyes which could end up making the target blind.
The use with Taijutsu is to create deadly combinations to give the advantage in a close combat fight to the user, using grenades to corner to target or to knock them about following up with a punch or kick. When the bombs are thrown the the user would surround them with wind chakra to give them a chance to break through some elemental techniques, though it isn't much and not all the bomb techniques use the wind chakra.

Example Techniques:
(Kakushi surību bakudan) - Hidden Sleeve Bomb
Type: Offence
Rank: B
Range: Short
Chakra Cost: N/A (+5 detonation)
Damage Cost: 40
Description:
The user takes out an ordinary explosive bomb and runs towards their opponent and then ducks and slides between their legs or flips over them, dropping the bomb in front of the target as they do so. The user quickly recovers and detonates the bomb, blowing the enemy back which the user will then follow up with a punch or kick to their back.

-Must know Grenade Arts
-Can only be taught by LonelyAssassin


(Hai, chīzu!) - Say cheese!
Type: Offence
Rank: A
Range: Short
Chakra Cost: N/A (+5 detonation)
Damage Cost: 60
Description:
The user takes out an ordinary flash bomb and then run up to their opponent and can throw a couple of punches if the user so wishes then they would follow up by throwing up the flash bombs head height to their target and stepping quickly to either of their sides and looks away as they flash bombs go off to blind them. The user would then swiftly take an explosive grenade from his pocket and plant it onto the target's person jumping back and detonating the bomb to blow them up.

(Kuroi Tamago) - Black Egg
Type: Offence
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Cost: 60
Description:
The Grenades are a special type of grenade, they have a thin shell with chilli powder and glass stuffed inside. This grenade needs to hit a surface so that it will detonate, it is aimed at the targets face in an attempt to blind them seriously, when they are thrown they are coated with wind chakra to give better impact damage when the grenade hits the glass will surely cause serious damage.

-Must know Grenade Arts
-Can only be taught by LonelyAssassin

(Hari Tatsumaki) - Needle Tornado
Type: Offence
Rank: A
Range: Short - Long
Chakra Cost: 30 (+5 detonation)
Damage Cost: 60
Description:
This bomb is a sphere with many spikes sticking out from it all around, the user coats it with wind chakra and throws it at their target, the user will then detonate the bomb at will and the spikes that are sticking out of the ball shoot in all direction short range of where it was thrown, these needles are also covered in wind chakra and have the ability to be able to drill straight through flesh. This bomb is mainly used for taking out groups or used as a mine that can be planted and hidden within small areas ready for detonation.

-Must know Grenade Arts
-Can only be taught by LonelyAssassin

Additional Effects and Restrictions:

-You need mastery in the way of wind since part of this style is coating tools with it.

-Because of the need to throw all the time, the user has stronger arms than most strong fist taijutsu users. Their throwing range is also greatly increased, making them able to throw their grenades or other tools long range if need be.
-There arm movements are greatly enhanced since the user is always reaching into pockets and lanching grenades in different directions, it will increase punching speed by a lot.
-Must State in the bio that you have the bombs able to use this style
-Can only be taught by LonelyAssassin


 Declined  Flaws: Grenades don't exist in Narutoverse and if you want to create them you need to create a CW thus defeating the purpose. Grenades aren't close quarter...they are supposed to be long range weapons... Thus why you throw them at your opponent... Not hit them with them at short range...​
 
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Crutch Kaguya

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Re: ±±Custom Fighting Styles Submission±±

Yōshanai Kobushi | Relentless Fist
Type: Nintaijutsu
Background:

Martial artists have always been at the mercy of one of the most fundamental concepts in physics: momentum. Even before martial artists knew the meaning of the term "momentum" they knew what it represented. When a martial artist performs an action that requires great movement of the body to generate power, the martial artist knows that this movement can't simply be stopped on a whim, but that the movement will continue to pull them in the same direction. Likewise, a martial artist knows that a small movement that doesn't have much force won't cause much damage because there is less force and momentum to be transferred. The martial artists discovered that large powerful movements were liable to put the practitioner at risk, while small safe movements would be powerless. This thought caused great distress to the martial artists of that time and most martial artists simply accepted the middle ground, but one martial artist trained relentlessly to defeat his strongest rival: momentum. His training resulted in the creation of the Relentless Fist that overcomes momentum.

Description on the Abilities and Inner Workings of the Style:

The Relentless Fist derives its name from its core principle; the fighting style is based on a relentless series of small bursts of chakra. This is how the fighting style is able to "seem" to defeat the concept of momentum. But in reality this fighting style is obeying the concept of conversation of momentum and conversation of energy completely and is actually using these concepts to the practitioner's advantage. For every action there is an equal and opposite reaction is a basic physics concept. This is applied to the relentless series of small bursts of chakra. The practitioner of the Relentless Fist will focus their chakra to the appropriate parts of their body and will release small chakra bursts, the bursts are so small that they aren't even visible to the naked eye, that explode in the direction that the practitioner doesn't want to go. The tiny explosions will then produce an opposite force by actually pushing the air away, this force pushes the practitioner in the direction that they do want to go. By focusing and amplifying this core principle, a practitioner is able to do anything from simply stopping momentum in one direction and coming to rest to completely changing their momentum to a different direction. The practitioner also benefits from the fact that it is not one large explosion but several tiny bursts because it allows the change to be fluid allowing the practitioner to perform other actions seamlessly.

The Relentless Fist consists of two aspects: the Passion and the Sorrow.

The Passion:

The Passion is the most emphatic and direct usage of the Relentless Fist. This is when the small bursts of chakra are focused at one single point or region and are meant to increase or decrease the momentum at a specific point. The practitioner is able to use the Passion to generate momentum in tight spaces in order to create devastating attacks from simple actions. Even the flick of a finger can be fatal. The practitioner doesn't increase his strength but actually synchronizes the release of the bursts of his chakra to generate great momentum with the physical motion itself. When the practitioner flicks his finger, his finger is covered in a series of relentless chakra bursts that propel the finger forward and once the finger makes contact with other surface, all this momentum is transferred into that surface causing great deformation and thrusting force. Similarly this can be increased to a greater scale to create chakra bursts on the practitioner's fists and the corresponding elbow. The chakra bursts in the elbow cause the sudden propulsion for the punch, while the chakra bursts in the fist itself are transferred into the opposing surface that the fist makes contact with. The same concepts can be applied to many other strong fist motions such as kicks, elbows, knees, etc. to add great power to these movements.

The Passion can also be used to decrease motion in the same situations for the practitioner's benefit. Instead of the tiny explosions pushing the specific region in the same direction, the tiny explosions can push that region of the body in the opposite direction. An example of this can be seen when a punch is missed because of the target moving out of the way. In this situation, the punch will continue into empty space. Chakra bursts can be generated to push the fist backward, the practitioner is not erasing the momentum but actually using that opposite reaction force from the tiny explosions to overcome the old momentum and actually result in new momentum. This enables a practitioner of the Relentless Fist to actually stop a missed punch in mid-air and punch again in the same motion. This can be applied to many other instances of strong fist motions such as kicks, elbows, knees, etc. in order to decrease their power and ultimately bring these motions to a stop.

The Passion's final usage is a direct burst of tiny chakra explosions that result from the practitioner's body that cover a larger region. This usage of the Passion is utilized for motion that involve the whole body such as a jumping shoulder thrust. This action involves the whole body and can't be stopped by just manipulating chakra bursts in a specific region. The practitioner can release bursts from the whole front side of their body to cause the practitioner to stop their momentum in one direction and possibly push them back for safety. Similarly, if a practitioner is about to fall down, he can release bursts that push the air and push off other smaller explosions to stop the practitioner from falling. Likewise, this can be applied to the soles of the practitioner's feet to move out the way, and can be used to supplement other strong fist passive motions as well.

The Sorrow:

The Sorrow is an indirect usage of the Relentless Fist used primarily for defense. This is when the small bursts of chakra are either generated from the entire body or are generated in order to not transfer momentum into another surface but to actually push the air itself away causing an air resistance effect. The confined used of this is when the practitioner can focus the bursts of chakra in parts of their body in order to cushion the impact of an attack. The user will release tiny bursts of chakra that continuously bombard the incoming attack and provide and opposing force for the attack. The opposing force will cause the incoming attack to use up all its force trying to overcome it resulting the final attack being completely worn out. This allows the practitioner to catch chakra enhanced taijutsu with their bare hands, and bladed weapons with their bare hands, because all the force behind them will be used up. The practitioner can also surround their body completely with tiny bursts of chakra to create a layer of insulation that allow them to take the brunt of attacks. This is also possible because of the layer of small explosions that insulate the practitioner, because of this layer, the practitioner never comes in direct contact with the attacks but allows the layer to take it all.

The Relentless Fist:

The combination of both Relentless Passion and Relentless Sorrow result in the Relentless Fist. While the Passion teaches the practitioner how to attack and gives the practitioner the freedom to be reckless in his attacks because he is able to change the path of his body greatly decreasing the openings that he creates, the Sorrow is very refined and laid back. The Sorrow waits for attacks to come and then slows down and completely eliminates these attacks. The combined style allows for very fluid integration as the practitioner can switch from offense and defense almost instinctively. The style itself is very fluid and almost reckless to those unaware of the style and utilizes finesse spins and sudden movements that never cease.

Example Techniques:
(Dainamikku Kōkū) Dynamic Aviation
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: This technique is a basic utilization of The Passion. This can be used in two ways: as a punch or as a kick. The user will focus tiny bursts of chakra on their fist and on their elbow. The bursts of chakra on the fist will be transferred into the next surface that the fist comes in contact with and the bursts on the elbow act as a propeller to create a quick jolt of speed. The momentum once transferred into the next surface will be turned into energy that is used to deform and destroy the surface while also pushing it back. The same principle can be applied to a kick, except that it involves different parts of the body such as the foot and the knee.
Additional effects and Restrictions:
- The practitioner becomes very coordinated and their agility also is greatly improved, which is necessary to perform certain actions required for this fighting style.
- The practitioner becomes Relentless and has much increased stamina, endurance, and also willpower.
- The practitioner is not stronger or faster in any way because of this fighting style, they are simply able to amplify their momentum to give the appearance of strength or speed.
- To use the Relentless Fist one must have great chakra control as a specialty.


♦ Declined ♦ This seems to be a refined and advanced working of the Hyuga Clan's ability, revolving around the Gentle Fist. Your style deals with the release and usage of chakra bursts for both attack and defense, but I see no real, viable way they differ from the Gentle Fist, save for the usage of momentum, which can be utilized with certain customs and canon Gentle Fist jutsu. The Sorrow form actually seems in bits to be similar to the Rinnegan's Shinra Tensei, actually pushing the air away though not in the form of gravitational powers, but chakra bursts. Though not completely like the Shinra Tensei, you can see what I mean in regards to this, Im sure. Also, the entire style seems to be a form of transfer of kinetic energy, which is a CE and exists in several CJ, one of which both you and I have, from Hasashi.
 
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Re: ±±Custom Fighting Styles Submission±±

Grass-cutting Fist | Kusa Sessaku-Ken
Type: Ningentaijutsu
Background:

The Grass-cutting Fist derives its name from two basic principles that were first discovered when a martial artist was honing his skills using only a blade of grass. The first principle was the original goal of the training; the martial artist wished to increased the fluidity and sharpness of his movements to the extent that he was able to even cut a blade of grass in half. While the martial artist focused all his attention on this goal, he accidentally discovered a second phenomenon. When he cut the blade of grass at the correct speed with the correct amount of power, just as the blade of grass was getting cut, it slightly vibrated and generated a soft humming sound. After accidentally discovering this, the martial artist devised a way to combine the sharpness of his movements to the extent where the air itself would begin to hum and create sound waves in response to his movements. He then used these passive sound waves in order to manipulate his opponent to create openings for his swift attacks.

Description on the Abilities and Inner Workings of the Style:

The Grass-cutting Fist is essentially a passive Sound Release fighting style. It uses both sound waves at incredibly high frequencies in order to increase the sharpness of the users attacks, and low frequency sound waves that are intended to bombard the opponent and insert the practitioner's chakra into the opponent for other effects. The core principle in the actual usage of the fighting style in battles is that the user will focus high frequency sound chakra on the sharp points of this body (hand, elbow, knee, foot, etc). This high frequency sound chakra will give the sharp points of the practitioner's body great cutting power making it seem almost like a sword. The second principle then expands on the core principle. The high frequency sound focused on the practitioner's body will create a general omni-directional buzz that will really have no effect at all under casual circumstances. But when the practitioner goes to perform movements, the high frequency sound will be too frenzied to control and some of the sound waves will escape. These sound waves are incredible weak and simply push the air and head toward the direction in which the sharp point of the user's body was pointed. These weak sound waves will bombard the opponent's body (with so little force it is unnoticeable) and when the sound waves hit the opponent's body, the opponent's body will experience absorption, and not pure reflection. The weak sound waves will diffuse into the opponent's body and in this manner, the practitioner is able to insert his chakra into the opponent's body. And by then manipulating the chakra, the practitioner is able to manipulate the opponent's mind and create illusions that are beneficial to the practitioner's attack. The Grass-cutting Fist uses sound as very unique medium for Genjutsu that has not been seen much before, because in this cause the sound waves are not affecting the opponent through hearing, in fact the sound is so low frequency and weak, that it cannot even be heard. The sound waves actually induce the illusion by actual physical bombardment. And because of the speed of sound is very high, the practitioner is able to induce the illusion efficiently and passively by allowing some sound waves to escape, and then follow up with his physical attack without hesitation.

Example Techniques:
(Mukagezan) Shadowless Slash
Type: Offensive/Illusion
Rank: A
Range: Short (physical attack) - Mid (Illusion)
Chakra cost: 30
Damage: 60
Description: The user approaches the opponent and generates large amounts of sound chakra on his hands. The user while in clear vision of the opponent will get into close range, unless the user is already in close range, and will use of his arms to in a chop-like fashion slash at the opponent. When the user slashes at the opponent, the user will release weak sound waves that bombard the opponent and put the opponent into an illusion where it seems like the user's arm has disappeared and the opponent's hears buzzing behind him and it makes it seem like the user's arm is now coming from behind him. If the opponent does not turn around and counter the illusion, the opponent will believe that part of their body has been cut off and will experience great mental stress. While the opponent worries about that, the user can continue his slash without the opponent being able to see the user's arm.
Additional effects and Restrictions:
- The practitioner becomes very coordinated and their agility also is greatly improved, which is necessary to perform certain actions required for this fighting style.
- The practitioner is able to stay deeply focused and has much increased stamina, endurance, and also willpower.
- To use the Grass-cutting Fist one must have great chakra control as a specialty.
- The practitioner must have master Sound Release in order to learn Grass-cutting Fist.


♦ Declined ♦ This collides with various approved customs (sound and not), as well as possible canon jutsus. I cant approve this.
 
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Re: ±±Custom Fighting Styles Submission±±

Riipaazu Ken Reapers Fist
Type: Taijutsu
Background: Before the time of the sage of six paths, people had to fight without the user of chakra because it was not discovered yet. The early people only used there fists and swords to fight one another in war. There was a young man, a brave warrior, and at the time was the most dangerous warrior. Though he was never connected in clans, and most of the time he stood far from conflicts. Though when people tried to threaten or kill him, his power was unmatched. Many wondered his secrets to such power and ability. The history of how he learned it was when he was merely a child. During the time there was constant clan wars. He was not apart of a clan and had no family. His childhood was a mystery and lonesome. Always on his own he would encounter danger on a daily basis. Not knowing what to do, one day he is caught in between two clans on a battlefield. Accidentally he was struck in the abdomen. Near death he blacked out. While knocked out he saw visions, and started to hear someone singing. In the darkness of his own spirit he met a person who claimed himself to be death himself. The young boy asked why must he die? Not answering the boys will but understanding the pain. He decides to teach the boy a gracious but powerful fighting style. After learning it to, it felt as if he was learning it for years but when he finally mastered it the reaper allows the boy to live. The boy wakes up in the middle of the field. He was knocked out for just 3 hours. When he woke up to his surprise he saw a whole clan standing around him. They decide not taking a chance on the boy and decides to kill him on the spot. The boy through instinct defends himself and kills every last one of the warriors. Drenched in blood, he learned the style of death himself.

Description on the Abilities and Inner Workings of the Style: This fighting style as you can imagine revolves around nothing but cruelty and instant chance to try and kill the opponent. To be able to know such style you must reside every emoting you have in your body. By doing this your emotions do not get in your way of thought and logic by doing this the user of the fighting style will not hesitate and have more devastating attacks. The reaper of death is about to execute certain moves in a intent to destroy the opponent not only physically but mentally as well. There are three important aspects to the style that must be taught.

The emotion of death
By incorporating chakra and leaving your emotions to the side you are able to hurt the opponent physically and mental. An example of this is hitting a opponent on the chest, they will release chakra with dark death intent which will circulate around the opponent. The chakra will make the opponent fell certain disturbing emotions. This is not genjutsu because it is very much real emotions. They will feel terrible, sad, angry, or disgusted. This happens to anyone who has regret in there heart or have lead a terrible life. The reaper is meant to make the opponent feel terrible mentally and remember past mistakes or regrets. This will force an opponent to hesitate in attacks, become very slow or simply will not have the edge to want to fight anymore. Though it will not go to an extent to paralyze an opponent neither will it control actions of the opponent. It is simply meant to alter the emotions of an opponent to there worst possible feeling. By hitting the opponent and sending a surge of chakra towards the brain, the chakra will activate certain brains waves which alter emoticons. Damage is not taken physically but mentally they are disturbed. Most of the time this is meant to make the opponent feel bad. Though the reaper fist can also force the opponent to have happy thoughts or remember greats things in his life, this might mean to give him an advantage but truthfully its not. Instead this can actually make the opponent forget task at hand, hesitate or even forget he is battling at all. this can leave him open. This is not a genjutsu because what the opponent sees or feels are real emotions he experienced, everything also depends on the opponent reaction.

The realization of life
Death reaper is known highly to be considered every where and know everything. This part is the defensive part of the style. The reaper has complete knowledge on killing, by knowing such knowledge the user is able to anticipate certain attacks the opponent would aim for. The reaper takes special precaution to defend this weak areas of the body. The reaper has special abilities he uses with his body. Though the intense training and expertise in anatomy of the human body. Again with the point of taking his emotions and discarding them he neither feels scared or anxious. He is able to keep his body fluid and reach certain flexibility that a normal person is unable to be. This includes the muscles and bones. When a person knows they are about to take a hit the initial reaction is to harden that body part for protection. Though that is the wrong thing to do, the reaper instead will channel chakra towards his whole body and completely shut down the strengthening defense the nervous system gives towards the body. Doing this discards the hardening ability of the muscles but absolutely increase every point of flexibility to the body. If someone was to punch them there bones and muscles to not acts as if to stop the attack instead it takes the attack in and absorbs the pain due to the flexibility of the muscles and bones and the emotions of the user is remained calm and discarded allows them to take in the attacks and retracts almost like a rubber band. This allows them to take in more pain then usual and withstand heavy blows because the muscles due not harden. A real world example is if you drop a stick from 100 feet it will surely break but drop a rubber band and it will absorb the fall and nothing will happen to the rubber.

The band of spirit
A reaper is speed itself. It does not look to be strong but fast and accurate. As mentioned before by using chakra to discard the defensive strength in the nervous system and discarding emotion to react without hesitation this works also with battle. They gain a certain type of speed which is most knowledge. Again using an example of a rubber the users ability to hit is not about force but speed. The muscular system and bones are fluid and turned into snapping motion. So when hitting someone it does not push an opponent instead it will be a whip type hit where on contact give a extremely sharp pain towards the area almost like stab pain this also gives the user much more speed but only by discarding the force behind attack.

This are the three aspects of the fighting style which makes it unique. It focuses on emotion and speed.

Example Techniques:

Reaper Fist: The kick of death
Type: offense
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user will channel chakra towards the shin of there feet and deliver a kick to the opponent abdomen. Right when the kick is connected chakra will be released on contact which will be sent towards the brain. Altering the chakra network in the brain, the opponent will begin to remember sad thoughts he had during his life. Depending on how he reacts this can potentially force the opponent to hesitate.

Reaper Fist: The Awakening
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will gather his chakra on his palm. He will strike the user on the chin and release the gathered chakra. The chakra will be sent towards the users brain. The chakra will effect the chakra network in the brain, the opponent will begin to picture happy thoughts in his childhood, the purpose to force the opponent to forget the battle.

Reaper Fist: The step of Life
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will keep his whole body relaxed and remain calm without thinking of emotions, the user will strike the opponent with his fist. Though the whole body and ligaments in the arm are relaxed and not forced this gives a rubber band speed towards the attack it will not push an opponent but snap on the opponent like a stab. The hit will release a wave of intense and very sharp pain by hitting the opponents abdomen. This will injure the internal organs to a serious degree, his air will be knocked out and unable to move as freely as before. This is a serious attack which conflicts terrible damage on impact.
Additional effects and Restrictions:

-The user becomes much more flexible
-Due to the flexibility he has an increase of agility close range, this does not mean he can run faster, this means he can react and move quicker in short spaces when it comes to close combat. A 3T sharingan is able to track the opponents movements.
-The user becomes much more pain resistance and absorbs attacks more due to flexible joints and muscles. He takes no damage from C-Rank Tai and little damage to B-Rank tai.
-Kenjutsu or any other weapon can still harm the opponent normally like any other opponent
-The user has extreme chakra control by being able to channel it through the opponents brains chakra network

-Must be Sannin Rank
-Must have started Taijutsu
-Must be taught by the creator of the fighting style



♦ Declined ♦ While the concept of clearing your mind in order to allow you to fight in a deadlier way sans emotions is a nice concept, it has been tried numerous times, most notably with NB Taijutsu. Also, declined for other reasons:

1st bold: Much in respects to one of my CFS, Satsui no Hado, where I strike the enemy and release dark, chakra inside of them on numerous occasions and jutsus, causing them to take on dark emotions. While not exactly making them angry or enraged, it follows similar concepts and I believe ZK also has similar cj, along the lines of his Sorrow arts.

2nd bold: What's to say that they have any regrets? What if their bio lives carefree, essentially living the "YOLO" lifestyle? o-o Would this work on a monk?

3rd bold: Now this sounds a bit like genjutsu and/or ninjutsu. Despite the emotions being real, you're manipulating them through the usage of chakra that is aimed to do mental damage, which sounds loosely like genjutsu to me.

4th bold: How does increased flexibility promote a resistance to pain? If your muscles are more flexible, then you have increased agility, not a higher tolerance to pain. If you punch a contortionist with the same force that you punch a normal person, chances are the level of pain will be the same.
 
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Re: ±±Custom Fighting Styles Submission±±

Te ga kubara | The hand dealt | Card Fighting Style

Type:
NinKenjutsu (in a sense)

Background:
While most magicians are custom to using cards in their magic show, some rely on it more than others. as a result, they had the ability to play and fling their cards with much more strength than normal, and also imbue their cards with ninjutsu, strengthening them more than regular playing cards. Being able to use such a small projectile with a variety of angles gives the user a large flexible angle of attack. These cards are as tough if not toughter than reglar ninja tools and standard armoury katanna and swords.

The cards, similar to katanna (similar to how Kirabi and Sasuke do it) can be 'covered' or imbued with elemental chakra.
As this is primarily a long range fighting style, the users of this have a keen eye for small details and weaknesses at long range.

Description on the Abilities and Inner Workings of the Style:
By constiantly shuffling playing cards, the user has become accustom to holding them, flicking, and throwing the cards. By holding or throwing in a specific way, they can cause the card to either fly directly straight, in a loop, or even at angles.

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By generating raw chakra, similar to chakra paper, the user can get a few different effects from cards. these include shocks, igniting sparks, solid heavy knock outs and bruises, to creating pools of water.

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The user can throw numerous cards kept all over their body, or summon more decks from tattoos on their wrists.

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Example Techniques:

Te ga kubara; Buraji | The hand dealt | Card Fighting Style; Barrage
Type: offensive
Rank: A
Range: short/long
Chakra: 30
Damage: 60
Description:
The user sends a volley of 5 cards at the opponent directly at them. These cards are launched with such force that they can cut through normal rock and tree, but not chakra enhanced rock.
Additional effects and Restrictions:
-Must know Te Ga Kubara

Te ga kubara; Chosen | The hand dealt | Card Fighting Style; Flying angles
Type: Offensive
Rank: A
Range: Short/Long
Chakra: 30
Damage: 60
Description:
The user grabs a card in each hand and flicks them on a 45* angle from themselves. The cards then fly upwards and then boomerang back downwards on the 45* angle to bypass obstacles directly infront of the user.
Additional effects and Restrictions:
-Must know Te Ga Kubara

Additional Effects:
Because of constantly playing with cards, the user has nimble fingers and is able to chain together throwing numerous cards with ease, forming into one attack.
Also, because it is a long range fighting stye, the user has pinpoint vision, able to see any target up to long range, and even spot small details such as weaknesses or joints.
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Restrictions:
When using cards, the user must always remember that no hand seals can be made while holding the cards.
That means no jutsu that require handseals while using this technique.



♦ Declined ♦

Submitter banned.
 
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Re: ±±Custom Fighting Styles Submission±±

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Karambit Arts.
Type:Bukijutsu
Background:
The origin of the karambit is shrouded in mystery and controversy, but it’s fairly certain that these combat knives were devised in an unknown land as a counter to the kunai and shuriken used by ninja, many centuries ago.

Karambit arts are the unique name given to a mysterious and almost completely forgotten style of combat, the style itself seems to be specifically used in conjunction with a bladed weapon known as the Karambit.
The Karambit itself is said to have been modelled from the claws of the wild cats in the lands of it's creation. The knife itself has a single ring that the user places his finger through at the base of the weapon, intended to prevent disarmement, with there index finger placed in the ring holder the knife is held in a reversed grip with the blade facing outwards.

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See spoiler for image.​

Description on the Abilities and Inner Workings of the Style:
One of the key unique points of using the Karambit fighting style is the near seemless transition between wielding a weapon and using ninjutsu techniques. While the style was designed to combat ninja the arts themselves are much more useful to a ninja in that regard, with the loop placed over the finger, the user is able to release the grip to make handseals, while the knife itself wouldn't drop from his grasp, making it incredibly effective in transitions.
The karambit can be held in other ways to facilitate other attacks, stuns and locks. The foregrip has the karambit blade extended upwards from the hand with the blade pointed forward. This grip allows for fast, shallow cuts. The hole in the handle of the blade can then be used to whip the blade around the finger, allowing increased momentum. The claw grip is similar to the standard grip, except the blade is pointed back towards the wielder. This allows the karambit user to grab the opponent with the blade. This technique can be used to grab the opponent's wrist and drag them, or dig into the opponent's shoulder or collarbone, severely immobilizing them.
The main use of the Karambit itself, is the fact it can collaborate with almost any fighting style that directly uses Taijutsu without impeding it, in fact it enhances punches due to the knuckles being partially supported with a clenched fist, due to the grip of the karambit keeping the knuckles in line.
The karambit is generally deployed in a slashing or hooking attack that is delivered in a manner similar to a cross or uppercut punch. But instead of making contact with your fist, it is the blade that strikes your target and cuts or slashes as you follow through your strike.
So this directly augments other Taijutsu attacks adding cutting power to them.
Although this is merely the base of Karambit fighting, the hidden power in the style stems from the usage of chakra. The creators of the style realizing the limitations of the arts against ninja learned to enhance the blades with there own chakra. The style branched in to several sub styles that all have there own unique methods and enhancements via chakra.

Panther Claw.
The style known as Panther Claw is a variant of the Karambit arts that has the user hold the blade in a reversed grip manner, with the blade facing inwards, this is known as the most damaging style in relation to gripping and harming the opponent. The secret behind this art is that once the opponent is gripped and hooked, the user will project his chakra in to the Karambit causing several fish hook like extensions of chakra to form, attaching themself firmly to the opponent, this would prevent him from creating any distance between himself and the user. As attempting to pull the blade free would cause far more damage with the chakra hooks in place, easily causing massive internal bleeding rupturing veins and severing tendons.

Tiger Claw.
The style known as Tiger Claw is another variant of the Karambit arts, this is considered the most lethal of the styles in terms of speed and instant damage, whereas the Panther Claw focuses on hooking in and causing lasting damage. Tiger Claw instead has the blade facing outwards, and is used in fast and vicious swipes in the reverse hand grip. Using Tiger Claw the user would focus chakra in to the blade in a fast back and forth motion, similar to the Rasengan in terms of chakra manipulation instead of rotating the chakra the user will push two edges of chakra in synchronisation alongside each other, to gain an enhanced slicing effect, allowing this small unassuming blade to rend flesh and cause serious injury with a single slash.

Dragon Claw.
After the masters of the style adapted to the usage of raw chakra, they then realised that the style was of no use against a ninja who chose to fight at range, this is where the final style. The ranged variant was created. By using a high focus of chakra similar to Tiger and Panther claw, the user is able to create a razor sharp edge of chakra throwing it at the opponent from a distance using the slash of the blade as a medium. By combining the principles of the two other styles chakra manipulation, the resulting blade is capable of causing slow lasting harm to opponents, on contact several chakra hooks hit the raw chakra in to the opponents flesh or clothing or even armor, and slowly the two synchronised edges begin to grind away attempting to drill a hole in to the opponent.

Example Techniques:

Panthers Grip
Type:Offensive
Rank:A
Range:Short
Chakra:30
Damage:60 (+10 every turn)
Description: The user will adopt the Panther Claw style, and then using the Karambit will impale the blade in to a location on the opponents body, using his chakra to create several fishooks around the Karambit's edge, making the blade incredibly hard to remove, and far more dangerous to attempt removal as it causes considerable damage to do so.

Tigers Slash
Type:Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: The user will adopt the Tiger Claw style, and then using the Karambit will attempt to slash the opponent upon the slash connecting the user will release the razor sharp edge of chakra formed on the Karambit to inflict a considerable increase in cutting potential able to slice through bone easily.

Dragons Dance.
Type:Offensive
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will adopt the Dragon Claw style, and then using the Karambit will slash from a distance, causing a wave of razor sharp chakra to be released, upon contact with the opponent the chakra would form fish hooks latching to the opponent, and then begin grinding away to cause damage over time unless removed quickly.

Additional effects and Restrictions:
All Taijutsu attacks using the hands are able to be augmented to become a bladed taijutsu attack when using this style, adding +5 damage to each attack. This applies to all canon and custom taijutsu attacks using the hands to strike.
While using this style the user can keep the Karambit in hand even when using handseals thanks to the ring attachement.
The user however can't combine the raw chakra attacks of this style with any elemental techniques.

[video=youtube;vi7TPa1eQ8w]http://www.youtube.com/watch?v=vi7TPa1eQ8w[/video]
Added a video demonstration of the Karambit in action.​


♦ Declined ♦ No +x damage boosts, and while a pretty good submission, the Dragon Claw part is a bit...iffy. I get that you want to use it to release chakra based projectiles from the Karambit, but I dont get how that will be much different than numerous others CFS that release bursts of chakra from the hands, just in this case the blade, which also sounds like a few CFS and even some canon kenjutsu (I'm also pretty sure Asuma did something similar to that in the past, releasing chakra bursts from his blades...). Either way, clarify that part more and the jutsus as well, they're rather bland and generally able to be done in freeform with a normal blade like Asuma had with Wind Chakra, I believe.
 
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Re: ±±Custom Fighting Styles Submission±±

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Shuriken Blade Arts (Shuriken bureidoātsu)

Type:
Kenjutsu

Background:
The Lonely Assassin created his own personal fighting art where is involved the use of a Shuriken (like the one above) where the handle is apart of the shuriken blade on each of the four points, though the hole is big enough to fit someone's head into. The Lonely Assassin was a user of giant shurikens and really liked to use them, making him quite skilled in the use of shuriken; he started modifying the shuriken to turn it into the one above, he then started testing using his new shuriken on dummies, then went out and tested it on willing shinobi who wanted to help. When he developed his technique he went out to test it on unwilling shinobi, it showed to be very useful and so another one of his original techniques went into his scroll.

Description on the Abilities and Inner Workings of the Style:

The user of this fighting style has a modified shuriken, it is a large one it needs to have a hole large enough to fit a head through. The hole (normally used for handling is used in this fighting style in close quarters to prevent their opponent from using his limbs by trapping them in this hole and pushing them away from being able to strike the user, for example if the opponent kicks out user will hold his shuriken up to guard but instead of the kick hitting the blade it will go through the hole and so the user will extend his arm out to the right or left and the opponent's leg will be pushed out so that he is standing in a awkward way not being able to use one of his legs to stand properly giving the user an opening.

Shuriken has always been used to throw at opponents and this one is capable of doing the same, except the user infuses their shuriken blade with chakra so that they can skillfully control it to come back to them. This put together with the trapping the opponents limbs will pull off quite the combo, circling the opponent around by their limb with some force. Instead of ordinary chakra, elemental chakra can be channeled into the shurikens to give them sharper properties to support this art.

Example Techniques:

(Nagareboshi) - Shooting Star
Type: Defense
Rank: B
Range: Short
Chakra Cost: N/A (+15 Circling the opponent around)
Damage Points: 30
Description:
When the opponent strikes with punch or kick you hold out your shuriken so that their limb goes through the whole, you quickly push your shuriken out to the left or right which could also block another strike or stab into it. The user can infuse the shuriken with some chakra and spin it so that is spins around their opponents limb and is controlled so that it circles the opponent's limb, forcing their opponent to follow, giving the user a bigger opening to be able to attack their enemy.

-Must know Shuriken Blade Arts

(Kazaguruma o mahi) - Paralyzing Windmill
Type: Offense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user jumps into the air and takes a hold of two of the Shuriken blade's grips and slides the hole of the shuriken down onto the opponent's head and spins with their legs in the air, channeling lightning chakra through the shuriken into the hole as they spin striking the opponents face, causing serious damage to their head and brain.

-Must know Shuriken blade Arts

(Chi hoīru) - Blood Wheel
Type: Offense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
If the user successfully stabs his opponent, will then quickly channel wind chakra into the shuriken and he pushes it downward so that the shuriken starts spinning whilst in the target's body, the wind chakra making it much easier to rip through the flesh as the shuriken spins. The user then stops the shuriken with his hand and by controlling the chakra in the shuriken, ripping it out of their victim's body.

Additional Effects and Restrictions:

-The user can passively retrieve his Shuriken blade when he throws it at his opponent, and it will return to them. With ordinary shuriken this is the same.
-The user must have some knowledge in the Wind and Lightning element
-These Shuriken Blades replace ordinary giant shuriken in the bio and must be mentioned.
-Because of all the handles on the Shuriken Blade, the user has to be quick with his hand. This gives him strong and fast hands to work with the shuriken quite smoothly.


♦ Declined ♦ I see nothing about this that makes this a CFS. Simply focusing elemental or basic chakra into a weapon does not qualify as a CFS. This can already be done by normal ninja both in the manga/anime and using simple custom techniques, so a CFS is unnecessary here. Different shuriken/kunai also don't necessarily make it a CFS. If that be the case, then Kakashi's enlarged Kunai would merit a CFS or even Minato's FTG.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Shunkō) - Flash Cry
Type: NinTaijutsu
Background: This style of fighting was first invented by a woman named Yoruichi Shihōin, a talented kunoichi from the village hidden in the rain. Despite her talent with the elements of lightning and wind, her ways with hand to hand combat and swordsmanship lacked a great deal, up to the point where it was almost decided that she would lose a battle if her opponent is lucky enough to get closer to Yoruichi and begin a fast-pacing taijutsu and kenjutsu combos. With her great knowledge on the element of lightning, Yoruichi new that a shield of lightning would easily repel any minor weapons such as kunais and shurikens, as well as swords and a way to temporarily shock or paralyze her opponent with every strike she makes. She developed a way to force lightning chakra in the skins of her body to make a coat of lightning that covers her entire body. After a few years, she mastered lightning Shunkō. Afterwards, she tried a different element- wind. She did the same thing as she did with the lightning, but the products were much different. A wind coated body was used more offensively. Once she mastered the 2nd version of Shunkō, she realized that that version was capable of extending her taijutsu attacks out to her opponents. (By kicking and releasing a blade of wind that resembled her leg to reach the target.) She soon died months later and was unable to experiment on different elements, however, she passed her knowledge to her one and only friend, (EdwardSama)

Description on the Abilities and Inner Workings of the Style: Simply put, the two versions of Shunkō are both used as a defensive and offensive cloak. The lightning version differs from the wind version because it has the ability to paralyze the target for a short duration while the wind version has the ability to reach farther range with a simple taijutsu attack. The first version that requires lightning is when the user will utilize their lightning chakra and force it in their skin, slightly turning it into lightning and coating it carefully throughout their whole body to be used like a shield. The lightning properties and the shield it produces is quite strong, able to defend against small weaponry like kunais and shurikens as well as slashes from normal swords. The lightning will somewhat merge with the users skin with the proper amount of chakra control and chakra amounts. The wind version of Shunkō is based on taijutsu with the element of wind, where the user releases blades of winds to their kicks, punches, elbows, etc to allow their kicks to travel faster and reach a farther range by releasing the wind chakra as they kick. This is achieved by gathering wind chakra in ones body and channeling it in all their chakra points. (Like the lightning cloak.) This will enable the user to transform the chakra into winds and somewhat merge their skin with winds. They will concentrate a large amount of chakra in their two hands, shaping the winds into their two hands so that it would be shaped like a mini hurricane. This also requires great knowledge on chakra and chakra control.

Flash Cry Apprentice:
After the first training session, the student will gain the title of an Apprentice. This means that the user is only able to learn the lightning flash cry and techniques that are assosiated with that cloak. The user will also learn how to defend against simply attacks like projectiles or smaller weaponry by simply activating Shunko (Lightning) and using it as a shield.

Flash Cry Master
After the second training session, the student will gain the title of the Flash Cry master. They will be able to learn the last form of Flash cry, the wind Flash cry. They will also be taught the techniques associated with the wind flash cry. After completing the training, the user will gain a slight increase in speed, strength and skills in chakra control. In addition, the user will learn the ultimate Shunko technique assosiated with the wind flash cry, which only three are allowed to learn at any given time. (Excluding the creator.)

Example Techniques:

(Raiton Shunkō) - Lightning Flash Cry
Type: Offensive/Deffensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 per turn)
Damage: N/A
Description: The user will force lightning chakra and send it throughout their entire body, directing it in the outermost layer of their skin. The user will then use nature transformation to transform the nature of the lightning chakra into the properties of lightning, turning the lightning chakra into actual lightning. With the help of chakra, the user will keep the lightning coated around the user and will be able to keep it for a short duration without getting shocked. The lightning coat will cast off any normal weaponry such as kunais, shurikens and swords. (Weapon that requires channeling chakra can pierce through the lightning armor.) The lightning coat will be white and it will continiousely expel lightning from the users body, meaning that it takes chakra to maintain. With this cloak activated, the user unlocks a new set of taijutsu abilities, abilities like shocking and paralyzing an opponent on certain body parts.

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Notes And Restrictions:
- Can only be activated twice per battle, with a two turn cool down before reactivating.
- Can not use to shock opponents with normal taijutsu, the paralyzing and shocking part will only be used on techniques that are usable only when this cloak is activated. In addition, the user will gain an extra +5 to any taijutsu techniques they perform while this cloak is activated due to the density of the concentrated lightning throughout their body.
- The user can only use up to four (4) "paralyzing" techniques while this cloak is activated.


(Pararaizu Panchi Danmaku) - Paralyzing Punch Barrage
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will hold their hands up like a boxing glove and gather some lightning chakra from their cloak. Once they have the lightning ready in their knuckles, the user will run up to the target and aim for his/her arm (only one arm.) The user will repeatedly punch the target in that arm 10 times, releasing the lightning chakra from their each of their knuckles one at a time as they punch. After the lightning chakra has been release, the user will spread it around the targets body, causing the targets arms to be paralyzed due to the shock in their nerve and chakra system.

Notes & Restrictions:
- Requires the first cloak to be activated.
- Paralysis lasts for one turn.

(Jigoku Panchi) - Hell's Punch
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will clench their fist and gather some chakra from the lightning cloak to their fist, a great amount of it. They will concentrate it at their fist and punch the opponent in the stomach. When the users fist makes contact with the targets stomach, they will release all the lightning chakra in the form of lightning and it would all be released in the targets stomach where he/she will be pushed back.

Notes and Restrictions:
- The target will be pushed back one range.
- The user can only use it during the lightning cloak.




(Futon Shunko) - Wind Flash Cry
Type: Offensive, Supplementary, Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+15 to maintain.)
Description: Also known as Eternal Flash Cry, the user will gather a lot of wind chakra in their body and force it in the first layer of their skin, coating it carefully around their body evenly so it would be a thin layer while concentrating a large amount in your fist, whiich would resemble two mini hurricanes as the users hands. This cloak Is unique, as it can defend against smaller weaponry and normal weapons that require no chakra. They defend against it by having the winds slashing and sharp properties and have the weapons blown away from the body. The slicing cloak will add a small extra on taijutsu. The cloak will also enable the user to unlock extra abilities they usually would not be able to with the cloak deactivated.

Notes and Restrictions:
- Can only be used Once (1) per battle and lasts for four turns.
- Gives an extra +5 damage to all taijutsu move whilst this technique is active.
- Must have the lightning cloak activated for

How it looks:
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(Enshin Ashi Burēdo) - Extending Leg Blade
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will have activated the wind cloak beforehand and gather some of the wind chakra from the cloak in their dominant leg. After doing so, they will kick the air that parts the user and the target. When they kick, they will release the wind chakra from their legs in form of a blade (depending on the direction of the kick.) The blade of wind that is released from the wind will travel farther, so that you won't have to make direct contact to hit your target.

Notes and Restrictions:
- Can only be used twice (2) per battle.
- Must have the wind cloak activated.


(Enshin Āmu Burēdo) - Extending Arm Blade
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user who has already activated shunko will gather wind chakra from the cloak itself and concentrate it in their dominant arm. They will run up to their opponent and punch the opponent across the face with that arm. As they punch, they will release the chakra in their arms which would extend the reach of the attack and cause damage to the target. Like the previous technique, the user can punch the air while aiming at the opponent and releasing the chakra, which in turn would release a blade of wind shaped like an arm to attack the opponent.

Notes and Restrictions:
- Can only be used twice (2) per battle.
- Must have the wind cloak activated.



If you still don't get it, it's kind of like how Zuko from the last airbender uses fire to extend his reach to attack his opponent. Hope that cleared that up.

Additional effects and Restrictions:
- The additional damage for taijutsu does not stack, if you have one activated and you activate the second cloak, it is still +5.
- The user will gain increased speed, faster then a normal shinobi would be.
- The user will gain increased strength.
- The user will have better chakra control then that of a normal shinobi.
- Must be an S-class to learn the lightning Shunko, and a Sannin rank to learn the Wind Shunko. To learn the lightning Shunko, you must also have lightning mastered and Wind is also required for the wind cloak.
- Must undergo a second training session if one wishes to learn the second version of Shunko.

Note: This is not just a "mode" that gives enhanced strength; this cloak/mode gives only +5 to taijutsu attacks while it is activated and it cannot be activated during the whole match, so i don't see it as a mode. I added the +5 damage because i would have the two modes be two of the 10 jutsu for this CF, and +5 is just a small incentive for a jutsu that would take 1/10 jutsu slots. If that needs to be removed to make this passable, then by all means do so.



♦ Declined ♦ Breaking of Blue Rule.

±±The Blue Rule±±

-You aren't allowed to direct us into how to check your customs or tell us to make edits on the submissions to make them approvable. Also, providing expressions like "I talked to X senior sensei and he said its possible" or any variation of such expressions is forbidden. Adding explanations outside the technique's description (or, by that matter, any expression or sentence directed at us) is also forbidden. Anything you wish to explain you need to do so in the technique itself, using the correct template, as it needs to be perfectly understandable by anyone if its to be approved. The necessity to explain or justify things outside of it renders such premise invalid and thus makes the technique unapprovable.
 
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