[KG] Arali things

Sinthorus

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For starters, tell me what you know about Arali as an ability, their NW backstory and their unique relationship with ninja.
All Arali are the equivilant to angels and demons from the underworld (Irkalla). They serve the gods with different roles. I've gone with Lilin, a demon that has shape changing abilities that haunts demons. Others are guards, others are trash like sirens with sound buffs etc.

With Abzu being salty, he shattered there moon Eanna, unleashing a bunch of shit on the world, some of this shit being the Arali. The Arali were made by divinity though they are not divine (GST and stuff ain't needed to hurt them). They don't use chakra, they use their own replacement called Siris. This acts the same as chakra for fueling techniques. It can be sealed though it wont remain sealed, it basically corrupts and burns away the seal and is released again within a turn.

Arali have their own demonology techniques which they use Sigils, these work the same as handseals for the most part. Arali can't have anything that's blood related, but they can learn all basic skills along with HA/AE/Modes which they will have done since the 2 year time skip.
 

Shady Doctor

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Ok so when it comes to Siris and it being sealed or absorbed, this is how it would go:

"The sealing resistance works after the techniques are sealed, meaning that initially upon the sealing or absorbing happening, the interaction is the same as any other technique. The resistance happens once the techniques are sealed or absorbed, begining to decay the container. This causes the container to break 1 turn after the sealing/absorption if the chakra values were equal, releasing the technique back into the world at the spot of the container itself. In cases where chakra isn't the same value, for every 10 chakra the sealing is above the Arali technique, it'll take an additional turn to decay the container and release the technique. So if a 40 chakra sealed a 20 Siris technique, it'll take 3 full turns to decay the container. When it comes to living containers absorbing Siris, it has detrimental effects such as ones that happen when ppl Absorb Senjutsu and can't use it. Instead of decaying and breaking the container, the person would take 20 damage per turn for every 20 chakra in the technique. And the damage can't be mitigated."

Any questions about that?
 

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Ok so when it comes to Siris and it being sealed or absorbed, this is how it would go:

"The sealing resistance works after the techniques are sealed, meaning that initially upon the sealing or absorbing happening, the interaction is the same as any other technique. The resistance happens once the techniques are sealed or absorbed, begining to decay the container. This causes the container to break 1 turn after the sealing/absorption if the chakra values were equal, releasing the technique back into the world at the spot of the container itself. In cases where chakra isn't the same value, for every 10 chakra the sealing is above the Arali technique, it'll take an additional turn to decay the container and release the technique. So if a 40 chakra sealed a 20 Siris technique, it'll take 3 full turns to decay the container. When it comes to living containers absorbing Siris, it has detrimental effects such as ones that happen when ppl Absorb Senjutsu and can't use it. Instead of decaying and breaking the container, the person would take 20 damage per turn for every 20 chakra in the technique. And the damage can't be mitigated."

Any questions about that?
Nah that makes sense, every 10 chakra higher in the sealing tech, the longer it takes to be released. Though if you were pretty smart about this, a skilled fuuin user could set a trap having the Arali's attack unleased upon them.
Pretty straight forward tbh.
 
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There's also something I need lok to confirm, when he does I'll lyk about what it is.

Now. There are several types of Arali, some restricted and some more accessible. Why do they differ and how do they differ? And because they differ so much from mankind, they have some inherent limitations. What are they and why do you think this is the case? For the abilities you can have, what are some of the limitations of those, such as attributes as well as abilities?
 

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There's also something I need lok to confirm, when he does I'll lyk about what it is.

Now. There are several types of Arali, some restricted and some more accessible. Why do they differ and how do they differ? And because they differ so much from mankind, they have some inherent limitations. What are they and why do you think this is the case? For the abilities you can have, what are some of the limitations of those, such as attributes as well as abilities?
You really making me explain the family tree of the cousins we don't care about... I see how it is...

Ight so RP wise the Arali are split into angels and demons, 2 of each making up 4 playable races. Two don't count towards your bio loadout, 2 do:

The Asag: The creations of Marduk, children of the mountain and have stone line skin for it. They often have 3-4 arms and are often called stone men. Due to this they are slightly better with earht and 10, each gaining 10 damage while they have a 10 physical DR.

The Sulpae: The pretty ones, made by Inanna or Ishtar. These were the ones being nice to the souls going to Irkalla. With everything going to shit with the cataclysm, they lost their purpose and are free. They look human like but they got small frame, light grey skin etc. They are dope healers with their "Empyreal rememberence" where they extend their Arali heal over time effects, making them last 2 turns longer. Their healing is 25% better just cause. They can learn medjutsu, yang healing etc. I'm going to assume they can heal humans but pumping your Siris into a human, when fuuin can't keep it sealed....

The Lilin: This is what I've gone for, the shape changing demons that haunted humans at night. They were created by Nergal. Basically great shape shifters and when they do shapeshift they can enhance their bodies in the process. They are usually casters, good with spiritual side of shit (suits me going Uzumaki when I mix shit up). They have more Siris than their weaker bretheren. their gen have 10 more chakra than normal.

The Utukku: Lastly trhe big boys with the scary voices, shadowy look and basically like apparitions. Some demonic looking shit. These are the most rare due to them being made with the combined efforts of Marduk and Nergal. The Utukku were a pain in the ass control, they got locked away and were freed when the moon went boom. They are a cross between bestial and humanoid, even with their scary look on top. Abilities wise they are great at supressing chakra, and they reflect light around them to give them the shadowy look. You need a mission for one of these boys, have a huge Siris boost and some AP too. Now, the biggest thing about these is their sound getting boosted by 20 damage and they get their own unique suppressive abilities. Top it off with their higher damage customs and you're pretty hench.



Now. There are several types of Arali, some restricted and some more accessible. Why do they differ and how do they differ? And because they differ so much from mankind, they have some inherent limitations. What are they and why do you think this is the case? For the abilities you can have, what are some of the limitations of those, such as attributes as well as abilities?
1. They all differ in their appearance mostly and their unique abilities. Where ones take the form of beauty to comfort the dead, another shifts form to induce terror, another a simple stone warrior and the last being a ready made warrior to fight an enemy if they should return. Each have their own abilities unique to their role they had when they were originally created and their appearance reflects that.

2. Compared to mankind, Asag got more arms, others got grey skin, others looking like damn ghosts you can clearly tell an Arali from another. Limitations come in the form of they can't gain any bloodline abilities, they can only learn stuff, not inject into them. They don't have a chakra system so their goes gates. Senjutsu is chakra and natural energy, not siris and natural energy so there goes that. Karma wont work on them. So most modes are out the window. Lastly some have a lot less siris than others.
 

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Alright, we can move on to the more basic universal techniques before moving onto the medical ones then class specific ones. Starting with the most basic technique, the ability to sense Chakra and Siris.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

This technique simply grants the ability to sense some forms of energy. I have a few questions regarding this one: what are the two main differences between this and Chakra Sensory? What variations of this exist?
 

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Alright, we can move on to the more basic universal techniques before moving onto the medical ones then class specific ones. Starting with the most basic technique, the ability to sense Chakra and Siris.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

This technique simply grants the ability to sense some forms of energy. I have a few questions regarding this one: what are the two main differences between this and Chakra Sensory? What variations of this exist?
Thought it's much like chakra sensory, the first difference is it can sense both chakra and Siris, unlike chakra sensory. It can also determine the affinity of the techniques, something chakra sensory lacks.

You have the basic version which is one gonna be the same landmark sensory, then bios that require a test or mission will be able to sense stuff in adjacent landmarks. Me being a Lilin, is stuck within the same LM.

I'm assuming where this is compared to chakra sensory, it also only grants a x2 modifier to tracking?
 

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Yeah exact same buffs as basic chakra sensing.

The next two techniques are simply Siris variant of clones and then a basic toolbox jutsu for siris. Give me a breakdown on both, since the clone one differs from the basic clone technique a bit, and the toolbox one has a few drawbacks on how it can be used.

(Akumagaku: Yoru no Bōrei) – Demonology: Specter of the Night
Type: Supplementary
Rank: B
Range: N/A
Siris: 20 ( Total Siris is divided by the final number of clones plus the user )
Damage: N/A
Description: A technique reminiscent of the Shadow Clone Ninjutsu, this allows demons to split their body into two, creating a doppelganger. This spreads the demon’s Siris evenly amongst his clones and himself, forming perfect replicas of himself. Much like the original clone technique, these replicas can withstand up to B ranked damage before succumbing to it. Unique of the Siris Clone technique is that when clones are destroyed, the user regains 25% of the Siris instead of 10%. These replicas cannot be differentiated between any form of Chakra Sensing. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Akumagaku: Tsūka Girei) – Demonology: Rite of Passage
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Long
Siris: 15 – 30 (-10 per turn)
Damage: 30 – 60
Description: Rite of Passage is a basic Siris technique that allows the user to employ raw Siris as a weapon in battle, manifesting it as an ethereal pale blue. The energy is formed in essentially whatever shape or form the user needs or desires at the time. The energy can only be manifested directly from their body or in short-range of their position. In terms of elemental interactions, Rite of Passage, and other Siris techniques, are neutral to all elemental natures and strong to raw Chakra. The technique can be sustained, maintaining whatever shape or object the user has created, by expending additional Siris. During this time, the user is not able to expend Siris on other techniques. Sustained objects, those that are not treated as typical projectiles, can be manipulated by thought to move independently of the user at any distance.
Note: A-Rank applications require a single Sigil.
 

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Yeah exact same buffs as basic chakra sensing.

The next two techniques are simply Siris variant of clones and then a basic toolbox jutsu for siris. Give me a breakdown on both, since the clone one differs from the basic clone technique a bit, and the toolbox one has a few drawbacks on how it can be used.

(Akumagaku: Yoru no Bōrei) – Demonology: Specter of the Night
Type: Supplementary
Rank: B
Range: N/A
Siris: 20 ( Total Siris is divided by the final number of clones plus the user )
Damage: N/A
Description: A technique reminiscent of the Shadow Clone Ninjutsu, this allows demons to split their body into two, creating a doppelganger. This spreads the demon’s Siris evenly amongst his clones and himself, forming perfect replicas of himself. Much like the original clone technique, these replicas can withstand up to B ranked damage before succumbing to it. Unique of the Siris Clone technique is that when clones are destroyed, the user regains 25% of the Siris instead of 10%. These replicas cannot be differentiated between any form of Chakra Sensing. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Akumagaku: Tsūka Girei) – Demonology: Rite of Passage
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Long
Siris: 15 – 30 (-10 per turn)
Damage: 30 – 60
Description: Rite of Passage is a basic Siris technique that allows the user to employ raw Siris as a weapon in battle, manifesting it as an ethereal pale blue. The energy is formed in essentially whatever shape or form the user needs or desires at the time. The energy can only be manifested directly from their body or in short-range of their position. In terms of elemental interactions, Rite of Passage, and other Siris techniques, are neutral to all elemental natures and strong to raw Chakra. The technique can be sustained, maintaining whatever shape or object the user has created, by expending additional Siris. During this time, the user is not able to expend Siris on other techniques. Sustained objects, those that are not treated as typical projectiles, can be manipulated by thought to move independently of the user at any distance.
Note: A-Rank applications require a single Sigil.
Specter of the night ios much like the clone technique where the user makes a copy of themselves and splits their chakra evenly. They can stand up to B rank damage before POOF, which is nice, unlike the original clone tech. You actually gain more siris than the chakra slackers who only gain 10% and we Arali out here regaining 25%. Though just like shadow clones, all the knowledge goes back.

Siris no jutsu: So you create a pale blue energy (siris) from your body or within short range around you. This is neutral to all elemental interactions but strong to raw chakra. You can sustain these creations at the cost of 10 chakra per turn. You can make it in any shape you wish as long as the prerequisites are met. Kinda sucks you can't spent siris on other techs because, you don't have chakra, only siris, meaning while you maintain this, you can't use any other technique.
 
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We'll swing in a different direction for this next technique. More defensive, it lets you summon giant walls for defense, to sum it up.

(Akumagaku: Meikai no Mon) – Demonology: Gates of the Underworld
Type: Defensive, Supplementary
Rank: A
Range: Short – Long
Siris: 30
Damage: N/A
Description: A type of Siris-summoning technique that summons replicas of the Gates of the Underworld, the titanic structures that defend the Palace of Ganzir in the Underworld. Each structure is a titanic stone gateway, similar to the size of a standard Rashomon. Only a single gate is summoned with this technique, able to resist a total of 100 damage; it is an exceptional tool to intercept projectiles, rising from the ground, the typical medium it is summoned through, at three times speed of an Earth-release technique of equivalent rank.
Note: Can be used twice per battle.
Note: The Gate can resist 100 damage, treated as if it were a health point pool.

Point out key differences of this compared to the Rashomon Gates as well as some downsides to it.
 
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