Anyone wanna fight~~ ?¿?

Zaphkiel

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I'll fight spidey. Uh. You make first move? And wanna fight Askin or Hush?
I'm equally ignorant of both so it really doesn't matter to me. Wait, Hush sounds like the name of that movie...lemme fight Hush then.

A huge, log sized giant spider scuttles its way onto the (lake is behind me, dank forestry is behind you, we're mid ranged apart) before being enveloped in a plume of smoke revealing a skinny dark skinned fellow. He looks fatigued, and is wheezing by the time he collects his footing.

"Dammit, that was some fight back there. Good thing I was able to take evasive acti--"

He stops cold as he stares at the strange man standing in a particularly dank patch of shrub shade. Miles felt his skin crawl.

"Tf are you?"

His Spider Suit quickly forms over his body, hiding his face and secret identity. For he was Spiderman, no one was to know who he was under this mask (z.z). As the suit forms he slams a ground on the soggy ground after one hand seal and caused a glob of sticky mud to shoot from the ground and latch on to the man. From there it would self-propagate quikcly enough to gobble him whole in a matter of seconds.

(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

Doton: Kuishinbō tatchi | Earth Release: Gluttonous Touch
Type: Attack
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (+10 if the mud is ignited)
Description:
As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud.

☆ Needs to be taught by BlackCrow
☆ Usable 3x
☆ Lasts 2 turns unless destroyed

"Tryna sneak up on me?"

Chakra: 300- (30+30)= 240
 
Last edited:

Shady Doctor

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I'm equally ignorant of both so it really doesn't matter to me. Wait, Hush sounds like the name of that movie...lemme fight Hush then.

A huge, log sized giant spider scuttles its way onto the (lake is behind me, dank forestry is behind you, we're mid ranged apart) before being enveloped in a plume of smoke revealing a skinny dark skinned fellow. He looks fatigued, and is wheezing by the time he collects his footing.

"Dammit, that was some fight back there. Good thing I was able to take evasive acti--"

He stops cold as he stares at the strange man standing in a particularly dank patch of shrub shade. Miles felt his skin crawl.

"Tf are you?"

His Spider Suit quickly forms over his body, hiding his face and secret identity. For he was Spiderman, no one was to know who he was under this mask (z.z). As the suit forms he slams a ground on the soggy ground after one hand seal and caused a glob of sticky mud to shoot from the ground and latch on to the man. From there it would self-propagate quikcly enough to gobble him whole in a matter of seconds.

(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

Doton: Kuishinbō tatchi | Earth Release: Gluttonous Touch
Type: Attack
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (+10 if the mud is ignited)
Description:
As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud.

☆ Needs to be taught by BlackCrow
☆ Usable 3x
☆ Lasts 2 turns unless destroyed

"Tryna sneak up on me?"

Chakra: 300- (30+30)= 240
My own tech on me. Lel

Creeping around the marsh-like area, i sense another survivor nearby so i alert Hattori of the potential danger. Hattori was "laying" on my back like an armor on top of my already existing armor, though he wasn't tangible seeing as he was still in the pure world in a sense. Hattori simply watched my back and other blind spots, making it nearly impossible for me to be sneak attacked.

Now getting into a position where i could visually see the man, i notice he was some weirdo in a costume. Disappointing, yet interesting at the same time. How could he survive this long in such a rough situation of battle? I'd surely figure out why. Suddenly i felt a wet patch of material hit my left arm, in which it began spreading like a virus. Feeling and seeing the rapid spreading of the mud, i react by swinging my right arm towards you whilst infusing the entirety of my body with fuuton chakra. This allows me to turn into wind itself, moving away from the mud and heading forward at a high speed. Directly after escaping the mud i reform into my original state, though i use the momentum from moving as wind to throw me into a full stride towards you.


(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra

Running towards you now, i mentally call forth a generic Genki that is lingering, infusing it straight into the lake behind you. Suddenly a good portion of the water comes together and deforms into a massive 10m tall Tiglon with a massive watery mane. The Lion and mane is coated in a noticeable ethereal energy, which is used to extend a piece of the man like an extending spear to hit you in the back. The spear would consist of hundreds of hair theads made of water, allowing it to split up into multiple spears to seek you out if you evaded it in any way without stopping them. Meanwhile, i close in attempt to deliver an upwards knee thrust to your chest (left pectoral) with my right knee. This is the opposite side of the strike coming from the Lion, which makes sure not to pierce too far though you in order to avoid damaging me at all.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor

Chakra: 300 - 30 - 30 =

240
 

Zaphkiel

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My own tech on me. Lel

Creeping around the marsh-like area, i sense another survivor nearby so i alert Hattori of the potential danger. Hattori was "laying" on my back like an armor on top of my already existing armor, though he wasn't tangible seeing as he was still in the pure world in a sense. Hattori simply watched my back and other blind spots, making it nearly impossible for me to be sneak attacked.

Now getting into a position where i could visually see the man, i notice he was some weirdo in a costume. Disappointing, yet interesting at the same time. How could he survive this long in such a rough situation of battle? I'd surely figure out why. Suddenly i felt a wet patch of material hit my left arm, in which it began spreading like a virus. Feeling and seeing the rapid spreading of the mud, i react by swinging my right arm towards you whilst infusing the entirety of my body with fuuton chakra. This allows me to turn into wind itself, moving away from the mud and heading forward at a high speed. Directly after escaping the mud i reform into my original state, though i use the momentum from moving as wind to throw me into a full stride towards you.


(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra

Running towards you now, i mentally call forth a generic Genki that is lingering, infusing it straight into the lake behind you. Suddenly a good portion of the water comes together and deforms into a massive 10m tall Tiglon with a massive watery mane. The Lion and mane is coated in a noticeable ethereal energy, which is used to extend a piece of the man like an extending spear to hit you in the back. The spear would consist of hundreds of hair theads made of water, allowing it to split up into multiple spears to seek you out if you evaded it in any way without stopping them. Meanwhile, i close in attempt to deliver an upwards knee thrust to your chest (left pectoral) with my right knee. This is the opposite side of the strike coming from the Lion, which makes sure not to pierce too far though you in order to avoid damaging me at all.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor

Chakra: 300 - 30 - 30 =

240
Whoa. Small NB, eh? And Katsu clan looks fun.

As Miles saw the man turn to wind his mind flashed on a long time Wind natured friend, a depressing all too serious Uchiha. But that was only for a moment. As the man turned to wind he heard the powerful gust moving his way. As if by its own accord, his highly perceptive abilities took effect. He did this to lock on to his windy foe but what he discovered next was even more staggering.

"My Spider Senses..! Whoa, whoa. Slow down! (Grab the wall) z.z"

Not only was he able to lock onto his foe but he also perceived a massive amount of water being called into shape behind him. Judging by the sound alone he could only assume the volume. He wasted no time with this information and simply removed himself from the position he was in, leaving the pole of ethereal energy to lance through an illusion of himself with vivid reality such as blood gushing and all the other grim stuff. If his opponent continued with the Pressure Palm he'd strike nothing but air.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability


(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

At a 7 meter distance behind him and to his right Miles was in a backflip when he slammed a palm on the ground summoning his elemental affinity of a Spider. The resultant smoke and displacement was quickly gone to reveal...nothing. He finishes his flipping motion and comes to a skidding halt about mid ranged from the man. He takes great time in analyzing the water/energy Lion. It sure was a beautiful sight.

In truth however, Miles did summon something. It just went underground near immediately, digging a neat little trench underground between himself and the man. It would stay there, gathering much needed information and waiting for the perfect moment to strike.

(Kuchiyose no Jutsu: Dai Tsuchikumo ) Summoning Technique: Great Earth Spider
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Description: Dai Tsuchikumo is one of the premier stealth and earth affinity based spiders of the family. With eight legs, each one meter long and a two meter long torso. His body color is dark brown, with black eyes, and small hairs sticking out randomly around his body and legs randomly. His fangs are rather large as well, but have no real piercing ability, instead his fangs are able to easily crush solid objects. However, his true ability lies with his earth ability. When summoned, the spider can may immediately sink into the ground, as he is underground, the spider is able to detect all things that are going on, on level ground. He can easily come up and out of the ground whenever pleased as well. This ability is highly stealthy and able to be used in strategic opportunists in a fight, the spider can also erect individual limbs instead of his whole body, to strike an opponent, or attack from below (This is an C-Rank ability). With his mastery of the underground, he can also set up traps under an opponents location, such as trenches or the ground breaking down, anyone unlucky enough to be caught would sink underground and be caught in the trap, sustain damage by the trap alone, as well as what the spider might do himself (B-Rank ability). He can produce a white sink, which has a basic adhesive property.

Chakra: 240- (15+10+30)= 185
 

Shady Doctor

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Whoa. Small NB, eh? And Katsu clan looks fun.

As Miles saw the man turn to wind his mind flashed on a long time Wind natured friend, a depressing all too serious Uchiha. But that was only for a moment. As the man turned to wind he heard the powerful gust moving his way. As if by its own accord, his highly perceptive abilities took effect. He did this to lock on to his windy foe but what he discovered next was even more staggering.

"My Spider Senses..! Whoa, whoa. Slow down! (Grab the wall) z.z"

Not only was he able to lock onto his foe but he also perceived a massive amount of water being called into shape behind him. Judging by the sound alone he could only assume the volume. He wasted no time with this information and simply removed himself from the position he was in, leaving the pole of ethereal energy to lance through an illusion of himself with vivid reality such as blood gushing and all the other grim stuff. If his opponent continued with the Pressure Palm he'd strike nothing but air.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability


(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

At a 7 meter distance behind him and to his right Miles was in a backflip when he slammed a palm on the ground summoning his elemental affinity of a Spider. The resultant smoke and displacement was quickly gone to reveal...nothing. He finishes his flipping motion and comes to a skidding halt about mid ranged from the man. He takes great time in analyzing the water/energy Lion. It sure was a beautiful sight.

In truth however, Miles did summon something. It just went underground near immediately, digging a neat little trench underground between himself and the man. It would stay there, gathering much needed information and waiting for the perfect moment to strike.

(Kuchiyose no Jutsu: Dai Tsuchikumo ) Summoning Technique: Great Earth Spider
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Description: Dai Tsuchikumo is one of the premier stealth and earth affinity based spiders of the family. With eight legs, each one meter long and a two meter long torso. His body color is dark brown, with black eyes, and small hairs sticking out randomly around his body and legs randomly. His fangs are rather large as well, but have no real piercing ability, instead his fangs are able to easily crush solid objects. However, his true ability lies with his earth ability. When summoned, the spider can may immediately sink into the ground, as he is underground, the spider is able to detect all things that are going on, on level ground. He can easily come up and out of the ground whenever pleased as well. This ability is highly stealthy and able to be used in strategic opportunists in a fight, the spider can also erect individual limbs instead of his whole body, to strike an opponent, or attack from below (This is an C-Rank ability). With his mastery of the underground, he can also set up traps under an opponents location, such as trenches or the ground breaking down, anyone unlucky enough to be caught would sink underground and be caught in the trap, sustain damage by the trap alone, as well as what the spider might do himself (B-Rank ability). He can produce a white sink, which has a basic adhesive property.

Chakra: 240- (15+10+30)= 185
It is very much a fun clan. Just for future reference, you'd be dead if this was official. Genki aren't affected by illusions (just spiritual beings with no chakra flow or brain) so the illusion would be useless in avoiding the Genki attack. Also, i would've killed you also. Lel. Even though the illusion was casted on me, I'd still sense the real you moving and sense no life from the illusion clone. T.T

NICE moves btw.

Oh and forgot to mention this is my Akatsuki bio, which bears the boar ring. All my earth techs get a rank boost of +1 while all of my hand seals are cut in half.

As i deliver the palm thrust at the man, numerous things happened at once. I feel myself hit the man, though i could clearly sense him move just before i strike him. No longer sensing a life force from the spider man i hit, but feeling his spirit move, i deduced it to be some sort of illusionary tactic. Of course, once i hit the clone, it dispersed and the illusion was broken, revealing the man flipping away in an acrobatic fashion. As the man flipped, a poof of smoke appeared but when it cleared there was nothing there. This man clearly thought he could fool me. Being taught personally by Amaimon, i had very much mastered my senses, thus would feel the spider come into play and bury underground.

I'm not interested in hide-n'-seek games... You and your creature can be buried together, fool...

As i say that, i do a single hand seal and place my hands on the surface of the ground while infusing doton chakra throughout the surface. This allows me to manipulate the earth at my will, creating a hole right above the spider that dwelled underneath the surface. This hole begins to spiral inwards on itself, pulling everything within 5m of itself into it. This includes trees and other debris lying around on the terrain, including you, the trees, water, etc. The debris and such would pile onto the spider underground, killing it in a quick fashion, though it wouldn't be as fast to bury the Spiderman that is being sucked in from the surface.


(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank A-rank
Type: Offense
Range: Short/Long
Chakra Cost: 20 30
Damage Points: 40 60
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Simultaneously to me reacting to you, the Lion goes on the prowl also. Being a creation infused with a Genki, it gained certain perks that would help it in its hunting. It began defying gravity by running on the air itself, the Genki being the base of levitation for the Lion. The Lion ran about 2m above the surface, racing in a beeline towards the Spiderman. The lion once again extended its mane in the same fashion as before, creating a Lance-like extension which attacked you head on. The mane acted a little different this time though, attacking from numerous angles to prevent escape. Adaptation from the last try, you could say. The Lance broke into 4 separate Lances that were extremely thin, but moved with great finesse to attack you from each of your cardinal directions.

Chakra: 240 - 30 = 210
 

Zaphkiel

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Oh? Nice looking out there then, man. I'm not all too familiar on Katsu clan mechanics.

"Earthy, no!" Miles said, but then his facial features changed into a grin (not that you could see it anyway).

Miles saw the entire ground begin to spiral in on itself and crushing his beloved summon with the weight of the terrain. It was a sad sight indeed, but the Earth Spider's sacrifice wasn't for nothing. Having dug a tunnel prior, the inward spiraling earth would find itself dropping into a slight underground depression just before crushing the summon. Using this slight disruption as a signal Miles began his defensive;

Before the collapse could span his area entirely, he used the widespread destruction to his advantage and placed a Genjutsu on the man's mind that saw the earth exploding violently and sending debris and sand everywhere, even right beside him. All this noise and heat and other factors would stress the man really badly.

As the Earth Spider reverse summoned himself Miles yelled, "Fine, Allahu AkbarSpider Kamikaze Technique!"


( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.

He then creates a pressurized bubbles of air around and under him just moments before the earth at his feet gave way. These bubbles popped in a step by step process allowing him to prance atop them and evade the technique. But not before slinging four explosive kunai in the air to land on the man's head in tandem with the Genjutsu he would have succumbed to.


(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

Alright we need to think this out. He's smart, real smart, so we'll need a distraction.

Miles fires a string of web and latched onto a tree that was beyond the techniques scope and landed on a branch to think through his options.

Depending on how he reacts I'll need to step my game up.

Chakra: 185- (20+20)= 145
 
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Shady Doctor

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Oh? Nice looking out there then, man. I'm not all too familiar on Katsu clan mechanics.

"Earthy, no!" Miles said, but then his facial features changed into a grin (not that you could see it anyway).

Miles saw the entire ground begin to spiral in on itself and crushing his beloved summon with the weight of the terrain. It was a sad sight indeed, but the Earth Spider's sacrifice wasn't for nothing. Having dug a tunnel prior, the inward spiraling earth would find itself dropping into a slight underground depression just before crushing the summon. Using this slight disruption as a signal Miles began his defensive;

Before the collapse could span his area entirely, he used the widespread destruction to his advantage and placed a Genjutsu on the man's mind that saw the earth exploding violently and sending debris and sand everywhere, even right beside him. All this noise and heat and other factors would stress the man really badly.

As the Earth Spider reverse summoned himself Miles yelled, "Fine, Allahu AkbarSpider Kamikaze Technique!"


( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.

He then creates a pressurized bubbles of air around and under him just moments before the earth at his feet gave way. These bubbles popped in a step by step process allowing him to prance atop them and evade the technique. But not before slinging four explosive kunai in the air to land on the man's head in tandem with the Genjutsu he would have succumbed to.


(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

Alright we need to think this out. He's smart, real smart, so we'll need a distraction.

Miles fires a string of web and latched onto a tree that was beyond the techniques scope and landed on a branch to think through his options.

Depending on how he reacts I'll need to step my game up.

Chakra: 185- (20+20)= 145
Don't ignore my Genki attacking. T.T




Just as planned, the earth technique easily dealt with the summoning beneath the ground, though as it met its end i could hear the Spider Man yell out something about a Kamikaze technique. Suddenly explosions began to happen around me, causing the ground to begin collapsing in my immediate area. In reaction to these explosions beginning, i do a gesture with my right hand (tech is only 1 hand seal, and my ring cuts my hand seal in half so ima guess half of 1 hand seal is at least a hand gesture) which allowed me to activate an earthen technique immediately. Earth chakra bursted through my body, creating a blackened skin tight armor directly on me in a moment's notice. This would break the illusion unknowingly and create a defense against the false explosions.

All the while, as i am dealing with the illusion, my Lion would be moving into close range of you. He'd extend his tail in such a way that it intercepted your thrown kunai and deflected them back towards you so that i would be completely safe from them. Even while deflecting your kunai, his aggression was pinned towards you still. He'd lift his right paw and expand the nails on it to be about 2 feet long each. With these extended claws, it did a swift slash at your abdominal area, ripping through you. With the ability redirect, extend and deform it's own body, the Lion would easily be able to hit you and follow you if you attempted to avoid it. Of course this would occur in between you casting the illusion and using the popping technique.


(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B A-rank
Type: Supplementary
Range: Short
Chakra cost: 20 30
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

With the illusion broken, i notice an explosion never happened and smirk a little. The kid liked to play with illusions seemingly. Quickly pin pointing your location, i do a hand seal and pour wind chakra into the loosened up ground near the creation of the hole from before. In a moment's notice a giant winged cow three times the size of an average cow erupts from the ground. The cow was mostly earth, though was infused with wind wings and an aura of wind which held it together. Upon creation the cow rushes at you at an opposite direction of my Lion, aiming to crush you with its horns.. As my two animals do my deeds, i relax a bit and take in the fresh air of victory that is soon to come.

You speak too much....


(Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.
*This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
*Can only be used once every 3 turns*
*Can't use Wind Techniques above S rank in the same turn*

Chakra: 210 - 30 - 30

150
 

Zaphkiel

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I didn't even see it there. You know, being a ghost and all... no? Okay.

AS the majestic lion spirit animal neared Miles to take a swipe the ninja formed three formidable rocks out of nothingness before him. These rocks then quickly shot forward and slammed into each other creating an 'explosion' of the sorts that sent high velocity debris forward with a scope of more or less 120[SUP]o[/SUP]. This way, even if the creature decided to turn itself to water or whatever else it was made of, it would still be in the AoE of the attack and become destroyed.

( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.


At that time Miles was already busting an athletic backflip in the air following the last air bubble that popped. He flashes two hand seals in the blink of an eye and spits a very tensile thread of web at a nearby tree to his right, with which he used to swing around (dodging the bird) and then coming back from around the bend on your right hand side, his left. As he swings around he releases the web and detaches his Leg Weightsand lands on the ground for a split second before disappearing in a blur of speed...

(Burū jorogumo) - Blue Joro Spider
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost:15
Damage points: N/A
Description: After performing the required sequence of hand seals Ram → Dog → Rat and uses this technique is simply the manipulation of web by the summoner or the summoned spiders. When used by the spiders the web emitted hardens into spikes. The summoner can also emit web from their mouths and manipulate it into such things as a net to trap opponents.
Note: Can only be used by members who possess the spider contract.

And appearing on your right with outstretched feet in the air ready to perform a mighty drop kick, using the speed of his body which was now near 2nd Gate speed without his leg weights, the man wouldn't even have seen it coming.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

"Damn, this fight is taking a toll on my body." Miles said as his Spider Suit deactivates.

Chakra: 145- (20+15)= 110
Oh shit, SPider Suit took -5 per turn, it should've taken -30 by now. My bad mang ;_;
New Chakra count: 80
 
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As the man starts his evasive maneuver in order to dodge my wind cow, I sigh to myself whilst calling upon Hattori. I was low on chakra so my body started to feel like it wouldn't function properly. Not trusting in my own will to keep my body going, I resort to something I don't typically do..

Hattori, Full body.....

Excited about hearing the sentence, Hattori wasted no time doing the Full body Infusion between us. He'd infuse into my body, syncing our thoughts, memories, knowledge and bodies in order to grant me a higher grade of battling abilities. It was an extremely intense experience, the Full body infusion was. You had to trust the Genki to the fullest and vice versa, seeing as every detail about the both of us were being shared. Of course I was very close to Hattori so I had mastered this "mode" with him and him only. Now gaining a passive ability to see the future due to the infusion, I see your plans of attack in its entirety, so awaited the perfect moment to act.


(Búri no Yuigon) Δ Testament of Búri
Rank: B-A (A)
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn) (30)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked | Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.

Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.

Using my foresight to accurately predict how you'd strike, I'd swiftly create an armor on my body which would fully cover me just before you hit me. My skin would darken once again, though this time it would have an additional layer over it. This additional layer was a thin sticky mid substance that granted my armor extra defensive qualities. Pivoting my body simultaneously to the armor being created, I let your drop kick slide across my right shoulder, though the armor would prevent any damage from being taken upon contact. Unfortunately for you, the moment you touched me the extra mud layer on my armor would react on its own. It would stick to you and instantly begin spreading across your body in a quick fashion. It would weigh you down to the point you'd be forced into an incapacitated state of movement. Of course if you were to be cliche and attempt to remove the mud via lightning, it would cause the mud to be ignited, which in turn would be setting yourself on fire.

All the while, after evading/taking your hit, I leap away a few meters (4-5) while keeping an eye on what exactly you'd do about the situation.

At this rate, I'll run out of chakra if we don't kill him soon..


(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is applicable on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B A
Type: Supplementary
Range: Short
Chakra cost: 20 30 +10
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Chakra: 150 - 30 - 40

80
 

Zaphkiel

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Dis is it, my final gambit ;_;

As Miles saw the man assume dark tan he knew exactly what was happening, being an Earth specialist and all.

So that's how he did it the last time, huh?

He immediately channels his Raiton chakra through his body and releases a series of spikes of pure, compressed lightning all around him. But more specifically, his legs and thighs would jut out about 4, 5 meter long spikes just as the man formed the mud layer over himself. Due to the piercing/stabbing nature of these spikes they would plow through this mud with an elemental advantage and might even reach the coward beneath. Not only that, in a purely serendipitous manner the mud would catch aflame from the high energy discharge of the focused lightning technique. But being made of pure, destructive energy the mud wouldn't be able to stick to the spike but rather splash about while catching the man's entire body on fire. To be very specific here, with my 80 chakra and all, the spikes would be aimed at your head, neck, and upper chest areas from the right hand side as I had stated in my previous post.If they should connect, not only would they separate flesh from bone with clean slices, but also numb you to the pain. A merciful death.


(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya


"Goddamit, I can't keep this up much longer. I'll go unconscious soon if I don't end this fight quickly."

Chakra: 80- (30)= 50
 
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Just as I evaded the drop kick, spikes created from pure lightning chakra erected from the man's leg(s), directly aimed at me. The spikes would directly hit me on the right side of my face, my neck and my upper torso area. An attack with deadly precision, which would have most likely ended my life if it weren't for my armor. Due to my ring and Euron's Entrapment my armor had unthinkable defensive abilities. The spikes hitting it would cause an ignition of the mud giving it +20 damage, while my ring and boost automatically rose the armor to S-rank defense combined. Having S-rank defenses plus a damage boost, the armor at the very least would cancel out the spikes and leave me unharmed, so as you do the spikes I simply attack also.

Using my mastery of Fuuton, I quickly manifest 6 spheres of wind in the immediate area. One would be created beneath my feet, popping in such a way that it sent me at an upwards/backwards angle away from you (/). Simultaneously, the other 5 spheres would also come into existence, but they'd be focused on you directly. One would appear near each of your limbs (legs, and arms), with the ones near the legs being directly above your shins while the ones by the arms would be by the back of your elbows. The 5th sphere would be positioned near your forehead, all popping immediately upon creation. The ones near your shins would pop and injure your shins while making sure you can't do a specific kicking motion (leaf dragon God :|). The ones near the back of your elbows would pop and probably dislocate the elbows or at least put you in some pain from them being pushed that way. The one positioned by your forehead would aim to push your head back in such a way that it would at the very least hurt your neck with sharp pains, but at the most, even break your neck upon popping. With all the spheres popping at once, I'd be moved about 5m away while you take on the ones created for you..


(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

Chakra: 80 - 20

60
 

Zaphkiel

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12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
Do you shed your flaming mud armor mid-flight?

After seeing and the pressurized bubbles forming around his body (providing that he himself had performed the same technique earlier in the match), Miles knew all too well what was about to happen, or at least an idea. Using his increased speed the little ninja quickly replaced himself with a random rock from the forest floor, which the bubbles end up pummeling into dust. Meanwhile, Miles had already positioned himself directly below the flying shinobi, directly out of sight and poised for his iconic technique.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank: E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.


Now I have him. Yari Ryu!

The Spider Ninja fires a string of Raiton infused web from his hand that dug itself directly into the man's exposed spine and rendered an electrical current so strong that he would be left inert as Miles used this same web to pull him. As the man was pulled from the sky and back to the ground Miles spun on the heel of his left foot, using his inhuman balancing skills, and then swung his raised right foot in a mid air, powerful round house kick that would smash into the guy's side, breaking a few ribs and sending him head over heels in a direction from right to left.


(Shiroi Kumo Ryū: Yari Ryū)- Flow of The White Spider: Flow Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40 +20= 60
Description: The user will fire a string of Raiton infused web from his hand with a uniquely spear tipped edge with backward facing spikes for the purpose of piercing objects and opponents and staying latched in. The lightning running through the web allows it to appear as a flash of blue light as it slings through the air, vibrating as well. With the piercing and numbing abilities of Raiton allows it to dig deep into flesh with the use of speed and force while rendering the opponent paralyzed as the current overrides their nervous system paralyzing them. The user will then yank his hand towards his chest or torso and reel in the latched paralyzed opponent towards him. He will then channel all his body weight into his dominant had and follow up with either a devastating punch, also hardened by the characteristics of the spider suit, to the skull sending their body downwards or a lateral kick to the temple sending them hurling to the side in which the kick follows. This can also be done mid air to reel the user to the opponent with a bone crushing hardened kick to the chest. If the user is familiar with a popular gaming franchise he might yell "Get over here!"
Notes(s):
- Can only be used 4× per battle
- 1 turn cooldown
- Must have learned Shiroi Kumo Ryū





Doubling over to take a huff of air Miles was evidently nearing his maxim, but he was putting his all into it to just stay conscious for just a bit longer...

Chakra: 50 -(5+20)= 25. This is getting atrocious now ;_;
 
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