Kiana was restless, watching her next pray as she was unknowingly entering a death trap. A gruesome one at that. Kiana was poised to decimate the body of her opponent. She was set to tear limbs, one by one, to devour and feast on them. She was hungry. Without much thought, she performed two handseals, stomped the ground and then clapped her hands. A massive monstrous pepper would rise from the ground behind her opponent and would launch its gaping mouth at her. As the pepper encompasses the opponent, she would feel the Capsaicin burning her skin and due to the tight grip of the pepper, she would feel immobilized. It was her brain responding to the influx of calcium ions because in reality, the ground around Kiana's opponent split open and from the crevices, Capsaicin shot up and at the opponent. Due to its waxy properties, it got stuck on the opponent, proving itself hard to remove. An array of vertically thrown kunai was enough to finish the job.
Genjutsu: Kyodaina peppā | Illusionary Arts: Monstrous Pepper
Type: Supplementary
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: N/A
Description: Upon performing two handseals, the user disrupts the opponents chakra flow and places him into a gruesome genjutsu. Within the illusion, the user harshly stomps the ground and a giant monstrous red pepper emerges from the ground behind the opponent. The pepper is red and connected with its stem to the roots in the ground. The stem is decorated with a couple of green leaves that serve no real purpose to the illusion, other than to further distract the opponent. As the monstrous pepper emerges from the ground, the earth shakes from behind the opponent and the rumbling of earth can be heard. The pepper has hollowed out eyes and sharp teeth and its insides can be seen as a sticky yellowish substance that is dripping through its eyes and mouth. As it emerges from the ground it launches itself with its gaping mouth at the opponent, with the intention to swallow him whole, in a similar fashion to the venus flytrap. The height of the pepper is about twice the size of the opponent and it emerges about short range behind the opponent. However, due to its long stem it can easily reach the opponent within a moment. Once the pepper eats the opponent within the illusion, it traps him inside its body and squeezes him tightly against its sticky insides. In reality, the opponent is immobilized and unable to move if he gets eaten, leaving him at the users mercy.
Note: Can only be used 3 times per battle
Note: No other genjutsu in this turn. Must wait 2 turns between uses
Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle
It's never too early for genjutsu, noob." Its too early for genjutsu..."
A sleep deprived and hungover Nakiri said as she watched the enemy creating the hand seals and the chakra affecting her own, much to her proof as the pepper monster lacked chakra of it's own, further supporting Nakiri's deduction. As it rose from behind her she would knead her own chakra into her brain, causing dark matter like creatures to pull her out of the illusion and dropping her into the "Black Box". Simply ignoring the red demon and returning into reality, Nakiri sensed from below her as you stomped the ground causing a massive amount of capsaicin erupt from the cracks with the earth, Nakiri simply took a grip of Sakura no Ki with her right hand while fueling it with her wind chakra.
Type:Supplementary | Offensive
Rank: C-S*
Range:Short - Mid
Chakra: 15-40
Damage: N/A
Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.
*Can be used 4 times to release from C rank, 2 for B rank and once for A-rank.
*When used on a target it is B-Ranked in strength and can be used only twice*
The wind chakra would erupt forth, taking the form of six blades of wind chakra to form around her, in a blink of an eye would cut through the entire attack by her any leaving nothing behind but reduced dust particles but at the same time of the blades creation, Nakiri would combine in the same motion while keeping her hands on the hilt of her sword to dash towards her right side but keeping a mid ranged distance as she ran in an arc while using the blades to protect her.
"Hmm, your eyes...they remain me of someone...I forgot their name..."
Nakiri said as she stopped at Kiana's 4' o clock position, still mid ranged.
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon
- While being performed user cannot perform any other chakra related techniques
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
Hmph seeing as the crazed looking female was aiming an attack at Nakiri, her gut instinct was correct as Kiana a giant stream of fire directly at Nakiri but she wasn't afraid of this, in fact she left it get close enough but wasn't too foolish as she kneaded her water chakra around her body. This created a semi translucent barrier of water around her protecting Nakiri from the dreadful heat as the barrier absorbed it but not only this but the barrier "reflected" the fire, sending back a wave of boiling hot water in the same design of the exhaled flames and begin quite wide spread as well.It's never too early for genjutsu, noob.
Her illusion seemed to have failed because the opponent released some wind blades that sliced through her Capsaicin with ease. As the wind made its way towards Kiana, the drunken **** charged to the side, so it was obvious to Kiana that she had to perform a wide scale technique in order to deal with both at the same time. She inhaled and then exhaled a wide stream of fire that would obliterate the wind blades and turn the drunken **** into a roasted chicken as she was running to her side.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Hmph seeing as the crazed looking female was aiming an attack at Nakiri, her gut instinct was correct as Kiana a giant stream of fire directly at Nakiri but she wasn't afraid of this, in fact she left it get close enough but wasn't too foolish as she kneaded her water chakra around her body. This created a semi translucent barrier of water around her protecting Nakiri from the dreadful heat as the barrier absorbed it but not only this but the barrier "reflected" the fire, sending back a wave of boiling hot water in the same design of the exhaled flames and begin quite wide spread as well.
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).
Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
Nakiri who was travelling towards the left side of the enemy as she countered the fire, she would use her water chakra once more in order to create several patches of sticky water all around the mid range radius outward towards long in the direction of Kiana without leaving any space to move from. The patches would ensnare her feet and quickly trapping her body as the hot boiling water dealt its damage on the poor girls body.
"Its like a sauna up in here..."
Nakirivcomplained as the heat in the area was quite high after such a performance of the two.
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.
Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi.