[YY] Another Level

Venom

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What ik? It costs 25k ~_~'
Difference? Yang is 4 letters <_>
Why did I pick yin? Tats decide for me z.z

Ight ight but fr, I see yin as a tool used to bring creation out from your imagination. From wuji. It deals with spiritual things more and tied to your own imagination. Its like a genjutsu in which we can manipulate it how we see fit. With yin, we affect and change things in the outside world and not only in the mind. Such as turning fire cold, earth soft etc. Its more negative like stealing chakra from your opponent with the specialty, lowering opp's power through HG etc while yang is the opposite with bringer of life, the more positive one.

Yin is more spiritual while yang is more physical.

I chose Yin over Yang first because I truly see it as the better one. It has more potential in terms of customs and usage in my style of fights. Currently yin is much stronger than yang canon wise also.
 

Shady Doctor

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So this is an infusion of Yin chakra that is rather straight forward and as it states, the possibilities are only limited to the users imagination, altering state of mass, color etc. So even though it's straight forward, you can make some pretty complex changes. That being said I wouldn't get to crazy with how you alter something as some alterations by breach the rules of the RP or be too OP. For example, you can't make something that erases all forms of conceiving a technique, that's broken and we won't stand for that. Lmk your thoughts and questions on this.

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
 

Shady Doctor

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Reminder, when you use this:
1. The jutsu you use it on becomes neutral to all elements due to the yin within it.
2. The +50 chakra cost doesn't increase the chakra of the jutsu used. It just means you spend more chakra in the same time frame. Important to note when it comes to people trying to seal it.

Up next:

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

On this one, explain it in your words. Examples of how you can change an illusion to benefit you.
 

Venom

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Yeah ik. Its only +10 to the techniques.

As for this next technique it basically gives your genjutsu a more natural feeling etc so that its a bit harder for the opponent to not believe your creation isn't real. It affects more senses too. In a normal genjutsu where a fireball is coming at them they can use the logic that they don't feel heat or hear the actual burning sound of the fire running across the terrain. But with this yin technique used with fire nature + the gen, they will feel the heat approaching and hear it. Making it a bit harder to figure out its merely an illusion.

Another example of how I can change my genjutsu to feel more real is if i submerge my opponent in water. Then use this with water nature to make them actually feel the water running across their skin.

Question, can you use advance elements you don't have on the bio? Like steel or iron that is a common element actually around in the ninja world.

And ik Kai can release gens of same rank. But if I use this yin technique on lets say B rank gen, it would be raised to A rank with 40 chakra (30 +10). So would my opponent need to use Kai and surges of a higher rank? (Im thinking of this like fuin absorption rules for example. Fuin that can absorb A ranks can't absorb a A rank tech with 30 +10 chakra boost.)
 

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I'd say no on steel since its an element people gain. But iron would be good.

And yeah you're correct on the questions you had. Also remember that strength and weaknesses come into play when adding the element into the genjutsu.

Ok the next one is Hungry Ghost. It lets you infuse a spiritual parasite into your elemental techniques (and other techniques if you're a Yin master) so whenever it clashes with another technique the parasite will instantly attach to the source of the other technique's chakra (your opponent who created the tech). Once the parasite is attached it weakens the opponent's techniques by a single rank (this includes the technique it originally clashes with) thus giving you an upper hand. One thing to note is that this is a debuff, so you wouldn't be able to have your own techniques buffed by numerous since there's limits. You'd only be able to buff your own damage with 1 boost instead of 2. The tether can be broken by things like surges and stuff, but of stuff like senjutsu, yin, yang etc.

Questions and thoughts on this technique ?

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Venom

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Wew that yin elemental gen is disgusting if combo'ed right.

HG is pretty straight forward. You answered the only question I was gonna ask. If it debuff the tech its clashing with too. So all good. No questions.
 
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Shady Doctor

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Great phantom dragons is basically a combination of Yin chakra, elements and hungry ghosts in one technique. You can create up to 5 dragons with elements of your choice infused within them (they have to be infused with an element. Can't be a plain yin dragon). The dragons would take the effects of the element but you'd lose access to the element(s) that were used to bring the dragons into existence. So when these clash with shit, hungry ghost effects come into play just like the original tech. Ofc it comes with simple restrictions outlined in the notes. Any questions?

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
 

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Each dragon will also have the absorption properties of “Hungry Ghost,”

They saying I can debuff my opponent twice if my two dragons clash with two techniques?

Would the debuff only last 4 turns like the parent technique or until the dragons are gone?

If I make a ice AE dragon, i cant use wind, water and ice or is it just ice i cant use?

Is the 100/120dmg for each dragon? Or is that split?
 

Shady Doctor

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Nah it isn't stacking the debuff lol. Lasts 4 turns. 100/120 split, which is why i usually only make 1 or 2 dragons tbh. Used to be each lol on the AE thing, I'm not 100% sure but I'll ask Chris to be sure. I think it'll be just ice, since stuff lole kakuza can have an ice heart and no wind or water hearts/access. So i think the opposite should be the same (the AE not effecting your use of the other elements.) But again ima check with Chris.

I'm fapping so explain this one champ.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

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Wew was getting hype thinking each would do 120 :/

And yeah the hearts thing is what im thinking of its why I asked.

Ninja u got two hands. Ya know damn well u dont need both tf. But anyways

This is probably my fav I think. So after focusing your yin chakra you simply clap your hands to create up to 8 spiritual chakra arms that can only be perceived by SM users, rinnegan or YY users. Which means if used right is definitely a one shot technique since if it hits it would be a critical hit (x2 dmg). Besides being invisible you can make the arms be intangible or not at the cost of a move. Once intangible, you can use it to phase through objects and the terrain to reach it's target. Once tangible, the arms are able to deal properties of sloth which are spiritually degenerating abilities. Only if u fit the criteria like being a yin master. This technique is crazy good though. I don't see myself making up to 8 arms. I'd just make like two so the dmg isn't split too low. Don't really have much questions on this.

'Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.'

Whats counter genjutsu?
 

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Wew was getting hype thinking each would do 120 :/

And yeah the hearts thing is what im thinking of its why I asked.

Ninja u got two hands. Ya know damn well u dont need both tf. But anyways

This is probably my fav I think. So after focusing your yin chakra you simply clap your hands to create up to 8 spiritual chakra arms that can only be perceived by SM users, rinnegan or YY users. Which means if used right is definitely a one shot technique since if it hits it would be a critical hit (x2 dmg). Besides being invisible you can make the arms be intangible or not at the cost of a move. Once intangible, you can use it to phase through objects and the terrain to reach it's target. Once tangible, the arms are able to deal properties of sloth which are spiritually degenerating abilities. Only if u fit the criteria like being a yin master. This technique is crazy good though. I don't see myself making up to 8 arms. I'd just make like two so the dmg isn't split too low. Don't really have much questions on this.

'Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.'

Whats counter genjutsu?
Uhhh only real example of counter gen ik is this one technique lili taught me. I'll link you in dms in discord to show you. Any other questions?

Oh and Hyuga Tenseigan can perceive them lol
 

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This is the ultimate spiritual/genjutsu state. The benefits the mode gives you access to are techniques like Kuninotokotachi which allows the user to hypnotize and almost completely control the target it is used on. Using this also makes you immune to genjutsu up to and including A rank and S rank of other spiritual/mental based techniques. However while using this the user is unable to use Yang techniques at all as well as Taijutsu or physical moving abilities over B rank.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 
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