[CJ] Another Genjutsu Archive

Reborn

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First and only, we agreed for a trade with that Sound Genjutsu of yours >.>
____________

Anywho, you should know how the jutsu works, it's easy and self explanatory. This technique is something that lays dormant in one's body until the condition of chakra usage above C-rank is used. From there, the paralysis technique comes in. This technique essentially prevents people from using anything above C-rank so long as it's dormant, even genjutsu kai won't work. Downside to this is; sensors that detect this jutsu before hand can cause pain and shift the chakra or if they have a partner to help them out of the illusion they can inform them. Also, once the conditions are met, this just becomes another paralysis genjutsu so a surge of chakra AFTER is the way to beat this technique, however it does it's task if you layer this technique with another genjutsu.

Not boasting but this is perhaps one of the best genjutsu techniques to layer. If you have another genjutsu that allows for other genjutsu to be used, add this jutsu either before or after (depending on the second jutsu) and you render two of the 4 methods of releasing genjutsu. Questions?
 

Reborn

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Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
 

Lord of Kaos

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Faded | fe-doauto
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.
*Can only be used 2 times a fight*
*Requires a break of at least 2 turns in between usage*
*After using, the user cannot use Sound for two turns afterwards*
*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*
*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*

You start by saying the word Faded at some point, which triggers the illusion. The sound waves resonate in the brain, fooling the brain into thinking that actual pain is being simulated. Due to this pain, it makes it hard to determine it is an illusion and because of the same pain, it makes pain based releases useless, requiring a forbidden ranked chakra surge to release you from it. The rest is fairly easy to understand. Questions?
 

Reborn

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And thanks to me we have a way to prevent such a Forbidden Rank Surge or Genjutsu Kai from breaking it...You're welcome. I like this one; simple, strong, and has a useful quality.
 

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Alright I'll knock both of these techniques out in one post for you.

Hand of the Shinigami is a four turn technique that was essentially taken from the Reaper Death Seal of Minato and Sarutobi. The affects are somewhat reverse however. Where in the parent jutsu the user summons the death god and extracts the soul this technique does not reveal the Death God until the final turn. As well the soul does not begin to leave the victim rather their body goes through the process of cell death or necrosis and they become paralyzed progressivly as the jutsu goes on. In the final turn the death god appears, rips out your soul and then you die.

Manifest Rising tiger, easy techinque (and my first ever submission and first ever approval so I is happy :) ). It was taken from Kakashi's Earth Release Summoning jutsu where Pakkun and the other ninja hounds spring up and restrain your opponent by biting down on them and using their weight. However this is arguably better in the regards to instead of 9 dogs (most of which are small to medium and would be less than 100lbs each aside from the mastif) you have four quarter ton tigers with sharper canines, stronger muscles, and biting force enough to rip open a wildebeest so yeah.
_______________


Hando no Shinigami (Hand of the Death God)

Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur.
~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards.
~This technique can only be used twice per battle and one must skip two turns before attempting the second time.
~If used twice the user cannot use genjutsu for the rest of the match
~No other genjutsu can be used while this technique is in play
Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60 (At the end of the 2 turns)
Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.
~Can only be taught by Reborn
~ Jutsu lasts 2 turns
~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)
~Can be used 2 times per battle

Questions?
 

Lord of Kaos

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The first one is rather creative, though the main drawback I see is that it can't be layered with other genjutsus nor can you use genjutsu for 4 turns. 4 turns is also a bit of time for this to be completed, giving a chance of breaking it. On the positive side, however, it takes 2 seals to perform and given my EMS specialty, I can perform it just from line of sight alone, which is a plus. There also aren't many restrictions, making it not much of a hindrance to use it.

Manifest Rising Tiger. "The caster creates the illusion of four large bangle tigers" >.>' I'm sure you meant Bengal lol. But this is simple and quite useful, no questions on either ^^
 

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Meh, misspellings happen I was young. Now I told you about me updating the Shinigami technique. Hopefully we can make this a stronger technique without as many drawbacks more than it's worth. Now then...your turn again.
 

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( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Mid
Chakra Cost: 50
Damage Points: 90 (+20 if used against or within a water jutsu)
Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill.
*Can only be used once*
*After using, unable to use Ototon jutsu of A rank and higher for three turns*
*Can only be taught by Madara Uchiha*
*Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*

I'll let you break this one down. :)
 

Reborn

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I barely understood half the crap in this jutsu because it's written as though you're giving a lecture about sound waves which nobody needs to understand they merely need to understand what this technique does; though I suppose it's a good distraction it's still overly complicated.

From what I'm getting of it, this is just a whip that, once you whip it in one of the three directions (frontal, one direction, or omnidirectional), moves at the speed of sound and causes an explosion short range (mid-ranged if used on water/against a water medium or idk maybe it can reach mid-range without it). And within the jutsu you contradict yourself by saying in the description you can use it twice but in the notes with the * you say it can only be used once. Now then, is there anything else you'd like to include for me about this?
 

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*sigh* The detailed description is to explain the mechanics behind the bullwhip and how it scientifically is able to break the barrier of sound itself, moving faster than the speed of sound which is what produces the snapping sound heard from a bullwhip. With three different modes of motion, it present three similar yet different means of using it. The first being a half wave, meaning you whip the bullwhip in a half wave manner, striking the object desired at the apex of the motion. This motion is best used against an incoming opponent, striking them head on and sending them blasting backwards to long range with broken bones, muscle paralysis, and generally unable to continue battling. The second motion is a looping motion, used overhead to cause the bullwhip to "loop" around over your head and upon aiming at an object, you move to strike it in a directional way. This is best used against incoming attacks, deflecting them to either side of you in the form of a massive explosion. However, the first also works similar to this, you can strike the object with a half-wave and send the remnants flying back to long range, towards the target, however the remnants will be significantly smaller, feeling almost like bullets hitting the target. The last motion is a full wave and is the most damaging of the three. A omnidirectional burst of chakra, the full wave is able to effectively destroy everything in a short range radius, much like the first, but it's true potential comes with it's usage alongside Suiton jutsus, expanding this into a mid range omnidirectional wave of chakra that destroys everything in it's wake, excluding the user of course. The one/two usage thing was an error in deleting a note; it originally was made to be included in the canon Sound jutsu list and had the restriction of being used once and when I revised it again for a personal jutsu, I forgot to remove the one usage tag. I'll speak to Scorps about it later to see what needs to be done regarding that.
 

Reborn

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Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

So I'm well aware of the base abilities of this technique otherwise I wouldn't have fiended over for so long. The technique is a quasi-sealing technique which prevents both the user and targets from manipulating the element it is composed of. However since the golem itself can manipulate the element itself the user is still in control of the element more or less. As long as the source of its creation is in existence and connected to it (I believe) he can regenerate.

Questions I have concerning this technique would be how to defeat it. Of course my first question is regarding lightning release for the earth ranked version of the technique. Does the regenerative property of the technique supersede the elemental weakness? What I mean is, if the golem were to be destroyed with an adequate lightning technique, would he cease to regenerate due to the chakra itself in your golem having been neutralized by the elemental advantage or, would the fact that the ground or source of earth he was created on is still intact/in existence, negate that and the golem would just rise again? I wanted to ask seeing as I can't remember regarding previous conversations about the jutsu in question. If destruction of the source it originated from occurs (be it water or earth) would the golem disappear as well or would the target(s) need to destroy the golem as well as the source in order to prevent it's further regeneration.

To what range do we account for the "source" of the golem. In other words, if we create a water golem out of a fair sized river, it's obvious that the river is the extent of it's source. However, what in the case of being created while on the ocean, or the common use of it just being created on the land one is fighting on? Would all land on the battle field (or ocean) be considered the birth place or simply the the section of water/earth we created it from? I'm inclined to believe it's the entirety of the field itself but I don't like to be so presumptuous in this day and age. I need to go some base work now so tell on skype if you'd like.
 
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