I was a little busy during most of the discussion so I'm sorry for being late. Hopefully fashionably late.
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I've said this before but I feel the need to say it again. I'm a fan of your never ending enthusiasm and initiative to always push forward the mafia section.
Let's organize our ideas in order to maximize the experience within the section.
From what I gathered, we want to expand the section by including ToS and AG modalities. I do think it's a good idea to do so, however, it's important to keep in mind that not everyone who plays traditional mafia is familiar with the mechanics of ToS or AG. In order to introduce ToS as a standing modality within the section, the first step to take is make a guide the players can rely on while the game is running. ToS is a very mechanically based game so we need to give the players the devices they need to understand and/or get introduced with the game. This is fairly easy to do, considering ToS already has a very well structured wiki page with all the roles and mechanics.
If the current running game has a nice flow, then I will start working together with some people in making a guide. Based on how much of a success ToS ends up being, and if the flow of games in the quee increases, we can assign a coach to that modality.
As for the part in which we get mini games with reduced phases, we could run a test game to see how well it works and then together decide if this is something worth pursuing or not.