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B a s i c / I n f o r m a t i o n
Name: Angel Laidlaw
Nickname: The Broken, The Handsome Scourge
Age: 27
Gender: Male
Clan: Hyuuga
A p p e a r a n c e
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Angel stood at an imposing six feet three inches, a true giant among men. His physique was a testament to relentless, brutal training; every inch of him was carved from iron and discipline. A chiseled eight-pack rippled across his abdomen, leading up to a massive, "hench" upper body that bespoke incredible power.His broad shoulders, thick neck, and bulging biceps were clearly defined even beneath his armor, leaving no doubt about the sheer force he commanded. His short hair was a striking contrast to his formidable frame – a mop of tightly coiled, blonde curly locks that seemed to catch any available light, framing a face that was usually stern and unreadable.
He was clad in a formidable suit of battle armor, a masterpiece of functional design and intimidating aesthetics. The metallic plates were a dark, somber grey, interspersed with strategic sections of matte black, giving it a sleek yet menacing appearance. While its true strength lay in his inherent abilities, the armor itself looked incredibly durable, designed to deflect blows and withstand extreme pressures. It was clearly built for a warrior of his stature, emphasizing his powerful build without hindering his movements.
His eyes were perhaps his most unsettling feature in repose: utterly devoid of warmth or light, they were soulless pools of obsidian black, hinting at a detached, almost predatory nature. This chilling gaze would persist until the moment he activated his Byakugan. When that happened, a network of prominent, engorged veins would suddenly crisscross his temples and around his eyes, and his pupils would sharpen into an intense, all-seeing white, transforming his expression into one of unparalleled perception and focus.
P e r s o n a l i t y
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Angel’s personality was complex and varied, shaped deeply by a turbulent and checkered past. Growing up in a dysfunctional world, surrounded by chaos and neglect, left subconscious scars that influenced him in ways he never fully understood. His emotions were intensely heightened, a raw undercurrent that surged beneath his every word and gesture. Depending on his tone or mannerisms, others often attributed these fluctuations to bipolar swings—a label born from his unpredictable outbursts. This volatility stemmed from a brutal upbringing, where he was left to fend for himself amid neglect and hardship. Though the suffering he endured as a child was immense, it forged within him a hardwired survival mechanism: a persona that could be brash, loudmouthed, violent, even savage at times. His psyche, fragile and battered, clung fiercely to image and reputation—especially in the eyes of those he admired and looked up to.In his younger years, Angel had the uncanny ability to argue fiercely, even when alone in a room, wrestling with his own thoughts and emotions. But after enduring a long, grueling stretch of hardship and isolation, he gradually learned to cope—albeit by suppressing much of what he felt deep inside.
This process led him to adopt the lone alpha wolf persona: solitary, fierce, and self-reliant. Yet, beneath this tough exterior, Angel was surprisingly gregarious when among his trusted comrades or during quests with his motley crew. Over time, however, those circles grew smaller and smaller. Despite this, his reputation meant that requests for his skills kept coming from villagers and various organizations alike—contracts and missions piled up steadily. Even as he aged, he wrestled with the shadows of his past but eventually found a form of acceptance, recognizing that all that had happened served some greater purpose, even if he hadn’t directly confronted the root causes himself.
At his core, Angel remained a soft-mannered, well-spoken man. His hardships didn’t harden his heart completely; instead, they instilled in him a profound kindness toward others who struggled as he had. But those who were well-off, those wielding great power and privilege—he despised them with a burning intensity. He vowed to become powerful enough to vanquish any who stood in his way, to rise above the forces that had once crushed him.
Village of Birth Unknown | V i l l a g e & C h a k r a I n f o | WSE Clan Tsumi |
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R a n k // C h a k r a ⬗ I n f o r m a t i o n
Chakra 1200 | Rank Jounin | Health 160 |
Specialty: Apex Handseal (Steel) ⬗ Single Handseal (Caramel)⬗ Advance Tracking Specialist ⬗Personal Summoning Specialist ⬗ Mind's Keen Eye ⬗ Apex Speed Resistance
E l e m e n t s ▸ Water Release ▸ Earth Release ▸ Fire Release ▸ Wind Release ▸ Lightning Release ▸Steel Release ▸ Caramel Release | S k i l l s ▸ Ninjutsu ▸ Genjutsu ▸ Taijutsu ▸ Fuuinjutsu ▸ Kenjutsu ▸ Perfect Toad SM | A t t r i b u t e s ▸Mind:8 ▸Body: 5+1 ▸Spirit: 2 ▸Agility: 8 ▸Dexterity: 4 ▸Vitality: 0 Total: 28 |
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"I do this for good of humanity though you never get gratitude just distain until you wither away though Angellic safrafice would be the greatest honour"
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History Part I: The Forging of the Body Part II: The Twin Contracts Angel's search for balance led him to Mount Myōboku, home of the toads. There, he met Fukasaku and Shima, who recognized his unusual chakra and agreed to guide him. He learned to draw in nature energy, merging it with his own chakra network until he gained toad features When he entered Sage Mode, Toad markings spread across his face runing his Handsome looks. This would be until he achieved perfect sage mode But Angel nature was not solely serene — he carried the fire of rebellion against his clan’s traditions. That unbridled spirit attracted another legendary summon: the Monkey King Enma, longtime companion of the Third Hokage. Enma tested Angel in combat among the Iron Country’s peaks. When the battle ended, Enma laughed — “You have the soul of iron and the will of fire. I will lend you my strength.” PartIII The Dance of Shadow, Jade, Steel, and Venom[/JUSTIFY] The scene was set atop a treacherous, high mountain pass, a place of crumbling stone and thin, biting wind. It was not the majestic, weathered peaks of Mount Myōboku, but a secluded, jagged spur that felt closer to the clouds than the earth. The sky was an unforgiving, oppressive gray, matching the cold, oxidized color of the exposed bedrock. This isolation amplified the spiritual energy of the three combatants, creating an unnerving tension. Wei Wuxian made no attempt at stealth; he was simply enjoying the view. Perched carelessly atop a moss-covered boulder, he used his flute, Chenqing, to play a tune that was by turns wistful and chaotic—a perfect reflection of his nature. He was an anomaly in this barren landscape: his flowing black robes with red trim a splash of color, his long, unkempt black hair held only by a simple ribbon, swaying freely. Despite his famously playful personality and outwardly flawless, jade-like skin, his eyes held the deep, knowing focus of a master cultivator. He preferred to live freely, but the spiritual current running through the mountain had pulled his attention—a tremor of calculated malice that he found utterly irresistible. He was waiting for the source of the chaos to reveal itself. The source arrived moments later, standing a hundred paces below. Shirou, the Nara prodigy, was the embodiment of serene threat. His silvery white hair was unbound, cascading over the collar of his striking red holy shroud and vestments. The golden cross around his neck and his peaceful posture contradicted the visible evidence of a brutal life: a tanned body covered in the faint lines of scars, body seals, and summoning tattoos. His dark, ageless golden eyes fixed on Wei Wuxian with the surgical focus of a predator. He was unnaturally intelligent and supremely arrogant, his inner ambition—a brutal path to "peace"—barely contained beneath his innocent exterior. The Kāma mark on his right palm throbbed a faint, ominous crimson, a ticking clock of power that he was clearly enjoying controlling. He saw Wei Wuxian as little more than an obstacle or, worse, a tactical element to be toyed with. Angel's presence was the least natural of all. He had been stalking Shirou, sensing the volatile, destructive nature of the Kāma, and arrived in silence, a massive, imposing figure positioned strategically behind Wei Wuxian. Angel stood at a towering six feet, three inches, his muscular, hench body encased in heavy grey and black metallic armor. His short, blonde curly hair seemed to absorb the muted light. His soulless black eyes were devoid of warmth, fixed entirely on Shirou’s posture and energy flow. He was a creature of singular focus, his mind working with a warrior's discipline. The sheer volume of his physical power and the deadly nature of his steel razor blades (dormant but felt in the air) was a coiled spring of pure force, awaiting the command to unleash.
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To be continued... |
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Weapons/technology
Weapons/technology
(Hairihhi Bōgun) - Holy Bow Type: Weapon Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them. (Za Desudīringu) - The Deathdealing The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn. (Hairihhi Pufairu) - Sacred Destruction Arrows Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank. (Hasuhain) - God's Posion Taster Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another. Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active. ( Abusōbu Ude ) - Absorption Arm Type: Tool Rank: S Range: N/A Chakra: N/A ( 40 chakra per use ) Damage: N/A Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn. Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs. Note: Cyborg can have up to 2 Absorption Arms. ( Mikagami Dorōn ) - Mirror Drone Type: Tool Rank: A Range: Short - Long Chakra: 30 Initial Cost (-10 per turn) Damage: N/A Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location. Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot. Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery). Mode Mastery: Mode Masters are more attuned to their contract animal or element, enhancing Sage Mode itself. Sage Master (Passive): The user is able to activate Sage Mode passively. Earned by default by those who choose the Mode Mastery path. CFS: Prototype | Purototaipu Type: Taijutsu/Katon Background: Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour. Description on the Abilities and Inner Workings of the Style: - This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid.. - This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range. - Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties. The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look. Example Techniques: Demon's Grasp Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank. Flowing blade style Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken. Additional effects and Restrictions: - Requires mastery of koton use. Prototype | Purototaipu Jutsu (Purototaipu: Ōrufāzā No Ken) Prototype: Fist of the Allfather
Type: Offensive/Supplementary Rank: B - S Range: Short Chakra: 20 - 40 Damage: N/A Description: The user channels chakra to their one or both hands, producing a demonic-looking fist of steel several times larger than normal. Almost similar in size to the partial muti-size transformation of the Akimichi clan, these fists are capable of dealing destructive blunt force damage to either the opponent or the environment. Smackdown - Varying in strength (A - S), this aspect of Fist of the Allfather is purely offensive in nature and is capable of smashing through most defenses. The user makes use of his enlarged steel fist to strike in the form of punch or uppercut, sending the enemy flying back into the air. Alternatively, the user can slam fist downward to pummel a target or strike the ground directly, which creates a shockwave that travels through the earth and shatters it up to mid-range around them. This causes running enemies to trip, those standing still to lose their footing, and can shatter earth-based techniques. Hammertoss - Focusing primarily on attacking aerial targets this aspect of Fist of the Allfather (B-rank) has the user rotate their body before tossing their enlarged fist in a given direction, using the weight of the steel to pull their body wherever they wish to go. Capable of traveling a maximum of ten meters, this application allows the user to maneuver over obstacles or out of the path or incoming attacks. Notes: - The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use. - When overwhelmed by an attack, by the user’s will or having reached its duration limit, the fist(s) will shatter and fall away from the user’s body. - When this technique is in use, the user is unable to perform handseals. - The fist(s) can last for two turns upon creation. (Purototaipu: Kagayaku Shīrudo Svalin) Prototype: Shining Shield of Svalinn Type: Defensive/Offensive Rank: B - S Range: Short Chakra: 20 - 40 Damage: 40 - 80 Description: One of the only primarily defensive techniques of the Prototype fighting style, the user channels steel chakra to one or both arms to produce a demonic-looking spiked shield that can be used to block or deflect incoming attacks of varying strength. Mounted on the forearm, the shield(s) can be of various sizes, from just small enough to block a punch or projectile, to large enough to cover the entire body. Due to the spikes on the outer portion of the shield(s), it can be used to attack in the form of a shield bash, dealing damage in accordance with it’s rank to those it makes physical contact with. When overwhelmed by an attack, by the user’s will, or having reached its duration limit, the shield(s) will shatter and fall away from the user’s body. Notes: - The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use. - These shield(s) can last for two turns upon creation. (Purototaipu: Sekai Hebi No Hōyō) Prototype: Embrace of the World Serpent Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user channels chakra to either one or both arms as they thrush them forwards, releasing their steel chakra in the form of four demon-like tendrils of steel wound together that can reach up to fifteen meters. Connected to the user, these tendrils are released with enough destructive force to easily pierce through solid structures of equal strength, and once impaled the user will be able to lift, tear apart, and even throw their target. The user can also manipulate the tendrils to separate into four individual parts to bind a target, though they will retain the collective power of S rank. If a target is bound, the user can have the part binding them to remain intact while the rest of the steel will shatter and fall to the ground. Notes: - This technique can be used twice per battle and requires a one turn cool down between each use. (Purototaipu: Haku kurō No Meisei Urufu) Prototype: Sweeping Claw of the Fame Wolf Type: Offensive/Supplimentary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user channels chakra into a limb that they use to attack, producing an extendable, elongated, bared steel appendage with a claw-like blade at the end. Capable of reaching up to long-range, the Sweeping Claw can be used to impale and latch onto enemies at a distance and can be retracted to either pull the enemy toward the user or vice versa. The claw can also be manipulated via body movements to repel, attack, or counter enemies attacking from multiple directions with a 360-degree swath. Notes: - This technique can be used four times per battle. (Purototaipu: Sensō No Nami No Shihai) Prototype: Dominion Of The War God Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user channels and releases their steel chakra from every chakra point in their body, releasing it outward in a burst of numerous demon-like tendrils that rapidly expand to impale everything around them, with the exception of the ground beneath. As these tendrils are a part of a single central structure, the user, the power of this technique is not divided between the individual tendrils. After expanding to their maximum range, the tendrils will retract back into the user’s body as quickly as they shot out, leaving gaping holes and deep gashes in enemies and structures in the surrounding area. Alternatively, instead of releasing them omnidirectionally, the user can instead create the tendrils through his feet and have them erupt from the ground, creating a deadly circle of massive spikes that reach up to 15 meters into the air. When used in this manner, the tendrils disconnect from the user’s body and remain on the field, crumbling after two turns. Notes: - This technique can be used twice per battle and requires a two turn cool down between each use.
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Updating the bio, allocating extra AP points this was in Mind and Body
± Biography approved ±
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