Anbu Scroll of Secrets

Anbu Kirito

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NOBODY SAVE FOR ME MAY POST IN THIS THREAD UNDER ANY CONDITION UNLESS GIVEN MY EXPLICIT APPROVAL OR IF THEY POSSESS MODERATOR/ADMIN RANK.
Created Techniques Towards Max Total:
7/35 (+Custom Weapon)

Summoning Contracts:
Giant Crab Contract -
Gerantetsu, Kuranon

Custom Weapon: N/A

Learnt Techniques:
Rucken -
Uchiha Sword of Creatures and Encryption, Death's Hands, Uchiha Great Fireball Giant, Uchiha Manipulated Shuriken Techniques I

Shroud - Rod of Woven Currents

Sinthorus (Pervy's Alt) - Liquid Indium, Glamdring
 
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Anbu Kirito

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Custom Summonings
Giant Crabs:
Summoning Animal: Giant Crabs
Scroll Owner:AnbuKirito
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A
Description and Background:

Basic Background:
All giant crabs in the NW come from the Broken Coast, north of Mount Myoboku. They have 6 legs, and two arms with large pincers attached. The exact size of a giant crab varies, but is on average the size of a human being, in terms of height, being on average 2 meters tall, and 4 meters wide. All crabs have a base affinity for the water element and can use water techniques up to their rank. The average lifespan of a giant crab is 300 years, as they are very resistant to physical wear due to their shell and crustacean body type. This also makes them perfect for defensive purposes in battle.

Abilities and Restrictions:
-All crabs can use water techniques up to their rank unless stated elsewhere on the summon
-All crabs are large enough to be ridden on by a human of average size, whilst some can be ridden by even more.
-The pincers of most crabs can crush rocks, some are capable of doing even more damage.
-Crabs can be summoned out of a water source, however this reduces the time they remain on the field by a turn.
-All crabs posses a hard shell, able to block any normal ninja tool or basic weapon, however, weapons with special properties may be able to break through it.
-Most crabs are quite slow and lumbering, being somewhat unagile

Approval Link:
-Signed by Me


Summonings:
Kuchiyose: Gerantetsu | Summoning: Gerantetsu
Type:Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:

Gerantetsu is a large crab, about 5 X 7 meters, with multiple unique abilities. He is also 130 years old, being young for his species. He can use water techniques up to the user's rank like most other crabs, and can also spit an acidic foam equal to B rank which can burn through earthen substances. This however does not apply to solid structures made of a material stronger than standard earth, and can only burn through up to C-Rank of those types of things (Steel structures, CE's harder than earth release, ETC.). Gerantetsu also has a very hard shell in comparison to other crabs, being able to take blows up to A in rank. He will however disperse after taking S-Ranked damage. Gerantetsu is also known for his speed, being able to move as fast as the average size crab, even though he is about twice as large as one.
Notes:
-Gerantetsu will disperse after four turns
-Gerantetsu can only be summoned once
-Spitting Acidic Foam costs a move
-Must have signed the Giant Crab contract
(Approved


Kuchiyose: Kuranon | Summoning: Kuranon
Type
:Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:
Kuranon is a very small crab, about half the size and height of a human being, and has a white coloration instead of the usual brown shell. This is because he actually has an underdeveloped shell. Because of this, a single A rank attack can cause him to disperse. This means that if he takes two B ranks, 4 C ranks, or 8 D ranks, he will disperse. He however, because of this lack of defense, is absolutely blazingly fast. He appears as a blur to the average eye and uses this to his advantage. How he does this? Taijutsu. Kuranon is one of the very few crabs able to use effective taijutsu. His form of taijutsu is rather different though. He uses a special style of taijutsu known as Crab Kenpo (techniques to be posted.). In this style, he will deliver attacks through use of his pincers, by closing them, making them act as fists. He also has two large legs at the back of his body, similar in shape to his normal ones, except larger and usable for kicking attacks. Kuranon, of course, like all other crabs also has the ability to use water release attacks up to the s rank.
Note:
-Can only be summoned once
-Lasts 4 turns
-Must be a signer of the Crab Contract
-Must be learned from AnbuKirito
- This crab had 1.5 x the users base speed
 
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Anbu Kirito

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Custom Weapons



Created:

Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain

Rank: S
Type: Weapon
Range: Self
Chakra Cost: N/A (40 for Gyaku Ni Ochiru)
Damage points: N/A
Description: Ame No Omo is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities.

Durability: Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking.

Raindance: While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase.

Stormking: When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above.

Gyaku Ni Ochiru: Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent.

Notes:
-
Can only be used/taught by Anbu Kirito.
- Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user.
Approved by Sasori Here

Learned:

Glamdring

Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description:
Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.
-Learned from Sinthorus HERE
 
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Anbu Kirito

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Oceanic Arsenal (Water Techniques)

Made By Me:



(Sution: Shimetta Te) | Water Release: Damp Hands
Type:
Defensive/Supplementary
Rank: B
Chakra: 20
Damage: N/A
Description: Damp Hands is a technique that was designed to be a split-second measure for protecting against fast moving, weaker chakra-based attacks. By focusing Suiton chakra into one's hands, the user surrounds their hands with a thick, viscous, water-like "bubble" outline. Upon contact with a Suiton, Katon, Raiton, or Fuuton jutsu (or at a time of the user's choice), the bubble will immediately release itself as a quickly expanding, semi-sphere of Water, neutralizing the opposing technique. Furthermore, the bubble can be converted into a water source for a C or D ranked Suiton technique.
Notes:
-This Jutsu can be used a maximum of 4 times.
-This Jutsu has no effect on Doton, Taijutsu, basic Ninjutsu, or Kenjutsu techniques.
-Upon the creation of the sphere, the jutsu fades until another usage.
-You may only use leg-based taijutsu, basic ninjutsu, and Suiton techniques while active, and can only use techniques that require four handseals or less.
-Maximum three turns active per usage.
Learned By: Jojo/Rucken/Open/Open/Open/Open


(Suiton: Fukushū no Hana) Water Release: Vengeful Flower
Rank:
A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu.
Note: Can only be used four times.
Learned By: Yusei/Joker/Jojo/Open/Open/Open
 
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Vortex Veilum (Wind Techniques)

Made By Me:
(Fuuton - Yubijuu) | Wind Release - Finger Guns
Type:
Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 5 (Per Bullet)
Description: The user first focuses Fuuton chakra into a clenched fist. They then allow the gathered Fuuton chakra to be released into their closed palm. Using shape manipulation, they then form six small, spherical “bullets” of Wind which they hold in their fist. The user may then dip their thumb into the fist (through the top of it) and flick with said thumb, shooting one of these bullets in a direction of their choosing. As they are incredibly small and fast, these bullets usually require either a very high reaction speed or some sensory/dojutsu ability to be reacted to at point blank range. They can, however, be effectively noticed and reacted to if fired from 5 or more meters away. Despite all of this, the bullets disperse at the end of the user’s turn due to their high instability as substances.
Notes:
-Firing the bullets themselves is a freeform action associated with the technique (they are created by the technique and can be used for the duration of the turn).
-Can be used three times.

Learned:

Rod Of Woven Currents
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15 ( 5 per turn active )
Damage: 30
Description: A Rather simple technique the user will gather nearby air manipulating it into a semi transparent rod(s) of wind. ( with a thickness max of the size of a quarter qnd seven feet in length ) The rod(s) Can be levitated around similar to to Lightning Blades levitation up to mid range and brought apon with dead point accuracy. The rods can also be manipulated to a extent for example you could send them flying at a enemy and as it stabs into them you could cause tiny spikes to shoot out causing more damage or manipulate the tip to a point to be used for Kenjutsu. The rod being tangible can hold small items inside for example a explosive tag or senbon.
Note: the user can only have up to four rods at one point
Note: The rod(s) can only last 3 turns max before dispersing
Note: can only be used 4 times a battle

 
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Available Kumi: 337

Transaction Log:
[+ 1000 Kumi ] - [1st/March/2019] - [Starting Kumi]
[+ 500 Kumi ] - [3rd/March/2019] - [CJ Trade]
[+ 500 Kumi ] - [3rd/March/2019] - [CJ Trade]
[+ 297 Kumi ] - [March] - [Premium Paycheck Thusfar]
[- 1000 Kumi] - [3rd/March/2019] - [Rain]
[- 1000 Kumi] - [5th/March/2019] - [Lottery]
[+348 Kumi] - [31st/March/2019] - [Premium Paycheck]
[+957 Kumi] - [21st/Nov/2019] - [Final Part of Premium Paycheck]
[+1902 Kumi] - [25th/Nov/2019] - [Missions]
[+6879 Kumi] - [2nd/Dec/2019] - [More Premium Paycheck And Missions]
[-15000 Kumi] - [Some time in January?] - [Bought MS]
 
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Garbage Style (Earth Techniques)

Made By Me:
(Doton Ninjutsu - Jirai Kage Bunshin) | Earth Release Ninjutsu - Landmine Shadow Clone
Type:
Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: First, using Doton chakra, the user molds a space approximately a foot underground that is in the exact shape of their body and whatever it is wearing at the time. The user then funnels non-elemental chakra downwards into the ground, and produces a shadow clone in the space they just made. When the opponent is within range of this spot (2 meters or so), the clone will burst out of the ground and perform a surprise attack, usually a freeform taijutsu or kenjutsu attack of some kind. This clone can also use a specific technique of some kind, but doing so obviously costs the move slot that it normally would.
Notes:
-
This jutsu requires two hand seals, one for the earth component and one for the shadow clone.
-Follows the same rules as all clone techniques (clone counts towards maximum number of clone uses per battle).
-Clone has the properties of a normal shadow clone.
-Takes up two move slots.
-Can only be used once per battle.

(Doton: Katei) | Earth Release: Home
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Home is a technique which, as its name implies, allows the user to erect a small, earth-borne household. This technique can be used virtually anywhere so long as the ground is solid and contains any earthen elements (dirt, sediment, bedrock, etc.) and even that complication can be avoided following the usage of a technique which summons a lot of stone like Wheel Of Fortune. Following a sequence of three handseals (Rat -> Boar -> Snake) the user slams their hands to the ground in front of them, causing a stone floor, walls, an open doorway, and a flat roof to form from the ground. The houses created by this technique have a maximum area of 1225 square feet, form as perfect squares (35 feet long on each side) and can be configured to have a maximum of five rooms. Doors, furniture, and any other amenities are obviously not present upon creation. Simple stone features like counters, tables, and benches, can however, also be created. While very basic, this technique is especially useful when establishing a camp or settlement, most notably when a Mokuton user is not available.
Notes:
- The technique requires an open area, although not necessarily a flat one, as the foundation will rise variably to compensate for a slight incline.
-Requires a 35 foot by 35 foot space, and is formed in front of the user (not around them).

Learned By Me:
 
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Illusions (Genjutsu)

Made By Me:

Fake Eye

(Genjutsu: Nise No Gan) | Illusion Arts: Fake Eye
Type:
Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: Fake Eye is a subtle visual illusion technique often employed as an additional layer to a disguise, specifically to influence the appearance of the users eye(s) to anybody the Genjutsu is cast upon. First, the user must make eye contact with the opponent. Following this, the user's eyes appear to change into any shape or color desired. This is more effective than a basic Henge as the illusion exists inside the target's Psyche and has no other impact on the world as it appears to them besides the intended eye disguise. As eye contact is required to cast the illusion, this technique would usually be seen as rather easy to detect and ineffective, but that ignores the most potent application of the jutsu. That is, of course, to imitate the appearance of a Dōjutsu. This obviously doesn't grant the user any of the imitated Dōjutsu's abilities, but it does function as a very effective threat to the enemy and can accurately mimic the activation process of a Dōjutsu so as not to give away the disguise.
Notes:
-
To clarify, there is no real physical change provided by this technique. The appearance of the users eyes is only modified within the opponent's view.
- This technique can also target one eye, if the user wishes to appear Heterochromic or as if they possess an implanted eye.

Learned By Me:

Nailbinding

[Genjutsu: Naribaindingu] - Illusion Art: Nalebinding
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.
 
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Burning Up (Fire Techniques)

Learned Techniques:
(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.
Learned Here

(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank:
S-ranked
Type: Offensive, Defensive, Supplementary
Range: Short - Mid
Chakra Cost: 40 (-10 each turn for sustainability) (+10 to other katon jutsu released through this jutsu)
Damage Points: 80
Description: Uchiha, who are gifted in the Fire Release nature transformation, weaves a few hand seals for the Great Fireball Technique and combining it with chakra-infused ash to create a (boss summon-size) monstrous creature. Manipulated through handseals and constantly feed with chakra, this enlarged, gray-black monster has the ability to cause an reactionary effect that will emit heat flares from all over it's body that will blind the target; use its arm as a flamethrower to completely incinerate them; and/or launch from it's solid, ash body shuriken-like weapons to burn them from afar. Additionally, the excess chakra would increase the intensity of the Jutsu that is manipulated through the creature, dealing more damage power. Layered with Katon chakra and ash, this creature resilience and physical power is so dense, which makes it outstandingly powerful. After a while, the core of the jutsu cools returning the flame giant into hot ash as it crumbles to the ground.
Note: Short-range Heat-wave = C-rank; Mid-range Hot Ash-Shurikens = C-rank, Short-range Flamethrower Arms = C-rank.
Note: Target Temporary blinded for 1 turn and the user will have control over the jutsu at all times.
Note: The heat from the Great Fireball Technique allows it to levitate over the ground, making it capable of flight.
Note: Only used by an Uchiha Biography.
~ Usable only twice per battle.
~ Last 4 Turns and a Jutsu used through this jutsu (Rank limit: S-rank), counts toward a move slot. While on the field counts as a move per turn to control it. Can only use fire release while active
~ No other S-rank or higher Katon Jutsu in the same turn
Learned Here
 

Anbu Kirito

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Ninjutsu:

Learned Techniques:
(Uchiha Sōshuriken no Jutsu) - Uchiha Manipulated Shuriken Techniques I
Rank
: A
Type: Supplementary/ Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (-20 per turn)
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. Non-Doujutsu users will be blinded by the flashing bangs of shurikens altering directions after having thrown several shurikens. The first attack, challenging for the enemy, the course of the first launched set would've been wired shurikens as they set the trap as they'd by-pass the victim. The ninja will then ascend in the air, in fashion with skill, sending down fast throws appearing and disappearing in a near instant, as their hand motions. Allowing shurikens to retreat(bounce and off across others, while reshuffle their hands with shurikens, in a way resupplying themselves), hence the blinding as they blend an attacking trap, much too suddenly. The trick in this is making the technique successful with how to somehow be able to read the enemy's movements, position them, and incredible clarity of perception to not be blinded by their own technique, which normally requires only the Sharingan. The attack of this jutsu is rather omnidirectional, for the shurikens will chop bits and bits of their enemies flesh at incomparable rates as the shurikens don't end for a while.
Note: Sharingan 3T required.
Note: User can counter all forms of lower or equal ranked shurikens jutsu with this jutsu, if they're a Bukijutsu specialist user stated on biography.
Note: Sustaining the jutsu, will mean the user cannot perform any other jutsu.
Note: Can only be sustained for 2 turns.
 

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Custom Elements:

Liquid Indium + Associated Techniques:
Custom element Japanese name: Aulë | Ekitaiinjiumu

Custom element English name: Aulë | Liquid Indium

The element is based on: Earth/Fire

Facts that prove the element to be possible (in the manga context):

With the age of technology rising, electrical circuits were being used for gaming devices such as phones, gaming consoles like seen played on by Boruto and most notably, all the custom technology being made. Indium as a rare metal that is used within circuits as it's a super conductor, making it the idea choice in such devices. This being a reason for knowing of it's existence. We also have steel release within the series that shows it's possible to control metals with chakra, to create them from the ground or purely from our own chakra, also we see that it's possible to control the heat of something, in the form of lava release that is molten rock. Combine these applications and Indium can be drawn from the ground and heated with fire release to become a liquid, as it has a lower melting point than other metals and is quite soft, it can be controlled in it's liquid form while retaining it's shiny reflective state.

How it works:

Much like all other elements, the user will use their fire/earth chakra to create liquid indium, this can be done through making it from their own chakra or drawing it out the ground as it can be found in the earth crust. Indium is soft and easily heated with fire release to create it's liquid form which has it's own unique uses:

1) Molten or liquid metal will conduct electricity very well. The high thermal energy will push lots of electrons in the metal into the conduction band, or will lower the conduction band to the point where lots and lots of electrons can be in it. (It depends on which way you prefer to look at the situation.) Indium is a super conductor anyway, so in it's liquid form this application is heightened, allowing it to conduct lightning release techniques through it.

2) Much like water release can be used in the form of waves, it can also be shaped to create solid constructs as well, this is the same for liquid Indium.



Jutsu Usage Examples:

Coating
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform a single handseal releasing their chakra around a solid, coating it with liquid indium. In doing so it will create a molten layer of the metal over the object, with a layer of chakra between the solid and the liquid indium to stop it from melting. In doing this it will apply two effects, it will have burning properties applied due to the heat of the liquid indium. Not only this but the liquid indium will act as a conductor for lightning jutsu, be able to conduct lightning jutsu up to and including S rank.

Conditions to be able to use it:
Mastery of fire/earth

Is weak to:

Fire: As seen in the series, fire can be hot enough to even vaporize solid metals in the form of shuriken and weapons. Indium is soft anyway, with a lower melting point than most metals, and so fire would vaporize it.

Lightning: Much like steel relase.

Is strong against:

Wind & Variants: The wind would simply fuel the heat and not strong enough to blow it away

Water & Variations: Water and most variations will evaporate to the heat the liquid Indium carries. Even though it's a softer metal, it will still be more dense that water. Water will cool the element, reverting it to a solid state, but not stop it.


Co-creator: Iwabi

Students I passed this custom element on too: ? & ?


☣ P a t e n t C e r t i f i c a t e ☣

I, Punk Hazard, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Gajeel Redfox, our loyal member, gave on the date September 8th, 2018 a request for a Patent on his custom element (Liquid Indium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Aulë | Ekitaiinjiumu

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Copyright © 2018, Gajeel Redfox, AnimeBase.me

[Ekitaiinjiumu | Aulë] - Liquid Indium Release | Aulë
Rank: B-S
Type: Attack/Defence
Range: short - long
Chakra Cost:20-40
Damage Points: 40-80
Description: This is the basic application of Liquid Indium release where the user will gather Indium in the ground or create it from their own chakra (spitting it out ect) to form various basic formations of liquid Indium. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of liquid indium and launch it at their opponent, much like how the user can create fire around their body without hurting themselves or Mei can spit lava, the user can create a layer of chakra between the item or object created and themselves to stop them hurting themselves. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version it will require one handseal and for S rank the user will need to perform 2 handseals.

B rank and below liquid indium creations can be made or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no liquid indium above B rank in following turn.

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.

[Ekitaiinjiumu | ] - Liquid Indium Release |
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.

Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.
 

Anbu Kirito

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Rain Release/Ameton:

Created:

Ameton: Kami Wa Tengoku Ni Imasu | Rain Release: God's In His Heaven

Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: God's In His Heaven is primarily a travel-enhancing technique which allows the user to surround himself in a rapidly rotating shell of rain which he can direct through the air to achieve high-speed flight and perform evasive maneuvers. First, the user will infuse their chakra into the rain around them, causing it to converge upon their body. This rain will then quickly begin to swirl around the user's whole body, forming into an oval-shaped "shell" of sorts which rapidly rotates around the user, giving an appearance much like the Inuzuka Clan's "Tsuga" technique. The user will then manipulate the rain shell into moving in any given direction, carrying themselves through the air along with it at a rapid speed (2x the user's movement speed). This shell also provides a painful offensive option should something come into contact with the rotating rain shell, which will drill into whatever it touches. Despite its usefulness, the shell is difficult to maintain for long periods of time, and thus can only be used in singular bursts of movement for an attack or evasive maneuver up to long-range from the user.
Notes:
-Can only be used once per turn with one turn in between uses.
-Can be used four times.

Approved By Sasori Here
 
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