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"To what business do I owe to you, Mage King?"
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Name: Anastasia von Snezhnaya
Nickname(s): The Tsaritsa, Queen of Frost Moon, White Mage, The Ice Witch, Cryo Archon
Gender: Female
Age: Five Hundred and Twenty Eight
Clan: Surgebinder x Yuki Clan
Looks: Anastasia is a tall, slender woman with an elegant and almost ethereal presence. Her long silver white hair falls gracefully past her shoulders and down her back, framing a delicate, youthful face with pale skin, refined features, and softly defined cheekbones. Her icy blue eyes are striking against her complexion, carrying a calm and distant intensity. She wears an elaborate white and pale blue outfit with darker accents, combining the appearance of a formal gown and a regal coat. The clothing is carefully fitted around her figure before flowing outward in layered fabric, with intricate details around the collar, shoulders, waist, and sleeves. Dark gloves and matching footwear complete the ensemble. Her overall appearance is graceful and immaculate, with a quiet sense of authority. There is a certain coldness to her beauty, yet her features remain soft and composed, giving her an almost otherworldly elegance. Fūinjutsu seals cross her body for various purposes, including summoning tattoos for her respective animal contracts and can shift her hair style at any point via Wicked Weaves.
( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).
Personality: Anastasia is a composed and highly intelligent woman who rarely allows her emotions to show openly. She carries herself with confidence and authority, speaking with a calmness that can make even simple words feel deliberate. She is distant and difficult to read, often keeping her true thoughts and feelings hidden behind a controlled expression. Despite her cold exterior, she is not without compassion. She is capable of deep affection and loyalty toward those she genuinely values, though she rarely expresses it openly. She can be calculating and ruthless when necessary, willing to make difficult decisions for what she believes is a greater purpose. She dislikes unnecessary displays of emotion and prefers patience, careful planning, and subtle influence. Beneath her reserved nature lies someone deeply passionate, carrying strong convictions and an unwavering determination to see her goals through.
Village Info.
Land of Birth: Unknown
WSE Clan: N/A
Rank//Chakra Info.
Ninja Rank: Sage
Specialty:
Apex Hand Seal Specialist (Ice Release)
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Chakra Fortification (Prana)
The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.
Single Hand Seal Specialist (Wind Release)
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements.
Apex Tracker Specialist
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Sustainment Specialist (Ice Release)
You can sustain creations and Jutsu of a field without limiting yourself, such as the use of S rank Earth Golem and allowing it to exist without sustaining it via chakra per turn. This is done by adding 1 handseal to the necessary total. This can be applied towards Elemental Jutsu, Adavnced Ninjutsu, as well as other fields one can specialize in where logical.
Yin Specialist
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
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Elements:
Basic Five Elemental Natures
Yang Release
Yin Release (Yin State Oriented)
Ice Release
Perfume Release
Algae Release
Dark Vacuity Release
Seraphic Water Release
Solar Wind Release
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Kinjutsu, Fūinjutsu, Medical Ninjutsu, Surges of the Throne
Blood Contracts: Box Jellyfish Summoning Contract ~ Wyverns Summoning Contract ~ Komainu Summoning Contract
Custom Fighting Styles: Frostbite Fist ~ Namikazeron ~ Way of the Barriers ~ Grimm Mane ~ Surreal Palm
Anastasia's Attribute Points 27 AP + 2 Via Christmas Event: 29
Mind: 9 | Body: 5 | Spirit: 6 | Agility: 5 | Dexterity: 5 | Vitality: 0 (Chakra: 1 | Health: 0)
Background Info.
"To inherit the world left behind by the Gods, are we truly ready for such a thing?"
Anastasia's origins are largely a mystery to most of the modern era. While many speculate about the Tsaritsa's origins, she neither confirms nor denies any claims. In truth, she came from a long forgotten kingdom somewhere in the Water Pennisula, from an age over seven centuries ago. Like the many few before and after, she has seen and witnessed most of histories tragedies, but the Tsaritsa mostly remained within the shadows. She spent many years building, gathering and scheming in order to spread her icy influence across the world, founding her personal organization known as the Fatui. With her Harbingers, she continued to rule from her palace, a Reality Marble she devised through her own mastery and authority of the Throne.
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"To inherit the world left behind by the Gods, are we truly ready for such a thing?"
She is an ancestor to most modern Yuki Clan members, with her own offspring populating the clan and expanding it's reach beyond her frozen palace. Her goal? To suppress the Divine, felling the Pantheon of Abzu's Regent Children and to reform the world as she desired, though in truth- she was still unfamiliar in which she can achieve this goal.
And then, the world was renewed. The perilous, yet human like sacrifice ordained upon the world by Aureliana, to create a new world, where Gods remained. Anastasia, in this...new foreign world, was reborn, though her ambition and desire to influence the world remained.
"Why...who...am I?" she thought, awakening in her palace, her eyes glaring into the frozen capital. What was her fate here, now in this new world, and most of all, who was she?
Other Information
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Heroic Spirit of the Throne: Anastasia's ascension to the Throne has largely remained mostly a secret, with very few knowing of its origin. She was introduced to its power from the moment of her birth, as her mother was originally of the Divergent faction. Her constant exposure to the power of Prana while in the womb caused Anastasia to develop a connection to the Throne, and thus was one of very, very few if not only to be 'born' with access to the Throne. As she matured, she started to develop a deeper, more intimate understanding of the Throne's power, and constantly experimented with it. She eventually came to master all the Surges, including it's apex - the Surge of Transcendence and developed her own Reality Marble, a frozen palace within the Throne.
Alongside her experimentations, she came into the knowledge of interweaving her use of Yang Release energy into her body with the Prana, causing her to replicate the longevity principles of the Grail, allowing her to remain physically at the age of twenty eight, despite being seven centuries old. It doesn't mean she cannot die from mortal injury, but rather it simply placed her biological aging into its stasis, without causing any sort of negative drawback. Her Prana's coloration reflects her current stance as a Fallen, appearing as a vibrant purple hue, with silvery white stars coursing through it, showing her own resolve. She is also Heroic Spirit Ranked, and thus considered one of the most powerful warriors within the Surgebinder's hierarchy, rivaled only by fellow Heroic Spirits and the Divine Spirit themselves.
Authority of Ice: Anastasia's primary elemental nature, one she inherited from her father. As an ancient ancestor of the Yuki Clan, it should come to no surprise, as Anastasia has immense mastery of the element of Ice Release. Her knowledge, prowess and use of the element is unmatched, showing the ability to conjure ice on just a whim, with little effort nor concern. She capable of utilizing the element without the need of handseals, while it inherently carries a damage increase of twenty five. She can also sustain her Ice Release techniques without needing to fuel chakra into it passively nor hindering herself with said sustainment.
Due to the influence of her Prana, her Ice Release and by extension, its snow form, takes on a different coloration to most, carrying a soft, gentle hue of whispy white coloration, tinted purple as a result.
Runic Inscriptions: Anna like most shinobi of her talent is well versed in the use of Fuinjutsu. This alongside her knowledge of medical ninjutsu's use of it allowed her to learn/create several seals located on her body which she uses in combat.
(Dakuiton Fuinjutsu: Chūkū Superu Ha ) Dark Vacuity Release Sealing Technique: Hollow Spellblade
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( 10 per passive release)
Damage: N/A
Description: Hollow Spellblade is Body Seal utilized by users of the Dark Vacuity, enabling a unique use of their Bukijutsu and Kenjutsu. This seal carries the kanji (武器) meaning "Weapon", acting a more slightly modified version of the "(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation" technique. How it functions, is within the seal are constantly existing Dark Vacuity Weapons - which upon unsealing manifests into the form of a weapon of choice by combining together to take the desired appearance. As a result, the user is capable of wielding the weapon for the aforementioned techniques. An example of this is the user utilizing a spear made from the ash to strike an opponent. The release of these weapons are passive, not costing a moveslot and posted as a reference alongside when performing said technique. These inherently causes the S/W of the technique to be shifted to match Dark Vacuity and carries the properties of "Dark Vacuity Release: Abyssal Corridor" when interacting with the bodies of humans/summons/opposing solids etc (thus utilizing the the respective rank's effects). This seal can only be used once per turn but overall five times per battle; which each weapon breaking after utilizing the respective technique, while having a cooldown of two turns before being active again. This requires the user to know Adv. Fuinjutsu as well in order to place it on their body though this technique.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next
(Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn, -20 per turn if used twice)
Damage: 80
Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it.
Note: Technique stays dormant until use
Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous
Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start.
Note: if applied a second time it uses double the amount of chakra to sustain said technique until active
Note: Can only be used twice per battle.
(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.
Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( 10 per passive release)
Damage: N/A
Description: Hollow Spellblade is Body Seal utilized by users of the Dark Vacuity, enabling a unique use of their Bukijutsu and Kenjutsu. This seal carries the kanji (武器) meaning "Weapon", acting a more slightly modified version of the "(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation" technique. How it functions, is within the seal are constantly existing Dark Vacuity Weapons - which upon unsealing manifests into the form of a weapon of choice by combining together to take the desired appearance. As a result, the user is capable of wielding the weapon for the aforementioned techniques. An example of this is the user utilizing a spear made from the ash to strike an opponent. The release of these weapons are passive, not costing a moveslot and posted as a reference alongside when performing said technique. These inherently causes the S/W of the technique to be shifted to match Dark Vacuity and carries the properties of "Dark Vacuity Release: Abyssal Corridor" when interacting with the bodies of humans/summons/opposing solids etc (thus utilizing the the respective rank's effects). This seal can only be used once per turn but overall five times per battle; which each weapon breaking after utilizing the respective technique, while having a cooldown of two turns before being active again. This requires the user to know Adv. Fuinjutsu as well in order to place it on their body though this technique.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next
(Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn, -20 per turn if used twice)
Damage: 80
Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it.
Note: Technique stays dormant until use
Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous
Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start.
Note: if applied a second time it uses double the amount of chakra to sustain said technique until active
Note: Can only be used twice per battle.
(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.
Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.
Vessel System Points (22/42):
Surgebinder Custom Clan - 5 Points
Ice Release Ad.v Element - 3 Points
Medical/Kinjutsu/Fuinjutsu - 6 Points
Yin & Yang - 8 Points
Ice Release Ad.v Element - 3 Points
Medical/Kinjutsu/Fuinjutsu - 6 Points
Yin & Yang - 8 Points
Misc Information: Through her years of combative experience, Ana has learned to use a wide range of weapons. She carries an assortment of basics including shuriken, kunai, razor wire etc. She also carries a slightly basic spear on her person which is capable of collapsing into a foldable design for traveling. Her signature weapon, is the Hagakure Kikigaki, a dualistic sword existing on both spectrums of spiritual and physical, which she uses to cleave through either side.
( Hagakure Kikigaki ) - Hidden Leaves
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.
The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.
The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.
The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.
Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.
The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.
The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.
The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.
Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.
Artifacts:
N/A
Theme Song and Background Music
Battles
Won: 0
Lost: 0
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"Since you could endure my bitter cold, you must have the desire to burn?"
