[Amegakure Borderlands] The bigger they are, the harder they fall.

Vincent

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I don't believe your move works at all. Here's why. This variant of Sage Mode lasts six turns and those six turns have already passed. The turn after Sage Mode ends, the user can't use "Techniques above A-Rank or Taijutsu above B-Rank". That being said, neither Sage Cube nor your forbidden seal can take place.



Since neither can happen, the wind technique is successful in keeping both your summon and you underwater, leaving you both frozen in place.

Turn 1: Sage Mode's Activation against Teno
Turn 2: Burning Prison (Your first move against me)
Turn 3: Fluroine Explosion
Turn 4: Radiance
Turn 5: Chakra cocoon
Turn 6: Summoning

As for the whole Sage Cube thing, my move changes the time frame, meaning re-posting Sage Cube is the equivalent of reusing it, something which you're not capable of.

clarification:

0 turns: activation
1 turn of sm - burning prison
2 turns - explosion
3 turns - radiance
4- turns cocoon
5 turns - summoning and cube

your wind starts after the cube, meaning it carries over. I will however get a mod to check this over.
 
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Negative Knight

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A post from Scorps in the Sensei HQ -

In my opinion that's how it goes, but I may be taking his post out context. I'll get him to check the fight z.z
 

Vincent

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A post from Scorps in the Sensei HQ -

In my opinion that's how it goes, but I may be taking his post out context. I'll get him to check the fight z.z

already got a mod checking it, please wait
 

Reborn

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My opinion was asked for this and I've come to a conclusion. First, regarding terms of the Sage mode. A complete turn consists of 2 moves which is generally fighter 1 and fighter 2 with the turn ending on the move of fighter 2. Therefore a duration of 6 turns is a total of 12 moves. What is different about this situation is that the Sage Mode activated by Orochimaru was initiated outside of this battle. That turn of activation counted as the beginning of the first move. I'm under the impression Teno did not make a move himself in response to Vincent (I don't know where the fight occurred and I didn't look so if I'm wrong correct me with a vm) so the second move in regard to the first turn of Vincent's SM is his attack to NK (Vincent did make the first attack correct). This means that the end of Vincent's move in each turn represents the end of a turn.

By the use of his Sage Cube technique, that was the last move of the 5th turn as there was a total of 10 posts of actual battle when Sage Mode was active. Vincent's last move with his using the Sealing jutsu and Rain Dance would've marked the 6th turn. However, after the sage cube in the fifth turn, he prematurely ended his Sage mode which would have left him within technical rights to use anything without the mentioned restrictions. Even had he stayed in Sage mode in his most recent move, he would've been able to use his technique as the turn officially ends with the completion of his last move. A jutsu that lasts 6 turns is in the meaning of lasting until the end of that 6th turn.

Now, provided I'm wrong, in regard to how many posts of fighting occurred while Vincent was in Sage Mode the solution to is simple. Find out the starting point of Vincent's activation and then, from there, count how many posts of fighting involving Vincent. If his summoning and sage cube technique fall within a post that is after 12, then it's invalid. within 12, it is. If the use of his sealing technique (which is to be coined as a Forbidden rank) is after 12 then it is invalid and does not happen.
___________

In regard to the actual move timeframe for the last couple of moves, I will be starting from the summoning and sage cube usage and assuming we're under the consensus that it is turn 5. His summon and two hand seals into the air would occur before Kakuzu uses his three seals. This is simply because Kakuzu is not in reaction directly at the smoke's occurance. He acts in response to the summoning which means after. Two hand seals would be completed before three so at the very least they are performing their technique at the same time yet Orochimaru's would be released first. I'm on the side of Orochimaru having released his technique by the time Kakuzu even starts his hand seals, simply for the realism that nobody's cognitive ability is so quick they're in an immediate response to every bit of action their opponent. It's like every RPer is on speed, so much of it you guys need a depressant like weed to balance you out! However I do not feel as though the sage cube would hit Kakuzu before his wind technique is released. SO work from there, any problems, vm me. Don't post it here since it will only make ugly clutter and I will likely be unable to see it on my laptop due to lag.
 

Reborn

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Alright, I'm going to wrap this up here;

1) NK you can't count, Vincent's SM is still active when he uses his Sage Cube.

Now, I discussed this with both of you so I'm just concluding this with the outcome as it stands. To get over this whole cube and wind argument BOTH techniques happen at the same time, tis my new and final ruling. Neither prevents the other. Since Vincent's Sage Mode was within the final turn by the time he decided to prematurely release the mode, I'm ruling that the Sealing Technique that he used to try and seal the wind does not occur. The reason for this is, he basically used every bit chakra (turn usage) as SM allows him just before releasing it therefore I feel as though he'd suffer the side effects of not being able to release high tier techniques. So in my book the restrictions for are now in affect and the Sealing technique uses chakra equivalent to Forbidden rank so it's a no-no.

Therefore, the wind release from above comes down on Orochimaru and forcing him into the water as he attempts the sealing technique and fails, this would require him to do something while intense pressure is being pressed down on him. As for the Sage Cube, as it was carried over into the next move. The wind technique used by Kakuzu was not used to defend against the cube as both currents are being channeled in the general area of Orochimaru, the cube is coming directly for the vicinity of Kakuzu and his clones and therefore still on its way.

To sum everything up;

Vincent: Summoning and cube happen and are = valid
Negative: Wind Release and other techniques = valid
Vincent: sealing jutsu and rain dance = invalid

Negative's move is to defend against the cube or he gets blown away and whatever else he can do

Vincent's next move is a narrow frame of time to stop himself from being slammed into the water and defend against the techniques of NK's previous move and upcoming move.

My request/suggestion; both of you do nothing and die please, ty
 

Negative Knight

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Uh, okay O_O. Since you said the rest of my techniques are valid, I'll defend the Sage Cube and end this. I'll assume Orochimaru has been plunged underwater. That being said, I guess he's broken most of the bones within his body.

Watching the white cloud/smoke intently, Kakuzu notices a small cube shaped spontaneously opening up in the top of it just before his wind technique is initiated (which disperses the clouds altogether). Through the gap, Orochimaru appeared to be holding out his hands as if he had fired off something, possibly a projectile of some sort. Recalling his fight with a sage user in the past and his vague knowledge on the field, he remembers that Senjutsu can only be detected by those in Sage Mode. Knowing there was a distinct possibly he could be wrong, that this attack may prove to be something else such as Kiyoshi energy or might even prove to be a figment of his imagination, he decides its better to prepared just in case. Beckoning his unoccupied clone to his right who was successful in burying the summon deep underwater, he instructs him to stand in front of the group and angle his head slightly downwards before gushing a massive torrent of water which forms into a large golem-like figure, rivaling the Great Stone Golem in size and magnitude. The sticky golem allows its self to fall forwards and acts as an efficient defensive barricade, tanking the full brunt of the Sage cube. To ensure victory, Thrasher and Maul crunch down on both of the dying Orochimaru's arms (who did nothing to stop the crash into the water) respectively, before tearing them straight off his body.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

Meanwhile, the clone to Kakuzu's left continues without interruption to perform its handseal sequence and places his hand on the surface of the water. Focusing his chakra into it once both the opponent and his summon are underwater, he hardens it into ice, leaving his opponent firmly frozen in place by the sudden yet drastic drop in temperature of the water source.

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.

Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

After successfully freezing Orochimaru underwater, Kakuzu activates a sensing ability of his which imbues his chakra into the air and generates a light breeze which is connected to his senses.

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
 
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Vincent

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Uh, okay O_O. Since you said the rest of my techniques are valid, I'll defend the Sage Cube and end this. I'll assume Orochimaru has been plunged underwater. That being said, I guess he's broken most of the bones within his body.

Watching the white cloud/smoke intently, Kakuzu notices a small cube shaped spontaneously opening up in the top of it just before his wind technique is initiated (which disperses the clouds altogether). Through the gap, Orochimaru appeared to be holding out his hands as if he had fired off something, possibly a projectile of some sort. Recalling his fight with a sage user in the past and his vague knowledge on the field, he remembers that Senjutsu can only be detected by those in Sage Mode. Knowing there was a distinct possibly he could be wrong, that this attack may prove to be something else such as Kiyoshi energy or might even prove to be a figment of his imagination, he decides its better to prepared just in case. Beckoning his unoccupied clone to his right who was successful in burying the summon deep underwater, he instructs him to stand in front of the group and angle his head slightly downwards before gushing a massive torrent of water which forms into a large golem-like figure, rivaling the Great Stone Golem in size and magnitude. The sticky golem allows its self to fall forwards and acts as an efficient defensive barricade, tanking the full brunt of the Sage cube. To ensure victory, Thrasher and Maul crunch down on both of the dying Orochimaru's arms (who did nothing to stop the crash into the water) respectively, before tearing them straight off his body.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

Meanwhile, the clone to Kakuzu's left continues without interruption to perform its handseal sequence and places his hand on the surface of the water. Focusing his chakra into it once both the opponent and his summon are underwater, he hardens it into ice, leaving his opponent firmly frozen in place by the sudden yet drastic drop in temperature of the water source.

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.

Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

After successfully freezing Orochimaru underwater, Kakuzu activates a sensing ability of his which imbues his chakra into the air and generates a light breeze which is connected to his senses.

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

Well if this fights shown me anything it is that I have gotten faaaar too sloppy.

Right as to your move and the situation I am in.

The timeframe of your reply is off, we agreed on this and instead of ending it here, like I agreed with you, we will say your water half forms, meaning your clones go and you take a hit, it would knock you off your feet and into the water and disorient you, but aside from that you can get up and carry on from there

I will fall onto the back of my summon from a height of a few meters, but will do so hard, and it will hurt. we both then go underwater.

at the point the cube hits your water, and expands, blasting the water basically into mist and vapor and continues with the effects stated above.

---------------------------------

Orochimaru hits the back of his summon and is pressed there by the wind.

Lying there pressed against the back of his summon, orochimaru channels chakra through his body, healing himself.

(Saibō no saisei) Cellular regeneration
Type: Supplementary/Medical
Rank: A
Range: On contact
Chakra Cost: 30
Damage Points: 0
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue.


as orochimaru and the summon are pushed underwater and resurface, oro dismisses the pangolin and stands on the waters surface as you regain your feet.


Congratulations kakuzu, I would actually say you are stronger than I expected, though it seems the years have not been kind to me.

orochimaru then, now back at mid range, chains some seals and releases a series of wind blades, one aimed at your feet, one at your head and a third at your torso:

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
---------------------------------------------

lets atleast try and get some fun out of whats left of this eh?
 
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Negative Knight

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After getting to his feet, he notices Orochimaru chaining a sequence of handseals together. Before he can complete them, Kakuzu simply focuses his fuuton chakra into the air around you before snapping his fingers to rotate your body across a horizontal axis (causing your back to face me). The rotation happens as such a speed (approximately half a second), you're largely unaware of what just occurred for a moderate interval of time. The effects of the rotation kick in just as you finish your handseal sequence and begin firing off the wind blades, resulting in them aimlessly traveling in the wrong direction. With his free hand, he tosses six explosive kunai (three pairs) in the direction of his target whilst his jutsu takes effect. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two are infused with wind chakra and travel in a straight linear path, aiming to impale his head if undefended.

...

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

With his foe's back turned to him, he strings together a sequence of handseals and swiftly creates 1000 kunai from the multiplication of the central kunai he tossed earlier. At such close proximity, his adversary has very little options in countering such an offensive.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Vincent

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After getting to his feet, he notices Orochimaru chaining a sequence of handseals together. Before he can complete them, Kakuzu simply focuses his fuuton chakra into the air around you before snapping his fingers to rotate your body across a horizontal axis (causing your back to face me). The rotation happens as such a speed (approximately half a second), you're largely unaware of what just occurred for a moderate interval of time. The effects of the rotation kick in just as you finish your handseal sequence and begin firing off the wind blades, resulting in them aimlessly traveling in the wrong direction. With his free hand, he tosses six explosive kunai (three pairs) in the direction of his target whilst his jutsu takes effect. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two are infused with wind chakra and travel in a straight linear path, aiming to impale his head if undefended.

...

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

With his foe's back turned to him, he strings together a sequence of handseals and swiftly creates 1000 kunai from the multiplication of the central kunai he tossed earlier. At such close proximity, his adversary has very little options in countering such an offensive.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Ok, sneaky move there. xD

As I am turned by your technique, i know my back is going to be attacked, and as a result i spin back round the instant i'm turned, in time to see you pull out and throw some kunai knives. i make one seal and blast wind at you, knocking the kunai back towards you.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

shortly after, i release a burst of chakra that fills mid to long range of me with invisible, scentless gas.

Radiation Release: Andromeda (Hakkton: Hitoheki)

Rank: S
Type: Offensive/Alpha
Range: Mid-Long
Chakra Cost: 40
Damage Points: 20/turn (Death after battle if not treated)
Description: User channels chakra into his tenketsu and releases a burst in a shockwave like manner that spreads chakra into the atmosphere, chakra then slowly gets denser and radioactive nature of the chakra transform it into Radon, a colorless, tasteless and odorless gas. The gas is also non-reactive to other elements and 8 times denser then airs density, which makes it difficult to remove from the environment by making it react with other substances or blowing it away. Doses of radon causes acute radiation syndrome, which immediately takes effect over the targets body. Fever takes over and dampens the ability to think, react, and exert strength or energy. Targets arteries become visible immediately after exposure. 3rd degree burns appear after the first turn due to the ionization and partial body necrosis immediately afterwards, disabling the affected limbs. Even if the target survives the battle, due the effects of this technique a mutation occurs that kills the victims by affecting lungs with accelerated cancerous activity unless otherwise treated within 3 turns. Radon becomes visible when exposed to cold atmosphere(-71 degree Celsius) and freezes down if an A rank or above ice techniques are used over the gas.
Note: Usable twice per battle.
-The Effect range starts from mid-range to the user and extends as long the chakra wave could travel (Meaning, whichever the standard definition of long range is). User is affected if he moves inside the vicinity of the gas.

After a few seconds you starts to feel dizzy and sick, you start sweating profusely and begin to feel extremely worn down and tired. Your arteries begin to become visible in your flesh and you feel a strange itching/burning sensation over your whole body.

Upon your exposure to the chakra, a seed is planted in your body for the secondary technique:


Radiation release: Orion’s Chain (Hakkton: Orion no kusari)
Rank: S
Type: Supplementary/Offensive
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: The technique is a long lasting self-sustaining chain process aimed to destroy a multitude of enemies in sequences. The user first picks a ‘host’ target and transfers radioactive chakra within the person either by direct physical contact or using another radiation release technique as an extension. This causes a radioactive contamination but does not carry the effect of acute radiation syndrome or reveal any symptoms that cause early detection. Instead the contamination leeches and builds up chakra from within the host’s body until sufficient energy is collected (3 turns), this causes the hosts body to explode spontaneously causing splash damage to an area of 50m. People within range suffer minor internal damage, but the blood and fumes released from the exploded body spreads the contamination across the air, soil and water. The mutated cells from the radiation acts as pathogen (being able to penetrate even the most dense articles of clothing) to spread the contamination across more targets who explode in the next 3 turns, resulting in a chain of events that sequentially spreads out and kills victims indifferently.
Restriction: Usable thrice per battle.
 
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Negative Knight

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Watching intently as you swivel around and begin blowing out a stream of abrasive winds, Kakuzu unsheathes his threaded blade and proceeds to swing it in a wide arc. Raizu emits a large blast of cutting air which overpowers your technique before severing your head.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Simultaneously, he infuses the air throughout the battlefield with his fuuton chakra to generate a moderate breeze which is directly linked to his senses. He does this so to impair his opponent's Sharingan usage by effectively creating an invisible version of Hiding in Mist.

(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

Finally, he extends a few threads from his wrist and uses them to re-sheathe the sword whilst he performs a single handseal, controlling how light reflects around his body to turn himself invisible. In the most stealthily manner possible he walks to the location behind Orochimaru before stabbing a kunai into the rear of his head. Despite making his journey across water, the continuous drone of splashing noises and ripples created by the falling rain mask his whereabouts.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 
Last edited:

Vincent

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Right well we seem to disagree on a few things here, and I fully expect you are going to make a fuss about this but meh..

Your technique hits the wind I had released to block the kunai. this would result in a b-a rank wind coming at me. This doesnt interrupt the first radiation technique due to the fact its a fast technique with no seals etc... but your wind would hit me just after it finished. so, I take a hit of b-a rank wind which is by no means fatal to my bio but will do a lot of damage. At this point, which is now 1 turn after the radiation as used, your body is suffering from 3rd degree burns, your limbs are numbing and becoming rapidly useless, your vision is blurry, your head is disorientated and you cannot think straight. However, you are invisible and released your sensing wind.


Orochimaru, from the prone position he finds himself in shortly after being hit be your wind runs a instinctive diagnostic on his body.

He thinks to himself :

"Broken ribs, my left arm is fractured and a concussion for sure.. Damn this is getting annoying, but it will soon be over, but hang on, I cant see him, hes laced the area with chakra and has hid himself, surely he is close to dying due to the effects of the radiation, but I cannot let my guard down yet"

Orochimaru gets up, while scanning the waters surface around your original location, while activating a technique he knew would carry a big risk, but also knew you had less time left than needed for this.

(Kinjutsu: Karada no fukkatsu ) Forbidden Technique: Body Revival Technique
Type: Supplimentary
Rank: Forbidden
Range: Short
Chakra: 150 (-20 per turn)
Damage: N/A (+10 to taijutsu, 2x speed, heals 50 damage points per turn)
Description: This is a high level medical ninjutsu. This technique allows the user to overflow his body with healing chakra to slowly restore him to a healthy state if he is injured. The use of this technique allows the user to also perform techniques, that are normally body taxing, without much physical drawbacks. This technique can also be used to physically enhance the person to higher levels of speed and strength. It also alters the person's physical appearance drastically, making them younger and more fit in looks. This technique is based on the muscles' ability to grow stronger after repairing itself from damage. Understanding this theory, the Body Revival Technique can increase the strength of the user by manipulating the "Destruction and Rebirth" cycle of the muscles.
Note: Usable once per battle
Note: Lasts 3 turns
Note: Upon ending, the user suffers 90 damage and ages rapidly, their reactions and speed are reduced to half for the remainder of the battle and a -15 penalty to taijutsu
Note: Requires Kinjutsu and Medical Jutsu Mastery
-Cannot be stacked with any form of mode

This technique completely heals or nearly completely ( depending on the b or a rank part) the damage of your wind jutsu while greatly powering up orochimaru's physical abilities.

Upon inspecting the rainswept terrain, orochimaru noticed some raindrops that appear to be moving horizontally rather than vertically, along with some rather large ripples along the water, moving slowly, the movement seems erratic, as if there was a drunk man walking on the surface of the water.

he then hops up into the rain away from the waters surface at extreme speed, that would be beyond your tracking ability at this point.

(Ame Odori) Rain Dance

Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye

stopping at mid about 5-6 meters in the air, giving orochimaru a greater view of the area, and as he tracks your erratic path he opens his mouth while leaning towards your position and a blade shoots out at high speeds, aimed at roughly where he approximated your heart to be going by the outline of rain you have accumualted.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.
 

Negative Knight

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Right well we seem to disagree on a few things here, and I fully expect you are going to make a fuss about this but meh..

Your technique hits the wind I had released to block the kunai. this would result in a b-a rank wind coming at me. This doesnt interrupt the first radiation technique due to the fact its a fast technique with no seals etc... but your wind would hit me just after it finished. so, I take a hit of b-a rank wind which is by no means fatal to my bio but will do a lot of damage. At this point, which is now 1 turn after the radiation as used, your body is suffering from 3rd degree burns, your limbs are numbing and becoming rapidly useless, your vision is blurry, your head is disorientated and you cannot think straight. However, you are invisible and released your sensing wind.


Orochimaru, from the prone position he finds himself in shortly after being hit be your wind runs a instinctive diagnostic on his body.

He thinks to himself :

"Broken ribs, my left arm is fractured and a concussion for sure.. Damn this is getting annoying, but it will soon be over, but hang on, I cant see him, hes laced the area with chakra and has hid himself, surely he is close to dying due to the effects of the radiation, but I cannot let my guard down yet"

Orochimaru gets up, while scanning the waters surface around your original location, while activating a technique he knew would carry a big risk, but also knew you had less time left than needed for this.

(Kinjutsu: Karada no fukkatsu ) Forbidden Technique: Body Revival Technique
Type: Supplimentary
Rank: Forbidden
Range: Short
Chakra: 150 (-20 per turn)
Damage: N/A (+10 to taijutsu, 2x speed, heals 50 damage points per turn)
Description: This is a high level medical ninjutsu. This technique allows the user to overflow his body with healing chakra to slowly restore him to a healthy state if he is injured. The use of this technique allows the user to also perform techniques, that are normally body taxing, without much physical drawbacks. This technique can also be used to physically enhance the person to higher levels of speed and strength. It also alters the person's physical appearance drastically, making them younger and more fit in looks. This technique is based on the muscles' ability to grow stronger after repairing itself from damage. Understanding this theory, the Body Revival Technique can increase the strength of the user by manipulating the "Destruction and Rebirth" cycle of the muscles.
Note: Usable once per battle
Note: Lasts 3 turns
Note: Upon ending, the user suffers 90 damage and ages rapidly, their reactions and speed are reduced to half for the remainder of the battle and a -15 penalty to taijutsu
Note: Requires Kinjutsu and Medical Jutsu Mastery
-Cannot be stacked with any form of mode

This technique completely heals or nearly completely ( depending on the b or a rank part) the damage of your wind jutsu while greatly powering up orochimaru's physical abilities.

Upon inspecting the rainswept terrain, orochimaru noticed some raindrops that appear to be moving horizontally rather than vertically, along with some rather large ripples along the water, moving slowly, the movement seems erratic, as if there was a drunk man walking on the surface of the water.

he then hops up into the rain away from the waters surface at extreme speed, that would be beyond your tracking ability at this point.

(Ame Odori) Rain Dance

Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye

stopping at mid about 5-6 meters in the air, giving orochimaru a greater view of the area, and as he tracks your erratic path he opens his mouth while leaning towards your position and a blade shoots out at high speeds, aimed at roughly where he approximated your heart to be going by the outline of rain you have accumualted.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Tanking my wind blade which beheads you means the rest of your move is invalid...
 

Vincent

Kage in the Making 👑
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**** move editing your move after i read it the first time..

ohwell, we both die
 
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