Amaterasu Uchiha vs Iyanna A. Uchiha

Kooljay

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Location: Uchiha Hideout. Room is long range in size.
Mid Range with Iyanna Uchiha Sitting in Chair
Scenario: Amaterasu Uchiha is carrying out a mission to purge Iyanna Uchiha from the Clan
Official Battle and Rules
Have Fun!



Amaterasu Uchiha moved quietly through the abandoned halls of the Uchiha Hideout, her footsteps echoing faintly across the cracked stone floor. The air smelled of dust, decay, and old chakra, remnants of the clan’s turbulent history. She was clad in the traditional red armor of the Warring States period, her personal summon, Sparky, concealed among its folds. Her Sharingan activated passively, scanning the long chamber ahead. There, in the distance, her target waited: Iyanna Alyx Uchiha, seated calmly in an ancient chair, her presence radiating both power and menace.

(Kuchiyose no Jutsu: Sparky) - Summoning Technique: Sparky ~ Personal Summon
Type:Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Sparky is a 2 foot long black snake with white stripes with a strong affinity for Lightning Release. However Sparky is not a combat focused summon. Sparky is a personal summon known for its strong electrorecption abilities and ability to enhance Lightning Release attacks. If in contact with its summoner, Sparky can share these abilities with its summoner. It's electrorecption ability allows it and those it is physically connected to, to perceive all chakra based electrical fields within a landmark the moment they come into existence. Tracking limitations still apply. When in physical contact with its summoner it can also passively enhance their Lightning jutsus by +20 by charging them.

Note: Can only be taught by Kooljay
Note: Must be stated in bio or beginning of match

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye ~ Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

The mission assigned to her by the Uchiha Elders weighed heavily on Amaterasu. Kill Iyanna Uchiha. The elders feared Iyanna’s unique power, a fusion of Uchiha blood with foreign chakra, unprecedented and dangerous. There were many reasons she could not be allowed to live and yet, as Amaterasu’s crimson eyes focused on her target, she could not deny the pang of reluctance that pierced her resolve. She had always hoped to avoid shedding Uchiha blood unnecessarily, but the clan’s will left her no choice.

"So there you are, Iyanna. The clan has been looking for you… and, unfortunately, by no fault of your own, you’ve been marked for death,” Amaterasu said softly, her voice steady but heavy with sorrow.Your power… your mixing of bloodlines… it cannot be allowed to exist. And… that duty falls to me. I wish it didn’t have to be this way. I tried to stop them. I argued for your banishment instead of your death… but they wouldn’t listen. And so… I am burdened with taking your life.”

Iyanna’s eyes remained calm, unflinching. Amaterasu’s body tensed, the weight of her task pressing down on her. Her fingers flexed around the kunai, and with a deep, reluctant breath, she activated the Curse Mark of Heaven. Crimson lines flared across her skin, surging with corrupt Senjutsu chakra as she threw a barrage of kunai at Iyanna. Hidden among the kunai, a smoke-flash bomb primed to explode, designed to overwhelm Iyanna’s senses and leave her vulnerable.

( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 60+10= 70
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Immediately following the kunai barrage, Amaterasu channeled a massive amount of Raiton chakra into her right hand. The energy coalesced, forming a large powerful Chidori, which she unleashed forward in a wide, devastating electrical blast. The rear wall of the hideout crumbled under the shockwave, dust and debris filling the chamber. Her eyes never left Iyanna, her soul heavy with sorrow even as her body obeyed the command of the elders.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+15+20+15=130
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.




Amaterasu Uchiha
Health
: 160
Chakra
: 1140 = 1200-30-30
Senjutsu: 360 = 400-40
Speed:12 =10+2
Tracking: 60 = 12(3+2)




 

Mirai

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What a rather nostalgic, yet mundane terrain chosen by her opponent. Iyanna’s existence was a beautiful duality, a symphony of love and affection. This union ushered an existence only one can imagine, and yet- she was allegedly being condemned by these Elders of the Uchiha. The runt of the litter was sicked onto her, did they take this as some kind of sick joke? She scuffed, as rolling back as the youngster proclaimed her initial intent; Sharingan glaring at Iyanna. The Nightmare would smile, a wolfish grin smeared across her face as her opponent activated her unholy state.

You’re boring the hell out of me already, yapping all this nonsense” she said; taking a step from off the throne, a seal located across her body would trigger, releasing the embedded chakra and movement force. It blasted her backwards, about six meters to her left side- immediately putting her out of the range of the explosion and the kunai’s path. Once she came to a stop, she immediately followed up; Amaterasu’s lightning release would have threatened to strike and collapse the compound with such reckless force.

"Are you that desperate to provide a point? It looks like I'll have to teach you what it really means to be an Uchiha" Iyanna said, skidding across the terrain as she drew her katana, Hagakura and with a single diagonal slash; a seal would have absorbed the chakra of the lightning into it. The technique would be pulled, neutralized and ceased any real threat to the compound, allowing Iyanna to resheathe her sword, and sighing with disappointment. She quick drew her blade once more shifting her stance to resemble the Iaido, as she then drew it and unleashed a spiritual barrage of chakra blades. They would quickly converge onto the opponent's positioning.


⥥ ( Vuōparu Ridairekuto ) - Vorpal Redirect ⥥
Type: Defensive / Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
( Hagakure Kikigaki ) - Hidden Leaves (Reference; Kashoki Usage)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

Tracking: 12
Health: 200
Chakra: 1500 > 1390
Speed: 10 / 20 (While Vorpal Redirect was active)
 
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Kooljay

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"So rude as always Iyanna. Don't think because you're my senior, you can disrespect me. My eyes have seen the deaths of more our enemies than even the most experienced of our clan." With her Sharingan, Amaterasu could see chakra concentrating on Iyanna's body. Chakra would be expelled from her body, pushing her to the side at high speeds. As she did, Amaterasu would direct her eyes to Iyanna's placing her under a powerful, but subtle genjutsu. In this illusory world, Iyanna would see Amaterasu respond with using her Lightning Style: 1000 Birds Thunderstorm, a wide powerful electrical blast. The jutsu would react with the world as well as her serself as Iyanna would believe it to. As Amaterasu casted the illusion she would actually be running to her left would curving inwards to behind Iyaana, Amaterau's existence masked by the illusion as Iyanna would still percieve her fighting from her orginal location.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: N/a
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Once behind Iyanna, Amaterasu would unsheath her Sword of Kusanagi and rapidly thrust her blade through Iyanna's vital torso organs.

(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 60+10 = 70 or 140 if critical hit lands
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.

The genjutsu would now be broken from the pain of the previous attack although suprisingly Iyanna would still be alive. Blood pouring out her wounds, overwhelming the absorption of the cloth of her clothes, soon gathering on the floor. “You should have been exiled. Not erased.” Her voice faltered, the faintest hint of sorrow coloring her tone. “I struck all your vital points so your death would be swift. But… even now, you refuse to fall. That’s so very Uchiha of you.” She would then tighten her grip on her sword. "I’ll make sure you don’t suffer another second.” Amaterasu would proceed to slash through her fellow Uchiha several times before finally obliterating her remains.

(Kumo-Ryū Nenshou Raishuu) - Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60+15+20+15
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
Note: Courtesy of Better




Amaterasu Uchiha
Health: 160
Chakra: 1080
= 1140 -10-10-40
Senjutsu: 370 = 400-30
Speed:12 =10+2
Floating Passage Speed: 14 = 10+2+2
Tracking: 60 = 12(3+2)
 
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Mirai

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As Iyanna managed to avoid the opposing projectiles, her eyesight remained focused on Amaterasu’s. The opponent took advantage of this by eliciting a visual illusion into Iyanna’s mind. She remained calm, unbothered and unafraid. Was the opponent really attempting to contend in illusions? Very well, and so the cosmos responded. The world, a vast utopia of endless possibility, would have buckled under the sheer weight of Chaos, the world at large split- cracks forming a rift of wondrous allure. In this oceanic scenery, beasts of primordial creation swam aimlessly, adrift amongst the sheer expanse of space itself. The rift, as beautiful and poetic as it was- mandated Iyanna’s will. As such; the world shattered with a commandment of her hands. The two halves, colliding as though two stars chaotically engaged in what can be described as the ‘big bang’ occurred. Of course, technically speaking Iyanna’s two unique skills allowed her to cultivate a quick, fast and effective response.

Her mastery over Yin Release allowed her an deeply intune awareness of her spiritual nature; passively being able to detect when an illusion was placed on her but also as a Surreal Palm practitioner- she is aware of when one of her basic five senses are being tampered with. The illusion in question, alongside a passive infusion of chakra would have shattered the foreign intrusion, breaking its purpose and intent- while subjecting Amaterasu to it’s unique chakra. This, however, wasn't the only thing- as once she clasped her hands; an omnidirectional blast of fiery flames was released. Iyanna was freed from the illusion, proposed a powerful counterattack but also pressed the offense even more through the use of an additional infusion into the fiery flames.

The flames would have gained an additional amount of heat infused into them, heat that is said to rival even the very sun above the skies. The Solar Wind, a celestial energy, would have superheated the flames to astronomical proportions, introducing an emerald green coloration and illumination to the dread Uchiha compound. The blast would have contributed to the offensive stance of Iyanna, halting the opponent’s attempt to close the gap should they desire to become burned to an unholy crisp.

Once finished, Iyanna would have continued to have chained into these actions another powerful technique; causing an ample amount of Solar Wind chakra to be formed in the skies above the opponent, quickly coming down in a violent twister of heat and energy. The suction of the twister would have kept her in place, as she was swallowed by it. The spawned twister had a size off 5x5x5, allowing a wide range of chaotic destruction.


Less talking, more action!!” Iyanna snared at Amaterasu, her eyes determined to make things as hard as possible. She would launch herself at max speed, now attempting to close the distance herself.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 + 10 = 50
Damage Points: 80 ( +20 via CE + 10 via AP = 110)
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
(Taiyofuuton: Hoshi no Jidai) Solar Wind Release: Age of the Stars
Type: Attack, Supplementary, Defensive
Rank: D - S (S)
Range: Short - Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80)
Description: Age of the Stars allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.
 

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Soon after Amaterasu casted a genjutsu her illusory grasp over Iyanna was broken. Instead Amaterasu would see herself and Iyanna in a cosmic world. She could see Iyanna's chakra with her Sharingan. Amaterasu's own chakra was disturbed though, revealing herself to be in a genjutsu. Amaterasu would fully unleash Curse Seal of Heaven. In exchange for her own chakra, the the Curse Seal would flood Amaterasu's body with an gargantuan amount corrupted Senjutsu chakra. The senjutsu chakra would change her appearance to that of a fallen angel with large black feather wings. And with a large flap her wings, she'd fly backwards 5m.

( Ten no Juin: Ni ) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

As she'd fly backwards an unqiue wind like chakra would begin to spiral above Amaterasu. She'd summon a snake from inside her sleeves which would consume the cyclone before quick desummoning itself to the Ryuuchi Cave.

(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation.
Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down

Be careful of what you wish for, Iyanna. Amaterasu molded a large amount of katon chakra in her lungs before breathing it towards the ceiling above Iyanna, causing it to cave in a bury her in dust and debris. The fire would continue into the sky, only to come back down as 8 large fireballs from behind her towards her location.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+15+30=145
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.




Amaterasu Uchiha
Health: 150
= 160-10
Chakra: 1070 = 1080-10
Senjutsu: 690 = 800-40-70
Speed:13 = 10+3
Tracking: 60 = 12(3+2)
 

Mirai

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Despite all of this; the little one continues to put no pressure on Iyanna. She was talking big for someone ‘tasked’ with ending Iyanna; yet this was all she could do? The Uchiha was evidently disappointed. However, it was fun while it lasted- and so she decided to take matters into her own hands. Once the snake consumed the Solar Wind twister in question; Iyanna pounced. This caused a giant serpent of Yin Energy to spark to life, carrying the elemental natures of Water and Wind mixed into itself. It’s size was about 10 meters, and with a maw wide enough to swallow anyone whole. Once formed, the dragon quickly launched itself towards the target. This wasn’t all of course, it carried an underlying spiritual parasite attached to it, set to trigger once in contact with an opposing technique.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 50/70 (70 + 10 via Yin Specialist = 80)
Damage: 100 | 120 (for multi-element) (120 + 10 via Yin Specialist + 10 via AP = 140)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Once the dragon made contact, it would violently bite through the opponent’s body leaving no chance of escaping. On the tail of the dragon was Iyanna hanging back, using it as a means of transport in order to close the distance. “You’re right, I did ask for it. Excuse me while I double down on it!!” she said. Once close enough, she ran into the air and performed a downward diagonal slash after the dragon’s strike, unleashing a powerful crescent wave of energy towards the opponent. Once she finished, she would sheathe her sword once again and prepared for what's to come next, dropping on the ground about five meters away.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

Tracking: 12
Health: 150
Chakra: 1390 > 1170
Speed: 10
 
Last edited:

Kooljay

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As Amaterasu’s snake absorbed the solar winds, Ayanna began weaving her own grand technique, a colossal hydra formed of intertwining elemental chakra. Suiton? Futon? Amaterasu’s Sharingan could clearly perceive traces of water and wind, yet there was a third element, an unidentifiable chakra that pulsed at the creature’s core. Even so, Amaterasu refused to let fear cloud her focus. She gathered raiton chakra into her right hand, holding it before her as the air crackled with volatile energy. The lightning was black and erratic, tainted by the senjutsu chakra of her Curse Seal of Heaven. With a sharp thrust, she unleashed it forward in a massive surge of corrupted lightning that expanded into a 120 degree arc of destruction.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+15+20+30=145
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

The blast tore through the hydra, but severely weakened. As the hydra’s hissing echoes faded, Amaterasu’s eyes hardened. In response, she molded chakra of her own into a hybrid elemental beast born of Doton and Katon. The ground trembled as she shaped it into the form of a stone monkey, its core glowing with molten heat. Flames pulsed within its chest like a living furnace as it rose to its full 30m height, shattering the ceiling of the Uchiha Hideout as Amaterasu stood atop its shoulder. As soon at the beast was birthed from the Earth it would slam its left hand downward atop of Ayanna, before forming its hand into a fist, crushing her within its powerful grip.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+15+30=125
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.




Amaterasu Uchiha
Health: 140
= 150-10
Chakra: 1005 = 1030-10-15
Senjutsu: 680 = 760-40-40
Speed:13 = 10+3
Tracking: 60 = 12(3+2)
 

Mirai

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As agreed, due to Hungry Ghost’s debuff - the Lightning would neutralize alongside the Yin Release Dragon, while your follow up technique if performed is weakened by a rank (or 20 less damage; making it effectively 105 dmg. I also forgot to post the HG Technique as Reference:
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+30)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.



Despite the sheer force behind her dragon’s assault, the encroaching lightning would have clashed with the dragon in question, but their sheer strength coupled with the weakening of the opponent’s chakra via the Hungry Ghost Parasite had proven to be rather effective, leaving Iyanna the perfect opportunity to strike. She had foresakem the idea of her sword once more, leaping towards the ground after the clashing of techniques and with a single handseal, she unleashed a very powerful and dangerous illusion. This however was activated with another sinister technique…once that honestly even Iyanna often times refused to utilize.

Umbra, it’s time” she said mentally to the Demonic Id. The persona known as Umbra had immediately taken over; the sheer tone, feeling and chaotic nature of it had been felt. “AHHHHH ITS BEEN A LONG TIME COMING” Umbra expressed, as she lavished in the freedom. The illusion she created was one of immense power. The weight of the world around them began to be woven, as the fabrics of reality shackled the woman, the sheer strength beginning to crush the very life out of her. Bones would violently crack like twigs, the very air became hot, unbearable to breathe, which elicited a notorious level of suffocation.


(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
(Magen: Konoyo no Jigoku ) Demonic Illusion: Hell on Earth (Passively Activated Alongside Demonic Id)
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.
Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug (Carries S/W of Solar Wind)
Type: Offensive/Defensive
Rank: A-Rank (S Rank)
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active) + 10 = 40
Damage: 60 (at the end of the 2 turns) (80 + 10 via AP = 90)
Description: The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Yes…gasp for the very air you oh so lingered for…” Umbra spoke, as she continued to ‘squeeze’ the life out of Amaterasu. In reality, of course, the target would be subjected to a powerful mental intrusion; which was amplified by an infusion of Solar Wind chakra, causing the suffocation in itself to feel extremely hot, the sheer heat of the element being reflected as well as skin burning from the impact with the pressure being applied. “You wished to silence me, but here you are…a victim to such an ‘abomination’ of a union. It only gets worse from here…

As this occurs, Umbra would have instantly grown in an ample amount of Senjutsu- allowing her to enter into Sage Mode, as golden/white feathers spread across her arm, her nails sharpening talons and likes. Once she had done this, she quickly rushed after the opponent in flight, attempting to close the distance between them. Should failure to release the illusion occurs, the opponent would begin to be subjected to the actual real damage in reality via the nature of Umbra's ability.


( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Tracking: 12 / 36 (Boosted)
Health: 150
Chakra: 1,210 - 70 = 1,140 - 150 (Converted into Senjutsu) = 990
Senjutsu Pool: 150 + 100 (Sage Mode Energy Master Perk) = 250 - 10 (Upkeep Cost) = 240
Speed: 10/ 30 (Boosted)
 

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As the clashing of the powerful techniques concluded, Ayanna would weave a seal and capture Amaterasu in a genjutsu again. This would become apparent to Amaterasu via her chakra becoming disturbed. Her body would start to feel as if it was under a ton of pressure make her unable to breathe or move. Quickly, Amaterasu molded and surged her senjutsu into Doton chakra throughout her body to form an armor of gravel around herself, breaking her free of the genjutsu and the tether of yin technique. The gravel however would fall off just as fast as it was created as Amaterasu did not wish to maintain it.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

In the meantime, Ayanna had underwent a transformation of her own. No deterred, Amaterasu weaved a handseal before slamming her hands on the ground to summon a torrent of snakes with scales laced with Amaterasu's raiton chakra from underneath Ayanna.They'd wrap around her shocking and paralyzing her.

(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+15+20+30=125
Description: The user summons a large amounts of snakes that emerge from underground to attack a target. These snakes, each a meter wide, can attack up to mid range in the sky and erupt across a mid range radius.




Amaterasu Uchiha
Health: 130 = 140-10
Chakra: 980 = 1005-10-15
Senjutsu: 620 = 720-40-30-30
Speed:13 = 10+3
Tracking: 60 = 12(3+2)
 

Mirai

Legendary Shinobi 🐸
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As agreed, due to the Curse Mark using Senjutsu in your moves, it would cause your Earth Release usage to be considered a neutral interaction as opposed to being a superior. Thus the illusion is not broken as intended, but the release of the Hungry Ghost is. This leaves you unable to break free; and thus allowing the Demonic Id’s effects to properly trigger. I’ll respond with this information in mind.

A smug grin grew ever so present on Umbra’s face, vile with an undertone of hubris. The woman’s attempt at releasing herself from the illusion failed, evident by the surge of chakra attempting to restart her circulation. While it wasn’t her direct fault, the opponent’s own empowerment became a bitter, yet successful key in her downfall. With nothing stopping it now, the illusions course took place, violently crushing Amaterasu’s body in reality- shattering her physique and inflicting burns across her body. The very embrace of the sun’s surface made a reality.

Umbra continued entering Sage Mode, watching the helpless woman attempt to summon her snakes. She smiled, but the use of her previous illusion left her unable to do so for a moment- and so she decided to take her opponent elsewhere; making two handseals and clasping them together. “Oh you poor little thing…perhaps this is what you really wanted to see…” she said as the two are transported to another location, the Graveyard of Sages- a place sectioned off in another realm of reality perhaps. In truth, it was littered with what one can call headstones, obituaries of previous attempts of men and women of olden times. While death was their finality, their legacy would be honored here, among the Natural Energy enriched domain. She would have swiftly approached the dying woman, her smile never fading.

(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin

However once they arrived, Umbra’s statement carried weight to it- as even if for a moment- Amaterasu may catch a glimpse; the Sharingan had finally made an appearance. Iyanna’s Sharigan was a rare sight in itself, having kept it hidden for the majority of the fight until now, with the woman only mere moments to death’s door.

I should at least…humor you with its activation” she said, as her fingers wrapped neatly around the hilt of Hagakure. With one swing, the blade would have cut through the woman’s throat, leaving her fall, headless into the pools of liquids below the snake’s way. “Foolish to think you stood even a chance, bitch” Umbra said, not before getting suppressed, Iyanna now taking over again. “You had your fun, back in the cage you go” she said but once she was finished, she released herself from the domain, departing the lands. However before she did, she glanced back at the woman a smug look on her face. "Next up"

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Surasshu) - Slash
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40 (40 + 30 = 70)
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
 
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