Alucard Vs Fushi & Edward

Skorm

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@Onii Chan @Skorm

Challenge made.
// Character Stats Log //
Initial. CH: [ 1600/1600 ] (Yin Specialty: passively siphon 30 chakra per turn)
> minus 50 chakra from (Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
> minus 30 chakra from ( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique (Skill applied: Yin Release - Five Elements Illusion)
End. CH: [ 1520/1600 ]
HP: [ 160/160 ]
REACTION: [ 27/18 ] (Increased Tracking Specialist - The user gains enhanced senses, tracking up to 1.5x faster)
MOVEMENT: [ 14/14 ]




Abruptly stopping as calmly Fushi came to a stop and watched his buddy recover himself almost half-embarrassingly. Soldiers kept up a front as they chased them, maybe it was due to the wrong turns that left both a bit confused. Surely, it was surprising how word came about of them moving in the area. Most importantly, the man now in-front of them had the weight of presence that had the army of soldiers calming and catching their breaths as Ed, stood up knowing we had been cornered. "Oh so its come to this then huh?!"

Ed spoke with flare as his red majestic coat flew, he was loud as always but Fushi had grown to like his blonde friend. "flying humanoids with a sense of fashion!? Then were doomed, there's no chance for us ... we must fight Fushi! They got us surrounded now!''

Effortlessly, a single handseal would be made from Fushi's right hand as he lowered himself watching the man in-front, at the same time drawing out a scroll. Fushi's intent came directly from Ed's resolve, quick to flow with the moment, he had released his chakra into the area manipulating the mental state of each and everyone in the area except his partner, of course. The genjutsu had been cast instantly that the area became quiet as now Ed prepared himself for combat with the man.

"If you want to fight, bring it. If not, state your business here." he spoke as he glided towards the duo but in those moments he too was caught in a daze that was quite potent beyond reason of normalcy. Into the dream, the genjutsu would be as stated, slowly yet rather a world of darkness consuming the world, enabling a good nightmare rest. Fushi was no mere shinobi for that matter, he was a creature that came from Hei, the consumer of the chakra Edible Creation! Unbeknownst his opponent, Fushi was absorbing their chakra, akin to a leech. This process happened rather without any harm to their opponents as to indicate their chakra reducing rather quick, moreover in those moments Fushi's scroll would open to release his weapon: Valkyrie's Incarnation.

"Ed, what now?" he'd ask his partner as the situation, slowly became manageable by the second.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion


( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique (Skill applied: Yin Release - Five Elements Illusion)

Rules: Fight until K.O (or admit defeat) - Permadeath is not active in this fight.
Posting order: Skorm - Placelse(or Onii-chan) - Skorm - Placelse(or Onii-chan) etc.
Active abilities:

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.

( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A (B)
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 ( -5 per turn )
Damage: N/A
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things (Indisposed..)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:
  • Can use 3 of the elements the creator knows (including AEs and/or CEs)
  • Can use one of the following: Ninjutsu, Taijutsu, Genjutsu, a Clan's HA, KG/KT, an Advanced Ninjutsu (Sound, Poison, etc), or universal ability (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, etc), a mode (SM, SHB, etc.) as long as the creator knows it
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all techniques the creator knows of the fields it is able to use
  • Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
  • Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, 40 damage reduction from clashes, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
  • Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)
It will also abide to the following restrictions:

  • The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
  • The creator can only have one creation per bio at any given time.
  • The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
  • The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
  • Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
  • It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
  • Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.
Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.




Alucard sat with his creation still and noticed the spike of chakra in one of the intruders reserves (counting as long-range away i guess). His eyes, finally looking towards them in full would see the chakra pattern in his edo change. With his mental link to Zev, the undead - he would speak.

You're in a powerful genjutsu my friend.

Hmpf, i know.
- Zev would utter with his mouth so the other two would hear him.

As per the illusion it was a genjutsu he was familiar with but enhanced in a certain way that it became a hassle for him. The feathers were turned black as they fell to the ground and caused a paracasual warped area of effect. He was still able to move within the illusion and could therefore easily form the seal Kai to break out from the genjutsu.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (S)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Upon immediately have his vision and senses returned to the battlefield, he flickered with his head slightly as a means to rampage.

..So be it..

Without any time lost, Zev would open the 6th gate, elevating his speed and power to a multitude of levels. The gate would allow him to move faster than what his opponents could react to and since he was still in short-range - a speed blitz would now be inevitable.

( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

As Zev (the edo) would be four times the speed of what he originally was he would run past the two opponents appearing only as a blur while extending his right foot and delivered a drop-kick that would land on the one who cast the illusion's shoulder and crash into the ground at the force of a meteor, damaging the other red-cloaked one as well due to the impact. Since the technique was traveling as fast as the user, it would be nigh unavoidable and because it was so fast, it would automatically land as a critical, multiplying the damage twofold.

( Koyubi Kōgeki ) - Little Toe Attack
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80 + 40 = 120 (240 as crit)
Description: After opening at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
Note: Requires the user to have opened at least four of the Eight Gates.

In the wake of the attack, Zev looked at the armed guards who had fallen asleep due to the infliction of the genjutsu as the dust settled from his attack.



Alucard stats:
HP: 160
CP: 2,000 - 10 - 20
Tracking: 12 + 4 (16) x (4, Yin/Yang sensory) + (4, Tenseigan) = 8 = 16 * 8 = 128
Speed: 10 + 2 (adv speed) = 12

Zev stats:
HP: N/A
CP: N/A
Tracking: (14 + 4) * 4(eig) = 72
Speed: 10 + 4 (apex speed) = 14 x 4 (eig) = 56

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Onii Chan

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With the Genjutsu cast, Ed and Fushi would calmly hope that was all it took, However, their opponent would quickly move their arms to indicate that they hadn’t been in the clear. As Fushi would sense them releasing the Genjutsu casted upon them he wouldn’t waste any time as his body fuinjutsu seal (Passive) and Valkyrie (CW - Passive) begun to drain his chakra.

While all of the actions of his opponent and him begun at the same time, as their opponent's initial genjutsu release had failed, therefore to compensate no loss of time, they had surged into an instant EIG state. With a thought to his weapon, ‘Hide me’ it had acted in seconds, it had occurred before their opponent's very instant EIG state. This would prompt a school of ten dark shadowy rays, large in body size about 10 ft wide, all flapping around them in a manifesting circular motion, hindering complete clear sight of the duo. The range would be roughly mid-range, being directly in their opponent's face as it hindered their view to Fushi and Edward. For they served as to obstruct; meanwhile inside now, Fushi's body seal had now already casted a barrier onto his opponent. All in attempts to weaken their potent chakra output now, moreover it would end the barrier's ability ultimately but, have it be so the barrier had already served its purpose.

Blitzing out of sight of Fushi, it didn't place a stop on Fushi simply releasing a surge of deadly chakra that engulfed the duo, protecting them as he manipulated it further allow Ed to not be affected by his own jutsu. The Sphere dome of protection made a complete omnidirectional perfect protection from all attacks as it was thinly spiky. The thing created appeared as a ray mix of a pufferfish. Creation of this nature was through a mix of yin, along with complete mastery of ninjutsu nature transformation. The Edo in route to offensive maneuvers would meet his doom if he sought to inter the barrage of spikes made out of mystic flames. The edo being in mid air, they'd have to figure out how to stop their momentum now that Fushi had encased himself and Edward safely.

"This should do for now, i cannot keep up with him Ed, help me..." Fushi would say as he seemed to meet his limits, it happened as he spread his arms out. He exhibited control stress that showed Ed just how much chakra he had used.




// Character Stats Log :: EDWARD //
Initial. CH: [ 1600/1600 ] (Yin Specialty: passively siphon 30 chakra per turn)
> minus 50 chakra from (Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
> minus 30 chakra from ( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique (Skill applied: Yin Release - Five Elements Illusion)
End. CH: [ 1520/1600 ]
HP: [ 160/160 ]
REACTION: [ 27/18 ] (Increased Tracking Specialist - The user gains enhanced senses, tracking up to 1.5x faster)
MOVEMENT: [ 14/14 ]
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-------------
// Character Stats Log :: FUSHI //
Initial. CH: [ 1520/1600 ]
> minus 50 chakra from (Warukyūre no keshin) — Valkyrie's Incarnation
> minus 40 chakra from (Sealing Technique) — Damocles, The Curse of Kings
> minus 30 chakra from (Mystic Fire Release) — Pillars of Creation
> minus 100 chakra from (Fire Release) Pyromania
> minus 50 chakra from (Yin Release) Change into Heaven
> minus 90 chakra from (Fire Release) Sonata of the Phoenix
End. CH: [ 1160/1600 ]
HP: [ 160/160 ]
REACTION: [ 27/18 ] (Increased Tracking Specialist - The user gains enhanced senses, tracking up to 1.5x faster)
MOVEMENT: [ 14/14 ]

From CW: Finally, through movement Valkyrie is capable of manifesting and releasing completely intangible and life-like bestial projections of chakra. These projections are in essence, a variation of the E-Rank clone technique (And are therefore harmless but can serve distraction based purposes), being chakra projected illusions passively created through the infusion of small amounts of chakra (5 per projected beast). Traditionally used to create false images of Rays - in aims to confuse an enemy between usages of fake and real summons, this capability extends to encompass the passive illusionary production of absolutely any beast that the user is familiar with or can vividly imagine. However the requirement of motion means that Valkyrie must be in constant motion for the projections to remain active - thus projections can be forcefully dismissed by an enemy by simply halting the momentum of Valkyrie; although Valkyrie's remote control makes undermining this requirement a difficult task.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
(Katon: Hōka) - Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.

Note:
- Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
(Katon: Sanshōuo no ikari) - Fire Release: Sonata of the Phoenix (Affected by Fire Release: Pyromania + Mystic Fire Release: Pillars of Creation + Yin Release: Change into Heaven)
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 (-20 chakra per turn)
Damage: 90 (+20 via Mystic Release)
Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defense, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.

Notice:
- Can only be used 1x.
- Can be sustained for a maximum of four turns.
- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn.
- User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends.
- Cannot create Forbidden Rank Fire techniques from this technique
- Can only be taught by Scaze
 

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With the Genjutsu cast, Ed and Fushi would calmly hope that was all it took, However, their opponent would quickly move their arms to indicate that they hadn’t been in the clear. As Fushi would sense them releasing the Genjutsu casted upon them he wouldn’t waste any time as his body fuinjutsu seal (Passive) and Valkyrie (CW - Passive) begun to drain his chakra.

While all of the actions of his opponent and him begun at the same time, as their opponent's initial genjutsu release had failed, therefore to compensate no loss of time, they had surged into an instant EIG state. With a thought to his weapon, ‘Hide me’ it had acted in seconds, it had occurred before their opponent's very instant EIG state. This would prompt a school of ten dark shadowy rays, large in body size about 10 ft wide, all flapping around them in a manifesting circular motion, hindering complete clear sight of the duo. The range would be roughly mid-range, being directly in their opponent's face as it hindered their view to Fushi and Edward. For they served as to obstruct; meanwhile inside now, Fushi's body seal had now already casted a barrier onto his opponent. All in attempts to weaken their potent chakra output now, moreover it would end the barrier's ability ultimately but, have it be so the barrier had already served its purpose.

Blitzing out of sight of Fushi, it didn't place a stop on Fushi simply releasing a surge of deadly chakra that engulfed the duo, protecting them as he manipulated it further allow Ed to not be affected by his own jutsu. The Sphere dome of protection made a complete omnidirectional perfect protection from all attacks as it was thinly spiky. The thing created appeared as a ray mix of a pufferfish. Creation of this nature was through a mix of yin, along with complete mastery of ninjutsu nature transformation. The Edo in route to offensive maneuvers would meet his doom if he sought to inter the barrage of spikes made out of mystic flames. The edo being in mid air, they'd have to figure out how to stop their momentum now that Fushi had encased himself and Edward safely.

"This should do for now, i cannot keep up with him Ed, help me..." Fushi would say as he seemed to meet his limits, it happened as he spread his arms out. He exhibited control stress that showed Ed just how much chakra he had used.




// Character Stats Log :: EDWARD //
Initial. CH: [ 1600/1600 ] (Yin Specialty: passively siphon 30 chakra per turn)
> minus 50 chakra from (Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
> minus 30 chakra from ( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique (Skill applied: Yin Release - Five Elements Illusion)
End. CH: [ 1520/1600 ]
HP: [ 160/160 ]
REACTION: [ 27/18 ] (Increased Tracking Specialist - The user gains enhanced senses, tracking up to 1.5x faster)
MOVEMENT: [ 14/14 ]
-------------
-------------
// Character Stats Log :: FUSHI //
Initial. CH: [ 1520/1600 ]
> minus 50 chakra from (Warukyūre no keshin) — Valkyrie's Incarnation
> minus 40 chakra from (Sealing Technique) — Damocles, The Curse of Kings
> minus 30 chakra from (Mystic Fire Release) — Pillars of Creation
> minus 100 chakra from (Fire Release) Pyromania
> minus 50 chakra from (Yin Release) Change into Heaven
> minus 90 chakra from (Fire Release) Sonata of the Phoenix
End. CH: [ 1160/1600 ]
HP: [ 160/160 ]
REACTION: [ 27/18 ] (Increased Tracking Specialist - The user gains enhanced senses, tracking up to 1.5x faster)
MOVEMENT: [ 14/14 ]



(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation (Passive)


(Katon: Hōka) - Fire Release: Pyromania (Passive)


(Inton: Ten ni Henkō) – Yin Release: Change into Heaven


(Katon: Sanshōuo no ikari) - Fire Release: Sonata of the Phoenix (Affected by Fire Release: Pyromania + Mystic Fire Release: Pillars of Creation + Yin Release: Change into Heaven)
Not sure why you wrote that Edward was the one casting the illusion since he has no Yin but :D. Also forgot to mention that ya'lls base speed is dropped by one due to Zev's specialty: Increased Speed Resistance



As the barrier the opponent had erect and some rays of chakra would try and obscure Zev's sight before he made his way and carved through the flesh of his opponents, he would not stop even if his vision was hindered he would go towards the initial direction as by the time the rays of chakra would form when he had started to move. Alucard would assess the situation through his tenseigan and yin/yang chakra sensory and tell his edo through their connection.

They have not moved Zev, strike.

As his Taijutsu proceeded taking no debuff from the barrier, it would also pierce through the fire technique that formed into several spikes. Although his taijutsu was carried on and smashing through that as well, it did receive a damage reduction as it removed the flames and landed on his main target as a critical move.

— 5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 Damage Points.
(in this case it's 120(my little toe attack) meeting a 110(your fire) technique. It's thus lowered 30, 120 - 30 = 90)

This led to the one who had used all techniques up until now to be knocked out cold while the other one got knocked back by AoE damage and severe so from the meteor-like crater the drop-kick would inflict on the ground after having ceased the flames. He looked in pure fury over towards the red-cloaked man and would continue his rampage. Still in his EIG 6 form, Zev would run towards his target in inhuman speeds and kicked him into the air. With this kick, Zev follows the prey and jumps into the air as well and begins to punch him, so fast that the punches are set on fire.

( Hachimon: Asa Kujaku ) - Eight Gates: Morning Peacock
Type: Offensive
Rank: A
Range: Short - Long
Chakra: N/A
Damage: 60 + 40
Description: The Morning Peacock is a taijutsu designed to strike the enemy down with countless punches. The technique is usually started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like bombardment of flames around the opponent . Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast as strong as Saiken.
Note: Requires the user to have opened at least six of the Eight Gates.

Alucard remained with Lilith on his side, looking over the battle which now seemed to be incredibly one-sided and gathered up his chakra supply as well as removing chakra from the two opponents by a large chunk.


(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate

(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.




Alucard stats:
HP: 160
CP: 1,970 - 10 - 20 = 1,940 + 300 = 2,240
Tracking: 12 + 4 (16) x (4, Yin/Yang sensory) + (4, Tenseigan) = 8 = 16 * 8 = 128
Speed: 10 + 2 (adv speed) = 12

Zev stats:
HP: N/A
CP: N/A
Tracking: (14 + 4) * 4(eig) = 72
Speed: 10 + 4 (apex speed) = 14 x 4 (eig) = 56
 
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