Alucard vs Alucard ??? [Closed]

El Alucard

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Mid-Range (13 Meters)
Terrain - Open icy tundra, light snowfall.
All out
Zed in Sig (Since the bio ability rules have changed, It seems I can't have a CC bio with two Advanced Nin. So for this battle only i'm gonna use only the Advanced Nin on my bio)

The land we are in is quite well known for its extremely cold temperature. Whilst fighting here both users must use an A-Rank fire jutsu at least once every 2 turns. Should they fail to do so, they will instantly freeze. All water based techniques C-rank and below instantly freeze as soon as they are in contact with the atmosphere and or ground. We begin 13 meters away from each other.

If you agree to the terms we may proceed. If you want me to change something, let me know and I'll edit it in.




Zed begins to ponder on how she gets herself in these situations, another strange land , another strange person she most probably has to fight. She sighs as she channels chakra to the bottom of her feet allowing her steady footing on the ice, not wasting a second she makes the first move. Manipulating Katon chakra within her mouth and gullet she breaths out from her mouth a a large fireball that travels towards the man in red. Right before it reaches him it would burst into a maelstrom of fire engulfing him in flames. Immediately after, Zed would swiftly infuse wind chakra into her right fist and deliver a punch thus producing a giant, adaptable whirlwind that would further enhance the maelstorm of flames that would have engulfed the man and a large area around him at this point. The man would be severely burned should he not be able to dodge or counter the attacks. Zed stood and observed carefully.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Skorm

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Alright then, spades in signature. Not really updated but yeah.. he’s now sannin...


Alucard had found himself on the very icy plains on the northenmost spots on the maps.. Why? His walk this time was a bit longer than usual.. He spotted a kunoichi.

The **** are you doing here? Suicidal perhaa..

Alucard couldnt even finish his question before he saw a huge fireball coming towards him. He merely raised his right hand witha chuckle on his face and used the dark mark to absorb the technique entirely. He then released the absorbed fire, now converted into dark chakra and released it towards the chick who at the time had launched a pathetic wind jutsu towards Alucard. The black fire would consume it and head on forward.

I called it, suicidal it is hehe.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
 
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El Alucard

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Alright then, spades in signature. Not really updated but yeah.. he’s now sannin...


Alucard had found himself on the very icy plains on the northenmost spots on the maps.. Why? His walk this time was a bit longer than usual.. He spotted a kunoichi.

The **** are you doing here? Suicidal perhaa..

Alucard couldnt even finish his question before he saw a huge fireball coming towards him. He merely raised his right hand witha chuckle on his face and used the dark mark to absorb the technique entirely. He then released the absorbed fire, now converted into dark chakra and released it towards the chick who at the time had launched a pathetic wind jutsu towards Alucard. The black fire would consume it and head on forward.

I called it, suicidal it is hehe.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
Zed calmly reacts by stomping down their leg thus causing three pillars of fire spaced evenly apart to simultaneously erupt from the ground. The spacing between each of the pillars would be 4.3m meaning, the third pillar would erupt directly under the man whilst the second and first pillars would simply be to negate the already weakened black ball of fire. As the man is sent flying into the air by the burning pillar (also causing serious burns on his skin) Zed begins towards her right, approaching his position in an arc like manner.

"So you can absorb my attacks and send them back to me huh? Then hows about we get a little closer amor?"

Zed carefully watched her opponent, she wanted to see what exactly he was capable of. It would be a shame if he were already done.

"Muéstrame lo que has traído."

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

Skorm

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I honestly think the dark release still proceeds slightly. The technique you use is A rank, but each pillar is split A rank. Which would be two thirds of an A rank, which is B rank at most. My meiton is weakened A rank(clashing with B ranked wind). It also has elemental overtaking to fire so i think the meiton actually kills you at this point. I'm still going to continue though but just a heads up.



Alucard watched as his fire got consumed by the katon his opponent had created. He noticed two pillars had been created to halter his move but he also felt rumbling underneath himself. Assuming it would also be fire he would slam his dark mark on the ground and absorb the fire instantly before it even erupted. He kept eye contact with the opponent at all times, and watched her getting closer.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

Now then if you're done with your silly little games. Let's go on a walk.

Alucard would rotate to his left while gathering up fire chakra himself. He performed a single handseal and erupted a large stream of flames towards his opponent. Much like other chakra streams, Alucard could aim it in case his opponent moved out of its way.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

El Alucard

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I honestly think the dark release still proceeds slightly. The technique you use is A rank, but each pillar is split A rank. Which would be two thirds of an A rank, which is B rank at most. My meiton is weakened A rank(clashing with B ranked wind). It also has elemental overtaking to fire so i think the meiton actually kills you at this point. I'm still going to continue though but just a heads up.



Alucard watched as his fire got consumed by the katon his opponent had created. He noticed two pillars had been created to halter his move but he also felt rumbling underneath himself. Assuming it would also be fire he would slam his dark mark on the ground and absorb the fire instantly before it even erupted. He kept eye contact with the opponent at all times, and watched her getting closer.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

Now then if you're done with your silly little games. Let's go on a walk.

Alucard would rotate to his left while gathering up fire chakra himself. He performed a single handseal and erupted a large stream of flames towards his opponent. Much like other chakra streams, Alucard could aim it in case his opponent moved out of its way.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Ah I see my bad, The way I saw it, despite it being stronger it still took on 3 B-ranked techniques. I figured the wind and the 2 fire pillars would be able to cancel out a weak A-Rank. Sorry.



Zed watched as the man slammed his hands on to the ground, probably to once more absorb her attack.

"Hmph that's really getting annoying."

Swiftly she reacted performing the Boar and Tiger hand signs. She would then manipulate the earth underneath and around the man to turn to a swamp pit. The man would find himself sinking in the center of the seven meter wide, ten meter deep pool of mud.

"I'm not finished with you."

As she says this, she performs two more hand signs thus causing the same area that was affected by the mud to heat up drastically, so much so that it turns all turns to hot muddy ash. Not long after, the affected ground would burst send the already severely burned man 5 meters into the air. At this point he'd most probably already be dead and even if he were to somehow survive he wouldn't be in fighting condition at all. This fight was over.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage
 

Skorm

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As the fire had been absorbed, Alucard felt the ground underneath him more trembling sensations. Not taking a hint, he would jump up in the air as the swamp formed. He would then summon Nahla and as she would spawn, Alucard would land ontop of her head. She easily dwarfed the dimensions of the swamp and her strength alone made it possible for her to escape it with Alucard onboard. As heat began to build up under the swamp as Alucard and Nahla observed handseals had been made by the opponent, Nahla would use her water style to cool down the fire and extinguish it. The wave of water would withstand the cold envoirnment and let her and Alucard close the gap to the opponent by riding on the wave. Alucard would at the same time launch his stream of fire that he had plans to release earlier. The fire would burn very bright and hot, setting everything he aimed on ablaze.

(Kuchiyose no Jutsu: Nahla) Summoning Technique: Nahla
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Nahla is the biggest, oldest and wisest of the vampire squids and also the boss summoning of the contract. Stretching out 80 meters long, she can dwarf most aquatic summons and her eyes are as big as a large boulder. Her main abilities are using the generic vampire squid techniques which are varying from water techniques and using their blinding musk. Her gigantic tentacles along with the cap is able to cover huge grounds and being hit by said thing will be considered lethal. Since her skin is very quite durable and thus she cannot be harmed by lightning, water, earth B-rank and below but can be damaged by fire, lightning, and wind above B-rank. She is capable of using all water jutsus that the user knows(including customs and with a +20 damage bonus) as well as the signature disorienting Vampire Squid mucus that she would shoot out from her tentacles. The musk is extremely sticky and on touch will sting quite a lot. However if it gets into the system(mouth, eyes, ears etc) it causes nausea and leaves the victim blind for up to two turns. On physical contact it will remain very sticky and as previously mention give the user a sticky sensation. Like all Vampire Squids, Nahla possesses water pressure sensory. This is an asset that only works when submerged under water and lets the Vampire Squids feel pressure from up to Long-range and thus detect movement. Her main weaknesses are fire and wind, while her skin lets her tackle on most physical attacks as well as lightning, though strong variations considered doesn't make her invulnerable to physical attacks in the long-run.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage.
Note: The mucus can be burned away or blown away by fire and wind with quite minimal effort (at least B-rank), but if inserted into the system or physically touched the effects remains. Musk also counts as S-ranked techniques.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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