[Approved] [Alternative Bio] #A001, the cybernetic bounty hunter

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Basic Information

Name: #A001
Nickname: Tech-Hunter / Metal Skull / Spineless Ruler
Gender: N/a
Age: ??
Clan: N/a


Looks: 90% made of pure high quality [platinum]. 80% [Muscle] known to human has been replaced with special [Nano-carbon fibers] acting as his own muscle. 70% of his [Bone structure] has been reformed into pure steel. 60% of his organs are replaced with [Ninja Technologies].


Personality: Once a human is always a human. No matter the perfections in his own skin, #A001 strives to find a purpose, he seeks to connect with others. An Error in code, he wonders on in the ninja world as a bounty hunter. From protecting, to defending, to hunting, to creating massacres, to salvaging, to learning, and to teaching etc. He is a traveler, to others a seeker, and to most a machine without purpose.


Village Info - Land of Birth: Land of Fire
WSE Clan: N/a


Rank//Chakra Info
Ninja Rank:
Jōnin - 1600 Chakra / 160 Health

Specialty: Single Handseal Specialist (Katon) | Apex Handseal Specialist (No-Handseals) | Advanced Kenjutsu Specialist (B-rank Iaido techniques) | Sixth Sense (No Chakra Cost)

Elements: Katon, Raiton, Doton, Suiton, Futon |
Custom/ Adv. Elements: | | Dark Vacuity

Your ninjutsu: Basic Genjutsu, Chakra-Sensor, Kaito's Taijutsu (basic), , Adv. Ninjutsu, Leg Weights, Basic Fuinjutsu, Medical Ninjutsu, Adv. Kenjutsu Summoning Contracts: | Custom Jutsu Thread [ ]

Background Info - History: Many reboots having occurred upon his regaining of actual freedom. He moves using his data on the known shinobi world as his basis of what his actions should be. An A.I or human? These are the questions that keep him awake. From mission to mission, one thing is always occurring, for each mission a glimpse of his previous life appears to him. Lost memories that lead him into situations that question his actual self-existence, was he a shinobi, a farmer, a teacher, a leader, a young mother?


Other


Custom Weapons: (2)
Custom Weapons

( Uchiha Ikimono to angō-ka no Ken ) - Uchiha Sword of Creatures and Encryption

Type: Weapon
Rank: S rank
Range: N/a
Chakra: (-20 to enemy chakra)
Damage: N/a
Description: This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.

Abilities of the blade:
╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The hot water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate. These very hot waters can harm the opponent if they so fall upon them (B-rank Damage).

╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability. Upon learning of the seals embedded on the sword, by making a single handseal the user can release the seals from the sword allowing him to drain chakra via through the seal marks per each strike per turn (max. 80). This allows the user to absorb jutsu B-rank or below, if chakra is successfully attained.

Restrictions:
+ Can only make one water source per Match.
+ Must have learned Fuin at B-rank or more.
+ Takes two turns to draw up from underground a water source.
+Water sources cannot be made within five meters of opponent/s
Approval [Link]


(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.

Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.

Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.

Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu. Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.

Note: Activating/Deactivating the mask takes 1 move slot.

Approval [Link]


Body Seals: (1)
Body Seals

( Fuuinjutsu: Bunshin Torappu ) - Sealing Arts: Clone Trap
Type
: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When an opponents is prepared to land a physical blow, the user quickly creates an earth clone to take the hit instead. The earth clone will then revert back to mud, which uniquely hardens to restrain the opponent's limb as the rest of their body is spread with cursed seals. However, it can be overcome if the user expels an S rank chakra surge.


Scientific Tools: (10)
Ninja Tools

#1 (Cyberdyne Adobansa Kuchiyose no Jutsu) - Cyberdyne Advancement Summoning Technique (Within Left Arm)
Type
: Tool
Rank: A
Range: N/A
Chakra: 30 (+Original Summoning's Chakra cost)
Damage: N/A
Description: Advancement Summoning Technique, is a tool that allows the user to summon cybernetic organisms of their summoning contact of the summon being with both organic and biomechatronic body parts. Appearing as brace-band, usually in dark colors with relic like writing upon it however, very futuristic. To summon the cyborg-creature of the ninja, they will wipe blood on this brace-band, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch an object or not, then a sealing formula will appear short range to them. These summoned cybernetic organisms, have their restored functions and now enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback: Due to the cybernetic enhancements, they're subject to a lesser cyborg attributes as they have increased durability ( Immunity to D rank and below physical attacks and -10 damage from up to B rank physical damage ) and strength ( +10 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.

Note:
The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. Specific cyborg summonings have to be created via submission. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user. The user can only have up to 2 present on the field at any time.

#2 ( Sandāu~ēbu ) - Thunderwave (Within Chest)
Type
: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.

The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

#3 ( Iyashi Fomu ) - Healing Foam (Within Chest, Legs, & Skull)
Type
: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.

#4 ( Abusōbu Ude ) - Absorption Arm (x2) (With both Arms)
Type
: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

#5 ( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles (Whole Body)
Type
: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.

6# (Saibane-Shīrugēto) Cybernetic Technology - Seal Gate Connection (Attached to shoulder as mounted)
Type
: Tool
Rank: S class
Range: Short-Mid
Chakra: N/a (-20 Chakra per Fuinjutsu-related jutsu utilized via this tool)
Damage: N/a
Description: The Seal Gate Connection (S.G.C) is a shoulder-mounted, articulated A.I mechanical seal sensor used by individuals venturing into the dangerous lands. Using a scroll that emits some sort of special chakra as it’s ”brain” it speaks and reacts sentient. SGC design possess a variant with four symmetrical, rectangular panels and a shorter fifth digit surrounding the main sensor 'head' or 'eye'. While only Cyborg’s may tend to have an artificial droid-like baby that helps communicate in place of the special Scroll that would be acting as the brain, it’s strapped and kept in a portable pod on their suit. Thus far, all known with SGC use a three-panel variant, as opposed to the five-panel variant used by ONLY Cyborgs. One of SGC‘s primarily abilities is that it serves as a Fuinjutsu scanner, able to passively analyze terrain as well as detect sealed tags and objects. The device typically remains in its stowed position unless manually activated or connected to/ within a Barrier - after establishing a Seal Gate connection, users are able to use SGC to detect the Barrier’s limited range. However, SCG can function without a Seal Gate connection but, it won’t be able to detect the range limit if so. In the presence of Fuinjutsu, the SCG is activated automatically. Its panels or 'flaps' will light up and can take on a variety of shape and color patterns, indicating of the direction and proximity to nearby Seals; the quicker the SGC claps, the closer one is to a Seal. Spinning and orange-colored lights indicates a Seal, that is dangerously close by. If the User is caught in a Seal/Barrier, the SGC can sometimes be seen taking a shape with two panels pointing straight up while two point out in perpendicular directions. It may also arrange itself to 'point' in the direction of Seal/Barrier chasing the user. In the presence of a Forbidden ranked Seal/Barrier, the SGC is seen to arrange into a shape akin to that of a "+", or a cross - curiously, this same form can also be observed when the user connects the Seal Gate connection.

The Seal Gate Connection - Within the SGC, a program which the system utilizes can scan, analyze and, detect seals can be by supplied chakra within it to augment the user’s seals to function relatively unique; this is the process known as “Seal gate connection.” Upon using chakra via the SGC the user can use the SGC to generate and create a chakra-hologram-like projections of Seals which appear much as gates (an arrangement of Fuinjutsu characters in a circular manner as such that the sum of the quantity of seals on each circle and the sum of each character on each diameter are identical); these seals having special properties imbued within the projected chakra gates, when something flows through those projections, that object takes on the effects of such seal. Utilizing this allows the user to make use a new form of Cybernetic Fūinjutsu fighting style from the use of the Seal Gate Connection system. (Customs created via this tool will need to be approved respectively in the Custom jutsu section.) Another function of the SGC, has the ability to absorbs Seals of the User’s jutsu to augment them into the SGC functions of Seal Gate Connection system properties (up to A-rank).

Note: If damaged (A-rank physical dmg), the SGC will hang limply, recovers after Battle. In one of their several states, SGC are capable of repelling Physical/ Energy-related Projectile attacks passively (B-rank or below) by producing a chakra shield while spinning at insane speeds. If the user manages to defeat a Seal, or otherwise escapes a Barrier’s territory, the SGC will often take the shape of a human hand and 'wave goodbye', or even clap and poke the User’s shoulder to point out that Fuinjutsu are no longer nearby. The user can copy/ augmented their Fūinjutsu/Barrier jutsu onto objects a maximum of two times per battle with a four turn cooldown in between usages. (A-rank and below Fūinjutsu). Scanning and analyzing a Fūinjutsu/ Barrier jutsu is instant however, the user needs 2 turns after to reuse it. Can also be made as a bracelet.

#7 ( Nana ) - Nanites (Body)
Type:
Supplementary
Rank: A
Range: N/a
Chakra: 30
Damage: N/A
Description: This chip composes of chakra transitioning technology that allows the user to channel chakra through the chip into other tool(s) that don't utilize any-chakra, except this tool. Appearing like mech-bug that resembles a chip. In a dense miasma of Nanites, undulating in their potentiality. These clusters are stable, but unrestricted nanite foam can produce undesirable runaway reactions. Used in the construction of advanced technologies. Highly valuable to specialist traders. Simply haivng the user surging chakra into the small chip, they can have it passively enhance their non-chakra tools having them attain levels of their components function at extreme rates (+1 Rank to Non-chakra Tools for 2 turns). Tools enhanced become unable and ineffective for a period of time (User cannot use their technology/ tools after enhanced period fades by this tool for 3 turns.)

#8 ( Kemuri Senkōdama ) - Smoke-Flash Bombs (x2) (Both Side pelvics)
Type
: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Artifacts: N/A


BattlesWon: N/A
Lost: N/A

Not Dropping: Second Bio.

Approved by Imperfect.
 
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