[CE] Algive it a go

El Alucard

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Cool so if im getting this right Alage is a sludgy, unstructured mass of vegetation made of countless algal blooms that is formed similarly to water release. It grows on any source that’s damp or saturated and will also absorb mist, steam or vapor in order to further grow.
It has 3 stages, the main release which is formless and takes on any color depending on the user's chakra. This form of Algae is capable of being grown both from the user’s body and water sources due to Algae’s aquatic nature. Once created, this form of algae will continue to grow and speard across the area despite being stopped or a technique losing momentum. It's only requirement is that there needs to be some form of water.
It's second form consists of slimy tendrils of seaweed of the brown algae variety, that can be shaped and sized to the user’s preferences. They are pretty much the same as the main release in terms of abilities, the only difference being this form is more defined.
The the third form I understand too, just spores that grow (when exposed to moisture I presume). What I don't get is however on occasion spores will develop into a select few algae species that the CE will utilise. Does we have a list of these select few or is it similar to main release?

It's weaknesses are dust, storm, lightning and wind. It's strengths are earth, fire , ice and water.

Everything seems clear but i do have one question. Since algae absorbs moisture and water in different forms, does this also apply to water based variations of elements or mixtures, poison, ink etc ? basically can it use all liquids to grow or just water? Also how does algae interact with raw chakra and variations?
 

Alyx

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Alright so for your first question; there's no specific listing - it will simply be a case of exploring these with CEJ to achieve them. The second question; it would largely depend on the liquid itself, but in most cases - yes. Things like this I'll try to account for in CEJ when I get around to em, but its neutral to shape manipulated raw chakra as is like other natures and strong against completely raw chakra. Any more questions?
 

El Alucard

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Alright so for your first question; there's no specific listing - it will simply be a case of exploring these with CEJ to achieve them. The second question; it would largely depend on the liquid itself, but in most cases - yes. Things like this I'll try to account for in CEJ when I get around to em, but its neutral to shape manipulated raw chakra as is like other natures and strong against completely raw chakra. Any more questions?
None
 

Alyx

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(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized

First technique, any questions? Talk to me about it!
 

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(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized

First technique, any questions? Talk to me about it!
Bioluminescent algae will glow with an intense light.

I understand pretty much everything from the tech. Just one question, how intense is intense? Blinding?
 

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Sōruiton ♦ Hametsu) – Algae Release ♦ Pandora
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

(Sōruiton ♦ ) – Algae Release ♦ Synchronisation
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.
Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.

(Sōruiton ♦ Chōetsu Ijō Zōshoku) – Algae Release ♦ Orbis Caeruleus
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Orbis Caeruleus seeks to encapsulate the nature of one of the two principals qualities of the life cycle - growth and feeding. In this case, Orbis Caeruleus' focus is on growth. At a baseline, techniques produced through use of Orbis will possess an increased potential for rapid growth cycles and explosive levels of asexual reproduction. As such, the traits of endless growth and reproduction will manifest the ability to regenerate to fully restored health - wherein Algae techniques that are not fully destroyed in a clash will experience a spike in asexual reproduction and maturation that will promptly regenerate the technique to their previous apex power. However, perhaps more considerable than this is the innate power of Orbis Algae to, essentially, grow infinitely. As described in the CE, Algae techniques will continuously expand and grow so long as they are left on the field. In the case of the Orbis Caeruleus variety however, it will adopt an enhanced reactive trait wherein when attacked, a rapid growth phase will be triggered. By this growth phase, Caeruleus Algal structures that can withstand the opposing attack will be bolstered by their defensive mechanism of exponential growth, and regrow at increased strength (+20). This effect can be triggered up to two times, increasing the boost by a cumulative 20 for each occurrence. For techniques without a damage component, they will instead attain a +20 damage resistance. In line with this, an Algae techniques non-damage related abilities will increase by one ranks worth of effectiveness, thereby reflecting it's continued evolution. For instance, if an Algae technique produces bioluminescence that can illuminate through C rank mist and blind for one turn, it will now be capable of blinding through B rank mist, and for up to two turns. (In turn, the user cannot apply any other damage boosts to Orbis Algae, and any other damage boost already applied will instead be overridden with this effect - the user can however choose to omit this effect entirely from a technique with Orbis). The user can produce Algae of the Orbis Caeruleus variety, with structures produced in accordance with Eywa (waves, blasts, shields, spears, spikes, etc, essentially any physical shape imaginable of either liquidus of compressed form), through the use of three handseals. Alternatively, Orbis Caeruleus can be utilised before/directly after the usage of a second Algae technique (works in same timeframe) so as to impart the growth heightened blooms, and the full effects of Orbis onto the Algae technique used. This does not increase or alter the technique's base strength.

Notes: Creation of Orbis Caeruleus structures, or transfusion to shift the innate qualities of an algae technique to include the effects of Orbis can only be done three times per battle, counts as a move, requires a three turn cooldown between uses and the user cannot use Algae, Earth or Water above A rank on the turn after the Orbis Caeruleus technique is created.
Note: The reactive growth phase only responds to enemy techniques, the user or their allies cannot attack Caeruleus to trigger this trait. Furthermore, the growth phase occurs after the clash, not before or during. Therefore, on impact, the Algae won't suddenly grow strong enough to withstand an enemy technique that would have destroyed it beforehand.

Alright, let's wrap it up! Talk to me about all of em!
 

El Alucard

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Sōruiton ♦ Hametsu) – Algae Release ♦ Pandora
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

(Sōruiton ♦ ) – Algae Release ♦ Synchronisation
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.
Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.

(Sōruiton ♦ Chōetsu Ijō Zōshoku) – Algae Release ♦ Orbis Caeruleus
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Orbis Caeruleus seeks to encapsulate the nature of one of the two principals qualities of the life cycle - growth and feeding. In this case, Orbis Caeruleus' focus is on growth. At a baseline, techniques produced through use of Orbis will possess an increased potential for rapid growth cycles and explosive levels of asexual reproduction. As such, the traits of endless growth and reproduction will manifest the ability to regenerate to fully restored health - wherein Algae techniques that are not fully destroyed in a clash will experience a spike in asexual reproduction and maturation that will promptly regenerate the technique to their previous apex power. However, perhaps more considerable than this is the innate power of Orbis Algae to, essentially, grow infinitely. As described in the CE, Algae techniques will continuously expand and grow so long as they are left on the field. In the case of the Orbis Caeruleus variety however, it will adopt an enhanced reactive trait wherein when attacked, a rapid growth phase will be triggered. By this growth phase, Caeruleus Algal structures that can withstand the opposing attack will be bolstered by their defensive mechanism of exponential growth, and regrow at increased strength (+20). This effect can be triggered up to two times, increasing the boost by a cumulative 20 for each occurrence. For techniques without a damage component, they will instead attain a +20 damage resistance. In line with this, an Algae techniques non-damage related abilities will increase by one ranks worth of effectiveness, thereby reflecting it's continued evolution. For instance, if an Algae technique produces bioluminescence that can illuminate through C rank mist and blind for one turn, it will now be capable of blinding through B rank mist, and for up to two turns. (In turn, the user cannot apply any other damage boosts to Orbis Algae, and any other damage boost already applied will instead be overridden with this effect - the user can however choose to omit this effect entirely from a technique with Orbis). The user can produce Algae of the Orbis Caeruleus variety, with structures produced in accordance with Eywa (waves, blasts, shields, spears, spikes, etc, essentially any physical shape imaginable of either liquidus of compressed form), through the use of three handseals. Alternatively, Orbis Caeruleus can be utilised before/directly after the usage of a second Algae technique (works in same timeframe) so as to impart the growth heightened blooms, and the full effects of Orbis onto the Algae technique used. This does not increase or alter the technique's base strength.

Notes: Creation of Orbis Caeruleus structures, or transfusion to shift the innate qualities of an algae technique to include the effects of Orbis can only be done three times per battle, counts as a move, requires a three turn cooldown between uses and the user cannot use Algae, Earth or Water above A rank on the turn after the Orbis Caeruleus technique is created.
Note: The reactive growth phase only responds to enemy techniques, the user or their allies cannot attack Caeruleus to trigger this trait. Furthermore, the growth phase occurs after the clash, not before or during. Therefore, on impact, the Algae won't suddenly grow strong enough to withstand an enemy technique that would have destroyed it beforehand.

Alright, let's wrap it up! Talk to me about all of em!
1. Algae Release ♦ Pandora
Basically a shield or solid structure that is able to metabolize incoming attacked by blooming. Depnding on the nature of the technique that hits it, this can happen either faster or slower. Additionally if the user is in contact with the structure or shield, they can constantly regenerate it and boost is bloom ability to make it spread faster. However this comes at a cost to the user as they become unable to mold any other chakra.

2. Algae Release ♦ Medusa
Okay so from what I understand the user creates a bloom in a water source which will either completely absorb the water source or just infest it to the point where the water source would not be able to be used by any other than those that can use algae release.

3. Algae Release ♦ Spore Cannon
Also easy to understand and I think can really work well with Pandora.

4. Algae Release ♦ Sentinel
After performing 3 handseals the user will create an algae being ranging from human size to the size of the Great Stone Golem technique. It can regenerate as long as it's not completely destroyed in one go and it can also reform and shape itself as it or its summoner pleases. There are 2 types of sentinels, one red and one green depending on how they were created. The red sentinal can use all Algae techniques and S rank and below Earth techniques, whilst green sentinel are proficient in all Algae techniques, and S rank and below techniques of the Water element. They can normally move at half the users speed but red and green sentinals can phase through their respective mediums at twice the users speed.

5. Algae Release ♦ Synchronisation
Makes one algae like the other algae it comes into contact with?

6. Algae Release ♦ Orbis Caeruleus
Honestly you're gonna have to explain this one in full. I'm not sure I get it at all.
 

Alyx

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Sync basically allows separate Algae Techniques when contact is made with each other to basically share their unique properties with each other. So in example, if Sentinel and Pandora is made in contact, the Algae of Pandora gains all the traits of Sentinel - including its sentience and technique casting ability and the Sentinel will gain the properties of Pandora in return.

Orbis is quite the mouth full i'll admit so i'll try to explain it as simple as I can. So what it does is either infuse its unique properties into another Algae Technique or by creating its own Algae Structures. Orbis plays on Algae's ability to rapidly regrow and continuous nature of expanding. So what it does is that after clashing, techniques infused with this or structures made from it rapidly regrow after clashing with opposing techniques, restoring to full strenght but with an additional +20 DMG applied to it. So let's say this goes vs an 80 DMG Technique, wins but is weakened. The technique is fully restored back to 80 but gains an additional +20 thus making it 100 due to the reinforced overgrowth. Makes sense now?
 

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Sync basically allows separate Algae Techniques when contact is made with each other to basically share their unique properties with each other. So in example, if Sentinel and Pandora is made in contact, the Algae of Pandora gains all the traits of Sentinel - including its sentience and technique casting ability and the Sentinel will gain the properties of Pandora in return.

Orbis is quite the mouth full i'll admit so i'll try to explain it as simple as I can. So what it does is either infuse its unique properties into another Algae Technique or by creating its own Algae Structures. Orbis plays on Algae's ability to rapidly regrow and continuous nature of expanding. So what it does is that after clashing, techniques infused with this or structures made from it rapidly regrow after clashing with opposing techniques, restoring to full strenght but with an additional +20 DMG applied to it. So let's say this goes vs an 80 DMG Technique, wins but is weakened. The technique is fully restored back to 80 but gains an additional +20 thus making it 100 due to the reinforced overgrowth. Makes sense now?
Yeah, but I’m probably gonna run it by you every time I’m about to use it, just in case… till I’m 100% sure how it goes
 

Alyx

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(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals

Reintroducing this technique, previously was declined with the recent change to speed drops but now its back. New technique for you doe, so talk to me about it. @El Alucard
 

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(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals

Reintroducing this technique, previously was declined with the recent change to speed drops but now its back. New technique for you doe, so talk to me about it. @El Alucard
This is pretty insane. Creating a massive algal forest that you can use fo other algae related techs and spreads about more algal spores, cuts and opponents speed and makes their footing unbalanced. Hinders earth or rater techs below S-rank, works really well with one of my summons actually.

I just have to ask, how ,long does it take to cover up to long range in battle? 1 turn? Also uhm if you were fighting another algae user would they be able to move normal and use said algae/spores as well?
 

Alyx

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Well, basically in the same turn of use it would cover up to long range yes. And yes, to an extent. I'd naturally be able to but since the Algae is made from your chakra specifically and not mine, I'd have to override the forestry with more chakra than your own in order to do so, which means I basically would have to be doing +10 chakra every time just to use the forest if you made it, whch is already cumbersome so its basically a waste of time.
 
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