[CE] Alcohol Release

Mirai

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So tell me things about the Ce, why does it interest you so and what is your fave technique that is so far approved and why?
Alright so I'll try to make this brief as possible - so the basics of the CE comes in the form of two releases the first being the primary use. The primary use takes in the factor of combing the three elements of water , earth and fire - water and earth taking the position of imitating the yeast, water and carbohydrates needed in order to turn into the ethanol while the usage of fire is for the fermentation process in order to form the alcohol. This form looks the same as normal water but is actually a highly flammable liquid that is easily burnt away by immense heat but harder to freeze.

The second and more supplement uses of the element takes advantage of the intoxication with Alcohol which when smelled or ingested into the blood stream of the enemy it causes them to suffer the adverse affects of it such as lack of concentration thus making jutsu harder to cast along with dizzyness and many other common symptoms. The next use is as a disinfectant which can help kill the micro organisms on the skin thus having a sort of alternative for medical uses, which lastly ties into this to act as a sort of self pain relief that using the effects to fool the brain to ease the strain of injury.

In all honesty its mainly because of the "food theme" I have going with my Ganmi and other techniques - and cause of all the drugs in reality I'm a drinker more than a smoker and lastly cause its fun learning from one of closest friends here on NB :)

My fave technique thus far is Shuton: Hamon Abusan | Alcohol Release: The Repercussions of Absinthe due to the large abundance of water users in recent times this technique acts as a perfect counter to them but also it gaves a very nice +15 to fire which I can capitalize on with my Bijuu bio
 

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Good, good and good choice.

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Alcohol

Custom element Japanese name: Shuton

Custom element English name: Alcohol Release

The element is based on: Water + Earth + Fire + Advanced Chakra Control

Facts that prove the element to be possible (in the manga context): Alcohol is the main ingredient of sake, an alcoholic beverage which is often drunk by characters in Narutoverse such as Jiraiya, Tsunade and sometimes Rock-Lee and that proves its existence in the series. Rock Lee even benefited from his condition after drinking sake in a battle and came up with the Drunken Fist fighting style which enabled him to perform undetectable and unusual moves due to the effects that alcohol had on his body.

In chemistry, alcohols are organic compounds containing a hydroxyl group attached to a carbon atom. Scientifically speaking, alcohol that's mostly used in alcoholic beverages, including sake, is ethanol and that is why that certain type of alcohol is called drinking alcohol, or simply 'alcohol'. Methanol may occur in some falsified alcoholic beverages because it’s fairly cheaper than ethanol, but that is usually being avoided and is even forbidden because it has lethal effects on the person who drinks it. But this element is established on the non-chemical term of alcohol that's used in trivial speech - ethanol that’s diluted with water, which may be used as a drink but also has many alternative uses; such as for disinfection and as a fuel.

Alcohol is commercially produced by using a process called fermentation, which results in ethanol-water mixture, while methanol for example, is usually produced by another process – destructive distillation of wood. Fermentation is the process in which yeast breaks down carbohydrates into alcohol and carbon dioxide. Yeast are tiny single-celled fungi that contain special enzymes responsible for this reaction. Carbon dioxide gas bubbles get out of the fermenting solution into the environment, leaving a mixture of ethanol and water. It's important that no air is present or the yeast will produce ethanoic acid - the chemical found in vinegar.

How it works: Four factors are important for the creation of alcohol through fermentation in nature: water, yeast, appropriate temperature and carbohydrates. Water and Earth chakra together imitate formation of structures that belong in the fungi kingdom, in this case yeast. The same two elements again represent occurrence of flora which contains carbohydrates. Water chakra imitates the required water and the use of Fire chakra acts like it compresses the formula to stop air from getting into the mixture and then heating it to achieve the required temperature.

The user will combine Water, Earth and Fire chakra and create new elemental chakra – Alcohol. The new chakra can be commonly released through mouth and then by using nature manipulation, actual alcohol in colourless liquid-form with a recognizable smell, which is also the natural state of Alcohol, will be created and later controlled by using shape manipulation. In some rarer moments, the user can concentrate the Alcohol chakra in their body to use the wanted effects of Alcohol on themselves.

The first and foremost difference between Methanol and Alcohol (RPwise) is that I am aiming for this CE to be more of a intoxicant than a fatal poison. Merely trying to get my opponents to mess up on their techniques. Cause them to get drunk due to the usage of alcohol techniques, where while methanol is aimed to kill someone in very small usage doses. I'm planning to use alcohol more as a supplementary element.

Primary: Fundamental use of Alcohol is based on its actual, physical clash with other techniques, where general rules about the relationships among the elements stand. The user is able to create liquid-based forms that look a lot like water and can be used both as a defence and offence in a similar style to water, but of course, with different properties than water. It's important to say that ethanol itself is very volatile, but it's also more difficult to get it solidified, ergo has a lower boiling point (78.37 °C) and a lower freezing point (-114 °C) than water. This means that it's easier to evaporate ethanol from the mixture and disable the Alcohol element by heating it, but also means that it's harder to freeze the whole mixture.

Ethanol is an extremely good solvent for materials like oils and fats which also enables Alcohol, being a mixture of ethanol and water, to still be able to dissolve those substances, although not fully and quickly as pure ethanol would. Ethanol is hygroscopic which means that it has the ability to attract and hold water molecules from the surrounding environment, to the extent that it readily absorbs water from air. This is a two-edged sword since it’s sometimes useful that Alcohol can absorb moisture from the air but that also dilutes it and makes it weaker. But the whole process of absorbing water from air doesn't happen quickly enough to influence on Alcohol in a battle.

Alcohol is very flammable (more precisely ethanol, but it affects the mixture as a whole), which means that using it near Fire isn't safe because it uses it as its fuel and Fire is dominant to Alcohol, but the user is able to create interesting combinations with those two. Due to alcohol being liquid and considering solid and sturdy properties of earth, Earth is shown to overpower Alcohol. Due to the fact that ethanol doesn't form ions while mixing with water, Alcohol conducts electricity from very poorly up to not at all (depending on the strength of the Lightning technique) and is generally stronger than Lightning. Because of the complete miscibility of water and alcohol (ethanol mixes with water equally in every part), by adding water to alcohol, it would completely blend in. But that doesn't mean that Alcohol is stronger than Water, but is somehow neutral instead because the power of Alcohol would be weakened because as the percentage of water would get bigger, the percentage of ethanol would get smaller. Alcohol is neutral to Wind since there is no diversity between that relation and the relation between Wind and Water alone.

Supplementary: Alcohol can cause alcohol intoxication when consumed and can affect the liver, but more importantly, it directly attacks the human brain, but far less than pure ethanol which is able to kill a person after he/she consumes 500 mL of it (methanol for example, is even deadlier because only 30 mL of it causes blindness and possible death, which greatly restricts the use of pure methanol and its mixtures because they don't have any positive uses for human organism). This phenomenon of intoxication doesn't really make Alcohol to do damage on another person, but can be used to create a diversion when the person feels dizzy and disables them to be able to perform techniques of a certain rank for some time because they cannot concentrate as thoroughly. Both physical and psychological conditions of the targeted person are unstable and they can also be very easily put into genjustu because they become, most primitively said, drunk. This is a very similar to drunkenness in reality, which can go from the seemingly harmless euphoria to serious problems like addiction, coma, respiratory depression, or even death. Although, this element doesn't have the ability to put people in those conditions. Alcohol doesn't necessarily need to be swallowed because it can be very easily injected into the organism through skin and even the scent of it, when it's in close-range to the person's nose, can also have dazing effects on the affected person. The most serious consequences occur when alcohol enters the organism through an opened wound, because then, it gets directly into the blood system.

Alcohol is good for disinfection and can be used to destroy most micro-organisms that might cause damage and various diseases to the user or another person and it also prevents from inflammations. This means that Alcohol can be used as an antiseptic and that waves of Alcohol that the user sends out of their body kill large amounts of microbes.

In strictly controlled amounts, Alcohol can be used to relieve the user from pain which can help when dealing with damage that the user receives, not in a way that it heals, but helps on a psychological level. That would allow the user to create a fake feeling of recovery in their mind after bearing with serious damage which would assure them to still be able to fight for a certain amount of time. It doesn't work like other Alcohol techniques because it’s usable only on the user because the user needs to concentrate Alcohol chakra in their own brain. This is actually a form of intoxication which the user performs on themselves, but the user is able to carefully control the quantities and restrict the noxiousness and cause the wanting effects. Although, the user still experiences some, a bit softened, bad effects of Alcohol. Those properties greatly distinguish alcohol that is made out of ethanol and water from all other alcoholic liquids, including methanol and its variations which are far too deadly for anything like that to be tried.

Usage Examples:

Shuton: Seisei no Justu | Alcohol Release: Purification Technique
Range: Short
Rank: B
Type: Supplementary
Chakra: 20
Damage: N/A
Description: The user will gather Alcohol chakra and as they will move it towards their mouth and let it out of their body, the user will start ejecting a small wave of alcohol that will be used for disinfection on the user's body or the body of any person they desire. This will destroy most harmful micro-organisms and will clean wounds and thus prevent from inflammations and diseases. Due to the fact that a small amount of alcohol is used, the intoxication is reduced to a minimum.
Notes:
- Intoxication that occurs only through absorption of the skins and scent is negligible.

Shuton: Supidoshotto | Alcohol Release: Speed Shot
Range: Short - Mid
Rank: A
Type: Offensive
Chakra: 30
Damage: 60 (brute)
Description: The user will gather Alcohol chakra and move it towards their mouth and send three smaller bursts of alcohol towards the opponent. The alcohol moves so fast that it almost becomes like a bullet. It cannot pierce the skin but it can cause large welts and bruises. When alcohol touches human skin, especially with such force, it can easily get into the organism through it. The smell of the alcohol is enough to cause a slight dizziness when it comes into close-range to the opponent's nose, making the opponent lose concentration and focus. If the user manages to get the alcohol into the opponent's mouth, they'll become more seriously intoxicated. The most serious intoxication occurs when the alcohol enters the organism through an opened wound, because then, it gets directly into the blood system.
Notes:
- Depending where the technique hits, and how it hits the opponent (opened wound, smell, though mouth) the opponent may take longer to perform things like hand seals, mould chakra, throw kunais and other weaponry as well as standing up straight. Due to how alcohol can influence a person.
- Only usable twice per battle

Shuton: Itami no Chuwa | Alcohol Release: Pain Neutralization
Range: Short (Self)
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: The user will gather Alcohol chakra and concentrate it in their brain and control it to cause the wanting effects of Alcohol on themselves. The user will perform a type of extremely carefully controlled intoxication and use the chakra to greatly decrease the feel of pain. That will increase the user's durability and make them fight for a certain amount of time, even if they receive serious injuries. Although, this technique isn't completely harmless, as the user will still feel some of the bad effects of Alcohol.
Notes:
- The effects of this technique last for three turns and they cannot be removed once they're used.
- During that time, the user will have trouble performing handseals, and it takes and extra +10 chakra to use techniques due to the bad affects of alcohol.
- Can only be used twice per battle.

Conditions to be able to use it:

  • Mastery over Water, Earth and Fire.
  • Over average chakra control (at least Kage-ranked).

Is weak to:

  • Fire – Fire uses Alcohol as fuel.
  • Earth – considering Alcohol's properties as liquid.
  • Metal-based (Steel, Iron, etc.) – same as with Earth.
  • Explosion - alcohol would support an explosion.

Is strong against:

  • Lightning – Alcohol conducts electricity very poorly.
  • Cannon Dark – Dark cannot absorb liquids and Alcohol has enough density to defend from raw forms of energy.
  • Aburame bugs - Alcohol can kill the bugs, and also it can be use as a repellent to keep the bugs away from the user.
  • Oil-based – Alcohol is able to partially dissolve oils and weaken elements that are based on it.
  • Germ/Bacteria/Pathogens – Alcohol destroys most micro-organisms.
  • Decay - Decay cannot break the bonds between ethanol and water molecules.

Co-creator: Drackos

Students I passed this custom element on too: &


P a t e n t C e r t i f i c a t e

I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Nathan., our loyal member, gave on the date July 3rd 2014 a request for a Patent on his custom element (Alcohol); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​


Shuton
Powered by Caliburn
Copyright 2014, Nathan., NarutoBase.net​


Any questions before we proceed to the techniques?
 

Nathan

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Let's go with the first technique:

Shuton: Rifuresshumento | Alcohol Release: Refreshment
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user gathers Alcohol chakra and they will release it from either their hand or their mouth. The alcohol is designed to act as a disinfectant on the user’s body or other bodies that the user desires. When the alcohol comes in contact with harmful micro-organisms it will denature them and kill them. Thus this prevents inflammation and infection through tissues.
Note: This can only denature and kill micro-organisms up to A-Rank

Tell me things about it.
 

Mirai

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Let's go with the first technique:

Shuton: Rifuresshumento | Alcohol Release: Refreshment
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user gathers Alcohol chakra and they will release it from either their hand or their mouth. The alcohol is designed to act as a disinfectant on the user’s body or other bodies that the user desires. When the alcohol comes in contact with harmful micro-organisms it will denature them and kill them. Thus this prevents inflammation and infection through tissues.
Note: This can only denature and kill micro-organisms up to A-Rank

Tell me things about it.
It's a rather simple technique that utilizes the disinfection portion of Shuton. Its similar the I clean all of me medical technique but this one is a bit stronger and can kill microorganisms in open wounds
 

Nathan

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It's a rather simple technique that utilizes the disinfection portion of Shuton. Its similar the I clean all of me medical technique but this one is a bit stronger and can kill microorganisms in open wounds
Yeah good enough, next we have the toolbox techniques. Which are being updated into one technique cause well easier, and more slots for me. :|

Shuton: Suiyo Saigai | Alcohol Release: The Drunken Disaster

Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.

Shuton: Satadeniato | Alcohol Release: Saturday Night
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user begins by weaving the Boar, Ram, Snake hand seals and applying the basic primary release of Alcohol. This technique offers high versatility with both defense and offense in return for a very high chakra requirement in both amount and concentration. The basic application of this technique is to create large, dense amounts of alcohol on the battlefield with versatile form such as pillars, shields, swords, kunai, waves, or blasts. The alcohol, can be created in the air around the user in short-range but the technique itself has a long-range reach. Additionally, the user is capable of releasing the alcohol from their body as normal. As with other alcohol techniques this can intoxicate opponents through ingestion, injection, and through wounds. The intoxication will last for a total of five (5) turns. Compared to the parent technique the concentration of alcohol of Saturday Night is much greater and as such the opponent will begin suffering from the effects in the very first turn after it has entered their blood stream. In the first turn the opponent will be unable to simply mold chakra for forbidden ranked techniques. In the second turn the opponent will be unable to mold chakra for forbidden ranked techniques, have a harder time weaving hand seals, and will be unable to perform complex taijutsu. In the third turn the opponent will be unable to mold chakra for S-Rank and above technqiues, be unable to weave hand seals, and will be unable to perform B-Rank and above taijutsu, as well as be nearly unable to discern subtle genjutsu from reality. In the fourth turn the opponent will be unable to mold chakra for forbidden ranked techniques, have a harder time weaving hand seals, and will be unable to perform complex taijutsu. In the fifth turn the opponent will be unable to mold chakra for forbidden ranked techniques.
Note: Can be used a three (3) times per battle.
Note: Can only be used once every two (2) turns.
 

Mirai

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Yeah good enough, next we have the toolbox techniques. Which are being updated into one technique cause well easier, and more slots for me. :|

Shuton: Suiyo Saigai | Alcohol Release: The Drunken Disaster

Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.

Shuton: Satadeniato | Alcohol Release: Saturday Night
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user begins by weaving the Boar, Ram, Snake hand seals and applying the basic primary release of Alcohol. This technique offers high versatility with both defense and offense in return for a very high chakra requirement in both amount and concentration. The basic application of this technique is to create large, dense amounts of alcohol on the battlefield with versatile form such as pillars, shields, swords, kunai, waves, or blasts. The alcohol, can be created in the air around the user in short-range but the technique itself has a long-range reach. Additionally, the user is capable of releasing the alcohol from their body as normal. As with other alcohol techniques this can intoxicate opponents through ingestion, injection, and through wounds. The intoxication will last for a total of five (5) turns. Compared to the parent technique the concentration of alcohol of Saturday Night is much greater and as such the opponent will begin suffering from the effects in the very first turn after it has entered their blood stream. In the first turn the opponent will be unable to simply mold chakra for forbidden ranked techniques. In the second turn the opponent will be unable to mold chakra for forbidden ranked techniques, have a harder time weaving hand seals, and will be unable to perform complex taijutsu. In the third turn the opponent will be unable to mold chakra for S-Rank and above technqiues, be unable to weave hand seals, and will be unable to perform B-Rank and above taijutsu, as well as be nearly unable to discern subtle genjutsu from reality. In the fourth turn the opponent will be unable to mold chakra for forbidden ranked techniques, have a harder time weaving hand seals, and will be unable to perform complex taijutsu. In the fifth turn the opponent will be unable to mold chakra for forbidden ranked techniques.
Note: Can be used a three (3) times per battle.
Note: Can only be used once every two (2) turns.
Pretty straightforward techniques , not much yo comment on them
 

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Good, next:

Shuton: Atamawari Zutsuu | Alcohol Release: Splitting Headache
Type: Supplementary
Rank: A-Rank
Range: Short (Self)
Chakra: 30
Damage: N/A
Description: The user will gather Alcohol chakra and concentrate it in their brain and apply precise control to cause the beneficial effects of Alcohol on themselves. This carefully controlled intoxication will bring about a decrease in the sensation of pain. While this technique is active the user is capable of suppressing the pain of severed limbs capable of enduring them. Of course, the wound itself will still cause the various negative side effects such as death if the user is bleeding profusely. Movement for the user is not hindered by the alcohol for the first two uses of the technique unless muscles that are important to movement have been severed or severely damaged, such as a tendon.
Note: The effects of this technique last for three turns and they cannot be removed once they are applied.
Note: While active the user will have trouble performing hand seals and their techniques will require an additional 10 chakra to perform.
Note: On the third use of this technique the user will have much greater difficulty performing hand seals and their techniques will require 20 additional chakra to perform.
Note: Can be used three times per battle.

Tell me about this one.
 

Mirai

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Ah yes this one - so what it does is basically self intoxication. Using the Alcohol to "fool" the brain into activating the pain receptors to send signals to a severed body part or any pain as fact to ease it out. Of course it doesn't heal it but it really nice to help when you try to tank a hit - this reduces said pain byba wide margin
 

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Good, next:

Shuton: Hamon Abusan | Alcohol Release: The Repercussions of Absinthe
Type: Supplementary
Rank: C - S
Range: Short – Long
Chakra: 15 – 40
Damage: N/A (+15 to Katon techniques)
Description: The user channels shuton chakra throughout their body and releases it as an omnidirectional pulse of alcohol chakra which is invisible to the naked eye. This in effect releases numerous alcohol molecules throughout the air on the battlefield which prevent water techniques to be created from moisture in the air through its hygroscopic properties causing it to attract and hold water molecules. The alcohol molecules themselves do not directly harm opponents in any form be it intoxication or inhalation from the particles in the air. The strength of Hamon Abusan can vary greatly depending on the needs of the user. Hamon Abusan’s strength is directly related to what rank of water techniques can be prevented through the usage of the technique. Because Shuton is neutral to water release the rank used of Hamon Abusan will prevent the same rank and below of water technique from being materialized in the air. For example, should Hamon Abusan be applied at A-Rank strength it will then directly prevent the materialization of water techniques A-Rank and below for the duration of Hamon Abusan. Should the user apply Hamon Abusan at B-Rank or higher the result will be that a significant amount of water molecules have been absorbed to the point where fire release techniques become uninhibited in their strength and are not held back by water molecules in the air. As such fire release techniques of both the user and opponent gain +15 in strength when this technique is used. Of course, the opponent will not understand fully what has happened upon the release of Hamon Abusan without further information. This technique, at A-Rank and above requires a series of three hand seals. Upon release the omnidirectional wave will absorb water in the air and retain it temporarily preventing the materialization of water and water based elements in the surrounding area. This acts as a double-edged sword for the user as it also leaves him or her unable to materialize water in the surrounding area for the duration of this technique.
Note: Can be used three (3) times per battle.
Note: Once used water cannot be materialized of the proper rank for three (3) turns.
Note: A – S Rank usage of this technique prevents the usage of alcohol techniques in the same turn and the user cannot use S-Rank and above Alcohol Techniques in the following turn.
Note: Water techniques that manipulate existing water or are otherwise unrelated with the materialization of water are unaffected
 

Mirai

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Good, next:

Shuton: Hamon Abusan | Alcohol Release: The Repercussions of Absinthe
Type: Supplementary
Rank: C - S
Range: Short – Long
Chakra: 15 – 40
Damage: N/A (+15 to Katon techniques)
Description: The user channels shuton chakra throughout their body and releases it as an omnidirectional pulse of alcohol chakra which is invisible to the naked eye. This in effect releases numerous alcohol molecules throughout the air on the battlefield which prevent water techniques to be created from moisture in the air through its hygroscopic properties causing it to attract and hold water molecules. The alcohol molecules themselves do not directly harm opponents in any form be it intoxication or inhalation from the particles in the air. The strength of Hamon Abusan can vary greatly depending on the needs of the user. Hamon Abusan’s strength is directly related to what rank of water techniques can be prevented through the usage of the technique. Because Shuton is neutral to water release the rank used of Hamon Abusan will prevent the same rank and below of water technique from being materialized in the air. For example, should Hamon Abusan be applied at A-Rank strength it will then directly prevent the materialization of water techniques A-Rank and below for the duration of Hamon Abusan. Should the user apply Hamon Abusan at B-Rank or higher the result will be that a significant amount of water molecules have been absorbed to the point where fire release techniques become uninhibited in their strength and are not held back by water molecules in the air. As such fire release techniques of both the user and opponent gain +15 in strength when this technique is used. Of course, the opponent will not understand fully what has happened upon the release of Hamon Abusan without further information. This technique, at A-Rank and above requires a series of three hand seals. Upon release the omnidirectional wave will absorb water in the air and retain it temporarily preventing the materialization of water and water based elements in the surrounding area. This acts as a double-edged sword for the user as it also leaves him or her unable to materialize water in the surrounding area for the duration of this technique.
Note: Can be used three (3) times per battle.
Note: Once used water cannot be materialized of the proper rank for three (3) turns.
Note: A – S Rank usage of this technique prevents the usage of alcohol techniques in the same turn and the user cannot use S-Rank and above Alcohol Techniques in the following turn.
Note: Water techniques that manipulate existing water or are otherwise unrelated with the materialization of water are unaffected
My fave jutsu thus far. You basically release a wave of Shutonair akra into the surrounding moisture in order to saturate it with the chakra. It prevents water jutsu needing the moisture in the air from forming due to the controlled AoE. It also increases fires power due to the flammable nature.
 

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Good, and yeah very useful. Just remember if the other person figures it out, it can also be very bad for you.

Shuton: Nomimono no Yuwaku | Alcohol Release: Temptation of the Drink

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: This technique revolves around the creation of a single type familiar composed of Alcohol. The user initiates this technique by releasing Alcohol from their mouth or body or by manipulating the moisture in the air within short-range with the user’s Alcohol chakra. The familiar created by this technique have certain shared qualities as well as their own unique abilities. The first aspect is that familiars created from this technique are sentient and fueled by the user’s chakra. Each familiar is composed of pure Alcohol and as such to a normal onlooker the familiar will appear to be composed of water unless the opponent is within short-range of the familiar where they will be able to tell from the smell. They act in accordance to the user’s will and are capable of moving away from the user at any distance. Each familiar is capable of moving at the speed of a Kage Ranked ninja and is roughly twice the size of the user. When called upon the familiars will share in power. For instance if one familiar is called upon then it is S-Rank in strength. When two are called upon each is A-Rank. No more than two can be created in any instance. Two of the same familiars can be created in the same instance.

Raijin Thunderkeg; Raijin is gifted with powerful supplementary abilities to aid the user and his companions in battle by creating unique combinations. Raijin when formed will form as the standard humanoid familiar. His supplementary abilities is based on his liquid composition of alcohol. Raijin is capable of freely dispersing his form into millions of alcohol particles allowing him to evade damage and reform at other locations. Raijin can do this at the cost of a move, allowing him to evade techniques, or freeform passively allowing him to simply evade physical freeform assaults. While in his dispersed form Raijin will move like mist would and roughly at the speed of a normal ninja allowing him to reform elsewhere on the battlefield. However, the molecules of alcohol in this state are entirely harmless in all ways and cannot intoxicate any beings on the battlefield. His supplementary ability comes into play by coating himself on projectiles, constructs, and weapons creating Alcohol/X combinations. For example, Raijin can coat himself onto a kunai thrown in the air coating the kunai in potent Alcohol. Or he can coat himself on a slab of earth launched from the user’s position creating an Earth/Alcohol combination. This technique costs a move per turn and can only be used on physical elements and structures. The strength of the technique depends on Raijin’s strength at creation. Should these coatings enter an opponent’s body through injection or wounds into the bloodstream it will induce a powerful intoxication lasting four turns. In the first turn of intoxication the victim will be unable to mold chakra for Forbidden Ranked techniques and use advanced taijutsu techniques (A-Rank and above). In the second turn of intoxication the victim will be unable to mold chakra for S-Rank and above techniques as well as be unable to use taijutsu above B-Rank. In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques, be unable to use taijutsu above C-Rank, and be unable to discern subtle genjutsu from reality. In the fourth turn of intoxication the opponent will be unable to mold chakra for Forbidden Ranked techniques and will be unable to use advanced taijutsu (A-Rank and above).

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of three turns.
Note: After this technique expires or is prematurely ended no Alcohol techniques above A-Rank for the same and next turn.
 

Mirai

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Good, and yeah very useful. Just remember if the other person figures it out, it can also be very bad for you.

Shuton: Nomimono no Yuwaku | Alcohol Release: Temptation of the Drink

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: This technique revolves around the creation of a single type familiar composed of Alcohol. The user initiates this technique by releasing Alcohol from their mouth or body or by manipulating the moisture in the air within short-range with the user’s Alcohol chakra. The familiar created by this technique have certain shared qualities as well as their own unique abilities. The first aspect is that familiars created from this technique are sentient and fueled by the user’s chakra. Each familiar is composed of pure Alcohol and as such to a normal onlooker the familiar will appear to be composed of water unless the opponent is within short-range of the familiar where they will be able to tell from the smell. They act in accordance to the user’s will and are capable of moving away from the user at any distance. Each familiar is capable of moving at the speed of a Kage Ranked ninja and is roughly twice the size of the user. When called upon the familiars will share in power. For instance if one familiar is called upon then it is S-Rank in strength. When two are called upon each is A-Rank. No more than two can be created in any instance. Two of the same familiars can be created in the same instance.

Raijin Thunderkeg; Raijin is gifted with powerful supplementary abilities to aid the user and his companions in battle by creating unique combinations. Raijin when formed will form as the standard humanoid familiar. His supplementary abilities is based on his liquid composition of alcohol. Raijin is capable of freely dispersing his form into millions of alcohol particles allowing him to evade damage and reform at other locations. Raijin can do this at the cost of a move, allowing him to evade techniques, or freeform passively allowing him to simply evade physical freeform assaults. While in his dispersed form Raijin will move like mist would and roughly at the speed of a normal ninja allowing him to reform elsewhere on the battlefield. However, the molecules of alcohol in this state are entirely harmless in all ways and cannot intoxicate any beings on the battlefield. His supplementary ability comes into play by coating himself on projectiles, constructs, and weapons creating Alcohol/X combinations. For example, Raijin can coat himself onto a kunai thrown in the air coating the kunai in potent Alcohol. Or he can coat himself on a slab of earth launched from the user’s position creating an Earth/Alcohol combination. This technique costs a move per turn and can only be used on physical elements and structures. The strength of the technique depends on Raijin’s strength at creation. Should these coatings enter an opponent’s body through injection or wounds into the bloodstream it will induce a powerful intoxication lasting four turns. In the first turn of intoxication the victim will be unable to mold chakra for Forbidden Ranked techniques and use advanced taijutsu techniques (A-Rank and above). In the second turn of intoxication the victim will be unable to mold chakra for S-Rank and above techniques as well as be unable to use taijutsu above B-Rank. In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques, be unable to use taijutsu above C-Rank, and be unable to discern subtle genjutsu from reality. In the fourth turn of intoxication the opponent will be unable to mold chakra for Forbidden Ranked techniques and will be unable to use advanced taijutsu (A-Rank and above).

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of three turns.
Note: After this technique expires or is prematurely ended no Alcohol techniques above A-Rank for the same and next turn.
Quite a situational technique because of the possible moves you can pull is really nice. You basically create a sentient familiar that can merge/attach to solid enough structures and basically give it the status of a Alcohol/Earth(as an example). The familiar has the ability to also shift its form in order to avoid attacks but none the less its really nice as it can combo off alot of physical techniques.

One thing that I love is his word since he can basically combo into anything so as long as its solid in structure. The pet peeve is abilities costing a move but beyond that its a great technique
 

Nathan

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Glad ya like it, next:

Katon/Shuton: Deisui | Fire Release/Alcohol Release: Drunken Stupor
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: Drunken Stupor is one of the very few offensive techniques, this technique is aimed to distort the opponent’s sense of smell. The user begins by releasing a large amount of alcohol molecules from their body into the air which are visible to the naked eye, they give off a slight tinge, and a very faint smell of alcohol. These molecules alone do not pose any risk to user or opponent. Should they be inhaled they do not induce intoxication or any negative effects of Alcohol. The molecules will move toward the opponent’s location on the battlefield and surround them in a radius of up to 8 meters around their position. The user will then weave a single Tiger hand seal and mold an immense amount of katon chakra channeling it around the location of (cannot be created directly beneath the opponent, or from within the ground, only created in the air) the opponent releasing reddish heat waves which are visible through their distortion of the area around; similar to how one sees heat waves in a desert. The heat waves will also be released in a maximum of 8 meter radius around the opponent. The heat waves alone are enough to cause the opponent to have shorten of breath as well as sweats due to the desert like conditions created. However the true strength of the heat waves lies in its interaction with the molecules of alcohol released just prior. The alcohol molecules will burn releasing a hot vapour into the air in that area around the opponent serving for two purposes. The first is simply to burn the opponent inflicting further heat damage from lingering too long in the alcoholic vapour. The second is that the opponent’s sense of smell will become extremely distorted effectively leaving them to only be able to smell burning alcohol for three (3) turns there after burning. The burning alcohol molecules do not induce intoxication and merely serve to inhibit smell and inflict burn damage should an opponent linger in the heat.

Note: Can be used three (3) times per battle.
Note: Can be used once every two (2) turns.
Note: Takes two of the three jutsu slots in a turn.
Note: The opponent’s sense of smell will be distorted for three (3) turns thereafter upon which they will only be able to smell burning alcohol.
 

Mirai

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Glad ya like it, next:

Katon/Shuton: Deisui | Fire Release/Alcohol Release: Drunken Stupor
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: Drunken Stupor is one of the very few offensive techniques, this technique is aimed to distort the opponent’s sense of smell. The user begins by releasing a large amount of alcohol molecules from their body into the air which are visible to the naked eye, they give off a slight tinge, and a very faint smell of alcohol. These molecules alone do not pose any risk to user or opponent. Should they be inhaled they do not induce intoxication or any negative effects of Alcohol. The molecules will move toward the opponent’s location on the battlefield and surround them in a radius of up to 8 meters around their position. The user will then weave a single Tiger hand seal and mold an immense amount of katon chakra channeling it around the location of (cannot be created directly beneath the opponent, or from within the ground, only created in the air) the opponent releasing reddish heat waves which are visible through their distortion of the area around; similar to how one sees heat waves in a desert. The heat waves will also be released in a maximum of 8 meter radius around the opponent. The heat waves alone are enough to cause the opponent to have shorten of breath as well as sweats due to the desert like conditions created. However the true strength of the heat waves lies in its interaction with the molecules of alcohol released just prior. The alcohol molecules will burn releasing a hot vapour into the air in that area around the opponent serving for two purposes. The first is simply to burn the opponent inflicting further heat damage from lingering too long in the alcoholic vapour. The second is that the opponent’s sense of smell will become extremely distorted effectively leaving them to only be able to smell burning alcohol for three (3) turns there after burning. The burning alcohol molecules do not induce intoxication and merely serve to inhibit smell and inflict burn damage should an opponent linger in the heat.

Note: Can be used three (3) times per battle.
Note: Can be used once every two (2) turns.
Note: Takes two of the three jutsu slots in a turn.
Note: The opponent’s sense of smell will be distorted for three (3) turns thereafter upon which they will only be able to smell burning alcohol.
Pretty basic technique, you release some Shuton chakra into the air , then using fire chakra to release heat waves after surrounding the enemy to basically burn the molecules to release a vapor messing up their sense of smell and also burning them with the heat waves
 

Nathan

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Good, next one is pretty much our alcohol mode.

Shuton: Jōzōjo Kantoku | Alcohol Release: Brewmaster Fury
Type: Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-30 per turn)
Damage: N/A (+10 Alcohol Techniques)
Description: Perhaps the ultimate Alcohol technique in which one essentially takes on a physical manifestation of Alcohol. Unlike regular Alcohol techniques Brewmaster Fury applies the principle concepts of Alcohol Release allowing the user to apply it to their own body. The user will enter this state by simply continually releasing a constant enormous stream of Alcohol chakra throughout their entire body which one then with a single hand seal the chakra will manifest into the alcohol element itself. Once Brewmaster Fury has been activated a few immediate changes can be seen on the user’s body. The first of which is the user will release an incredibly thick, concentrated, and dense coating of alcohol from their entire body. The appearance of said coating is entirely clear and pure alcohol and as such to a normal onlooker it will appear simply as the user has released a coat of pure water unless they are in short-range of the user in which they will be able to smell the feint distinct smell of alcohol. Which has a small affect on the oppontent if they are within close range, like a small headache. Additionally, all micro-organisms on the surface of the user’s body at the time of activation of Brewmaster Fury up to F-Rank will be denatured and effectively made harmless to the user when this state is activated. Whilst in this state the user’s coating also takes on the physical properties of Alcohol in respect to interactions with elements. Alcohol is an extremely poor conductor of electricity and as such the immense concentration of alcohol produced in this state renders the user effectively immune to lightning and lightning based techniques, up to S-rank. In respect to fire the user’s coating is extremely flammable. The user also becomes extremely weak to earth and earth related elements. Being obstructive elements the user’s body is at great risk. As such the user’s body becomes one rank weak to earthen elements used against them. For example, B-Rank Earth becomes A-Rank earth when coming in contact with the user. In respect to the user’s own Alcohol techniques due to the continual release of Alcohol, the user’s Alcohol based techniques will gain +10 damage and become far more concentrated in the effects of their intoxication. As such rank based intoxication will be enhanced by an additional rank. For example, if the first turn of intoxication prevent the usage of forbidden ranked techniques then this will be enhanced whilst in Brewmaster Fury causing the intoxication to prevent the usage of S-Rank and above techniques. While in the state of Brewmaster Fury the user can only access Alcohol chakra and its component elements – water, & earth.
Note: Can only be used once (1) per battle.
Note: Brewmaster Fury will last for four (4) turns after activation.
Note: Should Brewmaster Fury end early or expire the user is left unable to access Alcohol Chakra for three (3) turns. At the end of Brewmaster Fury the user will also be unable to use A-Rank and above techniques for one (1) turn and S-Rank and above techniques for the following turn.
Note: The user may only perform Alcohol, Water, & Earth related techniques while in the state of Brewmaster Fury.
Note: The user is able to perform hand seals to the above elements, but they are unable to release techniques from their mouth. The user is also able to grab weaponry, but they'll be covered in the element, and may cause issues for the user, slippery etc.
 

Mirai

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Good, next one is pretty much our alcohol mode.

Shuton: Jōzōjo Kantoku | Alcohol Release: Brewmaster Fury
Type: Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-30 per turn)
Damage: N/A (+10 Alcohol Techniques)
Description: Perhaps the ultimate Alcohol technique in which one essentially takes on a physical manifestation of Alcohol. Unlike regular Alcohol techniques Brewmaster Fury applies the principle concepts of Alcohol Release allowing the user to apply it to their own body. The user will enter this state by simply continually releasing a constant enormous stream of Alcohol chakra throughout their entire body which one then with a single hand seal the chakra will manifest into the alcohol element itself. Once Brewmaster Fury has been activated a few immediate changes can be seen on the user’s body. The first of which is the user will release an incredibly thick, concentrated, and dense coating of alcohol from their entire body. The appearance of said coating is entirely clear and pure alcohol and as such to a normal onlooker it will appear simply as the user has released a coat of pure water unless they are in short-range of the user in which they will be able to smell the feint distinct smell of alcohol. Which has a small affect on the oppontent if they are within close range, like a small headache. Additionally, all micro-organisms on the surface of the user’s body at the time of activation of Brewmaster Fury up to F-Rank will be denatured and effectively made harmless to the user when this state is activated. Whilst in this state the user’s coating also takes on the physical properties of Alcohol in respect to interactions with elements. Alcohol is an extremely poor conductor of electricity and as such the immense concentration of alcohol produced in this state renders the user effectively immune to lightning and lightning based techniques, up to S-rank. In respect to fire the user’s coating is extremely flammable. The user also becomes extremely weak to earth and earth related elements. Being obstructive elements the user’s body is at great risk. As such the user’s body becomes one rank weak to earthen elements used against them. For example, B-Rank Earth becomes A-Rank earth when coming in contact with the user. In respect to the user’s own Alcohol techniques due to the continual release of Alcohol, the user’s Alcohol based techniques will gain +10 damage and become far more concentrated in the effects of their intoxication. As such rank based intoxication will be enhanced by an additional rank. For example, if the first turn of intoxication prevent the usage of forbidden ranked techniques then this will be enhanced whilst in Brewmaster Fury causing the intoxication to prevent the usage of S-Rank and above techniques. While in the state of Brewmaster Fury the user can only access Alcohol chakra and its component elements – water, & earth.
Note: Can only be used once (1) per battle.
Note: Brewmaster Fury will last for four (4) turns after activation.
Note: Should Brewmaster Fury end early or expire the user is left unable to access Alcohol Chakra for three (3) turns. At the end of Brewmaster Fury the user will also be unable to use A-Rank and above techniques for one (1) turn and S-Rank and above techniques for the following turn.
Note: The user may only perform Alcohol, Water, & Earth related techniques while in the state of Brewmaster Fury.
Note: The user is able to perform hand seals to the above elements, but they are unable to release techniques from their mouth. The user is also able to grab weaponry, but they'll be covered in the element, and may cause issues for the user, slippery etc.
Pretty straightforward imo though one thing I might add for future reference is that it says elements making up the CE so maybe add fire in a future update lol. Nothing more to add in as the jutsu speaks for itself tbh
 

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Pretty straightforward imo though one thing I might add for future reference is that it says elements making up the CE so maybe add fire in a future update lol. Nothing more to add in as the jutsu speaks for itself tbh
Yeah...no. You're covered in Alcohol, what happens if you release fire from your body, you go up in flames, so nah.

Now, my fave technique so far:

(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs

Type: Supplementary
Rank: N/A
Range: Short – Long (if thrown)
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which allows the user to possess pre-prepared bottles of alcohol of varying size on his or her possession. The applications of the Jägerbombs are high in number allowing the contained alcohol to be used for sources for future Alcohol techniques, makeshift bombs in combination with sources of heat such as Fire Release, a disinfectant for wounds, or simply to drink or force feed to other targets. Much smaller bottles can also be tied to kunai and shuriken and thrown at long distances which also allow them to be used in combination with explosive tags creating much larger and devastating explosions In terms of ingestion the Alcohol carries an extremely high purity which can cause various negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea, severe throat irritation, and potential gagging. In the following turn the alcohol will intoxicate them temporarily hindering their ability to mold chakra for Forbidden ranked techniques while the nausea and throat irritation will persist. In the next turn the victim will feel much better being able to mold chakra normally.
Note: The user needs to state on their biography that they carry these bottles.
Note: The bottles and the alcohol contained within count as freeform techniques and can only be applied in such a way.
Note: Cannot be used on the black market of the ninjaworld
 
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