[CJ] Alan teaches the Sensei. :o

Imperfect

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Today was a momentous day, "Alan" would play the role of the Sensei for the first (and hopefully not the last) time. He rushed towards the training grounds while scribbling the basics of the technique he was going to teach question on a napkin Alan rushes off to meet his Sensei. Upon arrival Alan sneezed and blew his nose with aforementioned napkin, ruining the scribbled notes and basic idea for the technique.

"Oops... Well... There goes that idea then... Now. Before we begin, tell me... Why in the world do you want to learn this god awful, stupid, silly, simple, bland, and quite frankly, useless technique?! Your answer won't impact the training in any way, but I need to know..."
 

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Sorry for the late reply I got lazy. :T_T:

--

"Why do I want to learn it you ask? First of all it isn't bland, general just like the idea behind it. It is rather neat, and witty. I know it can only be used for training purposes, but still none the less I can use it in my trainings, and show off to my students. Like you can show off to your sensei's."
 

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It's cool. I procrastinate all the time. One of these days I'm going to get help for my procrastination problem.




"Oh you're too kind. Honestly I just made it on a whim."

Right, I'll explain how I came up with it and the reasons why I guess, never done this before. U_U

There are two main parts to this technique, the first is of course the Chakra and the Nature of the user and the second is the action they perform. First you start by gathering regular chakra with no Elemental Manipulation in your hand. Since every Ninja has a Natural Affinity, an Elemental Nature in which their chakra naturally excels in, their chakra will of course carry certain traits of that Elemental nature, like how Asuma's Chakra Blades aren't an Elemental Jutsu and yet when he uses them, the Chakra Blades have the cutting power of Wind from his Natural Affinity. Then, once you have gathered Chakra in your hand, you perform a certain action that, I guess you could say "compliments", your chakra's natural affinity.

In my case, (since I have an Uchiha bio, I'll use him as an example) I gather the chakra and snap my fingers, the snap causes heat from the friction the two fingers make and the end result is a small fire that emerges from my fingertip. Other examples, I guess, would involve actions like crushing the chakra in your palm to make a small rock, if you have an Earthen affinity or maybe spinning your finger around, to mimic water flowing freely, to have a trail of Water flowing from your finger. Honestly, your imagination is the limit with this jutsu, that's kind of why I made it, no limits to how you can present your natural affinity.




Now I should note, you are limited to your bio's natural affinity('s), I know in our RP we have access to all Elements, but that's more of a bonus from our RP's system, and since you can only have a certain number of Elemental Affinities on a bio (unless you have a Kakuzu bio, loool) this "limiting" of Elements makes sense. I know, it's a downer, but that's about the only limit the Jutsu has.

Also, I put that note about only being for Training/ RP purposes because the technique isn't really suited for full on combat, you can use it in a fight, but it doesn't do damage since the result is an E-Rank Supplementary jutsu. I used a cheeky example of how this Jutsu can be used in battle in our Tai training. ;)

Anyway, let's see you perform it. Use your imagination, and most of all, be cool.
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Type: Supplementary
Rank: E
Range: Self
Chakra: 5
Damage: N/A
Description: This Jutsu is based off of the special paper Sensei's use to assess a Ninja's Elemental Affinity. By focusing Chakra in their hand/ finger and by performing a unique action they manifest their Chakra's nature in a primal form. For example, if the user has a Fire Affinity, they can snap their fingers and create a small flame. If the user has a Earth Affinity they can ball their hand into a fist to make a pebble and so on.

Note: Should only be used for training/ RP purposes.
Note: Can only be taught by x iiiMPerFeCT.



PHP:
[JUTSU=(Ninpō: Ritomasu Yubi) Ninja Art: Litmus Finger]Type: Supplementary
Rank: E
Range: Self
Chakra: 5
Damage: N/A
Description: This Jutsu is based off of the special paper Sensei's use to assess a Ninja's Elemental Affinity. By focusing Chakra in their hand/ finger and by performing a unique action they manifest their Chakra's nature in a primal form. For example, if the user has a Fire Affinity, they can snap their fingers and create a small flame. If the user has a Earth Affinity they can ball their hand into a fist to make a pebble and so on.

Note: Should only be used for training/ RP purposes.
Note: Can only be taught by x iiiMPerFeCT.[/JUTSU]
 

Nathan

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Sorry the late reply, I got a bit lazy when it came to replying to my cj training threads. >_>

Fire is Castiel, so let's go with that.

-

Castiel just woken up from a really bad dream, this dream made him think he was on fire; he woke up in a sweaty mess. He was panicking; he was worrying, everything related to stress he was doing it, all of a sudden he felt really rather hot, and to calm himself down he usually slaps his fingers. So he snapped his two fingers, his index and thumb together, and something rather odd happened, he produced a flame, it wasn't touching his skin, it was just above his fingers, he had no idea what had happened, but due to the surprise he feinted.

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Imperfect

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"Surely you've seen more shocking and awesome things than that... Cas? Cas? Uh... Okay..."

Since the technique is literally that simple and there isn't much to add, I guess we're done here. :)

Enjoy underwhelming people with the Jutsu in Training... At least until I add more to it. ;)
 

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Look we are back here!


Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.
- Can only be taught by Nathan.


Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: N/A (+5 to non-chakra based taijutsu)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as " " but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used four times per-match.
- Must wait two turns before reusing.
- Can only use free-form, non-chakra enhanced taijutsu, as well as sound techniques that are B-rank & below while this is active.
- Can only be taught by Nathan.

Questions about either of them?
 

Nathan

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Welcome to A-rank sound!

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, it lasts for three turns.
- Can only be used thrice per-match/four per-event.
- Can only be taught by Nathan.

Questions?
 

Nathan

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Welcome to A-rank sound!

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, it lasts for three turns.
- Can only be used thrice per-match/four per-event.
- Can only be taught by Nathan.

Questions?
 

Imperfect

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Yeah, just one. What did I ever do to deserve a Sensei like you? :T_T:

Silly questions aside, I've got no questions about the Jutsu. You take one of the benefits of Sound Release, enhanced perception and understanding regarding sound waves, then perform a Genjutsu on yourself to display these sound waves through a medium that's far more easily understood, your eyesight. I like how you use colour to differentiate between stationary objects/ matter and things that move, with faster things having a different colour than slower things. Sounds like a nice way of perceiving motions that you would otherwise miss, especially if you are facing someone or something that can and/ or is moving faster than you. One good thing is you aren't increasing your sense of hearing, so you don't suffer if the opponent were to create any extremely loud noises. However if your opponent becomes aware of this form of extrasensory perception, they can try and use it against you. For example, they could use a Genjutsu of their own to alter this Genjutsu and mess up your perception, or they could play to the physical aspect of the Jutsu, surrounding you with a large amount of physical motion, like using the Earth Release: World Shaking, or a similar Jutsu, to try and throw you off while at the same time affecting your sight, through this Jutsu interpreting the motion from the vibrations that Jutsu would cause. That's about all I can think of mechanics-wise about this Jutsu. None of them are really questions, but if I'm wrong on any parts, let me know, otherwise, thanks man. :)
 

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Welcome to S-rank sound!

Here is the lovely Dumb Hole!


Type: Supplementary/Offensive
Rank: S-rank
Range: Short (Short - Mid for offensive application)
Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active)
Damage: 80 (+10 for offensive application when sound is absorbed)
Description: This technique is based off a interesting concept known as the " " or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside.

In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound.​

Note: This technique's offensive application can only be used two (2) times per battle.
Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again.
Note: The supplementary application can only be used three (3) times per-match.
Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user.
Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active.
Note: Can only be taught by Nathan.
 

Imperfect

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I can't wait until I'm the one posting awesome Jutsu in here, and you feel bad taking them, cause they're so awesome. (;-; )

No questions, everything you need is very clearly explained in the Jutsu.
 

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I got another sound technique approved! Have at it!

(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used twice per-match. Must wait two turns to use it again
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.
 

Imperfect

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Yay for Doctor Who, boo for you teaching me yet another CJ. Also, isn't it ironic that the name of this thread is now the exact opposite of what actually happens here? :|

So basically it repeats the drum beat from inside the Masters head from Doctor Who in the mind of the opponent, and this hinders the opponent to the point their reactions are affected/ lowered as a result? The technique also mentions it shutting down the opponents senses, and at the end it even mentions it affects the opponent to the point they are unable to move. I'm kinda confused, so if you could clarify the extent of the Jutsu's capabilities, that'd be great. At first glance it sounds like it just makes the opponent slower to react, but when you read through it a second time, you do mention more than just that, so I just need to make sure I won't be making a mistake if I use this CJ.
 

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Yay for Doctor Who, boo for you teaching me yet another CJ. Also, isn't it ironic that the name of this thread is now the exact opposite of what actually happens here? :|

So basically it repeats the drum beat from inside the Masters head from Doctor Who in the mind of the opponent, and this hinders the opponent to the point their reactions are affected/ lowered as a result? The technique also mentions it shutting down the opponents senses, and at the end it even mentions it affects the opponent to the point they are unable to move. I'm kinda confused, so if you could clarify the extent of the Jutsu's capabilities, that'd be great. At first glance it sounds like it just makes the opponent slower to react, but when you read through it a second time, you do mention more than just that, so I just need to make sure I won't be making a mistake if I use this CJ.
It does both, halfs their reaction time, while they are unable to move, it will take them to longer to understand they are within this genjutsu. Etc... if that makes sense.
 
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