Akisha vs Zero Kelvin

Akisha

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Rei's Rules and Restrictions.
All out battle.
Killing allowed.
Stealing disallowed.
Range: Mid
Terrain: Konoha, we are surrounded by buildings.
. Post your bio and I will make the first move.

I have Hyourinmaru on my back.

Hyourinmaru – Ice Ring

Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).
 
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ZK

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Hawke in my signature xd
 

Akisha

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Hawke in my signature xd

Gray: Ah Hawke-san, it's been a long time since we last fought...

*Gray begins the battle by waving a few hand seals and using Chill Field to cover the ground mid range all around you with thick ice. Even though the ice is mid range all around you, I am not standing on it, it's just several feets away from me. Though this isn't everything, as the ice appears, spikes rise directly underneath your feet and it would happen like a second later after the ice appears, meaning you will have little to no time to react on this and your feet will be pierced, preventing you from moving, while a second later the other spikes pierce your vitals, and also spikes form all around the ice.*

(Hyouton:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns
*can only be used three times*
*Can only Be used by Ice Users*


*I then make 4 shadow clones, called War, Famine, Pestilence and Death. War Stays on my left, while Famine and Pestilence are on my right and Death is behind me. As soon as they appear, War starts running diagonally at left while Famine starts running diagonally at right, as they run they start sending numerous kunais with wind chakra influenced at you.*


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


*At the same time the clones begin to run, I perform a row of 6 hand seals, and make it rain. The rain though has my chakra influenced and therefore I can sense everything that happens on the field, detecting every move of yours.*

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

ZK

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Gray: Ah Hawke-san, it's been a long time since we last fought...

*Gray begins the battle by waving a few hand seals and using Chill Field to cover the ground mid range all around you with thick ice. Even though the ice is mid range all around you, I am not standing on it, it's just several feets away from me. Though this isn't everything, as the ice appears, spikes rise directly underneath your feet and it would happen like a second later after the ice appears, meaning you will have little to no time to react on this and your feet will be pierced, preventing you from moving, while a second later the other spikes pierce your vitals, and also spikes form all around the ice.*

(Hyouton:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns
*can only be used three times*
*Can only Be used by Ice Users*


*I then make 4 shadow clones, called War, Famine, Pestilence and Death. War Stays on my left, while Famine and Pestilence are on my right and Death is behind me. As soon as they appear, War starts running diagonally at left while Famine starts running diagonally at right, as they run they start sending numerous kunais with wind chakra influenced at you.*


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


*At the same time the clones begin to run, I perform a row of 6 hand seals, and make it rain. The rain though has my chakra influenced and therefore I can sense everything that happens on the field, detecting every move of yours.*

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

The second I feel the ground getting slippy, I save my ballance by literally stepping onto nothing but air. I do so with one foot at a time to ensure maximum balance. Naturally, as the sheet of ice does not remain thin, I dash upwards, reaching a height that ensures my safety form the ice.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

As my Fūjin no Jutsu requires nothing but Wind manipulation, I decide to counter-attack before you can bring forth the big guns. So, as I take my first step upwards, meaning after the actual activation of my Wind tech which requires zero handseals, I wave my hand towards you. The timing is so, that while your ice-sheet will indeed be fully created, you will be placed under the illusion before you can manipulate the sheet. Therefore; there will be no spikes for me to worry about at this time. In the illusion, you will be unable to feel anything, save for fear, as my body disappears and the nightmare begins. The trick of this illusion is that while you're under its hold, you're unable to feel anything but fear, paranoia, sadness and hopelessness. Basically, determination, hope, rational thoughs generally will leave your mind, leaving you unable to counter the Genjutsu as you can't really move. More importantly; you will feel no need to do so.

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34

Instead of following up with the Taijutsu attack, I simply throw a Kunai at your broken form. Note that a stone wrapped in explosive tags is attached to the kunai. The misile is aimed at a vital spot.
 

Akisha

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The second I feel the ground getting slippy, I save my ballance by literally stepping onto nothing but air. I do so with one foot at a time to ensure maximum balance. Naturally, as the sheet of ice does not remain thin, I dash upwards, reaching a height that ensures my safety form the ice.

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

As my Fūjin no Jutsu requires nothing but Wind manipulation, I decide to counter-attack before you can bring forth the big guns. So, as I take my first step upwards, meaning after the actual activation of my Wind tech which requires zero handseals, I wave my hand towards you. The timing is so, that while your ice-sheet will indeed be fully created, you will be placed under the illusion before you can manipulate the sheet. Therefore; there will be no spikes for me to worry about at this time. In the illusion, you will be unable to feel anything, save for fear, as my body disappears and the nightmare begins. The trick of this illusion is that while you're under its hold, you're unable to feel anything but fear, paranoia, sadness and hopelessness. Basically, determination, hope, rational thoughs generally will leave your mind, leaving you unable to counter the Genjutsu as you can't really move. More importantly; you will feel no need to do so.

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34

Instead of following up with the Taijutsu attack, I simply throw a Kunai at your broken form. Note that a stone wrapped in explosive tags is attached to the kunai. The misile is aimed at a vital spot.

*Feeling the effects of the genjutsu I immediately react be releasing a small amount of semi-agessive chakra into my system, releasing me from the genjutsu (it's a skill learned in the med school) as I get out and I see the kunai, I quickly release a large amount of wind blowing the kunai away and even continuing towards you.*

(Fūton: Atsugai) - Wind Style: Pressure Damage

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

*I then follow up with the Snake hand seal to create a huge antlion underneath you sucking you into the ground while the wind attacks you. The wind will take some of the sand and dust created by the technique and would spread it across the battle field, creating a wind/earth combo that will block your vision of me for a while.*

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.

*I then create wings of wind and fly back to long range.*

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~
 

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*Feeling the effects of the genjutsu I immediately react be releasing a small amount of semi-agessive chakra into my system, releasing me from the genjutsu (it's a skill learned in the med school) as I get out and I see the kunai, I quickly release a large amount of wind blowing the kunai away and even continuing towards you.*

(Fūton: Atsugai) - Wind Style: Pressure Damage

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

*I then follow up with the Snake hand seal to create a huge antlion underneath you sucking you into the ground while the wind attacks you. The wind will take some of the sand and dust created by the technique and would spread it across the battle field, creating a wind/earth combo that will block your vision of me for a while.*

(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.

*I then create wings of wind and fly back to long range.*

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

"Wind?"

Using his affinity for wind, Hawke claps his hands together in a handseal as you exhale your Atsugai. Almost immediately, your entire wind jutsu begins to change its trajectory to a much more upwards angle, as I manipulate the air itself beneath and in front of your technique to push it upwards. At the same time, the wind lifts you upwards without giving you a second to counter. The fact is that I do not exhale or create anything, I merely manipulate the air that is all around you, causing you to be lifted up by a seemingly invisible force that immediately cuts you to pieces.
(Fuuton: Ikedzukuri Chokuritsu Dorafu)-Wind Release: Slicing Vertical Draft
Rank:S
Type: Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.
~Can only be taught by Ruiz..
~Can only be used 3 times per battle

I immediately follow up by clapping my hands together again, this time simple exhaling a huge amount of water that will soak the entire field. I 'breathe' the water in such a way that no wave appears, thereby not obstructing yours or my vision. I do exhale the water in such a way that the techniques is quickly completed, however.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

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"Wind?"

Using his affinity for wind, Hawke claps his hands together in a handseal as you exhale your Atsugai. Almost immediately, your entire wind jutsu begins to change its trajectory to a much more upwards angle, as I manipulate the air itself beneath and in front of your technique to push it upwards. At the same time, the wind lifts you upwards without giving you a second to counter. The fact is that I do not exhale or create anything, I merely manipulate the air that is all around you, causing you to be lifted up by a seemingly invisible force that immediately cuts you to pieces.
(Fuuton: Ikedzukuri Chokuritsu Dorafu)-Wind Release: Slicing Vertical Draft
Rank:S
Type: Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.
~Can only be taught by Ruiz..
~Can only be used 3 times per battle

I immediately follow up by clapping my hands together again, this time simple exhaling a huge amount of water that will soak the entire field. I 'breathe' the water in such a way that no wave appears, thereby not obstructing yours or my vision. I do exhale the water in such a way that the techniques is quickly completed, however.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

*Upon seeing that something is wrong with my wind, I imemdiately react by releasing crows of flames from my body while turning myself into a fire crow and immediately go a few meters back away from the wind.*

(Katon: Kuroi Kashou)Fire Style: Black Burn

Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

*As I reform you are exhaling the water so I quickly freeze it and then follow up with Ice spike, creating a spike that appears from the ice just infront of your face. So here it goes you exhale water that suddenly turns into ice and then a spear comes out of it destroying you. Ice being my specialty I can perform it with 1 hand seal meaning it would be extremely fast and my sword makes it stronger and faster. The water is near your lips so once it freezes it would bind your lips to the ice long enough for the spike to destroy you.*

(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

(Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes

Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
 

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*Upon seeing that something is wrong with my wind, I imemdiately react by releasing crows of flames from my body while turning myself into a fire crow and immediately go a few meters back away from the wind.*

(Katon: Kuroi Kashou)Fire Style: Black Burn

Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

*As I reform you are exhaling the water so I quickly freeze it and then follow up with Ice spike, creating a spike that appears from the ice just infront of your face. So here it goes you exhale water that suddenly turns into ice and then a spear comes out of it destroying you. Ice being my specialty I can perform it with 1 hand seal meaning it would be extremely fast and my sword makes it stronger and faster. The water is near your lips so once it freezes it would bind your lips to the ice long enough for the spike to destroy you.*

(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

(Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes

Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.

As the water starts to freeze, I immediately cut off my technique, preparing myself for the worst. As the ice turns compltely solid, but before you create your spike, I lower my head slightly, still keeping my gaze on you as the wind itself erupts from my position, screaming forwards as it cracks your lake and pushes the ice away, flattening several buldings along the way towards your position. The wind will, of course, smash into you and blow you backwards if it makes contact.

(Taibu Fuuton no Jutsu ) Greater Wind Style Technique
Rank: A
Type: attack/defence
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user is able to make clearly visible objects by using their chakra to dense and move the air at great speed. Jutsu can be used to create shapes like medium sized pillars of wind, tools, and shields of wind (Just like earth style technique with more chakra used in order to make objects bigger and stronger).

I immediately follow up by forming a short string of handseals and causing it to rain, increasing my already acute sense of where you are located. At the same time I begin to run towards your location.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Akisha

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As the water starts to freeze, I immediately cut off my technique, preparing myself for the worst. As the ice turns compltely solid, but before you create your spike, I lower my head slightly, still keeping my gaze on you as the wind itself erupts from my position, screaming forwards as it cracks your lake and pushes the ice away, flattening several buldings along the way towards your position. The wind will, of course, smash into you and blow you backwards if it makes contact.

(Taibu Fuuton no Jutsu ) Greater Wind Style Technique
Rank: A
Type: attack/defence
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user is able to make clearly visible objects by using their chakra to dense and move the air at great speed. Jutsu can be used to create shapes like medium sized pillars of wind, tools, and shields of wind (Just like earth style technique with more chakra used in order to make objects bigger and stronger).

I immediately follow up by forming a short string of handseals and causing it to rain, increasing my already acute sense of where you are located. At the same time I begin to run towards your location.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


*As you release your wind I quickly create 2 large and 2 small wings made of wind, as they appear I am immediately pushed into the air with great force so I use my wings to fly upwards but at the same time backwards away from your wind but also I am going to long range.*

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

*As I am moving, I quickly summon multiple orbs with a special tag on them that surround you. They are placed mid range from you while I am not in the circle. This technique is meant for creating some distance between me and you. Now if you pass through them you will be zapped, if you release destroy even 1 of them you will zapped once again, while I am at long range and away from everything. (you have watched fairy tail so you know it works) Furthermore the wind would kinda block your vision of me as I am performing this technique in mid air so it would be rather hard to interupt it, while you are also performing the rain jutsu.*

(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.

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This is how the technique looks.

*I then create 2 shadow clones that stand on the ground while I am in the air. I go a little bit down so that I am close to my clones and the ground.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Gray: Now now, Hawke what would you do...
 

ZK

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*As you release your wind I quickly create 2 large and 2 small wings made of wind, as they appear I am immediately pushed into the air with great force so I use my wings to fly upwards but at the same time backwards away from your wind but also I am going to long range.*

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

*As I am moving, I quickly summon multiple orbs with a special tag on them that surround you. They are placed mid range from you while I am not in the circle. This technique is meant for creating some distance between me and you. Now if you pass through them you will be zapped, if you release destroy even 1 of them you will zapped once again, while I am at long range and away from everything. (you have watched fairy tail so you know it works) Furthermore the wind would kinda block your vision of me as I am performing this technique in mid air so it would be rather hard to interupt it, while you are also performing the rain jutsu.*

(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.

You must be registered for see images

This is how the technique looks.

*I then create 2 shadow clones that stand on the ground while I am in the air. I go a little bit down so that I am close to my clones and the ground.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Gray: Now now, Hawke what would you do...

As your orbs begin to form, I draw a portion of the clouds down from the Heavens, shrouding myself in a thin layer of cloud and placing the rest behind me like a dark cloak of clouds.

(Boufuu Kumo Kaigara) - Storm Cloud Shell
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.

Without wasting a second, I simply look directly upwards as I breathe out, exhaling a medium-sized blast of wind as I do so. The ball quickly shatters into several hundred hummingbirds, all chirping with the sound of a thousand birds. Before you can even react, the birds slam through all your orbs simultaneously, never hesitating as the flock quickly converge and zoom towards you in a corkscrew pattern. The birds will cross the distance between us in no time, slamming against you with the force of a bullet if they manage to make contact.
Note: Since all your orbs are simultaneously destroyed there would be no zap, but even if there were any zap, my shell would protect me from all but the most rudimentary shock.

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

Immediately after exhaling the birds, I envelop myself in chakra, thereby making myself turn feral.

(Shikyaku No Jutsu) - 4 Legged Technique
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Note: Can only be used by a member of the Inuzuka Clan
 

Akisha

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As your orbs begin to form, I draw a portion of the clouds down from the Heavens, shrouding myself in a thin layer of cloud and placing the rest behind me like a dark cloak of clouds.

(Boufuu Kumo Kaigara) - Storm Cloud Shell
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.

Without wasting a second, I simply look directly upwards as I breathe out, exhaling a medium-sized blast of wind as I do so. The ball quickly shatters into several hundred hummingbirds, all chirping with the sound of a thousand birds. Before you can even react, the birds slam through all your orbs simultaneously, never hesitating as the flock quickly converge and zoom towards you in a corkscrew pattern. The birds will cross the distance between us in no time, slamming against you with the force of a bullet if they manage to make contact.
Note: Since all your orbs are simultaneously destroyed there would be no zap, but even if there were any zap, my shell would protect me from all but the most rudimentary shock.

(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.

Immediately after exhaling the birds, I envelop myself in chakra, thereby making myself turn feral.

(Shikyaku No Jutsu) - 4 Legged Technique
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Note: Can only be used by a member of the Inuzuka Clan

*As you draw portions of the cloud towards you, I immediately react be forming 1 hand seal to create 2 openings into the air above you. In a matter of a second the smaller circle would form thousands upon thousands of small, thin and increadibly sharp blades of ice, ripping you to shreads. This technique interups your wind jutsu so my orbs are still there, so if you try to move out of the way of the blast, you will be just in the way of the orbs that would zap you.*

Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
Note: If the user is in the 10m radius he will also be killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.
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*At the same time my clone use Brain freeze to drop the temperatures around you severely, preventing you from using ninjutsu to escape from this.*

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

*And at the same time, my other clone uses Swamp of the Underworld to create a swamp of mud all around you, preventing you from escaping through underground.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Gray: I'm sorry my friend...
 

ZK

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*As you draw portions of the cloud towards you, I immediately react be forming 1 hand seal to create 2 openings into the air above you. In a matter of a second the smaller circle would form thousands upon thousands of small, thin and increadibly sharp blades of ice, ripping you to shreads. This technique interups your wind jutsu so my orbs are still there, so if you try to move out of the way of the blast, you will be just in the way of the orbs that would zap you.*

Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
Note: If the user is in the 10m radius he will also be killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.
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*At the same time my clone use Brain freeze to drop the temperatures around you severely, preventing you from using ninjutsu to escape from this.*

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

*And at the same time, my other clone uses Swamp of the Underworld to create a swamp of mud all around you, preventing you from escaping through underground.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Gray: I'm sorry my friend...

I suppose it's time to show a little bit of what I have in my repertoire.
Since you did not charge your chakra for an entire turn, your technique will be weakened :p But I'll just react as if it was fully charged.

As the temperature begin to drop around me, I simply focus for less than a second, changing the most of water in the rainclouds around me into Volcanic Water, which is very hot and therefore keeps me warm as your icy winds clash against me. The rank of the technique means little, as even ice cannot resist the about 500 degrees hot and extremely pressurized water that is my technique. While your technique might cool it down slightly, it'll never break through. I still retain my cloud-shroud as I make sure to keep the majority of the clouds in place.

(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.

I immediately, and when I say immediately I mean immediately, follow up by focusing once more, thereby turning my skin as hard as diamonds. None of my techniques require any handseals, while your swamp does and your Forbidden-ranked requires an extreme amount of chakra manipulation and preparation. Since I'm still shrouded in clouds, you can't see me and are therefore unaware that I have reacted at all to any of your techniques. My technique, while Forbidden, requires only that I change something on my person, and even then it's only my skin which is changed, while yours cover a gigantic area and combines two elemental chakras.

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

By now, your swamp should have formed, or be in the middle of forming and thereby keeping me in place, though not hurting me the slightest. I immediately release earth chakra from my legs, turning some of the swamp around me into solid rock, making it crumble as I move my feet slightly. None of my techniques have requires any handseals, so I'd be very surprised if this wouldn't work, especially because my timeline features your swamp in a formed state.
By the way; It has been decided that restrictions imposed upon a user by a technique also affects his clones. None of you can move well, none of you can use wind or water. I don't know if your clones would poof from the damage, but for the sake of the battle, let'sa say they won't.
My last technique CAN be used, as my second technique only restricts me from using Doton during my next turn.
You won't be able to see any of my techniques, nor will you be able to asses whether or not your techniques were succesful. You will have no reason to continue your onslaught, if you could.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

"It was fun while it lasted, but now you'll die."
 

Akisha

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I suppose it's time to show a little bit of what I have in my repertoire.
Since you did not charge your chakra for an entire turn, your technique will be weakened :p But I'll just react as if it was fully charged.

As the temperature begin to drop around me, I simply focus for less than a second, changing the most of water in the rainclouds around me into Volcanic Water, which is very hot and therefore keeps me warm as your icy winds clash against me. The rank of the technique means little, as even ice cannot resist the about 500 degrees hot and extremely pressurized water that is my technique. While your technique might cool it down slightly, it'll never break through. I still retain my cloud-shroud as I make sure to keep the majority of the clouds in place.

(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.

I immediately, and when I say immediately I mean immediately, follow up by focusing once more, thereby turning my skin as hard as diamonds. None of my techniques require any handseals, while your swamp does and your Forbidden-ranked requires an extreme amount of chakra manipulation and preparation. Since I'm still shrouded in clouds, you can't see me and are therefore unaware that I have reacted at all to any of your techniques. My technique, while Forbidden, requires only that I change something on my person, and even then it's only my skin which is changed, while yours cover a gigantic area and combines two elemental chakras.

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

By now, your swamp should have formed, or be in the middle of forming and thereby keeping me in place, though not hurting me the slightest. I immediately release earth chakra from my legs, turning some of the swamp around me into solid rock, making it crumble as I move my feet slightly. None of my techniques have requires any handseals, so I'd be very surprised if this wouldn't work, especially because my timeline features your swamp in a formed state.
By the way; It has been decided that restrictions imposed upon a user by a technique also affects his clones. None of you can move well, none of you can use wind or water. I don't know if your clones would poof from the damage, but for the sake of the battle, let'sa say they won't.
My last technique CAN be used, as my second technique only restricts me from using Doton during my next turn.
You won't be able to see any of my techniques, nor will you be able to asses whether or not your techniques were succesful. You will have no reason to continue your onslaught, if you could.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

"It was fun while it lasted, but now you'll die."

*pant* *pant* *pant*

Gray: I didn't think it would take so much chakra...

*pant*

Gray: Are you dead, brother...

*I perform a row of 6 hand seals to activate chakra sensing rain*

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

*Upon sensing you are still a live a smile comes across my face*

Gray: Very well Hawke, now let's see what you've got..
 
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