Akhwera Hpalore

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Akhwera Hpalore

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"Hwähwä dak thlo nau böpapa."

Basic Information
Name: Akhwera Hpalore
Nickname: The Whispered One, The Shadow, The Hope Devourer, Black Powder, The Champion, The Traveler
Age: 40
Gender: Male
Clan: Uzumaki [Advanced]


Appearance
In a cloak of midnight black, the sorcerer strides forward, his bearing commanding respect from all who witness his presence. His countenance is a study in contrast, with sharp, angular features that convey both intensity and calmness. His jawline is chiselled, and his cheekbones are high, giving him a regal air. He has a lean and agile physique, with sinewy muscles that ripple beneath his skin. The sorcerer’s hair is jet black, falling in a cascade of glossy waves that frame his face. It is as if strands of shadow were woven together, giving him an air of mystery and intrigue. His forehead is broad and high, adding to his already impressive stature. His eyebrows are sharply arched, giving him a perpetually quizzical expression. His nose is aquiline, with a proud and regal shape. His lips are thin, yet sensuous, and when he speaks, his words seem to have a power all their own. His chin is strong and well-defined, hinting at a tenacity that would be difficult to break. It is clear that this is a man who has faced many challenges and come out victorious. The sorcerer’s eyes are a marvel to behold. Deep, rich purple, they are a rare and captivating hue that seems to shimmer and change in the light. They are expressive and seem to reflect his every thought and emotion. When he is angry, they blaze with a fiery intensity, and when he is at peace, they are as tranquil as a calm lake at dawn. It is said that to gaze into them is to glimpse eternity. His skin is smooth and unblemished, the colour of cream. It is as if he has never seen a day of hardship or toil, yet his eyes hint at a depth of experience that belies his appearance. His bearing is confident and regal, as if he were born to command attention and respect. He moves with a fluid grace, his every step imbued with a sense of purpose and power. The sorcerer’s cloak is a thing of beauty and practicality. Woven from the finest black silk, it shimmers in the light, as if it were studded with tiny diamonds. The edges are trimmed with gold thread, intricately woven into intricate designs that a both ornate and functional. Underneath the cloak, the sorcerer wears a suit of midnight black leather armour, which seems to mould perfectly to his lite frame. The armour is light and supple, yet it is tough and resilient, offering him protection from the dangers of the world. It is adorned with small engravings that gleam with a subtle inner light, adding to the overall effect of otherworldly power. On his feet, the sorcerer wears a pair of simple black boots, but they are made of a supple leather that offers him the utmost flexibility and comfort, while still protecting his feet from the harshness of the terrain. Upon his brow, the sorcerer wears a circlet of silver, set with a single amethyst that gleams with an inner light. It is a symbol of his mastery of the arcane, a reminder to all who see him that he is a being of great power and wisdom.

Nindo: Eye of Insight
Having the Eye of Insight Nindo, Akhwera listens to his own senses and his gut feelings matter more than what he is told. He trusts his inner voice and know there is more to the world than just what he sees. Having this Nindo means he can discern other’s Nindo after interacting with them for two turns, preventing Nindos from working for 4 turns.

Personality

The sorcerer is a man of great wisdom and compassion, with a heart that is as large as the world itself. He wields his power with care and responsibility, always mindful of the impact his actions may have on those around him. He is a guide and mentor to many, a source of inspiration and hope to those who seek his counsel. The sorcerer has a keen intellect and a quick wit, able to discern the hidden truths of the world and to navigate its complexities with ease. He is a problem solver and strategist, able to see the big picture and to find solutions that others may overlook. Despite his power and his many talents, the sorcerer is also a man of great humility and compassion. He is always willing to lend a helping hand to those in need, and he takes no pleasure in the suffering of others. He is a defender of the weak and a champion of the downtrodden, always seeking to right wrongs and to bring justice to those who have been wronged. In his dealings with others, he is always honest and forthright, never hiding his true intentions or motives. He is a man of great integrity and honour, and he values these qualities in others as well. He treats everyone with respect and dignity, regardless of their station in life, and he expects the same in return.

Village Information

Village of Birth: Unknown
WSE Clan: None


Rank & Chakra Information

Chakra: 1.600 [ + 1.000 Yang Specialist ]
Rank: Jonin
Health: 160 [ + 40 Health from Vitality]

Abilities:

Taijutsu
NB Taijutsu / Kaito's Taijutsu [Non-Restricted]
Genjutsu
Ninjutsu
Kenjutsu
Fuuinjutsu [Advanced Fuuinjutsu]
Medical Ninjutsu
Elements:
Water Release
Earth Release
Lightning Release
Wind Release
Fire Release
Gunpowder Release
Arctic Earth
Yang Release

Custom Fighting Styles:
Kung Fu
The Way of the Tomahawk
Whip Arts
Death Wind

Contracts:
Toad Contract & Toad Sage Mode [PSM]
Wendigo Contract

Attributes:

Mind: 8Body: 4 [ + 1 ]Spirit: 2
Agility: 5Dexterity: 6Vitality: 0 [ + 1 ]

Character Attribute Information:
Vitality Attribute: + 40 Health
Dexterity Attribute: Base Tracking is 14 [ x 2.5 from Apex Tracker = 35 ]
Mind Attribute: + 15 to Ninjutsu & + 2 Speed

Specialties:
Yang Specialist: + 1.000 Chakra, and he is immune to recoil damage from techniques, though he still succumbs to the effects of the techniques.
Mind's Keen Eye: Genjutsu of any type, other than MS-level or those cast by Kunino, appear flawed. This means that regardless of the caster's expertise or perfection, there will be a tell within the illusion that is obvious, such as a visual illusion appearing static on a television, a smell being off, or a sound not making sense.
Apex Tracker Specialist: Akhwera has increased tracking ability [ x 2.5 ]
Apex Handseal Specialist: Akhwera is capable of performing Sealing Techniques without the requirement of any handseals.
Chakra Fortification: Akhwera is capable of performing Sealing Techniques adding an additional 10 Chakra to his sealing techniques without any increased cost or strain.

Sage Mode Mastery:
Mode Mastery:
Sage Master (Passive) - The user can activate Sage Mode passively.
Apex Predator - Mode Masters are able to submit Senjutsu customs with higher-than-normal damage.

History
In the land of shinobi, there was a powerful sorcerer named Akhwera. He had spent his entire life in solitude, living as a hermit in a hidden cave deep in the mountains. For many years, he had been feared and respected by those who knew of him, but he had not emerged into the world for a long time.

However, one day, Akhwera felt a powerful disturbance in the world around him. He could sense the rise of a great evil, and he knew that it was his duty to help. So, he gathered his belongings and set out into the world, determined to do whatever he could to stop the darkness from spreading.

As he traveled across the land, Akhwera found that the world had changed greatly since he had last been out among the people. There were new technologies, new beliefs, and new ways of fighting that he had never seen before. But despite all of this, Akhwera remained focused on his mission.


Other

As our hero embarks on their perilous journey, they must equip themselves with the tools necessary to face the challenges that lie ahead. And so, we present a list of the weapons and items that our hero will carry on their quest, each one vital to their survival and success.

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.



Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.



(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).





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