Akhlys Nara, The Undying Flame

Alyx

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"I am the symbol of the undying flame! AKHLYS NARA!"

Basic Information
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Name: Akhlys Nara

Nickname(s): The Unyielding Flame; Queen of the Archipelago
Gender: Female
Age: Twenty
Clan: Nara Clan
Alignment: Chaotic Good

Personality:
Akhlys is considered a beautiful enigma, with many not knowing her true personality. Behind her purple eyes are a stoic and quiet individual, known by her allies and family to remain reserved yet observant. Quick to analyze a situation – she’s known for quick executions and trying to plan several steps forward as much as she can. Akhlys is friendly to others whom she doesn’t as a threat but will immediately shoot or cut down anyone who tries cross her. While she might not openly admit it, Akhlys loves to fight strong opponents in order to improve herself. While she despises losing, showing a desire to be win. Her love for the world around her allows her to appreciate mother nature in its finest form; sometimes staring at the skies, day dreaming her days away. She desires to remain at peace with herself, finding time alone without the chaos in the mind to truly be a bliss. She however is known to have a very violent side – poisoning those who crosses her with liquid ichors she conjures. Another thing others note about her is her undying drive to do what she believes is the right thing to do and anything to achieve that goal.


Village Info.
Land of Birth:
Land of Fire
WSE Clan: Tsumigakure (Current)

Rank//Chakra Info.

Ninja Rank: Sage of Artistry [200 HP, 2000 HP]
Specialty: Single Handseal Specialist [Fire], Naturalist Summoning Specialist, Apex Handseal Specialist, Surreal Palm, Yin Specialist
Elements: Basic 5, Yin, Yang, Solar Wind, Bismuth, Seraphic Water, Dark Vacuity
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Poison Ninjutsu, Fūinjutsu, Medical Ninjutsu, Senjutsu, Nara Clan Hiden
Blood Contracts: Box Jellyfish Summoning Contract & Ninja Cat Summoning Contract

Custom Fighting Styles: Surreal Palm, Renewal Taekwondo ,Theory of Waves and Wind, Maguilty Sense, Satan's Flame


Background Info.

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"Let's have a wonderful time, shall we? "


Not much is known of Akhlys past, something she tends to keep wrapped in mystery, or more so some of which she doesn’t even remember. Of her memories, she was raised in small orphanage in the Land of Fire. The home she was raised in was loving and caring, never once did she feel like an outcast, but as time went by and changes in the world started to happen, she was left to wonder the world on her own. From joining the militant faction of Hanguri, to aiding in the fight against the primordial deities such as Tiamat, she’s share her fair share of adventures in the world. Akhlys is also the understudy of the Third Tsumikage, Mirabelle Hayabusa whom Mira has been training in secret for some time in order to be her successor as Kage and a disciple of the Hayabusa Princess. She currently travels the world, seeking out adventures across the world and doing what she believe is the right thing to do for herself and humanity as whole.

Other Information
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Nara Clan:
The Nara clan (奈良一族) is a noble clan given recognition for their service to the Konohagakure and are well noted throughout the country. Usually lazy and apathetic, the Nara often enough would rather be left to daydream rather than train or participate in missions. Having a special Hidden Ability, Nara clan is known for their ability to control and use their own shadows, and the shadows of others to their advantage, by attaching their shadow to the opponent's, and then take control of him/her. The opponent then, becomes a mirror of the user's movement and for as long as they are trapped in the shadows, the bodies move by the will of the Nara member. Akhlys has unique seals pertaining to her Nara Clan Shadows listed below.
(Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus
Spoiler
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10)
Damage: N/A
Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique. For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to two pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique. As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated. Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well. Notably, for Fūinjutsu techniques, they can only be chained with B rank or lower Nara clan techniques, or alternatively only B rank or lower Fūinjutsu can be applied for higher ranked Nara technique usages.

(Kage Fūinjutsu: Hikarinonakani) - Shadow Sealing Arts: Into the Light
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 25 (-10)
Damage: N/A (Dependent)
Description: Into the Light is a sealing technique that builds on the concepts of Hiding in Shadow & Shadow Killer, a technique that allows the user to enter shadows, and a technique that allows the user to store equipment in their shadows, respectively. By adding a unique seal, Store (格納), to the user's shadow, these abilities are bolstered, allowing the user to store/rerelease techniques into/from the shadow in a similar fashion. Techniques that would be stored in the shadow must be of equivalent size or smaller than the shadow itself, and it must be a physical technique. Techniques 1-2X larger than the shadow get reduced by 20 points, and techs 2-3X larger get reduced by 10 points, due to the partial 'absorption' of force/momentum. The portion of the opposing technique's initial contact with the shadow is what determines it's size, and length is generally insignificant. For techniques that are wider in one portion that the other, they would follow the previously stated deduction aspect. Into the Light can be applied in the same t/f of another shadow technique, and each shadow this is applied to can only absorb up to two opposing techniques, without having them destroy eachother in the shadow. Techniques within the shadow can not be manipulated or sensed by opponents, and they would be in a form of stasis that preserves them as they were absorbed. If the shadow used for storage was destroyed (or the shadow technique expires/ends), the techniques would be released back, with the user having a mental control on the release's direction. In cases where the user is incapable of making such a decision for one reason or another, it would always be angled away from the user towards the nearest foreign chakra source. It should be noted that when techniques are released, that the opponents can control them if possible (Depends on the technique the used), although for most cases, such as projectiles and similar, they lose the ability to do so. The user can apply this to his shadow beforehand, allowing the next shadow technique to carry the aforementioned abilities. (Must be posted in first post or in bio) Into the Light can be used thrice per battle with a two turn cooldown in between usages, costing an additional ten chakra points to maintain per turn, otherwise the techniques stored would be released.


Posion Ninjutsu: Poison Ninjutsu or Dokuton/Doku is the ability to shape, mold and transform your chakra into harmful biochemical substances that you create and use to attack your enemies. Poison Ninjutsu will always create the poison substance defined in the technique. When someone creates a Poison Ninjutsu technique, he or she will create a technique that uses chakra to create a substance that is only used in that technique and has specific effects. Poison Users are immune to Poison Release as well as liquid poisons.


Senjutsu: Sage Mode is the direct result of blending Natural Energy in to the users own chakra flow which empowers his chakra drastically. Three variations exist and were shown so far. The first one is linked to the Toads of Mount Myobokuzan who first taught it to Jiraya and then to Naruto. The second one is linked to the Snakes of Ryūchi Cave and was first introduce by Kabuto but revealed to have been discovered by Orochimaru. The thirds instance was showcased by Hashirama Senju and was linked to his own Mokuton KG. In the case of Tsura, she has access to both Imperfect and Perfect Sage Mode, having it learned it from the Box Jellyfish Sages. Also due to her Naturalist Specialty and Affinity for Boxes, she is capable producing powerful venom of the contract.

Body Seals: As a user of Fuinjutsu, Akhlys as several seals spread across her body which she uses for various purposes. The first set is located in her mouth, being the Dragon Slayer seals, with the second being located on her left breast. This is the Mimicry Destruction Seal with another one located on her back in the center. The third is located on her stomach which causes barriers to form around the tenketsus on her body. Two more on her clothing to perform the Lightning Blade Creation technique and lastly one located on her leg to be activated on her death.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Surreal Palm Specialist: Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.


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"I will do whatever it takes, for the greater good. Even if it means I must spill you're blood here and now..."

Misc Information: Akhlys carries a wide assortment of tools that he uses throughout his life as shinobi, ranging from kunai, shuriken, ninja wire etc. She also has specialized tools in which he uses quite often for example his own version of explosive tags, specialized tags filled with poison etc.
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

Scientific Tools:
- Izanagi's Burden
- Requip
- September (200 Senjutsu Chakra Stored)
- Cyberdyne Advancement Summoning Technique
- Thunderwave

(Izanagi no Futan) Izanagi's Burden
Type: Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Izanagi's Burden is a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a sniper rifle. The metallic frame is structured with unique blue accents on it's side. At first glance, the weapon seems like an ordinary sniper rifle but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well.

Honed Edge - While not an offensive ability, Honed Edge is the unique scope attached to the sniper rifle. This allows the weapon the ability the user to see up to 50 meters away and fire bullets from Accurized Rounds up to 50 meters away as well. This doesn't consume a move slot in order to utilize; simply being a form of attachment to the sniper.

Composite Stock – The first ability of the gun, in which combines the previous two abilities into one. Among the blue ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, but can be mentally halted by the user when needed once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Composite Stock’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Accurized Rounds – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the sniper rifle. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Izanagi's Burden can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Composite Stock shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Accurized Round’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.

(Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

(Cyberdyne Adobansa Kuchiyose no Jutsu) - Cyberdyne Advancement Summoning Technique
Type:Tool
Rank:A
Range:N/A
Chakra: 30 (+Original Summoning's Chakra cost)
Damage:N/A
Description:Advancement Summoning Technique, is a tool that allows the user to summon cybernetic organisms of their summoning contact of the summon being with both organic and biomechatronic body parts. Appearing as brace-band, usually in dark colors with relic like writing upon it however, very futuristic. To summon the cyborg-creature of the ninja, they will wipe blood on this brace-band, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch an object or not, then a sealing formula will appear short range to them. These summoned cybernetic organisms, have their restored functions and now enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback: Due to the cybernetic enhancements, they're subject to a lesser cyborg attributes as they have increased durability ( Immunity to D rank and below physical attacks and -10 damage from up to B rank physical damage ) and strength ( +10 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.
Note:
The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. Specific cyborg summonings have to be created via submission. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user. The user can only have up to 2 present on the field at any time.

Artifacts:
N/A
Theme Song and Background Music
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Battles
Won:
0
Lost: 0


Dropping: https://animebase.me/threads/tsura-kurama-the-crimson-blade.779282/

Approved by Imperfect.
 
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