Ajeel Ramal | King of The Desert

Shady Doctor

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"The deserts of this world are my playgrounds.."

Basic Information
Name: 重吾 Ajeel Ramal
Nickname: Desert's Echo | Shady | Finesse Kid
Gender: Male
Age: 21
Clan: N/A

Looks:

Ajeel is a dark-skinned, relatively muscular young man of average height with large, thick, brown hair that juts out wildly in every direction.

Ajeel's wears a thin light gold cloth tied around his neck and upper torso, leaving his bare chest and abdomen exposed, in lieu of a traditional shirt, as well as large, baggy, brown-colored trousers with an upper portion that is lighter in color. He accents this outfit with two large brown spherical earrings in both ears, intricately designed gold bracelets on each wrist, and gold bands on each of his biceps, and completes it with gold lock-in sandals and a golden scarf bearing an eye on the region covering his forehead.

Personality:

Ajeel is a very informal young man, not bothering to address those of higher positions with a respectful tone or its preferred, accompanying language. Quite battle-happy, at the mere mention of a war he becomes extremely giddy.

Ajeel is also extremely condescending and antagonistic, an example is him taking pride in having killed many s class shinobi and using his superior power to torment his foes.*Furthermore, Ajeel has a habit of saying the word "sweet" in regard to things that surprise him, most of which, if not all, having to do with being surprised at things related to battle or the strengths of others.*

Village info.
Village of birth: Sunagakure
Village of alliance: Kumogakure

Rank/chakra info.
Ninja rank: S Class - 1200 (Chakra)
Specialty: Ninjutsu (1) | Taijutsu (2) | Sand

Elements:
  • Fuuton → Complete
  • Doton → Complete
  • Katon → Complete
  • Suiton → Complete
  • Raiton → Complete
Ninjutsu:
  • Ninjutsu → Complete
  • Genjutsu → Complete
  • Kenjutsu → Complete
  • Cloud Kenjutsu → Complete
  • Taijutsu → Complete
  • Tiglon Summoning → Contract Owner
  • Tiglon Arts → Complete
  • Box Jellyfish Summoning & Arts → Complete
  • Sand → Mastered
  • Sound Ninjutsu → Complete
Fighting Styles:
  • Chishi Shindou (Creator) | Complete
  • Maou Genkotsu (Student) | Complete
  • Drunken Monkey Fist (Student) | Mastered
  • Coiling Dragon Arts (Creator) | Complete

Background info.
History:

Background:

Not much is really known about Ajeel except a few key details. His mother was a woman of great worth, owning the entirety of the Land of lightning, where she met his father. His father was a mid ranked and skilled shinobi within the a secluded clan, so naturally Ajeel was raised into learning about the clan heritage from his mother whom had heard all about it from his dad. Other than that, it is known that he had rose his skill level high enough to become a Jounin within Sunagakure, move to Kumogakure for personal reasons and even become Raikage. But at some point abandoned his title of shinobi and proclaimed himself to be the Sage King.

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Even though Ajeel isn't seen as a serious person majority of the time, at some point he had led a massive massacre in Sunagakure. He had killed thousands in the wind country, gaining the nickname "Shady" since he betrayed numerous "friends" of his.


Other.

Tools and Such: Ajeel is very adept in the use of Wind release, which is his signature element. Ajeel is one of the most advanced (Self proclaimed) Wind release user in his Generation, being able to perform every Wind related technique except for Kekkei Genkai techniques with a single and swift handseal. Xuan has exactly 6 swords hidden within his attire, each one are razor sharp and fully capable of conducting Wind chakra. They are comparable to Kirabi's eight blades but about 2/3 of the length. He is an exceptional genjutsu user also, his skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of his techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, he would torture his most hated enemies rather than kill them quickly; something he chalks up to just "venting". He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling his base movement speed. His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.
Being born Ambidextrous, Ajeel is able to weild weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once.

Scrolls:

Topography scrolls - Ajeel, being a keen user of Earth Release (no specialty or anything) carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu scrolls - Attached to his left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique
Summonings:

Ajeel, through deep study of rare animals and traveling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Tiglons, a species superior to most who came against them. They caught Ajeel's eyes the moment he saw them, so he made a pact with the Tiglons that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Tiglons tied to the contract. He has marked himself with a special Tiglon Summoning tattoo in two different places; One is placed on the inside of his bottom lip, while the other is placed on his left hand. Strapped to his waist he carries 6 small vials of his own blood, being small enough to be crushed with little force and giving him easy access to his own blood without bringing any harm to his own body..

Ajeel's specialty in Ninjutsu allows her to bring along a Tiglon Companion that exists outside of the duration of turns it's allowed to stay on the field. Ajeel's chosen*companion is Zaraki.

(Taiguronsamon: Zaraki) - Tiglon summon: Zaraki
Type: Summon/Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points:*
Description:*
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Zaraki, the best swordsman Tiglon. Zaraki takes on the typical look of a red tiglon but with a small clean mane along with a thick, gold cuffling around his neck and a small one around his tail. Around his paws his fur is very thick and take on the shape of angel-like wings, which allows him to fly but at speeds 1 rank below it's summoner. When he is first summoned he's about twice the size of an average man, And like all the other Tiglons he's able to communicate with the summoner via telepathy. He[/] is also noted to be one of the only Tiglons to be able to walk on it's hine legs to function.
Abilities
Zaraki's abilities are more of a straight forward battle type. He is able to use Kenjutsu and Taijutsu up to and including A-rank with great skill. Along with that, he wears a full body samurai armor which prevents B-rank and below elemental damage and A-rank and below physical damage.
Anytime in battle Zaraki can "expand" himself to become his true size, which stands about 15m tall. This allows Zaraki more power and range in his swordsmanship. Zaraki is known to move at speeds equal to a Kage Ranked Taijutsu specialist. If the user chooses, he can summon Zaraki as a Golden long sword that has a blade that is about 3 feet long. In this form, all of Zaraki's power is compressed into the blade, thus adding +1 rank to the user's Kenjutsu techniques A rank and below and +10 to S rank and above.*

- Only taught by Shady*
- only summoned once per battle and lasts 4 turns*
-Each move counts as an allotted move per turn, though the change in size is passive.


Additionally, being pretty close to one of the great Uchiha members in history, Ajeel had came across another very lethal contract. Due to the training under Lili, Ajeel was able to sign a blood oath with the Box Jellyfish. He has the signature tattoo placed directly on his tongue which allows him to summon or be summoned by Boxes. Due to being connected to Damballah, the greatest Box on the contract, he has went through the Rite of Legacy, Rite of Contract and Damballah can perform the Rite of Crippling on him.

Archipelago Vévé / Summoning Tattoo
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( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✳ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✳ Damballah Weddo
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling.

✳ Rite of Contract ✳

This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle.

The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:

If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.

If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.

✳ Rite of Legacy ✳

This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle.

To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph.

This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.

✳ Rite of Crippling ✳

This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle.

When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around.

The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual.


*The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*
*The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.*
*The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*
*Can only be used by the current human contract holder*

Archipelago Vévé / Summoning Tattoo
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pictures:

Theme Song and Background Music:


Battles:
won: 0
lost: 0

Dropping:

□ Approved □
 
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