Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ah Yeah, Words and Shiz
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="-Yard-, post: 13693235, member: 60234"]</p><p>Custom Element: Oobleck</p><p></p><p>[SPOILER]<strong>Custom element Japanese name:</strong> Ekitai</p><p><strong>Custom element English name:</strong> Oobleck</p><p></p><p><strong>The element is based on:</strong> Water + Earth + Chakra manipulation/chakra control</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> This element is based on the mixture of Water and Earth, this combination has been shown to create wood in the Manga/Anime but in a different proportion it could easily create a Mud-Like mixture that would react differently to stress depending on the amount of force and stress placed on it. Instead of being fluid like water while under stress it would be hard like Earth due to the change in viscosity. This can be accomplished by coating the fluid in chakra or an outside force such as Wind or Water from an opponent's jutsu which would place the liquid under enough stress to maintain a solid. While there is no stress on the substance it would act as a fluid like water and have no hard properties to it easily flowing across the battlefield. This can be used to do many things such as create projectiles, as well as large scale jutsu that can leave the opponent coated in a fluid that would highly restrict movement. This would be dependent on how and if the opponent struggles. Oobleck is a lot like quicksand in that when you fight it or you struggle it simply works against you making movement even harder.</p><p></p><p><strong>How it works:</strong> Oobleck is a non-newtonian fluid. It acts like a fluid when poured or when flowing but when an outside stress or excess force is applied it acts as a solid. Oobleck is created when 1 part water chakra is added to a 1.5 part of earth chakra. Oobleck is a Dialant which basically acts like a solid under stress and a liquid when no stress or outside force is added.</p><p></p><p style="margin-left: 20px"><strong>Dilatant:</strong> A shear thickening fluid, also called a dilatant, is a Non-Newtonian fluid where the shear viscosity increases with applied shear stress. This behavior is only one type of deviation from Newton’s Law, and it is controlled by such factors as particle size, shape, and distribution. Shear thickening behavior occurs when a colloidal suspension transitions from a stable state to a state of flocculation. Oobleck is an example of a dilatant it acts differently under stress than that of a normal Newtonian fluid. </p><p></p><p></p><p></p><p><strong>Usage Examples:</strong></p><p></p><p><strong>(Ekitai: Baindo) Oobleck Release: Bind</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B rank</p><p>Range: Short-Long</p><p>Chakra cost: 25</p><p>Damage points: 30</p><p>Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck in the persons gut. He then performs 1 hand seal (Boar) and moves the mixture from his gut to his mouth. He can then expel the Oobleck from his mouth forming it into projectiles, nets, or small tools/weapons. As he expels the mixture he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties.[/spoiler]<strong>(Ekitai: Kabe) Oobleck Release: Wall</strong></p><p>[spoiler]Type: Defense</p><p>Rank: A rank</p><p>Range: Short</p><p>Chakra cost: 30 </p><p>Damage points: N/A</p><p>Description: The user mixes Earth and Water chakra inside of their gut and performs two hand seals (Hare-Snake). The user than expels a gooey wall much like Water Encampment Wall it forms in front of the user he maintains the Snake hand seal using a coating of chakra which holds the wall up. It will block most projectile type jutsu as well as Ninja tools. The Oobleck can then be released and used as a source for other jutsu that require a small-medium source.</p><p>-Can only be used 3 times per battle[/spoiler]</p><p></p><p><strong>Conditions to be able to use it:</strong> Master both Doton and Suiton.</p><p><strong>Is weak to:</strong> Lightning, Fire, Heating elements such as Temperature release that will boil off the water as well as cooling elements that could freeze the water</p><p><strong>Is strong against:</strong> Wind, Water, Sound, any element that forces an outside pressure/stress/force onto the substance.</p><p><strong>Co-creator:</strong> -Yard-</p><p><strong>Students I passed this custom element on too:</strong></p><p><span style="color: Blue"><p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p><p></span><div style="text-align: justify; max-width: ">I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Howard, our loyal member, gave on the date July 26th 2012 a request for a Patent on his custom element (Oobleck); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</div> </p><p style="text-align: center">Ekitai</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2012, Howard, NarutoBase.net </p><p></p><p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Oobleck Techniques:</p><p></p><p>[SPOILER]<span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Ekitai: Baindo) Oobleck Release: Bind</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: B </p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40 (+10 for constriction)</p><p>Description: The user performs the Ram hand seal and molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck he forms the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent with enough force to break bones to do this he must perform the Seal of Confrontation which gives the opponent a moment to defend from the Oobleck if they have not done so yet..</p><p>Notes:</p><p>-If the user manipulates a preexisting source he still needs to do the Ram hand seal</p><p>-The user can only form four constructs with a use of the jutsu</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=21&p=13660014&viewfull=1#post13660014">here</a>[/SPOILER]</p><p><strong>(Ekitai: Subeta) Oobleck Release: Sparda</strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: B </p><p>Range: Short/Mid</p><p>Chakra cost: 20 </p><p>Damage points: 40</p><p>Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself.</p><p>Notes:</p><p>-Can be used five times per battle</p><p>-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.</p><p>- Aproved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=21&p=13660014&viewfull=1#post13660014">here</a>[/SPOILER]</p><p><strong>(Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B rank</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly.</p><p></p><p>-Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason)</p><p>-Note: Can only form four clones at max</p><p>- Approved <a href="http://www.narutobase.net/forums/showthread.php?t=13700&page=18&p=9196605&viewfull=1#post9196605">here</a>[/SPOILER]</p><p><strong>(Ekitai: Suteru) Oobleck Release: Forsaken</strong></p><p>[spoiler]Type: Offensive/Supplementary </p><p>Rank: B</p><p>Range: Short - Long (short of oobleck)</p><p>Chakra cost: 20 (-10 per turn to sustain)</p><p>Damage points: 40</p><p>Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly.</p><p>Notes</p><p>-Constriction can last up to two turns</p><p>-While sustaining, the user cannot mold chakra for other techniques</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16144816&viewfull=1#post16144816">here</a>[/spoiler]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Ekitai: Yoroi) Oobleck Release: Armor</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user pulls on a source of oobleck or creates a new source and from that he creates a vest and leggings made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which appears to be a hoodie and pants. The oobleck is able to defend against projectiles, punches and kicks as well as attacks that oobleck is strong against up to S rank, if it is an attack that oobleck is weak against the oobleck can be destroyed by a B rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by. If the oobleck is hit by an element it is strong to, it will simply just harden briefy, this can leave the user vulnerable because their body will be stiff unable to move until to molding relaxes.</p><p></p><p>-Note: Active for 4 turns unless destroyed.</p><p>-Note: When the armor goes stiff, it requires chakra to aid it molding back soft. Counting as a move</p><p>-Note: Can be created twice but must wait 2 turns in between</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=17&p=8781844&viewfull=1#post8781844">here</a>[/SPOILER]</p><p><strong>(Ekitai: Teiku o-ba) Oobleck Release: Take Over</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra cost: 30 (+10 per 5 meters)</p><p>Damage points: N/A</p><p>Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below</p><p>-Note: can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact.</p><p>-Note: the max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic.</p><p>- Approved <a href="http://www.narutobase.net/forums/showthread.php?t=13700&page=18&p=9196605&viewfull=1#post9196605">here</a>[/SPOILER]</p><p><strong>(Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30 (-10 per turn)</p><p>Damage points: 60 </p><p>Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones.</p><p></p><p>Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.</p><p>Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.</p><p>Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.</p><p>Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=20&p=11467845&viewfull=1#post11467845">here</a>[/SPOILER]</p><p><strong>(Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A </p><p>Range: Mid/Long</p><p>Chakra cost: 30 (-15 per turn to sustain)</p><p>Damage points: N/A (60 for first and second ability)</p><p>Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain.</p><p></p><p>Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes.</p><p>By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck.</p><p>The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal.</p><p></p><p>Notes:</p><p>Its use is momentary</p><p>Can only be used 3 times per battle.</p><p>The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16144816&viewfull=1#post16144816">here</a>[/spoiler]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation </strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: S </p><p>Range: Short/Long</p><p>Chakra cost: 40 (-40 per turn to sustain)</p><p>Damage points: 80 (40 for the constriction)</p><p>Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are as large as (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique. If used to make more then one object their size diminishes over each use so if two objects are made they can each be half the size of (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique. If three are made they can be one third the size of (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique with the rank of the objects being proportional to the number of objects made (2 objects = A-Rank each, 3 Objects = one A-Rank, 2 B-Rank).</p><p>This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself.</p><p>Notes:</p><p>-The constructs move about as fast as a Shinobi can run full sprint.</p><p>-Only three constructs can be made per use and no more than three can be sustained at any given time as the user needs to keep focus and exert his will upon them to sustain the technique and allow it to function.</p><p>-Can only be used thrice per battle.</p><p>-Once released the oobleck can be used as a source for other oobleck techniques.</p><p>-Can only use Oobleck, Water and Earth jutsu while this jutsu is active</p><p>-The constructs can only be formed in a Short range but can be manipulated up to Long Range.</p><p>-They cost as much chakra per turn to sustain as they do to create them.[/spoiler]</p><p></p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=13700&p=15848150&viewfull=1#post15848150">here</a>[/SPOILER][/SPOILER]</p><p></p><p>[hr][/Hr]</p><p></p><p>Custom Element: Red Sand</p><p></p><p>[SPOILER]<strong>Custom element Japanese name:</strong> Mizu Niiro Suna (Nirro Suna for Short)</p><p><strong>Custom element English name:</strong> Hydrophobic Red Sand</p><p><strong>The element is based on:</strong> Earth + Fire + Wind + Chakra Control</p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> It has already been shown that earth and earthen chakra can be used in many versatile ways. It can be used as a solid, as a dust like materiel and in a mud like mixture. It can also be ground down and used as a sand like materiel in both the Anime and Manga, what Hydrophobic Red Sand is is simply Earth that has been ground into a fine sand like dust quality, then heated to an immense temperature not high enough to create glass but hot enough to severely heat the sand it is finally infused with Wind Chakra to make it Hydrophobic causing it to repel most liquids. </p><p></p><p><strong>How it works:</strong> Hydrophobic Red Sand is a Hydrophobe meaning it doesn't mix with water instead it repels it causing the grains of sand to adhere to one another and form cylinders (to minimize surface area) when exposed to water. As soon as the sand is taken out of water, it is completely dry and flows freely. It can therefor be manipulated and sent through water basically unaffected by it. Even while underwater the sand is completely dry. When in water the sand comes together in a way that is beyond what normally happens to sand in water. It becomes more like earth release in a way able to still be manipulated even when completely submerged in water. Red Sand can become dense enough to compete with even the hardest rocks.</p><p></p><p><a href="http://www.youtube.com/watch?v=dBsnfUieAqs">http://www.youtube.com/watch?v=dBsnfUieAqs</a></p><p></p><p style="margin-left: 20px"><strong>Hyrdophobe:</strong> In chemistry, hydrophobicity is the physical property of a molecule (known as a hydrophobe) that is repelled from a mass of water. Hydrophobic molecules tend to be non-polar and, thus, prefer other neutral molecules and non-polar solvents. Hydrophobic molecules in water often cluster together, forming micelles. Water on hydrophobic surfaces will exhibit a high contact angle. Examples of hydrophobic molecules include the alkanes, oils, fats, and greasy substances in general. Hydrophobic materials are used for oil removal from water, the management of oil spills, and chemical separation processes to remove non-polar substances from polar compounds. The hydrophobic interaction is mostly an entropic effect originating from the disruption of highly dynamic hydrogen bonds between molecules of liquid water by the non-polar solute. By aggregating together, non-polar molecules reduce the surface area exposed to water and minimize their disruptive effect.</p><p></p><p><strong>Usage Examples:</strong></p><p></p><p><strong>(Nirro Suna: Yougu) Red Sand Release: Tools</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: A rank</p><p>Range: Mid - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.[/SPOILER]</p><p><strong>(Nirro Suna: Sunaarashi) Red Sand Release: Sabels</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: A rank</p><p>Range: Mid - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.</p><p>-If the user is caught in the sand storm he is effected to.</p><p>-Will repel up to S rank water within reason[/SPOILER]</p><p></p><p><strong>Conditions to be able to use it:</strong> Mastery over Earth, Fire, Wind and Basic Ninjutsu</p><p></p><p><strong>Is weak to:</strong> </p><p></p><p style="margin-left: 20px"><strong>Lightning and Lightning based CE:</strong> This element is mainly earthen based so it's a given that it's weak to Lightning. </p> <p style="margin-left: 20px"><strong>Fire:</strong> Intense heat has the ability to overpower the hydrophoic properties due to it being caused by fuuton chakra. </p> <p style="margin-left: 20px"><strong>Oil (This includes any oily substance I.E Second Mizukage and other CE):</strong> A Hydrophope absorbs oil meaning after absorbing an oil like technique the sand will be almost impossible to manipulate any other element that is oil based or oily in nature will have this effect. </p> <p style="margin-left: 20px"><strong>Heating Elements (Scorch like elements, Temperature release, etc [used to refer to other heating elements]):</strong> If they have enough heat they can take out the fuuton chakra taking away the Hydrophobic properties.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><strong>Is strong against:</strong> </p><p></p><p style="margin-left: 20px"><strong>Water/Non-Oily Liquids:</strong> This custom element is mainly doton based so it has a basic strength due to that. It also has the ability to easily repel water giving it a much more developed strength then simply overpowering the water, it has the ability to repel it.</p> <p style="margin-left: 20px"><strong>Wind:</strong> The red sand is dense enough to over power gusts of wind not being pushed around.</p> <p style="margin-left: 20px"><strong>Steam:</strong> The sand can repel the moisture.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><strong>Co-creator:</strong> Howard</p><p><strong>Students I passed this custom element on too:</strong> -Yard- & ?</p><p></p><p><span style="color: Blue"><p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p><p></span><div style="text-align: justify; max-width: ">I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Kōrra, our loyal member, gave on the date May 27th 2013 a request for a Patent on his custom element (Hydrophobic Red Sand); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</div> </p><p style="text-align: center">Mizu Niiro Suna</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2013, Kōrra, NarutoBase.net </p><p></p><p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Approved <a href="http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165">here</a></p><p></p><p></p><p>Red sand Techniques: </p><p></p><p>[SPOILER]<span style="font-size: 12px"><strong>C-Rank</strong></span></p><p></p><p><strong>(Nirro Suna: Shūkai) Red Sand Release: Gathering </strong></p><p>[SPOILER]Type: Supplemantary </p><p>Rank: C rank </p><p>Range: Short - Mid (10 meter radius), Mid Range in depth</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.</p><p>Note: Usable 5 times a battle[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Nirro Suna: Reddosupaidā no Kankō Meisho) Red Sand Release: Red Spiders Attraction</strong></p><p>[SPOILER]Type: Attack/Supplementary </p><p>Rank: B</p><p>Range: Short - Mid </p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will do the Tiger sign and create 10 life size spiders (size of tarantulas) by either using their chakra to create them from the ground or using an already made source of Red Sand. The spiders will then rush towards the opponent and latch on to them keeping him in place by biting down onto to them. Once attached the user will do the clap his hands together causing the the spiders to grow in size to being the size of Pakkun. The spiders can cause 3rd degree burns by being touched or attacked by them once they are enlarged.</p><p>Note: Usable 5 times a match[/SPOILER]</p><p><strong>(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive </p><p>Rank: B </p><p>Range: Short/Mid</p><p>Chakra cost: 20 </p><p>Damage points: 40</p><p>Description: The user releases Red Sand as he punches, kicks or uses basic taijutsu motions which allows for blasts of Red Sand to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself.</p><p>Notes:</p><p>-Cannot use any other Red Sand jutsu the turn this is used</p><p>-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.[/spoiler]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Nirro Suna: Yougu) Red Sand Release: Tools</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A </p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created Short Range from the user if the technique is used to create its own source of red sand.</p><p>Note: Usable 4 times a match[/SPOILER]</p><p></p><p><strong>(Nirro Suna: Sunaarashi) Red Sand Release: Sabels </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A rank</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.</p><p>-If the user is caught in the sand storm he is effected to.</p><p>-Will repel up to S rank water within reason</p><p>- Usable 4 times a match[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Nirro Suna: Akai Suna no Hogo-Sha) Red Sand Release: Guardian of the Red Sand </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long (Made short range of the user)</p><p>Chakra cost: 40 (-30 per turn)</p><p>Damage points: 80 (on contact)</p><p>Description: The user will do the the ram hand sign and focus their chakra into the ground. The user will the have a T-Rex like creature (same size of great stone golem) made out of red sand rise from the ground. The creature will be completely made out of red sand and is able to protect the user from incoming attack while also being able to attack. The creature is able to release blast of red sand (which are A rank in power, Mid range and counts as a move of the user) or even grab and crush the opponent while also being able to cause third degree burns to the opponent. If their is a red sand source available the creature can use it to reform its self from damage it could have taken while being used but it counts as a turn of the user. After the creature is done it will just disperse into red sand leaving red sand all over the battle field up to long range allowing the user a more range of access to red sand. </p><p>Note: Usable twice a battle and needs a 2 turn cool down while no other Red Sand jutsus can be used during the cool down.</p><p>Note: Creature last for 3 turns</p><p>Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.</p><p>Note: The blast and reform ability counts as a move. Both can only be used 2 times each</p><p>Looks like:[/SPOILER]</p><p><strong>(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Mid/Long</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80 (20 per turn)</p><p>Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud. </p><p>Notes:</p><p>-Can only be used twice</p><p>-Can last up to 2 turns</p><p>-No other Red Sand jutsu this turn </p><p>-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage[/SPOILER]</p><p><strong>(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet</strong></p><p>[spoiler]Type: Offense</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra cost: 40 (20 if explosion is triggered)</p><p>Damage points: 80</p><p>Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.</p><p>Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.</p><p>Notes:</p><p>Each bullet is roughly 2 inches cubed</p><p>Can be used 3x per battle</p><p>Must skip two turns before using again</p><p>No other red sand in the same turn[/spoiler]</p><p></p><p>All learnt <a href="http://narutobase.net/forums/showthread.php?t=453450">here</a>[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="-Yard-, post: 13693235, member: 60234"] Custom Element: Oobleck [SPOILER][B]Custom element Japanese name:[/B] Ekitai [B]Custom element English name:[/B] Oobleck [B]The element is based on:[/B] Water + Earth + Chakra manipulation/chakra control [B]Facts that prove the element to be possible (in the manga context):[/B] This element is based on the mixture of Water and Earth, this combination has been shown to create wood in the Manga/Anime but in a different proportion it could easily create a Mud-Like mixture that would react differently to stress depending on the amount of force and stress placed on it. Instead of being fluid like water while under stress it would be hard like Earth due to the change in viscosity. This can be accomplished by coating the fluid in chakra or an outside force such as Wind or Water from an opponent's jutsu which would place the liquid under enough stress to maintain a solid. While there is no stress on the substance it would act as a fluid like water and have no hard properties to it easily flowing across the battlefield. This can be used to do many things such as create projectiles, as well as large scale jutsu that can leave the opponent coated in a fluid that would highly restrict movement. This would be dependent on how and if the opponent struggles. Oobleck is a lot like quicksand in that when you fight it or you struggle it simply works against you making movement even harder. [B]How it works:[/B] Oobleck is a non-newtonian fluid. It acts like a fluid when poured or when flowing but when an outside stress or excess force is applied it acts as a solid. Oobleck is created when 1 part water chakra is added to a 1.5 part of earth chakra. Oobleck is a Dialant which basically acts like a solid under stress and a liquid when no stress or outside force is added. [indent][b]Dilatant:[/b] A shear thickening fluid, also called a dilatant, is a Non-Newtonian fluid where the shear viscosity increases with applied shear stress. This behavior is only one type of deviation from Newton’s Law, and it is controlled by such factors as particle size, shape, and distribution. Shear thickening behavior occurs when a colloidal suspension transitions from a stable state to a state of flocculation. Oobleck is an example of a dilatant it acts differently under stress than that of a normal Newtonian fluid. [/indent] [B]Usage Examples:[/B] [b](Ekitai: Baindo) Oobleck Release: Bind[/b] [spoiler]Type: Supplementary Rank: B rank Range: Short-Long Chakra cost: 25 Damage points: 30 Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck in the persons gut. He then performs 1 hand seal (Boar) and moves the mixture from his gut to his mouth. He can then expel the Oobleck from his mouth forming it into projectiles, nets, or small tools/weapons. As he expels the mixture he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties.[/spoiler][b](Ekitai: Kabe) Oobleck Release: Wall[/b] [spoiler]Type: Defense Rank: A rank Range: Short Chakra cost: 30 Damage points: N/A Description: The user mixes Earth and Water chakra inside of their gut and performs two hand seals (Hare-Snake). The user than expels a gooey wall much like Water Encampment Wall it forms in front of the user he maintains the Snake hand seal using a coating of chakra which holds the wall up. It will block most projectile type jutsu as well as Ninja tools. The Oobleck can then be released and used as a source for other jutsu that require a small-medium source. -Can only be used 3 times per battle[/spoiler] [B]Conditions to be able to use it:[/B] Master both Doton and Suiton. [B]Is weak to:[/B] Lightning, Fire, Heating elements such as Temperature release that will boil off the water as well as cooling elements that could freeze the water [B]Is strong against:[/B] Wind, Water, Sound, any element that forces an outside pressure/stress/force onto the substance. [B]Co-creator:[/B] -Yard- [B]Students I passed this custom element on too:[/B] [COLOR="Blue"][CENTER][SIZE="5"]P a t e n t C e r t i f i c a t e[/SIZE][/CENTER][/COLOR] [JUSTIFY]I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following: Howard, our loyal member, gave on the date July 26th 2012 a request for a Patent on his custom element (Oobleck); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;[/JUSTIFY] [CENTER]Ekitai Powered by Caliburn Copyright 2012, Howard, NarutoBase.net [/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] Oobleck Techniques: [SPOILER][SIZE=3][B]B-Rank[/B][/SIZE] [B](Ekitai: Baindo) Oobleck Release: Bind[/B] [SPOILER]Type: Supplementary/Offensive Rank: B Range: Short - Long Chakra cost: 20 Damage points: 40 (+10 for constriction) Description: The user performs the Ram hand seal and molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck he forms the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent with enough force to break bones to do this he must perform the Seal of Confrontation which gives the opponent a moment to defend from the Oobleck if they have not done so yet.. Notes: -If the user manipulates a preexisting source he still needs to do the Ram hand seal -The user can only form four constructs with a use of the jutsu - Approved [url=http://narutobase.net/forums/showthread.php?t=13700&page=21&p=13660014&viewfull=1#post13660014]here[/Url][/SPOILER] [B](Ekitai: Subeta) Oobleck Release: Sparda[/B] [SPOILER]Type: Supplementary Rank: B Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself. Notes: -Can be used five times per battle -The user can only create four blasts, arcs or waves with each use, with the total power divided between them. - Aproved [URL="http://narutobase.net/forums/showthread.php?t=13700&page=21&p=13660014&viewfull=1#post13660014"]here[/URL][/SPOILER] [B](Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone[/B] [SPOILER]Type: Supplementary Rank: B rank Range: Short-Mid Chakra cost: 20 Damage points: N/A Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly. -Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason) -Note: Can only form four clones at max - Approved [URL="http://www.narutobase.net/forums/showthread.php?t=13700&page=18&p=9196605&viewfull=1#post9196605"]here[/URL][/SPOILER] [B](Ekitai: Suteru) Oobleck Release: Forsaken[/B] [spoiler]Type: Offensive/Supplementary Rank: B Range: Short - Long (short of oobleck) Chakra cost: 20 (-10 per turn to sustain) Damage points: 40 Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly. Notes -Constriction can last up to two turns -While sustaining, the user cannot mold chakra for other techniques - Approved [URL="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16144816&viewfull=1#post16144816"]here[/URL][/spoiler] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Ekitai: Yoroi) Oobleck Release: Armor[/B] [SPOILER]Type: Supplementary Rank: A rank Range: Short Chakra cost: 30 Damage points: N/A Description: The user pulls on a source of oobleck or creates a new source and from that he creates a vest and leggings made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which appears to be a hoodie and pants. The oobleck is able to defend against projectiles, punches and kicks as well as attacks that oobleck is strong against up to S rank, if it is an attack that oobleck is weak against the oobleck can be destroyed by a B rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by. If the oobleck is hit by an element it is strong to, it will simply just harden briefy, this can leave the user vulnerable because their body will be stiff unable to move until to molding relaxes. -Note: Active for 4 turns unless destroyed. -Note: When the armor goes stiff, it requires chakra to aid it molding back soft. Counting as a move -Note: Can be created twice but must wait 2 turns in between - Approved [URL="http://narutobase.net/forums/showthread.php?t=13700&page=17&p=8781844&viewfull=1#post8781844"]here[/URL][/SPOILER] [B](Ekitai: Teiku o-ba) Oobleck Release: Take Over[/B] [SPOILER]Type: Supplementary Rank: A rank Range: Short-Mid Chakra cost: 30 (+10 per 5 meters) Damage points: N/A Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below -Note: can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact. -Note: the max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic. - Approved [URL="http://www.narutobase.net/forums/showthread.php?t=13700&page=18&p=9196605&viewfull=1#post9196605"]here[/URL][/SPOILER] [B](Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short - Mid Chakra cost: 30 (-10 per turn) Damage points: 60 Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones. Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal. Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu. Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack. Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down. - Approved [URL="http://narutobase.net/forums/showthread.php?t=13700&page=20&p=11467845&viewfull=1#post11467845"]here[/URL][/SPOILER] [B](Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall[/B] [spoiler]Type: Offensive Rank: A Range: Mid/Long Chakra cost: 30 (-15 per turn to sustain) Damage points: N/A (60 for first and second ability) Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain. Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes. By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck. The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal. Notes: Its use is momentary Can only be used 3 times per battle. The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave - Approved [URL="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16144816&viewfull=1#post16144816"]here[/URL][/spoiler] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation [/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short/Long Chakra cost: 40 (-40 per turn to sustain) Damage points: 80 (40 for the constriction) Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are as large as (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique. If used to make more then one object their size diminishes over each use so if two objects are made they can each be half the size of (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique. If three are made they can be one third the size of (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique with the rank of the objects being proportional to the number of objects made (2 objects = A-Rank each, 3 Objects = one A-Rank, 2 B-Rank). This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself. Notes: -The constructs move about as fast as a Shinobi can run full sprint. -Only three constructs can be made per use and no more than three can be sustained at any given time as the user needs to keep focus and exert his will upon them to sustain the technique and allow it to function. -Can only be used thrice per battle. -Once released the oobleck can be used as a source for other oobleck techniques. -Can only use Oobleck, Water and Earth jutsu while this jutsu is active -The constructs can only be formed in a Short range but can be manipulated up to Long Range. -They cost as much chakra per turn to sustain as they do to create them.[/spoiler] - Approved [URL="http://narutobase.net/forums/showthread.php?t=13700&p=15848150&viewfull=1#post15848150"]here[/URL][/SPOILER][/SPOILER] [hr][/Hr] Custom Element: Red Sand [SPOILER][B]Custom element Japanese name:[/B] Mizu Niiro Suna (Nirro Suna for Short) [B]Custom element English name:[/B] Hydrophobic Red Sand [B]The element is based on:[/B] Earth + Fire + Wind + Chakra Control [B]Facts that prove the element to be possible (in the manga context):[/B] It has already been shown that earth and earthen chakra can be used in many versatile ways. It can be used as a solid, as a dust like materiel and in a mud like mixture. It can also be ground down and used as a sand like materiel in both the Anime and Manga, what Hydrophobic Red Sand is is simply Earth that has been ground into a fine sand like dust quality, then heated to an immense temperature not high enough to create glass but hot enough to severely heat the sand it is finally infused with Wind Chakra to make it Hydrophobic causing it to repel most liquids. [B]How it works:[/B] Hydrophobic Red Sand is a Hydrophobe meaning it doesn't mix with water instead it repels it causing the grains of sand to adhere to one another and form cylinders (to minimize surface area) when exposed to water. As soon as the sand is taken out of water, it is completely dry and flows freely. It can therefor be manipulated and sent through water basically unaffected by it. Even while underwater the sand is completely dry. When in water the sand comes together in a way that is beyond what normally happens to sand in water. It becomes more like earth release in a way able to still be manipulated even when completely submerged in water. Red Sand can become dense enough to compete with even the hardest rocks. [url]http://www.youtube.com/watch?v=dBsnfUieAqs[/url] [INDENT][B]Hyrdophobe:[/B] In chemistry, hydrophobicity is the physical property of a molecule (known as a hydrophobe) that is repelled from a mass of water. Hydrophobic molecules tend to be non-polar and, thus, prefer other neutral molecules and non-polar solvents. Hydrophobic molecules in water often cluster together, forming micelles. Water on hydrophobic surfaces will exhibit a high contact angle. Examples of hydrophobic molecules include the alkanes, oils, fats, and greasy substances in general. Hydrophobic materials are used for oil removal from water, the management of oil spills, and chemical separation processes to remove non-polar substances from polar compounds. The hydrophobic interaction is mostly an entropic effect originating from the disruption of highly dynamic hydrogen bonds between molecules of liquid water by the non-polar solute. By aggregating together, non-polar molecules reduce the surface area exposed to water and minimize their disruptive effect.[/INDENT] [B]Usage Examples:[/B] [B](Nirro Suna: Yougu) Red Sand Release: Tools[/B] [SPOILER]Type: Attack Rank: A rank Range: Mid - Long Chakra cost: 30 Damage points: 60 Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.[/SPOILER] [B](Nirro Suna: Sunaarashi) Red Sand Release: Sabels[/B] [SPOILER]Type: Attack Rank: A rank Range: Mid - Long Chakra cost: 30 Damage points: 60 Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it. -If the user is caught in the sand storm he is effected to. -Will repel up to S rank water within reason[/SPOILER] [B]Conditions to be able to use it:[/B] Mastery over Earth, Fire, Wind and Basic Ninjutsu [B]Is weak to:[/B] [INDENT][B]Lightning and Lightning based CE:[/B] This element is mainly earthen based so it's a given that it's weak to Lightning. [B]Fire:[/B] Intense heat has the ability to overpower the hydrophoic properties due to it being caused by fuuton chakra. [B]Oil (This includes any oily substance I.E Second Mizukage and other CE):[/B] A Hydrophope absorbs oil meaning after absorbing an oil like technique the sand will be almost impossible to manipulate any other element that is oil based or oily in nature will have this effect. [B]Heating Elements (Scorch like elements, Temperature release, etc [used to refer to other heating elements]):[/B] If they have enough heat they can take out the fuuton chakra taking away the Hydrophobic properties. [/INDENT] [B]Is strong against:[/B] [INDENT][B]Water/Non-Oily Liquids:[/B] This custom element is mainly doton based so it has a basic strength due to that. It also has the ability to easily repel water giving it a much more developed strength then simply overpowering the water, it has the ability to repel it. [B]Wind:[/B] The red sand is dense enough to over power gusts of wind not being pushed around. [B]Steam:[/B] The sand can repel the moisture. [/INDENT] [B]Co-creator:[/B] Howard [B]Students I passed this custom element on too:[/B] -Yard- & ? [COLOR="Blue"][CENTER][SIZE="5"]P a t e n t C e r t i f i c a t e[/SIZE][/CENTER][/COLOR] [JUSTIFY]I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following: Kōrra, our loyal member, gave on the date May 27th 2013 a request for a Patent on his custom element (Hydrophobic Red Sand); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;[/JUSTIFY] [CENTER]Mizu Niiro Suna Powered by Caliburn Copyright 2013, Kōrra, NarutoBase.net [/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] Approved [URL="http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165"]here[/URL] Red sand Techniques: [SPOILER][SIZE=3][B]C-Rank[/B][/SIZE] [B](Nirro Suna: Shūkai) Red Sand Release: Gathering [/B] [SPOILER]Type: Supplemantary Rank: C rank Range: Short - Mid (10 meter radius), Mid Range in depth Chakra cost: 15 Damage points: N/A Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use. Note: Usable 5 times a battle[/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Nirro Suna: Reddosupaidā no Kankō Meisho) Red Sand Release: Red Spiders Attraction[/B] [SPOILER]Type: Attack/Supplementary Rank: B Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user will do the Tiger sign and create 10 life size spiders (size of tarantulas) by either using their chakra to create them from the ground or using an already made source of Red Sand. The spiders will then rush towards the opponent and latch on to them keeping him in place by biting down onto to them. Once attached the user will do the clap his hands together causing the the spiders to grow in size to being the size of Pakkun. The spiders can cause 3rd degree burns by being touched or attacked by them once they are enlarged. Note: Usable 5 times a match[/SPOILER] [B](Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: B Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: The user releases Red Sand as he punches, kicks or uses basic taijutsu motions which allows for blasts of Red Sand to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself. Notes: -Cannot use any other Red Sand jutsu the turn this is used -The user can only create four blasts, arcs or waves with each use, with the total power divided between them.[/spoiler] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Nirro Suna: Yougu) Red Sand Release: Tools[/B] [SPOILER]Type: Attack Rank: A Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created Short Range from the user if the technique is used to create its own source of red sand. Note: Usable 4 times a match[/SPOILER] [B](Nirro Suna: Sunaarashi) Red Sand Release: Sabels [/B] [SPOILER]Type: Attack Rank: A rank Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it. -If the user is caught in the sand storm he is effected to. -Will repel up to S rank water within reason - Usable 4 times a match[/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Nirro Suna: Akai Suna no Hogo-Sha) Red Sand Release: Guardian of the Red Sand [/B] [SPOILER]Type: Attack Rank: S Range: Short-Long (Made short range of the user) Chakra cost: 40 (-30 per turn) Damage points: 80 (on contact) Description: The user will do the the ram hand sign and focus their chakra into the ground. The user will the have a T-Rex like creature (same size of great stone golem) made out of red sand rise from the ground. The creature will be completely made out of red sand and is able to protect the user from incoming attack while also being able to attack. The creature is able to release blast of red sand (which are A rank in power, Mid range and counts as a move of the user) or even grab and crush the opponent while also being able to cause third degree burns to the opponent. If their is a red sand source available the creature can use it to reform its self from damage it could have taken while being used but it counts as a turn of the user. After the creature is done it will just disperse into red sand leaving red sand all over the battle field up to long range allowing the user a more range of access to red sand. Note: Usable twice a battle and needs a 2 turn cool down while no other Red Sand jutsus can be used during the cool down. Note: Creature last for 3 turns Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature. Note: The blast and reform ability counts as a move. Both can only be used 2 times each Looks like:[/SPOILER] [B](Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death[/B] [SPOILER]Type: Attack Rank: S Range: Mid/Long Chakra cost: 40 (-10 per turn) Damage points: 80 (20 per turn) Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud. Notes: -Can only be used twice -Can last up to 2 turns -No other Red Sand jutsu this turn -If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage[/SPOILER] [B](Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet[/B] [spoiler]Type: Offense Rank: S Range: Short/Long Chakra cost: 40 (20 if explosion is triggered) Damage points: 80 Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body. Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target. Notes: Each bullet is roughly 2 inches cubed Can be used 3x per battle Must skip two turns before using again No other red sand in the same turn[/spoiler] All learnt [url=http://narutobase.net/forums/showthread.php?t=453450]here[/url][/SPOILER][/SPOILER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ah Yeah, Words and Shiz
Top