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Naruto Role Playing
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Ah Yeah, Words and Shiz
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<p>[QUOTE="-Yard-, post: 13688377, member: 60234"]</p><p><strong><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-size: 18px">[GLOW=black]Swift[/GLOW]</span></span></p><p></strong></p><p>[SPOILER]<span style="font-size: 12px"><strong>C-Rank</strong></span></p><p></p><p><strong>(Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes</strong></p><p>[SPOILER]Rank: C</p><p>Type: Offensive, Defensive, Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.</p><p>-Only taught by Professor Sarutobi.</p><p>-Can only be used by a swift user bio.[/SPOILER]</p><p><strong>(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion</strong></p><p>[SPOILER]Type: Supplementary/ Offensive</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.</p><p>Note: Can only be taught by Rexii</p><p>Note: Speed of the kunai is barely trackable by normal eyesight</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?p=6298415#post6298415">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Hayaton No Jutsu)- Swift Release: Swift Technique</strong></p><p>[SPOILER]Type: Supplement</p><p>Rank: B</p><p>Range: Short-mid</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.</p><p>- Can't use wind or lightning jutsus in the same turn.</p><p>- Can't use any other swift techniques in the same turn.</p><p>- Can only be used 3X per match.</p><p>- Must wait one turn before using again.</p><p>- Must have a swift release bio.[/SPOILER]</p><p><strong>(Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection</strong></p><p>[SPOILER]Rank: B</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage points: 10</p><p>Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user.</p><p>-Only taught by Professor Sarutobi.</p><p>-Can only be used by a swift user bio.</p><p>-Can't be used to defend againest A rank or above taijutsu</p><p>-Only useable once per turn[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique</strong></p><p>[SPOILER]Type: Supplement</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.</p><p></p><p>Notes:</p><p>- Lasts 3 turns</p><p>- This jutsu doesn't increase the users speed, only senses.</p><p>- this jutsu can be used to speed read/ track movements at inhuman levels.</p><p>- Can only be used once per battle.</p><p>- Must have a swift bio.</p><p>- No wind or lightning jutsus can be used in the same turn as activation.[/SPOILER]</p><p><strong>Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.</p><p>-Only taught by Professor Sarutobi.</p><p>-Can only be used by a swift user bio</p><p>-Only useable once per turn[/SPOILER]</p><p><strong>(Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost:30</p><p>Damage Points: 60</p><p>Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.</p><p>-Only taught by Professor Sarutobi.</p><p>-Can only be used by a swift user bio</p><p>-Only useable once per turn[/SPOILER]</p><p><strong>(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30(+10 Per set of ten punches)</p><p>Damage Points: 60</p><p>Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.</p><p>Notes:</p><p>-Can only perform 3 groups of 10 punches</p><p>-No other Swift Jutsu custom or canon can be used the same turn</p><p>-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform</p><p>-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)</p><p>-Must have mastered both Fuuton and Raiton</p><p>-Can only be used twice per battle and never in the same turn</p><p>-Due to the advanced chakra control needed the user must be at least Kage rank</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=164250">here</a>[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 18px"><strong><p style="text-align: center"><span style="color: #000000">[GLOW=purple]Storm[/GLOW]</span></p><p></strong></span></p><p>[SPOILER]<span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Ranton: Raikou "Drops")-Storm Release:Lightning Drops</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Mid-Long</p><p>Chakra Cost:10 (-15 for every turn active)</p><p>Damage Points:20 (+10 every turn active)</p><p>Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them. </p><p>Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops</p><p>Note: If there is no clouds, then this can not be performed</p><p>Note: If not stopped in 5 turns, the opponent will be paralyzed</p><p>Note: Can only be used 2 times a battle</p><p>Note: Must be taught by McAfeezy[/SPOILER]</p><p><strong>(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:B</p><p>Range:Mid-Long</p><p>Chakra Cost:20</p><p>Damage Points:40</p><p>Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.</p><p>Note: Effects last for 2 turns</p><p>Note: Usable 3 times a battle</p><p>Note: Can not use any Storm Techniques up to B-Rank the following turn.</p><p>Note: Must be taught by McAfeezy[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Ranton: Funnu Kadou )-Storm Release: Raging Vortex</strong></p><p>[SPOILER]Type:Attack/Defense</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:25</p><p>Damage Points:50</p><p>Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.</p><p>Note: Usable 3 times a battle</p><p>Note: Must be standing still</p><p>Note: the Opponent will be paralyzed and soaked in water, making them heavier</p><p>Note: Must be taught by McAfeezy[/SPOILER]</p><p><strong>(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex</strong></p><p>[SPOILER]Type:Attack/Defense</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.</p><p>Note: Can only be used 3 times a battle</p><p>Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.</p><p>Note: Will numb and paralyze target on contact</p><p>Note: Has to be taught by McAfeezy[/SPOILER]</p><p><strong>(Ranton: Arashi Butoukai)-Storm Release: Storm Ball</strong></p><p>[SPOILER]Type:Attack/Defensive</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed.</p><p>Note:The opponent will become paralyzed and numb, hindering them not capable of attacking.</p><p>Note: Usable 2 times a battle</p><p>Note: The ball is very large, about 20 meters across</p><p>Note: Must be taught by McAfeezy</p><p>Note: No Storm Techniques next turn[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:S</p><p>Range:Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.</p><p>Note: Usable 1 time a battle</p><p>Note: No Storm Techniques for the following turn</p><p>Note: Dragon is about as big a Kirin, but not nearly as fast</p><p>Note: Must be taught by McAfeezy[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><strong><p style="text-align: center"><span style="color: #FFF0F5">[GLOW=blue]<span style="font-size: 18px">Ice</span>[/GLOW]</span></p><p></strong></p><p>[SPOILER]<span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>hyouton tsunami of yuki ( ice style gaint wave of snow)</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:A</p><p>Range:Short-mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:the user will place his hands on the already snow covered ground and make a the snow form a gaint wave that will crash into the enemy and bury them in snow possabley killing them.</p><p>note: must already be in an area that is snow covered</p><p>note: can only be used once perbattle</p><p>note: must be of the yuki clan</p><p>note: only the 6th hokage may use/teach[/SPOILER]</p><p><strong>Hyouton: yuki bo-ru) ice relase snow ball</strong></p><p>[SPOILER]Type:attack</p><p>Rank: A</p><p>RangeShort-Long</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user will place his hands on the already snow covered ground and focas his chakra ino the snow the snow will start to roll forward froming a gaint ball of snow in moments the ball is big enough to crush the enemy under it ( but not enough to kill the enemy)</p><p>note: must be of the yuki clan</p><p>note: must be in a snow covered terrin</p><p>note: no a rank or higher ice jutsu next turn.</p><p>note: can only be used 3 times per match.[/SPOILER]</p><p><strong>hyouton: buriza-do ( ice style: blizzard)</strong></p><p>[SPOILER]Type:supplemary</p><p>Rank:A</p><p>Range:Short-long </p><p>Chakra Cost:30</p><p>Damage Points: n/a</p><p>Description: the user will form 5 hand seals and focas his water and wind chakra into the already snowing area the snow will begin to fly sideways at very fast speeds untill it becomes a blizzard the sound of the blizzard will block all sound and the vision will be brought to zero basicly leaveing the user and the enemy with nothing but smell as vision is blocked sound is nothing but rageing wind and feel they will become numb after 2 turns in the strom ( still able to move though ) </p><p>note: niether the user nor the enemy can see hear or fell where they are in the strom</p><p>note: dojutsu can see threw the jutsu easy</p><p>note: can only be used once.</p><p>note: lasts 4 turns</p><p>note: after 2 turns both the user and the enemey will become numb ( but will not affect anything other then feeling )</p><p>note: can only be used bgy haku yuki[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage</strong></p><p>[SPOILER]Type:Supplementary</p><p>Rank:S</p><p>Range:Self</p><p>Chakra Points:50</p><p>Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu)</p><p>Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not nbe harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied.</p><p>Notes:</p><p>-Can only be used once</p><p>-Last 3 turns</p><p>-No more ice abilities for the rest of the battle.</p><p>-can only use ice jutsu and taijutsu while in this mode. </p><p>-must be of the yuki clan[/SPOILER]</p><p><strong>(Hyouton: mizu freezeing no jutsu) ice relase water freezeing jutsu </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: short to long.</p><p>Chakra Cost: 40</p><p>Damage Points: - </p><p>Description: The user does a row of ten hand seals and then focas's his wind chakra into an already made water soruce cooling it untill it becomes ice.</p><p>note: only works on water the user used ( in other words i can't use this jutsu to freeze and enmey's water jutsuonly my own )</p><p>note: no more A rank ice jutsu for the next two moves.</p><p>note: can only be used 3 times[/SPOILER]</p><p><strong>Toukan no Wa | Frost Ring</strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description:</p><p>The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.</p><p>Abilities:</p><p>+5 damage to Wind and Water</p><p>+10 damage to Ice</p><p>The elemental weapons that can be created are equal to S-Rank elemental jutsu</p><p>Restrictions:</p><p>Creating the weapons counts as a turn</p><p>Weapons maintain themselves until destroyed or released</p><p>While wielding an elemental weapon, user can't make hand seals</p><p>Weapons can't be thrown but only wielded</p><p>Can't channel fire chakra while using elemental weapons</p><p>only -Haku Yuki- can use[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden Rank</strong></span></p><p></p><p><strong>Hyouton: Koori Bakudan (Ice Relase: Ice Bomb)</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: forbidden</p><p>Range:Short-Mid</p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (-20 to the user from the blast)</p><p>Description: </p><p>The user makes 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle.</p><p></p><p>note: can't use any more ice jutsu for 2 turns and water or wind above A-Rank for 2 turns.</p><p>note: user can't perform taijutsu during the next turn</p><p>note: usable once per match</p><p>note: user collapses after use and can't stand for 15 seconds ( does not mean user can't move at all )</p><p>note: can only be taught by -Haku Yuki-[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><span style="color: #D3D3D3">[GLOW=yellow]<span style="font-size: 18px"><p style="text-align: center"><strong>Iron Sand/Magnetic Release</strong></p><p></span>[/GLOW]</span></p><p></p><p>[SPOILER]<span style="font-size: 12px"><strong>C-Rank</strong></span></p><p></p><p><strong>(Satetsu Rabu) Iron Sand: Iron Sand Armor</strong></p><p>[SPOILER]Rank:C</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra cost: 15</p><p>Damage Points: N/A (-10 to opponent using Taijutsu against user)</p><p>Description: Armor of iron sand that looks like its not being worn but protects from damage.</p><p></p><p>Note: Only lasts 3 turns</p><p>Note: User will be vulnerable to lightning because its a conductor & fire will melt it away.</p><p>Note: Can only be taught by Nagato..[/SPOILER]</p><p><strong>(Satetsu Hoippu) Iron Sand: Iron Sand Whip</strong></p><p>[SPOILER]Rank: C</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra cost: 15</p><p>Damage Points: 30</p><p>Description: The user will gather his magnetic chakra into his hands and form a malleable whip of iron sand that can be expanded up to mid range. </p><p></p><p>Note:</p><p>-Can only be taught by Nagato[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.</p><p></p><p>Note: Can only be used 4x per battle</p><p>Note: Can only be manipulated for 1 Full turn</p><p>Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.</p><p>Note: Can only be taught by Nagato..[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Jishaku Ninpou: Jiki parusu) - Magnetic Ninja Art: Magnetic Pulse</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defense/Supplementary</p><p>Range:Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: The user gathers magnetic chakra in their palms and releases it giving a forceful push to metallic objects. </p><p></p><p>Note: Affects metallic objects only</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Nagato..</p><p>Note: Only small, medium and big sized objects are pushed away..[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Teppeki no baria)-Iron Sand: Iron Wall Barrier</strong></p><p>[SPOILER]Type: Defense/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.</p><p></p><p>Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.</p><p>Note: Can not perform any Iron jutsu for the rest of the turn.</p><p>Note: Can only be taught by Nagato..</p><p>Note: Needs one round to prepare[/SPOILER]</p><p></p><p><strong>(Meiton: Fōsu o Isogu) - Dark Release: Rushing Force</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long [Short-Mid] If shot near the ground</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After performing the handseals Bird → Rat → Tiger → Dog the user will waive either hand in a fast motion towards his opponent at an arc or angle releasing unfocused dark release energy from his hand infront of him causing dark release energy to be forcefully shot out as a wave of dark release energy that is very large advancing towards the opponent within seconds. Due to its raw power and size if waived near the ground it causes earth to crumble and rise rushing along with it.</p><p></p><p>Note: Can only be used 2 times per battle.</p><p>Note: This technique is 7 meters wide and 4 meters in height.</p><p>Note: No Dark Release techniques for the following turn.</p><p>Note: Must Be of at least Kage ranked.</p><p>Note: Can only be used by Nagato..[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><strong><p style="text-align: center"><span style="color: #E6E6FA">[GLOW=blue]<span style="font-size: 18px">Rain Release</span>[/GLOW]</span></p><p></strong></p><p>[SPOILER]<span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Ameton: Ame Sousou) - Rain Release: Rain Burial</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-Med</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After performing the Tiger handseal, the user will focus his chakra into the rain falling down unto the battlefield, causing the rain to slowly converge on the opponent. The rain will form a thin layer of water on the opponents body and begins to tighten all around at once in attempts at drowning the opponent and restricting swift movements in the constant downpour of rain. After about 10 seconds the user will be able to simply clench his fist and make the water crush the opponent.</p><p></p><p>Note: Once per battle</p><p>Note: Must be raining</p><p>Note: No Rain techniques for 2 turns</p><p>Note: No Water or Wind above A-rank in the next turn</p><p>Note: Can only be taught by Nagato..[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><strong><p style="text-align: center"><span style="font-size: 18px">[GLOW=grey]Dark Release[/GLOW]</span></p><p></strong></p><p>[SPOILER]<span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Taibu Meiton No Jutsu) - Greater Dark Release Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This is a stronger version of the dark release technique, the user can shoot dark release energy blasts , shields or any kind of shape through the usage of the dark release but on a larger scale than the standard dark release technique.</p><p>Note: Can only be used 3 times per match</p><p>Note: Can only be taught by ~Crow~[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Meiton: Andāwārudo hantei) - Dark Release: Underworld Judgement</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will perform 3 necessary handseals sending his dark release chakra underground slams his hand unto the ground causing the earth underneath the opponent to crackle with energy and then erupt in a violent blast of dark energy of a 6 meter radius that shoots up like a cylinder. The blast will cause severe lacerations to the skin all over.</p><p></p><p>Note: Can Only be used 3 times per battle.</p><p>Note: No S Ranked Dark Release for 2 turns.</p><p>Note: Can Only Be Taught By Nagato..[/SPOILER]</p><p><strong>(Meiton: Dākufangu) - Dark Release: Dark Fang</strong></p><p>[SPOILER]Type: Attack/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will rotate his body while surging unfocused dark energy around himself. The user can choose to launch himself towards the enemy as a violent vortex of swirling dark energy that has enough force to break bones on contact. This technique can be used to avoid certain techniques. This technique looks like Kibas single fang over fang technique except you are covered in unfocused dark chakra.</p><p></p><p>Note: Can Only be used 3x Per Battle</p><p>Note: If missed hitting the ground user will be left disorientated.</p><p>Note: Can Only Be Taught By Nagato..[/SPOILER]</p><p><strong>(Meiton: zetsumei kousen) - Dark Release: Death Beam</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand]</p><p>Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra Into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in.</p><p>- Can only be used 2 times per battle</p><p>- No dark release techniques higher than A-rank for 2 turns after this turn.</p><p>- Can only be taught by ~Crow~ [/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden Rank</strong></span></p><p></p><p><strong>(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 [-40] to the user due to the immense exhaustion]</p><p>Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used.</p><p>Note: Can only be used once per battle</p><p>Note: Must have used the Grand Inhaling Maw technique beforehand</p><p>Note: No dark release techniques For 3 turns after this is used</p><p>Note: The user cannot use any genjutsu techniques for 4 turns.</p><p>Note: The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion.</p><p>Note: Can only be taught by ~Crow~[/SPOILER][/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p>~Allowed From Amegakure~</p><p></p><p>[SPOILER]Permission to use this and everything else that may be needed: <a href="http://narutobase.net/forums/showthread.php?t=359173&p=12452115&viewfull=1#post12452115">here</a> and <a href="http://narutobase.net/forums/showthread.php?t=254260&p=13942978&viewfull=1#post13942978">here</a></p><p></p><p><strong>Mirāju ame : Rain Mirage</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: -</p><p>Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.</p><p>Note: Usable once per battle</p><p>Note: Lasts 2 turns</p><p>Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events[/SPOILER]</p><p></p><p><strong>(Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them.</p><p>Notes:</p><p>- Usable only three times per battle</p><p>- Usable only by Ninja from Amegakure</p><p>- Usable once every two turns.</p><p>[/spoiler]</p><p></p><p><strong>Ame Kussetsu no Jutsu (Rain Refraction Technique)</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Long range.</p><p>Chakra: 20 (+10 per turn)</p><p>Damage: N/A</p><p>Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them.</p><p>Notes:</p><p>- this ninjutsu only effects what the opponents sees, their other senses are left alone,</p><p>- lasts four turns or until the user cancels the jutsu,</p><p>- can be used three times per match.[/spoiler][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="-Yard-, post: 13688377, member: 60234"] [B][CENTER][COLOR="#FFFFFF"][SIZE=5][GLOW=black]Swift[/GLOW][/SIZE][/COLOR][/CENTER][/B] [SPOILER][SIZE=3][B]C-Rank[/B][/SIZE] [B](Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes[/B] [SPOILER]Rank: C Type: Offensive, Defensive, Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds. -Only taught by Professor Sarutobi. -Can only be used by a swift user bio.[/SPOILER] [B](Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion[/B] [SPOILER]Type: Supplementary/ Offensive Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added. Note: Can only be taught by Rexii Note: Speed of the kunai is barely trackable by normal eyesight - Taught [URL="http://www.narutobase.net/forums/showthread.php?p=6298415#post6298415"]here[/URL][/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Hayaton No Jutsu)- Swift Release: Swift Technique[/B] [SPOILER]Type: Supplement Rank: B Range: Short-mid Chakra Cost: 25 Damage Points: N/A Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster. - Can't use wind or lightning jutsus in the same turn. - Can't use any other swift techniques in the same turn. - Can only be used 3X per match. - Must wait one turn before using again. - Must have a swift release bio.[/SPOILER] [B](Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection[/B] [SPOILER]Rank: B Type: Defensive Range: Short Chakra cost: 25 Damage points: 10 Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user. -Only taught by Professor Sarutobi. -Can only be used by a swift user bio. -Can't be used to defend againest A rank or above taijutsu -Only useable once per turn[/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique[/B] [SPOILER]Type: Supplement Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed. Notes: - Lasts 3 turns - This jutsu doesn't increase the users speed, only senses. - this jutsu can be used to speed read/ track movements at inhuman levels. - Can only be used once per battle. - Must have a swift bio. - No wind or lightning jutsus can be used in the same turn as activation.[/SPOILER] [B]Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch[/B] [SPOILER]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage Points: 60 Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown. -Only taught by Professor Sarutobi. -Can only be used by a swift user bio -Only useable once per turn[/SPOILER] [B](Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick[/B] [SPOILER]Rank: A Type: Offensive Range: Short Chakra cost:30 Damage Points: 60 Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown. -Only taught by Professor Sarutobi. -Can only be used by a swift user bio -Only useable once per turn[/SPOILER] [B](Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist[/B] [SPOILER]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30(+10 Per set of ten punches) Damage Points: 60 Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range. Notes: -Can only perform 3 groups of 10 punches -No other Swift Jutsu custom or canon can be used the same turn -No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform -Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu) -Must have mastered both Fuuton and Raiton -Can only be used twice per battle and never in the same turn -Due to the advanced chakra control needed the user must be at least Kage rank - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=164250"]here[/URL][/SPOILER][/SPOILER] [hr][/hr] [SIZE=5][B][CENTER][COLOR="#000000"][GLOW=purple]Storm[/GLOW][/COLOR][/CENTER][/B][/SIZE] [SPOILER][SIZE=3][B]B-Rank[/B][/SIZE] [B](Ranton: Raikou "Drops")-Storm Release:Lightning Drops[/B] [SPOILER]Type: Offensive Rank: B Range: Mid-Long Chakra Cost:10 (-15 for every turn active) Damage Points:20 (+10 every turn active) Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them. Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops Note: If there is no clouds, then this can not be performed Note: If not stopped in 5 turns, the opponent will be paralyzed Note: Can only be used 2 times a battle Note: Must be taught by McAfeezy[/SPOILER] [B](Ranton: Sutatikku Tamas)-Storm Release: Static Bullets[/B] [SPOILER]Type:Attack Rank:B Range:Mid-Long Chakra Cost:20 Damage Points:40 Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning. Note: Effects last for 2 turns Note: Usable 3 times a battle Note: Can not use any Storm Techniques up to B-Rank the following turn. Note: Must be taught by McAfeezy[/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Ranton: Funnu Kadou )-Storm Release: Raging Vortex[/B] [SPOILER]Type:Attack/Defense Rank:A Range:Short-Mid Chakra Cost:25 Damage Points:50 Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field. Note: Usable 3 times a battle Note: Must be standing still Note: the Opponent will be paralyzed and soaked in water, making them heavier Note: Must be taught by McAfeezy[/SPOILER] [B](Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex[/B] [SPOILER]Type:Attack/Defense Rank:A Range:Short-Long Chakra Cost:30 Damage Points:60 Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water. Note: Can only be used 3 times a battle Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it. Note: Will numb and paralyze target on contact Note: Has to be taught by McAfeezy[/SPOILER] [B](Ranton: Arashi Butoukai)-Storm Release: Storm Ball[/B] [SPOILER]Type:Attack/Defensive Rank:A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed. Note:The opponent will become paralyzed and numb, hindering them not capable of attacking. Note: Usable 2 times a battle Note: The ball is very large, about 20 meters across Note: Must be taught by McAfeezy Note: No Storm Techniques next turn[/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm[/B] [SPOILER]Type:Attack Rank:S Range:Short-Long Chakra Cost:40 Damage Points:80 Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out. Note: Usable 1 time a battle Note: No Storm Techniques for the following turn Note: Dragon is about as big a Kirin, but not nearly as fast Note: Must be taught by McAfeezy[/SPOILER][/SPOILER] [hr][/hr] [B][CENTER][COLOR="#FFF0F5"][GLOW=blue][SIZE=5]Ice[/SIZE][/GLOW][/COLOR][/CENTER][/B] [SPOILER][SIZE=3][B]A-Rank[/B][/SIZE] [B]hyouton tsunami of yuki ( ice style gaint wave of snow)[/B] [SPOILER]Type:Attack Rank:A Range:Short-mid Chakra Cost:30 Damage Points:60 Description:the user will place his hands on the already snow covered ground and make a the snow form a gaint wave that will crash into the enemy and bury them in snow possabley killing them. note: must already be in an area that is snow covered note: can only be used once perbattle note: must be of the yuki clan note: only the 6th hokage may use/teach[/SPOILER] [B]Hyouton: yuki bo-ru) ice relase snow ball[/B] [SPOILER]Type:attack Rank: A RangeShort-Long Chakra Cost:30 Damage Points:60 Description: the user will place his hands on the already snow covered ground and focas his chakra ino the snow the snow will start to roll forward froming a gaint ball of snow in moments the ball is big enough to crush the enemy under it ( but not enough to kill the enemy) note: must be of the yuki clan note: must be in a snow covered terrin note: no a rank or higher ice jutsu next turn. note: can only be used 3 times per match.[/SPOILER] [B]hyouton: buriza-do ( ice style: blizzard)[/B] [SPOILER]Type:supplemary Rank:A Range:Short-long Chakra Cost:30 Damage Points: n/a Description: the user will form 5 hand seals and focas his water and wind chakra into the already snowing area the snow will begin to fly sideways at very fast speeds untill it becomes a blizzard the sound of the blizzard will block all sound and the vision will be brought to zero basicly leaveing the user and the enemy with nothing but smell as vision is blocked sound is nothing but rageing wind and feel they will become numb after 2 turns in the strom ( still able to move though ) note: niether the user nor the enemy can see hear or fell where they are in the strom note: dojutsu can see threw the jutsu easy note: can only be used once. note: lasts 4 turns note: after 2 turns both the user and the enemey will become numb ( but will not affect anything other then feeling ) note: can only be used bgy haku yuki[/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B]hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage[/B] [SPOILER]Type:Supplementary Rank:S Range:Self Chakra Points:50 Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu) Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not nbe harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied. Notes: -Can only be used once -Last 3 turns -No more ice abilities for the rest of the battle. -can only use ice jutsu and taijutsu while in this mode. -must be of the yuki clan[/SPOILER] [B](Hyouton: mizu freezeing no jutsu) ice relase water freezeing jutsu [/B] [SPOILER]Type: Supplementary Rank: S Range: short to long. Chakra Cost: 40 Damage Points: - Description: The user does a row of ten hand seals and then focas's his wind chakra into an already made water soruce cooling it untill it becomes ice. note: only works on water the user used ( in other words i can't use this jutsu to freeze and enmey's water jutsuonly my own ) note: no more A rank ice jutsu for the next two moves. note: can only be used 3 times[/SPOILER] [B]Toukan no Wa | Frost Ring[/B] [SPOILER]Type: Weapon Rank: S-Rank Range: Short Chakra: N/A Damage: N/A Description: The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn. Abilities: +5 damage to Wind and Water +10 damage to Ice The elemental weapons that can be created are equal to S-Rank elemental jutsu Restrictions: Creating the weapons counts as a turn Weapons maintain themselves until destroyed or released While wielding an elemental weapon, user can't make hand seals Weapons can't be thrown but only wielded Can't channel fire chakra while using elemental weapons only -Haku Yuki- can use[/SPOILER] [SIZE=3][B]Forbidden Rank[/B][/SIZE] [B]Hyouton: Koori Bakudan (Ice Relase: Ice Bomb)[/B] [SPOILER]Type: Attack Rank: forbidden Range:Short-Mid Chakra Cost: 50 Damage Points: 90 (-20 to the user from the blast) Description: The user makes 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle. note: can't use any more ice jutsu for 2 turns and water or wind above A-Rank for 2 turns. note: user can't perform taijutsu during the next turn note: usable once per match note: user collapses after use and can't stand for 15 seconds ( does not mean user can't move at all ) note: can only be taught by -Haku Yuki-[/SPOILER][/SPOILER] [hr][/hr] [COLOR="#D3D3D3"][GLOW=yellow][SIZE=5][CENTER][B]Iron Sand/Magnetic Release[/B][/CENTER][/SIZE][/GLOW][/COLOR] [SPOILER][SIZE=3][B]C-Rank[/B][/SIZE] [B](Satetsu Rabu) Iron Sand: Iron Sand Armor[/B] [SPOILER]Rank:C Type: Defense Range: Short Chakra cost: 15 Damage Points: N/A (-10 to opponent using Taijutsu against user) Description: Armor of iron sand that looks like its not being worn but protects from damage. Note: Only lasts 3 turns Note: User will be vulnerable to lightning because its a conductor & fire will melt it away. Note: Can only be taught by Nagato..[/SPOILER] [B](Satetsu Hoippu) Iron Sand: Iron Sand Whip[/B] [SPOILER]Rank: C Type: Attack Range: Short-Mid Chakra cost: 15 Damage Points: 30 Description: The user will gather his magnetic chakra into his hands and form a malleable whip of iron sand that can be expanded up to mid range. Note: -Can only be taught by Nagato[/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration[/B] [SPOILER]Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques. Note: Can only be used 4x per battle Note: Can only be manipulated for 1 Full turn Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished. Note: Can only be taught by Nagato..[/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Jishaku Ninpou: Jiki parusu) - Magnetic Ninja Art: Magnetic Pulse[/B] [SPOILER]Rank: A Type: Defense/Supplementary Range:Short-Long Chakra cost: 30 Damage Points: N/A Description: The user gathers magnetic chakra in their palms and releases it giving a forceful push to metallic objects. Note: Affects metallic objects only Note: Can only be used twice per battle Note: Can only be taught by Nagato.. Note: Only small, medium and big sized objects are pushed away..[/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Teppeki no baria)-Iron Sand: Iron Wall Barrier[/B] [SPOILER]Type: Defense/Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses. Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away. Note: Can not perform any Iron jutsu for the rest of the turn. Note: Can only be taught by Nagato.. Note: Needs one round to prepare[/SPOILER] [B](Meiton: Fōsu o Isogu) - Dark Release: Rushing Force[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Short-Long [Short-Mid] If shot near the ground Chakra Cost: 40 Damage: 80 Description: After performing the handseals Bird → Rat → Tiger → Dog the user will waive either hand in a fast motion towards his opponent at an arc or angle releasing unfocused dark release energy from his hand infront of him causing dark release energy to be forcefully shot out as a wave of dark release energy that is very large advancing towards the opponent within seconds. Due to its raw power and size if waived near the ground it causes earth to crumble and rise rushing along with it. Note: Can only be used 2 times per battle. Note: This technique is 7 meters wide and 4 meters in height. Note: No Dark Release techniques for the following turn. Note: Must Be of at least Kage ranked. Note: Can only be used by Nagato..[/SPOILER][/SPOILER] [hr][/hr] [B][CENTER][COLOR="#E6E6FA"][GLOW=blue][SIZE=5]Rain Release[/SIZE][/GLOW][/COLOR][/CENTER][/B] [SPOILER][SIZE=3][B]A-Rank[/B][/SIZE] [B](Ameton: Ame Sousou) - Rain Release: Rain Burial[/B] [SPOILER]Rank: A Type: Attack Range: Short-Med Chakra Cost: 30 Damage Points: 60 Description: After performing the Tiger handseal, the user will focus his chakra into the rain falling down unto the battlefield, causing the rain to slowly converge on the opponent. The rain will form a thin layer of water on the opponents body and begins to tighten all around at once in attempts at drowning the opponent and restricting swift movements in the constant downpour of rain. After about 10 seconds the user will be able to simply clench his fist and make the water crush the opponent. Note: Once per battle Note: Must be raining Note: No Rain techniques for 2 turns Note: No Water or Wind above A-rank in the next turn Note: Can only be taught by Nagato..[/SPOILER][/SPOILER] [hr][/hr] [B][CENTER][SIZE=5][GLOW=grey]Dark Release[/GLOW][/SIZE][/CENTER][/B] [SPOILER][SIZE=3][B]A-Rank[/B][/SIZE] [B](Taibu Meiton No Jutsu) - Greater Dark Release Technique[/B] [SPOILER]Rank: A Type: Attack/Defence/Supplementary Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: This is a stronger version of the dark release technique, the user can shoot dark release energy blasts , shields or any kind of shape through the usage of the dark release but on a larger scale than the standard dark release technique. Note: Can only be used 3 times per match Note: Can only be taught by ~Crow~[/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Meiton: Andāwārudo hantei) - Dark Release: Underworld Judgement[/B] [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will perform 3 necessary handseals sending his dark release chakra underground slams his hand unto the ground causing the earth underneath the opponent to crackle with energy and then erupt in a violent blast of dark energy of a 6 meter radius that shoots up like a cylinder. The blast will cause severe lacerations to the skin all over. Note: Can Only be used 3 times per battle. Note: No S Ranked Dark Release for 2 turns. Note: Can Only Be Taught By Nagato..[/SPOILER] [B](Meiton: Dākufangu) - Dark Release: Dark Fang[/B] [SPOILER]Type: Attack/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will rotate his body while surging unfocused dark energy around himself. The user can choose to launch himself towards the enemy as a violent vortex of swirling dark energy that has enough force to break bones on contact. This technique can be used to avoid certain techniques. This technique looks like Kibas single fang over fang technique except you are covered in unfocused dark chakra. Note: Can Only be used 3x Per Battle Note: If missed hitting the ground user will be left disorientated. Note: Can Only Be Taught By Nagato..[/SPOILER] [B](Meiton: zetsumei kousen) - Dark Release: Death Beam[/B] [SPOILER]Rank: S Type: Attack Range: Long Chakra Cost: 40 Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand] Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra Into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in. - Can only be used 2 times per battle - No dark release techniques higher than A-rank for 2 turns after this turn. - Can only be taught by ~Crow~ [/SPOILER] [SIZE=3][B]Forbidden Rank[/B][/SIZE] [B](Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 [-40] to the user due to the immense exhaustion] Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used. Note: Can only be used once per battle Note: Must have used the Grand Inhaling Maw technique beforehand Note: No dark release techniques For 3 turns after this is used Note: The user cannot use any genjutsu techniques for 4 turns. Note: The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion. Note: Can only be taught by ~Crow~[/SPOILER][/SPOILER] [hr][/hr] ~Allowed From Amegakure~ [SPOILER]Permission to use this and everything else that may be needed: [URL="http://narutobase.net/forums/showthread.php?t=359173&p=12452115&viewfull=1#post12452115"]here[/URL] and [URL="http://narutobase.net/forums/showthread.php?t=254260&p=13942978&viewfull=1#post13942978"]here[/URL] [B]Mirāju ame : Rain Mirage[/B] [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: - Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience. Note: Usable once per battle Note: Lasts 2 turns Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events[/SPOILER] [B](Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance[/B] [spoiler]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them. Notes: - Usable only three times per battle - Usable only by Ninja from Amegakure - Usable once every two turns. [/spoiler] [B]Ame Kussetsu no Jutsu (Rain Refraction Technique)[/B] [spoiler]Type: Supplementary Rank: B Range: Long range. Chakra: 20 (+10 per turn) Damage: N/A Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them. Notes: - this ninjutsu only effects what the opponents sees, their other senses are left alone, - lasts four turns or until the user cancels the jutsu, - can be used three times per match.[/spoiler][/SPOILER] [/QUOTE]
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