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Ah Yeah, Words and Shiz
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<p>[QUOTE="-Yard-, post: 10875950, member: 60234"]</p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #8B4513">Earth</span></strong></span></p> <p style="text-align: center"><span style="font-size: 18px"></span></p> <p style="text-align: center"></p><p>[spoiler]<span style="font-size: 12px"><strong>C- rank</strong></span></p><p></p><p><strong>(Doton: oshi sacchi) Earth Release: Pressure Sensing </strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary/Defense</p><p>Range: Short-long</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p><p>-User must make contact with the ground while using this jutsu.</p><p>-Must be taught by Sinderella23[/SPOILER]</p><p><strong>(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique</strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: (-15 due to minor damage from technique)</p><p>Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER]</p><p><strong>(Doton: Irigomi) – Earth Style: Coming in together</strong></p><p>[SPOILER]Rank: C</p><p>Type: Offensive, Supplementary</p><p>Range: Short – Mid</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.[/SPOILER]</p><p><strong>(Doton: Daichi Bokudan) - Earth Style: Earth Bomb </strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short/Mid</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Doton: tsuchi heika) Earth Release: Earth Arms</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary/Attack</p><p>Range: Short-long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</p><p>-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</p><p>-Must be taught by ~Yard~</p><p>-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</p><p>Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER]</p><p><strong>(Doton: tsuchi heika) Earth Release: Earth swords </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra cost: 30 (when making the sword)</p><p>Attack points: 40</p><p>Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.</p><p>since the earth used is made from the users chakra it can cut through C rank earth.</p><p>-The user cannot use any jutsu that require hand seals while holding the sword.</p><p>-Sword takes 3 seconds to make.</p><p>-Must be taught by ~Yard~[/SPOILER]</p><p><strong>(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER]</p><p><strong>(Doton: Yurasu Bakura) Earth Element: Rock Explosion</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Short – long</p><p>Damage points: 25</p><p>Chakra cost: 40</p><p>Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. </p><p>When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.</p><p>Note: Can only be taught by Wesobi</p><p>Note: Can only be used twice per battle</p><p>Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.</p><p>Note: No Doton attacks in the same turn.[/SPOILER]</p><p><strong>(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct</p><p>their flow to the users desired location.[/SPOILER]</p><p><strong>(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 25</p><p>Damage points: N/A</p><p>Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.[/SPOILER]</p><p><strong>(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge</strong></p><p>[SPOILER]Rank: B</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER]</p><p><strong>(Doton: Doro Dekisui) - Earth Release: Mud Drowning</strong></p><p>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Points: 25</p><p>Damage Points: 40</p><p>Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly. </p><p>Note: Can only be taught by Scorps</p><p>Note2: The enemy needs to be standing on mud.[/SPOILER]</p><p><strong>(Tsuchi Kabe-Tama) Earth Wall-Bullets</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</p><p>Notes:</p><p>-This Jutsu can only be taught by ~Frederick~[/SPOILER]</p><p><strong>(Doton: Funjin Arashi)~Earth Style: Dust Storm</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Entire arena</p><p>Chakra: 10 per turn</p><p>Attack: 5 per turn</p><p>Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.</p><p>Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user[/SPOILER]</p><p><strong>(Doton: Sandotorappu) Earth Release: Sand Trap </strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-, Mid-, and Long-Ranged</p><p>Chakra Cost: 25</p><p>Damage Points:N/A </p><p>Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.</p><p>~The target must be standing on an earth source.</p><p>*the user does not manipulate sand in any way.[/SPOILER]</p><p><strong>(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementart</p><p>Range: Short - Mid </p><p>Chakra cost: 20</p><p>Damage points: N/A </p><p>Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER]</p><p><strong>(Doton: Ishi Sekkou) Earth Release: Stone Scout:</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (+10 Per-Turn)</p><p>Damage points: N/A</p><p>Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.</p><p>Note:</p><p>-This Jutsu can only be taught by ~Frederick~[/SPOILER]</p><p><strong>(Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters</strong></p><p>[spoiler]Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short range (from the swamp)</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range.</p><p>Note: </p><p>- Can be used 3X per match.</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=28339&page=203&p=4705115&viewfull=1#post4705115">here</a>[/spoiler]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Doton: Tsuchi Kurassha) Earth Release: Earth crusher</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.</p><p>- Can only be used twice per match.</p><p>- Must have mastered at least A rank earth.</p><p>[spoiler]<img src="http://www.funny-games.biz/images/pictures/569-shore-up-huge-stone.jpg" data-url="http://www.funny-games.biz/images/pictures/569-shore-up-huge-stone.jpg" class="bbImage " style="" alt="" title="" />[/spoiler][/SPOILER]</p><p><strong>(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.</p><p>-Can be created 3 times per battle</p><p>-No A-rank or higher wind and earth the turn after use[/SPOILER]</p><p><strong>(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive, Supplementary</p><p>Range: short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.</p><p>Note: Usable 3 times per battle[/SPOILER]</p><p><strong>(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary, Defence</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER]</p><p><strong>(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30 (+5 per turn active)</p><p>Damage points: N/A</p><p>Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.</p><p>Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER]</p><p><strong>(Doton-Tsuchi hou Sentou) Earth release- Earth Gun Punch</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra cost: 30 </p><p>Attack points: 60</p><p>Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range. </p><p>*note: cant make any hand seals while the gloves are on.</p><p>*note: can only be use 3x per battle.</p><p>*note: can only be used by Toku.[/SPOILER]</p><p><strong>(Doton- Jisatsu Tori) Earth release: Suicidal birds</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.</p><p>*note: can only be used 3x per battle.</p><p>*note: can only be used by Toku.[/SPOILER]</p><p><strong>(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.</p><p>*Note: can only be taught by Toku.</p><p>*Note: Usable 3 times per battle.[/SPOILER]</p><p><strong>(Doton- Chiri Akuma) Earth release- Dirt Devil</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra points: 30</p><p>Attack points: 60</p><p>Description: the user will create a large dirt devil full of gravel using his earth chakra and send it towards his opponent. The earth spins so fast that it causes the wind to cut the opponent while the gravel will bash him pretty bad.</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per turn.[/SPOILER]</p><p><strong>(Doton- Iwa Supea Hitoame) Earth release- Rock Spear Shower</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user will perform three hand seals and the earth in front of him will explode w/ rock spears being released towards his opponent. The spears are about a meter long that shoot out at an angle and come in towards the opponent diagonally from the sky.</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per battle.[/SPOILER]</p><p><strong>(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary, Defence</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER]</p><p><strong>earth style: crushing earth (doton: assai tsuchi)</strong></p><p>[SPOILER]rank: A</p><p>type: attack</p><p>range: short-mid</p><p>chakra: 30</p><p>damage: 60</p><p>description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under</p><p>~3 times per battle[/SPOILER]</p><p><strong>(Doton: Douyou)-Earth Style: Shaking</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p><strong>(Doton: Kyokan Mukade)-Earth style: Giant Centipede</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p><strong>Doton: Rando Funnu ) - Earth Style: Raging Land </strong></p><p>[SPOILER]Type: Supplementary-Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created </p><p>with chakra.[/SPOILER]</p><p><strong>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</strong></p><p>[SPOILER]Type: Defense/Supplementary</p><p>Range: Short-Mid</p><p>Rank: A</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. </p><p>Restricted to 3x per battle. </p><p>Note: Can only be taught by Loki[/SPOILER]</p><p><strong>Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short- and Mid-Ranged</p><p>Chakra Cost: 30</p><p>Damage Points: 60 </p><p>Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.</p><p>~Requires an earth source to be between the target and the user, as well as below the user.[/SPOILER]</p><p><strong>(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls </strong></p><p>[SPOILER]Rank: A</p><p>Type: Defence</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: N/A </p><p>Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER]</p><p><strong>(Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick</strong></p><p>[SPOILER]Rank:A </p><p>Type:Attack</p><p>Range: Short-Mid </p><p>Chakra Cost: 30 </p><p>Damage Points: 60 </p><p>Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact. </p><p>-Can't use for 3 turns afterwards and no A or above Taijutsu next turn. -Only taught by Professor Sarutob[/SPOILER]</p><p><strong>(Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 65</p><p>Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.</p><p>- Note: The user must have mastered Doton.</p><p>- Note: The jutsu can only be used trice per battle.</p><p>- Note: The jutsu can only be performed while the users feet touch earth.</p><p>- Note: Can only be taught by Leaf.</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?p=6145404">here</a>[/SPOILER]</p><p><strong>(Doton: Doro Rappu) - Earth Style: Mud Wrap</strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: A</p><p>Range: Short ( of mud )</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The person takes hold of Chakra infused mud already in play due to the chakra already found in the mud it can be slightly manipulated to surround the opponent. It basically blasts out and around the opponent covering their body in mud. This makes moving harder as well as restricts breathing. This is due to the chakra infused mud that covers the opponent It has the same effect as Swamp of the Underground as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. The user must have used a Mud based Earth jutsu prior to this jutsu. </p><p>Notes:</p><p>-Must have already used a mud based jutsu such as Swamp, Mud Fall, or mud bullets</p><p>-Must be able to manipulate up to A rank Earth to use this</p><p>-Must be the person's own Chakra infused Mud</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?p=6325237#post6325237">here</a>[/SPOILER]</p><p><strong>(Doton: Tsuchi kakujuu) - Earth style: Earth expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.</p><p></p><p>Note: Can only use used on earth the user or the users summon has created</p><p>Note: Can only be used once one each earth jutsu creates</p><p>Note: can only be used 3 times</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=466613">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: S</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent.</p><p></p><p>Notes:</p><p>- Can only be used once per battle</p><p>- Must have mastered Earth</p><p>- Must be of at least Sannin Rank</p><p>- No A Rank Earth for the next turn </p><p>- Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open.</p><p>- The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range.</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=5666477#post5666477">here</a>[/SPOILER]</p><p><strong>(Doton- Jari Tatsu) Earth release: Gravel Dragon</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Attack points: 80</p><p>Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per battle.</p><p>*Note: No s-rank earth and above can be used next turn.[/SPOILER]</p><p><strong>(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range Short-Mid </p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.</p><p></p><p>Note: Can be used only once per battle.</p><p>Note: Last on the field until destroyed.</p><p>Note: Spear like projectiles are A-rank Doton Jutsu.</p><p>Note: It cannot move around the field.</p><p>Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).</p><p>Note: No Doton jutsu while still on the field.</p><p>Note: Can only be use/taught by WastedMonkey.[/SPOILER]</p><p><strong>(Doton: Ōkina bouru) - Great bowl</strong></p><p>[SPOILER]Type: Defence</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description:Using the earth beneath him and in the surrounding area, and creates a dome(Size is dependent on the amount of land around you.) around the area. </p><p></p><p>Note:This technique requires a long string of hand seals. Making it nearly impossible to use while being attacked.[/SPOILER]</p><p><strong>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range:Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</p><p>Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p>Note: Can only be used 2 times.</p><p>Note: Panthers must be destroyed with an approperate jutsu.</p><p>Note: Panthers disperse after 3 turns if they are not destroyed.</p><p>Note: No S-rank Earth jutsus next turn.</p><p>Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER]</p><p><strong>Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|</strong></p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Range:Short-Mid</p><p>Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground</p><p></p><p>Note:</p><p>can only be used twice per battle</p><p>cannot use any suiton jutsu of A-rank and above for 2 turns</p><p>cannot use any doton jutsu of S-rank and above for 1 turn</p><p>pirahna lasts for a full turn</p><p>pirahna's doesn't harm the user</p><p>can only be taught by igneel[/SPOILER]</p><p><strong>(Ko Kabe-Tama) Great Wall-Bullets:</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.</p><p>Notes:</p><p>-Can only be used twice per battle.</p><p>-This Jutsu can only be taught by ~Frederick~[/SPOILER]</p><p><strong>(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</strong></p><p>[SPOILER]Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</p><p></p><p>Notes:</p><p>- Only one Marauder is able to be used at a time.</p><p>- They last on field until destroyed.</p><p>- Unable to use Doton technique in same move they are created.</p><p>- Unable to reform after begin destroyed.</p><p>- Usable once per battle.</p><p>- Only usable by Dexter..</p><p>- Only trainable by Dexter..[/SPOILER]</p><p><strong>(Doton: Koudo Ame)-Earth Style: Earth Rain</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Medium/Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.</p><p>*Note: Can only be used two times in battle.</p><p>*Note: The user can't perform Earth Style next turn after using this jutsu.</p><p>*Note: Takes ten seconds to prepare the attack.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p><strong>(Doton: Daichi Kunai) - Earth Style: Earth Kunai </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.[/SPOILER]</p><p><strong>earth style: death trap (doton: zetsumei kansei)</strong></p><p>[SPOILER]rank: S</p><p>type: attack</p><p>range: short-mid</p><p>chakra: 40</p><p>damage: 80</p><p>description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent</p><p>~no earth jutsu for 3 turns after</p><p>~no fire jutsu 3 turns after</p><p>~once per battle</p><p>~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge[/SPOILER]</p><p><strong>Earth Release: Earth Marbles (Doton:koudo ohajiki)</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:S Rank</p><p>Range: Short- Mid</p><p>Chakra Cost:40</p><p>Damage Points: 80</p><p>Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.</p><p>-Can only be used two times per battle</p><p>-Can only be taught by ~Drizzy~[/SPOILER]</p><p><strong>Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki]</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S rank</p><p>Range:Short- Long</p><p>Chakra Cost: 30</p><p>Damage Costs: N/A</p><p>Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].</p><p>Note</p><p>-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.</p><p>-Can only be used once per battle</p><p>-Can only be taught by ~Drizzy~</p><p>-No Earth Jutsu for the following turn</p><p>-No S rank and above jutsu for the next two turns</p><p>-Only Sannin Ranked or Higher can use this technique[/SPOILER]</p><p><strong>(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: All</p><p>Chakra Cost: 40 (+20 more for each 2 additional balls)</p><p>Damage: 80</p><p>Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.</p><p>Note: Can only be used 3 times in battle.</p><p>Note: User can´t use any Water Technique in next 4 turns.</p><p>Note: Can only be taught by Migualon J.J.[/SPOILER]</p><p><strong>(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning</strong></p><p>[SPOILER]Rank: S</p><p>Range: Long</p><p>Type: Attack</p><p>Chakra: 40 (+ 15 per turn)</p><p>Damage: 80</p><p>Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.</p><p>Note: Usable 1x</p><p>Note: No Earth/Water jutsu for the next turn</p><p>Note: The water will fill up the orb in 5 seconds max</p><p>Note: If not out in 2 turns, the opponent will drown[/SPOILER]</p><p><strong>Doton: Daichi Dasshu (Earth Release: Ground Dasher) </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.</p><p>(Usable 3 Times)</p><p>(No Earth Next Turn)[/SPOILER]</p><p><strong>(Doton : Hisan Kobushi)- Earth Style : Flying Fist</strong></p><p>[SPOILER]Type:Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.</p><p>Usable two times per battle</p><p>Can only be used/taught by ~Yondaime~</p><p>After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER]</p><p><strong>(Doton - Koroseumu) Earth Release: Colosseum.</strong></p><p>[SPOILER]Type: Supplementary.</p><p>Rank:S</p><p>Range:Short-Long </p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.</p><p>-Note: Can only be used once per match.</p><p>-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.</p><p>-Note: Can only be taught by Gobi Gobletsson. </p><p>-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.[/SPOILER]</p><p><strong>(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (+15 if hit by the falling rocks)</p><p>Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No other earth jutsu in the same turn</p><p>Note: No S ranks in the same turn[/SPOILER]</p><p><strong>(Doton: Enchou kangoku) – Earth Style: Dome Prison</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: No S rank earth techniques the following turn.</p><p>*Can only be taught by McKnockout[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden Rank</strong></span></p><p></p><p><strong>(Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Attack points: 120 (-15 to user ) </p><p>Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.</p><p>*note: cant make any hand seals while the gloves are on.</p><p>*note: can only be use 1x per battle.</p><p>*note: can’t use any earth release s-rank and above for the next 2 turns.</p><p>*note: can only be used by Toku.[/SPOILER]</p><p><strong>(Doton: Balrog) - Earth style: Balrog</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: attack/defence</p><p>Range: short - mid</p><p>Chakra Cost: 30</p><p>Damage points: N/A </p><p>Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.</p><p>1. The Balrog can use up S rank fire (not including S ranks)</p><p>2. The Balrog can control a fire whip or a flaming sword.</p><p>3. The Balrogs body is as hard as S rank earth</p><p>These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.</p><p></p><p>Note: Useable 1 times per battle</p><p>Note: Can't use genjutsu in the same turn as this jutsu</p><p>Note: Must be taught by the pervy sage</p><p>Note: Stays on the feild for 4 turns, or until destroyed</p><p>Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu[/SPOILER]</p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><p style="text-align: center"><span style="color: #A9A9A9">Wind</span></p></p> <p style="text-align: center"></strong></span></p><p></p><p>[spoiler]<span style="font-size: 12px"><strong>B-rank</strong></span></p><p></p><p><strong>(Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse</strong></p><p>[SPOILER]Type: Supplementary </p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the ram handseals and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER]</p><p><strong>(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Mid/Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER]</p><p><strong>(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.</p><p></p><p>Note: User has to be moving to use this jutsu.</p><p>Note: Can be used two times per battle.</p><p>Note: Can't use to move in the air or fly around</p><p>Note: Can use it to change direction, but will count towards the users 3 moves per turn</p><p>Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)</p><p>Note: If ran into something the user will take -50 damage as a result of the great speed</p><p>Note: Can only be taught by NineVision</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=166117">here</a>[/SPOILER]</p><p><strong>Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)</strong></p><p>[SPOILER]Rank: B-Rank</p><p>Type: Supplementary</p><p>Range: Whole Field</p><p>Chakra Cost: 25</p><p>Damage Points: -</p><p>Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.</p><p></p><p>Note:</p><p>If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.</p><p>-Co creator Zen.</p><p>-Can only be taught by Zen and Yard.[/SPOILER]</p><p></p><p><strong>(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short – Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.</p><p>The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.</p><p></p><p>-The controling of the shuriken counts as one of the users turns</p><p>-Can only be taught by ~Yard~[/SPOILER]</p><p><strong>(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary, Defence</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage point: N/A</p><p>Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity. </p><p>Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle[/SPOILER]</p><p><strong>(Suraisu Kaze) - Slicing wind</strong></p><p>[SPOILER]Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p></p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/SPOILER]</p><p><strong>(Futon: Taisan) Wind Style : Disperse</strong></p><p>[SPOILER]Type : Defense/Supplementary</p><p>Rank : A</p><p>Range : N/A</p><p>Chakra cost : 30</p><p>Damage points N/A</p><p>Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.</p><p></p><p>Note : Takes time to reform back into user's original state.</p><p>Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.</p><p>Note : Can only be used Once per battle</p><p>Note : Only used/taught by ~Yondaime~[/SPOILER]</p><p><strong>(Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Mid </p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on </p><p>impact causing a strong shock wave that sends any targets within range flying backwards.</p><p>Note: Must be tought by Zenryoku[/SPOILER]</p><p><strong>(Fuuton: Kaze tengai ) - Wind Style: Wind Dome </strong></p><p>[SPOILER]Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a dome filled with wind with their chakra.</p><p>When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.[/SPOILER]</p><p><strong>(Fuuton: uyoku enzeru) - Wind Style: Take Flight</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</p><p></p><p>~ 4 times per battle.</p><p>~ as long as this technique is active the user cannot use any fire based techniques</p><p>~ Can Only be taught by ~Crow~[/SPOILER]</p><p><strong>(Fuuton: kochou bure-do) Wind Style: Butterfly Blades</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range:Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.</p><p></p><p>Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.</p><p></p><p>Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the desired location</p><p></p><p>Note: Can only be used three times per battle[/SPOILER]</p><p><strong>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p><p>Note:</p><p>-After the vortexes are released the whip will dissipate</p><p>-can only be used 3 times per match[/SPOILER]</p><p><strong>Fuuton:torune-do rasen (Wind Release: Tornado Spiral)</strong></p><p>[SPOILER]Type:Supplementary</p><p>Rank:A</p><p>Range:Short- Long</p><p>Chakra Cost:25</p><p>Damage Points:N/A</p><p>Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.</p><p>Note:</p><p>~can only be taught by ~Drizzy~</p><p>~can only be created around the user</p><p>~usable only three times per battle[/SPOILER]</p><p><strong>(Fuuton: kaze kakujuu) - Wind style: Wind expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: + 25</p><p>Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.</p><p></p><p>Note: Can only use used on wind the user or the users summon has created</p><p>Note: Can only be used once one each wind jutsu creates</p><p>Note: can only be used 3 times</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=466613">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Fuuton: Kito Kaze)-Wind Style: Returning Wind</strong></p><p>[SPOILER]Type: Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user blasts out a big sphere of wind from his/her mouth sending back every up to A-rank fire jutsu. It can be combined with some fires moves creating a combo.</p><p>*Note: Fire has the same damage + 30 wind damage. (If the combo is made)</p><p>*Note: The user can't use wind style next turn.</p><p>*Note: Can only be used 2 times per battle.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p><strong>Fuuton: Mizu debaida (Wind Release:Water Divider)</strong></p><p>[SPOILER]Type: Defence</p><p>Rank:S</p><p>Range:Short- Long</p><p>Chakra cost:40</p><p>Damage Points:N/A</p><p>Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.</p><p>★Can only be used three times per battle</p><p>★can only part S Rank and lower water techniques.[/SPOILER]</p><p><strong>(Fuuton: Henka no Kaze)- Wind Release: Winds of Change</strong></p><p>[spoiler]Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+15 each turn active)</p><p>Damage: 80</p><p>Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents</p><p>-Usable twice per battle</p><p>-No A-rank or higher wind jutsu for the next 2 turns</p><p>-Can only be taught by Shin-Akira[/spoiler]</p><p><strong>Fuuton: Kaze disuku (Wind Release: Disks of Wind)</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S Rank</p><p>Range: Short- Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.</p><p>★can only be taught by ddkcwill</p><p>★Needs to have Wind Mastered[/SPOILER]</p><p><strong>(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Medium/Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.</p><p>*Note: Usable twice per battle.</p><p>*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.</p><p>*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.</p><p>*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.</p><p>*Note: Faust can only teach this[/SPOILER]</p><p><strong>[Fuuton: Za Hyoujin Kaze] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Wind Style: The Sharp Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short/Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.</p><p>~Usable only one times per battle.</p><p>~Their as fast as Rock Lee without weights</p><p>~Five projectiles are made from the users fingers.</p><p>~No wind techniques the next turn.</p><p>~Faust can only teach this.[/SPOILER]</p><p><strong>Fuuton:kaze hando|wind style: hand of wind|</strong></p><p>[SPOILER]Type: Offence/defence</p><p>Rank:S</p><p>Range:short</p><p>Chakra:40</p><p>Damage:80</p><p>Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens</p><p>NOTE:</p><p>can only be taught by igneel</p><p>no hand seals required</p><p>cannot use any wind jutsu of A rank and above for 2 turns</p><p>Can only be used three times[/SPOILER][/spoiler]</p><p></p><p><strong><p style="text-align: center"><span style="color: #ADD8E6"><span style="font-size: 18px"><p style="text-align: center">Water</p></p> <p style="text-align: center"></span></span></p><p></strong></p><p>[spoiler]<span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Suiton: Mizu Sattou) Water release: Water Rush</strong></p><p>[SPOILER]Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 25 </p><p>Damage Points: N/A</p><p>Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.</p><p>Notes:</p><p>- Can only be used 3x per battle.</p><p>- Must skip one turn before using again</p><p>- The water can only be controlled up to one turn</p><p>- Can only use water jutsu while controlling the water or until you release the water from your control.[/SPOILER]</p><p><strong>(Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse</strong></p><p>[SPOILER]Type: Supplementary </p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the ram handseals and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER]</p><p><strong>(Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu</strong></p><p>[SPOILER]Type:Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.</p><p></p><p>Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.</p><p></p><p>Note: Up to three clones can be made with this technique.</p><p></p><p>(Can only be used/taught by Demosthenes.)[/SPOILER]</p><p><strong>(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. </p><p>Note: This technique can break through B rank and below Earth based jutsu.[/SPOILER]</p><p><strong>(Suiton: Sansui sōchi)- Sprinkler System</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short/Med</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.</p><p>*Note: Can only be taught/used by HereticPassage</p><p>*Note: Can only be used on a battlefield that has no water present</p><p>*Note: Water lasts for 5 turns; usable twice per battle[/SPOILER]</p><p><strong>(Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive, Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will manipulate their chakra and then they will force the water found in the dragon veins that have been brought to the survace via the (Doton: Konzetsu Ryūjōmyaku) - Earth Release: Uprooting Dragon Veins Technique to burst forth. This can be used in a variety of ways such as merely bursting out to create a defensive wall of water to counter incoming fire techniques or if used with trapping the opponent in a arena like structure they can send the water crashing into the opponent sending debree flying along with it in an attempt to drown the target.[/SPOILER]</p><p><strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall </strong></p><p>[SPOILER]Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey </strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER]</p><p><strong>Suiton| Shinsui - [Water Release| Flood]</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack/Defence</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent. </p><p>(Only 3 Waves may form at any given time.)</p><p>Note: Can only be used 3 times.[/SPOILER]</p><p><strong>(Suiton: Heisha Sattou) Water Style: Chariot Rush</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p></p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..[/SPOILER]</p><p><strong>(Suiton: Sui Mizu) - Water Style: Acid Water </strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER]</p><p><strong>Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)</strong></p><p>[SPOILER]Type Defensive/Offensive</p><p>Rank:A</p><p>RangeShort</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</p><p>* While inside the dome you are very open to b rank raiton techs*</p><p>*Can Only Be Taught By ROTM*[/SPOILER]</p><p><strong>(Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.</p><p>*Note: Must be performed when both user and opponent are on water.</p><p>*Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals.</p><p>*Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ]</p><p>*Note: Usable only three times in battle.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p><strong>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER]</p><p><strong>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn.[/SPOILER]</p><p><strong>( Suiton: Mizushusha ) - Water release: Water Rejection</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary - Defensive</p><p>Range: Short - Self</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. </p><p>Note:</p><p>Can be used only twice per battle.[/SPOILER]</p><p><strong>(Suiton: Kurōsumasshu) - Water Release: Claw Smash</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.</p><p>Note: Can only be taught by Johninto Takashi</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321">here</a>[/SPOILER]</p><p><strong>(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. </p><p>Note: Can only block ninja tools and up to B rank fire.</p><p>Note: Can only be taught by ~Johninto Uchiha~</p><p>Note: Can only be used 3 times a battle.</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321">here</a>[/SPOILER]</p><p><strong>(Suiton: Mizu kakujuu) - Water style: Water expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times</p><p>- Learnt <a href="http://narutobase.net/forums/showthread.php?t=466613">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER]</p><p><strong>(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive, Supplmentary, Defensive</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.</p><p>~ Can only be used thrice</p><p>~ No A rank or above water techniques the following turn.[/SPOILER]</p><p><strong>Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</strong></p><p>[SPOILER]Type:Attack/Supplementery</p><p>Rank: S</p><p>Range:Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.</p><p>Note: Can only be created one per battle</p><p>Note: Must be taught by Izure</p><p>Note: After usage the user can't use s-rank water jutsus next turn or the turn used[/SPOILER]</p><p><strong>(Suiton: Kiri Kawarimi) - Mist replacement</strong></p><p>[SPOILER]Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.[/SPOILER][/spoiler]</p><p></p><p><strong><p style="text-align: center"><span style="font-size: 18px"><span style="color: #FF8C00">[GLOW=red]Fire[/GLOW]</span></span></p><p></strong></p><p>[Spoiler]<span style="font-size: 12px"><strong>C- Rank</strong></span></p><p></p><p><strong>(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst</strong></p><p>[SPOILER]Rank: C</p><p>Type: Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 30</p><p>Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.[/SPOILER]</p><p><strong>(Katon: Kaji Kawari ) - Fire Substitute </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse</strong></p><p>[SPOILER]Type: Supplementary </p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the ram handseals and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER]</p><p><strong>(Katon: Katana Kaji) - Fire Style: Blade of Fire</strong></p><p>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.</p><p>Note: No sword intended[/SPOILER]</p><p><strong>(Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Mid-Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user lights their hari with their chakra.</p><p>When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.[/SPOILER]</p><p><strong>(Katon: Reiji no shakunetsu) - Fire Release: Scorching Rage</strong></p><p>[SPOILER]Type: Defensive/Supplemental</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After performing the Tiger hand seal the user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.</p><p>-Must be taught by -Vegeta</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=504243&p=15100076&viewfull=1#post15100076">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-Rank</strong></span></p><p></p><p><strong>(Katon- Hanguri Shiroari) Fire release- Hungry Termites</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user releases a flame from his hand that then takes the form of a swarm of termites. The swarm starts devouring the woods around the user and any wood jutsu used against him upto A rank</p><p>*note: can only be used 3x per battle.</p><p>*note: can only be used by Toku.[/SPOILER]</p><p><strong>(Katon- Honoo no supaiku) Fire release- Flame Spikes</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: the user will focus his fire chakra under the opponent raising it out of the ground as spikes of fire that will burn the opponent as they emerge.</p><p>*Note: can only be used 3x per battle.</p><p>*Note: can only be used by Toku.[/SPOILER]</p><p><strong>(Enkou Hebi)- Flame Serpent</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short- Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.</p><p></p><p>Note: Can only be used 3 time in battle</p><p>Note: Only Orange-Hokage can teach this jutsu[/SPOILER]</p><p><strong>(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.</p><p>Note: Can only be used 3 times per match[/SPOILER]</p><p><strong>(Katon:kasai hitoya) Fire Release: Fire Prison</strong></p><p>[SPOILER]Rank:A</p><p>Type:Supplementary</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:N/A( +10 if they touch the fire)</p><p>Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.</p><p>-Jutsu can only last for three turns </p><p>-Can only be used or taught by Taiketsu Namikaze</p><p>-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu[/SPOILER]</p><p><strong>(Katon: Honoo Ensoku)- Fire Release: Flame Mines</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user makes a handseal and creates six pockets of fire chakra beneath the earth around him. When any person other than the user steps on the earth above the location of the chakra pockets, a large collumn of flame shoots up from the ground beneath them. The six chakra pockets are arranged in a hexagon around the user's location when the jutsu is used. The chakra mines cannot be triggered by any outside force other than by an opponent stepping on top of them - ie., they can't be triggered by another jutsu hitting them on top, although the user can choose to detonate all of them at will (though not individually), and they can be detonated by jutsus vibrating the ground near them.</p><p>Note: May be used only once per match</p><p>Note: User cannot use any Fire Jutsus of S-rank and above while all 6 mines are present; A ranks to S rank when 5 are present; C rank to B rank when 3 or 4 mines are present; and if only one or two mines are present they can use any jutsu.[/SPOILER]</p><p><strong>[Ryuuki Fenikkusu no Jutsu] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>[SPOILER]Range: Short/long</p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.</p><p>~Usable twice per battle.</p><p>~Faust can only teach this.[/SPOILER]</p><p><strong>(katon: kouen kei) fire release: flame whip</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60 (additional 15 to make it whip)</p><p>Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu </p><p>-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar</p><p>-can only be taught by foamy[/SPOILER]</p><p><strong>(Katon: Hisan chourui)-Fire Style: Flying Birds</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Mid Range/Long Range.</p><p>Chakra Cost: 25</p><p>Damage Points: 50</p><p>Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.</p><p>But, on the other side this jutsu can be canceled by a stronger water jutsu.</p><p>.Note: The User Can Only Use This Jutsu Twice A Battle.[/SPOILER]</p><p><strong>(Katon: Bareru) - Fire Style: Barrel</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defence</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.</p><p>Note: It is shaped like a cylinder. It does not have any open spaces except inside.[/SPOILER]</p><p><strong>Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short-mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.</p><p></p><p>Note: Only twice per battle[/SPOILER]</p><p><strong>(Kasai Ha Suto-Mu)Fire Leaf Storm</strong></p><p>[SPOILER]Rank:A</p><p>Chakra:30</p><p>Damage:60</p><p>Range:Short-Mid</p><p>Type:Attack</p><p>Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.</p><p>~Can only be used 3x</p><p>~Can only be used by -Scaze- and those who he allows</p><p>~No forbidden rank water justus that turn[/SPOILER]</p><p><strong>(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels</strong></p><p>[SPOILER]Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 (40 for 20 Clones)</p><p>Damage Points: 80</p><p>Description: The user preforms the Rat,Tiger,Dragon and Dog handseals.</p><p>These angels are like clones, but instead, they are made out of fire.</p><p>When you get attacked the Angels/Clones will defend you or attack the opponent back.[/SPOILER]</p><p><strong>Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 50</p><p>Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu. </p><p>(User is depleted of fire chakra next turn)[/SPOILER]</p><p><strong>(Katon: Kaisu No Kusa)-Fire Release: Fire Grass</strong></p><p>[SPOILER]Type: Attack, Supplementary</p><p>Rank: A Rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.</p><p>Note: The fire will burn for two turns.</p><p>Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.</p><p>Note: Can only be used once every four turns.</p><p>Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.[/SPOILER]</p><p><strong>(Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado</strong></p><p>[SPOILER]Type: Attack/Defense.</p><p>Rank:A</p><p>Range: Mid Range.</p><p>Chakra Cost: 30</p><p>Damage Points: 40</p><p>Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you. </p><p>.Note: The User Can Only Use This Jutsu only once a Battle.[/SPOILER]</p><p><strong>(Katon: kasai kakujuu) - Fire style: Fire expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.</p><p></p><p>Note: Can only use used on fire the user or the users summon has created</p><p>Note: Can only be used once one each fire jutsu creates</p><p>Note: can only be used 3 times</p><p>- Learnt <a href="http://www.narutobase.net/forums/showthread.php?t=196348">here</a>[/SPOILER]</p><p><strong>(Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplemental/Attack/Defense</p><p>Range: Short/Mid</p><p>Chakra Cost: 30 (15 per turn to maintain)</p><p>Damage Points: 60 for stream attack</p><p>Description: After Performing Fire Release: Scorching Rage the user will focus and maintain the fiery golden chakra surrounding him and can move about freely on the field of battle, but cannot leave the ground or the chakra will dissipate. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns (B rank damage, same as Scorching Rage). The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu.</p><p>~Notes~</p><p>-Lasts 3 turns unless released</p><p>-Must know my Scorching Rage and it must be used on the same turn</p><p>-Damage to taijutsu is increased +10 due the the flames surrounding the user</p><p>-User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu attacks</p><p>-Must be taught by -Vegeta</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=504243">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 (+10 if used twice in a row)</p><p>Damage Points: 80</p><p>Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.[/SPOILER]</p><p><strong>Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short- Mid</p><p>Chakra: 50</p><p>Damage: 80 (-30 to user)</p><p>Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user. </p><p>(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)</p><p>(only useable 2 times)</p><p>(no fire for 2 turns afterwards)[/SPOILER]</p><p><strong>(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit</strong></p><p>[SPOILER]Rank: S</p><p>Type:Attack/Defense</p><p>Range: short/long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him</p><p>-can only be used 2 times per battle</p><p>-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next</p><p>-must master katon and aact</p><p>-can't use it on the next turn[/SPOILER]</p><p><strong>(Katon: Kouen Heki) Fire Release: Flame Burst</strong></p><p>[SPOILER]Type:Attack/Defend</p><p>Rank:S</p><p>Range:Short</p><p>Chakra:40</p><p>Damage Points:80 (-15 from heat exhaustion) </p><p>Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.</p><p>Notes:</p><p>-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds[/SPOILER]</p><p><strong>(Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 </p><p>Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.</p><p>~Can only be used 2 times per battle.</p><p>~No fire techniques higher than A-rank for the 2 turns.</p><p>~Can only be used by ~Crow~[/SPOILER]</p><p><strong>Kasia kaen hensei (Fire style Blazing Formation)</strong></p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range: Mid-Long</p><p>Chakra cost:40</p><p>Damage points:80</p><p>Description:I do 1 hand sign. as i do. 4 blazing poles appear around the oppenet in a square formation. as it does i then do 5hand signs. igniting each of the polls. making a fire wall to each poll making it like a fire wall where the user cant get out.. after that is complete. i then do 1 more hand sign. sending all the fire from each poll into the middle causing an explosion 10ft in height (The square is 10ft wide also)</p><p>-Note:Cant use no fire jutsu for 2turns afterwards</p><p>-Note:Can only use B-rank or lower fire jutsus for the whole battle after use</p><p>-Note:Can only be used Once</p><p>-Note:Can break through the fire walls with A-Rank Water or S-Rank Wind</p><p>-Note:If jutsu is to close to me i take half the damage[/SPOILER]</p><p><strong>(Katon- Furea Jiyuu) Fire release: Flare Pillars</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Attack points: 80</p><p>Description: the user will raise four pillars made of fire around himself (exactly NW, NE, SW, SE) at a short distance from himself. The pillars will begin spinning emitting heat and raising the temperature of the battle field to melt any ice on it(only applies to ice in the area not ice jutsus being used to attack by the opponent).</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per battle.[/SPOILER]</p><p><strong>(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast</p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: This jutsu counts as 2 of the 3 per turn</p><p>Note: No katon of A rank or higher on the next turn.</p><p>Note: must wait one turn before using this jutsu again.</p><p>Note: If used twice, no katon on the next turn after used twice.[/SPOILER]</p><p><strong>(Katon: Faia sogekihei) - Fire Style: Fire Sniper</strong></p><p>[SPOILER]Rank: S-Rank</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers in Katon chakra and at the same time inhales. Then as the user exhales, they will mix the air with their katon chakra. At this time the user will bring up both hands up to the mouth, with both hands the user will create a "barrel". As the user exhales a powerful amounts of fire, the users hands will act like a gun barrel and will make the fire into a concentrated stream of fire. Because the fire is condensed into a stream, it becomes very power and accurate.</p><p>-Can only be used twice per battle</p><p>-Can not use fire justu A rank or higher for current turn and the next turn as well</p><p>-Must have fire mastered to use this jutsu</p><p>-Must be Taught by Piccolosan[/SPOILER]</p><p><strong>(Katon: Honō Funka) – Fire Release: Flame Eruption</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.</p><p>Note: Can only be used Twice per battle.</p><p>Note: No S-rank or above Fire techniques in the next 2 turns.[/SPOILER]</p><p><strong>(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.</p><p>~Notes~</p><p>-Because of damage to the hands, no hand seals may be used for 1 turn</p><p>-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn</p><p>-Can only be used 1 time per battle</p><p>-Must be taught by -Vegeta</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=504243">here</a>[/SPOILER]</p><p><strong>(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 </p><p>Damage points: 80 </p><p>Description: The user begins by gathering up an enormous amount of katon chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the katon into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the katon chakra and continually feeding it the user releases the katon chakra with swift punching or kicking motions from these punching or kicking motions multiple fair sized blade like projectiles are formed and sent out. These can range in size from as small as a kunai to as long as a full length Claymore. They are able punch through dense earth (A rank and below), and when coming in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off, and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire, the fire burns until it's put out by an opposing force. </p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Can only create five (5) blades ranging in size from small to large per use</p><p>-Can't use A rank and above katon the same turn this is used, and only A rank and below katon the next turn (along with other chakra natures and such)</p><p>-The user cannot use handseals the same turn this jutsu is used due to the pain of the severe heat</p><p>- Taught <a href="http://narutobase.net/forums/showthread.php?t=291305&page=2&p=13706520&viewfull=1#post13706520">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden Rank</strong></span></p><p></p><p><strong>(Katon: Hagetaka kaen) Fire Release: Condor Blaze </strong></p><p>[SPOILER]Type: Supplementary/Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50 </p><p>Damage Points: 90</p><p>Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.</p><p>-If the user has signed the condor contract then this jutsu will only require 5 handseals.</p><p>-No Katon for the next 2 turns.</p><p>-Can only use this jutsu once per battle.</p><p>-Can only use 2 jutsu on the next turn.</p><p>-No Katon jutsu before this jutsu.</p><p>-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.</p><p>-If the user is caught in the explosion then he/she will die.</p><p>-Can only be taught by ~Yard~[/SPOILER]</p><p><strong>[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Burning Ashes Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>[SPOILER]Range: Short/long</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Chakra Cost: 50 [+30, when the user takes the second deep breath]</p><p>Damage: 90 [+20, when the user takes the second deep breath]</p><p>Description: This technique can only be used after using <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.</p><p>~Usable once per battle.</p><p>~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.</p><p>~No fire element for the next turn.</p><p>~No Taijutsu for next turn</p><p>~Faust can only teach this.[/SPOILER]</p><p><strong>(Kaen Tatsumaki) - Blazing Tornado</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 80</p><p>Damage Points: 100</p><p>Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.</p><p></p><p>Note: Can only be used once</p><p>Note: No s ranks or above the next turn</p><p>Note: User will take 30 damage too if its used at mid range[/SPOILER]</p><p></p><p><strong>(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors</strong></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Mid</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an A-rank Fire technique, since it's an S-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.</p><p>Note: Can only be used once.</p><p>Note: No S-rank Fire Release or above techniques in the next turn.</p><p>Note: -15 Damage to the user due to the sudden chakra exhaustion[/spoiler]</p><p></p><p></p><p><strong>(Katon: Kaen Karasu) - Fire Release: The Blazing Crow</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 100 [-40 to the user]</p><p>Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.</p><p>Note: Can only be used once per battle.</p><p>Note: The user is unable to use fire techniques at all for the next 2 turns.</p><p>Note: This technique counts as 2 moves of the 3 moves allowed per turn.</p><p>Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.</p><p>Note: Can only be taught by ~Crow~[/SPOILER][/spoiler]</p><p></p><p><strong><p style="text-align: center"><span style="color: #FFFFFF">[GLOW=blue]<span style="font-size: 18px">Lightning</span>[/GLOW]</span></p><p></strong></p><p>[spoiler]<span style="font-size: 12px"><strong>C-Rank</strong></span></p><p></p><p><strong>(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique</strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.</p><p>Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-Rank</strong></span></p><p></p><p><strong>(Raiton: ranpu suicchi) Lightning release: Light Switch</strong></p><p>[SPOILER]Type: Supplement</p><p>Rank: B</p><p>Range: Short-long</p><p>Chakra Cost: 25</p><p>Damage Points: n/a</p><p>Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.</p><p>- This does not increase the power of raiton techs, only adjusts the brightness.</p><p>- Can only be used twice per match.</p><p>- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.</p><p>- Must skip a turn before using again[/SPOILER]</p><p><strong>(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range. </p><p>Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.[/SPOILER]</p><p><strong>(Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user will emit a constant electric field from their entire body, too small to be seen without or have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to “feel” the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct or emit electricity (water, animals, humans) allowing them to operate blind if necessary. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unsurpassable ability to “feel” the enemies presence</p><p>Notes:</p><p>- Can only be taught by Shinta,</p><p>- Remains active for five turns,</p><p>- Can be used two times per battle.</p><p>- User is vulnerable to water release, slightly shocking him on contact while this is active</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=278195">here</a>[/SPOILER]</p><p><strong>(Raiton: Undo Jutsu) Lightning Release: Movement Technique</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short (effects only the user)</p><p>Chakra: 20 (+5 per turn sustained)</p><p>Damage: N/A (5/turn to the user)</p><p>Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.</p><p>Notes:</p><p>- Can only be taught by Shinta,</p><p>- Can not be used if the users chakra network is blocked,</p><p>- No wind jutsu while this jutsu is active,</p><p>- Can be maintained for three turn successively,</p><p>- Can be used two times per match with one turn gap in between each use.</p><p>- Taught <a href="http://www.narutobase.net/forums/showthread.php?t=278195">here</a>[/SPOILER]</p><p><strong>(Ration: Shintou Foosu) Lightning Release: Concussion Force</strong> </p><p>[SPOILER]Type: Offensive, Supplementary</p><p>Rank: B-rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck. </p><p>Notes:</p><p>- Can only be taught by Nathan.</p><p>- Learnt <a href="http://narutobase.net/forums/showthread.php?t=400394&p=13845198#post13845198">here</a>[/SPOILER]</p><p></p><p><strong><span style="font-size: 12px">A-Rank</span></strong></p><p></p><p><strong>(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per battle.[/SPOILER]</p><p><strong>(Raiton: No seiteki) Lightning Release: Static</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defensive </p><p>Range: Short-Long </p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.</p><p>- Can be used twice in battle</p><p>- Only will work on metal objects</p><p>- Taught by meimei only[/SPOILER]</p><p><strong>(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash </strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Mid/Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the opponent for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.[/SPOILER]</p><p><strong>Raiton| Manako no Same- [Lightning Release| Shark's Eye]</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.</p><p>(Last 3 turns)</p><p>(Usable 2 times)[/SPOILER]</p><p><strong>(Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user focuses a large amount of lightning chakra into their palms. they then slam their hands on the ground sending a shock wave of lightning through the ground. This charges the ground with an electrical charge. Anything that is underground will be paralyzed for one turn.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon)[/SPOILER]</p><p><strong>(Raiton: kiri kakujuu) - lightning style: lightning expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.</p><p></p><p>Note: Can only use used on lightning the user or the users summon has created</p><p>Note: Can only be used once one each lightning jutsu creates</p><p>Note: can only be used 3 times</p><p>- Learnt <a href="http://narutobase.net/forums/showthread.php?t=466613">here</a>[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-Rank</strong></span></p><p></p><p><strong>(Raiton: raikou myaku) Lightning Release: Lightning pulse</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S Rank - Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( 50 If charges for 2 moves)</p><p>Damage Points: 80 (90 If charged for 2 moves)</p><p>Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.</p><p></p><p>Notes:</p><p></p><p>-No Raiton for the next turn if charged for Forbidden Rank.</p><p>-No A rank Raiton for the next turn if charged for only S rank.</p><p>-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.</p><p>-No ninjutsu on the next turn just elemental jutsu.</p><p>-The electricity has enough amps and current to kill.</p><p>-Charging of 1 move = S rank rank.</p><p>-Charging of 2 moves = Forbidden Rank.[/SPOILER]</p><p><strong>(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses chakra into his/her lungs or mouth.</p><p>Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.[/SPOILER]</p><p><strong>(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.</p><p>- 3 times per battle</p><p>- No Lightning techniques higher than A-rank for 2 turns</p><p>- Can only be taught by ~Crow~[/SPOILER]</p><p><strong>(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offense/supplementary</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.</p><p>Note:</p><p>-Can be used up to 1 times in a battle.</p><p>-doujutsu's can see through ground and can respond to it.</p><p>-Only those who has mastered Raiton can use this.</p><p>-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.</p><p>-In the next turn, you can't use any higher then a B-ranked lightning justu</p><p>-Can be taugh only by Dr. House[/SPOILER]</p><p><strong>Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 60</p><p>Damage Points: 20x3</p><p>Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. </p><p>Note: Can only be taught by Loki. </p><p>Note: Can only be used 1 time per battle.[/SPOILER]</p><p><strong>(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offense</p><p>Range: Short-Mid</p><p>Chakra Cost:40</p><p>Damage Points: 80 </p><p>Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.</p><p>~This Jutsu can only be used twice per battle</p><p>~This Jutsu can only be used every 2 turns</p><p>~Can only be taught by Naruto41698</p><p>~The user can't use any Lightning Jutsu until they can use this jutsu again[/SPOILER]</p><p><strong>Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 40 </p><p>Damage Points: 80</p><p>Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure</p><p>~Can only be used once per battle~</p><p>~Can only be used by me and who I teach~[/SPOILER]</p><p><strong>(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short – Long</p><p>Chakra costs: 40</p><p>Damage points: 80</p><p>Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.</p><p>Note: Can only be used twice per battle[/SPOILER]</p><p><strong>Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack/Defense</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.</p><p>(No Lightning Or Wind Next Turn)</p><p>(Usable 2 times)[/SPOILER]</p><p><strong>(Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride</strong></p><p>[SPOILER]Type:Attack/Defense</p><p>Rank:S</p><p>Range:Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The user will gather their black lightning chakra and release it around them. The user then creates lightning bolts, that bolt forward. These lightning bolts turn into different lions, creating a pride of lions, that rush forward, attacking the opponent.</p><p>Note: Usable 2x a match</p><p>Note: No black lightning up to A-Rank the next turn</p><p>Note: Must know black lightning, must be taught by McAfeezy[/SPOILER]</p><p><strong>Raiton| Yurezuchi (Lightning Release| Quaking Thunder) </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack </p><p>Range:Short-Long</p><p>Chakra: 40 </p><p>Damage: 80</p><p>Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.</p><p>(Usable 2 Times)[/SPOILER]</p><p><strong>(Raiton: Zeus' Kuroi Yari)- Lightning Release: Zeus' Black Spear</strong></p><p>[SPOILER]Type:Attack</p><p>Rank:S</p><p>Range:Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The user gathers black lightning into their hand. They then manipulate it, causing it to become a spear of pure black lightning. The user then throws this spear at the target, on contact it will impale the target, while continuously shocking them. If it doesn't hit a target, it will expand, where it lands, shocking everything nearby.</p><p>Note: No black lightning or lightning techniques up to S-Rank the following turn</p><p>Note:Usable 2x a match</p><p>Note: Must know black lightning, must be taught by McAfeezy[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden Rank</strong></span></p><p></p><p><strong>(Raiton: Kurio Janguru)- Lightning Release: Black Jungle</strong></p><p>[SPOILER]Type:Supplementary</p><p>Rank:Forbidden</p><p>Range:Long</p><p>Chakra Cost:All</p><p>Damage Points:100</p><p>Description:The user will gather black lightning into their hand. They will then compress it, molding it into a ball. The user will then let the ball rise up above the battle field. Then the user will make the tiger handseal, causing the ball to explode, raining several different jungle animals, made of pure black lightning, down upon the battlefield. These animals are giant and seemingly unavoidable. These animals aren't made to move, but to crush and electrocute multiple targets over a large scale. After completed, the user will faint and no longer be able to continue, unless treated.</p><p>Note: Usable 1 time a battle</p><p>Note: User can't continue after use.</p><p>Note: Must know black lightning, must be taught by McAfeezy[/SPOILER][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="-Yard-, post: 10875950, member: 60234"] [CENTER][SIZE=5][B][COLOR="#8B4513"]Earth[/COLOR][/B] [/SIZE] [/CENTER] [spoiler][SIZE=3][B]C- rank[/B][/SIZE] [B](Doton: oshi sacchi) Earth Release: Pressure Sensing [/B] [SPOILER]Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu. -Must be taught by Sinderella23[/SPOILER] [B](Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique[/B] [SPOILER]Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 20 Damage points: (-15 due to minor damage from technique) Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER] [B](Doton: Irigomi) – Earth Style: Coming in together[/B] [SPOILER]Rank: C Type: Offensive, Supplementary Range: Short – Mid Chakra cost: 15 Damage points: 30 Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.[/SPOILER] [B](Doton: Daichi Bokudan) - Earth Style: Earth Bomb [/B] [SPOILER]Rank: C Type: Supplementary Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.[/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Doton: tsuchi heika) Earth Release: Earth Arms[/B] [SPOILER]Rank: B Type: Supplementary/Attack Range: Short-long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER] [B](Doton: tsuchi heika) Earth Release: Earth swords [/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short Chakra cost: 30 (when making the sword) Attack points: 40 Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra. since the earth used is made from the users chakra it can cut through C rank earth. -The user cannot use any jutsu that require hand seals while holding the sword. -Sword takes 3 seconds to make. -Must be taught by ~Yard~[/SPOILER] [B](Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade[/B] [SPOILER]Type: Attack Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER] [B](Doton: Yurasu Bakura) Earth Element: Rock Explosion[/B] [SPOILER]Type: Offensive Rank: B Range: Short – long Damage points: 25 Chakra cost: 40 Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast. Note: Can only be taught by Wesobi Note: Can only be used twice per battle Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear. Note: No Doton attacks in the same turn.[/SPOILER] [B](Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin[/B] [SPOILER]Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.[/SPOILER] [B](Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique[/B] [SPOILER]Rank: B Type: Supplementary Range: Short - Mid Chakra cost: 25 Damage points: N/A Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.[/SPOILER] [B](Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge[/B] [SPOILER]Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER] [B](Doton: Doro Dekisui) - Earth Release: Mud Drowning[/B] [SPOILER]Rank: B Type: Attack Range: Short-Long Chakra Points: 25 Damage Points: 40 Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly. Note: Can only be taught by Scorps Note2: The enemy needs to be standing on mud.[/SPOILER] [B](Tsuchi Kabe-Tama) Earth Wall-Bullets[/B] [SPOILER]Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. Notes: -This Jutsu can only be taught by ~Frederick~[/SPOILER] [B](Doton: Funjin Arashi)~Earth Style: Dust Storm[/B] [SPOILER]Rank: B Type: Supplementary Range: Entire arena Chakra: 10 per turn Attack: 5 per turn Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes. Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user[/SPOILER] [B](Doton: Sandotorappu) Earth Release: Sand Trap [/B] [SPOILER]Rank: B Type: Supplementary Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points:N/A Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals. ~The target must be standing on an earth source. *the user does not manipulate sand in any way.[/SPOILER] [B](Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique[/B] [SPOILER]Rank: B Type: Supplementart Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER] [B](Doton: Ishi Sekkou) Earth Release: Stone Scout:[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by ~Frederick~[/SPOILER] [B](Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters[/B] [spoiler]Type: Attack/Supplementary Rank: B Range: Short range (from the swamp) Chakra Cost: 25 Damage Points: N/A Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range. Note: - Can be used 3X per match. - Approved [URL="http://narutobase.net/forums/showthread.php?t=28339&page=203&p=4705115&viewfull=1#post4705115"]here[/URL][/spoiler] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Doton: Tsuchi Kurassha) Earth Release: Earth crusher[/B] [SPOILER]Type: Offensive Rank: A Range: Short-mid Chakra Cost: 30 Damage Points: 60 Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react. - Can only be used twice per match. - Must have mastered at least A rank earth. [spoiler][IMG]http://www.funny-games.biz/images/pictures/569-shore-up-huge-stone.jpg[/IMG][/spoiler][/SPOILER] [B](Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret[/B] [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move. -Can be created 3 times per battle -No A-rank or higher wind and earth the turn after use[/SPOILER] [B](Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique[/B] [SPOILER]Rank: A Type: Offensive, Supplementary Range: short - Mid Chakra cost: 30 Damage points: 60 Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone. Note: Usable 3 times per battle[/SPOILER] [B](Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam[/B] [SPOILER]Rank: A Type: Supplementary, Defence Range: Short - Long Chakra cost: 30 Damage points: N/A Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER] [B](Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 30 (+5 per turn active) Damage points: N/A Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja. Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER] [B](Doton-Tsuchi hou Sentou) Earth release- Earth Gun Punch[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range. *note: cant make any hand seals while the gloves are on. *note: can only be use 3x per battle. *note: can only be used by Toku.[/SPOILER] [B](Doton- Jisatsu Tori) Earth release: Suicidal birds[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood. *note: can only be used 3x per battle. *note: can only be used by Toku.[/SPOILER] [B](Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy[/B] [SPOILER]Type: Attack Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground. *Note: can only be taught by Toku. *Note: Usable 3 times per battle.[/SPOILER] [B](Doton- Chiri Akuma) Earth release- Dirt Devil[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short-Long Chakra points: 30 Attack points: 60 Description: the user will create a large dirt devil full of gravel using his earth chakra and send it towards his opponent. The earth spins so fast that it causes the wind to cut the opponent while the gravel will bash him pretty bad. *Note: can only be used by Toku. *Note: can only be used 3x per turn.[/SPOILER] [B](Doton- Iwa Supea Hitoame) Earth release- Rock Spear Shower[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user will perform three hand seals and the earth in front of him will explode w/ rock spears being released towards his opponent. The spears are about a meter long that shoot out at an angle and come in towards the opponent diagonally from the sky. *Note: can only be used by Toku. *Note: can only be used 3x per battle.[/SPOILER] [B](Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam[/B] [SPOILER]Rank: A Type: Supplementary, Defence Range: Short - Long Chakra cost: 30 Damage points: N/A Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER] [B]earth style: crushing earth (doton: assai tsuchi)[/B] [SPOILER]rank: A type: attack range: short-mid chakra: 30 damage: 60 description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under ~3 times per battle[/SPOILER] [B](Doton: Douyou)-Earth Style: Shaking[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either. *Note: Faust can only teach this.[/SPOILER] [B](Doton: Kyokan Mukade)-Earth style: Giant Centipede[/B] [SPOILER]Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble. *Note: Can only be used 3 times per battle. *Note: Faust can only teach this.[/SPOILER] [B]Doton: Rando Funnu ) - Earth Style: Raging Land [/B] [SPOILER]Type: Supplementary-Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created with chakra.[/SPOILER] [B]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)[/B] [SPOILER]Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Note: Can only be taught by Loki[/SPOILER] [B]Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)[/B] [SPOILER]Rank: A Type: Offensive Range: Short- and Mid-Ranged Chakra Cost: 30 Damage Points: 60 Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken. ~Requires an earth source to be between the target and the user, as well as below the user.[/SPOILER] [B](Doton: Suraidingu Kabe) - Earth Style: Sliding Walls [/B] [SPOILER]Rank: A Type: Defence Range: Short-Long Chakra cost: 30 Damage Points: N/A Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER] [B](Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick[/B] [SPOILER]Rank:A Type:Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact. -Can't use for 3 turns afterwards and no A or above Taijutsu next turn. -Only taught by Professor Sarutob[/SPOILER] [B](Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra cost: 40 Damage points: 65 Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes. - Note: The user must have mastered Doton. - Note: The jutsu can only be used trice per battle. - Note: The jutsu can only be performed while the users feet touch earth. - Note: Can only be taught by Leaf. - Taught [URL="http://www.narutobase.net/forums/showthread.php?p=6145404"]here[/URL][/SPOILER] [B](Doton: Doro Rappu) - Earth Style: Mud Wrap[/B] [SPOILER]Type: Supplementary Rank: A Range: Short ( of mud ) Chakra Cost: 30 Damage Points: N/A Description: The person takes hold of Chakra infused mud already in play due to the chakra already found in the mud it can be slightly manipulated to surround the opponent. It basically blasts out and around the opponent covering their body in mud. This makes moving harder as well as restricts breathing. This is due to the chakra infused mud that covers the opponent It has the same effect as Swamp of the Underground as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. The user must have used a Mud based Earth jutsu prior to this jutsu. Notes: -Must have already used a mud based jutsu such as Swamp, Mud Fall, or mud bullets -Must be able to manipulate up to A rank Earth to use this -Must be the person's own Chakra infused Mud - Taught [URL="http://www.narutobase.net/forums/showthread.php?p=6325237#post6325237"]here[/URL][/SPOILER] [B](Doton: Tsuchi kakujuu) - Earth style: Earth expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power. Note: Can only use used on earth the user or the users summon has created Note: Can only be used once one each earth jutsu creates Note: can only be used 3 times - Taught [URL="http://narutobase.net/forums/showthread.php?t=466613"]here[/URL][/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Long Chakra Cost: 40 Damage Points: 80 Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent. Notes: - Can only be used once per battle - Must have mastered Earth - Must be of at least Sannin Rank - No A Rank Earth for the next turn - Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open. - The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range. - Approved [URL="http://narutobase.net/forums/showthread.php?t=157594&p=5666477#post5666477"]here[/URL][/SPOILER] [B](Doton- Jari Tatsu) Earth release: Gravel Dragon[/B] [SPOILER]Type: Attack Rank: S-rank Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel. *Note: can only be used by Toku. *Note: can only be used 3x per battle. *Note: No s-rank earth and above can be used next turn.[/SPOILER] [B](Doton: Tochi Kyojin) - Earth Release: Earth Behemoth[/B] [SPOILER]Type: Attack Rank: S Range Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent. Note: Can be used only once per battle. Note: Last on the field until destroyed. Note: Spear like projectiles are A-rank Doton Jutsu. Note: It cannot move around the field. Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move). Note: No Doton jutsu while still on the field. Note: Can only be use/taught by WastedMonkey.[/SPOILER] [B](Doton: Ōkina bouru) - Great bowl[/B] [SPOILER]Type: Defence Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description:Using the earth beneath him and in the surrounding area, and creates a dome(Size is dependent on the amount of land around you.) around the area. Note:This technique requires a long string of hand seals. Making it nearly impossible to use while being attacked.[/SPOILER] [B](Doton: Kuroi Kurohyou) - Earth release: Black Panthers[/B] [SPOILER]Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER] [B]Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|[/B] [SPOILER]Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground Note: can only be used twice per battle cannot use any suiton jutsu of A-rank and above for 2 turns cannot use any doton jutsu of S-rank and above for 1 turn pirahna lasts for a full turn pirahna's doesn't harm the user can only be taught by igneel[/SPOILER] [B](Ko Kabe-Tama) Great Wall-Bullets:[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent. Notes: -Can only be used twice per battle. -This Jutsu can only be taught by ~Frederick~[/SPOILER] [B](Doton: Tsuchi Musha) -Earth Style: Earth Marauders[/B] [SPOILER]Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter..[/SPOILER] [B](Doton: Koudo Ame)-Earth Style: Earth Rain[/B] [SPOILER]Type: Attack Rank: S Range: Medium/Long Chakra Cost: 40 Damage Points: 80 Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel. *Note: Can only be used two times in battle. *Note: The user can't perform Earth Style next turn after using this jutsu. *Note: Takes ten seconds to prepare the attack. *Note: Faust can only teach this.[/SPOILER] [B](Doton: Daichi Kunai) - Earth Style: Earth Kunai [/B] [SPOILER]Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.[/SPOILER] [B]earth style: death trap (doton: zetsumei kansei)[/B] [SPOILER]rank: S type: attack range: short-mid chakra: 40 damage: 80 description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent ~no earth jutsu for 3 turns after ~no fire jutsu 3 turns after ~once per battle ~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge[/SPOILER] [B]Earth Release: Earth Marbles (Doton:koudo ohajiki)[/B] [SPOILER]Type:Attack Rank:S Rank Range: Short- Mid Chakra Cost:40 Damage Points: 80 Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body. -Can only be used two times per battle -Can only be taught by ~Drizzy~[/SPOILER] [B]Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki][/B] [SPOILER]Type: Attack Rank: S rank Range:Short- Long Chakra Cost: 30 Damage Costs: N/A Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head]. Note -If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu. -Can only be used once per battle -Can only be taught by ~Drizzy~ -No Earth Jutsu for the following turn -No S rank and above jutsu for the next two turns -Only Sannin Ranked or Higher can use this technique[/SPOILER] [B](Doton: Koumaru No Ishi) Earth Release: Balls Of Stones[/B] [SPOILER]Type: Offensive Rank: S Range: All Chakra Cost: 40 (+20 more for each 2 additional balls) Damage: 80 Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength. Note: Can only be used 3 times in battle. Note: User can´t use any Water Technique in next 4 turns. Note: Can only be taught by Migualon J.J.[/SPOILER] [B](Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning[/B] [SPOILER]Rank: S Range: Long Type: Attack Chakra: 40 (+ 15 per turn) Damage: 80 Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent. Note: Usable 1x Note: No Earth/Water jutsu for the next turn Note: The water will fill up the orb in 5 seconds max Note: If not out in 2 turns, the opponent will drown[/SPOILER] [B]Doton: Daichi Dasshu (Earth Release: Ground Dasher) [/B] [SPOILER]Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies. (Usable 3 Times) (No Earth Next Turn)[/SPOILER] [B](Doton : Hisan Kobushi)- Earth Style : Flying Fist[/B] [SPOILER]Type:Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch. Usable two times per battle Can only be used/taught by ~Yondaime~ After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER] [B](Doton - Koroseumu) Earth Release: Colosseum.[/B] [SPOILER]Type: Supplementary. Rank:S Range:Short-Long Chakra Cost:40 Damage Points:N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.[/SPOILER] [B](Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower[/B] [SPOILER]Rank: S Type: Offensive Range: Mid Chakra Cost: 40 Damage: 80 (+15 if hit by the falling rocks) Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage. Note: Can only be used twice per battle Note: No other earth jutsu in the same turn Note: No S ranks in the same turn[/SPOILER] [B](Doton: Enchou kangoku) – Earth Style: Dome Prison[/B] [SPOILER]Rank: S Type: Supplementary/Defense Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout[/SPOILER] [SIZE=3][B]Forbidden Rank[/B][/SIZE] [B](Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short-Long Chakra cost: 50 Attack points: 120 (-15 to user ) Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him. *note: cant make any hand seals while the gloves are on. *note: can only be use 1x per battle. *note: can’t use any earth release s-rank and above for the next 2 turns. *note: can only be used by Toku.[/SPOILER] [B](Doton: Balrog) - Earth style: Balrog[/B] [SPOILER]Rank: Forbidden Type: attack/defence Range: short - mid Chakra Cost: 30 Damage points: N/A Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities. 1. The Balrog can use up S rank fire (not including S ranks) 2. The Balrog can control a fire whip or a flaming sword. 3. The Balrogs body is as hard as S rank earth These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after. Note: Useable 1 times per battle Note: Can't use genjutsu in the same turn as this jutsu Note: Must be taught by the pervy sage Note: Stays on the feild for 4 turns, or until destroyed Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu[/SPOILER] [/spoiler] [CENTER][SIZE=5][B][CENTER][COLOR="#A9A9A9"]Wind[/COLOR][/CENTER][/B][/SIZE][/CENTER] [spoiler][SIZE=3][B]B-rank[/B][/SIZE] [B](Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse[/B] [SPOILER]Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the ram handseals and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER] [B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai [/B] [SPOILER]Type: Attack Rank: B Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.[/SPOILER] [B](Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast. Note: User has to be moving to use this jutsu. Note: Can be used two times per battle. Note: Can't use to move in the air or fly around Note: Can use it to change direction, but will count towards the users 3 moves per turn Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions) Note: If ran into something the user will take -50 damage as a result of the great speed Note: Can only be taught by NineVision - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=166117"]here[/URL][/SPOILER] [B]Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)[/B] [SPOILER]Rank: B-Rank Type: Supplementary Range: Whole Field Chakra Cost: 25 Damage Points: - Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather. Note: If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.[/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind [/B] [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique. -Co creator Zen. -Can only be taught by Zen and Yard.[/SPOILER] [B](Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado[/B] [SPOILER]Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent. The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent. -The controling of the shuriken counts as one of the users turns -Can only be taught by ~Yard~[/SPOILER] [B](Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique[/B] [SPOILER]Rank: A Type: Supplementary, Defence Range: Short - Mid Chakra cost: 30 Damage point: N/A Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity. Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle[/SPOILER] [B](Suraisu Kaze) - Slicing wind[/B] [SPOILER]Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/SPOILER] [B](Futon: Taisan) Wind Style : Disperse[/B] [SPOILER]Type : Defense/Supplementary Rank : A Range : N/A Chakra cost : 30 Damage points N/A Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks. Note : Takes time to reform back into user's original state. Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air. Note : Can only be used Once per battle Note : Only used/taught by ~Yondaime~[/SPOILER] [B](Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms[/B] [SPOILER]Rank: A Type: Offensive Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards. Note: Must be tought by Zenryoku[/SPOILER] [B](Fuuton: Kaze tengai ) - Wind Style: Wind Dome [/B] [SPOILER]Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.[/SPOILER] [B](Fuuton: uyoku enzeru) - Wind Style: Take Flight[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. ~ 4 times per battle. ~ as long as this technique is active the user cannot use any fire based techniques ~ Can Only be taught by ~Crow~[/SPOILER] [B](Fuuton: kochou bure-do) Wind Style: Butterfly Blades[/B] [SPOILER]Type: Attack Rank: A Range:Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated. Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind. Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the desired location Note: Can only be used three times per battle[/SPOILER] [B](Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex[/B] [SPOILER]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match[/SPOILER] [B]Fuuton:torune-do rasen (Wind Release: Tornado Spiral)[/B] [SPOILER]Type:Supplementary Rank:A Range:Short- Long Chakra Cost:25 Damage Points:N/A Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move. Note: ~can only be taught by ~Drizzy~ ~can only be created around the user ~usable only three times per battle[/SPOILER] [B](Fuuton: kaze kakujuu) - Wind style: Wind expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: + 25 Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. Note: Can only use used on wind the user or the users summon has created Note: Can only be used once one each wind jutsu creates Note: can only be used 3 times - Taught [URL="http://narutobase.net/forums/showthread.php?t=466613"]here[/URL][/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Fuuton: Kito Kaze)-Wind Style: Returning Wind[/B] [SPOILER]Type: Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user blasts out a big sphere of wind from his/her mouth sending back every up to A-rank fire jutsu. It can be combined with some fires moves creating a combo. *Note: Fire has the same damage + 30 wind damage. (If the combo is made) *Note: The user can't use wind style next turn. *Note: Can only be used 2 times per battle. *Note: Faust can only teach this.[/SPOILER] [B]Fuuton: Mizu debaida (Wind Release:Water Divider)[/B] [SPOILER]Type: Defence Rank:S Range:Short- Long Chakra cost:40 Damage Points:N/A Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves. ★Can only be used three times per battle ★can only part S Rank and lower water techniques.[/SPOILER] [B](Fuuton: Henka no Kaze)- Wind Release: Winds of Change[/B] [spoiler]Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira[/spoiler] [B]Fuuton: Kaze disuku (Wind Release: Disks of Wind)[/B] [SPOILER]Type: Attack Rank: S Rank Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed. ★can only be taught by ddkcwill ★Needs to have Wind Mastered[/SPOILER] [B](Fuuton: Kaze Kyodan)-Wind Style: Wind Missles[/B] [SPOILER]Type: Attack Rank: S Range: Medium/Long Chakra Cost: 40 Damage Points: 80 Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate. *Note: Usable twice per battle. *Note: Up to five missiles may be created per use. The missiles travel only in a straight line. *Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns. *Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below. *Note: Faust can only teach this[/SPOILER] [B][Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦[/B] [SPOILER]Rank: S Type: Attack Range: Short/Long Chakra: 40 Damage: 80 Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel. ~Usable only one times per battle. ~Their as fast as Rock Lee without weights ~Five projectiles are made from the users fingers. ~No wind techniques the next turn. ~Faust can only teach this.[/SPOILER] [B]Fuuton:kaze hando|wind style: hand of wind|[/B] [SPOILER]Type: Offence/defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens NOTE: can only be taught by igneel no hand seals required cannot use any wind jutsu of A rank and above for 2 turns Can only be used three times[/SPOILER][/spoiler] [B][CENTER][COLOR="#ADD8E6"][SIZE=5][CENTER]Water[/CENTER][/SIZE][/COLOR][/CENTER][/B] [spoiler][SIZE=3][B]B-Rank[/B][/SIZE] [B](Suiton: Mizu Sattou) Water release: Water Rush[/B] [SPOILER]Type: Attack/Supplementary Rank: B Range: Short-Mid Chakra Cost: 25 Damage Points: N/A Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques. Notes: - Can only be used 3x per battle. - Must skip one turn before using again - The water can only be controlled up to one turn - Can only use water jutsu while controlling the water or until you release the water from your control.[/SPOILER] [B](Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse[/B] [SPOILER]Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the ram handseals and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER] [B](Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu[/B] [SPOILER]Type:Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated. Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B. Note: Up to three clones can be made with this technique. (Can only be used/taught by Demosthenes.)[/SPOILER] [B](Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique[/B] [SPOILER]Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. Note: This technique can break through B rank and below Earth based jutsu.[/SPOILER] [B](Suiton: Sansui sōchi)- Sprinkler System[/B] [SPOILER]Rank: B Type: Supplementary Range: Short/Med Chakra cost: 25 Damage Points: N/A Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank. *Note: Can only be taught/used by HereticPassage *Note: Can only be used on a battlefield that has no water present *Note: Water lasts for 5 turns; usable twice per battle[/SPOILER] [B](Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique[/B] [SPOILER]Rank: B Type: Offensive, Supplementary Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user will manipulate their chakra and then they will force the water found in the dragon veins that have been brought to the survace via the (Doton: Konzetsu Ryūjōmyaku) - Earth Release: Uprooting Dragon Veins Technique to burst forth. This can be used in a variety of ways such as merely bursting out to create a defensive wall of water to counter incoming fire techniques or if used with trapping the opponent in a arena like structure they can send the water crashing into the opponent sending debree flying along with it in an attempt to drown the target.[/SPOILER] [B](Suiton: Mizu Kabe ) - Water Style: Water Wall [/B] [SPOILER]Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B]Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey [/B] [SPOILER]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER] [B]Suiton| Shinsui - [Water Release| Flood][/B] [SPOILER]Rank: A Type: Attack/Defence Range: Short-Mid Chakra: 30 Damage: 60 Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent. (Only 3 Waves may form at any given time.) Note: Can only be used 3 times.[/SPOILER] [B](Suiton: Heisha Sattou) Water Style: Chariot Rush[/B] [SPOILER]Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter..[/SPOILER] [B](Suiton: Sui Mizu) - Water Style: Acid Water [/B] [SPOILER]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER] [B]Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)[/B] [SPOILER]Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM*[/SPOILER] [B](Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite[/B] [SPOILER]Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt. *Note: Must be performed when both user and opponent are on water. *Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals. *Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ] *Note: Usable only three times in battle. *Note: Faust can only teach this.[/SPOILER] [B]Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )[/B] [SPOILER]Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER] [B]Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn.[/SPOILER] [B]( Suiton: Mizushusha ) - Water release: Water Rejection[/B] [SPOILER]Rank: A Type: Supplementary - Defensive Range: Short - Self Chakra cost: 30 Damage points: N/A Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. Note: Can be used only twice per battle.[/SPOILER] [B](Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B] [SPOILER]Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. Note: Can only be taught by Johninto Takashi - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321"]here[/URL][/SPOILER] [B](Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B] [SPOILER]Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to B rank fire. Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=267523&p=8940321#post8940321"]here[/URL][/SPOILER] [B](Suiton: Mizu kakujuu) - Water style: Water expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times - Learnt [URL="http://narutobase.net/forums/showthread.php?t=466613"]here[/URL][/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning [/B] [SPOILER]Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER] [B](Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths[/B] [SPOILER]Rank: S Type: Offensive, Supplmentary, Defensive Range: Long Chakra Cost: 40 Damage Cost: 80 Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. ~ Can only be used thrice ~ No A rank or above water techniques the following turn.[/SPOILER] [B]Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)[/B] [SPOILER]Type:Attack/Supplementery Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall. Note: Can only be created one per battle Note: Must be taught by Izure Note: After usage the user can't use s-rank water jutsus next turn or the turn used[/SPOILER] [B](Suiton: Kiri Kawarimi) - Mist replacement[/B] [SPOILER]Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once.[/SPOILER][/spoiler] [B][CENTER][SIZE=5][COLOR="#FF8C00"][GLOW=red]Fire[/GLOW][/COLOR][/SIZE][/CENTER][/B] [Spoiler][SIZE=3][B]C- Rank[/B][/SIZE] [B](Katon: Chīsana Bakuhatsu) - Fire Release: Microburst[/B] [SPOILER]Rank: C Type: Offensive Range: Short - Mid Chakra cost: 20 Damage points: 30 Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.[/SPOILER] [B](Katon: Kaji Kawari ) - Fire Substitute [/B] [SPOILER]Type: Supplementary Rank: C Chakra Cost: 10 Damage Points: N/A Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse[/B] [SPOILER]Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the ram handseals and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER] [B](Katon: Katana Kaji) - Fire Style: Blade of Fire[/B] [SPOILER]Rank: B Type: Attack Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames. Note: No sword intended[/SPOILER] [B](Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle[/B] [SPOILER]Type: Attack Rank: B Range: Mid-Long Chakra Cost: 20 Damage Points: 40 Description: The user lights their hari with their chakra. When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.[/SPOILER] [B](Katon: Reiji no shakunetsu) - Fire Release: Scorching Rage[/B] [SPOILER]Type: Defensive/Supplemental Rank: B-Rank Range: Short Chakra: 20 Damage: 40 Description: After performing the Tiger hand seal the user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it. -Must be taught by -Vegeta - Taught [URL="http://narutobase.net/forums/showthread.php?t=504243&p=15100076&viewfull=1#post15100076"]here[/URL][/SPOILER] [SIZE=3][B]A-Rank[/B][/SIZE] [B](Katon- Hanguri Shiroari) Fire release- Hungry Termites[/B] [SPOILER]Type: Supplementary Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user releases a flame from his hand that then takes the form of a swarm of termites. The swarm starts devouring the woods around the user and any wood jutsu used against him upto A rank *note: can only be used 3x per battle. *note: can only be used by Toku.[/SPOILER] [B](Katon- Honoo no supaiku) Fire release- Flame Spikes[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short-Long Chakra cost: 30 Damage points: 60 Description: the user will focus his fire chakra under the opponent raising it out of the ground as spikes of fire that will burn the opponent as they emerge. *Note: can only be used 3x per battle. *Note: can only be used by Toku.[/SPOILER] [B](Enkou Hebi)- Flame Serpent[/B] [SPOILER]Type: Attack Rank: A Range: Short- Mid Chakra Cost: 30 Damage Points: 60 Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns. Note: Can only be used 3 time in battle Note: Only Orange-Hokage can teach this jutsu[/SPOILER] [B](Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique[/B] [SPOILER]Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area. Note: Can only be used 3 times per match[/SPOILER] [B](Katon:kasai hitoya) Fire Release: Fire Prison[/B] [SPOILER]Rank:A Type:Supplementary Range: Short Chakra:30 Damage:N/A( +10 if they touch the fire) Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die. -Jutsu can only last for three turns -Can only be used or taught by Taiketsu Namikaze -Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu[/SPOILER] [B](Katon: Honoo Ensoku)- Fire Release: Flame Mines[/B] [SPOILER]Rank: A Type: Attack Range: Short Chakra: 30 Damage: 60 Description: The user makes a handseal and creates six pockets of fire chakra beneath the earth around him. When any person other than the user steps on the earth above the location of the chakra pockets, a large collumn of flame shoots up from the ground beneath them. The six chakra pockets are arranged in a hexagon around the user's location when the jutsu is used. The chakra mines cannot be triggered by any outside force other than by an opponent stepping on top of them - ie., they can't be triggered by another jutsu hitting them on top, although the user can choose to detonate all of them at will (though not individually), and they can be detonated by jutsus vibrating the ground near them. Note: May be used only once per match Note: User cannot use any Fire Jutsus of S-rank and above while all 6 mines are present; A ranks to S rank when 5 are present; C rank to B rank when 3 or 4 mines are present; and if only one or two mines are present they can use any jutsu.[/SPOILER] [B][Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦[/B] [SPOILER]Range: Short/long Rank: A Type: Attack/Supplementary Chakra Cost: 30 Damage: 60 Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed. ~Usable twice per battle. ~Faust can only teach this.[/SPOILER] [B](katon: kouen kei) fire release: flame whip[/B] [SPOILER]Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 (additional 15 to make it whip) Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu -if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar -can only be taught by foamy[/SPOILER] [B](Katon: Hisan chourui)-Fire Style: Flying Birds[/B] [SPOILER]Type: Attack Rank: A Range: Mid Range/Long Range. Chakra Cost: 25 Damage Points: 50 Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust. But, on the other side this jutsu can be canceled by a stronger water jutsu. .Note: The User Can Only Use This Jutsu Twice A Battle.[/SPOILER] [B](Katon: Bareru) - Fire Style: Barrel[/B] [SPOILER]Rank: A Type: Defence Range: Short/Mid Chakra Cost: 30 Damage Points: N/A Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt. Note: It is shaped like a cylinder. It does not have any open spaces except inside.[/SPOILER] [B]Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )[/B] [SPOILER]Rank: A Type: Offensive Range: Short-mid Chakra: 30 Damage: 60 Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire. Note: Only twice per battle[/SPOILER] [B](Kasai Ha Suto-Mu)Fire Leaf Storm[/B] [SPOILER]Rank:A Chakra:30 Damage:60 Range:Short-Mid Type:Attack Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid. ~Can only be used 3x ~Can only be used by -Scaze- and those who he allows ~No forbidden rank water justus that turn[/SPOILER] [B](Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels[/B] [SPOILER]Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra Cost: 40 (40 for 20 Clones) Damage Points: 80 Description: The user preforms the Rat,Tiger,Dragon and Dog handseals. These angels are like clones, but instead, they are made out of fire. When you get attacked the Angels/Clones will defend you or attack the opponent back.[/SPOILER] [B]Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)[/B] [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 50 Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu. (User is depleted of fire chakra next turn)[/SPOILER] [B](Katon: Kaisu No Kusa)-Fire Release: Fire Grass[/B] [SPOILER]Type: Attack, Supplementary Rank: A Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet. Note: The fire will burn for two turns. Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area. Note: Can only be used once every four turns. Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.[/SPOILER] [B](Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado[/B] [SPOILER]Type: Attack/Defense. Rank:A Range: Mid Range. Chakra Cost: 30 Damage Points: 40 Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you. .Note: The User Can Only Use This Jutsu only once a Battle.[/SPOILER] [B](Katon: kasai kakujuu) - Fire style: Fire expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power. Note: Can only use used on fire the user or the users summon has created Note: Can only be used once one each fire jutsu creates Note: can only be used 3 times - Learnt [URL="http://www.narutobase.net/forums/showthread.php?t=196348"]here[/url][/SPOILER] [B](Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker[/B] [SPOILER]Rank: A Type: Supplemental/Attack/Defense Range: Short/Mid Chakra Cost: 30 (15 per turn to maintain) Damage Points: 60 for stream attack Description: After Performing Fire Release: Scorching Rage the user will focus and maintain the fiery golden chakra surrounding him and can move about freely on the field of battle, but cannot leave the ground or the chakra will dissipate. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns (B rank damage, same as Scorching Rage). The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu. ~Notes~ -Lasts 3 turns unless released -Must know my Scorching Rage and it must be used on the same turn -Damage to taijutsu is increased +10 due the the flames surrounding the user -User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu attacks -Must be taught by -Vegeta - Taught [URL="http://narutobase.net/forums/showthread.php?t=504243"]here[/URL][/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame[/B] [SPOILER]Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 (+10 if used twice in a row) Damage Points: 80 Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.[/SPOILER] [B]Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)[/B] [SPOILER]Rank: S Type: Attack Range: Short- Mid Chakra: 50 Damage: 80 (-30 to user) Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user. (Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.) (only useable 2 times) (no fire for 2 turns afterwards)[/SPOILER] [B](Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit[/B] [SPOILER]Rank: S Type:Attack/Defense Range: short/long Chakra cost: 40 Damage points: 80 Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him -can only be used 2 times per battle -can't use any Katon jutsu on the same turn and Katon above A-Rank on the next -must master katon and aact -can't use it on the next turn[/SPOILER] [B](Katon: Kouen Heki) Fire Release: Flame Burst[/B] [SPOILER]Type:Attack/Defend Rank:S Range:Short Chakra:40 Damage Points:80 (-15 from heat exhaustion) Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive. Notes: -Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds[/SPOILER] [B](Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons[/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power. ~Can only be used 2 times per battle. ~No fire techniques higher than A-rank for the 2 turns. ~Can only be used by ~Crow~[/SPOILER] [B]Kasia kaen hensei (Fire style Blazing Formation)[/B] [SPOILER]Rank:S Type:Attack Range: Mid-Long Chakra cost:40 Damage points:80 Description:I do 1 hand sign. as i do. 4 blazing poles appear around the oppenet in a square formation. as it does i then do 5hand signs. igniting each of the polls. making a fire wall to each poll making it like a fire wall where the user cant get out.. after that is complete. i then do 1 more hand sign. sending all the fire from each poll into the middle causing an explosion 10ft in height (The square is 10ft wide also) -Note:Cant use no fire jutsu for 2turns afterwards -Note:Can only use B-rank or lower fire jutsus for the whole battle after use -Note:Can only be used Once -Note:Can break through the fire walls with A-Rank Water or S-Rank Wind -Note:If jutsu is to close to me i take half the damage[/SPOILER] [B](Katon- Furea Jiyuu) Fire release: Flare Pillars[/B] [SPOILER]Type: Attack Rank: S-rank Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user will raise four pillars made of fire around himself (exactly NW, NE, SW, SE) at a short distance from himself. The pillars will begin spinning emitting heat and raising the temperature of the battle field to melt any ice on it(only applies to ice in the area not ice jutsus being used to attack by the opponent). *Note: can only be used by Toku. *Note: can only be used 3x per battle.[/SPOILER] [B](Katon: Ai No Sono Kaen)Fire Style: Eye of the flame[/B] [SPOILER]Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast Note: Can only be used twice per battle. Note: This jutsu counts as 2 of the 3 per turn Note: No katon of A rank or higher on the next turn. Note: must wait one turn before using this jutsu again. Note: If used twice, no katon on the next turn after used twice.[/SPOILER] [B](Katon: Faia sogekihei) - Fire Style: Fire Sniper[/B] [SPOILER]Rank: S-Rank Type: Attack Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user gathers in Katon chakra and at the same time inhales. Then as the user exhales, they will mix the air with their katon chakra. At this time the user will bring up both hands up to the mouth, with both hands the user will create a "barrel". As the user exhales a powerful amounts of fire, the users hands will act like a gun barrel and will make the fire into a concentrated stream of fire. Because the fire is condensed into a stream, it becomes very power and accurate. -Can only be used twice per battle -Can not use fire justu A rank or higher for current turn and the next turn as well -Must have fire mastered to use this jutsu -Must be Taught by Piccolosan[/SPOILER] [B](Katon: Honō Funka) – Fire Release: Flame Eruption[/B] [SPOILER]Type: Offensive Rank: S Range: Short – Long Chakra Cost: 40 Damage Points: 80 Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms. Note: Can only be used Twice per battle. Note: No S-rank or above Fire techniques in the next 2 turns.[/SPOILER] [B](Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death![/B] [SPOILER]Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind. ~Notes~ -Because of damage to the hands, no hand seals may be used for 1 turn -No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn -Can only be used 1 time per battle -Must be taught by -Vegeta - Taught [URL="http://narutobase.net/forums/showthread.php?t=504243"]here[/URL][/SPOILER] [B](Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst [/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user begins by gathering up an enormous amount of katon chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the katon into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the katon chakra and continually feeding it the user releases the katon chakra with swift punching or kicking motions from these punching or kicking motions multiple fair sized blade like projectiles are formed and sent out. These can range in size from as small as a kunai to as long as a full length Claymore. They are able punch through dense earth (A rank and below), and when coming in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off, and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire, the fire burns until it's put out by an opposing force. Notes: -Can only be used twice per battle -Can only create five (5) blades ranging in size from small to large per use -Can't use A rank and above katon the same turn this is used, and only A rank and below katon the next turn (along with other chakra natures and such) -The user cannot use handseals the same turn this jutsu is used due to the pain of the severe heat - Taught [URL="http://narutobase.net/forums/showthread.php?t=291305&page=2&p=13706520&viewfull=1#post13706520"]here[/URL][/SPOILER] [SIZE=3][B]Forbidden Rank[/B][/SIZE] [B](Katon: Hagetaka kaen) Fire Release: Condor Blaze [/B] [SPOILER]Type: Supplementary/Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames. -If the user has signed the condor contract then this jutsu will only require 5 handseals. -No Katon for the next 2 turns. -Can only use this jutsu once per battle. -Can only use 2 jutsu on the next turn. -No Katon jutsu before this jutsu. -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves. -If the user is caught in the explosion then he/she will die. -Can only be taught by ~Yard~[/SPOILER] [B][Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦[/B] [SPOILER]Range: Short/long Rank: Forbidden Type: Attack Chakra Cost: 50 [+30, when the user takes the second deep breath] Damage: 90 [+20, when the user takes the second deep breath] Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings. ~Usable once per battle. ~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn. ~No fire element for the next turn. ~No Taijutsu for next turn ~Faust can only teach this.[/SPOILER] [B](Kaen Tatsumaki) - Blazing Tornado[/B] [SPOILER]Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra Cost: 80 Damage Points: 100 Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage. Note: Can only be used once Note: No s ranks or above the next turn Note: User will take 30 damage too if its used at mid range[/SPOILER] [B](Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors[/B] [spoiler]Type: Offensive/Supplementary Rank: Forbidden Range: Mid Chakra Cost: 50 Damage Points: 90 Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an A-rank Fire technique, since it's an S-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely. Note: Can only be used once. Note: No S-rank Fire Release or above techniques in the next turn. Note: -15 Damage to the user due to the sudden chakra exhaustion[/spoiler] [B](Katon: Kaen Karasu) - Fire Release: The Blazing Crow[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 100 [-40 to the user] Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse. Note: Can only be used once per battle. Note: The user is unable to use fire techniques at all for the next 2 turns. Note: This technique counts as 2 moves of the 3 moves allowed per turn. Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns. Note: Can only be taught by ~Crow~[/SPOILER][/spoiler] [B][CENTER][COLOR="#FFFFFF"][GLOW=blue][SIZE=5]Lightning[/SIZE][/GLOW][/COLOR][/CENTER][/B] [spoiler][SIZE=3][B]C-Rank[/B][/SIZE] [B](Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique[/B] [SPOILER]Rank: C Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties. Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.[/SPOILER] [SIZE=3][B]B-Rank[/B][/SIZE] [B](Raiton: ranpu suicchi) Lightning release: Light Switch[/B] [SPOILER]Type: Supplement Rank: B Range: Short-long Chakra Cost: 25 Damage Points: n/a Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn. - This does not increase the power of raiton techs, only adjusts the brightness. - Can only be used twice per match. - Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack. - Must skip a turn before using again[/SPOILER] [B](Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique[/B] [SPOILER]Rank: B Type: Offensive Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range. Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.[/SPOILER] [B](Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will emit a constant electric field from their entire body, too small to be seen without or have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to “feel” the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct or emit electricity (water, animals, humans) allowing them to operate blind if necessary. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unsurpassable ability to “feel” the enemies presence Notes: - Can only be taught by Shinta, - Remains active for five turns, - Can be used two times per battle. - User is vulnerable to water release, slightly shocking him on contact while this is active - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=278195"]here[/URL][/SPOILER] [B](Raiton: Undo Jutsu) Lightning Release: Movement Technique[/B] [SPOILER]Type: Supplementary Rank: B Range: Short (effects only the user) Chakra: 20 (+5 per turn sustained) Damage: N/A (5/turn to the user) Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged. Notes: - Can only be taught by Shinta, - Can not be used if the users chakra network is blocked, - No wind jutsu while this jutsu is active, - Can be maintained for three turn successively, - Can be used two times per match with one turn gap in between each use. - Taught [URL="http://www.narutobase.net/forums/showthread.php?t=278195"]here[/URL][/SPOILER] [B](Ration: Shintou Foosu) Lightning Release: Concussion Force[/B] [SPOILER]Type: Offensive, Supplementary Rank: B-rank Range: Short Chakra: 20 Damage: 40 Description: The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck. Notes: - Can only be taught by Nathan. - Learnt [URL="http://narutobase.net/forums/showthread.php?t=400394&p=13845198#post13845198"]here[/URL][/SPOILER] [B][SIZE=3]A-Rank[/SIZE][/B] [B](Raiton- Raiko Koshinawa) Lightning release- Lightning Leash[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short Chakra cost: 30 Attack points: 60 Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him. *Note: can only be used by Toku. *Note: can only be used 3x per battle.[/SPOILER] [B](Raiton: No seiteki) Lightning Release: Static[/B] [SPOILER]Rank: A Type: Defensive Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground. - Can be used twice in battle - Only will work on metal objects - Taught by meimei only[/SPOILER] [B](Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash [/B] [SPOILER]Type: Attack/Defence Rank: A Range: Mid/Long Chakra cost: 30 Damage Points: 60 Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the opponent for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.[/SPOILER] [B]Raiton| Manako no Same- [Lightning Release| Shark's Eye][/B] [SPOILER]Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 Damage: 60 Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism. (Last 3 turns) (Usable 2 times)[/SPOILER] [B](Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction[/B] [SPOILER]Type:Attack Rank:A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description: the user focuses a large amount of lightning chakra into their palms. they then slam their hands on the ground sending a shock wave of lightning through the ground. This charges the ground with an electrical charge. Anything that is underground will be paralyzed for one turn. (Can only be used twice per battle) (Can only be taught by Daemon)[/SPOILER] [B](Raiton: kiri kakujuu) - lightning style: lightning expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased. Note: Can only use used on lightning the user or the users summon has created Note: Can only be used once one each lightning jutsu creates Note: can only be used 3 times - Learnt [URL="http://narutobase.net/forums/showthread.php?t=466613"]here[/URL][/SPOILER] [SIZE=3][B]S-Rank[/B][/SIZE] [B](Raiton: raikou myaku) Lightning Release: Lightning pulse[/B] [SPOILER]Type: Attack Rank: S Rank - Forbidden Rank Range: Short-Long Chakra Cost: 40 ( 50 If charges for 2 moves) Damage Points: 80 (90 If charged for 2 moves) Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range. Notes: -No Raiton for the next turn if charged for Forbidden Rank. -No A rank Raiton for the next turn if charged for only S rank. -If charged for forbidden rank the user takes 20 damage due to the strain on the users body. -No ninjutsu on the next turn just elemental jutsu. -The electricity has enough amps and current to kill. -Charging of 1 move = S rank rank. -Charging of 2 moves = Forbidden Rank.[/SPOILER] [B](Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light [/B] [SPOILER]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into his/her lungs or mouth. Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.[/SPOILER] [B](Raiton: hekireki taihou) - Lightning Release: Lightning Cannon[/B] [SPOILER]Rank: S Type: Attack Range: Long Chakra Cost: 40 Damage: 80 Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent. - 3 times per battle - No Lightning techniques higher than A-rank for 2 turns - Can only be taught by ~Crow~[/SPOILER] [B](Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor[/B] [SPOILER]Rank: S Type: Offense/supplementary Range: Long Chakra Cost: 40 Damage Points: 80 Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath. Note: -Can be used up to 1 times in a battle. -doujutsu's can see through ground and can respond to it. -Only those who has mastered Raiton can use this. -You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra. -In the next turn, you can't use any higher then a B-ranked lightning justu -Can be taugh only by Dr. House[/SPOILER] [B]Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw[/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra cost: 60 Damage Points: 20x3 Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. Note: Can only be taught by Loki. Note: Can only be used 1 time per battle.[/SPOILER] [B](Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion[/B] [SPOILER]Rank: S Type: Offense Range: Short-Mid Chakra Cost:40 Damage Points: 80 Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation. ~This Jutsu can only be used twice per battle ~This Jutsu can only be used every 2 turns ~Can only be taught by Naruto41698 ~The user can't use any Lightning Jutsu until they can use this jutsu again[/SPOILER] [B]Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)[/B] [SPOILER]Rank: S Type: Attack Range: Short Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure ~Can only be used once per battle~ ~Can only be used by me and who I teach~[/SPOILER] [B](Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws[/B] [SPOILER]Rank: S Type: Attack Range: Short – Long Chakra costs: 40 Damage points: 80 Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will. Note: Can only be used twice per battle[/SPOILER] [B]Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)[/B] [SPOILER]Rank: S Type: Attack/Defense Range: Short-Long Chakra: 40 Damage: 80 Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards. (No Lightning Or Wind Next Turn) (Usable 2 times)[/SPOILER] [B](Raiton: Kuroi Raion Pride)-Lightning Release: Black Lion Pride[/B] [SPOILER]Type:Attack/Defense Rank:S Range:Short-Long Chakra Cost:40 Damage Points:80 Description: The user will gather their black lightning chakra and release it around them. The user then creates lightning bolts, that bolt forward. These lightning bolts turn into different lions, creating a pride of lions, that rush forward, attacking the opponent. Note: Usable 2x a match Note: No black lightning up to A-Rank the next turn Note: Must know black lightning, must be taught by McAfeezy[/SPOILER] [B]Raiton| Yurezuchi (Lightning Release| Quaking Thunder) [/B] [SPOILER]Rank: S Type: Attack Range:Short-Long Chakra: 40 Damage: 80 Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted. (Usable 2 Times)[/SPOILER] [B](Raiton: Zeus' Kuroi Yari)- Lightning Release: Zeus' Black Spear[/B] [SPOILER]Type:Attack Rank:S Range:Short-Long Chakra Cost:40 Damage Points:80 Description: The user gathers black lightning into their hand. They then manipulate it, causing it to become a spear of pure black lightning. The user then throws this spear at the target, on contact it will impale the target, while continuously shocking them. If it doesn't hit a target, it will expand, where it lands, shocking everything nearby. Note: No black lightning or lightning techniques up to S-Rank the following turn Note:Usable 2x a match Note: Must know black lightning, must be taught by McAfeezy[/SPOILER] [SIZE=3][B]Forbidden Rank[/B][/SIZE] [B](Raiton: Kurio Janguru)- Lightning Release: Black Jungle[/B] [SPOILER]Type:Supplementary Rank:Forbidden Range:Long Chakra Cost:All Damage Points:100 Description:The user will gather black lightning into their hand. They will then compress it, molding it into a ball. The user will then let the ball rise up above the battle field. Then the user will make the tiger handseal, causing the ball to explode, raining several different jungle animals, made of pure black lightning, down upon the battlefield. These animals are giant and seemingly unavoidable. These animals aren't made to move, but to crush and electrocute multiple targets over a large scale. After completed, the user will faint and no longer be able to continue, unless treated. Note: Usable 1 time a battle Note: User can't continue after use. Note: Must know black lightning, must be taught by McAfeezy[/SPOILER][/spoiler] [/QUOTE]
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