Aegon I Targaryen, the Conqueror, First of His Name

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards

H O U S E T A R G A R Y E N

Fire and Blood – Perzys Ānogār


You must be registered for see images


Name Aegon I Targaryen
Nickname Lord of Dragonstone
Gender Male
Age 28 (D.o.B. 783)
Clan Ōtsutsuki
Alignment Lawful Neutral

Appearance
Personality
Aegon’s appearance is the crystallization of the term “blood of the dragon,” which refers to the Targaryen lineage traced back its founder, Aelor Targaryen. Generations of incestuous relationships have led to Aegon’s short silver-white hair, pale skin, and pale purple eyes. Aegon commands a stern appearance, emanating power and authority. He has broad shoulders, strong muscular structure, light facial hair, and is roughly 6’2” in height. Unlike his sister Rhaenys, who has a welcoming appearance, and Visenya, who has a authoritative appearance, Aegon can at times appear pensive. Yet, in times of battle and negotiation, he leans more toward his sister Visenya.
Aegon is seen by those around him; he is a silent and solitary man, yet radiates with imperial authority that has been conferred to him from his Targaryen heritage. He is a stern, charismatic, and passionate man, with deep seeded ambitions to bring House Targaryen to prominence. Aegon is much like his sister Visenya: he is by nature a utilitarian. He sees those around him as a means to an end, fitting a purpose to his greater design. For instance, he is not pious but follows his faith for political reasons in the Ancrath Archipelago. Aegon is fiercely loyal to only his sisters and his friend Orys Baratheon. Most importantly, Aegon shows mercy to those who cooperate. Those who choose to resist are met with the wrath of House Targaryen.





Village Information
Land of BirthDragonstone, Ancrath Archipelago
Warring States ClanHouse Targaryen


Rank & Chakra Information
Ninja RankJounin
Health & Chakra160 & 3350


NinjutsuElementsSpecialties
NinjutsuMasteredFire ReleaseMasteredApex Summoning Specialist
GenjutsuMasteredWater ReleaseMasteredNaturalist
KenjutsuMasteredLightning ReleaseMasteredYin Release
TaijutsuMasteredEarth ReleaseMasteredNamikazeron
FūinjutsuMasteredWind ReleaseMastered
ByakuganMasteredForce ReleaseMastered
TenseiganMasteredMystic Fire ReleaseMastered
Dead Bone PulseMasteredMawscape ReleaseMastered
Mantis FistMasteredAlcohol ReleaseMastered
NamikazeronMasteredHot Ice ReleaseMastered
Kuro Ten to ChiMasteredYin ReleaseMastered
Dance of the Bearded SageMasteredYang ReleaseMastered
Wyvern ContractMastered
Scarabs ContractMastered





Background Information

You must be registered for see images


Chapter I

span back centuries to the Golden Age of Chungsu. But in recent decades the Targaryens have lived in peace, shielded from the declining state of affairs in the Freehold. Under the leadership of Aenar and Aerion, Dragonstone’s fortress expanded to its peak, encompassing the entire northern section of the island. To the south of the castle, a small town with a bustling economy formed. In 775 Aenar dies from a fever, leaving Aerion to inherit Dragonstone. His rule, like his father’s, is largely peaceful and prosperous focusing on continuing his father’s work.

Four years later, Alyssa passes away of old age. Following this tragic event, in intervals of two years each, Aerion's three children are born who he names Visenya, Aegon, and Rhaenys. By the year 790, each of the Targaryen children claimed their dragon: Visenya tamed Vhagar, Aegon tamed Balerion, the oldest of the three children of Syrax, and Rhaenys claimed Meraxes. It was on this auspicious day that all three of the children began their training and education; Aerion instructed the Master of Arms to rigorously train the three to become extremely skilled fighters. The children were educated in both Valyrian culture and common culture, being fluent in both languages. They became skilled combatants and dragonriders, making them exceptional even in Targaryen history.

When the two eldest siblings, Aegon and Visenya, came of age, they were wed. On the auspicious day both were presented with family heirlooms. Aegon was granted Blackfyre, a blade forged from Hangurian Ore. Following the wedding however, Aegon married his younger sister Rhaenys. While incestuous marriage was typical in House Targaryen, polygamous marriages were not. Yet, despite this, Aerion had no objections to his middle son’s decisions, and allowed the wedding to take place.

The Targaryen family hears word in the year 804 that the Kyuubi had ravaged Chungsu, leaving nothing behind but ruins. It was a somber day for the Targaryens, as Aerion and Aenar had made it practice to teach the family their ancestry and history. Posthumously Alyssa, Aenar's late wife, is named 'the Dreamer' for her vision of the climactic collapse of the Hangurian Freehold. Only six months following the collapse of the Freehold, around the New Year, Aerion passes away. Aegon, his eldest son, inherits his father's titles and becomes Lord of Dragonstone. However, unique to Aegon's reign, he rules jointly with his sisters and prefers to leave governing matters in their hands, rather than his own. The three set their sights toward the other islands of Ancrath Archipelago.

Visiting the town of Blackwater, Aegon sought out his close family friend Orys Baratheon. Orys, practically a brother to Aegon, was his close confidant and one of his few friends in the world. Orys, a benevolent and jovial fellow, typically spent his time assisting on the mainland of the Western Continent in their time of need since the collapse of Chungsu. Yet when Aegon arrived in Blackwater, he was unable to find his brother. Sent into a search for Orys, Aegon came upon clues to his disappearance that led him on a chase after bandits. Coming upon their headquarters in an abandoned town, Aegon found Orys maimed. In response, Aegon unleashed fire and fury upon the bandits, turning Balerion against them. After the battle, Aegon swiftly flew across the Kaizoku Sea straights where his sister, Visenya, healed Orys's wounds with her Yang powers. The two contemplated what this would mean for the mainland's fate, and how it should be the impetus for their invasion to bring order back to the world.

You must be registered for see images


To be continued...



Other Information

Summoning Mastery ➟ Aegon's Apex Summoning specialty allows him to have Balerion the Dread, a Continental Wyvern 20 meters in length with a 25m wingspan. He possesses the ability to wield Fire and Wind Release up to S-Rank. Balerion has a large chakra reserve of 300, and can use his massive strength and size to inflict immense physical damage on the area. His remarkable black scales and towering wingspan cause villages beneath to fall under his shadow, a mark of Aegon's authority. Under his clothing he also possesses a generic summoning of a swarm of four Hive Mind Scarabs; these Scarabs naturally possess Swarm Intelligence and share information with Aegon, while also reducing the chakra costs of his techniques. He is also a Naturalist Specialist, allowing him to utilize his Wyverns and Scarabs abilities himself as well as summon them.

Apex Summoning Specialist
Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

(Mure Chinō) – Swarm Intelligence
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Swarm Intelligence, or more commonly known as the Hive Mind, is a passive technique, or state, derived from a Scarab’s ability to match their chakra signature with that of their summoner’s and flow their chakra through the user. Swarm Intelligence is activated whenever a Scarab with Hive Mind characteristics is summoned to the battlefield and naturally matches its chakra signature with that of the user. By matching the Hive Mind Scarab’s chakra signature with that of the user, the user is effectively integrated into the Scarab hive mind; this allows the summoner to share information, intelligence, and communications with all Scarabs in the hive mind simultaneously. When activated the user’s tracking and reaction capabilities will be enhanced by .5x the user’s base for each Hive Mind Scarab present on the field and integrated with the user. This enhancement is limited to a maximum of a 2x increase. This ability is shared among all Hive Mind Scarabs; as such should one scarab be present on the battlefield and is then dispersed this technique will be deactivated. Likewise it is instantly activated when a Hive Mind Scarab is summoned to the field. This technique's duration is bound by the Scarabs' presence on the battlefield.

(Kurayami Eien) – Darkness Eternal
Type: Supplementary
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Darkness Eternal is a technique to be used on Hive Mind type Scarabs; it is one of the simplest programming techniques used on Hive Minds and can be applied instantly to Scarabs bound to the user. This technique is programmed to enable Scarabs to divide the burden and chakra cost of Ninjutsu; essentially it supplements the user’s own chakra with its supply, thus lessening the burden. D-rank techniques are lessened by 5 chakra, C-rank to A-rank techniques are lessened by ten chakra, and S-rank and above techniques are lessened by 15 chakra. While the chakra expenditure of the user is lessened the techniques themselves do not possess numerically less chakra; they are simply supplemented by the Scarabs’ collective pools. It constitutes a beneficial relationship and allows the Scarabs to assist the user in the molding of chakra. This technique’s duration is bound to the Scarabs of which it is applied, and in addition to it not stacking, it can only be applied to one Scarab summoning at a time.
Yin-Yang Release ➟ Aegon is a Yin Release master, allowing him to manipulate and control his spiritual energy and utilize Yin chakra. This skill allows Aegon to control the spiritual; imagination, darkness, and the mind. It is creation from nothing. Because of his mastery he is afforded heightened spiritual prowess, utilizing Kai without the need for hand seals, passively detecting illusory techniques up to A-Rank, and having awareness of spiritual entities around him. After mastering the Yin powers, Aegon came to understand the other half as well - Yang Release. Now equipped with both powers, he prepares to seek out the final step.

Dōjutsu ➟ Aegon’s unique Targaryen bloodline has allowed him to awaken the Byakugan from a young age. He is able to activate the dōjutsu passively, allowing him near perfect 360 degree vision and telescopic sight. Because of the purity of his Byakugan, Aegon transcended it to the Tenseigan. The evolution grants Aegon the power to manipulate gravity, as well as the ability to use the Tenseigan Chakra Mode.

Tenseigan Chakra Mode ➟ A heightened transformation available to only those who wield the Tenseigan. Aegon’s transformation causes him to gain a cyan-colored chakra shroud with six magatama markings on his collar. When Aegon enters this transformation, he gains six malleable Truth-Seeking Balls and a Shakujo, and his technique strength is empowered by 40 damage. While in this transformation his speed and strength dramatically increase.​

Shikotsumyaku ➟ Aegon’s heritage enables the use of Shikotsumyaku, or Dead Bone Pulse. This allows him to manipulate his bones and their growth, creating weapons and ninjutsu to form the basis of a potent fighting style. The inherent nature of this bloodline allows him to regenerate from damage overtime, recovering from broken bones, small cuts, and non life-threatening injuries. His strengthened body reduces damage from Taijutsu techniques, as well as from matter-based clashes. As a drawback to this, he is unable to pain release from illusory techniques.

Six Paths Senjutsu ➟ Aegon’s chakra is imbued with Six Paths Senjutsu, as well as the Six Paths Yin Power. Through it, Aegon is able to attain a form of flight as use the Six Paths Chibaku Tensei. The potency of his chakra empowers all of his techniques by 30 additional damage. Aegon’s reserves are exceptionally massive, affording him an additional 1,750 chakra.

Mystic Fire Release ➟ Aegon’s skill in the basic elemental natures, as well as Fūinjutsu, has allowed him to access the flames of Mystic Fire Release. The element is formed from a combination of Fire and Lightning Release, and controlled through a mastery of Fūinjutsu. It is an inherently disruptive element, taking on many forms ranging from plasma to flames. Its strongest characteristic is its absolute neutrality to all elemental natures, including sealing techniques. Aegon’s flames seal their light, causing them to appear as an absolute darkness, much like the black flames of Amaterasu. This also can influence all of his other energy-based techniques, altering their coloration to fit this through the Pillars of Creation. This is a cosmetic enhancement.

(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
Fūinjutsu ➟ A master of the sealing arts, Aegon has an assortment of seals adorned to his body. The Kanji "Eternal" is placed on his left pectoral under his armor, a Command Seal on the back of his left hand, a seal worn on the wrist known as the Mayer's Band, a seal with the Kanji for "Armor," and a talisman marked with the Kanji for "Abhorrence." Each seal is fortified with an infusion of Fire chakra through the Scripture of the Templars.

Seals of the King
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Shiraton/Fūinjutsu: Jikai Kairo) – Mystic Fire Release/Sealing Technique: Cygnus Loop
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique employs a tag seal with the word ‘Repository’ inscribed on it and placed somewhere on the user’s body or on a weapon; in the case of a weapon the weapon must remain in contact with the user at all times. The seal can either be placed on the user’s biography and stated or placed during travel or battle, counting as a move. Cygnus Loop is a technique which utilizes Fūinjutsu’s ability to seal infinite quantities of various objects within a vessel, in this case the Cygnus seal. This acts as an effect chakra storage unit and can store infinite quantities of chakra absorbed and drained from another target through two methods. The first method passively allows the seal to link itself to the user’s absorptive techniques, such as the Multiple Infinite Embraces. Typically the Embraces will drain chakra and immediately deposit it in the user’s body; with the Cygnus seal this chakra is instead deposited in the seal itself. The second method is through the seal’s unique relationship with Mystic Fire Release and Fūinjutsu allowing the user to utilize Ultraviolet Radiance, a technique based on the Cygnus seal. Regardless of the application used when chakra is drained from an opponent or their techniques the chakra will be deposited within the seal. In essence Cygnus Loop acts as a bank and middleman. When chakra is stored in the seal the chakra is ‘purified’ within the seal. This effectively converts stolen chakra back into raw chakra. For example, should the user absorb Fire chakra and store it within the seal it will be converted into stored chakra and made readily available for the user to use for a future technique. Alternatively stored chakra can be freely absorbed into the user’s body to replenish their reserves. The Cygnus seal itself is an A-Rank seal and is fortified as such due to its relationship and infusion of Mystic Fire.
Namikazeron ➟ Aegon’s inclination toward Fūinjutsu allowed him to master and specialize in a unique close-quarters style of sealing assisted combat known as Namikazeron. The style is comparable to that of a Yin-Yang Master’s simultaneous usage of two elemental natures. Where normal Fūinjutsu allows one to use formulae and Kanji, Namikazerian Fūinjutsu allows a shinobi to use formulae (Shiki Muchi) or Kanji (Sōjō Kanji) sseparately, or blend them in a multitude of ways. Because of Aegon’s specialty in the style, he is able to passively create Shiki Muchi and use Namikazerian Fūinjutsu at half the normal chakra cost, should he wish.

Aegon's Signature Techniques
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls.
Note: Requires Tenseigan active.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 60 - 80
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be sustained, forming a static defensive field instead of a wave-like effect. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 60 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
The Second form is much more dangerous than the former. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Note: This technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Tenseigan Bios.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

(Rikudō — Chibaku Tensei ) Six Paths - Planetary Devastation
Rank: Forbidden
Type: Attack/Supplementary/Defense
Range: Short
Chakra: 150
Damage: 200
Description: This is a stronger version of the parent technique Chibaku Tensei utilized by those who possess the Six Paths Yin and Yang powers. This technique was utilized originally by Hagoromo and Hamura Otsutsuki to seal their mother Kaguya and create the moon. Through physical contact with the desired target the user(s) turns the target into a powerful gravitational core. The target will then be encased in earth and debris to crush and seal them like in the parent technique. The major differences between this version and the parent technique is that, instead of creating a black core, the target themselves become the core through physical contact. As well, this technique seals away the target's dojutsu and chakra, preventing them from manipulating their chakra for techniques. The technique can be used to either kill the opponent by physically crushing them or simply encasing them in a powerful and unbreakable cocoon of earth. This sealing technique is much more powerful than its parent both in size and potency. This technique can create an encasement that dwarfs the size of the versions used by Nagato, Sasuke and Madara. As well, once is successfully cast the target cannot break the technique through any means of their own. For the technique to be released, a third party Rinnegan user needs to summon the core (target) outside the encasement. The Gedo Mazo, which was the husk of Kaguya sealed within the moon was summoned by Madara and Nagato through the use of the Rinnegan. With the exception of Hagoromo and Hamura Otsutsuki who transcended time and eventually came to possess both halves of the Six Paths Yin and Yang powers this is a collaboration technique that can only be used with people possessing the two powers.
Note: This is a collaboration technique that can only be used between two members with the Six Paths Yin and Yang powers.
Note: Hagoromo and Hamura Otsutsuki, are capable of using the technique without a partner.
Note: This technique can only be used once per battle by any party. In the case of Hagoromo and Sasuke, after using the technique they will be unable to use their Rinnegan or its abilities for 6 turns and will be unable to use any of the Deva Path techniques for the duration of the match. In the case of Hamura, his Tenseigan will deactivate for 6 turns and will be unable to use his gravitational techniques for the durration of the battle. Naruto will be knocked out of his Six Paths Sage Mode for a total of 6 turns.
Note: All users will be limited to using only A-rank techniques within the next turn.
Picture(s)

You must be registered for see images

Theme Song & Background Music

[video=youtube;D6EDrPC3oeA]https://www.youtube.com/watch?v=D6EDrPC3oeA[/video]



Battles


Won 2
Lost 0​





Approved

 
Last edited by a moderator:

Kai NB

Active member
Legendary
Joined
Jun 11, 2014
Messages
13,378
Kin
640💸
Kumi
6,987💴
Trait Points
0⚔️
Awards
Post the full description for Balerion the Dread for it's use as a personal summon. Also, do you want a Scarab personal summon or you just choosing to omit it?
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Post the full description for Balerion the Dread for it's use as a personal summon. Also, do you want a Scarab personal summon or you just choosing to omit it?
The Scarab personal summon is just a generic one through the regular Summoning technique (B-Rank). As for Balerion, considering this bio was already approved before with the description what else is missing?
 
Top