[CC] Advanced Mahou

Shady Doctor

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Apparition is a form of mahou that allows a Kisei member to move at instantaneous speeds from one desired place to another. When using apparition, one takes on a rotating type form filled with a black smoke, kinda similar to kamui in a way. According to the books and such, it takes 3 steps to achieve actually Apparition; With these 3 steps being known as the 3 Ds. The 3 Ds are Destination, Determination, and Deliberation. A clear mind and visualization of where one wants to apparate to is needed, which coincides with destination. Determination, which is basically that you have to be sure to have a level head and concentration on what you are doing, which is apparition. Then Deliberation is a form of patience needed. Don't rush it, or it could simply back fire on you. Other things to note is that we're limited to apparating into certain ranges, meaning anything outside of short range is impossible. Also Dark wizards are able to passively achieve flight at a certain point, making it a very useful skill.
 

Inch

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My bad, I didn't notice this. I'll shoot erzo a link as well.

Apparition is a popular method of transportation among skilled wizards, allowing the user to disappear and reappear in another place, sometimes very far away, with an almost instantaneous speed. While the magic is very convenient, it is also considered to be very dangerous and difficult magic and for that reason many wizards prefer not to use it, opting instead for brooms or Thestrals for travelling.

As Shady explained above, the process of apparition is broken into three steps known as the "Three 'D's." The first D, Destination, requires the user to clearly picture the spot they will reappear in their mind. For Kisei, this is when the spot will likely be marked via magic for the jutsu's summoning aspect. The second D, Determination, relates to how the user must move in order for this to work. If the user is indecisive in regards to any single aspect of this jutsu, they become prone to splynching, an occurrence in which body parts are left behind in the starting position. The final D, Deliberation, instructs not to try to disapparate too quickly; it needs to be a measured, patient process.

If the user is able to properly use the Three 'D's, they will be able to successfully perform the jutsu and disapparate into magic, at which point in time they will effectively be summoned to their target location, with some amount of lag time depending on the distance from the destination.

Dark Wizards can use a simplified version of this in order to achieve flight. By partially converting themselves into magic, they are able to passively float and fly around at extremely high speeds, though this will temporarily limit their ability to use proper Apparition.
 

Erzo

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A method of transportation, when used in short range can be instant but is generally quick anyway unless used to go far distances into long range - when there is a noticeable lag.

Before use, you have to picture the place you'd want to transport/teleport to. Having pictured and marked the spot with magic, the second step is moving to that spot without hesitation, and with your aim and movement clear in mind, so that you do not leave body parts behind. Third step is not attempting disappear too quickly, linking again with the second rule in terms of what would happen if not done properly.

Dark Wizards have an alternative use of this, allowing them passive flight.
 

Sasori

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A method of transportation that can be used to avoid incoming attacks or even travel long distances. It will appear as if the user has disappeared into spinning and rustling vortex while they are simply Converting their body into pure magic allowing for them to reappear somewhere else. Of course this jutsus effectiveness is dependent upon how close a destination is— simply meaning the closer the location the faster the apparition will occur. Dark wizards however have a variation of this technique which allows for them envelop themselves in a dark Smoke cloud that is susceptible to wind jutsu. This jutsu however could be overwhelmed by a stronger jutsu since the user is simply pure mahou but that is only if the user is trying to pass through a jutsu. My only question would be if this technique when used by Light wizards— Does is it show any presence of the user while in action like with dark wizards?
 

Lord of Kaos

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My bad, I didn't notice this. I'll shoot erzo a link as well.

Apparition is a popular method of transportation among skilled wizards, allowing the user to disappear and reappear in another place, sometimes very far away, with an almost instantaneous speed. While the magic is very convenient, it is also considered to be very dangerous and difficult magic and for that reason many wizards prefer not to use it, opting instead for brooms or Thestrals for travelling.

As Shady explained above, the process of apparition is broken into three steps known as the "Three 'D's." The first D, Destination, requires the user to clearly picture the spot they will reappear in their mind. For Kisei, this is when the spot will likely be marked via magic for the jutsu's summoning aspect. The second D, Determination, relates to how the user must move in order for this to work. If the user is indecisive in regards to any single aspect of this jutsu, they become prone to splynching, an occurrence in which body parts are left behind in the starting position. The final D, Deliberation, instructs not to try to disapparate too quickly; it needs to be a measured, patient process.

If the user is able to properly use the Three 'D's, they will be able to successfully perform the jutsu and disapparate into magic, at which point in time they will effectively be summoned to their target location, with some amount of lag time depending on the distance from the destination.

Dark Wizards can use a simplified version of this in order to achieve flight. By partially converting themselves into magic, they are able to passively float and fly around at extremely high speeds, though this will temporarily limit their ability to use proper Apparition.
All correct but this definition explains it more clearly and accurately.

( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.

Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.

As noted, there are 3 D's to this jutsu, the first being Destination. You must visualize your new location clearly, thinking of the spot and marking it with mahou as you begin the next step. The second D is Determination - you must be fully determined to go to said spot and nowhere else, or it will not work fight, resulting in splinching. If you're even thinking of a single other location, this jutsu wil be very dangerous, splitting you into two as you appear in both places, likely dead lol. The third D is Deliberation. Move with deliberate movements, don't rush it or you'll end up like mentioned above.

Dark Wizards are able to passively fly, appearing as either full black smoke clouds or a partial transformation. As a full cloud, you obviously can't attack or use jutsu because you're a cloud of smoke lol. In the partial form, you can create your appearance in any partial way you wish, the rest of you still being a funneling cloud of smoke. The full form looks like the gif while the second can be seen in the youtube video linked below.

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Inch

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My only question is in regards to this from the Flight aspect:
Flight is a passive B ranked ability,
In what way is this jutsu considered passive? Is it in the sense that it can be done in the same move slot as another jutsu? Does it consume a move slot at all? and so on and so forth.
 

Lord of Kaos

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My only question is in regards to this from the Flight aspect:

In what way is this jutsu considered passive? Is it in the sense that it can be done in the same move slot as another jutsu? Does it consume a move slot at all? and so on and so forth.
Doesn't count towards jutsu slots, but it's initial use can be used to dodge a jutsu within reason, everything after that would be freeform dodging and not allowable.
 

Shady Doctor

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Legilimency is the ability to magically navigate through people's minds in simple and more intricate ways, depending on rank and skill. One variant allows us to simply read into the minds on a minute level, knowing their direct thoughts at that exact moment. The lower level (B) works at a further distance, and I'm assuming this is because it takes less concentration and skill to use. This reaches up to long range, specifically an entire landmark. This essentially means people in a landmark we are in wouldn't be able to hide any deceptive thoughts or plots against us unless their mind is protected in some way, shape or form. The A rank variant goes more into depth within the minds of people, thus only works within a mid range proximity. This lets us go through the numerous layers of their minds and navigate through it as we see fit. We could access their emotions, memories, thoughts and any other information that is hidden within the mind. The A rank usage can only be used once every four turns, lasting 3 turns each time we use it and will require a two turn cool down before it can be used again. Pretty solid drawbacks for what we are capable of tbvh.
 

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For me, Occlumency is that the counterpart of Legilimency which deals with searching through the many layers of the mind. Instead of searching, this technique allows for the user to cover their mind with- in a sense steel walls, that will be used to keep out outside forces. While these wall do not work in a literal sense, they will actually serve to shield the user from any type of attack that are based on directing the mind such as: Genjutsu and Yamanaka mind techniques. In a sense this technique essentially surrounds the user's mind with brick walls; that will serve to take the force of any attacks that try to pass them. Of course, the strength of these brick walls are determined by the rank utilized, but depending on the rank the user can potentially shut down their minds from any attacks of that rank or below. With the S-rank version the user will become immune to any mind based attacks for three turns unless they are faced with a F-rank attack.
 

Erzo

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Changed my mind and decided to go for Legilimency, bet you didn't see that coming. (or maybe you did, idk)

Decided to not be defensive and go for this instead, since it lets you read minds and shit in the NW. Navigating through others' mind, you can see their intentions, their plans, what's running through their heads in general. Allows you to weed out the traitors, from those who mean well. ''Once active lass until the user ends it's usage'', that's a mad thing to write and get approved tbh, but sounds great. Just to be 100% clear, long range at one land mark away for normal members means one landmark away from the one I'm in, right? Not long-range in the same landmark? And I know I didn't mention it, but I understand the distinction between the B-rank and A-rank version, one simply allowing you to see the current thoughts, the stronger version allowing you to navigate through all thoughts.
 

Lord of Kaos

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Okay first Occlumency. Simple and easy to explain, you use magic to strengthen and protect your mind, preventing anything from penetrating it to affect you. The A rank version prevents A rank Gen, Yamanaka, Keigoku, etc attacks from effecting you while in use. S rank works, ofc, on S ranks. It basically creates a pocket dimension where you store the negative/harmful energy.

( Occlumency ) - Occlumency
Type: Supplementary
Rank: A - S
Range: Short
Chakra: 30 - 40 ( -10 chakra per turn )
Damage: N/A
Description: Occlumency is the act of using magical defense of the mind against external penetration. This allows an Occlumens to block forces and entities from affecting his mind and penetrating it in any way, effectively shutting down any mental connection with the user and opponent. Ideal for blocking high grade chakra attacks on the mind/spiritual energies, the most basic form of Occlumency involves clearing one's mind, making it blank and empty in order to prevent an attack or end one. More advanced Occlumency involves shutting one's mind completely to outside forces, preventing their minds from being injured or tampered with by anything of S rank and below, a magical ‘barrier’ existing around their spiritual energy. This can be akin to a pocket dimension where the external forces are blocked, preventing them from actually penetrating the mind and affecting/afflicting it negatively.
Note: A rank usage works on same rank jutsu and below and prevents the same rank from affecting their minds for 4 turns each use and can only be used three times.
Note: S rank usage works on same rank and below jutsu and prevents the same rank and higher from affecting the mind for 3 turns per use and can only be used twice.
Note: After any usage, the user cannot use for three turns.
Note: Must place within bio stating the user is an Occlumens.

Legilimency on the other hand is harder to explain; it allows you instead of protecting your own mind, to read and investigate other's minds. The lowest level allows you to "read" their current thoughts, allowing you to know what they're thinking at that given moment. This extends one landmark for normal members, basically anything thought in a landmark can be heard. Heads of Houses can hear up to two landmarks and Clan head up to 3. This, again, is the basic version.

The A rank version is far more useful and as such more limited. You can choose specific thoughts to invade and investigate, allowing you to travel through their minds to find any information you need about anything. Because of this, it has a limited range ( mid max ) and can only target one person at a time.

For either version, you must list in your bio which one you are.

( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens

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