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Basic Information

Name: P. D Panthalassa
Nickname: Self-Proclaimed Admiral
Gender: Male
Age: 16
Clan: Aburame
Nickname: Self-Proclaimed Admiral
Gender: Male
Age: 16
Clan: Aburame
Looks
Panthalassa is a lanky and scrubby looking fellow, with average height and sunburnt skin with two tattoos, black stripes on the right side of his neck and the fly summoning tattoo on his right lower arm. He has a deep dark hair and a thin scar roughly the shape of a crescent around his right eye. His eyes are greener than the ocean depths, and there's a certain vivacity and spunk in them that would make him attractive, were he not always picking his nose.
As his default look, Panthalassa wears a patterned, blue-greenish long-sleeved shirt ( see bellow ), the seemingly floating sunglasses, black cloth trousers and black boots. His village plate sits on a greenish band that is wrapped around his left arm. Several small pouches and tiny scrolls sit around his waist with kunai, needles and paperbombs, and an assortment of basic ninja tools. He doesn't show his scythe in full form, instead having it in swarm form inside his clothes, with the hidden Leviathan fly colony within.
As his default look, Panthalassa wears a patterned, blue-greenish long-sleeved shirt ( see bellow ), the seemingly floating sunglasses, black cloth trousers and black boots. His village plate sits on a greenish band that is wrapped around his left arm. Several small pouches and tiny scrolls sit around his waist with kunai, needles and paperbombs, and an assortment of basic ninja tools. He doesn't show his scythe in full form, instead having it in swarm form inside his clothes, with the hidden Leviathan fly colony within.
Personality
He is a person that takes himself very seriously, acting sombre and stern, though everything he does seems to point out otherwise. Because he only has average skill, everything he does seems almost caricatured, even though Panthalassa has quite a strategical and analytical mind, and enough smarts to keep him going.
Technical Stats

Village Info
Village of Birth: Konohagakure
Village of Alliance: Kirigakure
Rank//Chakra Info
Ninja Rank: S-Class
Specialty: Aburame & Water
Elements: Water
Your ninjutsu:
Village of Birth: Konohagakure
Village of Alliance: Kirigakure
Rank//Chakra Info
Ninja Rank: S-Class
Specialty: Aburame & Water
Elements: Water
Your ninjutsu:
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- Aburame Ninjutsu
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- Basic Ninjutsu
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- Summoning Ninjutsu
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- Water Ninjutsu
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- Basic Kenjutsu
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Primary Speciality: Panthalassa developed his one element as far as he can, constantly exploring new techniques, especially those related with water's chakra absorption properties and mist.
He is capable of performing water techniques with one (1) handseal.

Fly Summoning Contract: After travelling to the mount of Zaebub, he was able to befriend and forge a contract with the great flies, becoming the first Fly Summoning Contract Holder. Applying his Aburame heritage with the new-found contract, his main insects aren't Kikaichu anymore, but rather his own personal fly breed, which are called the Aqua regina, also known as the Leviathan Gorges.
(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).
Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).
Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

Special Aburame Techniques: Trained by Torune Aburame, nicknamed Darui-Sempai, Panthalassa learned two automated techniques. When the insects sense a physical threat coming through the host's blindspot, they will bristle up and take heed, to then perform Soft Impact, cushioning the attack.
Similarily, when the insects surrounding Pantha's body detect foreign chakra disturbing the user's chakra pathway, they will become restless, detecting the chakra to then perform Removal of Sin, sucking the foreign chakra from the host, disrupting the attack.
(Aburame no Jitsu: Ubuge Shindou) - Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.
(Hijutsu no Aburame: Gaijo no Zaigo) - Aburame Secret Technique: Removal of Sin
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.
Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.
Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively

Custom Weapon: Panthalassa wields the Strange Eclosion Scythe, made of chitin and metal, which is used in combination with Aburame techniques and Kenjutsu.
( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra per turn)
Damage Points: N/A
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra per turn)
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of queratinized and sharpened insect mandibles, which appear like tiny blade shards on their one, but look and have the texture like a flat and sharp blade when they're in scythe form, with the exception of the double tonality of white and black shards of mandibles, which give the weapon the appearance of multiple spirals of insect eggs and pupas all across the scythe.
Charging chakra through the scythe allows the user to activate the shards, separating them and creating a sort of swarm of shards, white or black, which appear to eclode from the drawn eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining shards. These swarms will be manipulated through chakra to levitate around the user, and can be used as a medium for Aburame techniques, similar to actual insects, in terms of what type of structures and motions the swarm of sharpened mandibles is able to do, or by actual kenjutsu techniques, in which the swarm aggregates as the typical flying slashes, and gives a more tangibility. Being leaner and sharper than actual insects, and more tangible than chakra slashes, they can move faster and pierce further than the original techniques, so much so that, while they share the same elemental S&W, techniques used through the sharpened mandibles are one rank stronger than the technique used.
In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will, and the flying shards will not gain any extra power. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.
Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: The swarms can only be manipulated up to mid-range from each-other or the user.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per turn, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Kenjutsu or Aburame Jutsu with the swarms.

In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will, and the flying shards will not gain any extra power. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.
Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: The swarms can only be manipulated up to mid-range from each-other or the user.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per turn, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Kenjutsu or Aburame Jutsu with the swarms.

Shinobi of the Mist: While he wasn't exactly born in the Mist, he has been living there since he was a baby, and was raised there. he is accustomed to seeing inside the mist, so he is less restricted by it, by one range, than foreigners.
His loyalty and affiliation permit him to utilize the Village Customs of Kirigakure.
Background Info

History: Panthalassa was brought up in Kirigakure quite close to the beach, though he was born somewhere around Konoha. It was the opposite shore of any sort of respectful neighbourhood in the village, and frequently visited by pirates and less amiable ninja. His father was a common man-*****, gambling and conning people for their savings, tricking many a criminal into emptying all their pocket money into his own, and then some.
He didn't talk much about Panthalassa's mother, but it was clear she was one of the most beautiful and cunning pirates around, at least until she dropped him as a baby on his father's lap and left never to return. Which was odd because this happens about 2-3 months after she and his father met, and at that point the babe was already a few months older. To anyone he asked, Panthalassa always had her described as beautiful and smart with a terrible attitude and a golden tooth. In the end, all Panthalassa really knew was that his mother conned the con man.
That and that she was originally an Aburame, or at least Panthalassa hoped so, because, as a babe, he was covered in Destruction Bugs, and formed the chakra ritual long before he was dropped on his father by her mother. While it took sometime for the father to get used to it, given the world alliance, it wasn't exactly hard for him to get more Aburame bugs and even some teaching scrolls, and the misty and sombre environment, swamp and jungle filled, was quite the breeding habitat for the bugs to thrive.
When he was old enough to join the ninja academy, an institution imposed by the new found world peace, he wasn't a very good student. He learned the basics alright, but always tried to outmanoeuvre the system, and, for that, always received bellow passing grades, and was pushed back several years, until he finally decided to move on. He passed the Genin test and, proclaiming himself as an Admiral of the seas, he set sail onto the rest of the world.
House Warming Gift: Of course, the first place he set sail to was to the market district down town. It wasn't really sailing, more like picking up everything and finding a cheap rent. The place was crawling with bugs, which, to him, was a real plus, and it was close to the beach. Now, interesting thing, last lesson he learned in the Academy was given by a foreign sensei, called Madara Uchiha, and it was about Summoning Ninjutsu. It's interesting because the bugs that had overtaken his apartment were murderous flies.
He didn't even saw them as murderous. He just found them funny. And they talked too, so he was just overjoyed. In hindsight, Pantha should have known they were just luring him to a trap when they invited him into their sanctuary, the mount of Zaebub, through a crack in the wall brimming with chakra. Then again, the flies weren't expecting an Aburame either. Even though he mastered Aburame from scrolls written by the scholar and historian order of Sharingdork, he was prety skilled in the arts. Soon enough, he took over the mount and won the flies over to his side, forging a Summoning contract with them. When he got back, he was stronger. And a bit hungrier, all the flies had was rotten meat.
Back home, he celebrated his new friends with a great tattoo on his right forearm, with the sigil of the Flies, which would serve as the summoning tattoo, and, at the same time, he tattooed an array of sunbeams on the right side of his neck, because it just looked cooler. Though, secretly, it also remind him of some of the only memories he had of his mother, a black silhouette standing on a black boat, with the massive orange sunrise behind her, brimming with light and warmth. In the new beginning of his life, he remembered the beginning of his infancy, though not consciously, no, because he just wanted to look really cool.
Journey to Personal Student: The hardest thing about being a new ninja was, undoubtedly, getting trained. He applied to many sensei, in house and foreign, but it would seem he would never be taught anything else. After a long and arduous begging section, he was able to convince a passing by sensei, from Konoha, to continue his training in basic Ninjutsu. They would meet up here and then, learning a few more techniques everytime. Little did he know, the man teaching him was Castiel, the right hand of the Juuchidaime Hokage.
But his training did not truly begin until he met Dean Winchester from Iwa. Up until then, without many skills to account for, Pantha was limited to one or two spars, and plenty more chats and partying in the tavern. When Dean came into Kirigakure, he ended up in the same tavern as Pantha, not that there were many anyway. After a short while they bonded, somewhat drunkenly ( though Long John, the bar keeper, never actually gave alcohol to the 15 year old, he just told Pantha he did ). That's when Dean outright asked him to become his personal student.
Now he was getting the skills he needed, and everything just seemed to go great. Breathing in the sea breeze, and it's familiar and overbearing smell of salt and iron, from all the blood, he went into the tavern to meet his friends. Izaku was there, and soon enough they met with Neji and went on a beach trip to the Moss Island, where they faced off against a giant octopus off the coast of the isle. They fought valiantly, even though the eight-legged cephalopod only wanted to make Izaku his lover. When they defeated the mollusc, Pantha was eager to keep on adventuring, but the way he went about it was all wrong.
Precocious Trip: He wanted to set sail. When he returned to the market district, there had been a terrorist attack, but a non-threatening yet quite annoying target. The Mizukage placed a bounty on his head, and that's when Pantha met the Regent of the Mask, and how he got into more trouble than he should have. The Regent took him in the hunting party, though he never really cared much. Pantha wasn't amongst friends as he left the Water Country for the first time, and they were all far stronger than he was, and very little caring, if at all. The mission was a success, but he wasn't even able to keep up with them. He returned tired, alone, and not at all proud of himself.
His mood was down, for quite a while. And it seemed to culminate on morning, when he was leaving his insect breeding grounds over the Foggy Mountains, where he was face to face with one of the Anbu. He despised them, despite being completely against Pantha's nature. His father was constantly harassed by these so called swords of the mist, because they were nothing more than power hungry bullies, relics of the Bloody Mist. These Masked Assassins were not worthy of the mist. But this one, he recognized, was Kushimaru of the Nuibari. How could someone so despicable carry such a national treasure and prized title? And worst of all, this was the man that brought his friend, Izaku, into Kiri. He tried to swallow his hatred and thank the man for what he did to his friend, but instead he was attacked.
This wasn't the best time for Pantha. They fought hard and long, but there was no joy in either of them. When Pantha prevailed over his foe, he didn't even recognized himself. Maybe the man allowed him to win, maybe not, but Panthalassa quickly left the scene and went home, clearing his head. This was all just a really bad trip, precocious. And it taught him something valuable, patience.
The First Kiri Tournament [Part I]: All across the Water Country, there wasn't anything more popular than the arrival of the Tournament Masters, carrying the applications for the first ever Kiri Tournament. Panthalassa was beyond himself, he wanted to participate very bad. At this point in his life, he hadn't been in any real battle, there had only been trainings and spars. But this time, there were prizes at stake. He would be fighting his fellow villagers, instead of actual invaders. But still, there was a certain danger attached to it, and it was all the more thrilling for it. He applied and, much to his delight, he got in.
But, much to his dismay, his insects were banned. He was to fight only with the Basic elements, ninjutsu and taijutsu. Well, Pantha had 1 basic element, Water, which he had just mastered, after a long and arduous training with Dean-Sensei, and Ninjutsu which wasn't anywhere near finished. And his first opponent was Sasuke Uchiha. But Panthalassa was pumped! The Arena of Ahab was filled to the brim with cheering people, civilians and ninja. They began their battle, throwing an array of kunai towards his opponent, until he was met with a barrage of earth jutsu. Panthalassa kept pressing on until one final thrust of water caught his opponent unaware. Sasuke complimented Pantha, but it was clear he had let him win, his mind wasn't in it. He resented that, but there was no respect lost towards the man. Pantha accepted the win and moved on.
There was no time in between battles, so round 2 started right away. His opponent now was an unknown guy. He seemed really young, which might explain why Pantha didn't know him. He probably didn't frequent the Jolly Roger Tavern. His name was Ryogetsu, and he liked the guy right away. Not that he talked much, but he talked enough. Mostly, though, was his skill. The combat ranged from Water and Ninjutsu to Taijutsu and a improvised Kenjutsu, which would henceforth be known as the mythical Three-Sword Water Style of Ryogetsu! It was hard, but incredibly fun and gratifying. After a particularly rough close-quarters encounter, Panthalassa broke through Ryogetsu's guard and between his sword, but, with a swift whirl of his neck, Ryo managed to slash Pantha's temple with the wakizachi he wielded in his mouth, before being violently hit with Pantha's palm strike. But he retaliated quickly, spitting an array of needles that Pantha poorly blocked with his arm while kicking the man in the gut and pushing him away.
Henceforth, Panthalassa would carry a crescent shaped scar around his right temple, but, in his opinion, it only made him look cooler. And, in the process, he had made a new friend, as they both awaited the results of their battle.
He didn't talk much about Panthalassa's mother, but it was clear she was one of the most beautiful and cunning pirates around, at least until she dropped him as a baby on his father's lap and left never to return. Which was odd because this happens about 2-3 months after she and his father met, and at that point the babe was already a few months older. To anyone he asked, Panthalassa always had her described as beautiful and smart with a terrible attitude and a golden tooth. In the end, all Panthalassa really knew was that his mother conned the con man.
That and that she was originally an Aburame, or at least Panthalassa hoped so, because, as a babe, he was covered in Destruction Bugs, and formed the chakra ritual long before he was dropped on his father by her mother. While it took sometime for the father to get used to it, given the world alliance, it wasn't exactly hard for him to get more Aburame bugs and even some teaching scrolls, and the misty and sombre environment, swamp and jungle filled, was quite the breeding habitat for the bugs to thrive.
When he was old enough to join the ninja academy, an institution imposed by the new found world peace, he wasn't a very good student. He learned the basics alright, but always tried to outmanoeuvre the system, and, for that, always received bellow passing grades, and was pushed back several years, until he finally decided to move on. He passed the Genin test and, proclaiming himself as an Admiral of the seas, he set sail onto the rest of the world.
House Warming Gift: Of course, the first place he set sail to was to the market district down town. It wasn't really sailing, more like picking up everything and finding a cheap rent. The place was crawling with bugs, which, to him, was a real plus, and it was close to the beach. Now, interesting thing, last lesson he learned in the Academy was given by a foreign sensei, called Madara Uchiha, and it was about Summoning Ninjutsu. It's interesting because the bugs that had overtaken his apartment were murderous flies.
He didn't even saw them as murderous. He just found them funny. And they talked too, so he was just overjoyed. In hindsight, Pantha should have known they were just luring him to a trap when they invited him into their sanctuary, the mount of Zaebub, through a crack in the wall brimming with chakra. Then again, the flies weren't expecting an Aburame either. Even though he mastered Aburame from scrolls written by the scholar and historian order of Sharingdork, he was prety skilled in the arts. Soon enough, he took over the mount and won the flies over to his side, forging a Summoning contract with them. When he got back, he was stronger. And a bit hungrier, all the flies had was rotten meat.
Back home, he celebrated his new friends with a great tattoo on his right forearm, with the sigil of the Flies, which would serve as the summoning tattoo, and, at the same time, he tattooed an array of sunbeams on the right side of his neck, because it just looked cooler. Though, secretly, it also remind him of some of the only memories he had of his mother, a black silhouette standing on a black boat, with the massive orange sunrise behind her, brimming with light and warmth. In the new beginning of his life, he remembered the beginning of his infancy, though not consciously, no, because he just wanted to look really cool.

But his training did not truly begin until he met Dean Winchester from Iwa. Up until then, without many skills to account for, Pantha was limited to one or two spars, and plenty more chats and partying in the tavern. When Dean came into Kirigakure, he ended up in the same tavern as Pantha, not that there were many anyway. After a short while they bonded, somewhat drunkenly ( though Long John, the bar keeper, never actually gave alcohol to the 15 year old, he just told Pantha he did ). That's when Dean outright asked him to become his personal student.
Now he was getting the skills he needed, and everything just seemed to go great. Breathing in the sea breeze, and it's familiar and overbearing smell of salt and iron, from all the blood, he went into the tavern to meet his friends. Izaku was there, and soon enough they met with Neji and went on a beach trip to the Moss Island, where they faced off against a giant octopus off the coast of the isle. They fought valiantly, even though the eight-legged cephalopod only wanted to make Izaku his lover. When they defeated the mollusc, Pantha was eager to keep on adventuring, but the way he went about it was all wrong.
Precocious Trip: He wanted to set sail. When he returned to the market district, there had been a terrorist attack, but a non-threatening yet quite annoying target. The Mizukage placed a bounty on his head, and that's when Pantha met the Regent of the Mask, and how he got into more trouble than he should have. The Regent took him in the hunting party, though he never really cared much. Pantha wasn't amongst friends as he left the Water Country for the first time, and they were all far stronger than he was, and very little caring, if at all. The mission was a success, but he wasn't even able to keep up with them. He returned tired, alone, and not at all proud of himself.
His mood was down, for quite a while. And it seemed to culminate on morning, when he was leaving his insect breeding grounds over the Foggy Mountains, where he was face to face with one of the Anbu. He despised them, despite being completely against Pantha's nature. His father was constantly harassed by these so called swords of the mist, because they were nothing more than power hungry bullies, relics of the Bloody Mist. These Masked Assassins were not worthy of the mist. But this one, he recognized, was Kushimaru of the Nuibari. How could someone so despicable carry such a national treasure and prized title? And worst of all, this was the man that brought his friend, Izaku, into Kiri. He tried to swallow his hatred and thank the man for what he did to his friend, but instead he was attacked.
This wasn't the best time for Pantha. They fought hard and long, but there was no joy in either of them. When Pantha prevailed over his foe, he didn't even recognized himself. Maybe the man allowed him to win, maybe not, but Panthalassa quickly left the scene and went home, clearing his head. This was all just a really bad trip, precocious. And it taught him something valuable, patience.
The First Kiri Tournament [Part I]: All across the Water Country, there wasn't anything more popular than the arrival of the Tournament Masters, carrying the applications for the first ever Kiri Tournament. Panthalassa was beyond himself, he wanted to participate very bad. At this point in his life, he hadn't been in any real battle, there had only been trainings and spars. But this time, there were prizes at stake. He would be fighting his fellow villagers, instead of actual invaders. But still, there was a certain danger attached to it, and it was all the more thrilling for it. He applied and, much to his delight, he got in.
But, much to his dismay, his insects were banned. He was to fight only with the Basic elements, ninjutsu and taijutsu. Well, Pantha had 1 basic element, Water, which he had just mastered, after a long and arduous training with Dean-Sensei, and Ninjutsu which wasn't anywhere near finished. And his first opponent was Sasuke Uchiha. But Panthalassa was pumped! The Arena of Ahab was filled to the brim with cheering people, civilians and ninja. They began their battle, throwing an array of kunai towards his opponent, until he was met with a barrage of earth jutsu. Panthalassa kept pressing on until one final thrust of water caught his opponent unaware. Sasuke complimented Pantha, but it was clear he had let him win, his mind wasn't in it. He resented that, but there was no respect lost towards the man. Pantha accepted the win and moved on.
There was no time in between battles, so round 2 started right away. His opponent now was an unknown guy. He seemed really young, which might explain why Pantha didn't know him. He probably didn't frequent the Jolly Roger Tavern. His name was Ryogetsu, and he liked the guy right away. Not that he talked much, but he talked enough. Mostly, though, was his skill. The combat ranged from Water and Ninjutsu to Taijutsu and a improvised Kenjutsu, which would henceforth be known as the mythical Three-Sword Water Style of Ryogetsu! It was hard, but incredibly fun and gratifying. After a particularly rough close-quarters encounter, Panthalassa broke through Ryogetsu's guard and between his sword, but, with a swift whirl of his neck, Ryo managed to slash Pantha's temple with the wakizachi he wielded in his mouth, before being violently hit with Pantha's palm strike. But he retaliated quickly, spitting an array of needles that Pantha poorly blocked with his arm while kicking the man in the gut and pushing him away.
Henceforth, Panthalassa would carry a crescent shaped scar around his right temple, but, in his opinion, it only made him look cooler. And, in the process, he had made a new friend, as they both awaited the results of their battle.
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Theme Song and Background Music:
Linkin' Park - Krawling ( BOT Mini Remix )
Bug Paste - Acting Damage
Battles
Won: 3
Lost: 2
Note: Updating "Admiral" Aburame P. Panthalassa v1
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Note: ◍ - Completed
~Approved~
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