[CE] Adamantine with Typhon Darling ^_^

Delta

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Channeling my chakra into my hands i slam them onto the ground creating a massive Gate infront of me with the picture of a kitty on the front to intimindate my opponent.

Strength. Its stronger then rashoman 5 tiers and is only 1 gate.

Weakness: Its only a defence unless used with Adamantine Release: Adamant Devastation

No questions
 

Typhon

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Good.

Re: Typhon's Book of Wonders - 6th Ed.
Chapter Three: The Lost Elements


Adamantine


(Kongoton: Kongo Kigu) - Adamantine Release: Adamant Tools



(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Hands of the Giant



(Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster



(Kongoton: Etoku Ijin) - Adamantine Release: Grasp of the Devil



(Kongoton: Kongo Hakari) - Adamantine Release: Adamant Scales



(Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation



(Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage: N/A (-30 to user)
Description: The user slams their palms on the ground and uses a massive amount of chakra to create an adamantine structure around the battlefield. The look of the structure will be similar to that of a castle with four tall walls and towers at the four corners. There are several windows with bars covering them around the walls that allow light into the structure. The adamantine that this structure is made of can then be used as a starting point for other adamantium release techniques. But due to the size of this structure it greatly strains the user. They suffer moderate damage and fatigue which limits their abilities temporarily.
-Can only be used once per match.
-No techniques above S-rank the following turn.
-Leaves the user strained and unable to run or move correctly for the following two turns.


(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower



(Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian

Type: Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates in size, but less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against one S-rank technique or two A-rank techniques. It is invulnerable to those B-rank and below. The user can then open the gates by forming the snake hand seal.
-Can be used once per battle.
-Defends against one S-rank technique or 2 A-rank techniques, then its destroyed.
-Invulnerable to B-rank or below.
Approved:
-Done-

Next:

(Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage: N/A (-30 to user)
Description: The user slams their palms on the ground and uses a massive amount of chakra to create an adamantine structure around the battlefield. The look of the structure will be similar to that of a castle with four tall walls and towers at the four corners. There are several windows with bars covering them around the walls that allow light into the structure. The adamantine that this structure is made of can then be used as a starting point for other adamantium release techniques. But due to the size of this structure it greatly strains the user. They suffer moderate damage and fatigue which limits their abilities temporarily.
-Can only be used once per match.
-No techniques above S-rank the following turn.
-Leaves the user strained and unable to run or move correctly for the following two turns.
 

Delta

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Channeling my earth and fire chakra i slam my palms onto the ground and cause a massive structure of adamantine to rise up through the ground and form around us.

i hate this technique, only thing i can think of is you made this to combo with devastation.

no questions
 

Typhon

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Be more descriptive >.>

And ya, not one of the best ones. Scorps recommended resubmitting it to improve it, but I just didn't really know how to go about it. It can still be combo'd with a few of the other ones.

Speaking of combos, now that we've created this structure lets blow it up! :D

Focus a large amount of fire chakra into the metal and cause it to explode. This will release a torrent of spikes in all directions up to mid-range from the source. And remember, you're vulnerable to these spikes as well so if you're in its range be sure to defend yourself.
 

Delta

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Channeling fire chakra into the structure i cause it to explode, i focus mostly on the walls either side of my opponent so the spikes go towards him and dont hurt me.

I know how to fix the bastian technique, and no question
 

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Next.

Make three hand seals and stomp on the ground. This will fire out up to 4 dozen spears that launch themselves. They can be launched from in front of you at an angle to create a rain of spears, or shoot up from directly below your target.

Give it a try and tell me strengths/weaknesses.
 

Delta

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you new avy sucks

Weaving 3 handseals i channel my earth and fire chakra into the ground by stomping my foot. From the ground shoots several spears of adamantine which launch into the air before falling back down onto my opponent slamming into him and killing him.

No qustions.
 

Typhon

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(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
-Can be used twice per battle.
-No adamantine techniques S-rank or above the following turn.
Approved:
-Done-


Okay, now for the two big ones. For this first one chain together six hand seals. As you're doing this you're converting a massive amount of the earth below the surface into Adamantine in the shape of a long, large serpent. Once done the snake will come to life and begin to move its body causing what is essentially a large earthquake, breaking through the surface and knocking the opponent into the air. The head will then go after them and bite down on them, then it will slam them into the ground and coil around them and crush them.

Use it and tell me some advantages, disadvantages, good scenarios to use it and good combos.
 

Delta

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OOOOOH BOY I BIN WAITIN FO DIS.

Channeling my chakra into the ground i begin to mould a large 30m long anaconda made of pure Adamantine. Once fully formed i use chakra manipultion to propell the anaconda forwards towards my opponent, as it moves the earth around it shakes and causes tremous which could knock my opponent over. As it gets below him the head breaches the surface and grabs onto my opponent and lifts him into the air while biting down on him. It then doubles back and slams my opponent into the ground. With my opponent incapacitated i then maipulate it to coil around him breaking whatever bones and spirit he has left.

Strength is the Adamantine itself. Due to the S/W of Adamantine, the only real way to stop this technique is with F rank wind.
Weakness: Cant really think of one, this is badass.

Question! Can the grabbing in the mouth kill my opponent? Like what kind of bite force are we talking here?
 

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It may not be an instant kill, but I certainly don't see them continuing the battle after getting chomped, with death from bleeding out following soon after. .-.

The rest of it is kind of overkill if we're just dealing with a normal sized person, but is needed for dealing with boss sized summons, since that bite won't do much to them.

This is another good one to pair with Adamant Devastation since even if the snake is defended against, there should be tons of adamantine around the opponent.
 
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