Adam Jensen

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards


You must be registered for see images

"“It’s in humanity’s nature to want to rise above our limits. Think about it: we were cold, so we harnessed fire; we were weak, so we invented tools. Every time we met an obstacle, we used creativity and ingenuity to overcome it. The cycle is inevitable… but will the outcome always be good?”"
B a s i c ▽ I n f o r m a t i o n

Name: Adam Jensen
Nickname: N/A
Gender: Male
Age: 27
Clan: N/A

▽ A p p e a r a n c e ▽

Adam Jensen is one of the most augmented characters seen, with over 60 percent of his body replaced with augmentation. All of his initial augmentations were produced by White Helix and were given to him as a result of the experimentation. While certain cyborgs seem to have their head and spine implanted into a robotic body, Jensen's augmentations are grafted into his organic torso and skin.
All of Adam Jensen's limbs have been completely replaced: his arms include nanoceramic blades that can be released at either the wrists or elbows for close quarters combat functioning as a blade for samurai techs including Iaido thanks to the muscles in his forearms forcing the blades to be drawn, these blades contain the power of mythos via the ani tech, a function that enables him to punch through walls by opening a section of his forearm, and the ability to dislocate his fingers, along with a Kote implanted in both forearms, along with absorption arm tech in each hand. Additionally he has two chakra blades implanted in his fingertips one on each hand.
Jensen's augmented legs are rarely seen, as he wears pants and combat boots to cover them. However, they are augmented visibly from the hips down. Containing his mirror drones, along with the reflux type pressure enhanced muscles. Additionally, they are used to store the two pistols of his assassin’s arsenal. Additionally he has two chakra blades on the ends of his toes, one on each foot.
His torso appears to be biological, but is covered in dermal samurai armour, along with bolt ports from the bar placed within his chest to support said augments. Underneath he has a variety of cardiovascular and muscular augmentations, such as an internal rebreather from the samurai armour built into his throat this grants him the perk of samurai armour. Additionally, the chest stores his flash-smoke bombs, his healing foam containers, and the assault rifle from the assassin’s arsenal, which fires directly from the chest.
Jensen's head has a plethora of augmentations, most notably the artificial eyes in both his eyeballs. Additionally, he has an unspecified implant that allows him to cover his eyes in eye-shield lenses hidden in black comma-shaped augments around his eyes, people occasionally refer to this augment as "mirrorshades." Jensen almost always keeps the lenses activated, appearing to only retract them when sleeping, showering, or engaging in important conversations or interaction. Though these are merely cosmetic and function unhindered alongside the artificial eyes.

▽ P e r s o n a l i t y ▽

Jensen is described as a "working class hero" and exhibits personality traits consistent with that mentality: dependable, resourceful, curious (in a stand-offish way), and with a streak of cynicism. Jensen's childhood and experiences with his mother Margie may have impacted his life and career decisions in that it may have inclined him to a life of service and a desire to help others.
The most prominent fixed element of Jensen's personality is that he is a loner, though he was allegedly getting better. He undertakes missions exclusively alone and rarely displays strong emotion even towards close acquaintances. He's also stoic and maybe even a bit melancholic when expressing himself, rarely showing any emotion, be it happiness, joy, sadness or anger when speaking to others. However, a few people in Jensen's life do provoke him to more emotional reactions and his inner thoughts and monologues are highly emotional, but he keeps those emotions to himself.


You must be registered for see images

●​
Village of Birth
Land of Fire
V i l l a g e ▽ I n f o r m a t i o n
Village of Alliance
N/A



R a n k // C h a k r a ▽ I n f o r m a t i o n

Rank: Jōnin
Chakra: 1600
Health 200
Body/Sword Arts
Taijutsu
Kenjutsu
Kaito's Taijutsu
Samurai Techniques
Cyborg Technology
Salamander Summoning ( via Beacon )
Genos ( CFS )


B a c k g r o u n d ▽ I n f o r m a t i o n



Adam was born in parts unknown, taken from his family either through bribery or violence, he ended up being used in human experimentation trials. These trials sought to create cyborgs from humans, a powerful and unnatural combination of flesh and technology. While successful, the people responsible were inhumane seeking to make an army, Adam escaped them however. Seeking out a place to belong Adam went to the frozen north and the land of the samurai. Spending many years there, he learned their ways while also taking what white helix had gave him, improving upon it.

You must be registered for see images


O t h e r ⬗ I n f o r m a t i o n

Kenjutsu Specialist:
Adam has become so skilled in Kenjutsu, his strikes all carry increased range, working up to 1 range further than normal. This applies for none elemental Kenjutsu only.
Increased Speed Specialist:
Adam's base speed is increased by 3 additional levels. This makes his movement faster than those of similar rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Apex Tracker Specialist:
Limited to Tracking Specialties. With more heightened senses, Adam is capable of tracking at 2.5× his own speed.
Lifeline, Cyborg Samurai & Genos:
Adam has a 25% health increase, allowing him to start fights with more health as well as gain +20 to his Taijutsu and weapon based attacks due to him specializing in the Genos fighting style. Additionally he has a passive +20 to taijutsu and kenjutsu from being a cyborg samurai, though only two of these stack at any one time.
Weapons

( Ten'notsurugi: Mythos, Jinsei no Sāberu ) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
( Ani, ) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
Custom Weapon Ani, applied to two rectangular forearm blades, that are contained inside both forearms with the forearm acting as a sheath. they can be released from the wrists or elbows.
Technology

( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.
( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 Chakra Blades.
( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by Cyborgs.
( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.
( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
( Bīkon ) Beacon
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of preforming Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally preform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.[/SPOILER]
( Genos )
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.
Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.
Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
( Shinsei chāji | Nova Charge )
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.
Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.
( Shōkyaku-hō ) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.
Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.
Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.
Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.
Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn
Artifacts: N/A

P i c t u r e // T h e m e ⬗ S o n g
You must be registered for see medias


⬗ B a t t l e s ⬗
Won: None
Lost: None



Dropping: (X)

Approved by Sasori
 
Last edited by a moderator:
Top