[Suiton] Acqua ► Noni & Superlative

Noni

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Perform these techs for now.


(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

A nice suiton jutsu. Like always gather your chakra in your chakra system all over your body. Channel the chakra towards through your arm and stop at your hand. Then nature manipulate the chakra into suiton. Your hand will have suiton chakra in it, release it and shape the chakra into a sharp water sword. It has the same attack potency as a regular blade. I want you to stap the dummy that appeared right next to you out of nowhere.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Gather your chakra in your chakra system all over your body. Channel the chakra towards both of your arms all the way through your hands. Manipulate the nature of the chakra into pure suiton chakra and hold your hands out ward in front of yourself. Release the gathered suiton chakra and manipulate the shape of the suiton chakra into a shield that has the power to take on projectile weapons and close range attacks.
 

Superlative

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Aye, sir

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining

*I remember my previous performance of the water technique and use it as a reference to properly perform this one. I briefly close my eyes and begin kneading chakra while remembering how to perform nature transformation, materialize my chakra, then employ shape transformation. I open my eyes then channel and concentrate all of my gathered chakra in my right hand. As the dummy suddenly appears beside me, I step in, extend, and thrust my right arm towards it while letting my left arm flail behind me as I perform a lunge. Simultaneous to the lunge, I release the chakra gathered in my right hand and perform nature transformation, materializing it in the form of water. I immediately form a layer of ordinary chakra over the water and employ shape transformation by manipulating and molding the regular chakra to take the form of an ordinary long-sword. I also use this layer of regular chakra to compress the water to the point that the sword gains more physical "substance" and can easily cut like an sword. The sword forms and extends away from my hand until it pierces the dummy's chest (in the area where a persons heart would be) as I follow through with my lunge.*

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(Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique

*I decide to test myself -- I continue to maintain the previous Sword of Draining by sustaining the layer of regular chakra that surrounds the water; simultaneously, I knead more chakra within my body and channel it to my left hand. I take care to carefully divide my attention between performing the current technique while retaining the sword in my right hand. When I feel that I've gathered enough chakra, I begin performing nature transformation as I did previously and change the qualities of my chakra to more closely resemble water. The water thereafter materializes in my left hand, shapeless. Just as I did previously, I immediately the created in a thin layer of regular chakra. Still maintaining the sword in my right hand, I shape and contort the layer of ordinary around the water to resemble a shield. I also make sure to compress the water between the layers of regular chakra to make sure that the shield can withstand the impact of a physical blow. The size of the shield is such that it can easily defend my vitals from weaker physical attacks when held directly in front me.

With both the sword and shield in each of my hands, I move around as if I were in the midst of an actual battle. With my left hand, I hold the shield out in front of me bend my knees and lower my body so as to protect my throat and vitals behind the shield. In the next second, I push the shield forward as if to shove away an enemy who decided to engage me in CQC. After pushing my imaginary opponent away I move the shield a bit to the left, then thrust the sword in my right hand and stab at the invisible bully as if to pierce to pierce his heart just after pushing him away.

I then turn to you.*


How was that?
 

Noni

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That was well executed. I need to ask do you prefer a basic template format or would you like a rp style? As you think of that, give me some combination/advantages, counters/disadvantages, and a performance for these three water techs.


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

After 3 hand seals the user will channel suiton chakra and release it creating a whip of water. It can be sent towards the opponent lashing at them, or wrapping the opponent with it to bind them restricting their movements which then you can have an ally try to attack the opponent. If you bind the opponent with it you can send a lightning technique through it to shock and paralyze the opponent. You have complete control over the whip as well as the whip being very fast and flexible so its very mobile in tough situation. Though you are a walking target for lightning attacks if you are hit it will shock you. The whip can only go up to mid range at most so simple pushing back to get out of range is a well enough counter. Also you need to remain focus on the water whip if not then it will disperse.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

A very good jutsu the user after two hand seals will spew out a very slippery, sticky syrup substance. Its a trap which if a opponent is caught will not be able to move around since their feet will be stuck on the sticky substance. If you use the technique immediately it might just spew a small amount, if you take some time though to spew the syrup it can be a large pond. Its a great combo useful technique. If used correctly you can have complete control of the battlefield and keep opponents pushed back, especially fast opponent. Beforehand though make sure you channel chakra on your feet before you spew the syrup so you can walk on it without restriction.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Okay with one hand seal the user will use a water source to create a exact clone out of themselves, made of water. They can only travel a short distance and can take damage easily until dispersed back into water. This water clone can only perform Water jutsus up to C-Rank. Clones are great for a extra man to take the advantage in number, use combos, and deceive your opponent. The clone is made short range of the user, and the clone acts on the will of the opponent.
 

Superlative

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Sorry for the delay.

I might have said RP style if I wasn't in the middle of 5 active training sessions. I kinda have my hands full focusing on trying give all my teachers satisfactory replies -- I don't really want to have focus on giving RP replies on top of that, so for now I prefer a basic template.

*Wall of Text no Jutsu*

(Suiton: Suiben) - Water Release: Water whip

*I start by memorizing the necessary handseals before kneading chakra and closing my eyes in concentration. I visualize the form of a whip while channeling my chakra and gathering it in my right hand. Like a jet of compressed water, I want the whip to have enough power to be able to easily cut/break through D-Rank and below earth techniques. Once I feel I've gathered enough chakra, I begin nature transformation and the water materializes in my right hand. "Form of, a Water Whip!" Immediately as it materializes, I form a layer of regular chakra over the water and perform shape transformation, manipulating the layer of regular chakra to take the form of the whip I imagined. The water easily takes on the shape of its 'container' and forms the whip as intended. I compress the water within the layer of regular chakra to give it more 'solidity,' then lash it towards an adjacent tree. The whip leaves deep gashes upon impact, cutting deeply into the bark of the tree. I make sure to focus on the layer of regular chakra the entire time to make sure that the whip maintains its form. Next I retract the whip and lash it towards the same tree again, though this time the whip wraps itself neatly around the trunk of the tree. I repeat this process a few more times just to get used to it, then relinquish the technique and end my performance.*

Possible Uses: Not sure about specific possible uses as you already named several, but if someone tried to electrocute me by channeling lightning through the water whip, I could probably cancel it out (As long as it's A Rank or below) by channeling my own Nagashi through the whip, thus cancelling their technique out with my own and proceeding to use the whip as originally intended.

Advantages: It can be used to restrain and simultaneously electrocute an opponent, but it is not necessarily limited to offensive uses. Depending on the situation, you might be able to use the whip to get yourself or an ally out of a pinch (e.g. your ally is about to be attacked while they're in the middle of performing a large string of handseals for a powerful technique. You could use the whip to wrap around them and pull them out of the way while they continue to perform the handseals and perform their technique uninterrupted once they're safe.

Disadvantages: Like you said, the possibility exists that you'll be electrocuted by the opponent as they may attempt to electrify the whip and sub-sequentially the user.

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(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field

*Just as I did previously, I start by memorizing the necessary handseals then I knead my chakra and close my eyes in concentration. This time I visualize slowly pouring syrup over a stack of pancakes. Then I eat those pancakes and savor the taste :zise: while focusing particularly on the viscosity and stickiness of the syrup. I heartily finish mah pancakes and then open my eyes again once I've molded enough chakra. I channel all of the gathered chakra to my gut and form a protective layer of regular chakra that lines my insides -- this protective layer serves as a 'non-stick' surface. Afterwards, I begin the nature transformation and my chakra begins to materialize as water. Then I perform the necessary handseals and, remembering my visualization, I proceed to change the viscosity and stickiness of the water to resemble syrup before spitting it all out into the air in front of me. The water lands on the ground and covers the entire area in front of me out to mid-range. I test out the stickiness of the water by placing a leaf on the surface of the capture field. I thereafter release my wind chakra and generate a few light gusts of wind, trying to free the leaf from the syrup capture field to no avail.*

Possible Uses: It doesn't necessarily have to be used to cover the floor -- I imagine you could aim this technique at a person or summoning animal. Aimed directly at a person, you could release the technique quickly and restrain their entire body. It's would probably be more effective against summoning animals who tend to make for larger targets and have a more limited arsenal of techniques they can use in defense. Maybe you could also use it to 'disarm' someone who uses Konan's paper ninjutsu by causing the papers to stick together and prevent them from folding/unfolding, similar to the way Jiraiya's oil techniques did.

Advantages: I feel like the advantages of using this technique are clear to see -- if effectively applied, you could greatly reduce your opponents mobility and exploit such an opportunity to its fullest, assaulting your opponent with any number of possible jutsu combinations.

Disadvantages: If the user can safely walk over the water by focusing a layer of chakra to their feet then it stands to reason that your opponent could easily do the same so long as they aren't initially caught by it.

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(Mizu Bunshin) - Water Release: Water Clone

*Using the Water Release technique, I materialize a medium sized puddle in front of me. I look down into the puddle at my reflection. Seeing as I can manipulate the water, I make it so that it sits unnaturally still and I can see myself perfectly. While I admire my reflection, I also imagine creating a copy of myself, using my reflection in the water as a visual aid. While doing this, I knead and channel additional chakra into the puddle. After gathering enough chakra, I begin to give the clone form -- it slowly rises from the puddle like the T-1000 in Terminator 2. As it rises, I focus on eliminating any irregularities present in the clone so that it will be a perfect replica, appearance wise. After a few minutes, my clone successfully forms and we just look at each other. Then we play a little game where we copy everything the other person does to make it look like we're mirror images. The clone dissipates/turns back into water after I've had my fun.*

Possible Uses: The first thing that comes to mind is using the clone as a distraction of some sort. Just posting the clone jutsu holds power in dividing your opponents attention between the two of you, even if you have no intention of making use of the clone at all. For example, me and my opponent are standing in the middle of a large lake. I create a Water Clone that immediately dives under water and does nothing else for the remainder of that turn. Then I proceed with the rest of my move. When my opponents turn comes around, some part of their mind will likely be occupied in wondering what my clone intends to do from under water (even though I don't intend to have my clone do anything else). This is even more effective when ordinary clones are involved. I see it as a very subtle way of manipulating ones into reacting in a more predictable manner and slowly taking control of the flow of the battle by doing so. How you choose to exploit your opponents reaction varies from case to case.

Advantages: There are innumerable uses for clones, but it generally helps to give you the numbers advantage and divides your opponents attention between you and your clones.

Disadvantages: The clones can't travel farther than short range away from the user and unlike ordinary shadow clones, they are limited to the use of C-Rank and below water element jutsu -- in that sense, they are inferior to other types of clones.
 
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Noni

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(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.

(Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

A very flexible technique, the user will clap their hands together and create a vortex of water around themselves spiraling with great speed. The vortex is nice because it can act as a barrier and then after defending you can send the vortex towards the opponent as a exploding wave that dashes with great speed towards the opponent. After you send the wave it acts to push the opponent back, I like to send lightning towards it to increase potency of attack, it also covers a wide and long range. It can soak the opponent and change the terrain which you can use in your favor. The more chakra you add the stronger it gets as explained in the description. The wave moves fast and loud. Its easy to perform and does not need a water source nor any hand seals.
 

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Sorry for the long wait.

(Suiton: Suigandan) - Water Release: Water Fang Bullet

I begin by snapping my fingers and magically create a large, circular pool of water that is 15 meters wide and deep. :sdo:

*Afterwards, I begin molding my chakra while closing my eyes and visualizing the image of a strong whirlpool in my mind. I imagine how the water cycles and how -- with the addition of chakra -- I could make the water spin with such ferocity that it produces a similar effect to an alligator's spinning death roll and maims any poor bastard that gets hit with such a current. After a little while, when I feel that I've molded enough chakra, I release and channel that chakra, imbuing it into the water source that I just created. Once I've finished channeling my chakra, I proceed to manipulate it and rapidly spin it around in circles, similar to vicious torrent that I visualized in my mind. I make sure to isolate the amount of cycling water to a small, speficic portion of the pool, continuously compacting and pressurizing it as it spins. After a short while longer, I manipulate my chakra in such a way that some of the water jumps out of the pool in the form of a rapidly spinning 'fang' and moves/bends in the direction that I will my chakra. The spiraling water is aimed to impact the ground that borders the pool of water. As it makes impact, the water carves into the earth and leaves a visible hole in the ground where it made contact.*

Possible Uses: Taking advantage of the fang's ability to attack from anywhere within a 360 degree radius, you could launch an attack that approaches your opponent from the front while creating the fang in such way that it attacks the opponent from behind and divides their attention in these two directions.

Advantages: Not only can this technique fatally injure an opponent, but it can also strike from any direction within a 360 degree radius.

Disadvantages: It's not a huge demerit, but this technique requires a water source to be used. Additionally, as you've already said, the rapid spinning/drilling motion of the water makes a sound, and will therefore alert the opponent to its presence when used.

(Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation

*I begin by molding my suiton chakra and shortly thereafter, proceed to release a thick stream of mist from my mouth, The mist covers the entire area around us and obscures our vision of each other. Having memorized your previous position, I proceed to exert my 'will' on the mist; I manipulate the innumerable amount of water droplets and have them act in unison in such a way that they resemble a giant mirror (not physically -- just in that they all reflect a portion of the light that passes through the mist towards you in such a way to temporarily blind you. Unlike the previous few technique, this one requires less physical effort for me to perform and I'm able to get it on the first try.*

Possible Uses: From within the mist, you could use some kind of silent attack or technique (e.g. a wind technique) that is ordinarily hard to see, but can be tracked due to the observable effects it has on the mist as it passes through. In order to prevent the opponent from seeing this wind technique, one could use this technique in order to blind them and make it even more difficult for the opponent to perceive the attack coming towards him.

Advantages: As you've already said, this technique is fast -- I imagine it's because this technique involves bending natural light. In addition, it seems you don't actually have to know where your opponent is and that they just have to be within the mist to be affected (at least according to the description).

Disadvantages: The mist essentially already limits a persons sight to the bare minimum, so the blinding light might be a bit redundant. Additionally, if you're bending the light that passes through the mist towards your opponent, it seems like it would also make it somewhat harder for the user to see (since less light would reach your own eyes).

(Suiton: Suishoha) - Water Style: Water Shock Wave

*After the mist from my previous technique magically dissipates, I begin molding my chakra once more. I concentrate and remember my previous performance of techniques like the Water Whip, and how I was able to create water with my chakra alone, without the need for a water source. After a little while longer, I release all of my gathered chakra into the air within my direct vicinity. As I release it in the air, I 'cycle' my chakra around me repetitively, just like a vortex. Immediately afterwards, I clap my hands together and begin performing nature transformation, altering the quality of my chakra so that it more closely resembles water. From an outsiders point of view, the water suddenly materializes around me, rising in a spiraling column as if to protect me. I choose not to manipulate the water into a wave and instead, allow it to slowly come to rest and form a small water source around me.*

Possible Uses: If someone sends a weak fire technique your way, or uses some other weaker technique that doesn't fall under the elemental strengths and weaknesses, then it's possible to use this technique to defend against the opposing technique and send the remainder of the wave crashing towards the opponent.

Advantages: This technique doesn't require a water source, nor the use of handseals. In addition, depending on circumstances and one's choice of usage, it can act as a defensive and/or offensive barrier.

Disadvantages: Even if only temporarily, the formation of the vortex around the user can temporarily obscure one's view of their opponent. Depending on circumstances, such an instance can possibly be taken advantage of by a competent opponent.
 

Noni

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(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

One of the most useful. After performing the required hand seals the area will begin to rain. The rain happens seconds after you perform the hand seals, the rain will begin to fall. The rain is connected with the users chakra. This allows the user to sense every movement that goes on instantly. Its great for a defense as well as anticipation of attacks. Its one of the best jutsus for defense so I recommend to always set it in the start of the battle. Don't be fool its sensory abilities is nice but you do not sense the opponent mold chakra, it does not go that far. You can though sense projectiles coming towards you since the rain is likely to hit them. Ways to stop this jutsu, is simply blow the clouds away.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

A jutsu I like to use mainly with a clone in all honesty. The user will manipulate a water source or spew out some water and do the required hand seals. The water will shape into a condense sphere around the opponent. The water acts to suffocate the opponent and drown them. Its also hard to move because its pressurized water. You can even use it one yourself to block attacks. Its a great way to trap an opponent and make life difficult for him. A downside is you must always have a hand on the water sphere if not then the water is released and done. That is why its best used with a clone to keep his hands on the water. Its a handy jutsu and great to spring some traps.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

A very good jutsu. If an opponent is coming in for attacks or sending basic projectile attacks they can turn their whole body into water as well as remain human shape. The attacks will simply go through the user leaving them unharmed. Now the water will have to form back into shape which takes a couple of seconds. Its easy to and fast to transform the body into water as well as back to human. Its great to get out of tough situations and use basic deception. You can't attack in this form but the most is you can run. I recommend never to use it with lightning jutsus, as well as any elemental jutsu. Just basic tai,ken,and weapon projectiles. It counts as a sub so you can only use it once as well as no more subs so use wisely.
 
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