Abon and Enzup CJ trades

Abon

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Sorry I thought I had this thread subscribed to :sweat:

(Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup.


(Ketteiteki Benso) - Ultimate Defense
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (if someone tries to cross it)
Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
Note: ~User must create at least 3 shadow clones before using this jutsu.
~Can only be used twice per battle.
~Counts as 3 moves in the user's turn.
~Can only be taught by Enzup.
 

Enzup

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Ok. The first one is pretty simple. The user harden his hands using his earth chakra and then will punch the ground, due to the immense strength created the earth will start shaking and a earthquake will occur, damaging the opponent. The punch will also create a crack of width 10m in front of you in a line.

As for the second one, its a defensive technique. It can block "any" F-rank technique completely regardless of its size and nature. This tech requires 4 technique's slots. First you need to create clones. And from next turn onward you can use this tech to defend from any F-rank tech.

Any doubts? If not, then tell me all pros and cons of the above techs.
 

Abon

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Earth Crack

Pros: No hand seals, extended range, Causes opponent to lose balance, can be used 3 times per times battle

Cons: Does no direct damage, must have contact with the ground

________________________________________________________

Ultimate Defense

Pros: Can block an Forbidden Rank Jutsu completely without damage and can be used twice

Cons: Takes all 3 moves per turn, clones must get position to make barrier, opponent only takes damage when he comes in contact with barrier.
 

Abon

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2.(Raiton: Dendou Kujo Shikata)Lightning Style: Electric Destruction Method
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user weaves Hare->Rat hand seals, and concentrates their Raiton chakra in 7 places in their immediate vicinity. The user will form 7 azure spheres (size of basket balls) of potent lightning in any formation around them or in front of them. On the user’s command the spheres of lightning will fire countless others spheres of lightning that explode with great force and power upon impact. With the quantity, and speed of spheres being fired, if the spheres are formed in front of the user in formation, it is near impossible to dodge and must be countered. If they are not countered that will obliterate the opponent, by shredding them with their intense power and force.
-If sphere are not all facing the same direction and are in a circle formation around the user, each barrage can from one does B-rank damage.
-Can only be used twice
-Spheres can only be formed in the immediate vicinity of the user
-Can only be taught by Abon



1.(Katon: Kyoubou Haji) Fire Style: Ragging Grip
Type: Offense
Rank:S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user makes Horse -> Tiger -> Dragon handseals, and concentrates great amounts of fire chakra into their dominant hand until the chakra is visible enough to be seen. After concentrating enough chakra so that it is “jetting” from their hand, the user uses then points his hand behind him, letting the fire chakra burst all at once sending the user at the opponent at great speed that the user is almost a blur. The user then grabs the opponent's face (or other body part) and releases the fire chakra all at once, severely burning the body part to a 3rd degree. However, if he misses, he would be unable to continue to this second part of the jutsu.
-Can only be used twice
-Cannot be used with both hands at once
-Cannot change direction when jetting at the opponent and can only jet up to 5 meters.
-Takes half a single jutsu turn to charge up and will unable to use any jutsus during that time.

Advs and Disadvs of each please
 

Enzup

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1.
Pros:
-Sends the user at great speed, which is barely see-able.

Cons: -Wait-what? only propels the user up to 5 metres? >_> I didn't see that before.

2.
Pros:
-Multi-directional attack.
-Long Range.

Cons: Not really any.
 

Abon

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1.
Pros:
-Sends the user at great speed, which is barely see-able.

Cons: -Wait-what? only propels the user up to 5 metres? >_> I didn't see that before.

2.
Pros:
-Multi-directional attack.
-Long Range.

Cons: Not really any.
Yeah, 5 meters is the short range in the rp, so it can propel you all the way to the opponents body at great speed to let you grab to the opponent and severly burn them. If you manage to grab their neck or face their basically dead.. Plus with speed you're going at such a short range makes it hard to counter unless you have 2t and up sharingan. But yeah

Enjoy =D
 
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