A Watery Grave

Inch

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Aye! Another open spar. O__o
Rei's R and R
No Killing
No Stealing
CJ enabled
CE disabled
Subs/Kais disabled
Terrain: We are standing on an open field with a large lake to my left (your right) at a mid range from each other.
I shall be using my
Post your bio and I shall take the first move.
 

Inch

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*As I observe you from a mid-range, I make a large volume of mud appear in the sky above you, and then fall atop you.
(Doton: Doro Kakou) – Earth Release: Mud Fall
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As the shadow of the mud appears around you and you notice the mud and are distracted by it, I make three hand seals and the ground you are standing on begins to spiral inwards on itself, carrying you deep into the ground where an immense amount of pressure is applied to your body.
(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
As the earth around you begins spiraling inwards, I bring my hands together and then slam them on the ground, creating an electrical tendril which moves through the ground towards you as you are brought down by spiraling earth. The tendril then hits you, stunning you as the earth applies pressure.*
(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 

Ushiro

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Noticing the shadow of the mud above me i bite my thumb and wipe blood on my tattoo to summon a thick clound of locusts below me that move me towards you while avoiding the mud. Then i create 20 fire angels that begin charging into you while my locusts send clones of themselves to surround your location.

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract
(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40 (40 for 20 Clones)
Damage Points: 80
Description: The user preforms the Rat,Tiger,Dragon and Dog handseals.
These angels are like clones, but instead, they are made out of fire.
When you get attacked the Angels/Clones will defend you or attack the opponent back
 

Inch

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*As the locus appear and pick you up, I realize that the split earth turn around is useless and don't do it. As you begin moving away from the mud, I create a large fireball and send it straight at you. (You don't clone or make fire angels.)
(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
Immediately after creating the fireball, I stomp on the ground, creating a tunnel. I then breathe fire into the tunnel. A large amount of lava then erupts from the ground under you as the fireball approaches, killing the locus and burning you. (You wouldn't see me doing this due to the fireball blocking your vision, thus, you don't know it's coming.)
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lav
I then make more mud fall from above you, blocking the upwards escape root.*
(Doton: Doro Kakou) – Earth Release: Mud Fall
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Simplified version: I launch a fireball at you. Before the fireball hits, fire erupts from the ground under you. Mud then falls atop you as the fireball hits.
 

Ushiro

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I create a water vortex in each hand. I throw one to protect us from your attack and another at you. I add elecricity to the second one to make it more powerful. During my second and last jutsu i am moving to my left and towards you so i could see around the steam that would be made which also lets me avoid your other jutsu if you have time to perform them.

x2 (Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: Water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiralling wall of water that can be used to attack or defend. (No water source required)
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Inch

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Summonings.. ~_~
____________
*As the fire and the mist clash and form a wall of steam, I quickly make a single hand seal which propels me to the right. (Thus dodging both of your jutsu.)
(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Immediately after making the pillar, I make the snake hand seal and as I move (you still can't see me) I emit extremely large waves of water, which move towards you and crush you.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As the water moves towards you, I make two hand seals and make a giant shark suddenly emerge from the water, which moves directly at you, moving faster then the waves of water which are approaching. (At this point we can see each other but you'd be more focused on evading the water.)
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
After the waves spread out a bit, they rise up and form a large sphere of water around us.*
 

Ushiro

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As i hear the waves coming i exhale a large wind bullet that would collide with the shark and neutralize it. Right after that i send a gaint wind blast into the waves to stop them from reaching. It would be done quickly because of my wind affinity. Then i create 2 clones next to me, waiting for your next move and raising higher into the air.

(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target
Fuuton: Atsugai (Wind Style: Pressure Damage)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja?s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 
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Inch

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*Immediately after I see you use the second wind blast, I make a large amount of mud fall from the sky above you. (This would appear just before you made your shadow clones, so if you continued, the mud will land on all of you.)
(Doton: Doro Kakou) – Earth Release: Mud Fall
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As the mud begins to fall, I create wind blades, and as I do so, I turn my head to the side. Due to this movement, the wind blades come at you in a horizontal 'wave.'
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’s bones.
I then manipulate the water that is directly under you (due to my move last turn) to turn into a large shark which moves directly up at you as the wind blades and mud approach.*
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
Note: These three jutsu were done in an extremely rapid succession.
 
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