[CJ] A priest and a doctor

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(Doton/Katon: Zã Stáfe ) - Earth/Fire style: Beetle Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade
Mid range use:
The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.

~Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots


Analyze le jutsu..
 

Priest

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#2
-Can it be held with one hand seeing as its a foot diameter?
-If used against a jutsu of a lower rank, does the staff reduce in power?
-what if I swing it? Would it reach up to mid-range without thowing it?

Overall, nice jutsu
 

Priest

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#4
Okay now my turn

Suiton: Joi Toisu - Water Style: Joy Toys
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after 3 handseals, will spit a large volume of spiralling water ball at
immense speed towards the opponent then
at the snap of his finger the big ball vanishes
into thousands bullets sized water spheres
with smiley faces. The now smaller water
balls now gains more speed, x2 of the original speed of the large ball and they gain
a wider range of impact. However instead of
a piercing effect, each of the smileys
explodes/violently burst outwards upon
impact with each causing an explosion
equivalent to a generic paper bomb.
-Usable 3x per battle
-No suiton above S-rank next turn
-A turn cool down inbetween usage
-Must be taught by Priest



Analyse and ask questions.
 
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Nope, pretty straight forward technique. Though I've gotta ask, where'd you come up with le tech? Or where'd the inspiration come from?? Haven't used it yet, hut it's already my favorite water jutsu. Lel
 
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Fuinjutsu: Tsuihō II - Sealing Arts: Banishment II
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
A sister technique to "Banishment"but instead of applying the seal to passive objects, the user applies the seal on his physical techs. The seal would only activate upon any foreign techniques that seeks to permeate, infuse, absorb the user's technique or seek to reduce the technique's power in any form, either by absorbing its chakra or by reducing its damage. Upon activation, the seal would instantly seal the foreign chakra or technique in question before it affects the user's technique. Won't disturb normal clash with other jutsus as the jutsu only prevents the aforementioned effects. For the seal to affect the user's technique however, it must be created from within short range of the user.
Applied in the same timeframe as the technique in question
Usable once every 2 turns.

So learning Banishment II.
 
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Basically a seal applied to any technique that has physicality to it. The seal reacts to foreign chakra that tries to effect my techs to weaken or deter them in any way. The seal would immediately seal that technique away before they effect my technique at all.
 
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