[CJ] A Deal with the Devil | Korra teaches Deviation

Deviation

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Before we get to business, here's a funny song since you have lobsters:




Aight you know my stuff is all yours so to get this blood contract going, I'd for you to teach me these:

(Aisu Joō no Hōrudo) - The Ice Queen's Hold
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind.
Note: Usable 4 times a match
Note: Bind last for 1 turn.
Note: Must be taught by Blake Belladonna
(Desusutorōku no Sutoraiku) - Strike of Deathstroke
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will start of by striking the opponent with a diagonal downwards cut with a sword then do an upwards diagonal strike the same way throwing the sword into the air. The user will then throw 4 kunai at the opponent hitting him in the chest. The user will then do a back flip into the air kicking the sword at the opponent which then will strike them. The user will the release a barrage of ninja tools (shurikens, kunais, senbons) at the opponent.
Note: Can only be taught by Korra
Note: Usable 4 times a match
 

Deviation

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(Aisu Joō no Hōrudo) - The Ice Queen's Hold

I like this one because of the binding especially if used right. Help's build up for more kenjutsu moves or to at least buy you time to get some distance either to or from your opponent. However you have to keep in mind the strength of the character though by the description, did you mean those specific bios? If not, then how would you know they have that kind of strength other than EIG? Did you intend for this to be used on humans, summons or both? Now for the final question, can you use other techniques while this one is binding (during that one turn)?

(Desusutorōku no Sutoraiku) - Strike of Deathstroke

omg I looked at the video for it that you used in your submission then used that as a guide to what you wanted to do.

AMAZING.

I never thought of using a sword like that let alone add more to it. This opens up a lot of ideas to me both in ninjutsu and kenjutsu. Im wondering...can you attach smoke bombs to the kunai you throw? Would be quite nice as it would really hinder your opponent if used right. I think the backflip kick to the sword is golden. The ninja tools really adds a depth to it allowing you to be as creative as you want. Nice technique Korra. ^^
 

Korra.

Sage of Snakes
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(Aisu Joō no Hōrudo) - The Ice Queen's Hold

I like this one because of the binding especially if used right. Help's build up for more kenjutsu moves or to at least buy you time to get some distance either to or from your opponent. However you have to keep in mind the strength of the character though by the description, did you mean those specific bios? If not, then how would you know they have that kind of strength other than EIG? Did you intend for this to be used on humans, summons or both? Now for the final question, can you use other techniques while this one is binding (during that one turn)?

(Desusutorōku no Sutoraiku) - Strike of Deathstroke

omg I looked at the video for it that you used in your submission then used that as a guide to what you wanted to do.

AMAZING.

I never thought of using a sword like that let alone add more to it. This opens up a lot of ideas to me both in ninjutsu and kenjutsu. Im wondering...can you attach smoke bombs to the kunai you throw? Would be quite nice as it would really hinder your opponent if used right. I think the backflip kick to the sword is golden. The ninja tools really adds a depth to it allowing you to be as creative as you want. Nice technique Korra. ^^
Certain bios like Sakura, Tsuande and the Raikages and EIG those are the strongest xd made against humans but could be used against summons and yes you can ^^

If you want to ^^
 

Deviation

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Korra I have a gift for you. <3

Analyse and then its yours.

(Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu
 

Korra.

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Korra I have a gift for you. <3

Analyse and then its yours.

(Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu
You basically made a fighting spider xd its straight forward to me
 

Deviation

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Aight analyze and then it's yours my love...oh wait you're a dude. >_>

(Kumo Kanchi no Jutsu) - Spider Sensory Technique
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 40 per turn
Damage points: N/A (-20 from Sound Release techniques)
Description: By growing special sensory hairs on the skin, the user is able to sense pressure waves in the air which are converted to electric signals. These signals are then sent to the brain and interpreted as sound. As such the user is very capable of localizing the origin of a sound by interpreting the movement of the air produced by that sound. Because of the increased perception in sound through air pressure, the user becomes highly susceptible to Sound Release techniques considering it involves sound waves that can both be heard and felt (to some degree), suffering an additional 20 damage if directed towards the user. The extra sensory perception through the air pressure as well allows the user to anticipate close combat moves clearer such as Taijutsu or Kenjutsu. This provides the user a better opportunity if his sight were to be compromised or when combating visual genjutsu as this perception is unaffected by it, helping the user determine the location or presence of things in his environment. The drawback to the hairs are that they are sensitive to extreme heat (A-Rank and above Fire techniques), burning up upon contact. They are affected by water as well allowing the user to lose the sensory perception upon being wet but can be regained once dried.
Note: Technique lasts four turns with a one turn cooldown in between use
Note: Must have signed the Spider Contract
Note: Useable twice
 
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