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The user manipulates the blood inside themselves and causes it to burst out from within their body, creating toxic blood spikes that stick out up to 4 meters. These spikes deal damage to the users due to the method of release, however this damage does not hinder the user at all. This technique carries an anti-coagulant that causes excessive bleeding unless actively healed, resulting in 10 damage per turn which cannot be mitigated.Alrighty, second to last one:
( Shitai Tsume ) - Corpse Piler
Type: Supplementary
Rank: S
Range: Short
Chakra: 50
Damage: 100 ( -10 to user )
Description: After forming the necessary handseals, the user manipulates the blood within him and causes it to burst from his body, creating powerful toxic bloody spikes that stick out 4 meters from his body. Because these spikes deal damage to the user in order to erupt from the body, the user takes small damage to his body. Though this causes physical damage, it does not hinder the user at all. Unique about these blood spikes is that should they pierce a target, they carry an anticoagulant that causes them to bleed profusely unless actively healed by Medical or Yang jutsu. This blood loss deals 10 damage per turn until healed and cannot be mitigated.
Note: This jutsu can only be used once every 3 turns and up to 3 times in total.
Note: Requires the Ketsuryūgan to be active.
This technique is limited to only once every 3 turns due to its superior damage capabilities, up to 3 times totals.
This technique is also the only technique which requires hand-seals, despite it being a short range technique. Does this make this technique unsuited for countering Taijutsu although seemingly being suited for it at the same time? Trying to do the hand-seals in close range for this technique could be burden. Or is Ketsuryugan an exception due to the method of manipulation, like Shikotsumyaku in some aspects?
