>_>....<_<...This is not a CJ trade

Noni

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Okay I lied...again >_>

I start first... here is the jutsu

(Doton: jinsoku gachan) Earth style: Rapid Slam
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.

Gimme 2 advantages and 2 disadvantages.
Finish with a performance, do this jutsu on my clone.

-Makes sexy clone-
 

Sterling Malory Archer

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Okay I lied...again >_>

I start first... here is the jutsu

(Doton: jinsoku gachan) Earth style: Rapid Slam
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.

Gimme 2 advantages and 2 disadvantages.
Finish with a performance, do this jutsu on my clone.

-Makes sexy clone-
Pros:

- Basically 3 moves in 1
- Disorientates the target while damaging them making it harder to counter

Con:

- Time consuming technique
- Takes long to perform

---

Channeling my earth chakra beneath your clone, I use it to manipulate the earth to turn it in to a sticky mud-like substance, trapping your clone. I then slam my palms to the ground and a pillar will rise up, bring your stuck clone with it. While it rises, it rotates, disorientating your clone....Finally, it reaches 10m, and then the pillar rockets down back to where it started, and the momentum causes your clones legs to break and disperse
 

Noni

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You forgot to perform the snake hand seal to harden the mud so you can trap the clone properly.
Re-do that part.
 

Sterling Malory Archer

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Channeling my earth chakra beneath your clone, I use it to manipulate the earth to turn it in to a sticky mud-like substance, I then display the Snake handseal which causes the mud to harden trapping your clone. I then slam my palms to the ground and a pillar will rise up, bring your stuck clone with it. While it rises, it rotates, disorientating your clone....Finally, it reaches 10m, and then the pillar rockets down back to where it started, and the momentum causes your clones legs to break and disperse
 

Noni

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Okay very good its yours... now...its my turn :|

This is what I want >_>


Type:Attack
Rank:A
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description: After the user performs the needed handseals, the user will take out a lighter and channel his/her fire chakra into the lighter and then using the sparks of the lighter can manipulate the spark to convert to a giant flame like a powerful flamethrower.
Note:Each time the user spews a flame, a turn is used (1 flame = 1 turn. 3 flames = 3 turns). There is a pause between each flames allowing the opponent to react. If 3 flames are shot, each count as B-rank techniques, otherwise it's still A-rank.
Note:Can only be used 3 times in total.
Note: Can only be taught by ~CoOkie Monster~
 

Sterling Malory Archer

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(Katon:Tenka)-Fire Style: Ignition
Type:Attack
Rank:A
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description: After the user performs the needed handseals, the user will take out a lighter and channel his/her fire chakra into the lighter and then using the sparks of the lighter can manipulate the spark to convert to a giant flame like a powerful flamethrower.
Note:Each time the user spews a flame, a turn is used (1 flame = 1 turn. 3 flames = 3 turns). There is a pause between each flames allowing the opponent to react. If 3 flames are shot, each count as B-rank techniques, otherwise it's still A-rank.
Note:Can only be used 3 times in total.
Note: Can only be taught by ~CoOkie Monster~

Katon: Tenka. Okay my teaching style is a bit different. So first of all, here's a free lighter.

*throws you a lighter*

The mechanism behind this technique is using the lighter as a medium to release the fire technique instead of the user him/herself. You manipulate the tiny spark created by the lighter to create a giant flame which then proceeds forward like a powerful flamethrower.

Now with that being said, I want you to take the lighter in your hand, then I want you to channel your chakra through your body and in to the lighter itself. Then convert your chakra in to fire chakra. You should feel a certain "energy" coming from the lighter.

So please, channel your chakra through to the lighter, and tell me the sensations you get and the feeling you receive from the action.

*Waits and watches*
 

Noni

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I catch the lighter and I begin to listen to sterling...*2 mins later*
After listening I do as he tells me.

I take the lighter and hold it up. I begin to channel my chakra towards the lighter and mold its nature into fire. I do as he told me and begin to focus on the lighter. The warmth and heat from the lighter feels...all bottled up and powerful. Is warm like a small sun but powerful. The energy I'm feeling is comfortable and relaxing to me. Almost like warm milk O_O
 

Sterling Malory Archer

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I catch the lighter and I begin to listen to sterling...*2 mins later*
After listening I do as he tells me.

I take the lighter and hold it up. I begin to channel my chakra towards the lighter and mold its nature into fire. I do as he told me and begin to focus on the lighter. The warmth and heat from the lighter feels...all bottled up and powerful. Is warm like a small sun but powerful. The energy I'm feeling is comfortable and relaxing to me. Almost like warm milk O_O
Excellent! Now release it forward! Visualize as you mold the chakra, see the jutsu happening before it even happens!

Go!!
 

Noni

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I start to visualize, how the jutsu will be released. I know it will be powerful, a raging inferno coming from a small lighter.
As I start visualizing I decide the time is right. I spark the lighter and I release all the molded katon chakra from the lighter and release a stream of powerful flames. The intensity of the flames is powerful and awesome. Truly a wonderful sight to be hold. I stop the flames by releasing my thumb from the lighter which was matching it.

Good ?
 

Sterling Malory Archer

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I start to visualize, how the jutsu will be released. I know it will be powerful, a raging inferno coming from a small lighter.
As I start visualizing I decide the time is right. I spark the lighter and I release all the molded katon chakra from the lighter and release a stream of powerful flames. The intensity of the flames is powerful and awesome. Truly a wonderful sight to be hold. I stop the flames by releasing my thumb from the lighter which was matching it.

Good ?
Great! You have learnt:

---

(Katon:Tenka)-Fire Style: Ignition
Type:Attack
Rank:A
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description: After the user performs the needed handseals, the user will take out a lighter and channel his/her fire chakra into the lighter and then using the sparks of the lighter can manipulate the spark to convert to a giant flame like a powerful flamethrower.
Note:Each time the user spews a flame, a turn is used (1 flame = 1 turn. 3 flames = 3 turns). There is a pause between each flames allowing the opponent to react. If 3 flames are shot, each count as B-rank techniques, otherwise it's still A-rank.
Note:Can only be used 3 times in total.
Note: Can only be taught by ~CoOkie Monster~

---

Now just take note and remember at the bolded part.
 
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