[CC] >_> <_< Mandalore Training

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
As Hakumen approaches a man who seemed to be approaching in a cheerful manner. Hakumen with his body standing stiff, looked at the guy. Though it seemed hakumen was not phased he indeed was getting pissed off as his chakra slowly but harshly began to rise.

STOP!!! Now Lets get started. I dont care what you know about our clan history. Only thing you should know is that I am a killer of evil. Become evil, and Ill kill you. With that being said. Im sure you dabbled with the armor a bit. Make sure the armor is not an armor but an extension of your body. I need you to channel chakra into it, and tell me what happens.
 

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Whoa there, relax guy. I'm with you! Evils bad, goods good, save the world, and all that jazz.

Quill had played around somewhat with the armor, making some minor adjustments and giving it his own style. He smirked and touched a spot behind his right ear, activating a generic seal that released the Star-Lord helmet onto his head.


(Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

With the armor complete he then channeled his chakra through it, activating it and bringing it to life.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

The armor becomes almost a second skin, an extension of Star-Lord's self. As the chakra courses through it, its standard systems come online. Using the built in communicator he relays a message straight into Hakumen's helmet.

How's that for you?
 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Hakumen pleased with the guy who seems to be taking it as a joke. He relays a message back to him

too early to know.. Channel chakra into the helmet, once done tell me what you see.. Once done channel more chakra into the body.. IT should increase your speed and strength. I want you to come at me with the intent of killing me when you activate your speed and strength stimulant..
 

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
You sure that's a good idea Haku man? Don't blame me if you end up in a world of hurt.

Quill released more chakra into his helmet activating some of the more advanced systems. Hakumen's body began to glow orange and red as the helmet displayed his heat signature, allowing Quill's eyes to focus on and track the target with enhanced precision. He then surged his chakra through the armor activating the motor systems of the armor increasing his physical speed and strength. One last addition of chakra and music began playing within his helmet.

I'm an alligator, I'm a mama-papa coming for you
I'm the space invader, I'll be a rock 'n' rollin' ***** for you
Keep your mouth shut,
you're squawking like a pink monkey bird
And I'm busting up my brains for the words

Keep your 'lectric eye on me babe
Put your ray gun to my head
Press your space face close to mine, love

Freak out in a moonage daydream oh yeah!
Lets dance buddy!

Star-Lord darted forward at intense speed moving in on Hakumen. He reared back with his right arm and drove it forward directly at his clan mate's face. The punch drove Hakumen back a step, which Quill followed. Still reeling from the punch Hakumen was keeled over by a left knee from Quill, bringing the Mandalore to his knees. Standing to Hakumen's left Star-Lord raised both hands together over his head and brought them down in an ax-handle smash on the back of his head, driving Hakumen crashing to the ground.

Don't say I didn't warn ya.
 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Good.. Hakumen looking via his helmet sees the chakra circulating in the guys helmet. He then takes the beating he ask for just to get up and brush his shoulders off

"Dirt.. Thats how strong you are in comparison. Now, I want you to do our signature technique. Sage of all elements. You heard it before right?"
 

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Of course, I'd be a fool not to have heard of such a thing! Its the technique that allows us to become a master of the elements, to push our skill far beyond what was previously thought capable.

I myself am already a master in wind, but I can push it even further, becoming a sage in the element!

I focus my wind chakra throughout the armor. Slowly the white metal shifts in tone. It takes on a light green/blue hue.

(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.

Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques

Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle


I then make one hand seal and swing my arm towards a bush in the distance. A vortex of wind swirls around it, uprooting it and lifting it into the air. Three bolts of lighting strike it, setting it aflame.

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.
 
Top